veekie said:
Given that we already almost automatically succeed at Endure Elements rolls(Stamina 5 + Resistance 3, Difficulty tops out at 5 for extreme cases), it's not that significant.
You don't take it for the Endure Elements rolls, you take it to flip the bird at capes that rely on energy-based attacks and to downgrade Environmental Hazards. Adorjan's 6 Agg per action is a hell of a lot less scary when it gets knocked down to Lethal.
With this suit mod, Lungs pyrokinesis becomes a lot less scary. Same for Burnscar. Legend too, although his lasers probably still do fuckoff levels of damage because
Legend.
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OK, revised package based upon Gromwelds excellent modifications.
Advanced Materials Upgrade v9.72a
Through use of Tinker-designed materials, layers of advanced polymers and fibers are applied on top of the existing armor to enhance durability. Beyond the first application, additional Armor rating may be gained at the cost of additional Mobility Penalties:
+4 Armor - Mobility Penalty -2
Hazardous Environment System v6.33e
A series of insulating materials, reflective surfaces, and coolant systems designed to protect the wearer against exposure to environmental hazards. The wearer is reflexively rendered completely immune to all air-borne toxins (smoke, poison, disease, etc.), can survive in a Hard Vacuum, and adds a +2 bonus to Withstand Environmental Damage rolls as long as the 1-hour supply of air is available (10 minutes to refresh tank). In addition, the suit gains another +5 Armor against all energy-based damage, such as extreme heat, cold, electricity, and radiation.
Distributed Computer System v5.54d
A suite of signal monitoring and transmission systems, coupled to a miniaturized, optical computer nodes spread out across the entire suit, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. The wearer is able to detect and interface with all forms of broadcast communications, as well interface with physical ports through use of extending plugs, granting the user +2 on rolls involving wireless communications and computer systems. Nearby suits equipped with both
Distributed Computer System and
Tactical Prediction Model Generator may coordinate against a single target to gain attack and defense bonuses as if the combat was still one-on-one.
Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.
Exceptional Equipment Bonuses: +1 Armor, Mobility Penalty reduced by 1
Final Stats
Armor: 12 (17 vs Energy based attacks)
Mobility Penalty: -3
Reason for prioritizing armor over mobility penalty: mobility penalty is an internal penalty, meaning that it subtracts dice from our pool. In a world without ping, Armor is twice as valuable since we in this instance we gain 2 Armor per point of DDV lost. Who needs to dodge when their attacks can't hurt you? It's also additional incentive to make an exceptional riot/tower shield and spend a couple xp boosting Melee (shields) since PDV doesn't care about mobility penalties.
Once you factor in our natural soak our armor value escalates to, "I have zero fucks to give about your attacks" quantities. 15 regular, 20 vs Energy. That's...well, an elite mook with a sniper rifle and a pool of 8 wouldn't roll for damage even if every die on the attack roll was a success. That's a very,
very good place to be when faced with somebody like Coil that can contrive situations where we have to take hits.