An Exile from Elstead

4 - The Izolak
Winning Vote
[X] Generalist. You don't want to overlook anything useful, so you'll start off with a little bit of everything. Later on you can decide to specialize if something catches your interest. (Studies all Classes before we vote on this again…or something forces our hand. Whichever comes first.)



After giving it some thought, you realize that you just don't know enough to make that decision right now. Reading about these other mages gives you an idea for how the magic might work, but until you've actually tried it for yourself you can't be sure of anything.

Besides which, you came to the frozen wastes at least in part to find the privacy to work all of this out. You're not in danger, you're not likely to be in danger anytime soon, and you can probably pick up enough useful skills just skimming each of the options to stay alive.

Of course, thinking of the frozen wastes reminds you that you won't be completely alone out there. It would probably be best to read up on your soon-to-be neighbors before you accidentally offend anyone and they try to kill you.

Just as you reach for your pack to switch books, Perry shows up with some delicious smelling food.

"Sorry about the delay." He apologizes. "I wanted to get everything settled so we could have some time to chat."

"What about?" You ask, a little surprised. Although in retrospect…a trading post like this probably needs to know something about the people who visit it, even if just as a precaution. For his part Perry looks a little amused.

"You think I don't have all kinds of questions for," he looks around then lowers his voice to a whisper. "for the newest mage in the frozen wastes?"

Your alarm must show on your face, because his eyes widen before he speaks rapidly.

"No no no. I have no idea what you're thinking right now, but it's nothin' bad. It's just simple deductive reasoning kid. You're clearly from Elstead, yet here you are." He shakes his head ruefully. "Nobody from Elstead comes out here 'xcept us and the exiles."

"I guess keeping it secret was a bit much to hope for." You sigh, still trying to calm the pounding in your chest. For a second there you thought…well, brand new mages are easy targets. Elstead made an effort to exile people in secret for a reason.

"Well, that and Elstead did tell us you were coming."

"…say that again?" You frown.

"Well not here specifically." Perry rolls his eyes. "A couple of decades back they had this one mage who figured he'd set up shop, take over all the trading posts and live in the lap of luxury."

"Really?" You have a hard time imagining anyone could be that stupid. It's not like Elstead was just going to stand by and watch it happen, and snipers were very much a thing.

"Yeah, this magic stuff seems to take all kinds." Perry responds with a knowing smile. "The local tribes took care of it, actually. But Elstead's been warning the trading posts every time they set somebody loose ever since."

You can see why they would feel the need to do that, and while Elstead had placed a lot of emphasis on secrecy, they had never promised not to tell any of their own citizens about you.

Unfortunately, it meant that any loose-lipped staff at the trading outposts might be spreading word of your existence. Not that you had any experience with these trading posts. Maybe you were lucky and they were all manned by people like mister sour face by the counter.

"I didn't mean to give you a scare." Perry apologized, pulling up a chair. "It's just…I've never met a real life mage before."

"Never?" You frown. "Surely the Izolak have mages of their own?"

"Oh I'm sure they do." Perry replied. "But they never send them here. Leastways…not that they'll admit it."

"How can you tell?" You ask him.

"Oh we keep a piece of electric technology in one of the storage rooms." He grins. "Shuts right down the second one of them magical folks walks anywhere near us." Then he grimaces. "Right pain to swap it out actually, but it's one way to give us some warning."

"Sorry about that." You probably broke it…but Perry waves it off.

"Nah, ours broke earlier this week when a caravan stopped by. The replacement's still a ways out too."

He speaks so knowledgeably about the timing that you have to ask. "How do you know that?"

"It's the storm." Perry nods at the door. "Last message we got had it scheduled to the hour, and told us it'd be delaying the next shipment."

"Huh." It was different, being on the outside of Elstead's weather reports. You probably should have asked for some kind of forecast before you set off from Polaris. "Did they say how long it would last?"

"It should thin out sometime early morning." Perry assures you. "Are you in a hurry to be leavin'?"

"Not necessarily," you dodge his question. You're not sure what the policy for the trading posts is, but if it's possible you may want to spend some time here getting your feet under you. "Is there room for me to stay the night?"

"What d'you think?" Perry grins, glancing at the empty room.

"Fair enough."

"Well, maybe you're not interested in talking about all this magic stuff just yet, but do you have any news?"

