Alchemical Solutions [Worm/Exalted]: STORY-ONLY THREAD

Chapter 3.7
Chapter 3.7

Thursday Intervals #4-5 (Evening-Night):

Mind Over Matter:

[X] Meditate to recuperate your essence and speed up your healing. Read some books/CDs/flashdrives to buff up on a subject while you do so (Stunt to describe what topic you're reading/training).
- [x] Stunt: Make use of our fashion research from earlier, as well as Glenn's costume proposals, advertisements and other such modern day propaganda materials to show Iris the correct use of propaganda within this culture.
- [x] Stunt: Read and translate any physics, chemistry and biology resources(in that order of priority) that we can find for Iris's understanding of local physics. Start with factors that we know to be the same in both Creation and Earth-Bet, and then work towards the underlying theories behind them.

Communist Oversight:
[X] Get your Familiar to follow you in your activities, hoping that it will help with whatever you're doing. This is a free action by default, but still can be modified with Stunts to describe specific intended interactions.
- [x] Stunt: Introduce Iris to the Protectorate and Ward members in the base, to reduce the possibility of unfortunate accidents.
- [x] Stunt: Teach Iris English while we read to him, by reading the same sections in English and then translating the same phrase to Old Realm. Try to smooth over his natural outrage at the inconsistencies, redundancies and room for misperception in the language while we do so.

With A Little Help From My Friends:
[X] Spend time with a Protectorate member, maybe even some of the new ones like Rime, Mouse Protector, or Chevalier. (Stunt to say which, and what you want to do.)
- [x] Stunt: Meet up with Chevalier privately and get a feel for what he thinks about us. He saw something different about us, and it'd be important to find out what, especially when it comes to getting Iris to understand the physics differences. If he seems amenable to the idea, try to get a sample of his nonessential equipment for analysis.
- [x] Stunt: Share our incredibly good food and socialize with the Protectorate and Ward members on the base. Try to get over the...awkwardness that the boys' attempt to flirt over the past few days have produced. Show off the new outfits by getting Missy dolled up before hand.

XP Expenditures:
[X] 2xp - Craft (Swarms)
[X] 2xp - Awareness (Swarms ●●○)


***


You stroll out of the meeting feeling more confident than you have in… well, a long time. You certainly don't remember you actually had any form of swagger to your step. Sure, the stares are still a little bothersome because your swarm and augmented sights almost reflexively pinpoint exactly where people are staring, but you definitely felt like you actually had a presence in that meeting. A meeting of the Protectorate.

Maybe all this talk of dress-up and showing off skin actually has a point to it, beyond satisfying the perverts in the room? It's a somewhat depressing thought, as your mother always advocated conservative and efficient dressing - though, now that you have some distance from it all and a new perspective, she was part of a militant feminist quasi-cult when she was in college. You let one of your consciousnesses wallow in the usual feelings of loss while you turn the rest to a more pressing matter: an approaching Armsmaster.

"Taylor."

His long stride doesn't seem to be stopping, instead matching pace with your own as you both make your way back to the workshop areas. You nod and keep eyes forward, like he, though you cut your swagger off now that it's clearly Business Time.

"Armsmaster."

"Your movements since the attack have displayed slight twitches of pain and weakness. I understand the need to focus on self-improvement to push past trauma and failure, but you don't have the benefit of Panacea to heal you past physical injuries."

Failure? You didn't… no, that's just Colin trying to empathize. No need to get worked up, it doesn't seem like he's actually trying to blame you for the attack. More importantly, you're a little alarmed that your injuries have been noticeable enough for Colin to pick up on them.

"You have been prevented from leaving the base to facilitate expedited healing; do I need to further restrict you to your room and the Wards Lounge?"

You don't manage to conceal your scowl.

"I haven't been doing any of the combat training that was scheduled for this week, and Tinkering really isn't that hard. I can just set up a table next to my bed if it's that big of a deal."

Armsmaster manages a light snort, a mixture of amusement and frustration you gather as he shakes his head.

"We need your powers for the search effort more than your Tinkering. I'm willing to expedite your armor's reviews if you keep to your bed."

Pursing your lips in thought (which only takes a split-second), you consider the offer and the motives behind it. You're fairly certain he has a few items in the review queue as it is (as does Chris) and from his various comments about the week-or-more of lost productivity from the reviews, such a willingness to sacrifice his own time is unusual to say the least.

Might as well push a few of his buttons for the tactless comments earlier.

"Did Dragon put you up to this?"

He's silent for a few moments as you both continue to walk to the elevator and wait for it to arrive. You don't see the usual tenseness in his jaw when he gets angry, so you don't think you've upset him - he seems more pensive than anything. He finally resumes speaking when you proceed into the elevator and the doors silently slide shut.

"Dragon reminded me that I should find ways to repay your assistance with our projects. Is this suitable compensation?"

"You're paying me back by ordering me to stay in my bed?"

No, you don't detect any scarring or brain damage from constant use of Incomparable Efficiency Upgrade. There's still a bunch of readings you still don't quite understand, however, so there's probably something explaining the 'complete social ineptitude' in there somewhere.

