Alternative History/D&D 3.5 CK2 Civ Quest: ???

Kirk

A cleric of Gond, and loved by all. A true dichotomy, as he tries to apply the teachings of Gond to studying magic. He hasn't learned more than the spell of Magecraft, but it's about the journey not the destination, and his diverse research has led him across many fields. Gond rewards him for his inquisitiveness by granting him the ability to heal as many people a day as he needs, though not necessarily as much as they want to be healed. Kirk also understands the need for defense, and has learned about crafting weapons so that no person needs ever the dark.
 
Kirk

A cleric of Gond, and loved by all. A true dichotomy, as he tries to apply the teachings of Gond to studying magic. He hasn't learned more than the spell of Magecraft, but it's about the journey not the destination, and his diverse research has led him across many fields. Gond rewards him for his inquisitiveness by granting him the ability to heal as many people a day as he needs, though not necessarily as much as they want to be healed. Kirk also understands the need for defense, and has learned about crafting weapons so that no person needs ever the dark.
Not sure Magewright is allowed as a secondary class, since he's also got a caster class as well. Then again, Magewright's extremely limited in its spell selection, so... *shrug*
I think Eschew Materials should be replaced with Scribe Scroll, though. There's a fair number of useful but situational spells in his spell list, and this way he could prepare them as scrolls and take some work off the artificers' shoulders.
 
Who shall lead you in this new and strange world?

Heroic characters (choose two)

[] Elluin Therel Bard 6/Lyric Thaumage 2 (Diplomacy/Intrigue Bonus)

More in touch with his fey nature than most elves Elutin is a great lover and creator of beauty. In many ways he sees this endeavor as another work of art written in the canvas of a new-born society. He hopes to nurture the varied talents of half-elven wanderers into a harmonious whole, neithe forsaking the wonders of sophisticated civilization nor loosing touch with the glories of the natural world

[] Sylvar Giltris Artificer 6 (Learning Bonus)

Sylvar was a very odd foundling growing up. Born of the union of two races and raised by a third, his ethos is an odd mix of human practicality, dwarfen perseverance and elven wanderlust. It was this last long-denied facet of his personality that lead to him leaving the mountain homes to seek out his fortune in the wide world. He is still shy in the presence of his own kind no knowing what to make of not being singled out at a glance

[] Corlla Aegisdottir Wizard 5/Incantrix 1 (Martial/Learning Bonus)

Corrla is a bit of a flower child (sylvan and terran languages). She has recently started combining her knowledge of architecture and engineering, as well as summoned elementals to remove seams in walls, and to aid her fellow elves with farming. Not the most diplomatic of leaders, she appoints others to that role, but she has a fierce protection of her citizens. All her years as a serious wizard have not quite managed to temper the mischievous streak she gained as a young apprentice. She is never without prestidigitation.

OOC: I'm going to wait a bit longer so you will have some choices of NPC casters.
 
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[X] Elluin Therel Bard 8 (Diplomacy/Intrigue Bonus)
[X] Corlla Aegisdottir Wizard 5/Incantrix 1 (Martial/Learning Bonus)
 
[x] Elluin Therel Bard 6 / Lyric Thaumaturge 2 (Diplomacy/Intrigue Bonus)
[x] Sylvar Giltris Artificer 6 (Learning Bonus)

Having a level 6 artificer is *IMMENSELY* useful, since he can produce all sorts of magical items, which would be a great benefit for civilization-building, but also combat and other areas. Not to mention stuff like Alchemical items and masterwork weapons/armor. Artificers might require prep-time, but they're extremely flexible overall.

The Bard is likewise an extremely good choice, in my opinion. Not only is he very versatile as a support character, being able to enhance our fighters in combat via Inspire Courage, or improving the performance of our workers via Inspire Competence, in addition to spells such as Haste, he is also an excellent diplomat/negotiator and spy, due to his very high social skills, along with spells such as Charm Person, Invisibility, and Ghost Sound.

Altogether the combination of these two should make it easier for us to get off on a quick start; our people will work better and have more magical items to provide support, along with homunculi and constructs to provide manpower for either work or combat, and we'll have very good chances of making friends with whoever we end up with, whether that is the romans, germanic tribes, celtic tribes, scandinavian tribes, north american natives, or whatever, which should save us the trouble of having to fight, and provide plentiful opportunities for trade.

