Anima Academy [Complete]

Chapter 12: Adventure?
Stealth, as a high ranked adventurer, was always a very tricky thing. Casimir prided himself at being very good at sensing magic, to the point where even notoriously stealthy monsters were able to be detected before they could go on the attack. This allowed Casimir to stay further away than most people would need to be in order to gain useful intelligence.

The other half of the equation was the hiding part. The key to stealth was not in being completely undetected, but in being below the threshold of attention. This was best achieved in one of two ways: By sneaking when your enemies are not alert for threats, and by creating a distraction, diverting their attention from looking for you. All processes that exist could be explained by a magical equation, after all. The layman could be forgiven for thinking that mana only existed as what could be used in magic, but that was because you could only use mana of a certain purity in magic. The impure mana that composed what could be perceived with the physical senses still worked by more or less the same processes a wizard bent to their will, and understanding the mana interactions of living creatures was vital to understanding the latest innovations in curse magic.

In the case of stealth, it can be explained that a mind could only use so much impure mind mana in order to sense things. As a rule, this is used up by evaluating the most obvious things in the area, a loud noise will use up that attention before a more quiet one, and that rule is extended to all possible senses.

In other words, Casimir didn't need to be invisible, just less visible and quieter, both physically and magically, than the group of novice wizards that were stomping down the derelict guerilla tunnels. He adjusted the web of mental curses he had cast on himself, ignoring and dampening unneeded things, such as blocking out his students from his magical senses, and calming his emotions to improve his focus on the job. The adjustments narrowed his senses, allowing him to better detect things ahead of them while relying on the handful of alarms he placed as the group advanced to alert him to anything behind the group.

Sure, he could just use more and more mind mana to instead just allow him to process more and more information, allowing him to detect everything important at once, but not only is that incredibly wasteful in situations as controllable as this, it was loud, magically. While it was largely grandstanding and sorcerous pretension that caused people to make statements along the lines of all mana types being unique and unlike all others, for mind mana it pretty much held true. Among other things, mind mana tended to broadcast itself, without any prompting. It was how Mind Reading worked, by picking up on the impure emissions people output just by thinking and purifying them into something the caster could understand, although it was supposedly incredibly difficult to get anything as complex as words with the spell. So using heavy amounts of mind mana to look around might as well be shouting from the rooftops that you were looking for something, to things with mana senses. Frequently worth it, but not now.

These curses, the ones with tradeoffs that could be partially camouflaged as normal thought, were much more subtle, and easily hidden from magical senses through concealing enchantments, like the one on Casimir's choker.

So as such, when his students fell for the most basic trap in the book, a door with an enchantment keyed to activate whenever someone tried to force the door open when locked, Casimir got to fully experience Peter's swearing as Hanna healed his burned fingers. In their defense, the enchantment was gilded into the other side of the door, and heated up the metal door handle just through conduction, so it wasn't poorly hidden, but their magic senses were better than that, right?

"If they didn't know we were here when that went off…" Faron observed. "They certainly do now, idiot."

"Shut up." Peter said petulantly, before resorting to the adventurer's usual lockpick: brute force. He used Resist Fire on himself, before grabbing the locking mechanism and using Metal Warp to literally tear it out of the door, opening the damaged door with a grunt. Casimir made a mental note to move up the lockpicking lessons, in the event that they survived their own hubris in wanting to participate. "There, it's open."

"Functional." Illivere commented, cutting short any further argument.

"...Let's go." Faron said, swallowing what he was going to say. After they passed the door, Casimir ducked down and collected the tiny amount of purified copper that composed the trap, adding it to the small ball of the stuff that he kept in his trap-making kit. Gilded enchantments had many advantages over carved and inked ones, as long as you had the magically conductive metal to make them work. Gold was the preferred medium for such enchantments, due to how soft it was, but copper was cheaper, better for traps that he didn't count on being able to recover later.

After a few more twists and turns, which sorely tested Casimir's ability to keep track of the various unexplored tunnels and if something was leaving them, Peter stopped at another door, which was also trapped. "He went in here." He said, but holding back on opening it.

Hanna hummed as she analyzed the door. "I think it's trapped. With… I can't tell if it's fire or water mana. Both?" It was ice mana, actually. It has parts in common with both other kinds, so it was a pretty understandable rookie mistake.

"Let me see." Illivere said, scanning it herself. "It's a freezing enchantment. One moment…" With a precise burst of fire mana, she was able to break the gilding of the enchantment, which caused frost to coat the handle, but as the trap couldn't reset itself after the damage, Peter was able to repeat his previous feat to bypass the door.

Past the door was a room that made Casimir immediately think 'safehouse'. It had a cot, a desk, and some cabinets, and while he couldn't see them yet, it probably had a few hidden exits.

It was, however, empty, so whoever they were tracking, had left somehow. Casimir slipped in while his students were searching the cabinets, speaking up after going right behind them. "Find anything?"

Casimir's students immediately jumped up in surprise, Faron swinging his arm while coating it with some force armor. Casimir bent forward to avoid the attack with a whole inch to spare, rolling his eyes at the poor reflexes of the other students. "At least one of you is alert." He said, causing Peter and Hanna to flinch in shame. "Again, did you find anything?" Casimir repeated.

Illivere brought out some papers. "It's in code." She explained while frowning.

Casimir frowned. Codes and languages were more Hana's thing… He's picked up a little, though. Casimir applied an mind acceleration curse on himself to help him process things. "Let me see." Hrm, the letters were Elven, which didn't help that much, given how 90% of languages Casimir knew of used either Elven or Dwarven characters. After looking through a few more pages… "It's in seatongue, ferrian, or potealish, from the letters." Or something more obscure that also used that particular distinctive accent mark on some of the letters. "Assuming the code uses a single language, at least. My bet is seatongue." Given the use of pirates in the previous attack, it seemed the most likely.

Still, if there was evidence like this… Casimir checked the cabinets himself, opening a sealed compartment that his students missed that contained… a code wheel! Also a few other cryptography tools, but with this, it would be a lot easier to crack the contents of the letters.

Peter rubbed his temples as he looked around the room. "I can't tell where he left from, he's been everywhere here." Well, Casimir supposed he should consider himself lucky Peter managed to follow the trail this far, tracking using Attune Senses was far from easy.

"What's this for?" Hanna asked as she examined a metal bowl with ashes within.

"Burning things." Casimir replied. "Like the papers he used to translate these documents." They must not have gotten around to decrypt these ones, if they still had them instead of burning. "Or the ones he received before this." He put the documents away into his bag. "It'll take hours to work through this. I'll handle it later. Anyone find anything else notable?"

Illivere spoke up first. "I have located a mysterious lever."

"Perfect." Casimir said, checking out the mechanism himself. Safehouses weren't usually decorated, so the light sconce, with a fresh reservoir of pnuma oil, being in the center of a carved mural depicting one of the founders raising Anima from the sea was pretty suspicious. The lever wasn't the sconce itself, but instead it was a sea monster's single horn that concealed a hinge that allowed the section to be pulled from the wall. "Let me check it for traps."

Focusing, Casimir couldn't see any enchantments beyond the normal ones that were in literally all of the walls here, protecting the area from monster formation. Still, it meant that pulsing a bit of metal aspected mana to examine the mechanism wasn't going to explode anything.

After assessing it, Casimir pulled at the monster horn, careful not to pull it too hard, and tugged it to the side before it was fully extended. "This is a much more complex mechanism than I expected to find." It actually looked like the kind of complexity you'd see in some of the older kobold warrens, the ones that manage to fester for long enough to spawn the strongest kobold subtypes. "It's a lot newer than everything else here." Was the monster that contracted this a Kobold Prince? They're clever enough for such matters, but the very idea that kobolds could exist long enough to spawn one, in Anima, was ludicrous. But if there was such a being outside of Anima that was transported inside… that had potential for an idea. Or it could be some foreign country with the mechanical skill to pull something like this off, but not the magical… speculation was useless right now.

Nevertheless, after the sixth click of the gears, Casimir moved the lever back to the vertical track and pulled it all the way down, which finally allowed the facade the mural was carved on to swing open. "Here we are. Peter, has he passed through here?"

"Oh!" Peter startled at being directly addressed, before walking into the tunnel past the door. "Hrm… Yes, I think he did." He turned to the other students. "Come on! We've almost got him!"

Casimir set up another alarm on the broken door, and again on the now open secret door, before following the bait once more.

Dealing with people as your enemies instead of monsters was so annoying…

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After a few dozen meters past the secret door, Casimir noticed the man struggling with another mechanism ahead. It seemed to be of equal complexity to the last one, which meant that it was annoying to go through even if you did know how. From the man's cursing, which Peter could probably hear by now, he had screwed it up and was going through the process of resetting it so he could try again.

As expected, Peter rushed forward once he heard his quarry, and the other students followed. After a brief struggle, Casimir approached the man from behind, examining him for more suicide enchantments. Ah, there. "This is some clever work." Casimir said idly as he brought out his disarming tools. The mental curse that was restraining the man's thoughts flexed in strain, as he desperately avoided thinking of anything that would set off his suicide enchantment. "Talk about a hair trigger on this choker, needing Taboo to prevent you from accidentally setting it off. Naturally, it's nearly impossible to disarm." The man relaxed, then groaned as his Taboo probably gave him a headache as it siphoned mind mana from his system. "Guess you figured out that you were etched to burn after your buddies didn't come back, eh?" The curse flexed again. "Don't worry, you're going to walk away from this." Casimir lied, and the man groaned again as his headache redoubled from his Taboo saved his life again.

Casimir pulled out his focus spikes one at a time, tuning the mana appropriately for the points he needed to affix. He'll need… six points, so six spikes. The enchantments were well-designed, but Casimir got the impression they were… simplified. Something that the enchanter cut some corners on so it didn't take too long to make each one, or so they could give it to some less skilled mages for production. Casimir expected something like this to attempt to hide its structure through needless complexity, but it didn't. It certainly wasn't made by the same hand that created those crappy booby traps. After each spike was tuned appropriately, he floated the lot and had three of them hit the first set of points, and after the mana pulse made the enchantment shift, the other three struck the collar on three different points, venting the mana in the enchantment out as hot air, Faron letting the man go and getting some distance.

After the collar was successfully disarmed, Casimir removed the Taboo curse with even less effort, maximizing the mana efficiency by placing his fingers on the four points on the man's skull that corresponded with the matrix's vulnerable points before forming a negative mind void on the relevant fingers, destabilizing the matrix. "There." He spent one more moment to ensure that the free-floating mana was also removed, ensuring his headache remained. "Now, our questions."

Illivere made the first one. "What were your orders?"

Peter asked the next one without waiting for the man to answer. "Who's your boss?"

Faron, not to be left out, threw in a question of his own. "What are their plans?"

Despite usually being pretty happy to stay quiet, Hanna had one too. "Where were you going?"

The man groaned, his head presumably swimming at the various questions combined with his head's freshly-squeezed status. Just where Casimir wants him to be. "Stop… loud…"

Casimir turned the man around, so that he was looking only at Casimir instead of his students. "Now, I can fix your headache. Something so simple is nothing compared to that suicide choker you had." The miserable look on the thug's face brightened a bit. "Problem is, I'm a bit lost." Casimir lied. "So if I do that, you're going to need to help me out. How am I supposed to get through that door, and what's on the other side?" This wasn't something Casimir actually needed to know, but it was important to start things off with something verifiable.

"Okay, okay." The thug said, clutching his head. "You've got a deal." Normal hangovers were, surprisingly, really complex to fix instead of prevent, but this was much easier, as it was caused by magic. Really, any mind curse built to wear off by just letting the soul dissolve it, the simplest kind of curse, will do the job. But if it was to be done quickly… The man groaned in pleasure as his headache abated from the calmness curse. "Okay, that door leads to another one of the safehouses that got built between the tunnels. The latch is supposed to go if you bend the lever halfway, pull it down two thirds of the way, pull right and hold for two clicks, then left and back up again, hold for three clicks, and then all the way down…" Casimir stared at the man, not because he suspected he was lying, but to test him. "I got the clicks mixed up…" He admitted, explaining how he was held up. "You reset it by bending it out all the way and pushing it in, pulling it out when the clicks stop."

Casimir subtly pulsed the metal detecting spell once more after checking for a magical trap, and confirmed that the mechanisms worked like the man said they did. Fantastic. He reset the mechanism and followed the man's instructions, noting that a magical trap suddenly primed after the first set of clicks, but after reviewing the mechanism again, finished the instructions and the latch opened up without setting off the trap. "Alright, let's settle in."

As promised, the other side was another safehouse, much like the first one. "Now that we're all here peaceably, and you no longer have death hanging over you, " for now, "-it's time to have a conversation." The man nodded smoothly, the artificial calm numbing him to fear. Strong emotional stressors fought against calming magic, but that only applied to immediately obvious ones. Knives pointed in your face? It would take a more complex and powerful curse to keep one rational in the face of that. When it came to more abstract dangers, like the knowledge that the person in front of you could kill you in an instant, calming curses were substantially more effective. "Now, who controls these tunnels? Who made these safehouses?"

Having already agreed to help, the calming curse made him resistant to changing from that course. So, he talked. "The tunnels are controlled by the boss." Casimir raised his eyebrow at the simple explanation, but fortunately he continued. "No one knows who the boss is exactly, but he calls himself 'The Herald of Malice' like one of those arrogant adventurers do sometimes." Has Casimir ever heard that title before?

After a moment of silence, Casimir decided that he probably wasn't going to remember it if he hadn't yet. "Okay, and why were you watching my students?" This was playing dumb, just a little bit, but at least he had managed to confirm that these were criminals and not the Archmagus's idea of being protective.

The calming curse fluctuated a bit, but not enough to be noticeable to the target. Casimir reinforced his own calming curse to ensure that he can remain rational and present himself appropriately to manipulate the man. "Uh, I was just keeping tabs on the girl for the boss." He said, taking a moment to choose his words carefully. Hm, he may be lying here. "I wasn't told why." While Casimir was sure that was true, his bullshit detector was going off.

"Speculate." Casimir ordered, observing the painful flex of mana as the lazily constructed calming curse was tested.

"Ah! Ah, she's rich, I noticed that, so my guess is her family has some kind of treasure that the boss wants." Interesting that he didn't immediately go to 'money'. It's quite telling as to how this Herald fellow operates.

Right, next question: "What kind of resources does this guy have? Who or what are your partners?"

Suddenly, the secret door, closed behind them, started clicking, as if it was being opened again. Casimir idly realized that he had neglected to alarm their path past the first secret door… As he realized this, the thug calmly explained: "Around here? That'd be the kobolds."

Casimir expanded his senses again, finding, to his dismay, that they were surrounded. The secret door opened to reveal the lightly furred kobolds, basic warriors by the looks of them, pointing seven spears through the doorway as the other door to the room opened up, seven more spears poking out as well.

"...I see." Casimir said. This could be tricky…
 
Chapter 13: Adventure!
One of the first lessons you learn in magic is that it's fundamentally a matter of just willing things to happen. If one was willing to concentrate at something and had access to some pure mana to manipulate, you could make pretty much anything happen. The type of mana limited what you could do, with truly pure mana being a theoretical exercise, and if you didn't understand the nature of what you were manipulating, it was pretty scattershot as to being able to make the mana do something useful. The fact one had to actively concentrate on making something happen for the entire duration of the effect is why it was called active magic.

All other forms of magic were just ways to overcome the drawbacks of active magic. Shaping, curses, and enchantments were three different ways to make mana keep doing something beyond your active attention at it. If you were unskilled, all three only created temporary effects with varying amounts of duration, which was why Faron's weapons were so fragile, tending to explode when they were damaged unless he was able to concentrate on fixing them.

Spellweaving, on the other hand, attacked the opposite problem that active magic had. It was slow and inefficient with its strength, as your will could only direct a limited amount of mana per second, although that amount did increase substantially with practice. But by building up mana in the stable structure, it eventually overflows and spills out all at once in a quick, efficient, and frequently violent way.

Casimir has fought many kobolds in the eighteen or so years that he's been an adventurer. They were furry little bastards the size of eight year old children… mostly, with faces somewhere between dogs and bears, with hands that grew metal claws out of the fingers, quite capable of climbing sheer rock. Larger varieties existed, but like most humanoid monsters, they had a hierarchy, so you only got stronger variants when you had enough of the weak guys around.

In other words… This was really more of a spellweaving kind of job. With the ease of long practice, Casimir started the battle by converting a large chunk of stone mana, raising a wall of stone at the 'front' door, trapping all of the spears that were poking through it.

Faron's armor and weapons were already shaped, so he used his force shield to shove the lot of them into their fellows, the mana construct utterly uncaring of the narrow points of the spears like a wooden or even metal shield would be. Hanna was already building up a powerful Fireball, Peter readying a Magic Barrier to shield the group from any backblast.

Seeing that half of the battle was dealt with for now, Casimir turned back to the stone and painted a stone reinforcement enchantment on the wall with his combat brush. With a quick infusion of additional mana, the wall shifted subtly as the enchantment took effect, becoming hard enough to give a kobold's typical stone-breaking toolset a very difficult time… for as long as the enchantment lasted. There should be plenty of time.

Right when he finished, Hanna released her spell, Peter bringing up his barrier right as it passed the doorway, a muffled boom sounding out a second later. It was a good start to the battle. Now… Casimir focused on his senses as his students continued to fight to determine how difficult of a fight they were in for. Given that they're using the most basic of kobold tactics, this was probably not directly led by a competent commander. Or maybe the competent one was on the other side of the wall Casimir erected…

Faron moved with hard-earned precision, each swing of the water mana shaping bearing deadly intent, before shifting in shape to allow him to swing again, minimizing his recovery time and removing one of the primary ways small intelligent monsters deal with adventurers, as they couldn't grab the weapon and pull it away. Peter laid curses on him, invigorating his body to keep going, speeding his movements, and focusing his mind, supplementing the vanguard's energies with his own mana. In the event that a kobold managed to duck under Faron's shield and rush past, they met their end by Peter's axes.

Illivere had nocked an arrow on her bow, and was waiting patiently for the right moment to intervene. Hanna was casting some kind of life spell, Casimir didn't bother trying to figure out what it was.

Behind the battle, the crystallized mana of each kobold's monster core fluctuated slightly with their heartbeat, which was detectable with mana sense, so from the staccato sounds of it… Casimir estimated somewhere between forty and seventy kobolds in the force that the kids were fighting. In the force behind the reinforced stone wall, which even now was getting struck with mining picks? Three times that many, at least. There were a few stronger kobold variants, but he couldn't pick out any that were strong enough for Casimir to worry about his odds individually.

But quantity had a quality all its own, and as much practice as he's had for dealing with a set of four weak enemies in close quarters recently, that doesn't help that much when you're outnumbered so severely. Still, maybe there was a plan he could use… Casimir pulsed some stone aspected mana in the ground, feeling out the shape of the cavern to get an idea of what the layout was beyond the now blocked door. About a foot of arched stone, fifteen more of dirt, and more stone were the obstacles if they tried an upwards exit. It was probably just a road up there. Downward, there was a massive roughly constructed cavern right at the edge of Casimir's senses, a few hundred feet to the south and thirty deeper. Casimir would bet money that was where the bulk of the kobolds were camped out. The tunnel with the kobolds went perpendicular to the door, a large thoroughfare that was probably expanded from its original dimensions by the kobolds, or maybe just originally meant for supply wagon shipments in the event of military occupation, such extreme situations being the purpose of most of these tunnels.

Ah, but the wall to the left… there was a smaller passageway after only four feet, most of it dirt. That had potential. There were kobolds moving in it, but it was just why the kids haven't run out of kobolds yet. Briefly, Casimir checked their status. The kobolds were efficiently retrieving their dead, ripping the monster cores out and feeding them to the strongest one, increasing the monster's strength a minor amount for each one. Casimir frowned at the odd action. It wasn't completely unheard of for monsters to do that, but Casimir had never seen kobolds specifically do it. It was more commonly something goblins did, and even they ate all of the bodies instead of extracting the core, which given that it represented well over half of the mana within a monster, was the objectively smart thing, even if there was some wastage.

The kids, on the other hand, were doing just fine. Faron was running on pure magic and spite, but that was normal for this kind of situation. Illivere had been sending out arrows enchanted with piercing to score multiple kills with each shot, carefully lining up each one to preserve her ammunition and minimize friendly fire. Naturally, Faron's force shield didn't give a damn whenever the kobolds launched the arrows back, as the kobolds couldn't launch it with enough power for him to care and piercing only helps against physical barriers, not magical ones. Just one of the many tips in coordination Casimir's been drilling into them. Peter was still watching Faron's back for kobolds that tried to squeeze through, but the kobolds had wised up and were no longer attempting that, instead pressing Faron with all of their might. Hanna was switching between keeping Faron and Peter's body going with life magic and copying Illivere's tactics by taking potshots with Propel.

Come to think of it… normally, kobolds wouldn't dream of fighting like this, rushing a chokepoint to die. Was that monster core eater ordering them to go to their deaths? Monsters did have a sense of self-preservation, it was just easily ignored. If they were coordinating with the other side, the one still trying to get past the wall, the more powerful kobold will rush in right when that wall breaks.

Grinning at his idea, Casimir focused on the strongest monster core in the bunch. You could cast a curse at anything you can sense, it just got harder and less efficient the further away they were and the more that was between the two. Taking out one of his combat-quality mind mana potions, he opened the stopper and drank it down in one smooth motion, as combat potions were only about two ounces of liquid, easily drunk in one gulp. You needed a high mana density for it to be useful at that dosage, but this was a pretty good time to break out the consumables. With the extra chunk of mind mana, Casimir constructed a curse to infect the kobold battle leader's senses, deluding him into thinking things were going according to plan.

With that done, Casimir shattered a small section of the left wall by simply punching it with a little extra oomph, and the Delusion curse translated that into the reinforced wall that he had already seen shattering. "Ack!" Casimir shouted. "They're flanking us!"

The kids were confused, but the battle-leader rushed in, ignoring what his own eyes were telling him as he shoved his diminished retinue aside to shove his stolen thrusting sword towards Faron as he was caught flat-footed by the attack.

It was appropriate, that the kobold was promptly caught equally unprepared for Casimir shoving his stiletto into the kobold's skull and detonating some fire mana out of the tip, creating a spurt of steaming liquid when the knife was removed. Plucking the sword out of the kobold's grip, Casimir whistled at the quality. "Where did this joker get a mithril basket-hilt?" Basket-hilts were known among adventurers as military blades, as they were amazing when dealing with human-sized enemies or smaller, but tended to invite getting your wrists broken if you weren't careful against anything bigger than a horse. Against kobolds? Probably a better choice than Casimir's stiletto. "Good balance, he kept the edges sharp, too." The remaining kobolds had retreated along the tunnel previously noted as being the route between the two sides of the battlefield.

