Alien Invasion Quest

[X] Plan : Europa and Io

I think we should set up bases in Callisto and Ganymede as our next bases, that way we have the set of the four Galilean moons of Jupiter.
Also we should probably research Genetic Engineering soon, to get faster reproducing and more intelligent Greys to boost our research.
 
Vote closed.
Vote Tally : Alien Invasion Quest - Original - Sci-Fi | Page 2 | Sufficient Velocity [Posts: 33-51]
##### NetTally 1.9.7
[X] Plan : Europa and Io
-[X] Europa Base
-[x] Ship Stealth Systems
-[X] Io Base
No. of Votes: 14
[x] Plan: Setting Up
-[x] Callisto Base
-[x] Ganymede Base
-[x] Ship Stealth Systems
No. of Votes: 1
Total No. of Voters: 15
 
Month 1
[X] Plan: Europa and Io
-[X] Europa Base
-[X] Ship Stealth Systems
-[X] Io Base

[X] Europa Base
[X] Io Base

Rather than go for a single base, you decide to get a couple up and running. Designating as Alpha Base and Beta Base, you set them up on different celestial bodies, picking two of the largest gas giant's moons.

While both bases are small, it gives you some room to expand and build new facilities to aid in the invasion. Additionally, you can expand both bases further once you have run out of free space.

[X] Ship Stealth Systems

With only so many research labs at your disposal, you decide to research potential stealth systems for your ships.

As expected, the research is successful and your researchers are able to come up with three potential stealth systems to install on future ship designs.

The first is the stealth field. A modified shield generator, the generator no longer projects a protective barrier and instead provides a barrier that makes the ship invisible.

The second option is stealth plating. It is similar to armour plating except instead of protecting the ship from harm, it is designed to make the ship hard to spot.

The final design isn't as effective as the first two, but it would be easier to figure out. The sensor jammer will output a variety of signals to confuse any technology aimed at it and give back conflicting and incorrect data. While someone will know that something is going on, the sensor jammer would stop them from knowing any details.

You have three actions available. You can take each action multiple times unless stated otherwise. Use Plan Voting.

Base Actions

[] Mars Base
Set up a small base on Mars to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Mars

[] Luna Base
Set up a small base on Luna to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Luna

[] Ganymede Base
Set up a small base on Ganymede to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Ganymede

[] Titan Base
Set up a small base on Titan to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Titan

[] Callisto Base
Set up a small base on Callisto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Callisto

[] Io Base
Set up a small base on Io to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Io

[] Europa Base
Set up a small base on Europa to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Europa

[] Triton Base
Set up a small base on Triton to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Triton

[] Pluto Base
Set up a small base on Pluto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Pluto

[] Expand Alpha Base
Expand Alpha Base so that it has more available space for you to make use of.
1,000 Resources/100%/Increase the size of Alpha Base by 5

[] Build Research Laboratories (Number of Labs)
Build additional research laboratories to allow for expanded research capabilities.
500 per a Lab/100%

[] Build Troop Barracks (Number of Barracks)
Build additional troop barracks so you have increase the size of your ground forces.
100 per a Barrack/100%

[] Build Automatic Fabricators (Number of Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%

[] Build Storage Facilities (Number of Storage)
Build additional storage facilities in order to make more room for spare resources.
100 per a Storage/100%

[] Build Hangar Bays (Number of Hangars)
Expand the hangar bays so you can operate more and bigger ships out of the base.
100 per a Hangar/100%

[] Build Shipyard Docks (Number of Shipyards)
Expand the shipyard docks to build more and bigger ships at the base.
100 per a Shipyard/100%

[] Expand Beta Base
Expand Beta Base so that it has more available space for you to make use of.
1,000 Resources/100%/Increase the size of Beta Base by 5


[] Build Research Laboratories (Number of Labs)
Build additional research laboratories to allow for expanded research capabilities.
500 per a Lab/100%

[] Build Troop Barracks (Number of Barracks)
Build additional troop barracks so you have increase the size of your ground forces.
100 per a Barrack/100%

[] Build Automatic Fabricators (Number of Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%

[] Build Storage Facilities (Number of Storage)
Build additional storage facilities in order to make more room for spare resources.
100 per a Storage/100%

[] Build Hangar Bays (Number of Hangars)
Expand the hangar bays so you can operate more and bigger ships out of the base.
100 per a Hangar/100%

[] Build Shipyard Docks (Number of Shipyards)
Expand the shipyard docks to build more and bigger ships at the base.
100 per a Shipyard/100%

Military
Currently Unavailable

Infiltration Actions
[] Scout Sol III
Send one of your Alpha-class Scouts to Sol III. This will allow you to gain more information on your target and its natives. However, the natives are advanced enough that your scout may be detected.
Requires 1 Alpha-class Scout/100%/Information on Sol III, Chance of being spotted,