*cough* Bard 6 / Lyric Thaumaturge 2 *cough*
 
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Name: Sakaala Paric
Alignment: Lawful Neutral
Race: Half-Elf
Level: 6
Class: Expert 3 / Wizard (Diviner) 3
Character Feats: Diligent, Spell Focus (Divination), Alacritous Cogitation

Class Feats: Summon Familiar, Scribe Scroll
Prohibited School: Evocation

HP:
AC: 10
Initiative:
Attack: +3 (BAB)
Stats:
STR: 10
DEX: 10
CON: 11
INT: 12+1
WIS: 12
CHA: 8
Saves:
Fort: +2
Ref: +2
Will: +6

Skills: 51
Appraise: 4
Concentration: 4
Decipher Script: 5
Knowledge - arcana: 5
Knowledge - geography: 8
Knowledge - history: 8
Knowledge - local: 2
Knowledge - religion: 2
Search: 4
Spellcraft: 9
Languages: Common, Elven, Primal

Spells:
Level 0 (4+1 per day) : Read Magic, Prestidigitation, Mage Hand, Mending, Amanuensis, Arcane Mark
Level 1 (3+1 per day) : Scholar's Touch, Comprehend Languages, Unseen Servant, Erase
Level 2 (1+1 per day) : Locate Object, Arcane Lock

Special:
Expert Skills - Appraise, Concentration, Decipher Script, Knowledge - arcana, Knowledge - geography, Knowledge - history, Knowledge - local, Knowledge - nobility and royalty, Knowledge - religion, Search
Familiar - Raven (Naeem)

Background:
Originally hailing from southern Faerun, her dark skin sometimes gets her confused with half-drow, which might have been responsible for much of her attitude. She is dour, blunt, and has comparatively little patience for people in general, and fools and bigots in particular. The main exceptions are other scholars, with whom she enjoys spending a great amount of time discussing various subjects, but especially the world and its history.
Also a Diviner, but one with a fairly different flavor, since she's more of a scholar and librarian. Lots of Knowledge skills, though a number are trailing behind a fair bit, some Decipher Script (to read horrible handwriting, or deteriorated texts), Search for finding books and the like.
Spells known were also more or less selected accordingly, for fixing and copying books, authenticating or marking documents, quickly reading and/or understanding books, etc.
 
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Name: Dannas Luynore
Alignment: Neutral Good
Race: Half-Elf
Level: 6
Class: Magewright 6
Character Feats: Skill Focus (Craft - alchemy), Grenadier, Mad Alchemist

HP:
AC: 10 +1 (DEX)
Initiative: +1 (DEX)
Attack: +3 (BAB)
Stats:
STR: 10
DEX: 12
CON: 11
INT: 12+1
WIS: 10
CHA: 8
Saves:
Fort: +2
Ref: +2 +1 (DEX)
Will: +5
Skills: 27
Appraise (cc): 3 (6)
Concentration: 5
Craft - alchemy: 9
Craft - glassmaking: 5
Knowledge - arcana: 2

Languages: Common, Elven

Spells:
Level 0: Mending, Prestidigitation
Level 1: Magecraft
Level 2: Unseen Crafter

Background:
The son of a travelling alchemist, Dannas never had many friends and is rather shy and closed-off beyond superficial interactions. He also has a bit of a temper, though it is difficult to truly rouse, barring attacks by bandits, highwayman, monsters, and the like, against which he has learned to defend himself from an early age.
Dedicated alchemist, who's incidentally also reasonably skilled in putting the item he makes to offensive use.
Unseen Crafter isn't normally on the Magewright spell list, but considering that the whole idea behind magewrights is "people who use a small number of spells in order to support and enhance their trades", this made very little sense to me.
 
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[X] Elluin Therel Bard 8 (Diplomacy/Intrigue Bonus)
[X] Corlla Aegisdottir Wizard 5/Incantrix 1 (Martial/Learning Bonus)
 
Name: Esnalyn Bimaris
Alignment: Chaotic Neutral
Race: Half-Elf
Level: 6
Class: Warrior 3 / Druid 3
Character Feats: Spellcasting Prodigy, Practiced Spellcaster, Fiery Burst

HP: 8+(7d8)
AC: 10
Initiative: +
Attack: +5 (BAB)
Stats:
STR: 10
DEX: 10
CON: 11
INT: 12
WIS: 12+1
CHA: 8
Saves:
Fort: +6
Ref: +2
Will: +4
Skills: 39
Craft - trapmaking: 9 +1 (INT) = +10
Handle Animal: 9 -1 (CHA) = +8
Heal: 3 +1 (WIS) = +4
Knowledge - nature: 3 +1 (INT) +2 (Nature Sense) +2 (Synergy) = +8
Listen: 3 +1 (WIS) +1 (Half-Elf) = +5
Spot: 3 +1 (WIS) +1 (Half-Elf) = +5
Survival: 9 +1 (WIS) +2 (Nature Sense) +2 (Synergy) = +14
Languages: Common, Elven, Druidic, Sylvan