The light frown of consternation and slight roll of his shoulders is the only clue that he's uncomfortable being put on the spot like this. You're now even more glad you didn't call him out on the extended medical leave in the meeting - that really would have backfired, you imagine.

"You're new to the demands of this life. Focusing on recovery is the most efficient thing you can do right now, so that your injuries heal properly and don't require further treatment later down the road - a common problem for teams that don't have access to a healer. This is for your own good."

When Dragon was coaching you on dresses and fashion styles, an errant thought had popped into one of your consciousnesses that it almost seemed like she was mothering you. Now? With a line like that last one? Is Armsmaster trying to be…

"You know, even my dad never played that line with me," you sigh in mock exasperation.

Not that he really did much of anything with you since your mom's death. You didn't bring up the bullying in large part because you weren't sure how he would take it, too.

All six trains of thought are not enough to push away the cascade of emotions, so you just do your best to act like nothing is wrong. Your workshop isn't much father away, now, and then you can focus on getting back on track with your next ideas…

You're so caught up turning your varied consciousnesses to more productive tasks that you almost don't notice Armsmaster stop and put his hand on your shoulder.

"Taylor."

You blink, despite the action only serving to blur your primary vision arc with unshed tears, and reflexively turn your head towards him.

"Bed."

You just nod, letting him guide you back to the elevator.


***


Following Armsmaster's advice, you deactivate all your powers (except for Shard of Perfect Administration, of course) and take a quick shower to make sure your wounds are properly cleaned, though you're mostly just going through the motions due to your morose thoughts. After a quick extrusion of your pajamas, you slide into bed and stare at the ceiling for a while.

It takes a few minutes for a more productive train of thought to finally win the battle for your mind, allowing you to focus back on your insects and their various tasks and observations.

Colin has already made it back to your workshop and is carting your finalized armor - stand and all - away on a handcart, likely on his way to the labs to get the Tech Review started. Iris pays him no obvious attention; as you've established that Armsmaster is your superior, Iris probably accepts that whatever Armsmaster intends to do with the armor is all according to procedure.

More importantly, it appears Iris has somehow managed to put an orange back together after splicing it into hundreds of component parts. You don't have any of your enhanced sights through your bugs, but from the look he has and the emotions feeding through the link, he seems even more frustrated than before.

You're tempted to pass him Incomparable Efficiency Upgrade, but committing the essence to the charm would be going against why you turned it off in the first place. You're also a bit worried about what kind of effect it might have on Iris. He might get even more ideas.

Considering the options available to you now, you reconsider one of your ideas from earlier.

"Iris."

[Comprehension.][Anticipation.]

"Want to learn English?"


***


Using the clipboard-whiteboard that you still have from Gallant, teaching Iris written English proves far more easy than you first anticipated. There are, of course, the constant struggles regarding the oftentimes-nonsensical grammar rules - your mother's laments over English's various homonyms, homographs, and homophones coming to bear as you try to calm the Eye of Autochthon down.

English Inefficiency Intolerable
Elevating Priority of Old Realm Language Reconditioning Camps

"I told you before: no camps! We can have it taught in schools, but people will fight back if you try to make them change a part of their culture like that."

You decide to keep to Old Realm when dissuading Iris' alarming prerogatives, but you feel this might be a good discussion topic to use as an example lesson.

After politely asking Iris - in English - to move the room's table and computer so that they're parked up against the bed, you set the keyboard on your lap and direct his attention to the monitor as you use the touch-screen interface (in lieu of the mouse) to bring up some examples of Soviet Russia and Soviet China propaganda.

"The mural and engravings you did on my armor reminded me of these kinds of images. Does any of this look familiar to you?"

[Comprehension.][Anticipation.][Curiosity.]

Cultural Parallels Unsurprising
Confirms Efficiency of Autochthonian Culture as Multi-Universal Truth

"Well, in our world, these cultures are known for being punishing and corrupt - if you try to use any symbolism like this, people will think we're trying to promote the Chinese-Imperial Union. Or even worse, the Yangban."

[Comprehension.][Incomprehension.][Frustration.]

There's a pause while Iris's arms fidget aimlessly, his mechanical covering whirring and clicking as the Eye of Autochthon processes this information. Then, a sudden burst of emotion through the link as he mechanically scribbles on the clipboard.

Absence of Celestial Hierarchy to Dissuade Focus on Corporeal Desires
Resource Overabundance Encourages Low Temperance

Corruption Inevitable

Solution Requires Further Study

You're still trying to come to grips with the whole dogmatic and spiritual aspects of your powers, coupled with the fact that Iris' primer indicates that religion and prayer are a fundamental part of essence itself - if what he says is to believed, prayer even has discrete, quantifiable effects beyond token praises or requests for aid. Even the Old Realm terms for 'cult' imply 'organized prayer to spirit' and not 'fanatical suicide pacts.'

Your own upbringing was only tangentially religious, your mother humoring your dad's adherence to various holidays merely for the sake of the festivities. Thus, Iris' idea that you can fix the world with Spiritualism is a hard pill to swallow - and you're being powered by it! You should have a leg up on all the various cults that have sprung up since Scion's appearance, at least, when you start making inroads towards Iris' Primary Directive and have a team of Alchemical Exalts to help you in the endeavor.

