CharGen 7 (End)
[X] You considered the query a bit before settling at the answer. "Being unorthodox does have their merits... but there's nothing wrong with mastering the basics either." You somewhat suspect that, as good as Karamovich is, his loss and tie record in duel has something to do with his fighting style being countered in some manner. Turn Melee Combat Dice Pool from [2d20] to [3d10+1d5+5] and Ranged Combat Dice Pool from [1d20+1d15] to [3d10+5].
Karamovich blinked at your answer, before sighing. "Well, I guess you did learn a lesson. It's just not the one that I expected you wanted you to. He shrugged. "Ah well. It's something. I guess."
"Well," You started. "I was wondering about your dueling records. Your losses and ties, to be specific."
"Oh?" The First Lieutenant straightened up, clearly taking interest. "Explain."
"Well, your fighting style is definitely not something that can be replicated with ease, but I can't help but wonder how those two statistics occurs."
"Well, as you can see with our fight, sometimes luck is not on my side."
"But during other times?" You prodded.
"The other times, Mistress, is when I fought against truly skilled opponents or people who are just as mad as I am." He reflexively brushed the side of head. Your nodded in understanding.
"Did you mean the shove-"
"Ssshhh!" Karamovich hushed you, slightly panicked. "The Butcher is also in this train, don't mention anything in regards of him."
You nodded. following the Hor-Herren's words. You're not someone who fall into army superstition lightly. Though having said that, The Radamantine Butcher is probably an exception to the rule. "Okay, so instead of speaking about him, how about, um... How long was I out again?"
"Ten hours. It's now seven." Karamovich said. "The physicians said that you'll recover in two weeks. Getting hit by four blank impacts and a bayonet is not something that can be shrugged off easily, not even for Mages."
"And whose fault is that?" You said flatly, to the utter non-apologetic look of your superior.
"Well, you didn't yield so I see no reason to give you any mercy. Submission rules, remember?"
You sigh at that, trying to sit yourself despite the protest lodged by your abdomen. Karamovich hands you a glass of scotch after you did. "What for?"
"For a fortuitous future." He said, raising his own glass. "A good toast as any in these uncertain times, wouldn't you agree?"
You nodded, smiling at that. "For a fortuitous future."
CharGen Complete.
Tracking Result:
CharGen 1:
> Start as Two Named. Stable Upbringing. Start with Familial Relationship Bonds.
> Start as a Female Officer. Unlocks potential issues and opportunities.
> (Unexpectedly) Gain Magic/Ides Manipulation. Unlocks potential issues and opportunities.
CharGen 2:
> Start with an affinity and a large boost to Stewardship Skills. Unlocks new opportunities and options.
> Start with Companion, Emil Gram-Grelav, a Diplo-Commander Mage.
CharGen 3:
> Start with 1 Reputation Score and 3 Infamy Score. Unlocks further issues.
> Start with a normal Companionship Bond with Emil. Unlocks further issues and opportunities.
> Gain small boost to "Charming Persuasion" Skill.
> Gain small boost to every Stewardship Skills.
> Gain Ides Code Batumulus, conferring bonus to certain Dice Pools.
CharGen 4:
> Gain a secondary affinity and a small boost to Martial Skills. Unlocks new opportunities and options.
> Start with a Troubled Superior Bond with Karamovich Hor-Herren, a Martial-Commander Duelist.
CharGen 5:
> Start Turn with Wounded Malus.
> Upgrade Troubled Superior Bond to Familiar Superior Bond due to duel result.
> Start to shift Infamy Score due to duel result.
CharGen 6:
> Upgraded Melee and Ranged Combat Dice Pools.
Character Sheet Completed!
Karamovich blinked at your answer, before sighing. "Well, I guess you did learn a lesson. It's just not the one that I expected you wanted you to. He shrugged. "Ah well. It's something. I guess."
"Well," You started. "I was wondering about your dueling records. Your losses and ties, to be specific."
"Oh?" The First Lieutenant straightened up, clearly taking interest. "Explain."
"Well, your fighting style is definitely not something that can be replicated with ease, but I can't help but wonder how those two statistics occurs."
"Well, as you can see with our fight, sometimes luck is not on my side."
"But during other times?" You prodded.
"The other times, Mistress, is when I fought against truly skilled opponents or people who are just as mad as I am." He reflexively brushed the side of head. Your nodded in understanding.
