Hey, that's not a bad in-game/IRL ratio! Look at Xander Quest on SB!
Hey, that's not a bad in-game/IRL ratio! Look at Xander Quest on SB!
Since I can't be arsed to go looking, how bad's their ratio?Hey, that's not a bad in-game/IRL ratio! Look at Xander Quest on SB!
Hey, that's not a bad in-game/IRL ratio! Look at Xander Quest on SB!
The main character's currently in his second year of elementary school, which IRL has lasted for approximately two years. Which is... actually not quite as extreme as this one, maybe a 2:1 ratio.
The extreme example is actually ConQuest. Ten days IC, 15 months OOC.The main character's currently in his second year of elementary school, which IRL has lasted for approximately two years. Which is... actually not quite as extreme as this one, maybe a 2:1 ratio.
Though from a subjective point of view the readers often think it's something of a slog at times.
A daiklave remains a daiklave, so no. The charm just stores the weapon template in your body, lets you extrude it, and keeps it attached to your body to prevent disarming baring actual, uh, disarming via amputation.Question:
Do artifact weapons integrated/installed in a Trans Multimodal Artifact Module charm count as unarmed?
Inquiring minds want to know.
So why would the fluff for Essence Pulse cannon give the option for taking a less powerful version, at the same artifact rating, when all you get is to install it in non-standard locations like on the shoulder or in the eyes?A daiklave remains a daiklave, so no. The charm just stores the weapon template in your body, lets you extrude it, and keeps it attached to your body to prevent disarming baring actual, uh, disarming via amputation.
Because ranged weapons are really shitty at defense? Leaving your hands open to carry, say, a shield, means that if you have both firearms and melee you can have a really good PDV to back up your range game.So why would the fluff for Essence Pulse cannon give the option for taking a less powerful version, at the same artifact rating, when all you get is to install it in non-standard locations like on the shoulder or in the eyes?
Standard Essence pulse cannon is 12L/15B, Range 100.
Hands free variant models(eye or shoulder turret mount) are 8L/12B, Range 100.
So why take the variants for any reason besides style?
In general, yes, but there should be specially-designed artifact fists that do not. Being able to trivially replace your hands does have some benefits. There aren't any rules for this, so I might suggest look at the hand given by the Infernal Monster Style charm One Hand Fury, which is functionally identical in concept.Do artifact weapons integrated/installed in a Trans Multimodal Artifact Module charm count as unarmed?
Inquiring minds want to know.
An essence pulse cannon doesn't necessarily have to be installed via a TMAM. Sticking it in your eye allows hands free operating while still looking stylish.So why would the fluff for Essence Pulse cannon give the option for taking a less powerful version, at the same artifact rating, when all you get is to install it in non-standard locations like on the shoulder or in the eyes?
Standard Essence pulse cannon is 12L/15B, Range 100.
Hands free variant models(eye or shoulder turret mount) are 8L/12B, Range 100.
So why take the variants for any reason besides style?
The charm doesn't say that the weapons count as unarmed, so I'm rather curious how you came to the opposite conclusion. Having a daiklave attached to your hand doesn't mean you're unarmed, it means you have a daiklave attached to your hand.In general, yes, but there should be specially-designed artifact fists that do not. Being able to trivially replace your hands does have some benefits. There aren't any rules for this, so I might suggest look at the hand given by the Infernal Monster Style charm One Hand Fury, which is functionally identical in concept.
An essence pulse cannon doesn't necessarily have to be installed via a TMAM. Sticking it in your eye allows hands free operating while still looking stylish.
More pragmatic Alchemicals just add additional arms.
bwhaha, we can do a VistaxDarkseid build.Because ranged weapons are really shitty at defense? Leaving your hands open to carry, say, a shield, means that if you have both firearms and melee you can have a really good PDV to back up your range game.
Also because laser eyes are totally sweet.
Omnitactical battle hydra style?Hands free variants lets you wield another weapon on your hands/keep your hands free?