Unfortunately for Perry, you've been stuck off the datanet for two months now, whereas he's had reports coming in regularly every week. He actually knows more about current events than you do, despite the fact that he's been out here for longer than you've been an exile.

"Well, let me know if you're up for some pestering." He stands with a wry grin. "I'll get one of the rooms ready for you, for whenever you decide to call it a day."

"Thank you." And after he walks off you pull out your next book, hopeful that this time you might manage to read through it without any further interruptions.

The Guide to the Frozen Wastes. Skimming the table of contents, you can see that it looks like some weird combination of tourist guide and scientific catalogue. Aside from the map and the details about the trade with the Izolak, there's also a detailed listing of the wildlife and ecology in the wastes.

You had, stupidly, assumed that there wouldn't be any wildlife. Silly you. Apparently, the animals to be found in the frozen wastes mostly survived by dint of magic.

Their own magic.

That one gives you a little pause, mainly because Elstead has animal preserves and zoos, but you're fairly certain you would have heard of magical animals before. Perhaps they were all driven to extinction? That doesn't really fit your expectations, but Elstead has never pretended that history didn't happen. It wasn't always paradise after all.

Well, the answer isn't in your book, so you move on for now. What is in the book is a detailed set of instructions regarding proper etiquette for dealing with the Izolak. And a brief summarized history.

The Izolak are not quite as unified as you might have expected. The word Izolak itself appeared to be an old Letzik term, meaning Ice Walkers. Letzik, of course, being the primary language of the various tribes who live in the frozen wastes.

Right. You can't help sighing. Because a language barrier was exactly what you needed.

Regardless, the Izolak were a largely standoffish people. They came by it honestly at least, because almost every Izolak tribe originated from a group of people who were driven out of their homes and left to die in the wastes. Over the centuries, this had happened often enough that there were actually four different "kingdoms" of Izolak tribes. All with their own grievances and traditions, laws and territories, and cultures and practices.

Not that Izolak territory appeared to be a very stable thing anyway. They appeared to live a semi-nomadic lifestyle based around the wildlife they hunted and the rare few patches of earth that could be convinced to grow crops with the heavy assistance of magic. In recent decades, Elstead's practice of providing food for a pittance actually seemed to have significantly shifted the local tribes towards a less nomadic lifestyle, with more permanent settlements and less wandering after the ice wyrms.

But most of that was based on speculation and various collated reports from the staff of the trading posts, which the guide explicitly stated are all required to hold a degree in sociology and/or anthropology.

Huh. You glance over at mister sour face, unable to keep from wondering just which one he was.

But regardless, the book mostly consisted of collected verbal communication and speculation. Of most interest to you though, was the information on the various tribes of Izolak. By reading through that section, you managed to learn of:

The Venish Izolak, a smattering of tribes of elvish descent who appeared to have been living in the wastes for the longest period of time. Their traders speak of histories that span millenia, and of a time before the wastes were actually frozen. Despite how scattered they are, they are actually the most unified "kingdom" because they encourage immigration between their own tribes, and frequently travel to gatherings where they maintain generational relationships. The other three tribes largely regard them as a neutral arbiter in times of conflict, and so they maintain fair if uninterested relations with the other Izolak.

The Skithe Izolak were originally the various peoples who fled the unifying wars of King Avon's day. Consequently, Skithe tribes frequently represent a very mixed racial heritage. Despite this history with Elstead, they are actually the friendliest tribes, possibly due to their relative proximity and the charity of foodstuffs. They are only loosely associated with one another, with no centralized leadership to speak of. In times of conflict, a tribe of the Skithe is more likely to side with a friendly tribe of another "kingdom" than they are with an unknown tribe of Skithe Izolak.

The Alcathie Izolak, driven into the wastes from northern Malder (the continent opposite the north pole from Elstead), these predominantly human tribes carry a tradition that someday they will return to reclaim their homeland. Aside from this tradition, and their ongoing feud with the Zerla Izolak, not much is listed about them in the book. Apparently, they mostly reside on the other side of the north pole, and none of them have ever come to trade with Elstead.

The Zerla Izolak were ironically the one-time conquerers of the Alcathie Izolak. Although they were almost immediately and subsequently driven out of the Alcathie tribes' precious homeland by a larger conquering empire, it would appear that the bitterness continues between the two "kingdoms" in a low level conflict. The Zerla are of dwarvish descent, and reasonably friendly to outsiders, as long as they aren't human.

