Animus Ex Nihilo - A God Quest

[X] Plan Devourer Delenda Est
-[X] Bless the goats. — Shorelands, 1 Power
-[X] Bless the Sea Fishers. — Herald
-[X] Heal the people. — Mountains, 1 Power
-[X] Bless the dying and the bereaved. — Mountains, 2 Power
-[X] Find the Devourers servants. — Mountains, 1 Power
-[X] Cleanse the Unliving. — 3 Power
-[X] Imbue power into sea life for later use. — 2 Power
-[X] Try to learn more about the different fishing rites. — 1 Power


Here's my proposed plan to finish off the Devourer within 3 turns at most and fulfill our obligations to Harsh Mountain.
  • Conserving power this turn to provide flexibility for cleansing the Blighted Lands, since doing so would leave only 3-4 power for other actions.
  • Blessing the Goats to continue expanding our Forest settlement as the new trade route with Mountain village.
  • Blessing Fishers to continue the recovery process, our village are still undersized compared to pre-Famine numbers.

And for the main focus: making a good first impression on the Mountain Village by going full hog on Anti-Devourer actions. Skerhogis' origin myth had it becoming our enemy first, and we can gain recognition as their Protector by addressing their plight.
 
I'm nowhere near this confident that claiming place of power will be cheaper when it's supposed to be an incredible advantage mechanically. There should be a tradeoff in requiring large investment initially.
Our investment is finding and accessing these places no one would exactly claim that getting to that island was actually easy after all.
This is a concern when the Bay Village literally hasn't fully recovered from the famine and the text literally says there's plenty of land that still needs to be consolidated locally?

@Azel can you confirm whether we've fully exploited our current settlement's potential land area? When the update says "there's still plenty of land to claim and settle" is it referring to current inhabited locations?
What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.
Ya, nah I'm out if we aren't going to gain more power over the next like half a dozen turns that would help us kill the Devourer I'm going for him now.

[X] Plan Building a Corpse Foundation
-[X] Heal the people. -- Mountains, 1 Power
-[X] Bless the dying and the bereaved. -- Mountains, 1 Power
-[X] Cleanse the Unliving. -- Mountains, 3 Power
-[X] Bless the goats. -- Shorelands, 1 Power
-[X] Bless the sea fishers. -- Shorelands, 1 Power
-[X] Try to learn more about the different fishing rites. -- 2 Power
-[X] Imbue power into sea life for later use. -- 1 Power
-[X] Find and slay the Devourer. -- 1 Power
-[X] Herald -- Bless the explorers. (Island Expedition)

Same as Duesal's plan but I'm aiming to kill the Devourer since gaining the healing domain or upgrading our sea domain isn't going to do much if anything to help us kill it so there's no point in delaying any longer.
 
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Our investment is finding and accessing these places no one would exactly claim that getting to that island was actually easy after all.

What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.

Ya, nah I'm out if we aren't going to gain more power over the next like half a dozen turns that would help us kill the Devourer I'm going for him now.

[X] Building Foundations
-[X] Heal the people.
--[X] Area: Mountains -- 1 Power
-[X] Bless the dying and the bereaved.
--[X] Area: Mountains -- 1 Power
-[X] Cleanse the Unliving.
--[X] Area:
Mountains -- 3 Power
-[X] Bless the goats.
--[X] Area: Shorelands -- 1 Power
-[X] Bless the sea fishers.
--[X] Area: Shorelands -- 1 Power
-[X] Try to learn more about the different fishing rites. -- 2 Power
-[X] Imbue power into sea life for later use. -- 1 Power
-[X] Find and slay the Devourer. -- 1 Power

-[X] Herald -- Bless the explorers. (Island Expedition)


Same as Duesal's plan but I'm aiming to kill the Devourer since gaining the healing domain or upgrading our sea domain isn't going to do much if anything to help us kill it so there's no point in delaying any longer.
Dude, we're not ready. He created a servant that was our equal.
 
[] Building Foundations
-[] Heal the people.
--[] Area: Mountains -- 1 Power
-[] Bless the dying and the bereaved.
--[] Area: Mountains -- 1 Power
-[] Cleanse the Unliving.
--[] Area:
Mountains -- 3 Power
-[] Bless the goats.
--[] Area: Shorelands -- 1 Power
[] Bless the sea fishers.
--[] Area: Shorelands -- 1 Power
-[] Try to learn more about the different fishing rites. -- 2 Power
-[] Imbue power into sea life for later use. -- 2 Power
-[] Herald -- Bless the explorers. (Island Expedition)


Updated version of the plan, going all in with claiming worshipers among the Mountain people. Honestly not what I would have preferred, but that's compromise for you. Hopefully we're able to generate enough power next turn to get a Shrine blessing. @Azel, how come we don't have a Give Signs action available this turn?
Just fyi, identical sub-votes will be merged by the tally. You need to put some differences between them otherwise they won't show up.