So.....Armsmaster then?Because ranged weapons are really shitty at defense? Leaving your hands open to carry, say, a shield, means that if you have both firearms and melee you can have a really good PDV to back up your range game.
Also because laser eyes are totally sweet.
Depends on the martial art though.In general, yes, but there should be specially-designed artifact fists that do not. Being able to trivially replace your hands does have some benefits. There aren't any rules for this, so I might suggest look at the hand given by the Infernal Monster Style charm One Hand Fury, which is functionally identical in concept.
Additional arms carries an Exemplar 1 tag, and is Obvious.An essence pulse cannon doesn't necessarily have to be installed via a TMAM. Sticking it in your eye allows hands free operating while still looking stylish.
More pragmatic Alchemicals just add additional arms.
SpawnCape?bwhaha, we can do a VistaxDarkseid build.
(now I can't decide between SpawnCape or Frikkin Lazer Eyes.. Vista)
Familiar with Float/Glide, Extended Reach, Dematerialize, Hurry Home, (Mute)SpawnCape?
Never heard of this.
How do you intend to achieve this, if I may ask?
A daiklave attached to your hand is obviously not unarmed, but that isn't what I am talking about. Unarmed is not nearly so well-defined when we are talking about anything other than a standard human. Natural razor-spike tentacles do count as unarmed, and are also something that an Alchemical could have. A hardened Orihalcum hand with Soulsteel spikes is not going to have the same statistics as a flesh and blood hand. The end result is essentially an artifact fist that counts as an unarmed attack, which why I referenced a charm that does exactly that.The charm doesn't say that the weapons count as unarmed, so I'm rather curious how you came to the opposite conclusion. Having a daiklave attached to your hand doesn't mean you're unarmed, it means you have a daiklave attached to your hand.
Ah.Familiar with Float/Glide, Extended Reach, Dematerialize, Hurry Home, (Mute)
For interactive purposes it could probably be an artifact or a fudge it to be an "Exmachina of Dramatic Cape".
It would require GM approval, but I think Gromweld'd be alright with a familiar that does not take up screentime unless dramatically appropriate.
Chain Beamklave in one hand, Thunderbolt shield in the other, Essence cannons mounted in hair braids...
Halberd-chan would object most strenuously to being displaced by some new hussy with fancy beam power.Chain Beamklave in one hand, Thunderbolt shield in the other, Essence cannons mounted in hair braids...
I think we might have been talking past one another. A simpler way to put this is that weapons retain their characteristics. If the Alchemical has a template for Smashfists, their hands are going to have different statistics because they've got, y'know, Smashfists riveted in place.A daiklave attached to your hand is obviously not unarmed, but that isn't what I am talking about. Unarmed is not nearly so well-defined when we are talking about anything other than a standard human. Natural razor-spike tentacles do count as unarmed, and are also something that an Alchemical could have. A hardened Orihalcum hand with Soulsteel spikes is not going to have the same statistics as a flesh and blood hand. The end result is essentially an artifact fist that counts as an unarmed attack, which why I referenced a charm that does exactly that.
Pretty much.Not that I see any of these styles being particularly useful for our potential exalts, except maybe Silver-Voiced Nightingale if we somehow end up with Canary as an assembly member.
Isn't the Sidereal CMA Swords?There are... five canon celestial styles that allow ranged weapons off the top of my head, and three terrestrial styles
Celestial: Air Dragon (Chakram), Wood Dragon (Bows), Silver-Voiced Nightingale (Anything that can 'Harmonize', one of the canon examples is a bow), Thousand Wounds Gear (Gyroscopic Chakram), Righteous Devil (Flame-type weapons)
Terrestrial: Golden Exhalation (Flame-type weapons), Lightning Hoof (Bows), Night Breeze (various thrown weapons)
Not that I see any of these styles being particularly useful for our potential exalts, except maybe Silver-Voiced Nightingale if we somehow end up with Canary as an assembly member.
MoEP:S said:Weapons and Armor: Charms of this style treat attacks with knives, swords, staves and seven-section staves (and all their artifact versions) as unarmed attacks. These Charms do not function if the character wears armor.