Along that train of thought, you're struck by something. Keeping your English basic enough for Iris to understand, you motion towards the screen and keyboard.

"Have you thought about using the Internet to help you with your Directives?"

[Comprehension.][Incomprehension.][Frustration.]

Lightning Calculator-Analogue Interface Incomprehensible
Clarification for
"Internet" Requested

You hum a bit as you think about a way to express the general gist of the Internet, which apparently has no Old Realm analogue.

"All computers linked, share information? Many... large computers only store information, but… can be accessed from any computer. Anyone with computer can add information to network, but not remove? Not all information on Internet is true!"

[Incomprehension.]

"Hmm, well, ok: this computer? This computer can… talk… to all computers in the base. All the computers in base can talk to all other computers in the base: that is a Network."

[Comprehension.][Relief.]

Instructions to Summon Forth Least God Required

Wait, what? Ok, no you don't think you said that right.

It takes a few more attempts, getting down to an explanation of how data is communicated through bursts of electricity ("Lightning") or light (also "Lightning" for some reason) on to magnetic storage (which somehow is "Metal"?) or more advanced TinkerTech storage, like quantum foam (which you avoid explaining, but seems to interest him greatly). At various points you even double-check to make sure you're explaining things correctly by referencing Tower, Alexandria's answer to Wikipedia when Earth-Aleph was discovered.

When you finally get past the 'how' computers work on a basic level and into the 'why', Iris appears to have an epiphany.

[Comprehension.][Satisfaction.]

Distributed Information Network Analogue in Creation,
Experiment by Solar Deliberative

Internet Self-Aware?

You consider everything you've seen and read on the Internet, and consider what it would be like if it were fully self-aware.

After a solid minute of controlled breathing, you're able to close your eyes, take another deep breath, and answer.

"No. There have been some cases of Artificial Intelligences made by some rogue Tinkers, but they are… hmm… I guess they are like your… smaller gods? They are not the whole Internet, they are… a person?"

[Comprehension.][Exhilaration.][Anticipation.]

Nowhere Universe Animating Intelligence Analogues Unexpected,
Implication of Further Nowhere Universe Energy Matrix-Essence Compatibility

Possible Essence Propagation Vectors,
Significant Reduction in Essence Requirement for Awakening Lesser God Soul

Introduction to Animating Intelligence Possible for Examination?

"I… think they might object to being examined. Besides, you still have trouble with those oranges."

As Iris scowls at your comment, followed by the slow sound of grinding gears coming from his cover.

[Comprehension.][Exasperation.][Indignation.]

Before you can react to his pout, Iris puffs out a few bursts of steam while snatching the keyboard from your lap. Within seconds he's nabbed the whole computer and is floating off with it.

"Wait! I didn't mean…"

Your attempt to apologize is somewhat lessened by your failed ability to withhold your giggles at his behavior. By the time you can control yourself, he's floating through the door and on his way to your workshop with your computer in-hands. More impressively, if his successful attempts at navigating to Tower's entries on Artificial Intelligences are any indication, he appears to be slowly figuring out how to use the computer as he floats along.

You consider trying to coax him back through your swarm, but judging by the emotions you're getting through the link you figure it might be better to let him cool down a bit first. Maybe then he'll hopefully get around to building those bug-computer interfaces so you can stop dive-bombing the keyboard in your workshop like a terrible hunt-and-peck typist. You've been losing flies every-so-often to the process, and while it's not a matter of numbers (they reproduce fast enough that it'll never become an issue) or waste (you feed their broken bodies to the spiders), it just… takes so long to do anything. You can't abide such inefficiency.

Oh well, you figure it might as well focus on reading some of the texts you have stored in your Elsewhere pocket. Maybe… medicine? Yes, that seems like a good topic to review when trying to heal - your own body's processes are reasonably analogous to a humans, and your powers work on intent and concepts, so hopefully it will give you some ideas of how to speed up your recovery.

Mentally plunging into the thumbdrive onto which you downloaded several field medicine manuals, you lean back into your mound of pillows - ignoring the usual light tearing sounds that accompany such a movement - and relax.


CHAPTER 1. FUNDAMENTAL CRITERIA FOR FIRST AID


***


After pouring through over a dozen field medic manuals, you eventually move on to more academic books - undergraduate-level books that are more biology textbooks than what is generally considered "medicine", though you've accumulated a rapid respect for the staggering amount of information that students and doctors need to internalize to truly understand their field.

And that's just getting started on the body - you haven't even started on the books and manuals that start to deal with the human brain, but you're already dreading trying to get a grasp on that subject so you can make sense of even half of what's going on with your scans. The only reason you were able to identify the Corona Pollentias and Corona Gemmas in your scans is because of the constant references to those two parts of the brain in every single science and biology class you've ever taken.

Along that vein, you're still a little troubled that scans of yourself indicate that you don't have either of the two Parahuman-power-inducing Coronas in your brain. Part of your Ratings Test included a full medical workup, and while they indicated that their scanners were having a hard time getting a complete read on your body they were (in hindsight) suspiciously silent when they finished doing the scans of your head. Though, that could have just been because of your various charms that are installed in your cranium - Shard of Perfect Administration was probably like nothing they'd ever seen before, at least.

