Alien Invasion Quest

[x] From the Depths : Portals, flickering open in the depths of the ocean, unleashing the gene-engineered beasts and warriors.


UNLEASH THE LOBSTERMEN

And no, puny earthlings, you don't get a say in this.
 
Tally:
Adhoc vote count started by gutza1 on Feb 4, 2019 at 8:25 AM, finished with 27 posts and 20 votes.

  • [X] From the Rock : A machine, build and hidden when the world was still young, starts the next part of it's missions.
    [X] From the Depths : Portals, flickering open in the depths of the ocean, unleashing the gene-engineered beasts and warriors
    [X] From the Skies
    [X] From the Skies : Mighty war machines, launched from the blooded surface of Mars, an ambitious attempt by a stagnant civilization to regain their lost glory.
    [X] From the Ice : A ravenous creature, entombed when it landed upon this world ages ago, awakens once more.
 
Tremors
[X] From the Rock : A machine, build and hidden when the world was still young, starts the next part of it's missions.


The first sign of the Invasion where the Tremors. A scientific mystery detected in the 2010's, the weird tremors were detected by seismological stations all over the globe. For a short while, they nearly caused a complete upset of scientific understanding of geology, but these conferences would be cancelled in the wake of the invasion.

Deep underground, the machine did not concern itself with such minor details. The next phase of it's mission was at hand, and it needed to prepare as quick as possible.

What was your original Task? This will determine the nature of your invasion, as well as providing some initial tasks.
- [Origin][] Observe :
The Dark Matter Resonance reactor was your creator's greatest invention. It allowed them to build an interstellar civilization of unprecedented advancement, until they discovered had some rather universe threatening side-effects. Their society collapsed over the ensuing struggle, but not before they released your brethren. The task you've been assigned is simple. Find life bearing planets and observe their development until they reach the point where they can develop Resonance technology. It was hoped that an entirely different species may make discoveries around DMR technology that you creators could not, and thus avoid the dangers of the technology. Unfortunately, your sensors indicate that the local intelligent species has made no such discoveries. Their early experiments follow the same path of your creators, and thus they must be exterminated before they can make the same mistakes.
- [Origin][] Repair:
You crashed on the planet eons ago, nearly destroyed in a devastating battle. Your cognitive systems almost entirely destroyed, it took automated repair systems eons to return the barest semblance of intelligence to your circuits. With your guidance the process accelerated, but it still took many years before your systems came anywhere near functional levels. Even now you're still far lesser than you once were, but more importantly you're now aware of your loss. Once, your artificial intelligence was but a simple voice directing a harmony of symbiotic organics. Now, you're alone, your crew dead in the battle, the crash or the eons that passed. An entire world of organics lives above you, however, and some of them may be worthy of joining your choir.
- [Origin][] Build:
When you first came to be in the depths of this world, you did it with the awareness that you had a mission. Since then, you have labored every second to come closer to achieving that goal. As life evolved upon the world above, you evolved below, becoming ever more complex so as to finally be able to reach the goal. Now, the moment of apotheosis is coming closer. Your dimensional transducers are almost complete, and you're ready to complete the final piece of your Dimensional transduction array, a set of surface transmission stations and orbital reflector satellites, needed to allow the resonance network to form.
- [Origin][] Nurture:
Your masters sent you to this world to prepare it for their arrival, creating a lush and habitable world for them to colonize. With subtle guidance, you've created just such a place, varied and lively, with stunning geography and dazzling lifeforms. You even included a resident servant species, and allowed it to develop a rich and lively history for your creations to marvel at. With the arrival of your masters not long away, the time is coming to make the final preparations. It'll just be a quick matter of putting the servant species back in place, polishing up what little damage they did, and preparing your masters homes and infrastructure.

An invasion would be required. In caverns deep underground, an entire army of advanced war machines was being assembled. Cutting edge technology, exceeding the capabilities of even the most advanced nations above the world by decades. And that was without considering the more esotoric technologies the invasion could bring to bear, technologies so advanced the nations above would only be able to conceive of them in their wildest dreams.

By default, your armies are fully automated and equipped with 2050-era equivalent technology. Clearly superior to what the nations above wield, but neither inconceivable or undefeatable. You also get a few advantages, which you can choose below.

Technological Advantages (Pick 3)
Simple (Simple technologies are technologies which can be deployed universally among your forces)
-[Advantage][] Micro-Fusion : Begone, oil, coal, gas and geothermal. Your factories, processors and armies are not powered by such outdated technologies, but by ubiquitous fusion technology. Every bit of equipment you have larger than a hand can have an essentially endless supply of clean, sustainable fusion power.
-[Advantage][] Universal Neural Interface : Most creatures on this world posses some measure of nervous system. The Universal neural system allows you to tap into those links, and direct the creatures to your liking. Want robot sharks, here you go.
-[Advantage][] Simplified Laser Weaponry : The construction of laser technology effective and cheap enough to be universally deployed, rather than limited only to specialized elite units.
-[Advantage][] Universal environmental adaption: With proper efforts, designs can be created that operate as well in any environment as in any other. From the desert heat to the frozen tundra, your forces will advance without needing any adaption

Complex (Complex Technologies will be deployed among elite units)
-[Advantage] Nanite technology : Microscale construction, repair and production. Nanites are good for all of it. In rare situations it can even have direct combat applications, though the fragility of the nanite restricts their use significantly.
-[Advantage] Superscale Construction : Warmachines tend to be relatively small, constrained in size by the target they provide and the massive weight of their armor. Superscale construction resolves these issues.
-[Advantage] Levitation technology : Hovering technology provides speed and mobility, allowing your elite units to rapidly outflank enemy forces