Faron was panting, turning towards the safehouse's enchanted chamber pot and vomiting into it. Ah, he's caught a bit of mana sickness from all those curses that kept him going. His tolerance for it was still relatively low, as despite how well the kids have taken to the training, they still have less than a year of acclimating to the life of an adventurer. "What was that?" He asked.

"I cursed and baited the kobold's leader to come and attack." Casimir explained. "You four did a good job, keeping them back until I could get a good picture of the situation." Casimir looked at the sword more closely and gave it a few test swings. "...Illivere, do you remember how to enchant mithril?" Enchantments were a lot more particular than curses were, as each substance required some adjustments to your enchantments in order to properly do so. If he had instructions or notes, he could manage well enough, but he hadn't bothered memorizing any mithril runes.

"Yes." Illivere said, taking the sword from him as he handed it over. "Hm. Etched seems best, given the design seems poor for gilding. We don't have enough time for that, though."

"I was talking about inked runes. I have some stuff here that should hold up for a bit." Casimir fished out the alchemical paint he used for whatever random enchantment job he needed that the normal paint won't cut it for.

"In that case…" Illivere said, not missing a beat from the new information or wasting time by questioning whether she had some of that stuff in her own pack (she did), took out the brush from her enchanter's kit, dipping it into the paint the second Casimir removed the lid from the jar and quickly sketching out… It looked like she was going with a not-quite-basic sharpening enchantment, which honed the edge and made it difficult for things like blood and viscera from staying on the blade. Exactly what was needed for dealing with unarmored enemies like the kobolds.

After taking the sword back, Casimir channeled mana through the enchantment just so, reinforcing the paint and protecting it from the rigors of combat. The stuff wasn't perfect, but it would probably last for a couple hundred sets of kobold guts before it started to fail.

Checking the wall again… The kobolds were still trying to break the wall, but the number of kobolds there… Where did they go? The mining effort was a pretty transparent attempt to make their enemies think they hadn't changed plans, but if it was a full retreat, such a tactic would be pointless. Faking a retreat was pretty normal kobold behavior, but these… are not normal kobolds.

"Oh! Speaking of which…" Casimir jabbed his fingers in the battle leader's neck, touching the core and promptly sucked all of the monster's residual mana into it, melting the meat and bone as the kobold's body rapidly rotted away and sublimated into nothing. "I wonder what Master will make of this?" Casimir wasn't terribly conversant in the analysis of monster cores, as the dense but impure mana had very few uses for an adventurer or wizard. But few was not zero, and an unusual specimen was always noteworthy to someone. "Hm."

"Master Toomes?" Asked Hanna, confused as to his action.

"...Stay here." Casimir eventually said as he picked up the sword's sheath and affixed it to his belt. "Rest up, I'll take a look around. Illivere, copy the enchantments on the first wall on this second one. Don't forget to bind more mana while you're in there" He went to the thug, who had fallen unconscious from the backlash of his terror breaking the calming spell. "...There. He'll stay down for a few hours." Casimir said as he weaved a curse into his soul to put him into a deep sleep.

Casimir started off his stealth mission by rushing towards the kobolds trying to get through the wall and killed all three with two swipes of his new sword.

"Now… Where did you mutts go?" Casimir murmured to himself as he focused on his magical and magically enhanced senses once more.

How in the world were kobolds able to keep themselves hidden in Anima for this long? This smelled like trouble.
 
Chapter 14: What's going on?
Entire household got sick this week, lots of lost writing time. No update next week.

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Kobolds, as monsters went, were usually pretty weak. They were similar to goblins, froggols, orcs, drakkin, and others in that they aped having societies, but any attempt to treat them as people eventually led to tragedy as they reminded everyone that they were just as malicious as any other monster, just with the ability to plan and deceive. Collectively, they were known as tribal monsters.

Spawned kobolds were universally weak and stupid, but if enough gathered in one place for long enough to build camps… They started creating stronger varieties. Each generation of kobolds were stronger, smarter, and more magically potent than the one before, which was why the extermination of such were generally pretty important, if routine, jobs.

But this group was weird. The innate magic of kobolds was in metal-shaping, which included transmutation of other materials into metal. This allowed them to make complex mechanical traps and mechanisms. The power was initially weak, slow but able to form crude but effective weapons in a few minutes. As the kobolds gained strength, they could create increasingly precise components, which are essential in creating the kind of gearwork those secret doors had. From that, Casimir could rate this group as an elite-ranked threat… but that group was barely a standard-rank threat, with the only aberration being that cannibal battle leader, and Casimir took care to kill that one personally.

As he stalked the tunnels, tracking the faint but extant trail the kobolds left behind, Casimir contemplated possibilities. Because cannibalizing the fallen wasn't normal kobold behavior, perhaps the battle leader was deviant in their battle strategies as well, seeking to attack with the tiny fraction of the main force's strength rather than wait for backup under the assumption that their personal strength could carry the day if there were any that were strong? It would have skewered Faron if Casimir didn't interrupt…

The main flaw in that idea was that even 'strong' kobolds weren't terribly dangerous on an individual level. Sure, once you get to the fourth generation; which required over a year of unopposed raiding of the countryside to accomplish; you started to get kobolds that could consistently beat standard-rank adventurers on their martial prowess, but that one wasn't even that level of strength.

Casimir found the kobolds, about eighty total, conferring amongst themselves, chattering in their incomprehensible language of yips and growls… well, Casimir knew a few other scouting types who claimed to be able to understand them, but even they admitted that there wasn't a whole lot to miss, kobolds only seemed to communicate on matters of business, only missives like 'do this', 'help me', 'danger', and 'attack from that way' ever got exchanged, even when the spies swore up and down the kobolds didn't have any idea they were in the area.

The cavern was a more typical kobold arena, wide open so the kobolds could press a numerical advantage, with plenty of uneven terrain and trenches the kobolds could slip through for cover or flanking maneuvers. All entrances and exits were small and easily blocked off and definitely trapped, to cut off escapes. If Casimir fought them here without an overwhelming opening attack that killed at least half of them, his chances of survival were… low.

Magnus would just turn the whole floor into a bowl, and Hana would toss a whirlpool of water to churn them to paste, if they were here. Could he do something similar? Their conference made about two-thirds of them be in a relatively clear area in the middle… He does have a few bombs… Luci would just use One Hundred Arrows of Light, he could do something similar with Propel, right?

…No, he probably couldn't. On both counts. Kobolds aren't entirely mana-blind, even if they're one of the less magically inclined of the tribal monsters. Metal sorcery is expected, and they can usually sense stone mana well enough, due to the similarity. He won't be able to shape the terrain fast enough and subtly enough for them not to be able to slip the net. He couldn't track enough targets with propelled knives or arrows to kill more than maybe a dozen? Two dozen at most. Not enough.

Still, like most tribal monsters, they had something of a weakness in their reliance on leadership. Kobolds were only threats based on their coordination, and while their chains of command were robust enough that they could still pose a serious threat even with all of their battle leaders killed, there was still that moment of chaos in which Casimir could capitalize and do some damage. Kobolds organized themselves in squads of nine, eight spearmen with a warrior to command them, with a battle leader commanding somewhere around four to nine warriors. While it was difficult to pinpoint the warriors from the spearmen purely on magic sense… the battle leaders were had five times as much magical power in their core in comparison, so they were easy enough to pick out. Monster leadership always went to the strongest varieties, as they were usually the smartest as well as strongest.

Picking out the two remaining battle leaders as well as the metal sorcerer kobolds that were accompanying them, Casimir brought out one of his quivers of specialty ammunition: wooden arrows. Specifically, they were heartwood, just like the ones he gave to Illivere, although these had wooden arrowheads instead of just being shafts. The Elven Archipelago was lousy with plant-like monsters. The internal materials of two of them represented one of their most valuable exports: Heartwood, which was a dense wood that's as hard as steel with half the weight, and heartstring fibers, which make up the famous heartstring shirt.

The reason why it paid off to have some pure heartwood arrows, arrowheads and all, on hand was because some monsters had either protection against metal things specifically, or had some kind of allergy to life mana, and wooden arrows could deliver that a lot better. In one notable case, the blood of a vampire ignites when exposed to wood, which is strange but there are more violent alchemical reactions out there in monster biology so Casimir doesn't question it. In this case, he was using it to prevent the metal sorcerers the kobolds had from detecting the projectiles too early.

Sneaking into the ambush room to a good vantage point wasn't easy, but it was do-able, and it was a lot easier to pick out his exact targets as well as at least a few of the warriors now that he had eyes on the room instead of just sensing the stone or using magic sense to pick them out. Lining up each shot as he slowly gathered force mana, after about five seconds he launched the eight arrows, skewering most of the kobold's leadership in the head and splattering their subordinates. Running a finger loaded with force mana along the quiver he had taken then from, each one was teleported back to their recall rune. The enchantments were only good for a single recollection per arrow per hour, which was great for assassinations but not so good for pitched battles. For what must have been the thousandth time, he resolved to get back to trying to master space aspected mana.

But there was a reason Casimir was listed as an assassin, and that reason was because of how many of their tools he used for his work. He drew his new sword as he dropped down from the ceiling above the exit and cut down the few kobolds that scrambled to cut off any escape, making extra sure to lop off the head of the warrior competent enough to do that so quickly. "I'm keeping this." Casimir said to himself as he ducked through the tunnel once more, without the metal sorcerers they can't just close it in a second, they need to actually work the mechanisms in order to seal things off.

Now he was back in more familiar ground, with poorly coordinated kobolds rushing through a narrow gap. With a weapon that had an extra two feet of reach, he was able to parry the spear thrusts and lop off the heads of every fuzzy little bastard that tried to stab him without a problem. Well, at least for the first twenty, then the number of bodies got too large to hold and he had to back off from the wave of meat, and once the kobolds got to spread out a little bit in the larger tunnel? Casimir erected another stone wall and started to book it back to his students.

With the kobold response in chaos, there wasn't anything stopping the group from leaving with their new prisoner, after all.

----------------

There was one bright side to Casimir arranging for his students to meet Master Southwind for the first time while carrying an unconscious man's body along with a sample of the first room's complex locking mechanism: It meant that she went straight to business. The whole story was told within minutes, and with a minimum of drama.

"So let me see if I've got this straight." Master said, not amused but also not angry. "You found a hidden kobold enclave in the old guerilla tunnels, and they're friendly with this Herald guy?" Casimir nodded at the summary. "...Why are the kobolds such a big deal?"

"They're weird, that's why." Casimir explained. "The thing about tribal monsters is that, like all monsters, they have a certain amount of ingrained behavior, and that behavior changes based on how powerful and thus intelligent that monster is. If you see signs that they're acting in a certain way, that's a sign that there are stronger varieties of monster around and you need to tell the adventurer's guild so they can send a stronger team to deal with it." Casimir tapped the salvaged mechanism. "This is good metal, and it's more complex than can be achieved outside of trained specialists in magical metal shaping. You need strong kobolds to get this kind of thing, a warren that's gone undestroyed for at least a year, more likely two or three years, and the fact that no one's ever seen a kobold in Anima before… There's a lot of possible explanations, but none of them are good."

Another nuance about tribal monsters was that they didn't tend to form in the same place as each other. You could occasionally get situations where you got kobolds in the mountains but the nearby desert had orcs, for example, but like most monsters, the variety you'd see if you stayed around one place was limited, usually less than twenty or thirty kinds. On Anima, you mostly saw drakkin. Little lizard fuckers that, like dragons, were natural wizards that could use a few simple spells, but with a wide variety of mana types. They also liked screwing with the geomancy, trying to manipulate the environment to produce a real dragon they could serve and learn from. Needless to say, they were exterminated when found with extreme prejudice.

"I see." Master said, slightly confused. It made sense, while some people heard 'archmage' and thought 'one of the deadliest people on the planet', the truth of the matter is that all that was required for the title was mastery in multiple disciplines of wizardry. Archmage Southwind was very respected in the fields of curses and enchanting, and did some collaboration in the negative magic journals, and was capable of at least holding an intelligent conversation on other magical topics, but monsters? Battle? The only reason she even attempted to learn these things was in how it helped her design enchanted goods, and she usually just bounced ideas off of Casimir whenever she needed to do that. "Well, if it's a problem, it's a problem. What do we do? I'm not sure I like you trying to resolve it on your own." She gave a reproachful look at Casimir, conveying that she knew quite well that if his students weren't there he would have spent a lot more time down in those tunnels.

Peter slammed his fist on the book in front of him. "We take them out, together! They're not so tough."

Master was fortunately smart enough to see the immediate issue with that. "Didn't you have quite a bit of trouble with just a few dozen kobolds?" After Peter froze up, she turned to Casimir. "How many kobolds do you expect to find?"

Casimir waved vaguely. "Well, some of the possibilities are things like only a small number of kobolds are here from a larger but foreign warren, but given the quality of the traps? Somewhere upwards of one thousand kobolds."

"Far too many for all of you to take on." Master concluded. She swept up Illivere in her arms and cuddled the unflappable girl. "It would break my heart if anything bad was to happen to any of you." Always the attentive student, Illivere went limp as she was squeezed by the exceptionally tall elf.

Hanna coughed to get everyone's attention. "Ah… We could post a job in the adventurer's guild?"

Casimir snapped his fingers and pointed towards the shy girl. "She gets it. This is a big job, and we're not really suited towards it. When I was running solo, I would never have been given a job against a tribe of drakkin or kobolds or whatever. Sometimes I was just attached as a scout or trap expert for a team that was given such a job, but never solo. Anything I could take on alone could be taken by a team of lesser rank with less overhead." Really, preparing for hordes of enemies was long overdue, in Casimir's opinion, but when you never have to face them, it was an easy thing to put off.

Master set Illivere back down, the girl flushed as she took some deep breaths now that she was capable of it. "Well, I suppose I could contribute some money to the job…"

Waving her off, Casimir explained. "Nah, no need. Tribal monsters, and this goes double for kobolds, also don't have the kind of valuable materials in their corpses that regular monsters do, just some low-quality cores for most of them plus whatever scrap metal you can carry off, so the guild has a budget from the government for this kind of thing. Trust me, once Purz takes a look at this machine, he won't even wait for the capital to confirm the quest before he sends for a team suited to it." Guild policy made sure that all guildmasters were at least veteran-ranked adventurers over the age of thirty, and that pool was usually tapped to help assign quests and assess the adventurers, to help see which ones were competent at the work. It was the main reason why about one in three guild halls had one of those subordinates that really ran the place, but it was good policy when it worked, like with Purz.

Who would he give the job to, though? "Given the cowards we usually see at the local guild hall, he may need to bring in people for this." Academia was one of the sleepiest places Casimir had ever seen, when it came to quests. Yeah, the monsters here were all stronger than on the mainland, but when you live on an island, the usual monster-extermination sweeps the military makes are actually capable of keeping things clear for the most part. It was why he left, back when he was a recent graduate. "I'm not sure how well the mage knights would handle a trap-filled kobold warren if we went to them."

Faron seemed offended at the idea of the mage knights not being amazing. "Those traps weren't that bad." He mentioned.

Casimir chuckled. "That's another reason these kobolds were weird." At the confused looks, he elaborated. "These kobolds were being very subtle, focusing their mechanical skill to keep the hidden portion of the tunnel network they made around the real tunnels hidden. That's not normal kobold behavior, a normal kobold warren would use a heavily fortified and trapped underground base as a staging ground for quick raids, killing as many intelligent beings as possible while also looting food and metal to further enhance their war machine." The best way to explain intelligent monsters and their malice, in Casimir's opinion, was that monsters were in an eternal war of extermination against all other nations. "Normally their traps are lethal things, pits, spikes, swinging blades, primed crossbows… That kind of thing." The designs of those doors just screamed kobold make… except for… the facades…

Peter was the first one to pick up on Casimir's idea. "What is it, Teach? You think of something?"

"Ah, just a thought about the designs." Casimir said, waving it off. "The internal mechanisms are kobold make, through and through, but the disguises were a bit too… artistic. It's a clue." One that pointed to dwarven sensibilities, to be honest. "I've never seen kobolds hide a door in a mural before…" That isn't to say that they can't blend in their hidden passages, but Casimir was certain that the mural wasn't there before the door was installed. It was kind of a strange place for a mural, after all.

"Maybe these documents will answer some questions." Master said, leafing through them. "The code wheel?" She asked as she held out her hand. Casimir passed it over without comment. "Casimir, why don't you get some food started while I work through this? Tea, too."

Of course. "Alright. Do any of you four have to leave right now?" Casimir asked his students. All of them shook their heads. "I'll escort y'all home after the meal. Any objections to mealbread? It's a dwarven recipe from the Fractured Mountains." It's also Master's favorite to eat while working, so he'd be stuck making one just for her anyway if he made anything else.

With no objections, Casimir started preparing the flatbread, beans, and other assorted ingredients for the creation of the portable tubes of food.

This is going to take up the entire break, isn't it?
 
Listen. Let's just say the tunnels in the Fractured Mountains have multiple reasons for smelling as foul as they do, okay?
 
He drew his new sword as he dropped down from the ceiling above the exit and cut down the few kobolds that scrambled to cut off any escape, making extra sure to lop off the head of the warrior competent enough to do that so quickly. "I'm keeping this." Casimir said to himself
I'd laugh if the sword turns out to be cursed.
 
Ah, fantasy burritos. Such a nice touch.
Thanks! No one noticed that I was describing a burrito the last time, so I made it a bit more explicit this time. Dwarves are artsy fuckers, and that extends to literally anything. Imagine adventuring and instead of eating frikken trail mix or whatever most have to deal with, you have this snobby bearded hipster preparing artisanal burritos or whatever crazy foodie thing he cooked up that week. That was Casimir's experience, in his old adventuring party.

Nothing gentrifies a neighborhood like dwarves moving in.

I'd laugh if the sword turns out to be cursed.
As amusing as it is, it was completely nonmagical until Casimir had Illivere enchant it.

Casimir's kind of an expert on sketchy loot, when it comes to identifying it. If it's got a complicated enough enchantment on it that Casimir can't figure out if it's safe, he's not even touching it. You could maybe make a trapped weapon that would fool him, but not if you wanted anyone else to be able to touch it.

Casimir "Security rule number 9: Show pieces have the nastiest traps."
 
Chapter 15: The calm before the storm
As it turned out, the coded documents weren't as useful as Casimir had hoped. They explained John's (which as it turns out was the thug's name) task, and what kinds of information he was supposed to report to his boss… But the information was so thorough that none of them had any idea which parts were important or not.

"What's the common thread?" Casimir asked himself out loud, pacing as Master Southwind snoozed on a force cushion she had set up. "Movements are obviously useful, but clothes, associates, food preferences, transcribing a selection of things she says exactly, actions taken while alone… are there decoys among this?" On one hand, a boss that's paranoid enough to spring for suicide enchantments would definitely be paranoid enough to make decoys within the orders… on the other hand, it was such a thorough protection that adding yet another layer of obfuscation would likely be more trouble than it was worth.

After exploring and dismissing several possibilities, Casimir gave up. "Screw it, going to bed. I have a lot of crap to do in the morning."

---------------

Guildmaster Purz, as expected, immediately understood what Casimir dropped on the table in the back office of the guild hall. "...Where did you find this?" Was his first question.

"In one of those guerilla tunnels, hiding a secondary tunnel network. There were plenty of kobolds behind it." Casimir replied drily. "I can't fight that many kobolds by myself, Purz. My students help, but they're not going to be enough either." One of the fundamental truths about being a high ranking adventurer is that there's no such thing as an attack that you can either deliver or withstand all day. Every kind of attack and defense imposes a cost on one's mana and stamina, even if some are very efficient about it. There are a few tactics that can help you recover such things mid-fight, but tribal monsters are generally smart enough to ruin any bolthole if you give them time to execute it. "I don't know enough about what I'm working with, and given this? It's entirely possible they can replenish their numbers faster than I could deplete them if I tried to bleed their warren." Not to mention the kobolds might decide to just go on a rampage in one of the towns if he tried. Whatever was holding them back from raiding settlements like normal kobolds, who knows how well it would hold up if Casimir tried to press the issue.

The elderly Aviost closed his eyes as he thought on the matter, only opening his beak to speak after a long moment. "There hasn't even been a hint of kobold activity in over a decade."

Casimir nodded grimly. "There's some joker hiring foreigners to act on their behalf, too. They Call themselves the Herald of Malice. Ring any bells?"

"Hm. Sounds like a cult." Purz said, unimpressed by the title. "I've never heard of a spirit called Malice, though. Must be new." Or it was just foreign.

Ah, Casimir didn't think of that. Obvious, in hindsight. "Ah crap, emotion spirits are a nightmare." All mana types had variations, where aspects of the whole were emphasized more so than the others, which reflected the nature of mana as a whole. Most wizards didn't really bother with unbalanced mana types when casting, except for Alchemists dealing with relevant materials. When dealing with Spirits, on the other hand, the distinctions were very important. "I do remember a cult of Hate, though."

Purz chuckled at the similarity. "...I remember that. That was a fire spirit, so maybe this Malice thing is less literal?"

"We can only hope." Casimir said, seriously. "I don't need to tell you how terrifying kobolds can be if they get the self control to stay quiet this long, or travel this far, so we need to get some serious dungeon delvers here to handle this." Even Veterans could likely manage it if they were capable dungeoneers, if the kobold situation was only as bad as it appeared to be. Assuming Casimir helped them, of course.

The old Aviost nodded slowly, thinking through his options. "There's a problem with that." He admitted. "Over in the Bladespire mountains, there's a new dungeon that was recently discovered." In adventurer parlance, dungeons were basically any underground area that had a significant monster population. They're usually discovered when a small army of them breaks out to wreak havoc on the surrounding area. "Filled to the brim with all kinds of monsters: goblins, ogres, undead, there are reports of dragons… it's a big mess. Money is flowing like water into adventurer pockets over there." The Bladespire mountains were a natural border between several nations. The mana flows naturally sharpened the local rocks, which when combined with the high winds made it utterly inhospitable to life unless you had a rather large amount of magic supporting your travels. The kind of bounties the Culdean League alone could post if threatened…

…Crap. Most adventurers willing to travel veteran rank and up will jump at that kind of chance. "Maybe the mage-knights…" For the same reason the guerilla tunnels were abandoned for long enough that the kobolds could set up shop, the modern military weren't exactly conversant in underground operations. As an island nation, there were very few underground areas to speak of, and the ones that did were usually protected against monster formation just as a matter of course. If these were drakking or goblin caves, it wouldn't be a big deal, but kobolds? Those knights will almost definitely need a lot of babysitting to not get overwhelmed by traps and ambushes.