It's as you're thinking this when you finally manage to get a fly over to where Chevalier has been sitting in a corner of his guest room, reviewing some files while idly munching on a protein snack bar from the Protectorate lounge kitchen. A single fly doesn't provide a wealth of sensory data, so it takes a solid minute before you're able to make out the subject of his files: you.

You're once again tempted to reactivate Incomparable Efficiency Upgrade to get a better handle on the situation, but you fight the temptation and instead focus on Chevalier himself.

Judging by his concerned frown, you still don't get a 'creeper' vibe off of the visiting Philadelphia Hero; he's only glossing over the various photos of you in your new form (almost all of which you show you without clothes) in order to focus more on photos of your previous self and the investigation of the Locker Incident.

As you watch him for several minutes, you occasionally glimpse him looking up or away from the file in abstracted thought, almost shuddering as if pondering some horrible event. Well, the Locker certainly could have qualified for that but you're a little surprised that such a renowned Hero would be so… unnerved… by your trigger event - you're fairly certain Chevalier has dealt with the Slaughterhouse 9 and been to several Endbringer battlefields, so a single case of filth-induced torture shouldn't really phase him.

Just as you're about to turn the majority of your focus away from Chevalier and to the hushed conversation between Rime and Mouse Protector in the latter's guest room, Chevalier finally closes the folder containing your files and places it under the stack of other print-outs on his desk. As he gets up and stretches, he pauses mid-way through crinking his neck - his eyes directly on the fly perched in the corner of the ceiling above him.

You're about to allow the fly's instinctual random-walk take over when he turns fully to the insect and clears his throat.

"Weaver?"

Mumbling curses in the safety of your own bed, you make the fly do a small spiral on the wall before lifting it off to hover level with his eyes and just out of arm's reach. This evokes a sigh and a small laugh out of the sandy-blonde Hero before he crosses his arms and casts a scrutinizing gaze at the obviously-controlled insect.

"I was certain I cleared the room of flies earlier, but I suppose that only shows how well they can hide."

Uncertain of how to exactly respond to that, you just have the fly do a loop-de-loop, eliciting another light chuckle from Chevalier.

"Do you have a few minutes to talk? I have a some questions for you, but they can wait if you're busy with something else."

You consider your options, surveying the rest of the base for alternatives. Beyond asking Chris come up from his lab - which seems like it'd be a wasted effort with the way he's engrossed in his work with his new hoverboards - or inviting the new female Heroes to your room for a chat, there's not much you can do from your bed at the moment beyond further studying and meditation.

You bob the fly up and down a few times until Chevalier nods in comprehension, then have it slowly buzz its way to the door. Chevalier grabs his gloves, helmet, and cannonblade from where he threw them on the bed, donning them quickly before striding after the fly.

You're fairly certain he doesn't notice the four new flies that dart into his room as he leaves.


***


Chevalier follows the lone fly as it cruises into your room, then moves aside for the Hero to approach you - or, at least, the table in front of your bed that Iris didn't bother moving when he just up and left earlier.

Your swarm sight of the Eye of Autochthon has thus far shown him madly scouring the Internet for science reports, research papers, and technology manuals. Right now he appears to be looking into programming guides. You're not certain if you should be worried. Maybe you should ask Dragon to keep an eye on him?

Back in your room, Chevalier isn't giving off any vibes of hostility that you can detect with your bugs... but just in case, you start silently gathering a swarm together in your bathroom and prepare yourself to go invisible should he make any aggressive actions. Then you would extrude your armor, roll out of the way...

You smile politely and motion to the chairs sitting in the middle of the room.

"Sorry about the furniture configuration. Please, have a seat."

The armor-clad hero nods, then takes one of the chairs and carries it over to the table near your bed - effectively making this a bedside interview - while also unclasping and removing his helmet with the other hand. Sitting down in the chair after placing his trademark cannonblade to the side (still in arms' reach), he sets his helmet on the table with a light clink and gives you a wan smile.

Though, you notice, he doesn't seem to be looking directly at you. No, it's almost like he's looking just beyond you, but through your bugs you don't see anything of note besides the pillows and wall - nothing that would explain the strain behind his eyes right now.

"So is this what you normally look like, then?"

You lift up a hand up and turn it over idly, your polished, dark-graphite skin catching the light. With no pores or blemishes, only the light lines of orichalcum, and jade that reveal your various augmentations and charms, you have to admit it truly does look inhumanly beautiful.

Turning back to Chevalier - Robert - it's not admiration or lust you see him hiding behind his facade. No, it's… discomfort? Fear? Pain? But what would cause… oh.

"Are you a Thinker, too?"

The seemingly-abrupt non-sequitur causes him to start, his eyes finally meeting yours in surprise, though you only catch the reaction because you're looking for it.

"Thinker?"

"Every time we've been in the same room, I've noticed you staring at me. I was hoping it wasn't attraction - I get that enough from the Wards and at school - but I just realized that you weren't really staring at me, but something... around me."

