Alchemical Solutions [Worm/Exalted] Thread 4: Darkness Dispatching Dads Definitely Decide Dumbly

BobTheNinja said:
That doesn't sound right. I'm pretty sure that the Wards are in fact intended to participate in arrests and combat against low-threat criminals and supervillains.
Not from the descriptions. They're basically meant to rescue cats from trees, and similar.
 
sainen said:
unless I'm mistaken his Big Gun(Alternator Cannon ) is limited to A class and up threats, so straight cloning it wouldn't truly help us. other than the Alternator Cannon I'm pretty sure Kid Win's other guns are all pistols and I'd rather we had a Rifle of some kind.
He has at least one SMG as well. Also variable output, due to his specialty.
 
Zeitgeist said:
Yes. You made one of the most worst, eye-rolling puns I've ever read.

Alratan said:
Not from the descriptions. They're basically meant to rescue cats from trees, and similar.
Huh, I'll have to look that up when I get back home. Maybe, I'm trying to avoid the Worm wiki right now because I'm still reading through the story, so I want to avoid spoilers.
 
Thoughts on my reworked Hazardous Environment System?


Comparing our armor+nat soak stats of what we'd get from a baseline Sentinel Defense Force Armor vs HES (when it applies against an energy attack or enviro hazard):

Soak (SDFA): 10L/12B
Hardness (SDFA): 4L/4B

Soak (HES): 14L/17B
Hardness (HES): 7L/7B

That's a pretty good boost, but is still not as good as what Radiant Deflection Shielding has over the base Armor of Elemental Inurement. Using our Stamina of 6:

Soak (AEI): 13L/18B
Hardness (AEI): 5L/5B

Soak (RDS): 18L/21B
Hardness (RDS): 10L/10B

So all in all it seems pretty balanced for a Clarktech-based imitation.
 
sainen said:
unless I'm mistaken his Big Gun(Alternator Cannon ) is limited to A class and up threats, so straight cloning it wouldn't truly help us. other than the Alternator Cannon I'm pretty sure Kid Win's other guns are all pistols and I'd rather we had a Rifle of some kind.
His Alternator Cannon should be nowhere near completed. This is about two-three months before bank heist happens in canon. It wouldn't even be available for copying even if we wanted to.
 
A thought:

We've been assuming Uber and Leet managed to install their crap in the PRT's supply closet thanks to Uber using his power to become a world-class burglar.
What if it was actually Calvert letting them in? Having embarrassing sex tapes of PRT agents/Wards/Protectorate members could come in handy...
 
FunkyEntropy said:
OK, so here's my idea for a basic feature designed to combat Environmental Hazards. The Resistance bonus is less powerful than the standard one since it has a narrower field of applicability. Similarly, I took the bonuses from Radiant Deflection Shielding (Fire) and cut them in half* (and removed absolute immunity to mundane Enviro hazards) to account for moving from Essence-based tech to Clarktech.

*Changed. Reduced everything by ~1/3rd since I remembered that the bonus does not stack on top of the regular armor and thus should be significantly better than our regular armor against energy attacks.

Hazardous Environment System
A series of insulating materials and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, and hard radiation.
The wearer has a soak of +11L/11B and hardness 7L/7B against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This includes environmental hazards based on energies, such as bonfires, lava, or a critically damaged nuclear reactor core. In addition, the wearer receives a +2 bonus to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage.
FunkyEntropy said:
Thoughts on my reworked Hazardous Environment System?


Comparing our armor+nat soak stats of what we'd get from a baseline Sentinel Defense Force Armor vs HES (when it applies against an energy attack or enviro hazard):

Soak (SDFA): 10L/12B
Hardness (SDFA): 4L/4B

Soak (HES): 14L/17B
Hardness (HES): 7L/7B

That's a pretty good boost, but is still not as good as what Radiant Deflection Shielding has over the base Armor of Elemental Inurement. Using our Stamina of 6:

Soak (AEI): 13L/18B
Hardness (AEI): 5L/5B

Soak (RDS): 18L/21B
Hardness (RDS): 10L/10B

So all in all it seems pretty balanced for a Clarktech-based imitation.
I definitely like this, and I think we should include it in the module lineup. Here's my updated proposal:

Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.

Hazardous Environment System
A series of insulating materials and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, and hard radiation. The wearer has a soak of +11L/11B and hardness 7L/7B against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This includes environmental hazards based on energies, such as bonfires, lava, or a critically damaged nuclear reactor core. In addition, the wearer receives a +2 bonus to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage.