Ironically, despite the vast similarities of their lifestyles and circumstances, the various Izolak tribes have a tendency to focus on their differences. How you interact with one tribe could have a major impact on every other tribe's treatment of you, so you find yourself very glad that you read up on this before venturing out into the wastes.

By the time you finish your reading, the storm outside has quieted some, and the candles are burning low. It's a tad bit early to be turning in, but with all the traveling you've done of late, you find yourself exhausted. So much is changing, and all at once, that you decide to turn in for the night.

You will figure out how you're going to handle all of this in the morning. The magic, the Izolak, and the frozen wastes, could all wait. After all, they weren't going anywhere.



So: no vote this time. I don't think it's unrealistic to say that Elric is feeling a little overwhelmed, and since he knows he's in relative safety, he's putting off tomorrow until tomorrow. It's convenient for me of course, that this means I can put off any decision making votes until I've had a few hundred more words to give you some actual choices to make. :D

That being said, if you haven't already noticed, I held an impromptu vote after the last update wherein I asked everyone what classes of magic you want Elric to be talented in. If you missed it, please give me your feedback! I'm curious to know what you're all thinking. And of course, thank you to those of you who have already responded.
 
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I am myself not especially invested in which magic Elric will be good at, as I'm sure we questers will figure out something for all the options.
 
5 - A New Day
For a few moments upon first waking, you don't recognize your surroundings. Fortunately, this is a familiar feeling after two months travel, so you manage to get your bearings fairly quickly. Glancing out the frosted windowpanes shows only a vast white landscape, but also a sharp glare reflecting from the rising sun, so it would appear the storm has subsided.

You grab a shower in the bathroom then throw on one of your fresh sets of clothing and head on down to the bar. Perry said something about breakfast, and after you're early night, you're starving. You find mister sour face standing behind the bar, looking a lot less sour.

"Sorry about last night." The man laughs awkwardly. "I'm kind of a rude drunk." He holds out his hand for you to shake. "The name's Fin."

"I'm Elric." You reply, a little cautious after Perry's eager curiosity last night. Is Fin just being friendly because he's realized who you are?

"I'll get you some breakfast." Fin says and gestures off to the side. "The drinks are over there."

You get yourself something hot to drink, and by the time you sit back down there's a steaming plate of bacon and eggs set out for you. Since Fin is nowhere to be seen, you decide to just dig in. You're only half way through when you hear several rapid footsteps rushing down the stairs, and a pair of teenage boys in furs rush through the room and out the door shouting at each other in an unfamiliar language the whole way.

You blink, a little confused because they weren't around the day before, but with no explanation forthcoming you return to your meal.

You finish to find a man approaching you from that same staircase. He's wearing the same furs you saw last night, and this time he's close enough for you to pick out his elvish ears.

"Ah, hello there." He greets you with a polite smile. "Did you happen to see my boys come through here?"

"I believe they went that way." You gesture to the door. "They seemed to be in a hurry?"

"Yes that would be them." The man gives an exaggerated sigh. "I warned them not to leave it for this morning, but what can you do." He nods at the seat next to you. "Would you be interested in some conversation by any chance?"

Well, at this point it would be rude to say no. The man is clearly curious about you, and he's also clearly one of the Izolaki who frequent the trading post. It wouldn't do to be too free with your plans and secrets, but maybe you can make a friend.

"Sure." He seat himself. "My name is Elric, by the way."

"Please call me Kelman."

With introductions out of the way, the man seems content for to merely sit and consider you for a moment. His gaze is a little disconcerting, so you try to think of a safe topic for conversation.

"I didn't see your boys here yesterday. Were they upstairs?"

"No, they were out hunting."

"In the blizzard?" You have a little trouble hiding your concern. What kind of parent sends a couple of teenagers out into that weather unsupervised?

"I'd be very disappointed if they couldn't handle a simple blizzard." He smiles. "They're fairly common here in the wastes, you see."

Well, damn. You've pretty much already given yourself away.

"How do you like them." He asks, pulling you away from your thoughts.

"Like what?"

"The wastes." He responds. "You're from Elstead, yes? This must be very different from what you are used to."

There's no use denying it now.

"They're nice enough." You allow. "I didn't exactly come here for the sunshine and flowers."

