Alien Invasion Quest

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Sol III. A habitable world within the Sol System with a fractured industrial society with...
The Invasion Force
Location
Southampton, Great Britain
Pronouns
He/Him
Sol III. A habitable world within the Sol System with a fractured industrial society with limited spaceflight capabilities.

And it is your target.

You are Grand Marshall of the mothership Origin Matrix and the conquest of Soll III and the rest of the Sol System is your objective as given by the gods.

You have the advantages. You have spaceships. You have superior technology and troops. You have the element of surprise. You have the favour of the gods.

But as much as you hate to admit it, it will not be easy despite everything you have going for you. While primitive and divided, the natives still have a potential to propose a threat. They already have limited spaceflight and could advance further down that path if given reason to. Their militaries are technologically inferior, but are still advanced and numerous enough to overwhelm your forces with sheer numbers.

You cannot outright attack Sol III. Your forces aren't simply up to outright defeating the natives at the moment.

No, you will need to take time to prepare. Building up bases, acquiring further resources, creating more military forces for the conquest.

You should also use the time to get more information on the natives, look for the best ways to defeat them with minimal losses. Perhaps infiltrate their society, sabotaging their defences and scattering seeds of disunity amongst them.

In the end, the invasion will take time to accomplish. You have the Origin Matrix, a Matrix-class mothership that is fully stocked and filled to the brim. The cargo holds are full of spare resources while all of the automatic fabricators are up and running. You have multiple research laboratories to come up with new ideas and to improvement existing assets.

The hangar is also full with a ten Alpha-class scouts residing aboard the Origin Matrix. Lacking in weaponry, the Alpha-class is designed to be an expendable scout with enough technology to let it fly, room for a pilot and a suite of high-grade scanners and sensors to acquire data.

You also have your servants. They are nowhere near to being your equal, fit only to crew the Origin Matrix and act as your foot soldiers. Nonetheless, they are competent and you have enough to fully crew your mothership alongside having two units of stormtroopers to fight for you should things come to that.

Who are your servants?
[] Greys. Currently feeble, but very modifiable.
[] Reptiles. Physically strong, but lacking intelligence.
[] The Hive. Individually weak, but many in number.

***​

So new quest. It is sort like X-COM except you are playing at the alien invaders rather than humanity's defenders. You have limited resources as noted in the text above and will need to take some time to plan and prepare the invasion.

Right now, you are choosing which sort of alien invaders you will start off commanding. Next update is when you can start doing invasion stuff.

As this is lower my priorities, I will be updating irregularly when I have the time to do so.
 
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The Greys
[X] Greys. Currently feeble, but very modifiable.

You have the Greys as your servants. Weak, thin aliens with their namesake grey skin and bulging black eyes, they are much. You could easily crush a hundred of them and an adult native is more than a match for them.

But the Greys are adaptable. Not on their own of course, but you can mould them to fit your purposes with ease. They might not be much now, but there is a lot potential for them to grow. Their bodies and genetics are modifiable and you can easily adapt the Greys to fit new purposes.

Increased strength and toughness for better warriors, modified appearance to infiltrate the native societies, stealth and speed for scouts and spies. The possibilities are all, but endless.

Your forces may be weak right now, but you can grow them into something strong.

Speaking of your forces, you need to get planning your invasion. Your current available assets aren't up for invading the planet and while the Origin Matrix is fully stocked, that means that you don't have any free space aboard your mothership.

In order to gain more ships and troops, you will need to set up a base on one of astronomical bodies within the system. While you will need to set one up on Sol III at some point, it would be a poor choice to do if you are looking to set up production facilities. It would be hard to keep it hidden at this stage and it would be at risk of being attacked by the locals.

No, you are better off setting one up elsewhere in the solar system, one where the natives of Sol III won't be able to reach it any time soon. Perhaps you build a base on Sol IV or one of the larger moons of the local gas giants. You could even set up a base on the moon of Sol III, but given that the natives have shown the ability to send their own people to it, that may be too risky.

Once you have a base set up, you could expand, giving yourself room to set up new hangars and shipyards, barracks to house more troops, laboratories to research new things to aid in the invasion, more space to produce resources and store them.

You could also send a scout to investigate Sol III. Your information on the planet and its local populace is limited. You can afford to risk a single Alpha-class scout and frankly, there isn't anything on Sol III that can threaten your scout if it avoids a fight. You would run the risk of being detected by the natives, but what are they going to do about it?