"I'll ask them." Purz said. "You can't attack a kobold warren with a conventional army, though. I'll need you to scout the situation out more thoroughly, so they'll be willing to send their best." Yeah, Casimir expected that piece of bad news. It is what it is.

"Just make sure they send someone for the prisoner." Casimir said as he patted the broken machine. "I have to finish off my classes, have the paperwork ready for an official reconnaissance quest when I come back in the afternoon, please."

Purz sighed the sigh of the condemned. "I'll get right on it, Elite Adventurer Toomes." He walked towards his office, grumbling about the massive pile of steaming trouble Casimir dropped on him.

That makes two of us, old bird.

----------------

"Today is the final exam of Introductory Curse Magic." Casimir began as he paced through the testing center, looking over his students. From his personal ones, to the various other associated headaches, and to the headaches belonging to other teachers. "By now, you should be able to cast all of the basic curses on command. As such, the final is simple: we will call you up, one at a time, and you will perform all twenty curses in the order we tell you to on one of these test animals." Casimir patted the pig on the back, who snorted in response.

"I'd be careful with 'em." The test pig's handler, a brown-haired man wearing leather overalls that were magically protected against muck and grime said with a wry grin. "If you screw up the curse, the pigs ain't gonna like that. Watch your fingers." The nervous looking kids became even more nervous.

Casimir waved off the warning on behalf of his students. "Now Hal, don't go scaring them." A good portion of the students calmed. "I'll regrow any lost fingers, don't you worry." Even more students looked nervous at that news than before Casimir spoke.

"Professor Toomes!" Shouted Ruzum, always reliable when it came to pointing out when he was slacking. "If there are test animals, why did we not practice on them before?"

Casimir chuckled at the naive question. "It's cheaper to get y'all to curse each other, that's why." Literally every curse wizard skilled enough to teach is capable of effective cursebreaking and healing magic, so a mistake extreme enough to cause serious damage among the students was unthinkable, especially when you consider the massive level of bookwork involved before you let them start casting. "But if you do screw up, you're not hurting each other's grades this way." According to Master Southwind, there was a bit of a problem with some students trying to scam a passing grade by getting their partner to screw up back in the day, but that was before even Casimir's time learning at the school. But she's been teaching for sixty years, so she's got plenty of such stories. Elves…

"Moving on, " Casimir said, "First we're going to do full body curses. That means Strengthen, Warmth, Invigorate, and Glow." To make things fair, Casimir floods each pig's system with foreign mana, making it so that the students that test first don't have a disadvantage. All of those tricks to bypass that defense were only useful for combat cursing, anyway. If you wanted to make something permanent, you flooded the body with mana beforehand to ensure a stable environment to place the spell matrix.

This class took the final exam as a group with the other four classes on the subject. Between those five classes, there were three professors, four adjunct professors like Casimir, and the one tenured professor that's in charge of the course, the esteemed Archmage Haverdasher.

As such, administering finals was a long and arduous process, even with a dozen extra proctors to help keep things moving. Call a name, instruct them to cast each of the curses in whatever random order you come up with, and after each one assess the quality of the curse. Once completed, dispel the curse and reset the pig's system for the next curse. And that's just for the full body curses. You have to repeat the whole process for the four other curse categories, for twenty total spells each student, and with one hundred students…

It's exhausting. To make things even worse, as literally the only proctor that had training in combat casting, he was able to go through his parts of the test in a third of the time, meaning that Professor Haverdasher promptly just put even more student evaluations on Casimir's plate.

There was one bit of fun on that end, however. "Peter Wood." Casimir announced, and Peter sauntered up to the pig, oozing confidence in his performance.

"Right here, Teach!" He said, mana dancing in his hands. "What first? Hit me."

How precious. He thinks he's going to get the regular test. "Force curses first. All five."

Peter's eyes widened. "There's only…" He looked at the evil grin on Casimir's face. "Right." In the amount of time it took half of the other students to cast one curse, Peter quickly cast a force curse in all of the tested categories: Strengthen, Bounce, Muffle, Weight, and the one not normally on this exam, Stability. That one lowers the center of gravity, making it very difficult to be knocked over.

The pig did not appreciate the stacked effects, but they didn't cause a resistance reaction, so Casimir cleared it without trouble. "Mind curses." Naturally, Peter was slower with mind mana than he was with force, but that's true of most students in the school, given force mana's primacy in the curriculum. Calm, Mind Shield, and Sharpen Sense were cast with the ease of long practice, but he couldn't be blamed for not putting in much effort to master the full body Reflex curse or the auto-function Ignore curse. Still, his insistence on doing as much studying with mind mana as possible to allow him an excuse to spend time in Illivere's presence was still worthwhile, so he was able to cast them without much trouble.

His work with life mana went just as smooth, all four of the required curses cast with ease and the bonus mana interaction curse, Sterilize, with only moderate difficulty. This was good, as the three mana types were collectively Casimir's favorite ones to use. You couldn't really heal most things without life mana; mind mana enabled so many new kinds of spells it made your head spin, although ironically making someone dizzy could be done in a few other ways than the Dizziness curse; he didn't even need to go into why he liked force mana.

Of course, those three mana types represented eleven of the twenty exam curses, so the amount of practice he put in those was also understandable in that respect. Let's see how he does with one of the other five mana types on the exam. "Light mana." Casimir said next.

"Uh…" As expected, he locked up a bit. He did cast Glow and Blur after a pause, and then Sunsight, which is the curse that protects your eyes from flashes of light, and after another moment he remembered that Casimir did show him how to make pretty much any full body spell into a variable focus one, so made the glowing pig shine out a more focused light out of its snout, a bastardized Shine curse. "...I don't know any auto-function light spells, Teach." Peter admitted.

Casimir sighed. "Peter, the reason why these are considered basic spells is because the matrices are as simple as they get: mana type and effect type." Time to see if he has what it takes to be considered a curse wizard instead of just a wannabe. "Think of the auto-function spells you do know, what they have in common, structure wise. Then, think about the nature of light mana, what those other spells have in common." Peter nodded along with his lecture.

"Auto-function spells have a simple structure: If this happens, then the curse activates and does this. Trigger, effect." Unless you could blend mana types in a single curse, there was some pretty severe limitations on what a curse could set as a trigger, as it had to be something that related to the mana type of the curse. Bounce took a normal force mana interaction and added more power to it, purge toxin could only act on toxins that affected you, etcetera. "This is what divides a wizard from a spirit mage. We cast our spells through understanding the mystical forces that dictate the natural world, and by creating the structures of spells, the magical effect happens not because we desire it to, but because that is the natural result of those conditions." This was partly leaning into wizardly arrogance, as while it was theoretically possible for a perfectly designed and executed spell structure to create a spell when the wizard doesn't know what it's supposed to do, merely by following the casting instructions, in practice the wizard's intent to create the effect smoothed over any mistakes in either the design or in the wizard's recollection of the details. "You know light aspected mana, how to create it and shape it into a stable structure. You've learned many auto-function spells in the past. Your advanced spell project, Attune Senses, was created by way of adding auto-function and mana interaction components onto a variable focus spell." Peter looked at the glowing pig, putting more thought into it. "You can do this." Casimir said in encouragement.

"I can do this." Peter repeated. First, he dissolved the other four curses he put on the pig. Smart move. Then, he gestured to where he had left his bag, and his slate jumped out of it into his hand. Casimir passed him a piece of chalk and he quickly sketched out the beginnings of a spell matrix. After a moment, he filled in a few bits, nodded to himself and started casting on the pig.

As expected from the spell matrix he drew, the pig suddenly looked very strange, as most things tended to have things like shading, and shadows. Instead, it looked more like a particularly terrible illusion, as the pig started glowing or darkening in exact proportion to the ambient light hitting it. Peter frowned at the result, clearly expecting something different.

"Ah, the Paintskin curse." Casimir said, grinning. "It's not remotely useful, as any benefit you could gain from it can be done better with a different kind of light curse, but it's an auto-function curse nonetheless." He gestured to some of his fellow proctors. "Making up a curse you've never seen before means you can call yourself a curse wizard with pride."

Peter grinned at his achievement, an ear to ear smile at accomplishing something he wasn't expected to be able to do until at least another whole semester passed. Casimir continued. "Now, fire mana."

"Got it, Teach!" He said as Casimir cleared the pig's system once more.

He didn't manage to get five curses for every mana type, but he gave it a good try.
 
"You know light aspected mana, how to create it and shape it into a stable structure. You've learned many auto-function spells in the past. Your advanced spell project, Attune Senses, was created by way of adding auto-function and mana interaction components onto a variable focus spell." Peter looked at the glowing pig, putting more thought into it. "You can do this." Casimir said in encouragement.
*laughs* Remarkably nice/permissive for a course's final. Now would he have been if it hadn't been one of his students?
 
*laughs* Remarkably nice/permissive for a course's final. Now would he have been if it hadn't been one of his students?
Casimir wouldn't have made the exam arbitrarily harder for anyone else. Peter was 100% ready for the real exam. Casimir just used his mentor privileges to, instead of making him cast 20 curses, instead cast 40 curses, many of which he has to make up on the spot.

As 'making a curse up on the spot' wasn't part of the real exam, there wasn't anything stopping him from helping Peter however much he wanted on the extra bits.
 
Chapter 16: The first rumbles of the earth
Purz pulled through on the official quest, fortunately. So Casimir had a half dozen maps of the intended tunnel system, the ones the kobolds didn't dig themselves, and a mission to map out the new tunnels while the government assembles a group of knights and puts them through a crash course on fighting kobolds, as few of them have ever had to do so before.

Casimir hated mapping quests. Well, kobolds were generally unpleasant to deal with, as their universally metal weapons made their melee combat strength annoyingly high, and even if their more intricate trap mechanisms could be enjoyable to examine… there was still the matter of the dangerous traps that he was responsible for disarming safely. Responsibility sucked.

But… if you want something done right, you can't let something like that stop you from doing things yourself. First, Casimir went to the same area where he found the kobolds in the first place. Impressively, they had already fixed the damage and sealed off the entrance that the kobolds knew Casimir knew about, replacing it with solid stone. The mana density of the stone was slightly higher than the surrounding parts, so it was clearly fixed magically. Kobolds weren't very good at stone magic, but they could still use it, if slowly. The finesse and speed of the repair… that was another unusual facet of the situation.

Still, while they did make it a wall instead of a door… to an adventurer, the difference between a wall and a door was the thickness, and this? This was the thickness of a door. Just to be thorough, he pulsed stone mana throughout the cavern, allowing the shape of the terrain to percolate in his head as he brought out one of the maps, sitting at the desk that the code wheel was in to do the delicate work.

Now, despite his familiarity with the technique of sensing terrain with stone mana, he was far from an expert at it. He could only discern shapes within a couple dozen meters, instead of the hundred meter radius a trained stone sorcerer could manage. While the amount of mana used was low, it was still pretty loud, magically, so Casimir made sure to keep his senses alert for any attempt to sneak up on him. It wasn't quite as loud as an equal amount of mind mana, as mind mana was by its nature extremely easy to sense.

After ten minutes of careful sketching, Casimir was confident that he had adequately mapped out this section. Now, should he go through the stone wall, or go around to the other entrance?

…He's still undetected, so no need to go breaking doors in yet. Packing the maps back up, Casimir maneuvered around the tunnels to get to the other section they had found that was already on the maps. On the way, he found a kobold scouting party, but there were only six of them so it was a simple matter to lop off their heads with his fancy new sword and destroy the body with the condensing technique, which also provided a small amount of extra income for the mission with the empowered monster cores. Well, less 'extra income' and more 'grocery money', but the point was to make sure the corpses weren't easily found. Besides, the special soap that removed his scent worked a lot better on cleaning off monster goo than blood. Kobolds have way too good of a sense of smell to not take such precautions.

Scouting out monster encampments and dungeons was a common solo task, before his sabbatical. Every time one gets discovered, there were plenty of smart types that preferred to contract out the most dangerous parts of dungeon delving. Some people thought that the value in dungeons were the rare monsters, as they only tended to form once there were enough other monsters around, conditions that only dungeons generated. What people forgot was that most dungeons were ruins left by some other civilization that fell for some reason, and thus there was actually a goodly amount of treasure in most dungeons… but it got cleared out so quickly that only the first few teams to go in ever got any. Which was mostly the scouts, of course.

It was the only reason such jobs weren't hilariously expensive, anyway. But this time there will probably be no notable treasure. Just Casimir and his civic duty was what kept him here, occasionally pulsing more stone mana to map out the secret tunnels without actually entering them.

It was after the first time Casimir found and defeated a proper ten man squad of kobolds that he was sure that the kobolds knew he was around. Was it killing the scouts that gave him away, or the stone magic? Still, even with the easy sections mapped out he still needed to find a route into that large cavern he spotted the first time, and none of the original tunnel system he was in was close enough to it for him to detect it.

This called for some clever improvisation. Ideally, he'd have another team create a distraction so he could penetrate further into their defenses. Could his students… no. They'd die. Probably. Instead… he took out his paint and enchanting brush, creating a quick magical trap for the next kobolds who come to check on the latest casualties. Once completed, he quickly dashed back to an exit, leaving through some warehouse owned by the city currently filled with a stockpile of road building materials and dashing like a thief towards another entrance, this one at a customs checkpoint. This part was mostly luck…

After finding an entrance to the hidden tunnel system, he waited for his moment. Then, as expected, the enchantments he set exploded with mana to his senses, assaulting the kobolds caught up in it with a crude but powerful mind curse that convinced them they were under attack. Within minutes, they should be able to communicate with the other kobolds and draw most of the combat ready force over there, leaving this entrance with a token number of defenders at best.

Having waited long enough, Casimir went through the motions of this particular secret door mechanism: two-thirds down, then left, hold for two clicks, right, up to one-third, right again, four clicks, then left and all the way down, finishing the unlocking by pulling the lever outwards before returning it to the neutral position. Really, once you've seen enough of these, they're not that hard to figure out, it's just a number puzzle. It has to be, as the kobolds need to have a way to unlock it without having access to the creator.

Still, now that he was inside, it was time to move up to the edges of his map and pulse more mana, then retreat to a discreet location so he could mark it all down. When he was halfway through the drafting, a massive pulse of stone mana moved through the terrain, his mana sensing spell interpreting it as a shuddering grinding sound echoing through the tunnels. Good thing he was perched on a barrier rather than touching the stone…

…Crap. If there was any proof that the kobolds had some monster with stone magic on staff, that was it. The pulse came from deeper into the complex, from the big cavern he was just now making the marks on his map for.

Well, he didn't get to be elite-ranked by giving up when he needed to change tactics. This new result did explain why the kobolds eventually converged on wherever he used the terrain sensing spell.

This time, he inked a little magical trap where he was, before making two more after sneaking to other locations, before casting the spell once more in a fourth location, synchronized to when he set the other three to go off. With four simultaneous locations, none of which was where he was drafting his maps, the kobolds weren't going to get anywhere by following those instructions.

"That's where the traps are." Casimir whispered to himself as he finally detected the place he was going to label the 'warren entrance' rather than just as regular tunnels. It appeared to be a scything blade trap, even without sensing the metal directly the thin line of talc painted to resemble the rest of the wall was a dead giveaway. That little trick isn't something you'd find in a new kobold warren, but he already knew this place was held by high tier kobolds.

After a few more distractions and chaos sown, including a few war parties that he had to kill due to being spotted while drafting the map, Casimir was pretty confident that he had the entirety of the tunnel system on this side of the warren, all four entrances of it, mapped. He wasn't going to assume there wasn't another exit somewhere that didn't connect to these tunnels, after all. Nevethreless, that's enough work for now.

It was a mapping quest, after all. That meant killing a few dozen of the groups that had been patrolling, exhausted from a long day of frantically searching for the assassin in their midst, was strictly outside of the contract.

Luckily, Casimir's rich enough that he doesn't need to care about headcounts on kobolds.

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"Alright Adventurer Toomes." Guildmaster Purz said once the meeting started. "This is Knight-Commander Carpenter. He'll be the one leading the knights into this kobold warren." The Knight Commander was a middle-aged freckle-faced human, his blonde hair and fair features only marred by the massive scar he had across his upper lip and cheeks, ruining any chance that he could grow a mustache while giving him a mocking parody of one made out of scar tissue. "Knight-Commander Carpenter? This is Adventurer Toomes. He's the one who discovered the kobold problem, and the one who accepted the mapping quest you authorized."

With the introductions handled, Casimir took out the scroll case he stashed in his enchanted bag and started bringing out the maps. "As you can see, the kobolds have a substantial network of tunnels that amount to about triple the official guerilla tunnels. Even for kobolds, this kind of work would take months. Doing it under everyone's noses? They have backup."

"So they have other monsters under their control that's helping them?" Knight-Commander Carpenter asked.

"My bet is the other way around." Casimir retorted. "These kobolds are restrained, disciplined. Something in this main chamber pulsed out stone aspected mana, I assume in an attempt to locate me for its minions. Whatever they have, it's strong, and given that the kobolds have different behavior, the simple answer is that they're under the control of another monster that's smart enough to do this kind of plot and capable enough to bully the kobolds into going along with it." The question is, what is their plot? Yes, having a powerful warren of kobolds under your control is a useful thing that could be bent to many ends… but what end was this particular mastermind going for?

"Hm. Tell me, Adventurer Toomes, what would you recommend as an approach?" Knight-Commander Carpenter questioned, although something about how he said it made Casimir bite back a sarcastic response.

"Well, first you'd want to draw out as many of them outside their defenses as possible." Casimir began. "When I was scouting, they sent out over four hundred kobolds to try and kill me. Small parties at first, but after I went through…" Casimir took out the bag of kobold monster cores he collected during the job, allowing them to spill out on the table. Fortunately, the horrible smell only came up when the blood red spheres were damaged, or wet. "-this many, they started sticking together with their roaming groups, and taking on over thirty at a time is too much for me to risk when I'm alone."

Purz picked up one of the kobold cores, examining it. "You bothered collecting these?" He asked, somewhat incredulous. "You even compressed them… Why?" It was a fair question, even that whole bag, with over a hundred cores, only increased the quest pay by a fifth, and that estimate was optimistic. Military quests paid well.

Casimir shrugged. "It's easier to lose a tail when the monster corpses aren't in good condition. I'm pretty fast at it by now." He took out the nearly empty bottle of scent neutralizing soap he had. "Speaking of, do you have any of this in the storage room? Take it out of my pay." When Casimir says that it pays to be thorough and clean up any stains after every fight, he meant it, but it could apply equally to the literal payment made to the alchemists as to the dividends of not getting sniffed out by little bear-dog men with pointy bits of metal.

Purz picked up the bottle and looked at the maker's mark gilded on the glass bottle. "...Yeah, we do. I'll get it after the meeting."

"Good." Casimir said, collecting the cores back into the pouch and then placing it back in his enchanted bag. "As I was saying, a good start to any operation would be for me to skirmish with them and lure out more kobolds before the mage knights come in and clear out the larger groups. That'll take care of a few hundred of them."

The Knight-Commander contemplated the plan. With a meaningful glance at his bag, where the kobold cores were kept, he gave a firm nod. "We've already lost strategic surprise, so that would be a good start." He started going through the maps with more detail, matching up the sheets that connected to one another and spreading them out in an attempt to get a clear picture. "Four choices, huh?"

"Minimum." Casimir replied. "I'd like to spend tomorrow trying to find other entrances and exits to the tunnel system they're using. While I'm not concerned about kobolds trying to abandon their warren, I can't say the same for whatever's calling the shots." Of course, tracking the specific exits is a bit of a fool's errand, but you can't set someone to sense the bastard making a new tunnel magically until you've removed the possibility of them using pre-existing tunnels. "That reminds me: Given this warren's demonstrated capabilities, we can't rule out that the tunnel system will change its layout between now and when the operation occurs."

That particular possibility earned Casimir a snort from the Knight-Commander. "So like real enemies, then?" He waved off Casimir's concern. "I've already stationed diviners to observe the area around the clock for large scale magic, we'll catch any redecorating they try to do."

"If there are any other sets of tunnels in this area, by the way, you should probably tell me." Casimir added. "If you don't, I'm going to find them anyway, and I'd like to avoid any misunderstandings from any twitchy security forces that may or may not be with the government."

"None that I know of." Smoothly replied the Knight-Commander. "If you find any, assume they're criminals or made by the kobolds." Or both. "Only set I know of is in Nexus." Well, naturally the government would have some secret facilities in the capital city. Casimir would be disappointed if there weren't any.

"So you can feel free to get these copied, I'll pick them back up after I take a look around in a few places outside of town that would be a good spot to hide a secret cave." Casimir said, leaning back and stretching as he prepared to leave. "Anything else you'd like to ask me before I get some dinner?"

"No, this is good work for the first day." Knight-Commander Carpenter said, still looking through the drafted maps. "The knights will complete their anti-kobold tactics course by the end of the week, just get us as much information as you can in that time and we'll eliminate this threat to the country." He chopped his hand, manifesting a blade of air around his fingers for emphasis. "It's a simple operation. Get in, kill them all. Easy."

Casimir frowned at the cavalier way he was treating this. It was bad luck to say such things about a mission…

Well, as long as he was ready for when it all went sideways, Casimir would probably pull through. Unless that stone magic source decides to make things complicated.

Which it definitely will.
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Well, one would imagine since stone magic is so common, there are countermeasures. You can't just cede everything to the stone magic users.
 
Chapter 17: The bones of the past
Whatever that mysterious spellcaster was, they continued to attempt to act against Casimir as he scouted out the kobold warren.

When military and adventuring intersects, the adventurer generally has to adjust their work as appropriate. Not just in the sense that a military unit requires more… babying is accurate, although he'd never say it out loud to them. The individual soldiers, even the strongest ones, aren't as strong as an adventurer of equal experience, due to many minor differences compounding into a larger picture. Adventurers are better equipped, they've experience in more varied terrain, they're more used to surprises and being ambushed, and acting as a unit will always be slower than the reflexes of a veteran adventurer. Also, they demand more detail in their maps.

But also because the military has access to more resources than an adventuring guild, much less a team would have. When an adventuring team has a map where all the exits to the dungeon are labeled, they use that information to know where to put little traps to slow down any attempts to escape, or to make it easier to track the fleeing monsters. The military just parks an infantry unit and some fortifications next to each and every one of them, twenty men each on a rotating shift. With another set of shifts of diviners keeping attention on any magic strong enough to make a fresh exit, with even more soldiers and fortifications dedicated to keeping them safe and to muster in the event of a breakout.