You smile at the slight widening of his eyes, his surprise escaping his attempts to conceal it, then shrug as if it was a foregone conclusion.

"I hear Thinkers have a hard time when they look at when I'm like this. It wasn't hard to put two and two together."

The Philadelphia leader just blinks at you for a moment, until he finally rolls his eyes in sighs out an exasperated laugh while running his gauntlet-clad hand through his beach-brown hair, leaning back in his chair in the process.

"I saw that vague note from Hannah about superhuman observation skills, and then I went and took my helmet off. Serves me right, I guess."

You raise an eyebrow at his comment. Well, at least Hannah kept her reports about your investigative abilities abstract enough to confuse even Chevalier.

After letting his laugh die off, Chevalier continues to look away in absent thought for a bit longer, rolling his tongue over his teeth idly while keeping his mouth shut. Blinking a few times rapidly, he turns back to you with discerning look on his face, but his voice is still… warm, just tinged with curiosity now.

"Your file mentioned that you feel your powers as switches, or things you can turn on or off, right? Are all your powers off right now?"

You pause yourself halfway into agreeing, then shake your head.

"No, I still have my insect control power active. It feels… comforting when I have it on, so I thought it'd help me meditate and heal faster. Besides that, I have a few others that are more… like muscles? Veins?"

You lift up your right arm and pull down your pajama sleeve, revealing the flared forearm with intricate mechanical tracery barely visible in the light.

"These are my powers, really. They're physical parts of me."

He nods, still looking a bit past you, before raising an index finger.

"Can you try turning off everything that you possibly can? I'll let you know why in a second, just humor me if you could."

While Chevalier is less guarded than he was before, you're not quite able to puzzle out what he's looking for now. With a sigh, you nod and then pulse out a strong 'refresh' of orders to all the insects in your range so that they either remain still where they are or - in the case of the spiders - continue operating as they have been. Then, with a focus of will, you turn off Shard of Perfect Administration - feeling the spider legs around your head retract into your skull as you do so.

In a manner reminding you of Lisa's relief when you activated Loom-Server Migration in front of her, Chevalier's eyebrows quickly zoom to his hairline as his breath hitches in surprise. It takes him a few seconds, but eventually he regains his breath in a slow sigh as he nods his head sadly.

"Thank you. You can turn-"

Dragon's concerned voice comes in through the room's Intercom, cutting off Chevalier before he finishes his thought.

"Taylor? Is everything alright in there?"

You and Chevalier share a look of confusion before you turn lean to the side in your bed so that your voice has a direct path to the door.

"Dragon? What's wrong?"

"Iris just… deactivated, is the best way I can describe it. Did you do something?"

Alarmed, you instantly re-activate Shard of Perfect Administration… and now notice that slight drain on your essence regeneration has returned. Also, it appears Iris has fallen to the floor in a tangled mess of bent and mangled limbs.

And boy, is he pissed.

[Incomprehension.][Indignation.][Agitation.][Frustration.][Consternation.]

As he rises slowly from the floor and his functional limbs start repairing those broken by the fall, you hurriedly speak through the Workshop's swarm - opting to keep to Old Realm for sake of clarity and to avoid revealing anything overt to an obviously-watching Dragon.

"Iris? What happened? Are you alright?"

As he rapidly regains his aerial dexterity, Iris floats over to the large whiteboard and snatches a marker off the ledge.

[Comprehension.][Frustration.]

Essence Flow Disruption
Explanation Required

"Oh. I… disabled my Shard of Perfect Administration charm to test a theory. Would that have caused it?"

[Comprehension.][Agitation.][Exasperation.]

Charm Deactivation Ill-Advised
Notification of Future Charm Tests Mandated

So much for letting him cool off on his own. Great, now you've gone and riled him up even further.

"I'm sorry, Iris. I didn't realize… right. I'll let you know if I'm ever going to disable the charm in the future. Sorry."

[Comprehension.][Exasperation.]

He floats away from the whiteboard and back to the computer to where he was in the middle of programming something, so you leave him to it in hopes that he'll calm down on his own again.

Back in your room, you decide to voice what you've realized to Dragon and Chevalier to assuage their worries.

"Oh, it just… yeah, I guess when I deactivate my bug control power it also disables him? He should be fine now that I turned it back on, though he's a bit put out by the whole experience. Could you keep an eye on him, Dragon?"

There's a light-hearted laugh from Dragon through the Intercom, and even Chevalier smirks a bit at your unintentional pun.

"Certainly, Taylor. He's proving to be an exceptionally quick study, but I'll try to keep his curiosity from getting him into trouble."

You let out a sigh of relief and thank Dragon for her time and concern before turning back to Chevalier.

"So... you were saying?"

The entire interruption only took less than two minutes so Chevalier quickly rallies, fixing you with an empathetic gaze while keeping his voice low and steady.

"Well, Taylor, I'm wondering how much you know about the source of Parahuman powers. The parts of the brain, that is."

"You mean the Corona Pollentia and Corona Gemma?"