Military action right now if off the table while you lack the room to produce more forces right now. Yet you do have several laboratories onboard your mothership and while they are limited in what they can do at once, you could begin researching technologies to aid in your invasion.

You have three actions available. Use Plan Voting.

Base Actions

[] Mars Base
Set up a small base on Mars to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Mars

[] Luna Base
Set up a small base on Luna to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Luna

[] Ganymede Base
Set up a small base on Ganymede to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Ganymede

[] Titan Base
Set up a small base on Titan to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Titan

[] Callisto Base
Set up a small base on Callisto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Callisto

[] Io Base
Set up a small base on Io to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Io

[] Europa Base
Set up a small base on Europa to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Europa

[] Triton Base
Set up a small base on Triton to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Triton

[] Pluto Base
Set up a small base on Pluto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Pluto

Military
Currently Unavailable

Infiltration Actions
[] Scout Sol III
Send one of your Alpha-class Scouts to Sol III. This will allow you to gain more information on your target and its natives. However, the natives are advanced enough that your scout may be detected.
Requires 1 Alpha-class Scout/100%/Information on Sol III, Chance of being spotted,

Research Actions
[] Cybernetic Enhancement
Look into various ways to enhance your troops using machinery.
5 Labs, 500 Resources/90%/ Unlock more research options.

[] Genetic Engineering
Look into various ways to modify the genetics of your troops.
5 Labs, 500 Resources/90%/ Unlock more research options.

[] Ship Stealth Systems
Look into stealth systems to equip future ships with.
5 Labs, 500 Resources/90%/ Unlock more research options.

[] Ship Weapon Systems
Look into weapons systems to equip future ships with.
5 Labs, 500 Resources/90%/ Unlock more research options.

[] Ship Defence Systems
Looking into defensive systems to equip your future ships with.
5 Labs, 500 Resources/90%/Unlock more research options.

Production
Currently Unavailable


Status
Current Resources = 5,000/5,000
Income = +500

Mothership Matrix Origin
Matrix-class Mothership Origin Matrix = Size 30 (Hanger 10, Barracks 5, Auto-Fabs 5, Storage 5, Labs 5)
5 Units of Stormtroopers
10 Alpha-class Scouts

***​

Update is short as there isn't too much going on right now as you haven't started doing anything yet. You got your status report and your list of available actions. I will keep them unspoilered for now, but as they grow larger, I will probably end up spoilering them.

At this stage, you are choosing your initial actions such as where you want to set your base(s) and what you want to start researching.
 
Month 1
[X] Plan: Europa and Io
-[X] Europa Base
-[X] Ship Stealth Systems
-[X] Io Base

[X] Europa Base
[X] Io Base

Rather than go for a single base, you decide to get a couple up and running. Designating as Alpha Base and Beta Base, you set them up on different celestial bodies, picking two of the largest gas giant's moons.

While both bases are small, it gives you some room to expand and build new facilities to aid in the invasion. Additionally, you can expand both bases further once you have run out of free space.

[X] Ship Stealth Systems

With only so many research labs at your disposal, you decide to research potential stealth systems for your ships.

As expected, the research is successful and your researchers are able to come up with three potential stealth systems to install on future ship designs.

The first is the stealth field. A modified shield generator, the generator no longer projects a protective barrier and instead provides a barrier that makes the ship invisible.

The second option is stealth plating. It is similar to armour plating except instead of protecting the ship from harm, it is designed to make the ship hard to spot.

The final design isn't as effective as the first two, but it would be easier to figure out. The sensor jammer will output a variety of signals to confuse any technology aimed at it and give back conflicting and incorrect data. While someone will know that something is going on, the sensor jammer would stop them from knowing any details.

You have three actions available. You can take each action multiple times unless stated otherwise. Use Plan Voting.

