Don't forget the main vote.sun tzu said:OK, yeah, starting to get sick of Clarity.
Good to see Glenn and Legend being awesome, though.
[X] 4 XP - Bureaucracy ●●○○○
[X] 4 XP - Craft ●●●●○
(Yeah, I know we're missing 6 XP for this. Omake and fanart, people! You have 20 hours left!)
Yes, and yes. Gromweld still has yet to look at the four I posted.Overmind said:Don't we get some XP by day? Also, don't we get XP also by reviewing and finding the rolls used in each chapter?
Peanuckle said:You know you want to see Vista riding on an elephant.
She's so tiny! And it's so big! We could pretend to not see her and she'll get all huffy. Really, circus option is the social option.
Yeah IMO joining the wards was totally worth it just for getting Vista as our bestie/little sister,.Peanuckle said:You know you want to see Vista riding on an elephant.
She's so tiny! And it's so big! We could pretend to not see her and she'll get all huffy. Really, circus option is the social option.
Taylor should not have been dumb enough to constantly flick SoPA on and off, given her suspicions of it. I'm not happy with Taylor's apparent cuddling of the idiot ball, given this.You suspect you would feel alarm at these revelations, but that would be a waste of mental processing power. Instead, you have already neatly moved your plans to meditate on your Alchemical charms and other intrinsic powers to the top of the list for when you arrive in Philadelphia. Additionally, as you are now cognizant of the charm's effects on your perceptions, you note that it will be necessary to spend a prolonged period of time without it active when you are no longer moving through potentially-hostile territory;
Fine then, changed mine to Craft.FunkyEntropy said:General PSA:
Please don't vote for Integrity (PTSD). It's a terrible specialty. Like, so incredibly dumb. Remember a while back how I spent far too much time talking about how a proper specialty is at once broad in scope yet narrow in focus? Yeah, this one fails that test spectacularly. It is far, far too specific to be anything more than a waste of XP.
If it was, say, Integrity (Mental Trauma) or something, then sure, maybe that might be a valid specialty. I still wouldn't suggest we spend the XP on it because Taylor failing an integrity roll is going to be hilariously rare anyway, but at least it wouldn't be the unnecessarily specific waste of XP that it is currently.
We have a Dodge MDV of 8 (Willpower + Integrity + Essence)/2, which is neigh impossible for any regular circumstance to overcome, and if it was an actual roll, we should have rolled 17 dice, which means it's incredibly unlikely we get anything below a legendary success.Jinnt said:Funky you say we can't really fail the rolls but we just did and it terrified a city block .
If we have a fucking panic attack every time we get our emotions back we are never going to drop below five.
That's cause we had ZERO willpower besides it'll only add one dice and probably be useless when we get over our PTSD (hopefully after some scheduled therapy).Jinnt said:Funky you say we can't really fail the rolls but we just did and it terrified a city block .
If we have a fucking panic attack every time we get our emotions back we are never going to drop below five.
Jinnt said:Funky you say we can't really fail the rolls but we just did and it terrified a city block .
If we have a fucking panic attack every time we get our emotions back we are never going to drop below five.
What Cytokinesis said. Even if we were using one of our Mental attributes instead of willpower (so treating it as a mental variant of a standard Endure Hardship Stam + Resist roll), our lowest pool would be 8 dice before stunts.[1] And seeing as how PTSD is completely mundane, unlike some of the really fun things that can happen in Creation like people getting infected by literal spirits of hysteria, I wouldn't put the Difficulty as being more than 2. We would have to roll terribly in order to fail that.Cytokinesis said:We have a Dodge MDV of 8 (Willpower + Integrity + Essence)/2, which is neigh impossible for any regular circumstance to overcome, and if it was an actual roll, we should have rolled 17 dice, which means it's incredibly unlikely we get anything below a legendary success.
There's a reason I'm skeptical here.
No.Slamu said:Human!Taylor is inefficient. Clarity!Taylor able to make decisions uninhibited by emotion, attachment. Clearly superior choice.
Indeed.Jinnt said:It is getting hard to watch though Taylor is suffering just as much as the rest of the wards but unlike the rest of them it's buried underneath the clarity so they don't even really know that she needs help.
Which, for an Exalt, was Tuesday.Zefferen said:Admittedly here what happened was a bit worse than your average world destroying abomination killing or devouring people. Basically from Taylor's perspective several hundred people she was literally touching we're incinerated in agony with nothing she could do about it. She more or less felt and heard every single part of their horrible deaths instead of the normal just watching and hearing of the tragedy that exalted heroes normally deal with.
Clarity!Taylor is addicted to SoPA. Every stunt said keep SoPA off, but Taylor kept turning it back on.Slamu said:Human!Taylor is inefficient. Clarity!Taylor able to make decisions uninhibited by emotion, attachment. Clearly superior choice.
The problem isn't us constantly turning it off, it's Taylor turning it back on constantly even though all the stunts except one said keep off, rather than turn off.spudman said:And we can't turn SOPA off again without WP, which we're fresh out of right now. Without being able to turn it off again we can't stunt to keep it off.
We can get more by stunting, correct? But for right now we're up shit creek as far as Clarity goes. Unless there's something I'm missing.
We should look for a chance to stunt in meditating on SOPA and its effects NOW so we're not surprised by anything else about it and find the best way to get Clarity down.
Which kind of sucks. We put 'turn off SOPA' in all our stunts to guarantee it would get turned off if any one of the topics we voted for made the cut. The intent was never to strobe the damn thing.spudman said:I was under the impression that it was because all the stunts worded SOPA being turned off (as in, switching it off) for those occurrences Grom went with the interpretation it was turned back on in the interim so that it could be switched off for each stunt. So it's a problem that doesn't have to be repeated if we're careful.
Couldn't we just word a stunt to keep SOPA off all day (or rather, for as long as it takes) once turned off?
That is, once we have the WP to do so again...ugh.
Hopefully, we get at least a couple of XP out of the roll checks I posted a few pages back.veekie said:I'll expand the XP vote if we got enough omake power to even pay for Craft. As for my choice of conversation partner, Dennis so far seems to be taking our Clarity induced speech the best of them all, and he's managed to defuse a lot of the screwups. Might as well get his active cooperation, and give Aisha one more reason to stay in the Wards aside from our personal influence. Also I want to see what the two of them might be able to get up to.
Yeah, but see, that way lies Gromm deliberately misconstruing player intent. That's bad, since all it does is shove the idiot ball into the characters hands and pisses off the players.1986ctcel said:That's because each of the stunts has us assume sopa is on for us to disable it which seems to be partly why Taylor kept flipping it back on, we should just do what you said and stunt having it turned off for the rest of the day/trip.
Hmm. Your bringing this up has gotten me to thinking, what caused us to gain clarity? It can't be SoPA, because if SoPA causes us to gain a point of clarity every time we activate we'd have gained several points this update.John At Dawn said:Getting real tired of this shit...Clarity Gains: 1 Point
Clarity Losses: 1 Point (Virtue Channel [1] + Compassion Roll [0])
Net Clarity Change: NO CHANGE