"Yes," the Protectorate Hero nods, "those. Now, there are a few rare Case 53s that have mutated to the point where scientists can't tell if they have those anymore, but in those cases there are still… some powers that can confirm they're there."

You nod in understanding, though you're still uncertain of exactly where this is going. Chevalier continues once he sees your move for him to proceed.

"Those powers are incredibly rare, and kept secret for reasons I'm sure you can figure out on your own, but most often they don't show the brain itself. Some, for example show… memories. Or so I've heard."

Uncrossing his hands from where they're crossed against his chest, Chevalier leans forward and rests his elbows on the table while clasping his hands together in front of his mouth. His eyes return to looking past you, around you, searching for a moment before he continues.

"There's still a lot we don't know about these powers, but something we have figured out is that they're tied somehow to trigger events. So in the case of a power that shows memories…"

Your unblemished complexion doesn't betray the sinking realization, but you finish Chevalier's sentence anyway.

"... then it would show the person's trigger event."

Chevalier slowly nods, though his eyes remain focused on searching the air around you.

"These powers, from what I've heard, can't actually be fooled. That's one of the reasons they're kept secret - to serve as a last defense against Strangers, who have a tendency with getting... careless. Like, say, Nice Guy from the Slaughterhouse 9."

You think back on what you've read of the Slaughterhouse 9 and Chevalier.

"Didn't y-... didn't Nice Guy die a few years ago?"

There's no smile in Chevalier's voice, when he responds.

"He did."

You nod.

There's a long silence as Chevalier closes his eyes and breathes for a bit, but when he opens his eyes and resumes talking the undercurrent of warmth and understanding is back.

"Now, I don't like leaving anything to chance, so I have one more request for you. If you're up for it."

You unflex your hands from the death grip they've had on the covers of your bed, then idly smooth out the comforter for a moment before turning back to Chevalier and nodding silently.

"Could you activate your stealth power?"

There's no malice in his voice, his deadly cannonblade isn't in his hand, but you can't shake the feeling this isn't a request. Forcing the creeping panic in your veins from agitating your swarms any further and giving away your distress, you swallow once and nod.

In a hazy ripple of light, you shimmer out of existence. You still leave an indentation in the bed, the pillows are still pressed back against the wall framing your bed, and the comforter bulges without anything apparent to produce the effect, but those are the only traces of your existence you leave in the world.

Chevalier's eyes remain locked where they were for several seconds, then slowly drift around the bed to take in where your invisible form still interacts with the environment. After nearly a solid minute of this, he closes his eyes again and nods.

"That's enough, Weaver. Thank you."

The change in address causes you to halt for a moment as you try to process the reason for it, the hesitation and uncertainty you've been feeling growing as you struggle to find a reason beyond the obvious one.

Absently deactivating your Optical Cloak and fading back into reality, the lattice of microscopic crystals woven through your clay-like flesh reassert your presence in the world in a haze of bent light only to reveal your panicked expression.

You open your mouth to explain that your abilities are just… even more outside the norm than usual, when Chevalier unclasps his hands and opens a palm out towards you in a silent request for patience.

"Now, should someone go and challenge all that, well… what would that mean? It's not like we understand everything about powers and their sources…"

His eyes on you are deadly calm, cold, and piercing.

"... just look at the Endbringers."

You're not sure how much closer you can get to a 'worst-case scenario', but you're pretty sure this is one right now. And here you are, backed into a corner again, with no real way to defend yourself. Should you warn Iris? You're not sure he could get here in time, and the swarm in your bathroom is barely more than a hundred bugs - nowhere near enough to even distract a Hero like Chevalier.

No, you're not going to strike first. You've done nothing wrong, how dare he make that comparison! You just need to-

-and just like that, Chevalier's gaze relaxes as he sighs with a knowing smile, falling back into his chair again.

"Ah, well, it certainly wouldn't mean that they aren't a parahuman. Besides, why would that even matter, really? Aren't we defined by our actions, not our abilities? You don't need powers to be a hero, just the… desire? No, more than that: the drive."

You're not sure you want to hug Chevalier or throttle him for nearly giving you heart attack. You settle on taking a few breaths and trying a weak smile to go with your cautious nod. He responds with a sly wink.

"Someone who takes a bullet for a teammate during their first public appearance? That sounds like someone with more than just drive. Sounds more like 'duty' to me. Those are the real Heroes to watch - they have a tendency for doing some pretty great things."

You rub your eyes as you continue to nod, managing a weak laugh at the absurdity of it all. Ugh, what is with you and people playing with your emotions today?

For a while, you both just sit there as you manage to get a hold of yourself again.

"T-Thank you."

He turns back to you from where he was looking around the room idly, smiling in mock surprise.

"Thank me? For what? It's not like I was talking about anyone here. Just some hypotheticals, really."

You snap your mouth closed after a few seconds, then try to kill him with your eyes. You really wish you had that power, now, especially with the way he's laughing at your glare.

He finally settles down after you cross your arms in a huff and fall back into your pillows in indignation, losing a bit of the cheer in his voice for a more somber, gentle tone.

"If you would like to talk about anything, though, I've been told I'm a pretty good listener."

