Scraped from here.
Worm, a fantastic web serial, is owned by Wildbow. This quest will spoil a...
Worm, a fantastic web serial, is owned by Wildbow. This quest will spoil a...
Zero. He still doesn't understand how to convert this Universe's energy into Essence, and thus can't forge magical materials out of it. He's only had ~24 hours, so give him some time.reaver_of_peace said:So if Iris is the Eye, what are the chances that at least some of our armor is now made out of one of the Mystical Materials?
That last part just plain makes more sense for an Exalted game too. I'm fairly sure the various Environmental Attack charms are not meant to ignore armor (which is typically an expensive, independent charm of its own) and ignore DV. Then again, the Environmental Attack rules being used as a shorthand for an AoE attack is a long history of terribleness, and IIRC a lot of stuff was moved to "an attack against everyone in X area."Gromweld said:On the plus side, I am considering counting explosions (AoE attacks, grenades, etc.) as Artillery Strikes for the purpose of AoE damage, since it just plain makes more sense for Earth-Bet physics. This means Area-of-Effect attacks are single attacks against everything in the blast radius, full damage plus threshold successes, no environmental effect (unless the attack specifically is one), but you get to use armor soak/hardness on top of your base stats.
If there is no Hardness this would imply that there is no ping since ping is Essence saying, "hahahaha I do damage anyway."Gromweld said:Zero. He still doesn't understand how to convert this Universe's energy into Essence, and thus can't forge magical materials out of it. He's only had ~24 hours, so give him some time.
Since Earth-Bet uses completely different physics than Exalted does, your armor also works differently than Exalted armor. Instead of levels against bashing and lethal, as well as a Hardness rating (all of which are due to the way the Primordials programmed Creation to work), Earth-Bet armor simply has an "Armor" rating that serves as equal bashing/lethal soak and no such thing as Hardness (since there's no Essence to say 'ahahahaNope'). Worth noting is that if the damage rolled in a single attack is double the armor rating, the armor is destroyed. I have edited the armor post above to reflect this, but for reference TinkerTech TaylorSuit is Armor rating of 7.
Advanced Materials Upgrade v9.72aFunkyEntropy said:Enhanced Durability
The armor gains another +3L/+3B soak and +2L/2B hardness.
Hazardous Environment System v6.33eFunkyEntropy said:Hazardous Environment System
A series of insulating materials, reflective surfaces, and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, hard radiation, etc. The wearer receives +2 specialty dice to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage, . In addition, the suit gains another +4L/4B soak and hardness against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This bonus counts as natural soak for the purposes of soaking environmental hazards based on energies such as bonfires, lava, or critically damaged nuclear reactor cores.
No changes.FunkyEntropy said:Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.
Distributed Computer System v5.54dFunkyEntropy said:Distributed Computer System
A suite of signal monitoring, transmission and broadcasting systems copied from Dragon's work, coupled to a miniaturized, optical computer nodes spread out across the entire suit based off Armsmaster's own suit's systems, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. This gives the user the ability to to detect, intercept and communicate with most forms of wireless communications, as well as the ports and cables for any wired source, granting the user +2 on rolls involving wireless communications and computer systems. This also integrates with the senses of the Tactical Prediction Model Generator, archiving all gathered data and transmissions to the suit memory.
Exceptional Equipment Bonuses: +1 Armor, Mobility Penalty reduced by 1FunkyEntropy said:Exceptional Equipment Bonuses: +1L/1B soak, reduce Mobility Penalty by 1.
What is the function of the air tank?Gromweld said:Hazardous Environment System v6.33e
The wearer is reflexively rendered completely immune to all air-borne toxins (smoke, poison, disease, etc.), can survive in a Hard Vacuum, and adds a +5 bonus to Endure Elements as long as the 1-hour supply of air is available (10 minutes to refresh tank). .
For people that need to breathe! Also, if you want to talk you need air.scope said:
Given that we already almost automatically succeed at Endure Elements rolls(Stamina 5 + Resistance 3, Difficulty tops out at 5 for extreme cases), it's not that significant.sainen said:as we only need are to speak isn't that effectively a permanent +5 bonus?
In that case, maybe we should go ahead and take the armor upgrade instead. Unless of course the resistance against energy weapons still applies, in which case never mind.veekie said:Given that we already almost automatically succeed at Endure Elements rolls(Stamina 5 + Resistance 3, Difficulty tops out at 5 for extreme cases), it's not that significant.
I'll... uh... take that as a good thing?Lilithium said: