Alchemical Solutions [Worm/Exalted] Thread 5: Eye Eyes Eyes Eyeing Eye Eyeing Eyes

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Scraped from here.

Worm, a fantastic web serial, is owned by Wildbow. This quest will spoil a...

Gromweld

Learning By Mistake
Scraped from here.

Worm, a fantastic web serial, is owned by Wildbow. This quest will spoil a great deal - if not all - of the story, so if you haven't finished it already... go read it now! (Unless you don't care about spoilers, that is.)

Exalted, a delightful RPG system, is owned by White Wolf and CCP Games. Support the game by picking up a few PDFs on Drive-Thru RPG, would ya?

***
Story Index:

Arc 1: Spark
- 1.1 - 1.2 - 1.3 - 1.4 - 1.5 - 1.6 - 1.7 - Interlude: Simurgh

Arc 2: Ignition
- 2.1 - 2.2 - 2.3 - 2.4 - 2.5 - 2.6 - 2.7 - Interlude: Coil - Interlude: Oblivion - Interlude: Piggot

Arc 3: Fuel
- 3.1 - 3.2 - 3.3 - 3.4 - 3.5 - 3.6 - 3.7 - Interlude: Cauldron

Arc 4: Combustion
- 4.1 - 4.2 - 4.3 - 4.4 - 4.5 - 4.6 - 4.7 - Interlude: Jack Slash

Arc 5: Ember
- 5.1 - 5.2 - 5.3 - 5.4 - 5.5 (Writing In Progress) -


***
Extras:

Primary Quest Thread 01
Primary Quest Thread 02
Primary Quest Thread 03
Primary Quest Thread 04
Primary Quest Thread 05
Primary Quest Thread 06
Primary Quest Thread 07
Primary Quest Thread 08
Primary Quest Thread 09 [-- Discussion is here!</b]

==Story-Only Thread==

Quest Character Sheet
Quest Mechanics
Quest Equipment

Charm Cheat-Sheet (Courtesy of RCa)

Explanation - How To Play Exalted, A Primer
Explanation - Social Combat (Courtesy of RCa)
Explanation - Combat vs Snipers (Courtesy of RCa)

Explanation - The History of Exalted, In Brief (Posted by GamingGeek)
Explanation - Creation/Elsewhere (Posted by GamingGeek)

TV Tropes Page for Alchemical Solutions


***
Omake: (Not Quest Canon unless otherwise stated)

1.1 - Mrs. Knott (Courtesy of NotAlwaysFanfic)
1.1 - Madison (Courtesy of Blackout785)

1.2 AU - Enduring Order Administrator (Courtesy of Daemir Silverstreak)
1.2 AU - Armsmaster (Courtesy of Daemir Silverstreak)
1.2 AU - Sophia Hess (Courtesy of DragonBard)
1.2 AU - Emma Barnes (Courtesy of DragonBard)

1.6 - Daniel Hebert (Courtesy of Bozwieval)

1.7 - Miss Militia (Courtesy of Jinnt)

2.1 - Drs. Laurel & Hardy (Courtesy of DragonBard)
2.1 - Mr. Gladly (Courtesy of DragonBard)

2.1 - Emma Barnes (Courtesy of DragonBard)

2.4a - Glenn Chambers (Courtesy of Daemir Silverstreak)
2.4b - Taylor Hebert (Courtesy of Daemir Silverstreak)
2.4c - Glenn Chambers (Courtesy of Daemir Silverstreak)

2.7 - Resonant Terror Cascade (Courtesdy of Kelenas)
2.7 - Armsmaster (Courtesdy of Jinnt)
2.7 - Vista (Courtesy of Jinnt)
2.7 - Greg (Courtesy of RCa)
2.7a - Undersiders (Courtesy of Jinnt)
2.7b - Undersiders (Courtesy of Jinnt)

Arc 2 Interlude - Director Piggot (Courtesy of DragonBard, adapted into Canon Interlude)
Arc 2 Interlude - Kaiser (Courtesy of DragonBard)

3.1 - Contessa (Courtesy of Jinnt)
3.1 - Black Widow #174 (Courtesy of veekie)

3.3 - Assault (Courtesy of Daemir Silverstreak)

3.4a - Eye of Autochthon (Courtesy of DragonBard)
3.4b - Director Piggot (Courtesy of DragonBard)
3.4c - Jessica Yamada (Courtesy of DragonBard)
3.4d - Missy & Hannah (Courtesy of DragonBard)
3.4 - Missy (Courtesy of Dimensionist)

3.5 - Director Piggot (Courtesy of cosoco)

3.6 - Chevalier (Courtesy of Chandra Magic)
3.6 - Glenn Chambers (Courtesy of DragonBard)

3.7 - Dragon (Courtesy of Jinnt)
3.7 - Behemoth & Simurgh (Courtesy of kestrel404)

4.1 - Possible Battles (Courtesy of Demonic Spoon)
4.1 - Danny Hebert (Courtesy of LoreOfClark)
4.1a - Tattletale (Courtesy of LoreOfClark)
4.1b - Tattletale (Courtesy of LoreOfClark)
4.1 - Ball 'o Spiders (Courtesy of DragonBard)

4.2 - Über and Leet (Courtesy of tomio)
4.3 - Tattletale (Courtesy of LoreOfClark)

4.3 - Defenders at PRT HQ (Courtesy of Daemir Silverstreak)
4.3 - Über & Leet (Courtesy of tomio)

4.4 - Iron Sun (Courtesy of .IronSun.)
4.4 - Panacea (Courtesy of LoreOfClark)

Arc 4 AU - Taylor & Iris (Courtesy of AkatsukiLeader13)

4.5 - Tattletale (Courtesy of LoreOfClark)

4.7a - Taylor & Protectorate (Courtesy of DragonBard)
4.7b - Taylor & Protectorate (Courtesy of wingnut2292)
4.7 - Taylor & Tattletale (Courtesy of sun tzu)
4.7 - Emma Barnes (Courtesy of Jinnt)

5.4 AU - Taylor & Missy (Courtesy of Jinnt)

Arc 5+ - Parahumans Online (Courtesy of sun tzu)
Arc 5+ - Parahumans Online (Courtesy of LoreOfClark)
Arc 5+ - Coil (Courtesy of DragonBard)

Arc 5+ - Taylor & Daniel Hebert (Courtesy of DragonBard)
Arc 5+ - Taylor & Dragon (Courtesy of Azure)
Arc 5+a - Alchemical Solutions/Conquest Quest Crossover (Courtesy of sun tzu)
Arc 5+b - Alchemical Solutions/Conquest Quest Crossover (Courtesy of sun tzu)
Arc 5+ - Taylor & Wards (Courtesy of BobTheNinja)

Arc 5+ - Taylor, Miss Militia, Wards (Courtesy of DragonBard)

Arc 6+ - Chevalier (Courtesy of FunkyEntropy)

Arc 8+ - Glenn Chambers (Courtesy of DragonBard)

Arc 10+ - Taylor & Vista (Courtesy of DragonBard)

A Bad End (Courtesy of Demonic Spoon)
A Good End (Courtesy of RCa)

Sidereal-Style Poem (Courtesy of linkhyrule5)


***
Quest-Related Art: (Not Quest Canon unless otherwise stated)

Taylor Hebert Pre-Exaltation (Art by Hybrid303) (Quest Canon)

The Simurgh (Art by Scarfgirl) (Quest Canon)

The Death of Taylor Rose Hebert (Art by assana73)

Alchemical Taylor (Stylized, Art by Shyft)

1.2 - Taylor In The Mirror (Art by assana73)

2.3 - Missy In Suitjamas (Art by assana73)

Miss Militia & Taylor & Iris (Art by assana73)

3.6 - Saving Chevalier From Iris (Art by charysa)
3.6 - Taylor/Dragon Collaboration Dress (Art by Shyft)

If Behemoth Was A Week Late (Art by charysa)

Brockton Bay Wards Beach Vacation (Art by charysa)

Taylor's Iconic Anima Display (Art by Demonic Spoon)
Taylor's Iconic Anima Display (Art by assana73)

Series of Sketches and Comics:
- Iris of Innovation Sketches (Art by assana73)
- Taylor, Behemoth, and a Carrot (Art by assana73)
- Interrupting Lung's Nap (Art by assana73)
- Line Art For Above - Links Below Art (Art by assana73)

4.4 - Daniel Hebert (Art by assana73) (Quest Canon)

Behemoth (Art by BobTheNinja)

Lung Dressed As Mumm-Rah (Art by assana73)

4.7 Omake - Taylor & Protectorate (Art by assana73, from This Omake)


***
 
THIS POST HAS BEEN EDITED TO REFLECT THE FINAL VERSION OF TAYLOR'S FIRST ARMOR:


Similar to this kind of armor, but more 'regal' and with longer silken-armor dress.


