An Offer of Adventure

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You really should know better. You will, by the end.
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Inkbones

No Glory Save Honor
Location
Where you can still smell the sky
Well, it seems you've gone somewhere you're not supposed to.

I have to admit, I haven't seen one with your...enthusiasm for quite a while. You saw a magic door, you jumped through it without hesitation. Did you think it would vanish if you took a second to think?

That's why I like you humans. You're all so desperate for the smallest smattering of magic. You can't help yourselves. Almost too easy to seduce, really.

No, don't worry, I'm not going to eat your soul or anything like that. Think of me as your...sponsor. Yes, I like that. I'm going to sponsor you to run around and cause a little chaos for me, upset the natural order a little bit, tweak the noses of the powers that be, that sort of thing.

Now then, where can I put you that would do the most damage?

Choose your World(Plan format, please):

[ ] Pirate Seas: here, the horizon does not curve. You could sail for an eternity and never find the end, or sink for even longer and never find the bottom. There are monsters swimming in those depths, and thieves who sail on the surface, and of course treasures waiting beneath the sand.

[ ] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.

[ ] An Underworld: The Lord of this place took a leave of absence a long time ago, and his servants are still quibbling over who shall take his place. In the meantime, the mechanisms of the afterlife have ground to halt. Ghosts and undead are running amok, and the flood of lost souls have begun to attract even more unsavory things.

[ ] The Burning City: Long ago, a group of Nobles pledged themselves to an ancient god of fire and steam, and ushered in an age of industry. This is the capital of the great empire they built, where the sun cannot shine through the smog, where the machines never cease, and where the furnaces are fed by the bodies of the dead.

[ ] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.



And to help you not die in the first ten minutes, I'm going to give you something special. Now, I'm afraid my generosity only goes so far, if you want more than one you'll have to pick a price.

Boons[For every one chosen after the first, pick a Price to go with it. Plan format, please]:

[ ] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.

[ ] Librarian's Codex: don't be fooled by it's yellowing pages, this little lovely can become any book you want, up to and including magic ones, as long as you know the title.

[ ] DawnBlade: A sword with a blade made of fire. Do I really need to explain?

[ ] Moonsteel Armor: a barely perceptible shield of light that covers you like a second skin. It'll protect you from all but the strongest of blows, once. Once broken, it takes a few moments to recharge.

[ ] Skeleton Key: stolen from the belt of one the guards of the underworld, this will open just about anything with a lock on it.

[ ] Crystal Ball: let me assure you, this is no mere carnival trinket. The stone this was carved from vibrates on a frequency much higher than either of us. With this, you can see the future, the past, the present, and so much more besides.

[ ] Signet Ring: This was not easy to acquire. This, in a word, represent sovereignty. Once you learn to use it, the land itself will bow to your touch.

[ ] Steed: a buddy of mine who owes me a favor has agreed to provide you transportation. I guarantee that they fly, swim, and run faster than anything you'll find where you're going, and they're no slouch in a fight either.

[ ] Unwritten Map: starts out as a blank piece of parchment, fills itself in as you explore the world. Has an added bonus of letting you teleport back to landmarks you've visited once per day.

[ ]Compass of Fate: points toward whatever you ask it to, maybe even things you didn't ask it. Fair warning, it doesn't tell you how far you have to go to get there.

[ ] Extra Heart: a beating heart in a glass jar tied to your soul. If you die, it'll bring you back to life in full health, once.

[ ] Healing Holly: a small sprig of holly whose leaves have a powerful healing effect when ingested. The leaves will slowly regrow after being removed.

[ ] Raven's Cloak: a long black cloak that that makes you hard to see and harder to touch.

[ ] Pack of Convenience: an extramdemensional traveler's pack that can cook meals, set up camp, and can even tend to your wounds. Has a dog-like intelligence.

[ ] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.



Prices

[ ] Blank Check: we're friends, right? No need to make this so formal. Let's just say that you'll...owe me one.

[ ] Fragility: a little porcelain doll with an uncanny resemblance. Any damage done to it will happen to you, up to and including death. I would suggest hiding it somewhere safe.

[ ] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.

[ ] Slow Reaper: ever lie awake at night, wondering when death will come for you? Now you don't have to worry, you'll be able to see it as it inches toward you, step by step.

[ ] Absolute Power: a far more powerful object than any of the Boons I offered you, with the minor caveat of being bound to a consciousness of pure evil. The more you use it, the more it the two of you will...blend.