That actually startles a laugh out of him. "Well, my friend, perhaps you will find those sooner than you think." Then with a cheeky grin he stands back up. "I'm afraid I must be following my sons, but if you have any questions you can come ask me, yes?" He nods at a surprised looking Perry walking in the front door. "I would be happy to provide assistance."

You thank him again, and the second he's out the door you find Perry giving you a measured look.

"What?" You ask, a little unsure what exactly has him so focused.

"Kelman's never done that before."

"Done what?" You reply. "Approach me?"

"Or anyone besides the staff." He shakes his head. "He's been coming to this post for years now, and there's been a few mages through in that time. He never said a word to one of them."

"…I don't know what to say." You shrug. After all, the man approached you.

"You don't have to say anything, Elric." Perry tells you. "I just figured you ought to know. He probably wants something from you."

"…should I be worried?" You ask. Perry laughs.

"Kelman is as friendly as they come." He responds. "Well…for one of the Izolak. If he wants something from you, I guarantee it's nothing bad." He shakes his head. "But he drives a hard bargain. If you get involved with him and his tribe…just make sure you know what you're getting into, alright?"

"Alright." You reply. "Thanks for the warning."

With Perry's warning running through your head, and the fresh realization that you're out of things to do, you wander outside to take a look at things.

You didn't get a good look at the outpost the day before because of the blizzard, but now you can see that it's really a group of three buildings, all of them a decent size. You're used to towering cities, but you imagine that to the Izolak these four story buildings must seem impressive.

Since you can see Kelman and his sons are buys over by the building to the right of the outpost you wander off in the other direction. The storm yesterday covered everything in a fine layer of white, and even the harsh glare of the sun doesn't seem to have diminished it much.

It's surprisingly difficult to walk through this snow, which doesn't bode well for your cross country trek. But you find it hard to believe the Izolak go through life just trudging through snow like this. There's got to be a solution.

But instead of heading back you walk on, just losing yourself in the motion for a while until you're surrounded by white in all directions, the outpost off in the distance and nothing but blue sky above you.

What are you supposed to do now?

You've been so caught up in traveling and saying goodbye to your family and learning that you have magic that it never really sank in that this was real. This is the rest of your life. Your never going to be able to go back. Elstead exiled you, not because they wanted to, but because leading any kind of life as a mage is going to require you to find a place in the world that doesn't break down just due to your presence.

So where do you want to go?

The trading post seems nice, and Perry seems friendly enough that you think you could probably stay for a short while. But that isn't a long term solution.

The frozen wastes are a big place, and with your magic to help you, you could easily find a quiet corner of it to get lost in and just practice. But to what end? And are you going to be satisfied isolating yourself like that?

You haven't met any of the Izolak other than Kelman. Maybe you can find a life with a tribe somewhere. Maybe you can just live with them for a time and then move on. There's always other parts of the world you could visit, once you have this magic thing figured out.

Ultimately, you spend the rest of the morning outside in the cold thinking. While you're sure that life is going to continue to throw new problems at you, you decide that you will:


Regarding the Izolak
[ ] Seek out the Izolak. Avoiding them would be difficult and pointless when they might help you. Maybe you can find a friendly group to trade with or even live with in exchange for work. Mages are rare enough that that must be worth something.

[ ] Find somewhere to Hide. You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.

[ ] Write-in.


But there is the matter of timing to consider...


When do you leave?
[ ] Today. No sense putting it off. You want to be on your way as soon as possible...maybe with a weather report this time.

[ ] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)

[ ] Write-in.


Of course, there is the fact that Perry thought Kelman wanted something from you. Who knows how that might affect your plans? Do you want to find out? How do you handle this?


Kelman
[ ] Try the direct approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.

[ ] Ignore it. If Kelman want's something from you, he can come to you. Until then you'll proceed with your life as planned.

[ ] Avoid him. You don't want to get tied up with anything new right now.

[ ] Write-in.

Well, here we are. It's time to decide how you want to spend your time in the frozen wastes. I thought about giving you a middle ground option, but honestly, if you plan to interact with the Izolak at all, you'll probably end up living with them. Anything else would just be pointless. (But you are free to write-in a middle ground option if you so desire. Just please specify how you see that going.)