FINAL ARMOR STAT SHEET:
Armor vs Normal Attacks: 10 (+1 w/ AMU)
Armor vs Energy Attacks: 17 (+1 w/ AMU, +5 w/ HES)
Mobility: -1
Strength Min: 1
Battery: 150 Hours (Recharge/Repair 25 hours takes one FULL hour of Technomorphic Integration Engine)
Other Bonuses: Flight (AGM), +2 Dodge DV (AES), +2 to rolls for interfacing with technology (DCS), +2 Awareness (TPMG), Perfect lie detection against visibly-human targets (TPMG), +2 dice to attacks and defenses in one-on-one combat against opponents without exotic powers (TPMG)

Advanced Materials Upgrade v11.13a
Through use of Tinker-designed materials, layers of advanced polymers and fibers are applied on top of the existing armor to enhance Armor by +2 . Electromagnetic seals to reinforce the armor's joints can be activated upon command (reflexive, enable/disable once per tick) at the cost of one hour of battery life per minute, but yield another +1 to Armor while enabled.

Anti-Gravity Manipulators v2.03c
Two modes, reflexively toggled: Tactical Flight (15yards/second normal, 25yards/tick dash), Transit Flight (30yards/tick normal [60mph], 40yards/tick dash [80mph]). Transit Flight requires a Dex+Athletics roll for quick changes in direction. Every hour (round up) spent flying in Tactical Flight counts as two hours for purposes of Recharge/Repair time, where Transit Flight counts as three hours.

Assisted Evasion System v1.22a
Various tiny antigravity modules dot the armour. When enabled (reflexive, enable/disable once per tick), the system reads the bodily movements of the wearer and exaggerates them by briefly firing the appropriate antigravity modules. This results in a 'jinking' movement that increases Dodge DV by +2, but drains an hour of battery power per minute active.

Distributed Computer System v5.54d
A suite of signal monitoring and transmission systems spread out across the entire suit collect and process data to feed into the suit's distributed operating system. Through this system, the wearer is able to detect and interface with all forms of broadcast communications, as well interface with physical ports through use of extending plugs, granting the user +2 on rolls involving wireless communications and computer systems. Nearby suits equipped with both Distributed Computer System and Tactical Prediction Model Generator may coordinate against a single target to gain attack and defense bonuses as if the combat was still one-on-one.

Hazardous Environment System v6.44h
A series of insulating materials, reflective surfaces, and coolant systems designed to protect the wearer against exposure to environmental hazards. The suit gains +7 Armor against all energy-based damage, such as extreme heat, cold, electricity, and radiation. Additionally, the suit can reflexively vent its coolant to give an additional +5 armor against a single energy-based damage roll; this also hits everyone within 5 yards of the wearer with boiling hot coolant (2L) and reduces the armor bonus to +4 until the coolant systems are repaired.

Tactical Prediction Model Generator v.08b
+2 Awareness, Perfect detection of lie attempts when used against visibly-human targets, +2 dice to all attacks and defenses in one-on-one combat against opponents without exotic powers.
 
We have thoroughly killed my initial hope for one thread per arc. I blame Google Docs' comment and chat features for being so distracting.
 
I've removed links to the google docs, as my experiment with them is complete.

While fun and a good source of laughs, corrections, and ideas, they are far more distracting than I would have thought initially and reduced my writing speed to a crawl. This quest's primary goal for me is to develop enhanced plotting/characterization while maintaining the same writing speed, so since my speed suffered so drastically I consider the experiment to be a (fun) failure.

Thank you to everyone that helped me in the Google Docs, as I enjoyed your company immensely.
 
We should probably put the two exceptional boni into Soak and Mobility. Taylor has 9 dice in resistance+stamina, so it's not like she actually needs to worry about the fatigue penalty.

Ideas for powers... well someone probably talked about the soak booster, there's also the strength enhancement one, and there's another that doubles land speed (no essence use, so it's a cheap alternative to flight).

If we could swing it there's a passive healing power that heals 1 bashing/round and 1 lethal/hour that would be incredibly useful, but I'm not sure that would be allowed. If we had Bonesaw working with us it'd probably be acceptable, but uh, that'd require Bonesaw to be working with us :p. On the other hand, Armsmaster has copied powers with his tech before, and Panacea is around for him to study, so a collaboration between Dragon and him might be able to pull it off.
 
