- Location
- Germany
Background rolls. It finally dropped from the available actions after barely staying available for the last two turns.@Azel, how come we don't have a Give Signs action available this turn?
Background rolls. It finally dropped from the available actions after barely staying available for the last two turns.@Azel, how come we don't have a Give Signs action available this turn?
Our investment is finding and accessing these places no one would exactly claim that getting to that island was actually easy after all.I'm nowhere near this confident that claiming place of power will be cheaper when it's supposed to be an incredible advantage mechanically. There should be a tradeoff in requiring large investment initially.
What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.This is a concern when the Bay Village literally hasn't fully recovered from the famine and the text literally says there's plenty of land that still needs to be consolidated locally?
@Azel can you confirm whether we've fully exploited our current settlement's potential land area? When the update says "there's still plenty of land to claim and settle" is it referring to current inhabited locations?
Ya, nah I'm out if we aren't going to gain more power over the next like half a dozen turns that would help us kill the Devourer I'm going for him now.
Dude, we're not ready. He created a servant that was our equal.Our investment is finding and accessing these places no one would exactly claim that getting to that island was actually easy after all.
What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.
Ya, nah I'm out if we aren't going to gain more power over the next like half a dozen turns that would help us kill the Devourer I'm going for him now.
[X] Building Foundations
-[X] Heal the people.
--[X] Area: Mountains -- 1 Power
-[X] Bless the dying and the bereaved.
--[X] Area: Mountains -- 1 Power
-[X] Cleanse the Unliving.
--[X] Area: Mountains -- 3 Power
-[X] Bless the goats.
--[X] Area: Shorelands -- 1 Power
-[X] Bless the sea fishers.
--[X] Area: Shorelands -- 1 Power
-[X] Try to learn more about the different fishing rites. -- 2 Power
-[X] Imbue power into sea life for later use. -- 1 Power
-[X] Find and slay the Devourer. -- 1 Power
-[X] Herald -- Bless the explorers. (Island Expedition)
Same as Duesal's plan but I'm aiming to kill the Devourer since gaining the healing domain or upgrading our sea domain isn't going to do much if anything to help us kill it so there's no point in delaying any longer.
Just fyi, identical sub-votes will be merged by the tally. You need to put some differences between them otherwise they won't show up.[] Building Foundations
-[] Heal the people.
--[] Area: Mountains -- 1 Power
-[] Bless the dying and the bereaved.
--[] Area: Mountains -- 1 Power
-[] Cleanse the Unliving.
--[] Area: Mountains -- 3 Power
-[] Bless the goats.
--[] Area: Shorelands -- 1 Power
[] Bless the sea fishers.
--[] Area: Shorelands -- 1 Power
-[] Try to learn more about the different fishing rites. -- 2 Power
-[] Imbue power into sea life for later use. -- 2 Power
-[] Herald -- Bless the explorers. (Island Expedition)
Updated version of the plan, going all in with claiming worshipers among the Mountain people. Honestly not what I would have preferred, but that's compromise for you. Hopefully we're able to generate enough power next turn to get a Shrine blessing. @Azel, how come we don't have a Give Signs action available this turn?
And, we should just let him gather more power to create another one? We're never going to be more ready than we already are. By the time we get a rank 3 death domain 10 more turns will have passed and he'll have created like two more servants to match us with so either we strike now or we fall further behind.Dude, we're not ready. He created a servant that was our equal.
Which required a multi-turn ritual with stored power. This is not something it can just shit out whenever it pleases.Dude, we're not ready. He created a servant that was our equal.
My point is I don't think any of our settlements have ever reached maximum capacity and we should focus on consolidation instead of stretching ourselves thin. Only the Bay Village was centralized enough to perhaps reach that point but the other village offshoots can still be developed further.What is your point here? Our turns cover many, many mortal lifetimes to the point where literally a single turn covered the time it took our primary population centers to go from completely decimated to almost back to the former carrying capacity of the region they live in. So, it doesn't particularly matter that presently we're below carrying capacity in some areas or even significantly below capacity in others because by next turn the former will be full, and the latter will be one turn away from full tops most likely.
...Bro, there was no mention of a natural disaster or anything like that wrecking our people's food supply for a year causing a famine. What caused the last famine was obviously our people reaching max carrying capacity on the land we owned.My point is I don't think any of our settlements have ever reached maximum capacity and we should focus on consolidation instead of stretching ourselves thin. Only the Bay Village was centralized enough to perhaps reach that point but the other village offshoots can still be developed further.
@Azel Can you confirm if we have previously reached maximum capacity on any of our settlements?
You did so previously, which prompte the last great expansion wave.@Azel Can you confirm if we have previously reached maximum capacity on any of our settlements?
Just use a simple format like:[X] Plan Building a Corpse Foundation
-[X] Heal the people.
--[X] Area: Mountains -- 1 Power
-[X] Bless the dying and the bereaved.
--[X] Area: Mountains -- 1 Power <--- Won't appear in vote tally
-[X] Cleanse the Unliving.
--[X] Area: Mountains -- 3 Power
-[X] Bless the goats.
--[X] Area: Shorelands -- 1 Power
-[X] Bless the sea fishers.
--[X] Area: Shorelands -- 1 Power <--- Won't appear in vote tally
I'd point out that it doesn't really matter as the title of my plan is a link to the full plan that you can click on in the vote tally to go to the post the plan is in.May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.
Sure but not everyone does that, and it's an extra unnecessary step. It still appears visually bloated in the original post, and I'm saying it can be made more concise and organized.I'd point out that it doesn't really matter as the title of my plan is a link to the full plan that you can click on in the vote tally to go to the post the plan is in.
Currently walking my dog, will fix when my fingers aren't freezing.Well bit disappointed I couldn't get any traction for my plan but the poor vote formatting is triggering my OCD hard
May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.
Here's an example:
Just use a simple format like:
-[D] Heal the people. - Mountains, 1 Power
Also @Duesal, you broke your plan into 2 separate sections, you need to add a hyphen for the Bless the Fishers action. -[D]
You make good points. I fixed it.Sure but not everyone does that, and it's an extra unnecessary step. It still appears visually bloated in the original post, and I'm saying it can be made more concise and organized.
If you want to fight the Devourer, cancel as many actions as you can. You are currently showing up to the fight with an empty tank.
It's not empty I'd point out I am storing some power, and we are capable of fighting just fine even on an empty tank anyways.If you want to fight the Devourer, cancel as many actions as you can. You are currently showing up to the fight with an empty tank.