Are they concerned about the spellcasting monster undermining their foundations? Nope. They have enchanted stakes that reinforce the ground and interfere with any other attempts to affect it, which both prevents that problem and also lets them stick a temporary fort on swampland, much less the heavily root-threaded soil in this part of the country.

So in some ways, Casimir's job is much more difficult. In others? Easier than ever. But today, 'more difficult' is the name of the game.

"What are you doing here!?" Casimir hissed at the collected novice adventurers.

"We're questing." Peter said as if it was obvious. "You said it was probably safe to quest a bit as long as I kept my senses open for spies." Well, yes, but that was because Casimir was fairly certain that whatever was pulling John's strings had burned their network and retreated to avoid getting hunted down, with the kobolds being the distraction to give them enough time to go. At least, that was Casimir's conclusion after acting on the extra information John had once he got the really good interrogation spells going.

But 'the enemy is laying low' is not the same as 'walk right into their allies base and pick a fight'. "You're telling me someone put up a quest for dogsteel." The steel that was created by kobolds was the main reason anyone could make money out of attacking warrens, but it was only a worthwhile endeavor in two circumstances: if there was a supply shortage of good steel, or if you could con some suckers into accepting way too little money for it. "How much are they paying?" The guild shouldn't have even posted a quest, given that it's a military operation now…

Illivere responded first: "Five silver per ingot." Given that Casimir made sure to teach them how to shape metal into ingots for easy looting and transport, that was potentially quite profitable for their level… if it wasn't for the fact that it was too dangerous.

"At least you're not getting cheated…" Casimir admitted. "But this is a quest that's too difficult for novices."

"Unprepared novices, maybe." Peter bragged. "All we need to do is take down those fancy secret doors and kill any kobolds that try to stop us." Except for the fact that Casimir's been riling them up all week and they've been coming out in groups way too large for the kids to handle.

"This isn't a normal kobold warren." Casimir insisted. "I told you guys that last time you were down here. Just wait until the operation tomorrow, you can scavenge the dogsteel the knights leave behind, maybe even protect them from a flanking attack."

Hanna and Faron finished harvesting the secret door he had found them scavenging, five dense ingots of dogsteel scooped into their loot bags. "We're done!" Hanna proclaimed, satisfied with a job well done. Then she noticed Casimir's expression. Squeaking in fear, she hid behind her much larger teammate, peeking out from behind his waist to make sure she knew when to run.

"It's good to see you again, sir." Faron said respectfully.

Casimir rubbed his temples, doing a quick check of their surroundings. "Kobolds incoming." He said, noting two separate grounds approaching. "This way." The familiar rumbling of the stone monster's tremorsense echoed throughout the cavern to Casimir's magically attuned senses. "Quickly." He added.

To their credit, Casimir's students moved without complaint, Peter even grinning at how the argument ended without having to concede the point. Unfortunately, unlike whenever Casimir moved around after being noticed… the students couldn't conceal their steps and position from the stone monster's senses. While Casimir did his best to provide some distractions, attempting to throw the monster off, with an extra four pairs of feet Casimir could only curse as stone aspected mana surged, cutting off their escape with a stone wall that rang with reinforcement magic. Magic that Casimir probably didn't have the oomph to break through.

"Well… crap." Casimir said as he drew his sword. It had a more permanent set of enchantments now, the design inlaid with a mithril/silver alloy. With his Master's improvements to the sharpness, he should be able to cut through kobolds without getting the blade stuck in a corpse, which is one of the most common ways one loses their weapon when battling groups of monsters.

As the kobolds advanced, the students fell into a support formation to Casimir. The hall they were trapped in was wide enough that Faron and Peter were able to fight at Casimir's sides, holding back the press of bodies with their magic and ferocity in melee. Illivere focused on supporting Peter, while Hanna instead supported Faron.

They had learned lessons from their last engagement with these enemies, and quite honestly Casimir could admit that their assistance in keeping the dog men's numbers from being leveraged against him was vital in him not dying. Hanna channeled her magic into effective spells that could kill multiple targets with minimal friendly fire, like Wind Disc and Lightning Bolt, and helped hamper their advance by using some life spell that Casimir couldn't immediately identify to have mushroom-vine things gather the corpses and bind them into obstacles the kobolds had to maneuver around. Illivere was radiating some kind of active mind spell at the kobolds, and as active magic was a lot more difficult to identify effects with than more organized magic, Casimir was pretty sure it was why the kobolds kept getting in each other's way and kept going around the corpses instead of trying anything clever with them.

Suddenly, the rumbling sensation of the stone monster's tremorsense echoed once more throughout the battlefield… but the pulse didn't come from the central cavern.

"Ah, Casimir." Said an impossible voice. "It's been a while. How's David been, lately? Luci wouldn't forgive me if I didn't inquire while I had you."

The kobolds had stopped coming, with the last of them cut down. Casimir focused once more on his magical senses… of course. "Magnus." Casimir said, as calmly as he could manage. "Kids, remember the monster lore lesson from three weeks ago. It's relevant."

----------------

The guild hall was pretty busy this time of day, as word had gotten around about an elite-ranked adventurer teaching lessons and a lot of the other novices and standards decided to listen in, which Casimir allowed.

"Today we'll be talking about revenant-class monsters." Casimir began. "Undead monsters, as you know, manifest in improperly warded areas where the bodies of intelligent beings rot, potentially years after the body can no longer be identified. The quality of the undead depends on how magically potent that corpse is. They can also be created artificially, although the specifics of that is forbidden knowledge." Artificial monsters were something that has been pursued by military researchers for centuries. Undead were the only kind that is widely known to be possible, and while Casimir did know the theory behind it; as it was a combination of negative, curse, and enchantment methodologies, it was forbidden for a reason.

"Revenant-class undead are the strongest varieties. While the specific level of magical power required can vary, if you have an elite or heroic adventurer die on a job… You'll want to recover the body." Unless the soul was destroyed with negative magic. While it's not the preferred method of preventing high tier undead from forming, it has been confirmed to work. "What distinguishes a Revenant from a more ordinary undead monster is that it retains full memories and prowess from when they were alive, with additional powers and properties as well."

"Which kind of revenant-class undead depends on the nature of the deceased's magic. This is relevant because a Revenant will have additional powers on top of their magic based on what they were. A wizard forms a lich, which is a projection. Their monster core is external to their body and usually hidden, they cannot be permanently destroyed until you have destroyed their monster core. Sorcerers instead form Wraiths, which are kind of like… loose and heavily aspected mana coalescing around their core, which floats around and has a certain set of magical defenses to allow them to move, speak, etcetera regardless of their mana type. It's the closest any monster ever gets to being a proper spirit, honestly."

"Sir!" Faron said as he raised his hand. "Are Wraiths different based on the mana aspect of the sorcerer?"

"Yep." Casimir replied. "Air, fire, force, mind… Wraiths that are formed from those are fast and have fragile cores that can be relatively easy to destroy. More solid aspects, like metal and stone… Those are massive pains to deal with, as they armor their cores more densely than dragonscales. Pray you never have to deal with a Stone Wraith, as they're smart enough to stay underground, where their home field advantage is nigh insurmountable."

Now, where was he? Oh yes, Mummies. "Now, one of the things that distinguish the four primary categories of spirit mage is what kind of Revenant they spawn. Priests rise as mummies, for example…"

----------------

"David doesn't like talking to me, so I'm afraid I can't say much on how he's been doing." Casimir said as he paid close attention to what kind of magic the Stone Wraith was doing during the discussion. Nothing yet, but that didn't mean much, given the environment.

"She'll be devastated." Magnus said without a trace of sympathy, a joking smile on the floating stone mask that was his face. His monster core was still mostly quiescent, the reinforcement enchantment he placed to cage them didn't have an active mana feed. "With that out of the way, I believe it's time to move on to the primary matter of business?" Which was killing them, naturally.

"How do you exist?" Casimir asked. "I thought it was impossible to become a revenant if you were killed with soul-shredding."

"That would be telling." Magnus replied. "Oh but where are my manners? I believe I still need to be introduced to your little loadstones there."

"Of course." Casimir said. "Students, this is the Wraith formerly known as Magnus Stonefist, The Indomitable Pillar. Magnus, this is a novice-ranked adventuring team I've been teaching. I've become a teacher at the Academy, you know." Pointing to each individual student, he introduced them by name. "This is Peter, Faron, Illivere, and Hanna." Casimir made sure to emphasize the pronunciation of Hanna's name, to be clear on the difference between her and Hana.

"Charmed." Magnus replied, shaping a stone hand that stroked his stone beard. Was he distracted enough? "I wouldn't have taken you to be the teaching type, but then again, you were always very dwarfish when it came to your magic, quite respectable in your dedication to mastering your spells. Not like David at all." In hindsight, they really didn't treat David very well as a group, did they? He was only kept around because he was Luci's little brother… "I suppose it does make sense that you would eventually retreat into some research program eventually."

"What's taking so long?" A decrepit feminine voice rang out from nowhere. The sour taste of space magic suddenly invaded Casimir's senses, as a Mummy wrapped in cloth scriptures depicting the Nine Blasphemies of Helel, erupted from nothing. "You know that the Master wants this…" Luci turned towards the group, and Casimir started sweating at having to deal with two elite-ranked revenants. "Oh, you're just being a coward, I see how it is."

Casimir resisted the impulse to shout in offense. He thought he had a pretty good shot at at least scoring a mutual kill! Which is pretty good given the circumstances. Casimir subtly drew his knife in his off hand, unlike Wraiths, the special properties of a Mummy had to do with advancing their magic, rather than making them difficult to kill, and it would not be the first time he had to kill a Revenant of a friend. He can do this.

Magnus, on the other hand, was very offended. "You know as well as I do how slippery this bastard is. He's the one who killed the Master the first time, after all."

"With help." Luci insisted. "Those brats are not helping, those are acolytes at best."

"Which is meaningless." Magnus retorted. "Casimir couldn't protect a chicken coop, so they're not an exploitable weakness." Casimir was suddenly reminded of a journal he read in Master's study once, about another adventurer's experience with fighting the Revenants of dear friends. Invariably, Revenants savored inflicting misery on those they knew in life, using words and cutting insults. Master always thought it was because the soul that was used as a component for their formation resisted using violence against those they loved in life, and used harsh language to provoke a fight rather than be the first attacker.

"Should I kill them first, then?" Luci said, with an odd wavering in her voice… Casimir was probably imagining things, Master's theories on the remnants of personality in Revenants were incredibly optimistic, and couldn't possibly be true… right?

Still, if her theory was correct… he could maybe get them talking more, right? "Hey Luci." Casimir asked. "How does your casting work, as a mummy? We talked about this before you died, remember? Does your understanding of the magic you used in life expand, or is there a replacement spirit that grants you echoes of your old magic?" Luci always favored the second explanation, but Casimir thought it impossible for a spirit to be able to grant such a wide variety of magic to former spirit mages.

"That's a secret!" Luci snapped, sounding a bit more like herself… well, more like her grandmother, anyway.

"Does that mean I'm right?" Casimir baited, giving his best roguish grin to his former teammate.

"No!" She insisted. "I'm right, and don't you forget it!" Gotcha.

Magnus seemed to understand what she just did, as the stone mask that formed his face shattered with the force of his palm meeting it.

An opportunity! Casimir leapt backwards, stabbing his stiletto into the right spot to shatter the simple but powerful stone reinforcement enchantment with a quick negative siphon, using the absorbed mana to blow a hole in the wall. His students did not need any orders to rush through that wall. As Casimir ran, he gathered mana and released it in a scattering pattern into the stone, creating unstable mana voids and growth points that created a small tremor… and absolutely ruined Magnus's ability to affect the stone around them for at least a few seconds.

Another weakness to Revenants was that they tended to fight exactly like their old selves. If you push them to make a snap decision, they'll leave behind the inherent sadism and violence that a monster would ordinarily have and just do whatever they would when alive… which a lot of the time is still pretty violent.

Luci, on the other hand… her first impulse when a fight breaks out is always the same: blind everyone. An immensely bright flash of light shot out from the hole, accomplishing absolutely nothing as Peter had already integrated the Sunsight curse into the regular set he passed out to his allies for most situations, so he could do the exact same trick Luci just pulled.

Which meant that the group had time to reach the nearest exit, rushing out into the military fort in a panicked mess. They were already ready, as Magnus's opening salvo had put them on high alert. The revenants were smart, however, so they didn't pursue and instead retreated back into the main cavern, the only place that Casimir had yet to get close enough to map.

Knight-Commander Carpenter arrived, scowling at Casimir's students. "Report." He barked out.

This is not going to be a pleasant conversation…
 
Well, of course it's some old friends and some probably not-that-buried-well trauma. A little convenient for Casimir's arc but sure, we can twist the knife.

He really needs to impart more survival instincts into those kids instead of what feels like babying them.
 
Chapter 18: The march
"What I don't understand, " said the Knight-Commander after the explanation. "-is why no one put the Adventurer's guild on alert for unaccounted for dead elite-ranks."

Casimir shook his head. "They were accounted for." He explained. "The Soul-Devouring Dragon was a master of Negative Magic. He killed them with Soul Drain, they shouldn't have been able to form into Revenants."

The Knight Commander digested that information. "What about Necromancy? Could the dragon have kept the souls and turned them into Revenants?"

"Unlikely… but I don't know enough to call it impossible." Casimir replied. Necromancy was poorly understood, as experimentation was forbidden and what little information did exist tended to be locked away. The Archmages of the Negative Magic department might be able to assess viability. "The Soul-Devouring Dragon is dead, for one. I led the Hero-ranked team The Gold Hunters to its lair and we killed it within the week of Magnus and Luci's death. They'd need to have both reanimated them and sent them away in that time frame, and given that they mentioned a master…" It was unusual all around, really.

"About that." Knight-Commander Carpenter said. "Is that normal for Revenants? Having a master? If you ignored the fact that they shouldn't exist, were they otherwise normal?"

Casimir nodded. "More or less. Revenants, like all intelligent monsters, have a certain amount of antipathy and sadism towards all life. As they still retain most of their personality, you should see more exceptions to the blind spots all such monsters have in common than you see, but you don't. That said, masterless revenants have been known to kill themselves, if they were exceptionally disciplined or honorable in life. Usually, revenants are commanded by Crypt Lords, a monster that is, from an academic standpoint, not considered undead despite having so much in common with the subtype." It was why Revenants were usually accompanied by many examples of lesser undead. "So I'd expect the main cavern of the warren to have a population of undead." Maybe even additional revenants that Casimir didn't have a personal connection to.

"Well, all we can do for now is incorporate anti-teleportation measures into our fortifications." Said Knight-Commander Carpenter. "What limitations does she have on that spell? I was unaware that it was one of Helel's miracles."

"It isn't." Casimir explained. "Luci's always preferred to gain an academic understanding of how spirit magic worked, and that allowed her to use nonstandard spells within the mana types provided by Helel's connection. In particular, space magic from the Banishment miracle." Casimir shrugged. "However, I suspect that she will only be able to teleport either herself or other durable undead, as she wasn't able to teleport things consistently without inflicting some kind of damage to them." It was a handy feature when one wanted to teleport bombs into the midsts of enemies, but it wasn't useful for most things you would want teleportation magic for.

"Well that's something." The Knight-Commander said. "Wait, if she's bad at space magic… I'll need to talk to some of the Specialists."

Casimir chuckled at the clear eureka moment. "Luci's magic senses have always been somewhat mediocre, so whatever plan you have, it should work." After a pause, he added: "Well, exactly what benefits Revenants get over their skills in life is far from being completely understood. But it's worth preparing, I think."

The Knight-Commander stood up and started to leave the tent. "Right. Lots to do, report first thing in the morning tomorrow for the assault." He started calling out for his elite subordinates for the last minute preparation.

Casimir lazily saluted. "Yes sir." Turning to his shamefaced students, Casimir frowned at them and sharply gestured for them to follow him.

They shrank a bit at Casimir's withering expression, but dutifully followed instructions.

---------------

"-nearly ruined everything, to the point of getting everyone killed, with only blind fucking luck being responsible for our continued survival!" Casimir finished off his fiery, invective-laden rant at his students. "What do you have to say for yourselves?"

The four of them glanced at each other, silently communicating on who would be the first to speak up. Eventually, Illivere cleared her throat. "We wished to contribute."

Ugh. "You're still novices. You should have just taken a normal quest and take on random monsters, something you can handle." After a moment, Casimir decided to ask something of substance. "How did you get a quest for dogsteel, anyway? There shouldn't have been any, given that the kobold issue was a military matter."

After a moment of silence, Casimir sighed. "I guess it doesn't matter. You wanted to fight kobolds, so you found an excuse."

"They weren't doing anything!" Peter suddenly shouted. "There's a potential invasion and the army just sits on their butts and has you dive in alone to do their jobs for them?"

Why must he be cursed with students that were so stupid? "Even adventurers don't wander into kobold warrens without scouting, Peter." Casimir gestured in the direction of the warren. "When you have a problem big enough to call the military, like an infestation of monsters that aren't native to the area, containment is important. I've been exhaustively cataloging every entrance and exit to that warren over the last week, and if you had the patience to wait until literally tomorrow, things would have been fine!"

Really, that was overstating things. Knowing that there was an unknown but potent stone magic using monster and knowing that there were at least two elite-ranked revenants supporting the warren were two very different things, and as a result, their fumbling actually provided valuable intelligence.

But that didn't mean it wasn't a stupid move on their part. How to punish them? …Has he ever had to punish them before? There was the usual 'succeed in training or get more training' stuff, but actual punishments? Not really. "Your gear." He eventually said. "There is to be no adventure, and to that end, all of your gear will be locked inside Master Southwind's residence. Then, you will report to Professor Thorne with the instructions that he put you through as much physical training that is magically possible." Given that Casimir and Thorne had actually theorized what such a regimen would look like, they would be kept busy for days.

With Casimir's judgment rendered, Faron saluted sharply, accepting the punishment with grace. Hanna, on the other hand, looked like Casimir had instead ordered her to chop off a limb in penance. Peter was somewhere in between, and Illivere's impassive face was as rigid as stone, the ordeal ahead of her enough to crack her ironclad composure and paralyze her with stress.

"Get going, or I'll tack on something else." Casimir said, shooing them away. He didn't bother threatening them further to ensure compliance, Faron will make sure of it. If not, he'll just expel them. He spent way too much time on threat assessment for this kind of mistake to be acceptable.

Now it's just a matter of dealing with the monsters wearing his friend's faces. This is going to suck.

----------------

Anima, as an island nation, did not have the largest army in the world. However, Casimir would dare anyone to find a nation with a more elite force than the mage-knights. Each one was trained thoroughly both physically and magically, utilizing shaping magic to create weapons and armor with enough power to render themselves basically invincible against any combatant not backed up with magical augmentations of some kind.

On top of that, the army included many powerful wizards with more specialized magical roles, and each mage-knight was trained in collaborative casting to allow those specialists to unleash truly massive spell effects.

There were still less elite troops, naturally, only capable with basic magic and equipped with enchanted arms and armor, but those usually just manned guard posts and the fortifications that the specialists created.

So when Casimir learned that the unit of mage-knights that were sent to assist numbered three dozen, with four specialists, his first reaction was "These kobolds are hosed." Sure, on an individual basis Casimir could take any two of them, but when you have forty full fledged wizards working in concert, there were very few monsters that were both organized and powerful enough to defeat them.

Besides, if any of those things show up Casimir will just kill it himself. The Revenant's presence caused the plan to bait a few hundred kobolds out for slaughter outside of their defenses to be scrapped.

Instead, they skipped straight to the part where he leads the group and handles the traps, so he was still in front. Not that this was an imposition, as two of the specialists were domain wizards, and the first thing they did once they entered the underground was, with the help of a literal barrel of alchemically stored stone mana, establishing a Stone Domain, flooding the area with stone mana and shifting it slowly to follow the formation of knights. Within this doman, the tunnels flexed wider, to allow the knights to move with ease, and the attempts for Magnus to seize control over the stone around them were rebuffed with the ease of warding off an insect. As a powerful Wraith, it wouldn't be nearly as easy when the revenant was close or within the area, but from a long distance like this? It was overkill.

That said, domain magic was incredibly powerful, and was not easily contested… but there was a reason it was considered primarily a defensive discipline, as when the magically reinforced and heavily trapped entrance to the warren came up, the domain's advance halted like water meeting a dam.

Knight-Commander Carpenter noticed immediately when the otherwise innocuous dead end failed to bend aside to their advance. "Time to earn your pay, Toomes." He said with a savage grin.

"On it." Casimir said as he shifted a section of wall aside, grabbed the lever, and pulsed mana to double-check if the mechanism had changed. Casimir hummed. "They changed the settings, give me a minute." It needed to end in that state in… three moves. The lever had four positions, each tick doing that, that, that, and that… so four ticks there, three there, that's a flip operator, triggered by pushing in that position… what order? Three steps, six possible combinations… definitely not that one first… "Got it." He pulled the lever down two thirds of the way, pulled it left, let it click four times, ignored the magic trap priming, put it back to the top, shoved the lever into its own base, pulled it back to the two-thirds position, pulled it right, let it tick three times, finishing by letting go so the lever could snap back into its rest position while the primary bolt clunked open.

"How do you do that?" One of the mage knights that Casimir didn't catch the name of asked.

"It's just a number puzzle." Casimir said, waving the question off. "Once you learn what the gears mean, it's just math." He couldn't even take credit for the discovery on how the bloody things worked, he just read the book some long dead wizard wrote and spent two hours a day solving paper examples of the puzzles for weeks until he could do it all in his head. That was back during that big kobold population explosion back when he was a fresh veteran-rank, though. "If you want to do this for a living, talk to me after this is over and I'll point you to some books." Some adventurers liked to say kobolds were too stupid to change their designs even if adventurers could bypass them, but honestly the list of people who could solve them in less than twenty minutes of careful examination and without taking out a chalk slate to solve it was quite small. It was still a very effective defense.

Especially as the second he stepped through the door, Casimir signaled for a stone wall from the domain wizard as he had to stop and jam enchanted metal spikes through the stone and into vital parts of the other traps that were going to go off despite him having opened the door without setting any off, as the kobolds armed them while Casimir was working. "It's clear." Casimir said as he leapt up to perch on the ceiling, allowing the knights to charge right into the oncoming wave of kobolds after the stone wall, riddled with metal crossbow bolts, receded.

As the battle continued, Casimir dropped back down and disarmed the jammed traps properly and recovered the enchanted spikes. After discarding half of them that were broken back into his loot bag with some of the salvaged trap parts, he set the spikes back into the leg holsters he added to his ensemble for the quest and looked at the bored-looking Specialist wizard that was hanging in the back. "They do anything yet?"