Here's what I'm allowing for Exomuscular Fibers:

Exomuscular Fibers:
Doubles wearer's ground speed. Once per day, the armor can triple ground speed for one minute (reflexively activated). Strength bonuses for Feats of Strength and inflicting damage of attack come with the following drawbacks when installed:
+1 Bonus - No penalties
+2 Bonus - Mobility Penalty -1
+3 Bonus - Mobility Penalty -1, Fatigue Penalty +1
+4 Bonus - Mobility Penalty -2, Fatigue Penalty +1

On the plus side, I am considering counting explosions (AoE attacks, grenades, etc.) as Artillery Strikes for the purpose of AoE damage, since it just plain makes more sense for Earth-Bet physics. This means Area-of-Effect attacks are single attacks against everything in the blast radius, full damage plus threshold successes, no environmental effect (unless the attack specifically is one), but you get to use armor soak/hardness on top of your base stats.
 
Okay,this seems like a good loadout for our first suit[1]:

Enhanced Durability
The armor gains another +3L/+3B soak and +2L/2B hardness.

Hazardous Environment System
A series of insulating materials, reflective surfaces, and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, hard radiation, etc. The wearer receives +2 specialty dice to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage. In addition, the suit gains another +4L/4B soak and hardness against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This bonus counts as natural soak for the purposes of soaking environmental hazards based on energies such as bonfires, lava, or critically damaged nuclear reactor cores.

Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.

Distributed Computer System
A suite of signal monitoring, transmission and broadcasting systems copied from Dragon's work, coupled to a miniaturized, optical computer nodes spread out across the entire suit based off Armsmaster's own suit's systems, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. This gives the user the ability to to detect, intercept and communicate with most forms of wireless communications, as well as the ports and cables for any wired source, granting the user +2 on rolls involving wireless communications and computer systems. This also integrates with the senses of the Tactical Prediction Model Generator, archiving all gathered data and transmissions to the suit memory.

Exceptional Equipment Bonuses: +1L/1B soak, reduce Mobility Penalty by 1.

Final Stats
Soak: +11L/10B (with natural soak included, 14L/16B)
Hardness: 6L/6B
Mobility: -1
Fatigue: 1

vs Energy Attacks
Soak: +15L/14B (w/ nat soak, 18L/20B)
Hardness: 10L/10B

vs Environmental Hazards
Soak: +4L/4B (w/ nat soak, 7L/10B)
Hardness: 4L/4B


[1] I redid HES to make it more like bulletproof vests. It provides less soak against environmental hazards but more soak against energy attacks. I also changed the bonus dice to counting as specialty dice to bring things down even further. It's a bit of a dramatic nerf to what I originally wrote, but I think it's solid for our first effort. We'll get another chance at doing it right since we're going to want to make a second suit for dealing with Endbringers anyway so it's not it's the...

End of the world.

:cool: Yeeeaaaaaaah.
 
reaver_of_peace said:
So if Iris is the Eye, what are the chances that at least some of our armor is now made out of one of the Mystical Materials?
Zero. He still doesn't understand how to convert this Universe's energy into Essence, and thus can't forge magical materials out of it. He's only had ~24 hours, so give him some time.

Since Earth-Bet uses completely different physics than Exalted does, your armor also works differently than Exalted armor. Instead of levels against bashing and lethal, as well as a Hardness rating (all of which are due to the way the Primordials programmed Creation to work), Earth-Bet armor simply has an "Armor" rating that serves as equal bashing/lethal soak and no such thing as Hardness (since there's no Essence to say 'ahahahaNope'). Worth noting is that if the damage rolled in a single attack is double the armor rating, the armor is destroyed. I have edited the armor post above to reflect this, but for reference TinkerTech TaylorSuit is Armor rating of 7.
 
Wouldn't have to worry about destruction. 14 successes on damage means we got bigger things to worry about.
 
Hopefully having Kid Win's contribution means that only the part of the armor that gets hit is destroyed and not the whole thing.
 