I must admit that I struggled coming up with these voting options. My goal is to have you making Elric's decisions, but it's been difficult to balance between giving you control and giving you information. Ultimately, I think this will get easier the more you know, but right now it's a tricky balance to find. And since no one has complained about the pacing or stuff like this, I guess I'm doing alright? I do dearly love feedback...:D
 
Well, at the least we now know what not do do.

Also we need anti-sniper defenses.

I was going to ask what you planned to do to piss off Elstead, but what the hell, I'll just tell you:

The rest of the world has varying levels of technology, but magic doesn't interfere with anything strictly mechanical or chemical. That means steam and gunpowder work just fine. So yes: expect rifles to be a thing, and therefore snipers (however primitive) should be feared/prepared for.
 
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I wanna go Hermit. At least until we can get a grasp on our abilities. But we dont know a thing needed to survive in the wastes. Is it worth risking?

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and therefore snipers (however primitive) should be feared/prepared for.
nah, nothing personal against Elstead. Its just good sense to have countermeasures for ranged projectiles. And a sniper rifle is the epitome of non magical ranged weaponry (i assume).
 
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I wanna go Hermit. At least until we can get a grasp on our abilities. But we dont know a thing needed to survive in the wastes. Is it worth risking?

It really depends on what you're looking for. You're likely to survive either way, because the frozen wastes are basically easy mode for this quest, so the real question is what kind of story interests you? Going hermit will get you stronger faster, but comes at the cost of knowing nobody. Being friendly gets you friends, but comes at the cost of less time for magic.

The middle ground would be establishing yourself somewhere and only interacting a limited (scheduled?) amount, but I imagine this would be difficult to enforce if people know where to find you.
 
Okay I thought about this and here is a 'plan'
First we should see if we can strike a deal with Fin and Perry to get us some other books, maybe some about weather and star constellations or gutting of animals/ leather working
Then I would like to establish a friendly relationship with the elf tribe, by helping Kelman with whatever he wants from us, mostly since they are largely unified, long lived (thus will remember us even if he go hermit for a decade or so) and have a neutral relation with the other Kingdoms
Afterwards I would like to go hermit, with only the elves having a way to contact us in case they need something and so that they can keep us up to date, so that we can grow in power

Therefore I would suggest this

[X] Find somewhere to Hide. You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.
[X] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[X] Try the direct approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.


You're likely to survive either way, because the frozen wastes are basically easy mode for this quest,
So there will be no struggle for survival in this frozen hell? pity, I like environmental challenges and they were part of the reason why I picked the wastelands in the first place
 
I think the decision hide/seek is more along the lines should be try to understand our powers on our own and risk hurting ourselves in the process or look for a mentor and risk being used.
 
Hiding can also be the vote for establishing our own slice of the frozen waste.

Make a small tribe if we have to. As long as we get to set the initial encounter and not be beholden to someone if we do decide to join a local group.
 
[X] Find somewhere to Hide. You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.
[X] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[X] Try the direct approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.
 
[X] Find somewhere to Hide. You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.
[X] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[X] Try the direct approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.

Interesting, Elstead seems to have late 21st century tech with a continent-sized kingdom?
... Shame no magitech possible in this setting.
 
[X] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[X] Try the direct approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.
 
Then I would like to establish a friendly relationship with the elf tribe, by helping Kelman with whatever he wants from us, mostly since they are largely unified, long lived (thus will remember us even if he go hermit for a decade or so) and have a neutral relation with the other Kingdoms

The elves aren't any longer lived than humans in this setting. Their tribes have really long historical traditions, but their average lifespan is about the same as yours.

So there will be no struggle for survival in this frozen hell? pity, I like environmental challenges and they were part of the reason why I picked the wastelands in the first place

Oh there will be a struggle. I'm just assuming you guys will be smart about it, and magic in this setting is incredibly versatile. It's possible you'll die, if you plan poorly and practice the wrong things.
 
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[x] Find somewhere to Hide. You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.
[x] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[x] Ignore it. If Kelman want's something from you, he can come to you. Until then you'll proceed with your life as planned.
 