"Nope." Replied the taciturn wizard. "Not a single mote of space magic, and nothing beyond tremorsense from the wraith."

Troubling. "Maybe they're rabbiting?" He could only hope.

"I'll be ready when they do." Said the wizard. He put his hand out, his skin looking even darker in the poor light of the cavern. "Specialist Coralblade, by the way." Casimir shook the elf's hand as the knights finished up their battle.

"Elite Adventurer Toomes." Casimir replied, although he was 90% sure the elf already knew his name. With that, the two lapsed back into silence.

"Alright Toomes, you're up!" Shouted the Knight-Commander. "Lead us to the main chamber."

The entire area was reinforced by Magnus' wraith, so the domain wizards had to actively fight off each attempt to attack the group through the terrain rather than just taking control of the local stone and blocking any attempt for Magnus to stop them. In other words, they were waltzing into a completely different stone aspected domain, and that really slowed things down.

Fortunately, despite the annoying loud thrum of Magnus's attempts to prevent the group from penetrating their defenses and the even louder scraping noises of the domain wizards defending against it, Casimir was still able to use metal mana to sense the traps, examining their shape and disarming them with the same ease as before, although he had to leave his enchanted spikes behind for expediency's sake. Small groups of kobolds tried to do a flanking maneuver or five, but they were easily repelled by squads or even pairs of knights before retreating.

But that was why he had the mage knights supply him with two hundred of the bloody things over the week, as they really weren't that special to make, they just used higher quality steel and enchantments than one would normally use for something disposable. But if you really had to disable traps quickly, jamming or breaking mechanisms normally protected by two inches of solid stone was the best option. The reinforcement of the stone that Magnus provided made re-using them an iffy prospect anyway, half of them were dulled enough to break the etched enchantments after a single use. Even his mithril-gilded set would likely require reforging after three or four uses under these conditions…

"Clear." Casimir said after one last strike with his trap kit's hammer, driving yet another spike into a spring-loaded blade trap, preventing it from resetting after he deliberately triggered it. "It's right through here, big column with four floors, this is the second floor, central shaft with rooms around them. Can't tell exactly how many kobolds are in there…" All the interference from the domain conflict dulled Casimir's ability to sense the subtle mana of monster cores. "Hundreds at least, though." He also couldn't tell what was there beyond the kobolds, as Magnus's presence was overwhelming everything in the section of the room he was in. "Wraith's a level or two above the entrance, can't tell what's around him."

Coralblade, having slightly better senses than Casimir, called out a correction: "The Mummy's done something with space mana, can't tell what, but it's lasting. Can't tell where, either." Is that what that high-pitch whine his mana senses is detecting is?

Casimir thought for a moment. "No idea what that is." Usually she restricted herself to using the Holy Sword miracle before a fight, as Helel was rather light on appropriate spells. Pun intended.

The Knight Commander grinned at the impending violence. "You all know your parts in the plan. For the glory of Anima!"

Everyone there, Casimir included, shouted as they charged into the enemy's base.
 
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"Get going, or I'll tack on something else." Casimir said, shooing them away. He didn't bother threatening them further to ensure compliance, Faron will make sure of it. If not, he'll just expel them. He spent way too much time on threat assessment for this kind of mistake to be acceptable.
Good thing this ain't a coming of age YA novel, or else the teachers really would be useless.

Still, threat of expulsion, that's even worse than death. :V
 
Chapter 19: The Battle
The plan was pretty simple: the first thing that Casimir does disables any mechanical traps that they have set up, but you usually didn't see that in the main chamber, so all Casimir had to do was disable two hastily constructed ones in the floor with a trio of enchanted spikes Propelled through the stone.

Any actual ambush attacks towards him was to be blocked by one of the domain wizards, who bent the stone domain into a crushing force effect right ahead of Casimir, which made the massive wave of dogsteel bolts plummet down from the air and into the ground, ruining the traps even further.

With that out of the way, Casimir spared a moment to examine the battlefield as the knights rushed into it. Kobold warriors typically had a decent sense of what tactical situations favored them, and strived to fight only in those situations. Unfortunately, the more common kobolds they commanded were easily distracted at the opportunity to fight and kill, so you usually saw a quick charge whenever you engaged kobolds, even when the advantage was yours. The rest used those idiots as a distraction to disengage and fight on more favorable ground, typically.

The thing was, this fortified cavern represented the best possible conditions for battle, and they knew that. So all of the less intelligent kobolds charged the formation of knights en masse, ripe for the slaughter. In these conditions, the knights deemed the bets combination of shaped arms and armor to be the same setup that Faron had used in the initial battle: force armor to make the universally sharp and dense dogsteel weapons unable to penetrate, and water weapons to allow for rapid reconfiguration and to minimize friendly fire as the kobolds did their best to either stay at reach with spears or to slip within the guards of the knights to knife them in the gaps of the shaped armor.

But that wasn't what Casimir needed to worry about, as the knights had things well in hand when it came to the bulk of the forces. The cavern was a typical example of kobold engineering, the layout being a single large shaft surrounding a metal pillar that had ladders on all sides. The shaft held four floors, with the entrance the group had used being on the second floor. Kobolds used a hexagonal layout for each floor, with three to six rooms on each one, depending on the warren's needs, but no matter what there were six metal bridges connecting the central pillar to the rooms. The Revenants were not immediately visible, so Casimir immediately assumed Magnus would be in the most inconvenient possible location: above them.

"Watch for collapses!" Casimir called out to the domain wizards, as he leapt out towards the central pillar, activating a few of his mobility curses to allow him to easily scramble up the ladders as he scouted things out with his physical eyes, as mana sensing beyond the borders of a domain you were inside was unacceptably difficult.

As expected, the kobolds didn't like him doing that, but his senses were able to detect and avoid any attempt to spoil his footing and he was too nimble for their uncoordinated volleys to accomplish anything. He mumbled as he observed the kobold's positions, using the enchanted nose ring that he had been provided to convey his messages to the Knight-Commander. "Second floor, full excavation with four sections. Sorcerer support in section two…" Casimir leapt to the kobold sorcerers, allowing them to form a spiked barrier to impale him… before using that same barrier as a pivot to redirect the force of his movement upwards magically, bouncing off the ceiling to get inside their protective circle and decapitating all four of the magical support with two swings of his sword. "...neutralized."

Casimir grabbed the back of that spiked barrier and swung it around, injuring many but killing few of the other kobolds that were supposed to protect the sorcerers. With that bit of breathing room, Casimir leapt out of the area just in time to avoid the stalagmites that suddenly formed in an attempt to perforate him. "Too slow!" He announced to Magnus as he scrambled back onto the central metal pillar, which drastically reduced Magnus's ability to attack him.

"Now where are they?" Casimir mumbled, climbing the central pillar to check the other floor. Activating the enchanted nose ring again, he started rattling off troop dispositions to the Knight-Commander. "First floor, six segments, mostly clear. Just a few emplacements that they're reloading in segments two and five. " At Knight-Commander Carpenter's confirmation, sent to the enchanted earring he was wearing for this operation, he continued. "Third floor, three segments… Revenant spotted!" Magnus had attempted to conceal his position by hiding in a private hutch, but the domain that the knights were pushing forward recoiled in a way that it only would when a competing one was there, and the magic that wraiths used to animate their distributed body parts was essentially a small domain, so that was a dead giveaway… or a decoy.

Still, if he doesn't have line of sight, that was an opportunity. Casimir ran across the air, creating tiny platforms of force rather than touching the ground, his weight curse making him light enough to travel on such weak barriers without pause. There were a few kobolds that were a bit higher tier than normal in the same area, but it was a work of seconds to dispatch them.

However, those seconds were an opportunity that Magnus used to notice the anomalous movements of his guards and open up his hidey hole, exploding out a bunch of stone shards that unerringly traveled straight to Casimir rather than scattering and hitting his minions.

Casimir immediately leapt upwards towards the ceiling, preparing a stone wall to block the homing shrapnel spell. Unfortunately, the stone was too strongly held fast by Magnus's aura, and Casimir instead was forced to rely on his armor and reflexes to minimize the damage.

"Who's slow now, eh?" Shouted the floating collection of rocks that impersonated Casimir's old friend. He attempted to use that ceiling to entrap Casimir, but a small mana void inserted into the stone with a tap of his finger slowed down Magnus's spell long enough for Casimir to leap clear.

"Still you." Casimir replied as he used more tiny force barriers to remain at least half a meter from any stone surfaces as his sword flashed as it served death to the kobolds. In response, the wraith gathered more mana and used Magnus's favored strategy: armoring up and advancing to put boot to ass personally.

Where the hell was Luci? Casimir couldn't detect a hint of hostile mana beyond stone and metal from the kobolds and Magnus, so this probably wasn't a trap, just typical monster arrogance.

The wraith moved forth on a wave of stone, moving the ground to move himself rather than dropping his stance. He shaped a hammer of stone, runed and intricate like one would see in a mural of a legendary battle, and began to attack Casimir with it, his wide swings simple to dodge as Casimir sheathed his sword and reached into his secondary space-magic satchel, which held only one thing.

"You know Magnus, becoming a nigh-immortal wraith isn't going to change the fact that you suck at fighting anything that's not a crowd or ten times your size." Casimir commented as he brandished his ax.

Now, Peter's hand axes well good pieces of work for most situations, not ideal of course but the enchantments allowed even those tiny things to pack enough of a wallop that the normal issues for using lighter weapons were minimized, and allowed him to become more comfortable at the kind of skirmishing that Casimir is best suited to teach.

But a set of enchantments that allowed a forearm sized weapon to hit like a lumberjack's swing was even more effective when one used an axe so large that it was typically considered to be appropriate for executions instead of combat. Granted, such enchantments also required a lot more mana to power when dealing with such a large weapon, but that's why he only uses it when he really needs a big hit.

Casimir twirled the feather-light weapon, deflecting a barrage of stone chips that Magnus tried to sneak past him as he advanced once more. Casimir swung his axe, forcing Magnus to back off and abort his swing or else get bisected. "You're using that thing?" Questioned Magnus. "You can't hit anything with that that you don't practically tie down, why bother?"

"I wanted to give you the chance to dodge." Casimir replied glibly. "It's not like you could dodge a thing that didn't send a letter a day in advance."

At that insult, Magnus roared as he built up his stone armor even more, switching from the configuration he called 'Stalwart Gate', with straight lines and broad facing, to instead his 'Grand Golem' configuration, which incorporated so much stone that he needed to constantly reshape it in order to move properly, as he looked exactly like a statue of himself if he was triple the height. His new hammer was also just as intricate as before, but the runes were instead configured in a way to allow him to enchant the thing on the spot, a truly advanced sorcerous technique. When Magnus was alive, it was an exhausting spell that amplified his strength, defense, and even speed to tremendous levels, enough to match a dragon blow for blow.

As a wraith, the rules changed a bit. They were one of the closest one could get to being a spirit without actually being one, so breaking their spells forcibly caused pain, which made them slower and less efficient repairing shaped armor than someone of flesh and blood.

Casimir ducked a swing, rolled to avoid a kick, and then leapt away as the tearing sounds of space magic put him back into panic mode. Such instincts saved his life, as Luci fell through the space rift she had created, sword first.

"Damn it!" Cursed Magnus. "You screwed it up!"

"You're the one who wanted to ambush our scout!" Retorted Luci as she re-assembled the various tears and distortions space rift travel caused in her ragged, desiccated body. She gestured with her glowing sword, clearly based on Helel's Holy Sword but instead of light aspected mana, it gave a foreign whirring and grinding sound that Casimir belatedly realized was space-aspected mana. He definitely didn't want to touch that.

Mummies were the rarest kind of revenant, as the churches were quite invested in performing proper funeral rites to their clergy. As such, the exact capabilities of that subspecies was rather thin on the ground. Luci's tacit admission that her magic was because of an alternative spirit that empowered mummies was quite useful, even if it's unclear whether it works the same for wendigos and hungry ghosts, or monsters in general. What is known is that while they generally can cast any miracle of their former patrons, they also gain the ability to cast warped versions of those same spells. It was why Casimir preferred the theory that the revenants just understood the spells they were using and just cast like a wizard would instead.

Activating his nose ring again, Casimir mumbled a message to the Knight-Commander: "Both known revenants are with me."

His earring provided the commander's near-immediate response."First two floors are secured. Expect support shortly."

Their argument over, Luci flexed the fingers of her off hand into the familiar prayer mudra that indicated that she was preparing to use some kind of magic in an instant, although as spirit magic didn't build mana in the same way as more manual magic, Casimir could only guess what effects she had readied, beyond the knowledge that it was a spell granted by her patron rather than manually casting. Magnus presented the base of his hammer, and after leaping onto it, Magnus launched Luci forward before charging himself in her wake.

With a quick gesture, Casimir stuck his ax into the ground, and instead of falling back, he cast a mind curse in an eyeblink, which didn't actually do anything important beyond making her unable to perceive his ax, but it didn't need to, as it forced Luci to make the decision to either commit to her attack pattern before Casimir could capitalize on whatever he just did or to abort so as to not fall into whatever trap he just laid. He was prepared for either option.

Seeing him apparently prepared for her, she immediately picked the latter one, holding out her space sword in front of her, only to use it as a pivot to change her direction, as if it became locked in place for an instant. "So that's what that does…" Casimir noted. It looked useful.

Magnus, assuming correctly that cursing him through that armor would be prohibitively difficult, continued on his attack vector, preparing to crush Casimir with the several tons of stone he was walking around with.

Casimir instead picked his ax back up, measured his swing, and zipped in the opposite direction that Luci went in to avoid the overhand swing, expending the accumulated mana in his armor's force absorption enchantments to do so as fast as possible, and after catching himself and channeling that force into his swing, made the feather-light ax instead weigh about two tons as it expended its internal reserve of mana.

Needless to say, when you swing something that heavy, even a multi-ton construct of mana tends to just fall apart. Casimir cursed as Magnus moved his monster core just in time to avoid the cutting force, but the top half of his golem body was still shattered and scattered towards Luci, who had to abort whatever she was going to do in favor of deflecting the barrage.

Despite that, Magnus still needed a moment to recover from that blow, so Casimir was able to use a followup swing of lesser but still impressive power to cleave his wraith body in half, although frustratingly the revenant's core still moved out of the way just in time.

Luci wasn't idle, either, as she used the Light Body spell to partially turn parts of herself into light, significantly increasing her speed and forcing Casimir to escape and stow away his ax, or else find out what a space-aspected blade can do to someone.

Despite the learning experience that was sure to be, Casimir chose the former option and allowed the knights that had finally arrived to rush the pair of revenants, swapping out their water weapons for metal hammers, good against the stone armor.

Luci was still hilariously dangerous, however, so it was a good thing that Casimir focused on cursing her as Specialist Coralblade came up the ladder. Luci grunted as Casimir applied a large weight curse, followed by a spasm curse on her arms, forcing her to focus on keeping hold of her space blade.

Luci arrested her weapon's position, invoking her patron's miracles to break the curses after a second of delay and a set of four mudras, ones unfamiliar to Casimir. As she grabbed her space blade again, Coralblade finally accomplished the task he was brought along to do: completely ruin any magic the revenants decided to cast.

The space blade immediately started to destabilize, forcing Luci to concentrate on keeping it from exploding in her hand, eventually releasing the mana in some kind of spatial cutting spell… which was also countered by the negative wizard the army had attached to the operation.

"Magnus!" Luci shouted. "Back to the Master!" On cue, the animate stone that was being suppressed by the knights halted all motion, and the malignant lights in the mummy's eyes faded, her flesh dissolving into dust as both magical cores vanished to Casimir's senses.

…How did they do that!?
 
Chapter 20: Aftermath
The kobolds were pretty easy to clean up after the revenants retreated. Whatever investment their master had put into them, they were clearly written off after Luci deemed it too dangerous for them.

For his part, Casimir made sure to gather the weapons and tear apart every single trap and take the compressed ingots of dogsteel for himself. In the next few weeks, a team of military engineers will lace the tunnels with some magical alarms before slowly filling them in with solid stone, both removing the potential for the place to form into a proper dungeon and altering the nearby garrisons if anyone else decides to dig out a tunnel complex in the same place. Where possible, future military patrols for the whole country for the next few years at least will include diviners trained in underground surveying specifically to catch more plots that have dug out their own cave systems.

At first, Casimir thought it was a little bit overboard, but Knight-Commander Carpenter explained that while the monster suppression patrols were all well and good, the idea of there being a real plot with monsters having secret bases to hunt down has a lot of the troops quite excited. Which made perfect sense.

Still, there was plenty to do in the aftermath. "So that's the situation, Abbess." Casimir explained.

Abbess Redpoint couldn't really hum, but gave the Aviost equivalent of one as she digested the news. "The Guiding Light, a revenant… We knew that she wasn't in the arms of the Goddess, but to think she was in the clutches of The Adversary?" The Helelites generally accepted the Malignant Force Theory behind monster formation, where there was a 'dark god' that deliberately corrupted impure mana flows into manifesting monsters. 'The Adversary' was the name they decided to use for that god. There were too many holes in the theory for Casimir to truly accept it, but his days of pointlessly arguing with priests are behind him. "Darker news would be unimaginable." Wait, if Luci's not-entirely-reliable admittance to a spirit replacing Helel with her magic instead of having some way to hijack the goddess's miracles means anything, the Helelites could be more correct than Casimir initially thought…

Nevertheless, he still had some empty platitudes to deliver. "Were the situations reversed, Luci wouldn't even hesitate to dedicate herself to the liberation of our souls, and I intend to make a similar " if less zealous and ironclad, "-oath." Granted, Casimir still doesn't know how the hell they managed to escape, but he's got some theories, and ideas. He's currently operating under the theory that it's a negative space magic technique, as while even Specialist Coralblade didn't detect a whiff of space magic attributable to the escape, negative magic spells are notably more difficult to pick out among louder magical effects, there was still the remnants of that space blade complicating any such detection, and space magic can be harder to detect than other mana types if the spellcaster is beyond your range of detection.

Between those three facts, a hypothetical 'reclaim' effect that draws the mana of a monster core across a long distance could be very difficult to detect and trace, and if one could hypothetically reform the monster around the core… For normal monsters, the difference between that and making a new monster is meaningless, but for a revenant?

"Thank you, Mister Toomes." The Abbess replied to his half-assed oath. "If there's anything we can do to help you in your quest, don't hesitate to say so."

Casimir grinned. "Well, it would be super helpful if you could make it an official quest." At the Abbess's blank look, he elaborated. "If you put in an official bounty request for Luci the revenant, it means I'm not trying to use Adventurer Guild resources on a personal matter. Further, quest rewards can be used as collateral for loans, if I need some extra money to track her down." Granted, Casimir would heavily discourage anyone from making such risky loan terms. The real point is to allow Casimir to hire other elites or even a hero or two just by giving them a cut. Not to mention that the guild was occasionally willing to dip into their cut of a quest reward for expenses if it meant that the quest gets done, for high end requests. "You'll need to send a request to the regional church, they'll know what to do. If you can, also place such a bounty for me and Luci's friend, Magnus, who is the other revenant I mentioned. I wouldn't want to be forced to leave the job half done, as it were." Bounties had minimums related to the level of threat involved, so this was also a polite way of asking them to pay up to do the thing that Casimir was going to do anyway.

One of the common sales tactics adventurers used when pitching their services is playing up how onerous the guild's regulations and requirements are, although it depended on the target whether the point was to convince them to pay extra for discretion or to, as in this case, refuse discounted work. Most people never really interact with the adventurer's guild, but they did interact with, say, the merchant's guild, or the cursebreaker's guild, and they did plenty to give all guilds the reputation of being anal about every single document and procedure being followed to the letter. It helped that he wasn't entirely lying about the part where having a quest meant he could access guild resources he couldn't for a personal vendetta. He just had other options when it came to accessing those resources, the simplest one being paying for the quest out of pocket. It was probably what the kids did for the dogsteel quest, which did exist, as even if they could find someone to buy dogsteel for that much no one would post a quest for it unless they already knew about the kobolds but not about the military being called in to deal with it. Unless they had an ulterior motive, of course.

With the option to pass on the difficult parts of the request, particularly the budgetary aspect, to someone else, Abbess Redpoint brightened and opened her beak to reply cheerfully: "It's the least we can do, Mister Toomes. I'll write to him right away." The local church looked wealthy, but that was because good architecture and magical goods were really cheap near the Academy, and local governments were usually pretty quick to offer cheap land to the Helelites, if only as a check on the cursebreaker's guild to stop them from price gouging people for healing magic. Thus, they probably couldn't afford one elite bounty quest, much less a double header.

"I'll be off, then." Casimir said, bowing out of further conversation before it could turn to more uncomfortable topics, like Luci's empty tomb.

"May Helel's Light be with you." The Abbess said in farewell.

----------------

When Casimir finally got around to checking on his wayward students, they were in the twenty-first hour of their training marathon, each wearing naught but some linen wraps and loincloths as they experienced an even more extreme version of the physical training mage-knights are put through.

"How are they doing?" Casimir asked Professor Giltblade, who Thorne had probably asked to cover for him as he attended to other matters, like sleep.

Aviost expressions were more subtle than human ones, but they were a large enough portion of Anima's population that Casimir could tell that the Professor's glare towards his students as they ran around a track while carrying bags filled with what was probably dirt was more theater than her genuine feelings. "They are performing adequately." She replied. "I can't believe that girl, going along with such suicidal impulses." Ah, right, Professor Giltblade was Hanna's sponsor before Casimir took over by taking her on as a personal student. "Doesn't she know how important she is?"

Casimir raised an eyebrow. Unimportant people generally didn't get into the Academy without citizenship papers like Hanna did, but Casimir didn't generally put much thought into why Hanna was so favored. "Important to who?" He said, just putting that out there.

Professor Giltblade stilled. "Ah, right. You don't know." Casimir hoped that was a prelude to actually telling him what was going on with her. "Put simply," Nope. Just the sanitized version. "Hanna is from one of those places where a druid conclave is the only thing that resembles a government. Her mana attunement is tied to the elder spirit there." 'Mana attunement' rather than 'spirit bloodline'? Kind of an odd choice of words… Was she some kind of experiment to see if a sorcerer could become a wizard? Professor Giltblade never struck Casimir as the experimental type, she seemed more of a historical and anthropological kind of researcher…

Still, that gives Casimir a lead to follow up on once this whole revenant matter was put to rest. "I see." He said. "Still, I better check on them. Thanks for keeping an eye on them."