Gromweld said:
On the plus side, I am considering counting explosions (AoE attacks, grenades, etc.) as Artillery Strikes for the purpose of AoE damage, since it just plain makes more sense for Earth-Bet physics. This means Area-of-Effect attacks are single attacks against everything in the blast radius, full damage plus threshold successes, no environmental effect (unless the attack specifically is one), but you get to use armor soak/hardness on top of your base stats.
That last part just plain makes more sense for an Exalted game too. I'm fairly sure the various Environmental Attack charms are not meant to ignore armor (which is typically an expensive, independent charm of its own) and ignore DV. Then again, the Environmental Attack rules being used as a shorthand for an AoE attack is a long history of terribleness, and IIRC a lot of stuff was moved to "an attack against everyone in X area."
 
Gromweld said:
Zero. He still doesn't understand how to convert this Universe's energy into Essence, and thus can't forge magical materials out of it. He's only had ~24 hours, so give him some time.

Since Earth-Bet uses completely different physics than Exalted does, your armor also works differently than Exalted armor. Instead of levels against bashing and lethal, as well as a Hardness rating (all of which are due to the way the Primordials programmed Creation to work), Earth-Bet armor simply has an "Armor" rating that serves as equal bashing/lethal soak and no such thing as Hardness (since there's no Essence to say 'ahahahaNope'). Worth noting is that if the damage rolled in a single attack is double the armor rating, the armor is destroyed. I have edited the armor post above to reflect this, but for reference TinkerTech TaylorSuit is Armor rating of 7.
If there is no Hardness this would imply that there is no ping since ping is Essence saying, "hahahaha I do damage anyway."
 
Modifications to proposed systems:
FunkyEntropy said:
Enhanced Durability
The armor gains another +3L/+3B soak and +2L/2B hardness.
Advanced Materials Upgrade v9.72a
Through use of Tinker-designed materials, layers of advanced polymers and fibers are applied on top of the existing armor to enhance durability. Beyond the first application, additional Armor rating may be gained at the cost of additional Mobility Penalties:
+2 Armor - No Penalties
+3 Armor - Mobility Penalty -1
+4 Armor - Mobility Penalty -2
FunkyEntropy said:
Hazardous Environment System
A series of insulating materials, reflective surfaces, and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, hard radiation, etc. The wearer receives +2 specialty dice to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage, . In addition, the suit gains another +4L/4B soak and hardness against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This bonus counts as natural soak for the purposes of soaking environmental hazards based on energies such as bonfires, lava, or critically damaged nuclear reactor cores.
Hazardous Environment System v6.33e
A series of insulating materials, reflective surfaces, and coolant systems designed to protect the wearer against exposure to environmental hazards. The wearer is reflexively rendered completely immune to all air-borne toxins (smoke, poison, disease, etc.), can survive in a Hard Vacuum, and adds a +2 bonus to Withstand Environmental Damage rolls as long as the 1-hour supply of air is available (10 minutes to refresh tank). In addition, the suit gains another +5 Armor against all energy-based damage, such as extreme heat, cold, electricity, and radiation.
FunkyEntropy said:
Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.
No changes.
FunkyEntropy said:
Distributed Computer System
A suite of signal monitoring, transmission and broadcasting systems copied from Dragon's work, coupled to a miniaturized, optical computer nodes spread out across the entire suit based off Armsmaster's own suit's systems, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. This gives the user the ability to to detect, intercept and communicate with most forms of wireless communications, as well as the ports and cables for any wired source, granting the user +2 on rolls involving wireless communications and computer systems. This also integrates with the senses of the Tactical Prediction Model Generator, archiving all gathered data and transmissions to the suit memory.
Distributed Computer System v5.54d
A suite of signal monitoring and transmission systems, coupled to a miniaturized, optical computer nodes spread out across the entire suit, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. The wearer is able to detect and interface with all forms of broadcast communications, as well interface with physical ports through use of extending plugs, granting the user +2 on rolls involving wireless communications and computer systems. Nearby suits equipped with both Distributed Computer System and Tactical Prediction Model Generator may coordinate against a single target to gain attack and defense bonuses as if the combat was still one-on-one.
FunkyEntropy said:
Exceptional Equipment Bonuses: +1L/1B soak, reduce Mobility Penalty by 1.
Exceptional Equipment Bonuses: +1 Armor, Mobility Penalty reduced by 1

And yes, since no one in Earth-Bet has an Essence Rating, this ensures no Ping Damage if soak reduces damage to 0.
 