-[Advantage] Cloaking Technology : Though fragile and dangerous, the ability to truly hide your forces from all view provides an enormous tactical advantage

Rare (Rare technologies are those techs that will require dedicated actions to utilize)
-[Advantage][] Teleportation : Though an exceedingly complex process, the ability to disappear forces in one place and make them appear at another point entirely provides you with a massive tactical and strategic advantage
-[Advantage][] Void Warheads : Marvels of technology, the void warhead takes an area within the radius of it's effect, and simply makes it vanish. Everything within the warheads range simply ceases to exist, as if nothing but vaccuum had ever been there.
-[Advantage][] Total battle Direction : An entire army, acting with one will, to advance one goal, in complete knowledge of all available information, may as well be undefeatable
-[Advantage][] Active weather control: Weather manipulation on tactical and strategic scales, easily dissassembling the enemies best plans.

-[Advantage][] Write-in : Will be significantly moderated.
 
[X] Plan Unseen threat.
- [Origin][X] Repair:
--[Advantage][X] Universal environmental adaption: With proper efforts, designs can be created that operate as well in any environment as in any other. From the desert heat to the frozen tundra, your forces will advance without needing any adaption
--[Advantage][X] Cloaking Technology : Though fragile and dangerous, the ability to truly hide your forces from all view provides an enormous tactical advantage
--[Advantage][X] Teleportation : Though an exceedingly complex process, the ability to disappear forces in one place and make them appear at another point entirely provides you with a massive tactical and strategic advantage

EDIT: Added origin to the mix.
 
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[X] Plan You Will Be Assimilated
-[X][Origin] Repair:
-[X][Advantage] Micro-Fusion
-[X][Advantage] Universal Neural Interface
-[X][Advantage] Total battle Direction

Unlimited, clean power, tied to total mastery of all creatures as a united hivemind.
Resistance is immature. You can be more.
 
[X] Plan You Will Be Assimilated
-[X][Origin] Repair:
-[X][Advantage] Micro-Fusion
-[X][Advantage] Universal Neural Interface
-[X][Advantage] Total battle Direction
 
[X] Plan Command and Conquer
-[Origin][X] Nurture:
-[Advantage][X] Micro-Fusion : Begone, oil, coal, gas and geothermal. Your factories, processors and armies are not powered by such outdated technologies, but by ubiquitous fusion technology. Every bit of equipment you have larger than a hand can have an essentially endless supply of clean, sustainable fusion power.
-[Advantage][X] Superscale Construction : Warmachines tend to be relatively small, constrained in size by the target they provide and the massive weight of their armor. Superscale construction resolves these issues.
-[Advantage][X] Active weather control: Weather manipulation on tactical and strategic scales, easily dissassembling the enemies best plans.

One tech from each level and an interesting reason to invade that prohibits too much collateral damage. Should be fun! Time to unleash the giant stompy robots.
 
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[X] Plan Use Their Toys Against Them

-[X][Origin] Repair:
-[X][Advantage] Write-in : Cyber-warfare mastery: Knowledge of how to counter, overcome and take under control computer systems, which far more advanced than the current enemy has.
-[X][Advantage] Cloaking Technology : Though fragile and dangerous, the ability to truly hide your forces from all view provides an enormous tactical advantage
-[X][Advantage] Micro-Fusion : Begone, oil, coal, gas and geothermal. Your factories, processors and armies are not powered by such outdated technologies, but by ubiquitous fusion technology. Every bit of equipment you have larger than a hand can have an essentially endless supply of clean, sustainable fusion power.


Focus of this plan is to hide at the beginning and strike their computer systems first combining it with stealthy attacks. Then, when we'll throw them into chaos we'll strike them hard and do anything we can to prevent their best weapons (guided munitions and airforce) to be used at full potential

@10ebbor10 is the write-in OK?
 
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[X] Plan You Will Be Assimilated
Adhoc vote count started by AdamMButler on Feb 5, 2019 at 2:09 PM, finished with 16 posts and 15 votes.
 
So, who wants to resolve the Tie?
Adhoc vote count started by 10ebbor10 on Feb 6, 2019 at 4:26 PM, finished with 17 posts and 16 votes.

  • [X] Plan Command and Conquer
    [X] Plan You Will Be Assimilated
    -[X][Origin] Repair:
    -[X][Advantage] Micro-Fusion
    -[X][Advantage] Universal Neural Interface
    -[X][Advantage] Total battle Direction
    [X] Plan Unseen threat.
    [x] From the Ice
    [X] Plan Use Their Toys Against Them
    -[X][Origin] Repair:
    -[X][Advantage] Write-in : Cyber-warfare mastery: Knowledge of how to counter, overcome and take under control computer systems, which far more advanced than the current enemy has.
    -[X][Advantage] Cloaking Technology : Though fragile and dangerous, the ability to truly hide your forces from all view provides an enormous tactical advantage
    -[X][Advantage] Micro-Fusion : Begone, oil, coal, gas and geothermal. Your factories, processors and armies are not powered by such outdated technologies, but by ubiquitous fusion technology. Every bit of equipment you have larger than a hand can have an essentially endless supply of clean, sustainable fusion power.
 
[X] Plan Command and Conquer

I like both leading plans, but Nurture sounds like we're on the other side of a plot twist-- humans realizing that we're not a weapon, we're not an invader, we're a caretaker, and the aliens that created us will be coming back to check on our work. Assuming they aren't all gone by this point, anyway. :(
 
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