Alchemical Solutions [Worm/Exalted] Thread 7: Ghastly Guardian’s Godly Gallantry Garners Gapes

Alratan said:
Taylor is not in a fit state to do so, and won' be for days.
That doesn't make it any less of a priority. And in any case, we've already voted to talk to Lisa as part of getting the Undersiders on our side, so there's a good chance it will happen now anyway.

EDIT: Also, techically Taylor isn't in an optimal state to talk with ANYONE, if the last game post is any indication, but we don't have much choice in that at the moment. We NEED to talk to people.
 
BobTheNinja said:
That doesn't make it any less of a priority. And in any case, we've already voted to talk to Lisa as part of getting the Undersiders on our side, so there's a good chance it will happen now anyway.

EDIT: Also, techically Taylor isn't in an optimal state to talk with ANYONE, if the last game post is any indication, but we don't have much choice in that at the moment. We NEED to talk to people.
Well, we could raise Compassion to make the checks to lower Clarity easier, but somehow after the virtue suppression of the last arc I doubt I could persuade anyone to take it :p
 
Alratan said:
Backing gives effective Resources equal to Backing Rating -1. Buying Resources 1 literally does nothing at all for us.
Source? Not that I'm doubting you, I'd just like to know where I need to look since the Backing entry from the Corebook's Backgrounds section doesn't mention this.
BobTheNinja said:
I take it you mentioned this issue earlier during voting? If so, I apologize for not catching it sooner, or I would have gone with Occult (Autocthon).
Partially my fault, since I was busy yesterday (and will be busy today as well) organizing for a fundraiser. So I didn't get around to mentioning it until about half an hour before voting closed.

I also hadn't really realized how many votes Resources was getting until I saw one of the final vote tallies by which point it was probably too late.
veekie said:
You don't get the benefit of wealth if you don't buy the background dot.
No, that's stupid.

You're saying that we wouldn't have access to the money we'd get by selling the valuable items we'd crafted. That an item worth X Resources can't be sold until the player forks over some XP. Somehow, the money wouldn't appear in our pockets. The PRT for some reason just doesn't pay us our stipend.

You're saying that we can't benefit from using the attributes and abilities we'd spent xp to improve, or from the resources (not "Resources") and infrastructure we'd earned through roleplay

I'm sorry, but there's no polite way to say this.

That's stupid.
 
veekie said:
Well, we could raise Compassion to make the checks to lower Clarity easier, but somehow after the virtue suppression of the last arc I doubt I could persuade anyone to take it :p
It's already at 3, raising it to 5 won't really hurt much, I think.
 
I'm looking forward to her thinking back on flashing people when she has lowered clarity enough. Retroactive embarassment is best embarassment.
 
'Changes For This Quest:
The average quality of life in Earth-Bet is well beyond that of Creation, so the lower Resources levels are far more forgiving in terms of eating and living comforts. That said, the PRT provides a stipend/salary for its employees as well as a reasonably-comfortable living space - the PRT-provide living spaces and Tinker resources are covered by the Backing background, but financials and any materials outside of what the PRT provides are all covered under Resources.'

Doesn't this pretty much cover it?
 
FunkyEntropy said:
No, that's stupid.

You're saying that we wouldn't have access to the money we'd get by selling the valuable items we'd crafted. That, somehow, the money wouldn't appear in our pockets until we forked over the XP to buy the background. That we couldn't benefit from using the attributes and abilities we'd spent xp to improve, or from the resources (not "Resources") and infrastructure we'd earned through roleplay. That an item worth X Resources can't be sold until the player forks over some XP.

I'm sorry, but there's no polite way to say this.

That's stupid.
That does sound like the mechanical rules of Exalted are being applied too rigidly. It doesn't make much sense in terms of the story narrative.
 
FunkyEntropy said:
No, that's stupid.

You're saying that we wouldn't have access to the money we'd get by selling the valuable items we'd crafted. That, somehow, the money wouldn't appear in our pockets until we forked over the XP to buy the background. That we couldn't benefit from using the attributes and abilities we'd spent xp to improve, or from the resources (not "Resources") and infrastructure we'd earned through roleplay. That an item worth X Resources can't be sold until the player forks over some XP.

I'm sorry, but there's no polite way to say this.

That's stupid.
Well, it could be that unless we spend the XP then the money is kept in a trust fund until we reach the age of majority...
 
Elero said:
I'd rather be a bleeding hearth that run around with high Clarity all the time.
Both are equally bad. Having 5 Compassion will screw up Taylor's personality, making her less likely to take ugly but necessary actions when it matters most.
 
HyperspatialParasite said:
I'd go with the bleeding heart option next XP vote unless something urgently calls for that XP, at high Clarity the compassion penalty hurts for working off the Clarity with conversation, and makes it easy to botch making things worse.
It would totally warp Talyor's personality and make her a different person.