The aviost's head fluffed up a bit, a sign of embarrassment. "I was just doing a favor for Thaddeus. Not for you."

"Still thanking you." Casimir replied as he approached the track. Exactly as he arrived, his students were slowing down to greet him, placing their burdens down as they recovered. "You followed my instructions. Good." He started on Illivere, suffusing her system with mana as he wiped her soul's slate clean of the functional but rickety curses she had sustaining her workout. Illivere slackened as her vitality instantly dropped from losing the curses propping her up, but Casimir was ready and just telekinetically set her down gently.

When Casimir and Thorne had theorized the most amount of productive physical training possible with magic, they had started with what the mage-knights already used. Normally, they would use purely active magic backed by life and mind mana potions along with mana-rich food to sustain themselves, but if one was willing to mix in some other tricks… Thorne argued that getting the kids to magic themselves was more important for their development, but it also ran into issues with mana sickness, with the length varying based on many factors. "As expected. Your curse magic training mitigated mana sickness. How many potions have you drunk?"

Faron saluted as he replied. "Five pairs, sir!" Half the normal rate? That would quarter the mana sickness issues. Thorne must have been dosing them in accordance to what he was sensing rather than any actual schedule. Excellent, he doesn't need to make them rest before the second phase.

Still, as Casimir inset a more delicately optimized curse into Illivere's soul, he hummed to inform his students that he was considering their futures. "Well, the operation was a success. There are no more kobolds in those caverns, and all of the dogsteel has been salvaged." At his student's dismayed faces, Casimir chuckled and moved on to clearing Peter's curses. "Tell you what. For every hour you keep training, I'll give each of you one ingot of it for your quest." None of them actually need money, even during the break students who had tuition paid for could live in the dormitories. Point is, completing quests for their adventuring resume was important for promotion. "If I run out of ingots, you'll all get a surprise." Seeing as how the number of ingots he had harvested, it would be two weeks of training before he ran out. It wasn't happening.

"That's a pittance. Five ingots." Peter immediately counter-offered. He wasn't entirely wrong, given how much time they could be expected to gather in that amount of time of kobold hunting, if the warren was ordinary.

"You know that actual miners would be ecstatic to earn that much per ingot of smelted iron." Casimir replied as he started on Hanna. Her soul was always a little strange, a bit too neat and orderly, now that Casimir looked at it a bit closer, but not strange enough to be more than a curiosity. He just chalked it up to spirit bloodline strangeness… but maybe it's something more? "Two ingots."

"Deal!" Peter said, giving up way too quickly. Casimir mentally added 'contract negotiations' to the list of adventurer cultural expectations he still needed to teach them.

Whatever, they still weren't going to last long enough to make him run out, even at twice the pace. The current limit to this kind of training was one and a half days, and while Casimir had heard rumors of how long a mana cultivator could last on training with minimal breaks for biological necessities, Casimir doubted that even the outright cruel combination that his Unending Vigor curse represented could make them last that long before something gives out.

Either that or they'll be strong enough to go to standard rank on physical strength and speed alone. One of those. Finishing up with Faron, Casimir started stripping off his own armor. "Okay, now you guys know how to feed mana into a curse, so let's start by generating some extra mana, eh?"

Once his students are good and broken down from their youthful arrogance, he'll get right on to following up on any leads the Adventurer's guild and the military can scrounge up surrounding Luci and Magnus's actions. He'll probably need to hunt down signs of undead, take another trip to the Soul-Devouring Dragon's cave to check for any sign of it returning to the area…

But first, Casimir needs to outlast them. Simple enough.

----------------

Casimir did his best to conceal how utterly baffled he was at his students as he dismantled the Unending Vigor curses. Yes, it included some mild mind control to extend the time they can keep going and to help with pain, but he was pretty sure that what he just did to his students would qualify as magical torture if it went to a ethics panel. Hell, he subjected himself to the same stuff and all he had to keep him going was stubborn pride.

In other words… they were punished enough. "You've outdone yourselves." Casimir said as his students got used to being subject to mortal endurance limits again. As expected, all four of them were notably more muscular and tanned, even Faron lost the slight color difference he previously had between his arms and chest from the exposure to the sun. "As a reward for your tenacity, I will submit applications to promote all of you to standard rank."

Immediately, Peter cheered loudly, his teammates smiling as they allowed him to speak for them, as was typical.

"However!" Casimir warned. "It will be on you to pass whatever test old Purz deems appropriate. He's not happy with your attempts to get yourself killed, and he's bound to make it difficult." His students sobered up at that warning, but after a moment to confer with each other, nodded in firm resolve.

"But if you pass, we'll have ten more weeks until we need to return for your next semester of education." Casimir grinned at the fear in their eyes. "There just so happens to be a few places I need to go, and it would be irresponsible of me" or rather, he needs an excuse to move about to follow the leads he had Master collect for him during the training week without arousing suspicion. "-to leave you all in the cold for all that time." Posing dramatically, he declared his intent for all to hear:

"It's time to go on an adventure!"
 
Chapter 21: Preparation
No chapter next week. I'll be updating one of my snippets in my snippet thread (in my sig) though.
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After sorting through the clues and leads the Adventurer's guild collected for him for the Revenant bounty quest, Casimir sorted them into three piles.

First, there were the 'promising' leads. There were four of these. Second, there were the 'iffy' leads. These were the credible rumors of revenants of any kind in an area. Finally, there were the 'desperate' leads, the most succinct description of which is any credible rumor of undead. Honestly, four leads was more than he expected. As such, he just picked the one closest to the Soul-Devouring Dragon's first lair and started packing.

But first, his students needed to be tested. Theoretically, he could just file a form and vouch for them. He couldn't do that to make them Veteran ranked, but for Standard, his word as an Elite was enough.

The main problem with that is that Casimir didn't actually remember clearly what benchmarks he needed to use to declare them good enough to no longer be considered Novices. He sort of knew, vaguely, as one of the ways the guild trained up prospective guildmasters is to start paying those who meet certain qualifications, that is, Veteran ranks over age thirty, to help sort through requests, teaching them what methods were used to determine what rank a quest was appropriate for. As he was thirty-four, Casimir has had a little bit of training for that before his sabbatical, so he was positive the kids could complete most quests that he would file as the standard rank.

Besides, it would be best to make sure the physical benefits of that magically enhanced exercise regime were as estimated before he started to put them in actual danger. It took five years to train a mage-knight, according to Professor Thorne when they were plotting out the theoretically best training plan. Of that, they typically only spent twelve hours a week on pure physical training enhanced with magic, as in one twelve-hour session at the end of every week. Weapons training was much more frequent, of course, and that was also strenuous, but the question is, how much did the refinement of the curses, cast by a master instead of the trainee, impact the efficiency?

As it turned out, it impacted it a lot. Rank tests were entirely at the discretion of the guildmaster as to how to test them, although other guildmasters could dispute the promotions after the fact, with severe penalties if they were ruled by a tribunal to be too lenient. As such, there were some informal guidelines.

Purz, knowing that Casimir would skip the test if he was sure, brought out all the stops. He was a shaman, and used the contracted spirits he retained in his old age (for a shaman, lifetime contracts were rare) to shape up an obstacle course the kids had to go through as the first part.

"Okay, the course is simple. The audience will be throwing rocks at you during your run, but you can otherwise use whatever magic you want." Explained the guildmaster. Illivere, Peter, Faron, and Hanna nodded decisively.

The audience was pretty much anyone who didn't have a quest today, which was most of the local adventurers. It was the day after the last big purge of the local area, so most of the middle-aged adventurers had nothing better to do than to chew the fat at the guild hall. Normally they'd be gambling their winnings away with card games, but instead…

"Five on the elf getting hit the most." Bet Steve, who was the only priest of Helel in the area that was also a member of the guild. Casimir nodded to acknowledge the bet and placed it in the box in front of him, quickly noting the bet on his enchanted slate. He showed Steve the record of his bet, and with a nod Steve settled in with his assigned pile of ten rocks. Well, they were really more smooth stones, created with magic specifically for the test. Excellent examples of throwing rocks, good for skipping on the water.

"Anyone else?" Casimir offered, shaking the box and letting the coins from the many bets jingle.

As Casimir was finishing the bets, Purz was explaining the obstacle course. "First you have your basic twenty foot chasm. Get across, not around. Then, there's a small maze filled with traps. Nothing special, but get through it. After that there's the river. I've got Swirly there keeping up the flow, if you end up swept into the underground part, you fail." The easiest ways to bypass the chasm generally also work to bypass the river, so it was more of a 'common sense' test. That and the stone throwers usually only do a token throw on the chasm, the river is where the stones start coming in hard. "Once you've crossed the river, the monster pit will disgorge its contents. Turn in one monster core each and you get promoted." Getting monsters to do the bidding of men was impossible in a conventional sense… but they could be manipulated, if they weren't too smart. Digging a pit and sticking monsters inside was as basic as it gets, when it comes to using monsters.

Casimir's students took ready stances, their bodies burning with mana to Casimir's senses as they prepared their spells without fully casting them. At Purz's signal, they each leapt as one, running to the edge of the chasm and reflexively adding a few drops of force mana to clear the distance faster before the audience could finish deciding to throw, entering the maze within seconds.

Casimir grinned at the disbelieving looks the middle-aged adventurers were giving him, but they all readied their stones, resolved to not give them such an easy time for the river segment.

Casimir personally made the traps in the maze, because no one else had practical experience setting traps that weren't for hunting. He mostly used kobold traps, but he also made sure to mix in a few family recipes. After all, graverobbers could be very tricky bastards. Casimir carefully ignored his sight in favor of feeling out the mana let off by the progress of his students. True to their training, they began by Illivere scanning the place and sharing her knowledge via telepathy magic. With a rough map of where the traps are, even if they lacked the refined expertise to immediately identify the triggers and effects of each, they were able to minimize the number of traps they had to encounter.

As for the traps they had no choice but to deal with rather than just avoid… Casimir made sure the 'path of least resistance' had the nastiest traps. It was a little unrealistic, as one of the points of mazes was to make there be an actual safe path through, but Minos the cave spirit designed the maze, and honestly it was kind of simple by Casimir's standards. Thus, extra traps.

His students were undaunted, however. Hanna seemed to be their primary trap disposal tool, using the sculpt stone spell to cause the rock to crush the mechanisms, with Illivere doing a quirk and dirty reinforcement to ensure the molded stone didn't break from the trap's energy from breaking into the tunnel. Casimir was a little surprised the spirit didn't magically reinforce the maze's walls, but that would probably be overkill for a standard rank assessment.

Once the group had finally escaped the maze, Faron had to quickly increase the size of his shaped shield (metal this time), protecting the whole team from the massive volley of rocks the irate crowd finally had a chance to unleash. In response, Hanna cast one of her more complicated spells, Vortex Shot. It created a temporary windstorm centered around a single snarl of wind aspected mana twisted into tight overlapping coils, lasting until the mana finished untwisting itself, as air was wont to do. While a few of the crowd probably could launch a stone through that, it was silently agreed to be overkill and the kids stayed unmolested when they leapt over the fifty foot wide fake river with a force-empowered leap, ignoring the wind through the expediency of shifting twenty feet down river before jumping.

Casimir tried to foul them up by snapping out a stone when they were almost across, but despite nailing Peter in the head, Illivere created a barrier for him to land on and just moved it the seven feet he still had to go. With them across, the whirlpool spirit let the fake river calm.

Purz gestured, and personally made the underground chambers disgorge their contents, sealing up afterwards. Casimir grabbed an eclectic bunch, first he had grabbed yet another Barbed Bear, honestly curious if they could handle a fresh one. Then, he supplemented it with a small tribe of Aqua Apes, amphibious monsters with long stretchy arms and the ability to disgorge dozens of gallons of water as an attack form. Finally, he finished things up by cursing a set of marsh bears to sleep to prevent them from swimming out of the underground chamber. Those ones Purz kept underground, so Casimir could end their sleep and allow them to ambush the kids.

Honestly, the monsters were probably a bit too dangerous, but Casimir was perfectly willing to step in personally if things got out of hand.

The five or so aqua apes unleashed their water attacks as an opener, which was not the smartest move but they were probably hoping to shove them into the river or something. Hanna raised a stone wall from the ground, angling it to allow the water to divert away rather than catching it straight on. Peter started on casting curses on the barbed bear as it started to charge the group, leaping straight over the charge and hacking away at the vines on top with his axes. Illivere followed up that assault by bracing her enchanted spear, which promptly exploded with force when the bear fell on top of it. When combined with the weight reduction curse Peter had used… it flew hundreds of feet away, the probable death on impact with the ground becoming certain when Peter spiked the mana in the curse, forcing it to break in resistance which both stunned the monster and increased the falling damage.

Casimir grinned at the flawless combination attack. With the biggest threat taken care of, the audience decided to throw the remainder of their rocks, which scored some hits before Hanna unleashed another Vortex Shot. It was interestingly timed, too, as the wind turbulence started sucking up the mud that the marsh boars had turned some of the ground into as a hiding place. With their hiding place compromised, both boars rushed out in ambush, the aqua apes using their long arms to try and hold down the students while the bigger, nastier beasties got their licks in.

Unfortunately, Faron was a bit too dangerous in close quarters for the apes to get anywhere with that. He used stone armor shaped into spikes to prevent the apes from getting a good grip on him and used that freedom of mobility and a shaped metal weapon to just carve up the soft flesh of the weak but annoying monsters.

Hanna raised and also sank a stone wall to block the marsh boar's advance as Faron dealt with the apes, and Illivere reinforced the ground underneath her to provide a similar effect, the boar swimming along the ground at speed slamming into the section of now rock-hard earth that suddenly failed to yield to the boar's magic.

It was a work of seconds for the group to kill the stunned boars, harvesting the cores from the aqua apes to finish off the test as a team. The crowd hurried to throw the last of their stones (that is, the stones they slyly conjured when they thought Casimir wouldn't notice) to ensure their bets won out, but Illivere, with the most mana remaining, maintained a barrier spell to ensure the group passed without being further harassed.

"Peter wins with seventeen unblocked hits." Casimir announced. The boy had tried to keep mobile to dodge, but the experienced adventurers had too good of aim for that to work well. He only got hit by a good impact three times, and healed himself, but according to the rules, anything that wasn't completely blocked or deflected counted.

As money changed hands, Purz gave the kids a speech about responsibility, duty, and all that serious stuff to impress upon them what they were accepting by becoming full members of the adventurer's guild.

After he finished pocketing his cut of the bets, Casimir moved to his students at the end of Purz's speech. "-ow go, brave adventurers, on your next great adventure." Classic.

With a clap of his hands, Casimir seized attention. "Alright, I've got our ship out set, we need to hurry if we're going to get to the coast by the morning." To Purz, he added: "We're good on the paperwork, right?"

Purz shook his head slowly. "I'm afraid you'll need to deliver the documents yourself. I can't send things to Treadhill any faster than you can travel there."

Crap. "Let's get that done fast while my students bind more mana for the trip."

----------------

"So Teach, where are we going?" Peter finally asked after Casimir led them to the dock. They were each carrying an enchanted trunk, filled with clothes and other such items necessary for a long trip.

"Well, Anima's monsters are generally strong examples of their kind…" Casimir began. "But they're strong examples of relatively weak monsters. Sometimes it's the other way around, where you get weak examples of relatively strong monsters, but that's uncommon." Casimir didn't really study monster ecology, he mostly just soaked up that knowledge from other adventurers, some of which actually did study it. "I have some business to conduct during the break, a few requests from old clients, etcetera. While I'm out doing that, I'll set you up with some quests you can do in foreign countries. It'll be a good experience for you."

"Cool!" Peter exclaimed, completely accepting the bullshit explanation. Illivere's face was unwavering, as usual, but Casimir picked up a hint of incredulity from her blank expression nonetheless. Hanna and Faron ignored the exchange.

Dock seven… eight… ah, here it is. "Ahoy!" Casimir shouted, catching the attention of the ship captain supervising his crew loading crates onto the ship.

"Ah, the passenger." Said the swarthy elf. "Four berths, as agreed." He held out his palm.

Casimir dropped a handful of silver coins into the man's hand. "Captain Coastspear, I see I didn't keep you waiting."

The elf laughed. "You? No. The Port Authority? Yes." His good cheer vanished as he vented about the bureaucracy. "It's half an hour past sunrise, if you haven't noticed. That bastard Inspector Cooper insisted on a thorough audit of the warehouse, delaying load up by three sodding hours!"

Potentially troubling. "Any reason in particular?"

The captain scowled. "He said it was a random audit, but he's in the pocket of Fellhammer, and I outbid that stingy bastard on a shipment of enchanted swords." While the number of independent merchant ships wasn't all that high, Anima's merchant's guild controlled all shipments leaving the official ports. However, a guild was not a company that maintained fleets of shipping vessels. As such, the typical solution was to hold auctions that representatives from the various shipping companies bid on in the hopes of selling for even greater prices on the mainland. "What's in that second box you have there?"

Casimir glanced at the crate in question. "A gift for my friend in the Depths. You do recall that I paid for a stop there, right?"

"Right, right." The captain said. "Good thing you didn't show up when the bastard was here, or else I'd have to pretend to care."

Seeing the gangplank still occupied by crew members carrying crates, Casimir just leapt onto the deck, and his students followed suit. After everything got settled, the captain got his boat started in the usual way: by using water magic to shove away from the dock and follow it up with some crew using wind magic to maneuver into the natural currents. It's a necessary step, due to the grand works of enchantment that the founders used to create a natural barrier against invasion. As a result, the seas and winds are magically calmed for the first mile or so of the ocean. Supposedly, there was the option to create a ruinous circular current around the island nation, but Casimir's never heard of it ever being used. It wouldn't be the first grand work of the founders to have fallen into disrepair, or just never having worked right in the first place.

"Onward!" Shouted Captain Coastspear. His bronze skin practically gleamed with the sweat of exertion. "To The Depths!"
 
Chapter 22: Under the Sea
Casimir did not like sailing. Not because he got seasick… anymore, or because he had anything against boats or the ocean or anything like that.

It was just boring. You couldn't really train much, as mana binding generally requires one of three things: space, a catalyst, or ambient mana. The first is just absent on a crowded ship, the third will piss of the sailors if you use it, and the last one… well, it's not easy to come by.

So you couldn't train anything that spent mana, because you can't get that mana back unless the captain allows it, and Casimir didn't quite pay enough for that kind of consideration. Well, he had some mana potions he could use in a pinch, but if he had a valid reason to use it the captain would likely allow him to replenish. So, useless.

Still, he did find something to do. "You made an error here, you added six instead of seven to the fourth gear." Faron groaned as he cleared his slate. "The rest of you got the right answer."

Teaching the kids the number puzzle that kobolds use to lock their doors is honestly a lot of work for only a little bit of benefit, but he's still annoyed with them for interfering and it's something they can do while on the boat.

"Teach, can we do something else?" Peter whined. "We've been doing nothing but math for hours!" Technically two hours was worth a plural, yes.

"Fine, you big babies." Casimir conceded. "You've managed to mostly remember how to solve them, so it's just a matter of practice. I'll give you a new puzzle every hour. Solve it correctly and you can spend the rest of the hour doing whatever." He writes down a fresh one. "Here's the one for this hour."

As expected, Illivere was the first one to solve it, doing so within five minutes completely in her head. He noticed a chunk of mind mana was used to do so, but accepted the answer and left them to their own devices.

As Casimir wandered up to the top deck, the ship lurched slightly, speeding up. "Captain!" Casimir shouted. "Is that the Depths current?" The Ancient Deepdweller's edicts forbade any travel on their waters except for very specific trade lanes, but also used magic to create quite fast currents on those lanes to compensate for the modest tariffs they charge for passing through. Spirit magic was weird sometimes.

"Aye!" The elf shouted. "We should be at the checkpoint within two hours. Have your coin ready!" As part of the payment for the stop, Casimir had agreed to pay those tariffs, as well as the docking fee they'd charge to let the boat wait for his business. Steep, but Casimir didn't want to wait for a second ship for the next leg of the journey.

Casimir maneuvered around the various other elves that were the crew and made his way to the Captain. "Have you ever docked at the checkpoint before?" Casimir asked.

Captain Coastspear chuckled. "Don't you worry about me, boy. This old salt knows the proper courtesies."He jabbed his thumb towards the door belowdecks, where Casimir's students were leaving to get some fresh air. "I'll make sure the swabbies stay out of trouble while I'm at it."

How old was he, anyway? One of the ways one can discern how old an elf was is by seeing the condition of their oldest tattoos, and in some cases, the designs of the tattoos betrayed an older elf's age. Elves started gaining signs of age at about age ninety, so Coastspear was probably not that old, as he still looked to be in the prime of youth. He did have a rather faded tattoo around his right eye, so Casimir estimated the man at about seventy, give or take ten years.

Business handled, Casimir decided to watch his students lose their money to the elven sailors in a card game.

"You told me you were good at this game." Peter accused Faron, placing a pair of fours, horns and swords.

"Pass." said the first sailor.

"I said I knew the rules to this game." Faron corrected. He put down a pair of eights, jewels and horns.

"Pass." Said the second sailor, the only girl in the game.

The third and final sailor, who played the initial pair of threes, hummed as he placed a pair of Knights, arrows and staffs.

Peter slapped down a pair of queens, arrows and horns. After it was confirmed that he had won the trick (an easy thing, there was only one queen left and it was the highest card), he put down all but one of his remaining cards. "One to five, in staves." He eagerly looked at the other players, the men immediately motioning for him to continue, before moving to play his last single card.

"Not so fast, boy." Said the lady sailor. "Five to Knave in swords." She placed the five, six, seven, eight, and knave one by one, eagerly drinking in Peter's devastated expression. "With knave to king in horns for the win." She said, laying down the knave, knight, and king and then waving her empty hands.

The rest of the group threw their cards into the central pile as the girl collected her winnings.

Casimir sat down as Peter stormed off, having lost all seven hands he played. "Deal me in. We have nearly two hours till we get there."

"Do you know how to play?" Faron asked.

"Yeah, it's not that hard." Casimir said as he picked up his hand of twelve. This hand was pretty good! He put down the ten coppers that appeared to be the bet. "Who's got the low card, and is raising the bets an option?"

"Me, and no." said one of the sailors, putting down a one through four, including the crucial one of arrows.

"Pass. "Pass." "three to six." And so it went…

----------------

The checkpoint of the Depths, and the sole structure that reached above water, was an enormous coral tower, shaped into a singular lighthouse. This lighthouse was then surrounded by extensions of coral forming docks, warehouses, offices, a few taverns and inns, all told if you folded it out into a normal coastline it would end up about equivalent to a small but prosperous harbor instead of a four-mile diameter complex.