"Did you mean the shove-"
"Ssshhh!" Karamovich hushed you, slightly panicked. "The Butcher is also in this train, don't mention anything in regards of him."
You nodded. following the Hor-Herren's words. You're not someone who fall into army superstition lightly. Though having said that, The Radamantine Butcher is probably an exception to the rule. "Okay, so instead of speaking about him, how about, um... How long was I out again?"
"Ten hours. It's now seven." Karamovich said. "The physicians said that you'll recover in two weeks. Getting hit by four blank impacts and a bayonet is not something that can be shrugged off easily, not even for Mages."
"And whose fault is that?" You said flatly, to the utter non-apologetic look of your superior.
"Well, you didn't yield so I see no reason to give you any mercy. Submission rules, remember?"
You sigh at that, trying to sit yourself despite the protest lodged by your abdomen. Karamovich hands you a glass of scotch after you did. "What for?"
"For a fortuitous future." He said, raising his own glass. "A good toast as any in these uncertain times, wouldn't you agree?"
You nodded, smiling at that. "For a fortuitous future."
CharGen Complete.
Tracking Result:
CharGen 1:
> Start as Two Named. Stable Upbringing. Start with Familial Relationship Bonds.
> Start as a Female Officer. Unlocks potential issues and opportunities.
> (Unexpectedly) Gain Magic/Ides Manipulation. Unlocks potential issues and opportunities.
CharGen 2:
> Start with an affinity and a large boost to Stewardship Skills. Unlocks new opportunities and options.
> Start with Companion, Emil Gram-Grelav, a Diplo-Commander Mage.
CharGen 3:
> Start with 1 Reputation Score and 3 Infamy Score. Unlocks further issues.
> Start with a normal Companionship Bond with Emil. Unlocks further issues and opportunities.
> Gain small boost to "Charming Persuasion" Skill.
> Gain small boost to every Stewardship Skills.
> Gain Ides Code Batumulus, conferring bonus to certain Dice Pools.
CharGen 4:
> Gain a secondary affinity and a small boost to Martial Skills. Unlocks new opportunities and options.
> Start with a Troubled Superior Bond with Karamovich Hor-Herren, a Martial-Commander Duelist.
CharGen 5:
> Start Turn with Wounded Malus.
> Upgrade Troubled Superior Bond to Familiar Superior Bond due to duel result.
> Start to shift Infamy Score due to duel result.
CharGen 6:
> Upgraded Melee and Ranged Combat Dice Pools.
Character Sheet Completed!

Name: Winslett Hertz
Age: 22
Rank: Second Lieutenant
Rep./Inf. Score: 1/3
Description: The sole child of Malcolm Hertz and Henrietta Hertz (née Sadler). A somewhat coarse yet very ambitious young Mage. Fresh of Pennsbrooke Hall, she is ready to make her mark in the turmoiled world.
Traits:
Tenacious: When health drops to Three Pips, do not gain penalties to rolling.
Lucky: ????
Stats
Age: 22
Rank: Second Lieutenant
Rep./Inf. Score: 1/3
Description: The sole child of Malcolm Hertz and Henrietta Hertz (née Sadler). A somewhat coarse yet very ambitious young Mage. Fresh of Pennsbrooke Hall, she is ready to make her mark in the turmoiled world.
Traits:
Tenacious: When health drops to Three Pips, do not gain penalties to rolling.
Lucky: ????
Stats
Martial
Battlefield Awareness: [2d15+10] (Batumulus confers +10 bonus)
Melee Combat (Sword): [3d10+1d5+5]
Ranged Combat (Autorevolver): [3d10+5]
Command (Platoon): [2d15]
Diplomacy
Charming Persuasion: [1d25+1d20]
Roguish Persuasion: [1d20+1d15]
Stewardship
Accounting Acumen (Battalion): [3d20+10]
Administrative Acumen (Company): [2d20+2d15]
Managerial Acumen (Company): [2d20+2d15]
Intrigue
Covert Intrigue: [2d15]
The Invisible Hand: [2d15]
The Invisible Dagger: [1d40]
Magic
Theoretical Understanding: [2d30]
Magic Potential: [2d35+8]
Practical Understanding: [4d15+5] (Batumulus confers +5 bonus)
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