Sol III. A habitable world within the Sol System with a fractured industrial society with limited spaceflight capabilities.
And it is your target.
You are Grand Marshall of the mothership
Origin Matrix and the conquest of Soll III and the rest of the Sol System is your objective as given by the gods.
You have the advantages. You have spaceships. You have superior technology and troops. You have the element of surprise. You have the favour of the gods.
But as much as you hate to admit it, it will not be easy despite everything you have going for you. While primitive and divided, the natives still have a potential to propose a threat. They already have limited spaceflight and could advance further down that path if given reason to. Their militaries are technologically inferior, but are still advanced and numerous enough to overwhelm your forces with sheer numbers.
You cannot outright attack Sol III. Your forces aren't simply up to outright defeating the natives at the moment.
No, you will need to take time to prepare. Building up bases, acquiring further resources, creating more military forces for the conquest.
You should also use the time to get more information on the natives, look for the best ways to defeat them with minimal losses. Perhaps infiltrate their society, sabotaging their defences and scattering seeds of disunity amongst them.
In the end, the invasion will take time to accomplish. You have the
Origin Matrix, a
Matrix-class mothership that is fully stocked and filled to the brim. The cargo holds are full of spare resources while all of the automatic fabricators are up and running. You have multiple research laboratories to come up with new ideas and to improvement existing assets.
The hangar is also full with a ten
Alpha-class scouts residing aboard the
Origin Matrix. Lacking in weaponry, the
Alpha-class is designed to be an expendable scout with enough technology to let it fly, room for a pilot and a suite of high-grade scanners and sensors to acquire data.
You also have your servants. They are nowhere near to being your equal, fit only to crew the
Origin Matrix and act as your foot soldiers. Nonetheless, they are competent and you have enough to fully crew your mothership alongside having two units of stormtroopers to fight for you should things come to that.
Who are your servants?
[] Greys. Currently feeble, but very modifiable.
[] Reptiles. Physically strong, but lacking intelligence.
[] The Hive. Individually weak, but many in number.
***
So new quest. It is sort like X-COM except you are playing at the alien invaders rather than humanity's defenders. You have limited resources as noted in the text above and will need to take some time to plan and prepare the invasion.
Right now, you are choosing which sort of alien invaders you will start off commanding. Next update is when you can start doing invasion stuff.
As this is lower my priorities, I will be updating irregularly when I have the time to do so.