What kind of business is done here? Pretty much just boring dockyard stuff. The officials inspected cargo, levied tariffs, kept records, and in a pinch you could buy overpriced supplies. The cities below didn't have much need for goods from above the waves, but 'need' never really stopped 'want' from demanding exotic luxuries, or things that were just cheaper to get on dry land. So there was some trade going on even if the Ancient Deepdweller would probably like it better if there wasn't.

"Name?" The bureaucrat asked, helpfully in a trade tongue rather than the tonal screeching that their normal language was when used out of water.

"Casimir Toomes." Casimir responded, and the bureaucrat etched the name onto the document. Paperwork was usually made of glass here, mostly opaque and stained white before being magically coated in a thin secondary layer of colored glass that was scratched through to show the letters.

"Duration of visit?" The bureaucrat had a fancy title, Steward of the Razor Shoals or something was the translation, but he was just a border guard.

"One day. The end of tomorrow at the latest." Casimir replied.

"Purpose?"

"Visiting a friend." Casimir replied.

The bureaucrat hummed as he stared at Casimir, as if he would suddenly crack under his baleful gaze. Or he was just cranky about his gills drying out. Much like Anima was the leading nation in wizardry, the Depths was… debatably a nation, but was a clear winner in the field of spirit magic, as each and every resident held a druidic pact with the spirit court that ran the place. It allowed them to live underwater under the protection of the powerful spirits, in return for toiling to maintain the society's existence. "...Acceptable. You've already passed inspection for contraband, so everything appears to be in order." He took his etched seal and slammed it on the glass tablet that was the temporary visa, magically shaping his symbol into the appropriate spot. "Now go away."

Now equipped with the talisman of not getting eaten by whichever giant sea beastie is on smuggler watch today, Casimir made his way to his students. In his absence, they had decided to practice Trick Cards, the card game that Peter lost most of his loose money to. The name sounds better in Elven.

"Now, with a fifteen card hand, you're going to have fewer single card tricks." Faron explained. "But it's not that much different from twelve or ten card hands. Twenty card hands get old really fast, don't bother playing with three. Now, who's first?"

Illivere played a pair of ones, including the arrows card. Before Hanna could play whatever she had in her hand, Casimir interrupted. "I'll be gone for the day, have you got a room in this inn yet?" He asked.

"Yes." Illivere replied.

"Great." Casimir said. "If Captain Coastspear tries to shove off without me, tell one of the bureaucrats that you thought you detected senseweed being brought on the ship. That'll tie him up in inspections so I'll have time to return. If I'm not back by then, get everyone's stuff off the ship before it leaves."

"Got it, Teach." Peter replied, saluting sarcastically.

"Just keep an ear out for his sailors. As long as they're still drinking and whoring, he's not leaving. If he starts calling men back to the ship, start worrying." Casimir said. With his instructions finished, he moved towards the checkpoint's Water Gate.

The Water Gate was an interesting bit of enchanted infrastructure. Casimir did possess and equip a set of gear that made adventuring in deep water possible, a thorough combination of exotic materials, enchantments, and a few specialized curses making movement through water approximately as effortless as movement on land. However, that didn't change the fact that the Depths was, all by itself, hundreds of thousands of square miles of ocean.

What the Water Gate did was create very high speed currents that could be used to travel to and from the settlements within the Depths. Like most regions managed by spirit courts, most of it was wilderness, with only beasts, spirits, and monsters inhabiting them. They usually forbade the kind of infrastructure necessary to make a proper city, limiting settlements to sizes small enough that it could be largely self sufficient.

The drawback was, as one might expect, that the enchantments didn't really do anything to make the passengers survive the currents. Residents could merely invoke their spirit pacts to survive, but otherwise you had to use pretty expensive enchantments to survive the rushing water while navigating manually instead of just letting the spirits guide you.

After a quick check of the map, Casimir just dived in without a second thought. He had those enchantments, after all.

----------------

Gemvent was one of the more remote settlements, in water so deep the sun's touch was a forgotten memory. Despite this, the place shined as bright as any bazaar at high noon, the volcanic vents and veins of crystal combining with the potent accumulation zone of mana the settlement was founded on made the water itself glow with light.

Seeing the various people of varying levels of fish-like traits was interesting, and they were just as curious to see an outsider. Sure, they pretended to keep going about their business, the children that kept following him out of sight along with how everyone slowed their work as he passed gave that game away.

Eventually, he found himself at one of the region's signature coral structures, as despite the crushing pressure, there really wasn't any architectural challenge that couldn't be fixed with well applied magic. While it was technically possible to speak underwater, Casimir instead sent out a pulse of mind-aspected mana to announce his presence.

The entrance to the coral structure remained shut for several moments, but eventually opened. Walking inside, Casimir swam into the air bubble that his friend maintained for her library. "Hana!" He yelled. "It's good to see you again." Idly, he took control over the mana-rich water and moved it back into the pool he emerged from. Nice and dry.

Hana was an elf, her mocha skin just as dark as before despite living without the sun's kiss. She wasn't smiling to see him, but if she was annoyed or irritated, she did an admirable job of hiding it. As was noted in her letters, her legs had been replaced, her lower body now consisted of a series of bright red octopus arms with green hashes, each twice as long as her elven legs and thrice as strong. They moved as if they had a mind of their own as she approached Casimir, which was appropriate because they did. As she settled in front of him, the arms shifted in coloration to blue with red rings. "Casimir." She said dryly. "You mentioned sensitive news that couldn't be trusted to the post? Out with it."

"One moment." Casimir said. Taking out the crate he had lugged all of the way here, he set it down and opened it up. "First, a gift. Two amphora of condensed monster cores for your garden." Quality-wise, it paled in comparison to what she could get locally, but the reason monster cores were used was because of the wide variety of mana types that were all jammed together. But 'wide variety' was not 'all types'. "They should be rich in metal mana, and I know that's not easy to find down here." Casimir added. He was initially going to sell the kobold cores, but when he was thinking of what to bring to help smooth over bad feelings, he remembered that little factoid.

After one of the tentacles opened the sealed amphora and allowed the faint scent of mana to leave for examination, Hana relaxed a bit. "Well, thank you for the consideration. That will be excellent for the kniferoots." Admittedly, the plant was pretty delicious once you removed it from the inedible core, and alchemically it was supposedly great for blood replenishment potions. Despite that, Casimir still thought that deliberately growing a plant that turned into a monster at the slightest imbalance of their growing environment to be the height of madness. After a quick hug from her upper body, Hana became serious again. "Now, on to business. What did you need to tell me?"

"Revenants." Casimir said. "Luci and Magnus aren't as gone as we thought they'd be. I don't know how."

Hana stilled. After a beat, her extra arms stilled as well. "But that's impossible." Hana eventually said.

"Saw it with my own eyes." Casimir said, shrugging his shoulders. "I said I don't know how."

"We have to do something." Hana said after a moment of thought. "They'd do the same for us." Luci would, anyway.

"I'm on it." Casimir said assuringly. "Came here to tell you in person, and while I know you can't leave anymore, I do have some leads, but some extra resources to help track the walking corpses down wouldn't go amiss."

"...I have some things I could part with." Hana said. "Most of it's at my warehouse, so we'll need to take a trip." She gave a sly grin. "Besides, I still need to meet your students."

"I expected as much."
 
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Chapter 23: The Power of Friendship
"It's not so bad." Hana explained the next day as she swam circles around Casimir. "The mental link is a little slow, but Loop's on top of things most of the time. I just need to think ahead."

The structures beneath the checkpoint were mostly the same kind as there were above the water, with an extra emphasis on warehouses over inns and taverns. "So how much harder is it to coordinate eight arms rather than two legs? Does Loop take care of the translation or was there a learning curve?" Having that many limbs would be pretty neat.

"BIt of both." Hana conceded as she gestured that they needed to turn a corner. "It was a combination of them learning how to do what I want and me learning how to instruct them unambiguously. They're not exactly smart." Suddenly, Hana took on a burst of speed, nearly ramming her head into the nearby wall as they swam throughout the warehouses. She paused for a moment while the arms writhed, eventually calling on her spirit pact to forcefully calm the subordinate spirit, her primary means of locomotion going limp.

"Smart enough to know when he's being trash talked, I see." Casimir commented drily… or he would if he was actually speaking rather than using telepathy. He grabbed onto her hand and continued swimming at a leisurely pace.

When she regained control over her bonded partner, she shot across the space between the movement rails and stopped at one of the crystal clusters that dotted the checkpoint's underwater structures. By the time Casimir caught up to her, she had finished manipulating the crystal magically. "We're here." Casimir had never actually seen the complex enchantments the Depths used for their underwater warehouses before, and so he made sure to pay close attention when the coral structure opened up into an air bubble, the barrier nearly imperceptible even as Casimir passed the threshold. That was spirit magic for you.

Hana may be crippled, both physically and magically, but she was still a highly educated example of an archdruid, gifted extraordinarily potent magic from her pact with the local spirit court combined with the knowledge to use them in ways the spirits couldn't on their own. Most relevantly? She was a dab hand with alchemy. Her warehouse was two thirds filled with crates, each one protected with enchantments that obfuscated their contents. Even Casimir's keen senses could only tell that they had obfuscation enchantments on the crates, which was a dead giveaway that there was something valuable inside, but there was also a chance that some of the boxes were empty. Well, there would be a chance if half the crates weren't open and visibly empty, anyway. Instead it was quite apparent which was which.

Hana looked through the cargo manifest she had picked up at the underwater entrance to the checkpoint, picking out a total of four crates with her octopus arms and then setting them down in the center of the room. "These have the ones bottled for individual use." She explained. Alchemized mana typically came in three "sizes". Amphorae, which typically had about ten gallons of the stuff, was used for commercial distribution, bought by guilds, retail businesses, and municipalities to refill their enchanted bottles. Barrels, of which the standard in Anima were metal ones 42 gallons in size, were typically bought by militaries and academies, and were used for domain establishment most often, setting the stage for grand works of magic. There wasn't anything theoretically stopping someone from refilling potion bottles from barrels, but the purchase of such large quantities of alchemized mana typically got the attention of customs officials.

The size of the bottles in the boxes that Hana opened were the last category: potion size. It was the most variable size, with most such examples ranging from two to sixteen ounces of liquid, depending on the quality and intended use of the potion. Most of the bottles were pretty standard four ounce flasks, but one box instead held bulky sixteen ounce jars, made from thick and sturdy crystal instead of the smaller and more delicate containers. "These should help you. The smaller bottles have water, mind, and life mana, and the big ones are force mana." Ah, the big ones are supposed to be explosives. Casimir already had a few ideas for those.

"Excellent. Your potions are top quality as always." Casimir complimented as he focused his senses to detect the potency of the mixtures through the bottles. They were well made and thus difficult to do it with, but they weren't specifically enchanted to obfuscate their contents, so it was just a matter of seconds to scent the strength of the liquids.

After a moment of indecision, Hana ended up removing sixty of the water potions, thirty of the life and mind potions, and ten force potions. The lot was stashed in one of the empty crates, sealed and stuffed for transport, and after finishing with the bureaucratic necessities of such an action, they started swimming up to the surface with a prince's ransom of magical assistance.

The Depths' primary export is, of course, potions, because while Anima has higher ambient mana levels than anyplace else on land, over the entirety of the artificial island… the Depths had control over dozens of small areas that had the highest levels in the known world, and thus contained an endless list of potent magical ingredients with which to share that magical wealth with the world… when the Ancient Deepdweller was persuaded to allow it. They weren't concerned about Hana getting in trouble, as the ban was on selling the military resources of the Depths, not on gifting a small portion of them to a good cause. Legal frameworks that were enforced via spirit pact allowed for very nuanced prohibitions without allowing for chicanery.

"Do you have something in mind for those water potions?" Hana asked. "I provided them because there were plenty to spare, but…"

"I brought some enchantment books from my Master's library to teach Illivere out of, I'll set her to turning them into domain bombs." It was the best option to interfere with Magnus now that they didn't have military wizards fighting his control over nearby stone directly. Water mana was exceptionally good at interfering with most other mana types, so there might even be an more complex alternative in that advanced enchantment tome that could erode or wash away other kinds of spell matrixes on top of soaking into the area and disrupting any attempt to establish a mana domain.

"Good idea." Hana replied. After a peaceful moment of navigating the checkpoint's labyrinthine underwater routes, she perked up. "We're almost to the surface."

One of the common side effects of curses or enchantments that protect you from things like heat, cold, deep water pressure and related issues is that your ability to sense the things that would otherwise hurt you was diminished. So while Casimir just nodded as if he already knew, he had actually lost track of the depth way back before they got to her personal warehouse.

As promised, they emerged to the sea-soaked air in less than a minute, climbing a set of stairs to the exit. Hana dried Casimir with a wave of her hand, causing the water to just fall off and go back into the ocean as her octopus arms slowly maneuvered her across the ground. "I think this is the first time I've breathed surface air in over a year." Hana said idly as she took a deep breath. "Overrated."

"That's fair." Casimir said, chuckling. "Come on, we need to get this to the ship, Captain Coralblade will know where my students are."

Hana snorted. "You mean you don't already know exactly where they are?" Hana had a bit of an incredulous tone in her voice.

Right, she was used to his old habits. "I can't use mind magic that freely anymore." Casimir explained. "It screwed me up hard, Hana." That said, he could use a little for this… a quick attune sense curse allowed his magical senses to pick out the very distinctive smell of Hanna's life attunement. Come to think of it, he never did figure out exactly what subset of life spirit she was spirit-blooded from. Illivere's mother was a memory spirit…

"Really?" Hana asked, concerned. "...I suppose I forget sometimes that wizards don't have spirits watching their backs, magically." When looked at objectively, spirit magic had many advantages over more manual manipulation of magic. Very few spirits allow one of their pact holders to do dangerous things with the mana, while a wizard could easily kill themselves if they weren't careful. "So you really don't know where they are?"

"I do now." Casimir said confidently. "Hanna's over there." He pointed towards where they were headed anyway.

"I still think it's amusing that your student has a similar name to mine." Hana said as they slowly ambled along.

"Eh." Casimir replied, shrugging. "It happens. Completely different base language, incidentally. She's from some forest near the Great Plains." Her accent is also impossible to place, so it's probably a language spoken by less than a couple thousand people. There were hundreds of those scattered around. "Come to think of it, I do recall Professor Giltblade mentioning that she's from a place where the government's a druid conclave, so maybe it's a spirit tongue?"

Hana hummed. "Maybe. Spirit courts develop their own language as part of their formation, so it's not going to be the same language as the one created by the Ancient Deepdweller, but similarities would make sense. I wasn't born here though, so my name's entirely Elven."

"Just a coincidence, as I thought." Casimir said. Social status in the Depths was not something Casimir even pretended to understand. Knowing Hana, she probably avoided becoming well-known, but he noticed that all of the locals they passed seemed to notice Hana's status as an Archdruid, immediately whispering and pointing to each other as news of her passage traveled in waves.

Light conversation continued as they walked across the docks.

----------------

Casimir didn't really expect anything in particular from his students as he left them to their own devices overnight. He had a few vague ideas of the kind of trouble unsupervised sixteen year olds could get up to in a port, but Illivere was pretty capable of keeping Peter's impetuousness reined in.

"This is your fault, you pay up." Captain Coralblade argued as they both looked over the holding cells that contained half of the elf's crew on top of all four of Casimir's students.

"What happened?" Casimir asked the bored-looking guard who led them inside.

The dwarven guard hummed at the question, as if deciding whether or not to answer. After a glance at Hana's curious face, he obliged. "Well, the boys who picked up these rabble rousers said there was a bar fight."

"...A bar fight." Casimir repeated.

"Ayup."

Casimir looked over at his students. Bloodshot eyes, holding their ears shut, more concerned over their own suffering rather than the wrath of their teacher… They were clearly hung over. "Which one of you sailors thought it was a good idea to let them buy alcohol?" He asked the collected elves.

"We didn't let them do shit." Argued one. "We're not their babysitters."

"Yes you were!" Casimir retorted. They weren't, but he was too annoyed to let that stop him.

The still-drunk sailor took another swig from their flask. "Oh. Yeah that was our bad then." The other sailors argued against their culpability, but half were hung over and the other half were still pickled.

"You said you'd pay the fees." Captain Coralblade argued. "Pay up."

"Docking fees, Captain." Casimir replied. "Not legal fees." Does this place even fine the sailors they throw in the drunk tank?

Hana cleared her through. "Ah, Sir Seahammer?" Was that really his name? "Their ship is going to be undergoing a task for me, so if they could get to leaving without too much trouble, I would appreciate it."

The dwarven guard became even more sullen as he listened to Hana's instructions. "Alright, I'll get the Chief."

----------------

After a brief exchange, everyone was swiftly relocated back to the ship. As the agreements with the local law enforcement included an understanding that they would be leaving immediately, Hana just stuck around on the ship as they sailed off.

"Students, this is my old friend, Hana Beachstrider." Casimir said as they relaxed on the back of the ship.

"The Enveloping Wave…" Hanna whispered with awe. "Even back home we've heard of her. She's one of the most famous adventuring druids in the world." Really, that was more because druids typically didn't join the adventurer's guild and venture forth into the world. The ones that do frequently end up on the outs from their spirit court and have to spend years getting back in their good graces, which precludes adventuring. Casimir was never really clear how Hana avoided that fate.

Hana's octopus arms switched colors several times as Loop gushed about their bonded partner, in their own way. "Well, I'm afraid I've had to retire from adventuring. I've had a good run, but I can't leave the Depths anymore." Hana wasn't the leader of their group, there really wasn't a clear leader, but she had the most experience. In fact, she was the one who founded the team, personally recruiting Luci, Magnus, and Casimir for the initial group. David came later.

"Your tentacles are cool!" Peter exclaimed. Two of the arms wrapped around his arms as he examined them from close up. "Wow…"

"Ah, tentacles only have suckers on the ends." Hana said, correcting him. "These are just arms, as they have suckers along the whole length."

"Eh?" Peter replied, tilting his head. "But… tentacles." He said eloquently. Loop immediately tossed him into the water behind the ship.

Peter flew back onto the ship, with Hanna drying him as he glared at Hana's legs.

Conversation was light, as Hana was introduced to Casimir's students more thoroughly. He finally got a name for the spirit court Hanna was from, the Sleeping Forest, headed by a spirit known as the Forest Father. He hadn't heard of it before, but while he probably already had enough detail to track it down, now he could probably do it quickly.

"-and that's why reading natural philosophy is important when it comes to making the most of your magic." Hana said to conclude her story.

"Fascinating." Illivere said, her interest in the complex geophysics clear.

"She left out the part where we had to go to the magistrate to get the client to pay up, he was so pissed at the collateral damage." Casimir said. "Yeah, it was a lucky set of circumstances she used to set off that geyser, did ten times as much damage as the mana we put in, but word gets around if you collapse visible chunks of mountain to finish your quests."

"It saved our lives!" Hana argued.

"I'm not saying it didn't;" Casimir deflected. "But I'm not going to go over our many other options that would have left us just as alive as yours, again."

Hana pouted with a harumph, suppressing her smile from the old argument. She stilled. "We're approaching the borders of the Depths. I have to go."

"It was nice seeing you again." Casimir said honestly.

"It was an honor." Hanna said in agreement.

"We've got to come back sometime! This was great." Peter shouted, smiling broadly.

Faron nodded decisively, and even Illivere was smiling. "Your lectures are fascinating. I'd love to continue in correspondence."

"Casimir knows how to get letters to me, kid!" Hana said, before saying one of the more complexly conjugated goodbyes in Elven. Casimir didn't quite recognize it, but resolved to ask Faron what he missed later. She then launched herself off the ship, swimming off at speeds that were no doubt far faster than anything Casimir had ever traveled at for long distances.

"So…" Faron said, the first one to break the companionable silence. "What's in the box?"
 
Chapter 24: Traveling
Despite Casimir half expecting pirates to continue the trend of his students being trouble magnets, the trip to the mainland went by without incident. The Vault of Redoubt was a port carved into a cliff face, initially founded by some dwarven kingdom and named after the forge god but it had eventually become an independent city-state as it survived when the rest of that kingdom didn't. It had lower taxes on importing goods via boat, so it was the preferred stop for independent merchants like Captain Coastspear, who dealt with the local merchants and caravaneers to ship their goods deeper into the mainland… or just sold to them outright.

Whichever Captain Coastspear had in mind for his shipment of enchanted swords, Casimir didn't know nor care. Tossing one last pouch of coins into the elf's outstretched hand, Casimir walked down the gangplank, carrying his crate of potions to the customs checkpoint.

. "Next lesson about traveling:" Casimir explained to his students. "Everywhere has customs agents. Don't avoid them. However, there's a reason why Adventurers are called that rather than, say, monster hunters." As a major trade port, the lines at the customs station for people who come in as passengers rather than the line for ship captains who need inspectors to come onto their boat were long, but they had multiple clerks that moved with reasonable efficiency. "We get to freely go through national borders as long as it's on guild business. That's why I had the guild give you those relocation requests." The Adventurer's guild had a pretty large amount of control over where an adventurer could get work, including going as far as insisting they go to a region that needed more and restricting them to only work there for some amount of time. Something that specific was rare, though, as it required multiple guildmasters coordinating. Usually it was just one guildmaster forbidding some adventurers from taking jobs at their location, due to there being not enough quests to go around. That was all that was needed to let the kids go through customs though.

When the group got to the front of the line, Casimir set his crate down and brought out a sheaf of paper from his bag. Without a word, he passed the customs clerk their guild paperwork and the quest paperwork that the Helelites drew up.

After going through the forms, the dwarven lady took out a form from her deck drawer. "So if I have this straight, you're putting a whole crate of potions as quest expenses?" She seemed skeptical.

"I'm not about to get on the Ancient Deepdweller's shitlist just for a few gold pieces." Casimir explained. "You did read the rubbing, right? Here's the original." He withdrew the glass sheet that he had previously spared the agent with the trouble of having to view. They were a little hard to read if you were too used to reading black ink on paper. "Right there, quest use only, with an Archdruid's seal." It wasn't exactly enforceable, but if any malfeasance on Casimir's part did come to light, Hana would be the one paying for it.

The customs agent weighed the odds of him trying to pull a fast one on her, then eventually decided that it wasn't her problem. She picked up her intricate stamp and approved the paperwork, and waved them away without a single coin exchanged.