One example is multiple repetitions of the following will get merged into one:
--[] Area: Mountains -- 1 Power

One solution is you can follow my format by combining it with the action instead of a separate sub-vote. Otherwise you can try adding different versions like:
--[] Area: Mountains -- 1 Power (Heal)
--[] Area: Mountains -- 1 Power (Bereaved)
 
Dude, we're not ready. He created a servant that was our equal.
And, we should just let him gather more power to create another one? We're never going to be more ready than we already are. By the time we get a rank 3 death domain 10 more turns will have passed and he'll have created like two more servants to match us with so either we strike now or we fall further behind.
 
Plus, if we roll well we might be able to get the squad to come with us. A 3 on 1 fight will be much easier than just waiting for whatever shit it's planning to finish cooking.
 
What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.
My point is I don't think any of our settlements have ever reached maximum capacity and we should focus on consolidation instead of stretching ourselves thin. Only the Bay Village was centralized enough to perhaps reach that point but the other village offshoots can still be developed further.

@Azel Can you confirm if we have previously reached maximum capacity on any of our settlements?
 
My point is I don't think any of our settlements have ever reached maximum capacity and we should focus on consolidation instead of stretching ourselves thin. Only the Bay Village was centralized enough to perhaps reach that point but the other village offshoots can still be developed further.

@Azel Can you confirm if we have previously reached maximum capacity on any of our settlements?
...Bro, there was no mention of a natural disaster or anything like that wrecking our people's food supply for a year causing a famine. What caused the last famine was obviously our people reaching max carrying capacity on the land we owned.

And, even putting that aside your plan isn't really any more consolidated than my own we'll both have near full or full settlements everywhere except I have the addition of one severely under carrying capacity settlement in probably the safest place we've found on the map yet that will produce more power for us to do things with.
 
@Azel Can you confirm if we have previously reached maximum capacity on any of our settlements?
You did so previously, which prompte the last great expansion wave.

Keep in mind though that settlements don't exist in a timeless vacuum. Carriage capacity changes though natural fluctuations (background rolls), divine interference (your actions), random chance (more background rolls), technological progress (rolled for and mentioned in the result phase of the turn) and trade.
 
Well bit disappointed I couldn't get any traction for my plan but the poor vote formatting is triggering my OCD hard :cry:

May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.

Here's an example:
[X] Plan Building a Corpse Foundation
-[X] Heal the people.
--[X] Area: Mountains -- 1 Power
-[X] Bless the dying and the bereaved.
--[X] Area: Mountains -- 1 Power <--- Won't appear in vote tally
-[X] Cleanse the Unliving.
--[X] Area: Mountains -- 3 Power
-[X] Bless the goats.
--[X] Area: Shorelands -- 1 Power
-[X] Bless the sea fishers.
--[X] Area: Shorelands -- 1 Power <--- Won't appear in vote tally
Just use a simple format like:
-[D] Heal the people. - Mountains, 1 Power

Also @Duesal, you broke your plan into 2 separate sections, you need to add a hyphen for the Bless the Fishers action. -[D]
 
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May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.
I'd point out that it doesn't really matter as the title of my plan is a link to the full plan that you can click on in the vote tally to go to the post the plan is in.
 
I'd point out that it doesn't really matter as the title of my plan is a link to the full plan that you can click on in the vote tally to go to the post the plan is in.
Sure but not everyone does that, and it's an extra unnecessary step. It still appears visually bloated in the original post, and I'm saying it can be made more concise and organized.

[X] Plan Building a Corpse Foundation
 
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Well bit disappointed I couldn't get any traction for my plan but the poor vote formatting is triggering my OCD hard :cry:

May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.

Here's an example:

Just use a simple format like:
-[D] Heal the people. - Mountains, 1 Power

Also @Duesal, you broke your plan into 2 separate sections, you need to add a hyphen for the Bless the Fishers action. -[D]
Currently walking my dog, will fix when my fingers aren't freezing.
 
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