Base Actions

[] Mars Base
Set up a small base on Mars to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Mars

[] Luna Base
Set up a small base on Luna to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Luna

[] Ganymede Base
Set up a small base on Ganymede to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Ganymede

[] Titan Base
Set up a small base on Titan to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Titan

[] Callisto Base
Set up a small base on Callisto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Callisto

[] Io Base
Set up a small base on Io to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Io

[] Europa Base
Set up a small base on Europa to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Europa

[] Triton Base
Set up a small base on Triton to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Triton

[] Pluto Base
Set up a small base on Pluto to allow for further expansion of your forces.
1,000 Resources/100%/Size 5 Base on Pluto

[] Expand Alpha Base
Expand Alpha Base so that it has more available space for you to make use of.
1,000 Resources/100%/Increase the size of Alpha Base by 5

[] Build Research Laboratories (Number of Labs)
Build additional research laboratories to allow for expanded research capabilities.
500 per a Lab/100%

[] Build Troop Barracks (Number of Barracks)
Build additional troop barracks so you have increase the size of your ground forces.
100 per a Barrack/100%

[] Build Automatic Fabricators (Number of Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%

[] Build Storage Facilities (Number of Storage)
Build additional storage facilities in order to make more room for spare resources.
100 per a Storage/100%

[] Build Hangar Bays (Number of Hangars)
Expand the hangar bays so you can operate more and bigger ships out of the base.
100 per a Hangar/100%

[] Build Shipyard Docks (Number of Shipyards)
Expand the shipyard docks to build more and bigger ships at the base.
100 per a Shipyard/100%

[] Expand Beta Base
Expand Beta Base so that it has more available space for you to make use of.
1,000 Resources/100%/Increase the size of Beta Base by 5


[] Build Research Laboratories (Number of Labs)
Build additional research laboratories to allow for expanded research capabilities.
500 per a Lab/100%

[] Build Troop Barracks (Number of Barracks)
Build additional troop barracks so you have increase the size of your ground forces.
100 per a Barrack/100%

[] Build Automatic Fabricators (Number of Auto-Fabs)
Build additional automatic fabricators to allow for increase resource production.
500 per an Auto-Fab/100%

[] Build Storage Facilities (Number of Storage)
Build additional storage facilities in order to make more room for spare resources.
100 per a Storage/100%

[] Build Hangar Bays (Number of Hangars)
Expand the hangar bays so you can operate more and bigger ships out of the base.
100 per a Hangar/100%

[] Build Shipyard Docks (Number of Shipyards)
Expand the shipyard docks to build more and bigger ships at the base.
100 per a Shipyard/100%

Military
Currently Unavailable

Infiltration Actions
[] Scout Sol III
Send one of your Alpha-class Scouts to Sol III. This will allow you to gain more information on your target and its natives. However, the natives are advanced enough that your scout may be detected.
Requires 1 Alpha-class Scout/100%/Information on Sol III, Chance of being spotted,

Research Actions
[] Cybernetic Enhancement
Look into various ways to enhance your troops using machinery.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Genetic Engineering
Look into various ways to modify the genetics of your troops.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Stealth Field
Look into a stealth field generator to keep the ship from being detected.
5 Labs, 500 Resources/75%/Unlocks Stealth Field I

[] Stealth Plating
Look into stealth plating for the ship so that it cannot be spotted.
5 Labs, 500 Resources/80%/Unlock Stealth Plating I

[] Sensor Disrupter
Look into sensor disrupter so the details can be discovered about your ship or what it is doing.
5 Labs, 500 Resources/90%/Unlock Sensor Disrupter I.

[] Ship Weapon Systems
Look into weapons systems to equip future ships with.
5 Labs, 500 Resources/90%/Unlock more research options.

[] Ship Defence Systems
Looking into defensive systems to equip your future ships with.
5 Labs, 500 Resources/90%/Unlock more research options.


Production
Currently Unavailable


Status
Current Resources = 3,000/5,000
Income = +500

Mothership Matrix Origin
Matrix-class Mothership Origin Matrix = Size 30 (Hangar 10, Barracks 5, Auto-Fabs 5, Storage 5, Labs 5)
5 Units of Stormtroopers
10 Alpha-class Scouts

Alpha Base
Europa/Size 5
5 Unused Space

Beta Base
Io/Size 5
5 Unused Space

***​
Yeah, at this point, I figured that the turns are going to be short ones until the invasion gets underway and you start to taking shots at or undermining humanity. I could put some extra effort in, but this is soft sci-fi and I'm not going to force myself to write extra and unnecessary stuff until we start to hit the main plot.

Expect to start getting longer updates once you start invading Earth or something similar. Just building up (which I will open acknowledge is necessary at the start) will be short updates.
 
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Dead Quest
Okay, I'm going to stay that this quest is dead.

The reasons why is because after a took a look at the system I got this whilst writing the next update, I decided it is too poorly done and not sustainable for the long term. It isn't nothing that can't be fixed, but I have lost my initial enthusiasm for this quest so I'm not particularly inclined to spend time and effort making the system functional for the long term.
 
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