Research Actions
[] Cybernetic Enhancement
Look into various ways to enhance your troops using machinery.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Genetic Engineering
Look into various ways to modify the genetics of your troops.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Stealth Field
Look into a stealth field generator to keep the ship from being detected.
5 Labs, 500 Resources/75%/Unlocks Stealth Field I

[] Stealth Plating
Look into stealth plating for the ship so that it cannot be spotted.
5 Labs, 500 Resources/80%/Unlock Stealth Plating I

[] Sensor Disrupter
Look into sensor disrupter so the details can be discovered about your ship or what it is doing.
5 Labs, 500 Resources/90%/Unlock Sensor Disrupter I.

[] Ship Weapon Systems
Look into weapons systems to equip future ships with.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Ship Defence Systems
Looking into defensive systems to equip your future ships with.
5 Labs, 500 Resources/90%/Unlock more research options.


Production
Currently Unavailable


Status
Current Resources = 3,000/5,000
Income = +500

Mothership Matrix Origin
Matrix-class Mothership Origin Matrix = Size 30 (Hangar 10, Barracks 5, Auto-Fabs 5, Storage 5, Labs 5)
5 Units of Stormtroopers
10 Alpha-class Scouts

Alpha Base
Europa/Size 5
5 Unused Space

Beta Base
Io/Size 5
5 Unused Space

***​
Yeah, at this point, I figured that the turns are going to be short ones until the invasion gets underway and you start to taking shots at or undermining humanity. I could put some extra effort in, but this is soft sci-fi and I'm not going to force myself to write extra and unnecessary stuff until we start to hit the main plot.

Expect to start getting longer updates once you start invading Earth or something similar. Just building up (which I will open acknowledge is necessary at the start) will be short updates.
 
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[X] Plan Resourcing
-[X] Alpha Base: Build Automatic Fabricators (Three)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Beta Base: Build Automatic Fabricators (Three)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Stealth Plating
Look into stealth plating for the ship so that it cannot be spotted.
5 Labs, 500 Resources/80%/Unlock Stealth Plating I

Edit: Added numbers. I'm spreading them out so that if something unforeseen happens to one base, we don't lose everything.
 
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Yeez, we're going into a massive resource crunch.

We have 3 actions, all actions cost 500 at least, and we have little reserves. Our autofabs need 5 turn for ROI, so we should start.

[X] Plan Max resource
-[X] Alpha Base: Build Automatic Fabricators (5 Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Beta Base: Build Automatic Fabricators (1 Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[x] Idle
 
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Yeez, we're going into a massive resource crunch.

We have 3 actions, all actions cost 500 at least, and we have little reserves.

You got one action which doesn't cost anything and just requires a spare scout while most of the buildings only cost 100 resources and if you only build one in action, that would cost you just 100.

You can also take actions multiple times (I just realised I forgot to mention this in the update. Edit: added it) so if you really wanted to avoid spending resources, you could just send three scouts to Earth for 0 resources and get a net +500 resources this turn.
 
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You can also take actions multiple times (I just realised I forgot to mention this in the update) so if you really wanted to avoid spending resources, you could just send three scouts to Earth.

Sending scouts to Earth is an action that only has negatives.

If we find info, we don't have the resources to do anything about it.
If we're detected, we're screwed.

Thus, we gain nothing for a lot of risk.
 
If we find info, we don't have the resources to do anything about it.
If we're detected, we're screwed.
This is a bit of a bearish stance IMO. We don't have to act immediately on preliminary scouting.

And it's not like being detected will mean all of humanity joins together in one world government instantly. Detection could range from "some stargazers see a meteorite that doesn't fall to Earth and freak out" to "NORAD detects a UFO, but doesn't pay too much attention after it disappears" to worse.

[X] Plan Resourcing
 
[X] Plan Max resource

[X] Plan Resourcing
-[X] Alpha Base: Build Automatic Fabricators (Three)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Beta Base: Build Automatic Fabricators (Three)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Stealth Plating
Look into stealth plating for the ship so that it cannot be spotted.
5 Labs, 500 Resources/80%/Unlock Stealth Plating I

Yeah... I don't really want an Idle Slot, no matter what it saves. My only issue is not being quite sure about the costs/benefits of plating vs shielding, besides one not needing energy.
 
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[X] Plan Resources and Stealth Plate
-[X] Alpha Base: Build Automatic Fabricators (Three)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Beta Base: Build Automatic Fabricators (Two)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%
-[X] Stealth Plating
Look into stealth plating for the ship so that it cannot be spotted.
5 Labs, 500 Resources/80%/Unlock Stealth Plating I

Since Plan Resourcing was overspending resources, a compromise.
 
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