[ ] Dead on Arrival: you won't be completely "alive" when you get were you're going, but depending on how you think about it that just means it'll be harder to kill you. You'll need to eat about a squirrel's worth of living flesh if you want to keep from rotting or heal from injuries.

[ ] Shockwave: the powers that be you will know you're here, know exactly how dangerous you are to them, and the rough area of where you arrive.

[ ] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.

[ ] Vainglory: no matter your efforts, you will always make a bad first impression when you meet people. You can still turn them around with effort, but it'll be a lot harder to make friends.

[ ] We're not so different: an evil twin arrives in the world at the same time you do. It's only ambitions will be the thwarting of yours, it's only desire your suffering and ruin.


Now, before I send you off, I'll need you to sign this little piece of paper, I wouldn't worry about the contents.

[ ] Write-in| Name [Plan format, please]

Oh, and one last thing. This is your likeness, isn't it? I need to be sure for my records. Think of it as the "before" picture.

[ ] Write-in| Appearance, pronouns[pictures would be appreciated, but text description will suffice]

Well, that concludes matters, I think. Bon Voyage, and good luck.

You'll be needing it.
 
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Now then, were can I put you that would do the most damage?
"where"

You might want to reserve some posts?

[x] Plan: Forging a new world
-[x] The Burning City: Long ago, a group of Nobles pledged themselves to an ancient god of fire and steam, and ushered in an age of industry. This is the capital of the great empire they built, where the sun cannot shine through the smog, where the machines never cease, and where the furnaces are fed by the bodies of the dead.
-[x] Signet Ring: This was not easy to acquire. This, in a word, represent sovereignty. Once you learn to use it, the land itself will bow to your touch.
-[x] Crystal Ball: let me assure you, this is no mere carnival trinket. The stone this was carved from vibrates on a frequency much higher than either of us. With this, you can see the future, the past, the present, and so much more besides.
-[x] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.
-[x] We're not so different: an evil twin arrives in the world at the same time you do. It's only ambitions will be the thwarting of yours, it's only desire your suffering and ruin.

No preference for the name or appearance.
 
[X] Plan A bit of Advice And A Need For Advice
-[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
-[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
-[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.

[X] Plan Simply
-[X] Name: Sarah Lee
-[X] Appearance: What A Nice Shirt
-[X] Female
 
[X] Plan Combat Artificer
-[X] Wanderer
-[X] Compass of Fate
-[X] Pack of Convenience
-[X] Uninvited Guest
-[X] Vainglory
-[X] Shulk
--[X] he is 5'7'' with jaw length wavy blonde hair, grayish blue eyes and a pointed face. He wears a red jacket, black sweater, gray shorts and flat soled boots
 
There are quite a lot of reservations going on, if you didn't notice.
 
[X] Plan Combat Artificer
-[X] Wanderer
-[X] Compass of Fate
-[X] Pack of Convenience
-[X] Uninvited Guest
-[X] Vainglory
-[X] Shulk
--[X] he is 5'7'' with jaw length wavy blonde hair, grayish blue eyes and a pointed face. He wears a red jacket, black sweater, gray shorts and flat soled boots
 
[X]Plan: The Undead Mage
-[X] An Underworld: The Lord of this place took a leave of absence a long time ago, and his servants are still quibbling over who shall take his place. In the meantime, the mechanisms of the afterlife have ground to halt. Ghosts and undead are running amok, and the flood of lost souls have begun to attract even more unsavory things.
-[X] Librarian's Codex: don't be fooled by it's yellowing pages, this little lovely can become any book you want, up to and including magic ones, as long as you know the title.
-[X] Signet Ring: This was not easy to acquire. This, in a word, represent sovereignty. Once you learn to use it, the land itself will bow to your touch.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
- [X] Absolute Power: a far more powerful object than any of the Boons I offered you, with the minor caveat of being bound to a consciousness of pure evil. The more you use it, the more it the two of you will...blend.
- [X] Dead on Arrival: you won't be completely "alive" when you get were you're going, but depending on how you think about it that just means it'll be harder to kill you. You'll need to eat about a squirrel's worth of living flesh if you want to keep from rotting or heal from injuries.
-[X]

Absolute Power doesn't mechanically do anything until we start using it, as a power that makes us more and more twisted it's definitely a price. However, it's worth having, it's not something we should use unless we're in truly dire straits, but having it is more useful than not.
 
[X] Plan Risk Averse
-[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.