Distributed Computer System
A suite of signal monitoring, transmission and broadcasting systems copied from Dragon's work, coupled to a miniaturized, optical computer nodes spread out across the entire suit based off Armsmaster's own suit's systems, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. This gives the user the ability to to detect, intercept and communicate with most forms of wireless communications, as well as the ports and cables for any wired source, granting the user +2 on rolls involving wireless communications and computer systems. This also integrates with the senses of the Tactical Prediction Model Generator, archiving all gathered data and transmissions to the suit memory.

Fold-space Backpack
Built into the backpack is a variation of Kid Win's space folding storage technology, allowing a much greater amount of space to be collapsed into the suit's backpack than it's exterior size would indicate. This space is primarily used to hold additional wingspan for the flight module, as well as a drone rack and storage bins attached to the web-like rack. It can also hold additional oxygen tanks for extended underwater operation.
 
Wait, should the figure in the description be 14L/17B? To match what was in the list?

Just so everyone knows, I don't know jack about most of the rules for Exalted, so I'm relying on others more familiar with the system here.
 
Because it's in the googledoc, meaning it hasn't happened yet. Stuff that's in the googledoc is to be discussed in the googledoc's comments/chat, and not in the thread.

EDIT: Yes, removed the stuff posted and replaced it with "Spoilers".
 
Now that I think about it, we really should look into how Leet and Uber managed to infiltrate PRT HQ. That's a really damn serious security problem.
 
BobTheNinja said:
Wait, should the figure in the description be 14L/17B? To match what was in the list?

Just so everyone knows, I don't know jack about most of the rules for Exalted, so I'm relying on others more familiar with the system here.
The 14L/17B figure is what we get when we combine the soak from the Hazardous Environment System with the natural soak we get from our Stamina.

As an aside, the Fold-space Backpack is totally not worth spending one of our four slots on. We don't need the additional storage space since we store stuff Elsewhere using our charms, and the extra oxygen is irrelevant since we don't need to breathe.

We would be much better off installing a better C&C suite, or something else with more tactical utility. I'll scour WotLA to see if anything catches my eye.

=============
Gromweld said:
Tactical Prediction Model Generator v.08b (Sensory Augmentation Visor)
+2 Awareness, +2 automatic successes for Investigation/Socialize rolls to determine if a not-visibly-altered/obstructed human is lying, +2 dice to all attacks and defenses in one-on-one combat against opponents not utilizing exotic powers.
This is actually a severe nerf to Armsmaster's lie detector which as per canon never failed. Even the butchered audio-only version worked just fine against friggin' Alexandria. You are much better modeling it after charm effects such as Judge's Ear Technique or whatever the Alchemical charm is that lets us hear or smell lies. Treat it as a perfect effect except against those with supernatural-based lying skills in which case there's a rolloff and we get a small auto-succ bonus.
 
FunkyEntropy said:
The 14L/17B figure is what we get when we combine the soak from the Hazardous Environment System with the natural soak we get from our Stamina.

As an aside, the Fold-space Backpack is totally not worth spending one of our four slots on. We don't need the additional storage space since we store stuff Elsewhere using our charms, and the extra oxygen is irrelevant since we don't need to breathe.

We would be much better off installing a better C&C suite, or something else with more tactical utility. I'll scour WotLA to see if anything catches my eye.
That depends. How much essence does it cost to use our natural hammerspace?
Deathwings said:
Wait, do you mean that you hadn't realized that this was our Big Break yet ?
How do you mean exactly? See now I've got the feeling I missed something fairly obvious, and I really hate that.
 
Ryune said:
Well, I only really agreed with the hyperspace backpack idea because we... really didn't have an alternative to it.
Erm, what? There's plenty of alternatives to it. In fact, I'm not sure whether the people suggesting that module-list actually bothered to go over the various powers that were posted straight from the Exalted books earlier.
 
RCa said:
It costs a single mote to extrude anything from our natural hammerspace, nothing to integrate something.
How many motes do we have total? Our essence level is filled up to 3 dots, but that can't possibly be the only motes we have, and I can't find the figure stating how many we actually have.
 
Chris has teleporting technology for his big gun doesn't he? Integrate that into the armor or something, you can probably even have it swap out parts mid-combat in the future.
 
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