6 - Kelman's Offer
Winning Vote
[X] Find Somewhere to Hide You may be bored as hell, but you'll certainly learn magic faster if you don't have to talk to anyone ever. Not to mention safer. People who don't know you exist can't stab you in your sleep after all.
[X] Later. If Perry and Fin are willing, maybe you can spend a couple of weeks figuring stuff out first. (Perry will tell you how long you can stay during the next update if chosen. Hint: it won't be long.)
[X] Try the Direct Approach. You'll just ask him what he wants. If he's a reasonable fellow, this shouldn't offend him, and you can make up your mind about anything once you have more information.



With your thoughts a little more settled, you head back to the outpost. You'll check in with Perry, figure out what exactly Kelman wants from you, then finally spend some time practicing your magic. You've been putting it off for forever, because Elstead asked you not to practice on the way north, so you're pretty excited to finally be getting started.

Just as soon as you get those last few details out of the way.

You make your way back to the outpost just in time for Perry to round the corner, conveniently enough. You flag him down.

"Perry, I've been meaning to ask. Just how long can I stay here?"

"Well…" Perry looks thoughtful. "You'll have to leave eventually, but you could probably stay for a week or two if you need to. How long were you thinking?"

"Probably two weeks. Just until I get some of this sorted out."

"Yeah, that makes sense." Perry nods. "We will need you to go on an overnight camping trip tomorrow though. We're expecting a shipment from home and they use the high tech sleds to get it all out here."

"Tomorrow?" You repeat, glancing over at Kelman. "How do you avoid an accidental encounter with the Izolak?"

"We publish a schedule." Perry grins. "They need the trade more than we do, so they keep the mages away when we ask them to."

"Well, I guess I don't have much of a choice." You reply. "But after that I can stay for a bit?"

"At least until the next one." Perry nods.

You thank Perry for the information, and the promise of shelter and head on your way. Unfortunately, you're going to have to spend a night out in the wastes. You'll probably need to focus on useful magic today. Leaving him to his work in what looks something like a warehouse, you proceed on over to the building opposite where you can see Kelman working at something with his sons.

As you get closer you can see that they have some kind of large beast layed out on its side, and they're in the middle of cutting it open. You've never seen anything so gruesome before, and your stomach is just a little queasy at the sight before you focus your eyes on Kelman.

Thankfully, he seems to have been directing the two boys in the process, because he's completely clean. He spots you walking towards them and after a word or two to the boys he walks over to greet you.

"Elric, it's a pleasure." He offers you a polite handshake. "Did you have a question for me?"

"Just one." You reply, perhaps more bluntly than you'd intended. "What do you want from an inexperienced mage?"

A brief look of surprise passes over his face, but is replaced by a dawning realization as well as a touch of chagrin as he glances at the outpost.

"Ah Perry…" He shakes his head then looks back to you. "I must apologize, I did not intend to pressure you. I was trying to get a feel for what kind of person you are."

"Why?"

"Well, it is no simple thing to deal with a mage." Kelman points out. "And I could hardly invite you to meet with my tribe before I got a feel for your temperament."

"I'm sorry…meet with your tribe?" Your thoughts race. There's any number of reasons Kelman might be interested in such a meeting. How likely is it to be a good thing for you?

Kelman gives you a considering look.

"You are new to the wastes, and you are new to magic." He doesn't wait for an answer, instead simply stating facts. "Our shaman is growing old, and he has been looking for an apprentice to help with his work."

"You want me to be his apprentice?"

"It would be a good deal." Kelman points out. "You would receive training you could not find elsewhere, and my tribe would receive assistance of great value." He frowns down at the ice. "Of course, you would have to be accepted by our shaman first, so I intended to invite you to travel with us for a meeting."

"I see." Is practically all you can say. This has been rather shocking after all. Kelman was supposed to ask you for some minor favor, not invite you to his home.

Moreover, everything you have read has been inclined to view the Izolak as rather reclusive and isolationist. While it had entered your thoughts as a possibility that you might meet people in the wastes that you could work with, you hadn't been expecting to receive an offer like this.

Maybe magical knowledge isn't as rare as you thought? Or maybe Kelman's tribe is in more dire straits than he's indicating?

It's impossible to tell from here.

"Think on it." Kelman offers. "We won't be leaving until the morning of tomorrow, and if you are interested, then you can travel with us."

You mumble a reply, something noncommittal, before making your way back into the outpost and finding a seat.

And here you'd just decided to focus on your magic. Now what do you do?



[ ] Accept the offer. Perry vouched for Kelman, and this is really a good offer. You're confident you can work up a little magic to defend yourself on the way if necessary, and you're only agreeing to a meeting at the end of the day.

[X] Delay. This is a really good offer, but you're not ready to accept it just yet. Ask Kelman if he knows of a way you can keep in touch, and maybe you can meet this shaman a little later on. (The offer will eventually expire though.)

[ ] Reject the offer. You're not interested. You'd rather work things out on your own, and meeting with his tribe isn't worth it on its own.

[ ] Write-in.


For the record, I did not plan for this to be in direct contradiction to your general outlook vote. Kelman was always going to offer you this, if you bothered to hear him out. Sometimes you make plans, and then something comes along and throws a wrench in them. That's life.

And to be clear, this isn't me as an author trying to push you in one particular direction. The votes have already taken us places I never thought we'd go, and that's been a good thing. (For example: I thought for sure we'd be in the badlands. Then I figured you'd all go looking for a cave. Yet here we are, a trading post in the frozen wastes.) So at this point I'm doing my best to stay open to all the options.
 
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Well, seems we have ourselves a little dilema here.

I personally want to delay. Still wanna have a go at the hermit life at least for a time.

[X] Delay. This is a really good offer, but you're not ready to accept it just yet. Ask Kelman if he knows of a way you can keep in touch, and maybe you can meet this shaman a little later on. (The offer will eventually expire though.)
 
[X] Accept the offer. Perry vouched for Kelman, and this is really a good offer. You're confident you can work up a little magic to defend yourself on the way if necessary, and you're only agreeing to a meeting at the end of the day.
 
[X] Delay. This is a really good offer, but you're not ready to accept it just yet. Ask Kelman if he knows of a way you can keep in touch, and maybe you can meet this shaman a little later on. (The offer will eventually expire though.)

Right, no sense jumping on the first offer we see.
 
[X] Delay. This is a really good offer, but you're not ready to accept it just yet. Ask Kelman if he knows of a way you can keep in touch, and maybe you can meet this shaman a little later on. (The offer will eventually expire though.)

Let's find out a little bit more, before commiting.
 
[X] Reject the offer. You're not interested. You'd rather work things out on your own, and meeting with his tribe isn't worth it on its own.

It's nice I suppose, but I don't want to bind ourself so strongly to one faction yet

And better tell him outright, then keep his hopes up
 
[x] Accept the offer. Perry vouched for Kelman, and this is really a good offer. You're confident you can work up a little magic to defend yourself on the way if necessary, and you're only agreeing to a meeting at the end of the day.

It's fine to meet them. I am not sure what we expect from delaying the decision. Another Izolak caravan to arrive in two weeks, with a better offer?

How does his offer work with the 'Find Somewhere to Hide' choice we just made, though? Doesn't it cancel it in favor of the opposite option, 'Seek out the Izolak'? What was the point of the choice, then?

Edit: ah, I seem to have missed A/N. Figures. Still, to avoid contradicting previous decisions and rendering them moot, which always leaves a sour aftertaste, the choices are better offered when they are relevant, i.e. one should receive a list of options of where to go once it is time to leave.
 
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[X] Delay. This is a really good offer, but you're not ready to accept it just yet. Ask Kelman if he knows of a way you can keep in touch, and maybe you can meet this shaman a little later on. (The offer will eventually expire though.)

It's fine to meet them. I am not sure what we expect from delaying the decision. Another Izolak caravan to arrive in two weeks, with a better offer?
Learn more about which clan he's with and what to expect
 
How does his offer work with the 'Find Somewhere to Hide' choice we just made, though? Doesn't it cancel it in favor of the opposite option, 'Seek out the Izolak'? What was the point of the choice, then?

Sometimes you make plans, and then something comes along and throws a wrench in them. That's life.

Yeah going along with him would pretty much mean back tracking on our previous decision of going hermit, in response to the new information that we have learned (a.k.a. taking up his offer)

Learn more about which clan he's with and what to expect

We already know about how in the elven kingdom, the tribes are much more unified, as such I don't expect there to be much to learn about individual tribes, outside of their political standing within the Kingdom and how our role as an apprentice would impact upon said standing
 
[x] Accept the offer. Perry vouched for Kelman, and this is really a good offer. You're confident you can work up a little magic to defend yourself on the way if necessary, and you're only agreeing to a meeting at the end of the day.
 
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