[X] Plan Just A Dude
-[X] John Smith
-[X] Appearance
 
[X}Plan Forest
-[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
-[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
-[X] Unwritten Map: starts out as a blank piece of parchment, fills itself in as you explore the world. Has an added bonus of letting you teleport back to landmarks you've visited once per day.
-[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.
 
I am incredibly tempted to make a plan with all the boons and prices... except there aren't enough prices.
 
[X] Plan A bit of Advice And A Need For Advice
-[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
-[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
-[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.

[X] Plan Simply
-[X] Name: Sarah Lee
-[X] Appearance: What A Nice Shirt
-[X] Female
Hi, just want to let you know that you don't need to take a Price if you don't have more than a single Boon taken.

As for the plan:

[X] Plan Wandering Thief
-[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
-[X] Raven's Cloak: a long black cloak that that makes you hard to see and harder to touch.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
-[X] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.

[X] Plan
-[X] Name: Marcus
-[X] Appearance:
-[X] Male

This plan is not about min-maxing but simply having fun via going around stealing noteworthy items to complement our adventure as we go around doing our benefactor's errands.
 
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I can dig that.

[X] Plan Wandering Thief
-[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
-[X] Raven's Cloak: a long black cloak that that makes you hard to see and harder to touch.
-[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
-[X] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.


[X] Plan
-[X] Name: Marcus
-[X] Appearance:
-[X] Male
 
Inserted tally
Adhoc vote count started by Inkbones on May 2, 2020 at 2:24 PM, finished with 18 posts and 10 votes.

  • [X] Plan Wandering Thief
    -[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
    -[X] Raven's Cloak: a long black cloak that that makes you hard to see and harder to touch.
    -[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
    -[x] Uninvited Guest: you get possessed by a minor demon that occasionally controls your actions. The demon is not evil so much as "self-interested", and you can negotiate with it to keep from working at cross purposes.
    [X] Plan A bit of Advice And A Need For Advice
    -[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
    -[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
    -[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.
    [X] Plan Simply
    -[X] Name: Sarah Lee
    -[X] Appearance: What A Nice Shirt
    -[X] Female
    [X] Plan Combat Artificer
    -[X] Wanderer
    -[X] Compass of Fate
    -[X] Pack of Convenience
    -[X] Uninvited Guest
    -[X] Vainglory
    -[X] Shulk
    --[X] he is 5'7'' with jaw length wavy blonde hair, grayish blue eyes and a pointed face. He wears a red jacket, black sweater, gray shorts and flat soled boots
    [X] Plan
    -[X] Name: Marcus
    -[X] Appearance:
    -[X] Male
    [X]Plan: The Undead Mage
    -[X] An Underworld: The Lord of this place took a leave of absence a long time ago, and his servants are still quibbling over who shall take his place. In the meantime, the mechanisms of the afterlife have ground to halt. Ghosts and undead are running amok, and the flood of lost souls have begun to attract even more unsavory things.
    -[X] Librarian's Codex: don't be fooled by it's yellowing pages, this little lovely can become any book you want, up to and including magic ones, as long as you know the title.
    -[x] Signet Ring: This was not easy to acquire. This, in a word, represent sovereignty. Once you learn to use it, the land itself will bow to your touch.
    -[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
    - [X] Absolute Power: a far more powerful object than any of the Boons I offered you, with the minor caveat of being bound to a consciousness of pure evil. The more you use it, the more it the two of you will...blend.
    - [X] Dead on Arrival: you won't be completely "alive" when you get were you're going, but depending on how you think about it that just means it'll be harder to kill you. You'll need to eat about a squirrel's worth of living flesh if you want to keep from rotting or heal from injuries.
    -[X]
    [X] Plan Risk Averse
    -[X] Wanderer: Or, if you're a really special snowflake, you could eschew these options and wander the multiverse. You'll be able to choose where you go(within reason), but I'll need you to run errands for me. I'm not a charity worker.
    -[X] Fool's Warning: a small pocket watch that, once a day, lets you send your mind back in time up to an hour. Activates automatically upon your death.
    [X] Plan Just A Dude
    -[X] John Smith
    -[X] Appearance
    -[X] Fairy Forest: here, animals can sometimes speak, and fools can sometimes become kings, and some hills have giants sleeping underneath. This world runs on a very specific set of rules, learn them if you want to survive.
    -[X] Wisdom's Pearl: A small pendant that dispenses good advice, lore about the world you'll end up, can translate ancient languages and might just keep you sane on your adventure.
    -[X] Unwritten Map: starts out as a blank piece of parchment, fills itself in as you explore the world. Has an added bonus of letting you teleport back to landmarks you've visited once per day.
    -[X] Cloying Chaos: every so often, you'll suffer random maladies. Nothing lethal, at first, but they'll get increasingly worse until you figure out how to cure them.
 
Wanderings
You skim the contract before signing it. You should probably at least read the damn thing, for all you know you could be literally signing away your soul, but frankly you couldn't be assed. It's not as if you would say no, anyway.

The...entity sitting across from you takes the long page of yellow parchment back from you and studies your poor excuse for a signature. They didn't really have a face, or a body, so much as a cloud of smoke that eternally billowed from a cheap-looking pinstriped suit.

The smoke shifted in a way that made you think you were being squinted at.

"Marcus? That's it?"

You nod.

"Yeah. Just Marcus."

"Eh, suit yourself." They said, the contract vanishing like flash paper. "Now then, since apparently none of the worlds I provided were good enough, I mean it's not like I gave you the option to explore literal worlds of adventure but Nooooooo-" they suddenly stood up and snapped their fingers(or, at least, the cloud of smoke near their sleeve made a snapping noise), vanishing your chair out from under you. "We've got to make this a fanfic, don't we? Well, fine then. Get up, I've got to figure out where to send you."

You quickly stand up and follow the spirit-demon-thing who is now apparently you boss as they passive-aggressively power-walk away into the seemingly infinite black void.

You almost slam into them as they suddenly stop and wave their arms, a group of windows popping into existence. You thought they were just still images at first, but after a second you realized that they were actual windows into other worlds.

"Alright kid, you wanted to jump into a fanfic? Here's your chance. Here are your options, and what I want from world."

[ ] Dunwall| Nice enough city, or at least it used to be. The lady they had in charge just got herself murdered by her bodyguard(talk about ironic), they've got an ongoing rat problem that would make your black plague look like a case of the sniffles, and consequently the whole city's turning into an Orwellian nightmare. Also, there's this insufferable prick with black eyes who you should totally not talk to. Anyway, what I need from you is fairly simple, I just need you to break a buddy of mine out of prison, should be easy with the Cloak. [Dishonored universe]

[ ] H.Y.D.R.A. Headquarters|
Hey, ya wanna punch some nazis? Of course you do, everybody does. Well, there's this base in the Swiss Alps chock full of em'. I just need you to go in, grab a little insignificant trinket for me, then get out again. Just watch out for this one guy named Joe with a weird face, he might be a little more than you can handle. [MCU, Captain America: the First Avenger]

[ ] Rapture |
This should be good for baby's first Jump. A sunken city, super-powered zombies with Tommy guns, nothing you shouldn't be able to handle. I need you to get me a special Gene Tonic that the boss of the place keeps hidden in his office. Word of advice, there'll be a lot of literal superpowers in a bottle just laying around, I would advise against shooting up with them. [Bioshock universe]

[ ] Hallownest|
You're not afraid of bugs, are you? There's this little one with a white mask I need you to squash for me, or else it's going to unleash an old-testament style evil on the world. You'll need to be ambush it on a bench, otherwise it'll just come back. [Hollow Knight]

[ ] Other|
What, none of these are good enough for you? Well, what did you have in mind then? [Write-in a world to go to. Please keep it PG-13. I reserve the right to veto any choice. Please keep in mind that I will almost certainly not have read/watched whatever you submit.]
 
[X] Dunwall

It's our skillset. We have the cloak, as mentioned, and we have the watch to reset if we need it. Also Dishonored is cool.
 
[x] Dunwall| Nice enough city, or at least it used to be. The lady they had in charge just got herself murdered by her bodyguard(talk about ironic), they've got an ongoing rat problem that would make your black plague look like a case of the sniffles, and consequently the whole city's turning into an Orwellian nightmare. Also, there's this insufferable prick with black eyes who you should totally not talk to. Anyway, what I need from you is fairly simple, I just need you to break a buddy of mine out of prison, should be easy with the Cloak. [Dishonored universe]
 
[X] Dunwall

Wonder if we should try to get the Outsider's interest - the runes are useless without his 'gifts' and his powers would definitely aid us in future adventures. There's also another thing of note that I believe I should mention - we'll definitely need to be careful about the plague.

Corvo has plot armor but we don't. The watch may not help much in this as we might only be aware that we've caught the plague days later.

Sounds like our benefactor has some history with the Outsider. :p
 
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