Gromweld said:
Hazardous Environment System v6.33e
The wearer is reflexively rendered completely immune to all air-borne toxins (smoke, poison, disease, etc.), can survive in a Hard Vacuum, and adds a +5 bonus to Endure Elements as long as the 1-hour supply of air is available (10 minutes to refresh tank). .
What is the function of the air tank?
 
scope said:
What is the function of the air tank?
For people that need to breathe! Also, if you want to talk you need air.

Though, since you don't convert any to Carbon Dioxide you feasibly only need one large lung-full of air, and thus can survive indefinitely off the one tank.
 
Taking those into account, though the Foldspace Backpack needs more work.

Weaver's Power Armor(veekie's make v5.1 w/ Modules)

Headgear
An open faced helm with extended cheek guards, with the top comprised of hinged scales over slots to allow the Shard of Perfect Administration and hair to extend outside the helmet without giving a straight shot to the head. Two back-swept fins house antennae, and additional electronics while also providing additional shielding at the temples. A polarized visor covers the eyes, allowing the eyes to be seen without revealing the data displayed in the visor. The helm is painted blue and white with gold traceries patterns that extend down to continue in the rest of the armor.
The outer surface is metal, over an impact resistant filling of blended silk and rubber fibers which holds the electronics in place, with fluid filled tubes running through the filling to normalize temperatures. The neck of the helmet attaches to the chest piece of the armor, which allows the electronics and cooling systems to dock and share resources. Small crystal pinhole 'windows', dotted throughout the helmet allows the Ultraperipheral Awareness submodule to see through the helmet clearly, while also accenting the look with a nest of crystalline nodes.
Buried in the filling is a hands-free communicator, a smartphone, a video camera and a radio frequency monitor, all of which can be voice or motion operated.

Body
A molded breastplate over a spider silk bodysuit-dress with a web pattern, the torso contains the mounts for the anti-gravity units, the primary pumps, processors, batteries, and generators, all well hidden within the smooth metal surface, the panels easily unlocked from triggers under the plating for field modification.
The metal part merges seamlessly with the silk component, the web pattern changing from thread to weld patterns and back, with tiny crystals socketed into the web at junctions. The web patterns somehow work to emphasize the underlying figure, giving observers an impression of the underlying figure without actually weakening the armor by carving cleavage or muscle patterns into it. The metal is colored with a lacquer application to match the fabric while pronouncing the strength of steel.
The color darkens from light blue to black from the collar to the sleeves and skirt, making the periphery seem to fade into the surroundings in poor illumination. The web work goes from gold to silver thread as it progresses towards the extremities, growing finer and thinner before also fading away entirely at the ends of the skirt and sleeves. Tiny crystals are sewn into the web intersections, giving the impression of a sky full of stars hidden behind the web, extending into the skirts and sleeves, which a simple switch would illuminate or dim.
Hollows in the foam house unobtrusive docking spaces for wasps and other flying insects, while the same fine tubing run through the armor for channeling coolant and hydraulic fluids. The back and shoulders of the breastplate are doubly reinforced with an artificial skeleton structure to support a greater load without putting the burden on the user's spine.

Back
The back of the suit is a detachable backpack component resembling a beetle's wing case when folded and eight sets of jet wings decorated with a spider leg pattern when extended, with the micro plasma thrusters adding a lightning-web effect along the wing's edges when active. While the torso armor contains the necessary anti-gravity units to counteract the user's weight, the backpack contains a folding wing and micro-thruster combination for more effective aerial maneuvering, as well as a web shaped folding rack with docking points hidden under the wing covers, each supplying power and data processing conduits to small devices that can be attached, which at present hold small cubes loaded with a variety of insects, additional batteries and thruster fuel. All of this fits into the folded space of the backpack's interior.
The thrusters are controlled through motion capture from the rest of the suit, The flared shoulder pauldrons also contains two further hardpoints for weapons, though nothing is attached to them at present, they could easily be fitted with blasters.

Legs
The dress component of the suit is connected to a corrective system of wires and winding spools in the waist of the breastplate to generate minute shifts in the fabric to allow maximum freedom of motion in accordance with leg motions. The fabric is silk reinforced with steel wire and interlocking ceramic plates for added strength, while the interior is sewn with numerous pockets suitable for holding gadgets or insects as preferred, attached along the wires. The skirts are split into four main panels past the hips, which then further split into eight below the knees for maximum freedom of movement.
Under the skirt, the leg portion of the suit is comprised of sculpted metal plates, with hydraulic assist actuators, powered from the breastplate pumps and with quick release catches near the hip joint. The same predictive compensator in the skirt act to support and reinforce any movements made, while the feet components are sculpted to give the impression of heels without actually having any...aside from a retractable hydraulic piton with built in tazer, allowing for a piton enhanced kick, piston powered jump or simply to spike into a wall and walk up it.