Staring up at the ceiling, you consider some of the thoughts that have been nagging you for the past few days. He's clearly willing to keep quiet on whatever strangeness his power has revealed about your exaltation, so maybe it's worth reciprocating with a show of trust?

"Well… I haven't really had a chance to talk about the… attack. The assassination, I mean."

You turn your head slightly, tearing a few pillows in the process, to see him nod - his face lined with a few more years than just a few moments ago.

"No one can really prepare for that kind of fear, or the loss that those kinds of attacks usually cause."

You turn back to look at the ceiling, then breathe a few times to steady yourself.

"It's just… well, at first I was even just afraid to get up on stage…"


***


You lose track of time talking with Robert - Chevalier, he still asks to be called - and only notice how late it's gotten when Vista, Triumph, and Aegis return from patrol. The three are chatting happily, with Vista swinging some large shopping bags in her arms as they make their way to the Wards Common Area… which causes a gurgle in your stomach when you're reminded of the kitchen there.

"Well, that sounds like a cue to break for dinner. I'd invite you along, but Rime and Mouse Protector were a little adamant that this be an 'Original Wards Reunion Dinner.' Sorry, Weaver."

You haven't been able to keep track of everything that Kathy and Mary were talking about earlier, but you have a sneaking suspicion that this dinner is more than just that. Unfortunately, you're not able to keep all of your smile out of your voice when you decide to rib him on it.

"Oh, that sounds nice. I'm sure those two will be back from wherever they are soon, though Miss Militia looks ready to go."

She's certainly taking her time making sure her costume is ready, at least, though she still looks as focused and business-like as usual.

Chevalier nods absently before what you said catches up to him, causing him to freeze for a second before groaning softly and covering his face with a palm. After mumbling a few things you don't quite catch, he shrugs out of his chair and gathers his things.

"Could you…?"

He looks back at you, then at the table, then smiles. With a quick motion he pulls the table out from where it was wedged against your bed, allowing you to roll out of bed freely.

You do a few quick stretches as he re-equips his cannonblade to his back and puts on his gauntlets… which reminds you of something.

"Oh, wait, there was something I wanted to ask you - could I see something you've used your power on?"

Pausing halfway through putting on his left gauntlet, Chevalier pauses to consider your request before turning back to you.

"It's not TinkerTech, so I'm not sure you can understand it. Dragon tried a few times, but couldn't really do much - my range limitation made it difficult for her to do any long-term studies. Here."

Undoing the initial twist of the gauntlet, Chevalier places the armored left glove for your extended hands. When he lets go, you activate Technomorphic Integration Engine.

The first hint that something is different comes when the usual impossible-fold-up goes… slower than usual. Chevalier himself appears surprised by the process, but you barely notice him as you focus on the charm itself. Several seconds in - halfway through the process, but more than double the time it usually takes - you feel a sudden deluge of information as you start getting information on the armor… no, armors.

Panicked, you somehow manage to cut off the process just as Chevalier picks up that something is definitely amiss, causing the gauntlet - the one you can see here, at least - to instantaneously pop back into its normal shape and fall out of your hand as you yelp and fall backwards.

But still… there are dozens of… things… in your Elsewhere space now. Massive blocks of tungsten, long ribbons of gold plating, large chunks of treated rubber, a hewn log of wood, a glove-shaped hunk of styrofoam,... the list goes on.

"Where did all of that come from?!"

Picking up his glove from the floor with a smooth motion, Chevalier studies it in honest shock and disbelief.

"You… took out most of the layers? How did you do that?"

That causes you to blink away from the stream of data from your Elsewhere storage and focus back on Chevalier's comment, holding a hand to your head as you sit up from where you fell to the ground.

"Layers?"

Chevalier turns to you, his bewildered expression morphing into concern.

"It's not a huge secret, but I try to keep quiet on how my power works: I can 'layer' material into things I touch and then choose whatever property I want. Shape, size, mass, density-" he grimaces good-naturedly as he hefts the visually-identical gauntlet, "looks like you got the Styrofoam."

"That's… wow. Yeah, no wonder Iris wanted to take apart your armor. I'm not sure he knows about alternate dimensions yet, so that will probably blow his mind."

You share a weak laugh with Chevalier, adding, "also explains why I went nuts trying to see through the armor."

He quirks a brow at that comment, but shakes his head as he helps you to your feet.

"So, it looks like you got a few of the larger materials I used for the gauntlet. I'm going to need them back so I can re-layer the gauntlet, but… just hold on to them for now, I guess. I need to get ready for the dinner and don't have time for that now. Drop it all off in my room when you get the chance."

You're still a little stunned by the information overflow, so you just nod and thank him again, giving him a quick, awkward hug before he leaves for keeping silent about your… existence.

Then, after you wait for him to reach and enter the elevator, you finally allow yourself to fall back down on your bed and heave a huge sigh.

That was… exhausting. Good… definitely good… but really mentally tiring. You do feel a lot better about the attack and all the small problems that have been building up. He even kept his few comments and recommendations about how you've been dealing with all the stares… tasteful. Brotherly, almost.

It was nice. You hope it works out with Hannah.

