FunkyEntropy said:
OK, so here's my idea for a basic feature designed to combat Environmental Hazards. The Resistance bonus is less powerful than the standard one since it has a narrower field of applicability. Similarly, I took the bonuses from Radiant Deflection Shielding (Fire) and cut them in half* (and removed absolute immunity to mundane Enviro hazards) to account for moving from Essence-based tech to Clarktech.
*Changed. Reduced everything by ~1/3rd since I remembered that the bonus does not stack on top of the regular armor and thus should be significantly better than our regular armor against energy attacks.
Hazardous Environment System
A series of insulating materials and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, and hard radiation.
The wearer has a soak of +11L/11B and hardness 7L/7B against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This includes environmental hazards based on energies, such as bonfires, lava, or a critically damaged nuclear reactor core. In addition, the wearer receives a +2 bonus to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage.
FunkyEntropy said:
Thoughts on my reworked Hazardous Environment System?
Comparing our armor+nat soak stats of what we'd get from a baseline Sentinel Defense Force Armor vs HES (when it applies against an energy attack or enviro hazard):
Soak (SDFA): 10L/12B
Hardness (SDFA): 4L/4B
Soak (HES): 14L/17B
Hardness (HES): 7L/7B
That's a pretty good boost, but is still not as good as what Radiant Deflection Shielding has over the base Armor of Elemental Inurement. Using our Stamina of 6:
Soak (AEI): 13L/18B
Hardness (AEI): 5L/5B
Soak (RDS): 18L/21B
Hardness (RDS): 10L/10B
So all in all it seems pretty balanced for a Clarktech-based imitation.
I
definitely like this, and I think we should include it in the module lineup. Here's my updated proposal:
Motion Assist Exoskeleton
A network of micro-hydraulics, motorized spools and a reinforced exoskeleton taken from Armsmaster's power armor doubles the wearer's ground speed, and grants 1 bonus dot of strength for feats of strength and inflicting damage with attacks.
Hazardous Environment System
A series of insulating materials and modules designed to protect the wearer against exposure to environmental hazards, including fire, electricity, toxic gases and liquids, caustic substances, biological agents, and hard radiation. The wearer has a soak of +11L/11B and hardness 7L/7B against energy attacks, such as that inflicted by heat or flame, plus many powerful ranged First Age weapons (Essence cannons, implosion bows, etc.) and so on. This includes environmental hazards based on energies, such as bonfires, lava, or a critically damaged nuclear reactor core. In addition, the wearer receives a +2 bonus to all Resistance rolls to Avoid Disease and Withstand Poison/Environmental Damage.
Distributed Computer System
A suite of signal monitoring, transmission and broadcasting systems copied from Dragon's work, coupled to a miniaturized, optical computer nodes spread out across the entire suit based off Armsmaster's own suit's systems, this is a full featured data collection, processing and transmission system, with an operating system built in to manage the suit's functions. Interfacing works through a virtual keyboard projected onto the visor's display, which captures finger or Omnitool motions as the input. This gives the user the ability to to detect, intercept and communicate with most forms of wireless communications, as well as the ports and cables for any wired source, granting the user +2 on rolls involving wireless communications and computer systems. This also integrates with the senses of the Tactical Prediction Model Generator, archiving all gathered data and transmissions to the suit memory.
Fold-space Backpack
Built into the backpack is a variation of Kid Win's space folding storage technology, allowing a much greater amount of space to be collapsed into the suit's backpack than it's exterior size would indicate. This space is primarily used to hold additional wingspan for the flight module, as well as a drone rack and storage bins attached to the web-like rack. It can also hold additional oxygen tanks for extended underwater operation.