The town was structured in thirteen tiers, with the dockyards and ports at the bottom, and each level growing wider as the cliff parted, as if the cliff was cleaved open by a Titan's axe. A giant pillar grew from the bottom in the dead center of the fissure. According to legends, the god Redoubt did so and then placed powerful treasures at the bottom of the pillar, creating a clan of dwarves to forever protect Redoubt's wealth. How much of that was true was… iffy. No one can detect any kind of chamber beneath the pillar, and the name of this supposed clan of dwarves was lost to history, so who could tell? Wooden bridges and platforms connected the sides of the cliff to each other and the pillar, some of the bridges were also ramps that connected tiers with each other.

"So where are we going from here?" Illivere asked as they walked through the streets of Redoubt.

"First, we're going to pick up some local food." Casimir said. "Then, after a stop at the local guild, it's off to Krallent. It's the second closest Adventuring guild to where my quest lead is, so you guys are going to get some experience hunting monsters around there while I do my quest. Ideally, you'll get the chance to pick up a few quests everywhere we go."

Turning word to deed, Casimir stopped at a food stand, a pair of dwarven grandmothers and one middle-aged dwarf lady carefully placing each ingredient in the flatbread before folding it into the traditional tube shape, putting the partially-cooked meal onto the hot metal griddle as two of what was probably their teenage grandchildren took orders and passed out the food, occasionally wrapping them up in paper and twine for people with big orders. A clean-shaven dwarven man (a fashion statement that proudly proclaimed his profession as a cook) placed one of the metal presses on top of each pair of mealbreads, took the cooked food out, all the while keeping a keen eye on the teenagers and the customers between tending the fire and handling food.

"What's the flavor of the day?" Casimir asked the man in Dwarven when they had gotten close enough in line to not be shouting.

"Spicy with a smooth sourness. It has lamb, goat cream, and oilnut." The dwarf replied quickly without looking at Casimir. The mealbreads had more ingredients than that, but spirit mages frequently had issues with meat and dairy products, either particular ones or in general, and some people were just allergic to oilnut.

Casimir turned to his students. "I don't think I've ever served milk to y'all, Master can't have any. Any issues?" At four negative head shakes, Casimir ordered a dozen once he got to the front of the line. The people behind their group in line groaned, but the efficiency of a family food stand during the lunch rush can't be underestimated and they were on their way within three minutes of Casimir paying for the food.

"You really like this kind of food, don't you?" Faron observed as they made their way to the adventurer's guild.

"Guilty." Casimir replied. "Like, there's something I like from every culture I've spent some time among, but most of the time we ate dwarven food because Magnus was the one who cooked." He gestured to the surrounding crowd. "Dwarves are half the population of this whole region, so even the places that aren't run by dwarves tend to use the same ingredients the dwarven places do. Lots of beans."

"What elven food do you like?" Faron asked, curious.

"Ah, I'm a fan of that meat cooked with those sand ovens." Casimir said, reminiscing about the last time he had some. "All those fruity flavors infused into the sauce, delicious."

Faron snorted. "Everyone always says that."

"That's because it's good food." Casimir insisted. "Just because it's expensive party food doesn't mean you're not allowed to declare it your favorite." Also, Adventurers as a rule loved spending their money on banquets. "Maintaining your mana cultivation requires a rich diet, you know. Meat is innately more mana-rich than vegetables and grains from the same area."

"Is that going to be a problem?" Hanna asked. "Lower mana content in the food than we can get in Anima?"

"Nah." Casimir said, waving off her concern. "Not only is it a smaller issue for spirit-blooded people like yourself, but you'd need to have some pretty terrible eating habits to backslide noticeably. Just eat plenty of meat and you'll be fine." That wasn't entirely true, the subject was more complex than that. But pretty much all farmers understood that mana content in their food was important, so unless you specifically aimed to buy the cheapest possible food, getting food with adequate mana levels was not difficult. In certain wild areas, if you were foraging… that's where it gets difficult.

The Adventurer's guild in Vault of Redoubt was, like most old structures in the place, carved from the stone of the cliff on the seventh tier. The interior was… pretty standard. Long desk with multiple spots for bureaucrats to sit, tables, some booths, overall looking like a customs house with half the waiting area converted into a tavern. Adventurer's guilds usually also operated as inns for members and public taverns, serving just enough food and beer to get the adventurers to socialize there, amongst each other, while also allowing the community to intermingle with them. Lots of guild halls were terrible at it, but the furniture here looked sturdy and well maintained, and there were plenty of butts in seats, so that was a good sign.

The crowd mostly ignored Casimir's arrival, which confirmed to him that this place was busy enough that new faces didn't rate much interest to the locals. Still, he put a bit of swagger into his steps as he approached the front desk. He passed the wrapped mealbreads to Peter and the potion crate to Faron. "Go get us a table and dig in. Save three for me." With the ducklings handled, Casimir fished out more paperwork and presented it to the bureaucrat.

The front desk worker, there was only one at this time of day, was a middle-aged human who was visibly annoyed to be the one who has to man the desk while everyone else has lunch. Nevertheless, he took the paperwork without hesitation. "Is there any additional information about this quest available? Come in the last three days? Anyone decide to join in?" Casimir asked.

The man stared at it, before sighing and getting up to go into a back room. "...I'll need to check the files." The Adventurer's guild couldn't transport paperwork any faster than a courier could run it, but there was something of a network of messaging spells that major guild halls, like this one, could receive information about and just write it down as it came. High-ranking open quests like this one spread everywhere. After about five minutes, he returned. "Yeah, some vet's picked up on it, but he's not high enough rank to hack it solo. Want a Fighter?"

Casimir hummed. That must be David. "Assuming that's who I think it is, yeah. Mr. Smith?"

"Dead on. He's days away from here, though." The desk jockey answered as he settled back into his chair. "He's at that big new dungeon with everyone else."

"Tell him to go to Krallent." Casimir said after a moment. "Do you have any quests between here and there? If it's low-ranking I'll just give it to my students."

"Probably not, we're pretty well-covered. You're not the only one who checks in while you're passing through, and we get a lot of through traffic here." He said, but went and picked up a pile of papers in a bin at one of his coworker's sections. He frowned at the hefty pile in his hand. "This woman, I swear…" After rifling through them, he pulled one out. "Okay, I did find this: unconfirmed reports of kobolds from Yellow Valley." Casimir stared blankly. "It's this bit of farmland just a little ways out of your way if you're headed up to Krallent. Confirm the report, or wipe them out, I don't care. It's a novice mission, but that's all I got."

Casimir thought for a moment. Was it a coincidence? Kobolds were actually the native tribes here, so probably… Ah, he's going to feel like an idiot if he skipped it and it turned out these kobolds were related to the other kobolds Magnus and Luci were bossing around. "I'll take it. They could use some scouting experience."

The bureaucrat snorted. "Fantastic. I'll need a few minutes to turn this report into a quest, go eat your lunch and come back later."

Casimir returned to his students to find them chatting with a group of dwarves with one red-feathered aviost at the other side of the large table.

"-and that's where you can find the finest cheese in a thousand miles." one of the female dwarves finished. "Smells like Durnast's taint but it's just so good!" That must be a powerful stench, to invoke the name of the god of swamps.

Hanna seemed particularly interested in the stinky cheese. "We'll be sure to stop by once we're there." She promised. "Professor, will we be returning this way?"

Casimir shrugged. "Maybe. I wouldn't count on it, there's a good chance we'll end up chartering our next boat at one of the ports further to the west." If they get lucky and have his former friends be actively hiding out at the first place he's looking, that's pretty much the only way they'll be going through this port on the way back to Anima.

The dwarf made a disappointed sound. "Aw. Well, tell Edna that I said hi if you stop by." She held out her hand to Casimir in greeting. "Nice to meet you, Professor Toomes. I'm Grenda Stonecutter, and these are my teammates. We're the Skullcleavers."

Casimir tried to remember if he had heard of them before. He failed. "Nice to meet you all." He replied politely. "You all look pretty experienced. Veteran rank?" He asked before eating his food.

The aviost replied. "Most of us, yes. Coalpounder there failed the advancement exam." She said, trilling in their equivalent to a giggle as she pointed out her teammates' failings.

"Ah shaddup." Said the heavily scarred dwarf. Whatever happened to him, he had the telltale signs of effective but inexpert regeneration magic, as his eye was fine despite the heavy scarring and his eyebrow was growing out of the scar rather than being bare. Some people wanted to keep the scars, in Casimir's experience, but the hairy scar look was just silly in his opinion.

"I'm sure you'll get it next time." Casimir assured the dwarf. "Even if you don't, back when I still was part of a team, we had a member that was a rank behind everyone. He still made valuable contributions to the team." Specifically, David contributed by hitting things really hard. He'll be a big help against whatever Magnus and Luci have backing them.

The dwarf didn't say anything, but he seemed less sour after his teammates agreed with Casimir's statement. From their comments, he was apparently a forge-priest of Redoubt. Now those were some useful miracles. Call Arms and Armor alone…

"So what brings you to this part of the world?" Grenda asked. "Are you going for the big dungeon rush too?"

Casimir snorted dismissively. "We're way too late to try that. I'm just hunting a tricky bounty. A mummy and a wraith."

Mr. Coalpounder instantly understood Caismir. "There's a fallen priest among the Dross?" That was the term the forge-priests used for undead monsters, as they held a particular hatred for the mockeries of the living they represented. "I offer my aid in your noble quest."

"I do appreciate it." Casimir replied. "But I must decline. I don't know where they've run off to, and it could take weeks of following rumors." He took another bite out of his food. After swallowing, he continued. "If they turn out to be near here, I'll be sure to remember you when I go to get backup." That was only halfway a lie. While inviting fresh veterans would be accepting that there will be casualties… tasking them on keeping his students out of the battle would be a huge help.

"...I suppose that's all I can ask." The priest said in response, avoiding eye contact as he withdrew his offer. Casimir didn't blame him, it was one thing to volunteer for a fight, but to volunteer for weeks of investigation? Quite different.

"Good." Said the other female dwarf. "I'm not about to get anyone killed trying to keep up with the Last Gasp over there." Oh, one of them did recognize him. The other Skullcleavers looked more appraisingly at Casimir's sea-worthy equipment, noting the quality of the materials and enchantments. For a primary set of equipment, it could be mistaken for a veteran rank's gear. As this was a suit he only wore when he had to swim or get on a boat, it was made with an eye to cost efficiency. It was mostly made from tormentor silk like the padding for his dragonhide set, but the stiffer leather panels were made from shredder scales, an apex predator of a monster that cut through water at speeds that ordinary swimming spells could not outpace. Needless to say, it was substantially cheaper than dragonhide.

Casimir gave the group a grin as he finished the last of his meal. "I'm not saying a veteran team wouldn't be useful as backup… but yeah, it's probably for the best that you stay out of it."

"Teach is the best!" Peter declared. "It took us ages to even touch him, even when we were all ganging up on him, with a handicap!"

"Do not finish that story." Casimir interrupted. "They don't need to know how you eventually managed it." Being somewhat more susceptible to mind magic was information that definitely should not get out.

"Sounds like an embarrassing story." Said the dwarf that was silent until now. "But we shant be asking for it. Come on, I think the client just walked in."

With that conversation over, Casimir took his students to the front desk, accepted the quest, and left to do some last-minute shopping for supplies. Boring, but it had to be done.
 
Chapter 25: The plot thickens
Long distance travel over land as an adventurer could take many forms. The majority of them just walked places, occasionally deciding to earn a bit extra pay by following merchant caravans and providing them a small amount of protection. Some had their own carts or wagons yoked to beasts of burden and carried enough stuff to make the act of traveling more tolerable.

Once you get rich enough that you could buy enchanted items for sheer convenience, packs get lighter. You could travel comfortably with just the goods you could carry on your back. On top of that, while Veteran ranks could get away without significant amounts of mana cultivation, the act of using magic slowly improved the body, making even one of those wizards who conducted battles with pure spellcraft like Hana did became, after a decade or two of frequent combat, be able to run for hours at speed.

If you were put into a strict magically augmented regimen of physical exercise, the amount of time to reach such heights became drastically shortened. It presumably had nothing on the kinds of results those sects that focus entirely on improving their bodies and souls could achieve, but the six months or so of training and that one week of experimental torture achieved results that Casimir didn't achieve until he had already graduated from the Academy, at nearly a decade older than they were. Granted, he couldn't go from his basic education to the advanced courses immediately like they could, but it was still a notable achievement.

Still, Casimir was used to mostly just running across landscapes, following the trade roads most of the time for convenience and easy navigation, and while he had to slow down to allow his students to keep up, a few curses closed that gap a bit.

"Teach!" Peter shouted, a necessity when moving at these speeds. "There's people in the way!"

Casimir was about to just tell them to jump it, but then he looked over the group in question. It was large, and all people with only a few disorganized wagons. It was difficult to tell exactly, but he would bet if he could see them clearly they would be disheveled and filthy. These were no merchants, but refugees.

"Flying brake, like we drilled!" Casimir called out, and the group leapt up, not particularly well coordinated but within acceptable bounds, and used Flight in the direction opposite of their trajectory. After a few seconds, they started to actually move backwards instead of just slowing down, so they cut off the spell and landed on the ground. With that handled, they proceeded to walk towards the group, just five people with only what was on their backs, plus one crate of potions. He could only fit half of the crate in his bags, as the high mana density of alchemical mana screwed with expanded space enchantments and took up obscene amounts of space in comparison to their actual size. So he just took a few out and equipped them for easy access, and kept the rest in the crate, which sported some new enchantments to help keep the contents safe.

It only took a few minutes for the remaining distance between the two groups closed. "Hail." Casimir called out in Dwarven. While the group didn't have nearly as many dwarves as he thought normal for this part of the world, it was still the language used by local traders so it was the safest bet.

The haggard human at the head of the crowd judged the sun's position, looked again at Casimir's dragonhide and exotic metals armor, and made the decision to break for lunch. Many of the children and elderly cried out in relief at the break, but the bulk of the group just got to work, a sign that the group was mostly farmers, as city folk would be complaining more. Fire pits and cookpots were quickly erected as they started to prepare meals for the crowd. Supplies were taken from the few wagons, all durable fare like root vegetables, beans, flour, cheese, and beer. Runners were sent out to fetch the ones that had set out a bit to forage and hunt while the column moved.

"It seems you've struck some hard times." Casimir observed as the man who was leading the group invited them to sit with him.

"Yes." The older man said in agreement. "My name is Horatio Alderman. We're refugees from Yellow Valley." Casimir winced, but Horatio continued. "Our village was sacked by soldiers wearing the livery of the Jurta Federation. They allowed us to flee with modest amounts of supplies, but they claimed as spoils the vast majority of our recent harvest." Tears welled up in the man's eyes as he recounted their tale.

"Teach?" Whispered Peter. "What's the Jurta Federation?"

Casimir sighed. "About ten years ago, there was a war in these parts." For as long as coherent records exist, the various governments around here have been fighting each other over all kinds of things "The important thing here is that this particular war ended in a victory so horrible that the kingdom that won immediately collapsed and had their citizens revolt, splitting the territory into five parts. According to the mapmaker I talked to back at Vault of Redoubt, The Jurta Federation is when two of those territories decided to work together to conquer their neighbors. They've since reclaimed the full territory of the Kingdom of Jurta and then some."

Horatio nodded along with Casimir's explanation. "With all that food, Jurta's armies will be well fed for their next military campaign."

Faron seemed disturbed by the story. "If your village was so close to the border with Jurta, why didn't you have a military garrison?"

"We're not that close." Horatio corrected. "They bypassed the primary garrison at the pass, somehow bypassing the mountain range without being detected. What few soldiers we did have guarding the harvests from monsters were no match for Jurta's armies."

Casimir frowned. Through the mountains? That the kobolds were reported from? He didn't like the sound of that. "So where are you headed? I can spare a few hours to get a message out." According to the map, they were only fifty miles away from Yellow Valley; he could check out the situation himself if needed as long as he left his students behind.

"Ah, we're heading for Fort Waller." Horatio explained. "It's a citadel up in those mountains over there, it should be able to house us for long enough to get everything sorted, and it has a sizable garrison." He pointed to a mountain peak you could just barely make out over the horizon at ground level. Casimir whistled. That was a bit of a trip… The mountains around here were pretty short, so… he guessed one hundred and fifty miles? Somewhere around there.

Casimir did some mental math for the trip, then nodded to himself. "Alright." He turned to his students, handing Illivere the potion crate. "Protect these folk while I go check things out." Turning back to Horatio, he took out some paper, ink, and a slate for a writing surface. "Write whatever letter you'll want me to run to Fort Waller. I'll pick it up on my way back."

"Back?" Horatio asked as Casimir stretched a bit, putting a drop of the water mana potion he reserved as a waterskin, feeding the mana into his hydration curse without needing to convert anything, then following it up by downing one of the life mana potions to feed his physical enhancement curses.

"Back." Casimir confirmed, before taking off at thrice the speed he and his students had been moving at, towards Yellow Valley.

----------------

Yellow Valley was, from the high position that Casimir secured, pretty much as he expected: a bunch of fields, most of which recently harvested, and a few patrols of Jurta soldiers.

Casimir didn't know much about their military traditions, but from his brief overview, he was fairly certain that he took too long to slow down and put effort into concealing himself, as the soldiers appeared to be mobilizing for something, and sensing Casimir's top travel speed would be consistent with that. So whatever they had, it included a core of diviners keeping an eye out for heavy magic usage. Which was a necessity for good security, in Caismir's opinion.

From the movement of their soldiers, Casimir guessed they were veteran troops, as their formations were crisp and their speed was fairly high. Given how much warfare Jurta has been going through, they're bound to have large amounts of such troops, and the alternative, that this was just the results of their training regimes, was uncomfortable to think of.

Still, the army was not the purpose of his presence here, so he should move on. Casimir ran along the ridges, doing his best to blend his mana emissions in with the environmental mana profile of the area. Eventually, he found himself at an elaborate entrance to a structure built into one of the mountains, guarded by Jurta soldiers. Did they dig themselves a tunnel, perhaps? The amount of mana that would take… impossible to conceal. The logistics would be improbable for more mundane methods as well. Did the locals not have enough diviners?

Casimir approached stealthily, casting some quick curses to dull the senses of the sentries and skillfully avoiding the enchantments. Once inside, he saw what was hiding behind the entrance: one massive tunnel, wide enough to fit twenty men abreast and long enough that Casimir couldn't quite estimate it beyond 'more than a mile'. Casimir put his hand on the ground and carefully pulsed his mana. Pinpointing the origin of a mana pulse like this one wasn't the easiest thing in the world, and there were ways to modulate it so that it was even more difficult.

As such, while Casimir was sure the pulse was detected, he had plenty of time to duck into one of the side tunnels that his scan revealed well before anyone who could possibly do anything about that detection acted on that information.

The information that he got, on the other hand, was exactly as dire as he expected: Kobold doors leading into a more complex tunnel network around the larger but simpler tunnel network. It was exactly the kind of work they found in Anima, kobolds assisting humans to malicious ends. Potentially literally, given this 'Malice' entity that may or may not be a spirit.

Once he was behind the kobold door, he thought it would be a repeat of the scouting expeditions, but whatever they had that could detect his tremorsense spells, they weren't sharing information with the kobolds. Further, the warren wasn't as developed as the one in Anima. Odd…

Finding a small group of kobolds, Casimir brought out his sword and just killed them all, siphoning the cores to prove their presence. With that secured, he made his way out of the kobold warren through a side exit that didn't even lead into the transit tunnel. As expected, there were quite a few soldiers running about, searching for the source of the divinations he had used.

But, as much as he thought that the Jurta Federation was a bunch of warmongers that blatantly robbed a ton of innocent people… He's an Adventurer. Killing members of foreign militaries was a very thorny decision, as politics usually were, and while he might be able to do some real damage… he's not an army killer.

If Casimir put them to this task on their own like he initially wanted to… Casimir sorely regrets messing around with his student's initial quests, because he seems to have started a trend. Why couldn't they have had a normal quest?

----------------

When Casimir returned to the refugee column, just a few hours after he left, he found that his students had taken his instructions seriously, and had managed to attract four dozen gnolls, a cousin tribe of kobolds, vaguely dog-like humanoids that were twice the size and tuned towards stone mana rather than metal. They burrowed through the ground at speeds that outpaced civilians and preferred to ambush people by springing up from the ground while brandishing their exceedingly sharp stone weapons.

They appeared to be winning, but Casimir wasn't feeling patient enough to wait for them to finish it on their own. So instead of slowing himself down, he instead just strengthened his body some more and crashed feet-first into the biggest gnoll still standing, twisting his remaining momentum with force mana into a sword swipe that bisected his four bodyguards.

With the gnoll's utter shock at his arrival, Casimir's students rallied faster than anyone else and finished off the remaining gnolls.

"What is it about you four that attracts so much trouble?" Casimir asked before making his way to Horatio. "You finished your letter?"

"Y-yes." The leader of the group replied. "Here you go." He handed Casimir back his writing supplies, and Casimir put the letter into an envelope that he had forgotten to give him, placing a bit of wax on it. "Seal?" Casimir asked, and Horatio took out his personal seal and pressed the letter closed, the seal's enchantments imprinting the wax with not only a physical seal, but a delicate magical imprint that was easy to disrupt if you weren't careful.

"Right. We need to pass through that garrison that army bypassed, so I'll be sure to tell them about the situation when we do." Casimir said as he stashed the letter away. He looked at Hanna, healing the wounded. "You got this handled, Hanna?"

"Yes!" She replied. "I'll need to use a potion to heal everyone, but they're all stable so I can take my time now."

Casimir nodded before drawing out one of the life mana potions he got from Hana. "Use this one." He said as he tossed it to her. It was a pretty durable bottle, it had to be when crushing water pressure was a significant concern when transporting it. Hana would be pissed at him if she knew he kept them to himself in this situation. She'd be annoyed at the fact that he didn't heal them himself, in fact. "Take small sips until you have a handle on the density." He advised. Using a potion's mana personally isn't just a matter of drinking it, you have to wrangle the mana a bit to make it usable. If you weren't used to it, you could easily waste large portions of a high quality potion by drinking too much at once, and every wasted mote of mana contributed to potion sickness. It was kind of like alcohol, you had to know what you could or could not handle.

"Thank you, Professor!" Hanna called out.

Casimir turned to Faron, who seemed to be bragging to some young ladies who were fawning over their heroes. "I'll be back in the evening, so follow these guys and fight off any more monsters that pop up."

"Yes sir!" Faron said, saluting. At least two of the girls sighed dreamily at his overacting.

Casimir chucked, shaking his head at the boy's antics (even if that boy was taller than him). "I'll be off, then!" For a little flair of his own, Casimir kicked off the ground in a great leap, deliberately quaking the ground a bit and making Faron fall on his ass.

It was a teacher's duty to ensure their students didn't get too large of a head.
 
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