Compassion 5 is the level where you refuse to kill Jack Slash, or possibly when we'd have to burn WP/Clarity to send our insects into danger.
 
BobTheNinja said:
That does sound like the mechanical rules of Exalted are being applied too rigidly. It doesn't make much sense in terms of the story narrative.
See zens post above you, we get the room and board along with the standard approved Tinker materials normally but with dots in Resources we get access to money and expensive/rare materials not alotted to us by the PRT.
 
BobTheNinja said:
That does sound like the mechanical rules of Exalted are being applied too rigidly. It doesn't make much sense in terms of the story narrative.
It also doesn't make sense in terms of narrative that you need XP to get better at something instead of just training time or that you need XP to get more upgrades installed at a vat complex.
BobTheNinja said:
Both are equally bad. Having 5 Compassion will screw up Taylor's personality, making her less likely to take ugly but necessary actions when it matters most.
That's where you accept the Clarity, because you'll get rid of it easier, too.
 
HyperspatialParasite said:
Take 2 Clarity, gain Compassion penalty, no longer subject to Compassion checks, it's foolproof. Either we need to be heroic and roll with the Compassion, or we eat the Clarity and do the Necessary, then work it off later.
You want to eat Clarity continually? When you're only getting Compassion to make it easier to deal with Clarity? This would end up much worse off than where we started, with two competing mental illnesses.
 
HyperspatialParasite said:
Take 2 Clarity, gain Compassion penalty, no longer subject to Compassion checks, it's foolproof. Either we need to be heroic and roll with the Compassion, or we eat the Clarity and do the Necessary, then work it off later.
Unless of course we get hit with multiple compassion checks for Hard but Necessary decisions like in the Behemoth battle.
 
Alratan said:
Well, it could be that unless we spend the XP then the money is kept in a trust fund until we reach the age of majority...
That's a separate thing. Wards receive both a salary and have money put into a trust fund.
Membership and Salary: Wards said:
Wards are granted a trust of $50,000 a year, as well as a base minimum wage salary, the latter of which is doubled with full membership. In all other respects, Wards are similar to the Protectorate in membership types and status (allowing for the colloquial 'Junior junior' designation, probationary wards and full membership in the Wards), but bear additional protections and measures. The department is forbidden from touching the trust, but salary may be docked as necessary.

Probationary Wards lose their probationary status at the age of eighteen, regardless of their history and record. Wards of any status are not permitted full access to confidential or classified (A-C) records without permission.

Wards are to attend school during typical hours and maintain satisfactory grades. Failure to do will see the Ward's pay docked (see below) and the department in question fined or otherwise penalized. Wards must be allowed to receive a full night's sleep with regularity. At the department's discretion, the Ward can be removed from school or woken from a night's rest (preferably with notice, to minimize disruption of day to day life), but Department heads are urged to use this in moderation, as outside parties may intervene, take notice or object.
I think it was mentioned somewhere else that the monthly wages worked out to around $500, but I can't remember where exactly.


The other thing is that you need to think about it beyond our own situation as Taylor and what this means for the system as a whole. Because all that stuff I said about not being able to sell the things you've crafted or being able to work the market to your advantage through the Bureaucracy building? You have to apply that the PC blacksmith in Lookshy, or a clever Guild merchant. Are you saying they can't sell their wares, or push those drugs unless their player pays an XP surcharge no matter how well they roleplay their activities, their careers?

Doing that makes no sense.
 
HyperspatialParasite said:
Take 2 Clarity, gain Compassion penalty, no longer subject to Compassion checks, it's foolproof. Either we need to be heroic and roll with the Compassion, or we eat the Clarity and do the Necessary, then work it off later.
Soulsteel Caste Alchemicals should NOT HAVE COMPASSION 5.
 
I really wish people would stop defining Exalted solely by their Caste. There's a reason you get as many favored Abilities/Attributes as you get from the Caste
 
HyperspatialParasite said:
Take 2 Clarity, gain Compassion penalty, no longer subject to Compassion checks, it's foolproof. Either we need to be heroic and roll with the Compassion, or we eat the Clarity and do the Necessary, then work it off later.
Except we can only lose two points of Clarity a day and we'd be eating Clarity constantly to get almost ANYTHING done. At our current Compassion level we earned enough Clarity in about 3 hours max to take us THREE DAYS to get our Clarity back down to 2 so we can act like a normal person again. Maxing those stats would counter-intuitively turn us into a high clarity machine by forcing us to take more Clarity than we can burn just to get anything done.
 
LoreOfClark said:
It's also worth pointing out that several people who make fanworks, myself included, have issues with or just plain dislike writing High compassion people, so there'll be less xp to go around.
But Taylor already has Compassion 3, so she's a high compassion person already.
 
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