Arms
Long wire reinforced silk sleeves cover the arms, loose below the elbow and form fitting above it. The same mechanism used in the skirt keeps the sleeves out of the way, while unlike the skirt, tessellated metal panels line the entire sleeve, giving it the qualities of a shield at need without compromising on flexibility. The upper arm meanwhile is fitted with armor plates, and the same hydraulic support system operates there, with a pair of retractable metal bars that can be used for bulk lifting, climbing, or simply a piston augmented punch when extended past the forearm.

Overall Image
A cross between a queen and knight, with a faint impression of the morning or evening sky, depending on if looking up or looking down. The color gradient encourages fading into the background while also drawing the eye to the wearer's face and chest. The wings when attached, appear to be spider legs wide spread and embracing, complete with the crackle of lightning arcing along the surfaces to produce thrust. The web work patterns resemble the Loom of Fate, if anyone could recognize it.
Iris may or may not have including Old Realm scroll work as trimmings, with Enduring Order Administrator along the edges. Not that anyone else can read that.

Stats
Armor: +7(effective 7L 7B, destroyed if 14 successes on damage)
Mobility: -2
Strength Min: 1
Needs Recharge/Repair every 150 hours of use.
(Recharging/Repairing 25 hours takes one FULL hour of Technomorphic Integration Engine absorption, so 6 hours for complete restoration.)

Already-Described Features:

Tactical Prediction Model Generator v.08b (Sensory Augmentation Visor)
+2 Awareness, +2 automatic successes for Investigation/Socialize rolls to determine if a not-visibly-altered/obstructed human is lying, +2 dice to all attacks and defenses in one-on-one combat against opponents not utilizing exotic powers.

Anti-Gravity Manipulators v2.03c (Essence Thrust Drive)
Two modes, reflexively toggled: Tactical Flight (15yards/second normal, 25yards/tick dash), Transit Flight (30yards/tick normal [60mph], 40yards/tick dash [80mph]). Transit Flight requires a Dex+Athletics roll for quick changes in direction. Every hour (round up) spent flying in Tactical Flight counts as two hours for purposes of Recharge/Repair time, where Transit Flight counts as three hours.

Additional Features:
Distributed Computer System v5.54d
A suite of signal monitoring and transmission systems, coupled to a miniaturized, optical computer nodes spread out across the entire suit, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. The wearer is able to detect and interface with all forms of broadcast communications, as well interface with physical ports through use of extending plugs, granting the user +2 on rolls involving wireless communications and computer systems. Nearby suits equipped with both Distributed Computer System and Tactical Prediction Model Generator may coordinate against a single target to gain attack and defense bonuses as if the combat was still one-on-one.

Knowledge Web Crawler
Additionally, given a suitable database or source of information to use, Dragon's search application will sort through and present the most relevant data points to the user based on the requested items. This is a +2 bonus to Lore rolls with a relevant downloaded library, +2 bonus to Investigation rolls with an Internet connection, or a +4 bonus to both Lore and Investigation if both are available.

Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.

Fold-space Backpack
Built into the backpack is a variation of Kid Win's space folding storage technology, allowing a much greater amount of space to be collapsed into the suit's backpack than it's exterior size would indicate. This space is primarily used to hold additional wings for the flight module, as well as a drone rack and storage bins attached to the web-like rack.
 
sainen said:
as we only need are to speak isn't that effectively a permanent +5 bonus?
Given that we already almost automatically succeed at Endure Elements rolls(Stamina 5 + Resistance 3, Difficulty tops out at 5 for extreme cases), it's not that significant.
 
For the purposes of clarity, changing "Endure Elements" back to "Withstanding Environmental Damage", and knocking the bonus down a bit as a result.
 
veekie said:
Given that we already almost automatically succeed at Endure Elements rolls(Stamina 5 + Resistance 3, Difficulty tops out at 5 for extreme cases), it's not that significant.
In that case, maybe we should go ahead and take the armor upgrade instead. Unless of course the resistance against energy weapons still applies, in which case never mind.
 
Iris of Innovation (Companionship) ●○○○


HNNNNNNGGGG
 
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