Spells per day:
Level 0: 4
Level 1: 3
Level 2: 2

Special:
Animal Companion - wolf
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step

Background:
Hailing from a small settlement on one of Faerun's frontiers, Esnalyn originally was a member of its militia, helping fend off the occasional attacks from various monster tribes in the area. She quickly grew dissatisfied with this passive approach, and began to try and hunt them down or drive them away proactively, through laying traps and ambushing lone members of their tribes.
During this she discovered her talent for druidic magic, though her disagreements with the only druid in the area who could teach her meant that she received little more than the bare minimum of training.
My take on a potential NPC druid. The idea is to have a sort of guerilla-fighter; she'll be moving around in the wilderness near enemy positions, setting up and executing ambushes together with her animal companion, gathering supplies via Survival and Wood Wose and use them to create minor booby traps for harassment or as battlefield preparation for larger ambushes, and so on.
Augmentet summons are obviously there for when she either needs to overwhelm someone/thing quickly, or needs a distraction while she makes her getaway.
 
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OK vote closed. The next one will be put up in the morning.
*cough*

Vote Tally : Crossover - Alternative History/D&D 3.5 CK2 Civ Quest: ??? | Page 9 | Sufficient Velocity
##### NetTally 1.7.4
[x] Sylvar Giltris Artificer 6 (Learning Bonus)
No. of Votes: 10
[x] Elluin Therel Bard 6 / Lyric Thaumaturge 2 (Diplomacy/Intrigue Bonus)
No. of Votes: 7
[X] Corlla Aegisdottir Wizard 5/Incantrix 1 (Martial/Learning Bonus)
No. of Votes: 5
[X] Elluin Therel Bard 8 (Diplomacy/Intrigue Bonus)
No. of Votes: 2
[X] Elluin Therel Bard 6/Lyric Thaumage 2 (Diplomacy/Intrigue Bonus)
No. of Votes: 1
[X] [] Corlla Aegisdottir Wizard 5/Incantrix 1 (Martial/Learning Bonus)
No. of Votes: 1
Total No. of Voters: 13


Looks like our leaders will be the Artificer and the Bard.
 
NPC Vote:

Who shall help you in this new and strange land (Choose 4):

[] Petorin (Artificier 3/Expert 3)

A hard-working and taciturn man who is nonetheless a very trustworthy friend to Sylvar, and not just because the latter promised to help him toth his studies

[] Jervan Malrae (Aristocrat 3/ Wizard-Diviner-3)

A minor noble from Dambrath, forced to flee when the natives drove all half-drow. Joined the Exodus because he didn't have anywhere else to go, and sought opportunity to rebuild his family's fortunes.He's rather cynic and mistrustful (hence the specialization, skill-distribution, and spell selection), and his attitude is generally sarcastic and biting. Though he's also skilled and experienced enough that he can turn into a pleasant and gregarious companion at the drop of a hat. He is closest with Elurin the Bard's genuine open-heartedness being enough to mostly overcome the half-drow's habitual suspicion

[] Uriona DeVir (Druid 3/Aristocrat 1/Warrior1)

A young noble turned wild child, Uriona fled the Underdark with the help of her tamed earth elemental. Being persecuted by drow for being half... something, and looked down upon by surface elves for her ancestry, she enjoys her trade of stone stalactites for great trees. Recently she found a community of half-elves and enjoys the fact that the slight rounding to the points of her ears isn't a source of violence, as well as the occasional friendship. She dreams of founding a underground settlement... though not very far underground.

[] Aaron Traporain (Bard 3/Aristocrat 3)

Noble by Day, spymaster by night, he leverages all the surrounding kingdoms to help out his fellow citizens. His network of contacts and friends is many, and his list of enemies is few, because he's willing to talk things out... or convince them in other ways. He has dreams of being as good a bard as Elurin though less because of the beauty he would be able to make and more because of the power it would grant him

[] Kirk (Cleric3/Magewright 3)

A cleric of Gond, and loved by all. A true dichotomy, as he tries to apply the teachings of Gond to studying magic. He hasn't learned more than the spell of Magecraft, but it's about the journey not the destination, and his diverse research has led him across many fields. Gond rewards him for his inquisitiveness by granting him the ability to heal as many people a day as he needs, though not necessarily as much as they want to be healed. Kirk also understands the need for defense, and has learned about crafting weapons so that no person needs ever the dark.

[] Write in
 
[X] Jervan Malrae (Aristocrat 3/ Wizard-Diviner-3)
[X] Uriona DeVir (Druid 3/Aristocrat 1/Warrior1)
[X] Aaron Traporain (Bard 3/Aristocrat 3)
[X] Kirk (Cleric3/Magewright 3)
 
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