At the thought of dinner, your stomach protests its emptiness and your absent-minded omission of Lunch today. Well, since rest of the Wards seem to be congregating in the Lounge, you might as well oh, wait Dennis is coming towards your room… with a bow-tie on his full-body costume?

Ok, this is just getting absurd. It's not like you didn't figure this out only this morning, but still...


***


You slide the door open just as Dennis is about to press the Intercom button, now wearing your new dress and the hastily-thrown-together sandals that you made with the leftover silk. Still in Alchemical Form, though.

You can't see them, but you're pretty sure Dennis' eyeballs are going to dry up in his head before he blinks. You're also sorely tempted to cover his costume's smooth face with flies, too, but you decide to wait for him to confirm your fears before you actively torment him.

"T-Taylor?"

You smile the smile of a Black Widow female. You are hungry, after all.

"Yes, Dennis?"

"...please don't eat me."

You gaze down into Dennis' eyes for a long beat, then take a step closer so that you're towering over him - your sandals only add about an inch, making Dennis only half a foot shorter than you in his costume. From this distance, you're pretty sure you can see the glow from your eyes reflected in the clock etched into his facemask.

You can see how villains could enjoy this kind of thing.

"Ok."

Just as abruptly as you opened your door, you turn and begin walking towards the Wards Lounge. It takes you a few swagger-full steps down the hall to notice with your hallway insects, but Dennis hasn't moved from his spot - not even to stare at your ass like he usually does.

As you keep walking, you have a few flies from your room land on his costume's faceplate.

Yup. Frozen.

Might as well cover him in flies, then. So you know when he comes to, of course.

You carry on towards the Workshop areas - you want to pick up Missy's new dress before you head to the lounge.


***


Walking into the Wards Lounge, Missy's dress being carted along behind you by a squadron of flies using lines of spider silk, you muse on the idea of making a small camera-necklace so that you'll have a way to capture these kinds of reactions.

Thankfully, Missy is the lone voice of reason amongst the blown circuits.

"Taylor! Oh my gosh! You look amazing!"

Missy - still in her Vista costume, just minus her visor - pops up from the couch where Carlos and Rory are losing life after life in their online shooter while their heads remained turned to stare at you. Chris, who was starting to make some dinner involving pasta, has forgotten how to stir the noodles in the boiling water.

You beam a lofty smile at Missy as she makes her way over to you, then have the flies hover her dress out from behind your back.

"How would you like to look amazing as well, Missy?"

Well, now you've gone and broke Missy's brain as well. Waiting for her to pick her jaw up off the floor gives you some time to look at Chris… and then point to where he's cooking, causing him to follow your finger with an 'ah!' and return to his ministrations.

Beyond those here, there's only Dean and Dennis left. Dean already went home early, but while you're somewhat sad he didn't get a chance to see you in the dress along with the rest of the team, you're mostly concerned with apologizing to him for yesterday.

As for Dennis, he's still time-locked back in the hallway. Any casual observer wouldn't see much of him due to all the flies, though.

Missy recovers quickly, however, and issues the expected squeal of joy before glomping onto you.

"Oh, Taylor thankyouthankyouthankyouthankyou! It's beautiful! Can I go try it-wait! I have something for you, too!"

She prys herself from your abdomen and nearly teleports to the other side of the couch by way of her space-warping power, and then is back again in almost the time it takes you to blink.

Lifting up one of the large shopping bags you noticed her carrying around earlier, she exclaims, "Here!" before hefting it up to your face.

You take hold of the bag as you float the dress over to Missy for her inspection, opening the bag from…

"Gerards? Missy, everything there is super expensive!"

Giving you a sheepish look while still somehow keeping some attention on her new dress, Missy laughs a bit and then shrugs playfully.

"Well, Hannah wanted to get you something to go with your new dress and I had already asked Director Piggot for the rest of my month's pay in advance…"

At your growing shocked look, she backpedals warily, waving her dress-filled hands in the air to dissuade the panic in your gaze.

"Hannah paid for most of it, and they were having a 2-for-1 sale so I got something like it for myself so we can match! It's ok, I promise!"

You're still stuck on just how much these kinds of shoes cost - having seen clothes and shoes like these when you used to go window-shopping with your parents along the Boardwalk - and that Missy and Hannah would spend their own money on you.

You scoop Missy up on a laughing hug, doing your best not to get emotional again today. Ugh, people need to stop being so… weird.

After you set her down - still aware that the boys haven't stopped staring at you both - you finally pull out the massive box and open it to reveal a pair of very tall black... suede... heels?

"Missy, I've never worn heels before. What if I break them!"

"Psh! You're the Super-Tinker! You can just fix them so they're even better than before!"

"Oh. Right. Well, how do you even wear heels?"

Missy's small pink hand grabs one of your smooth dark-graphite arms and tugs at you to follow her.

"I'll show you! C'mon, let's go change!"


***


In Missy's room, you do a few laps around the room as she quickly changes and then starts preening in the mirror. You would have believed it before, but it only takes you a few steps before you seem to start effortlessly gliding over the floor in tall, black, suede heels. There's no extra height to the toes, but the three inches in the heel almost feel like flats once you get used to walking toe-first.

You'd always thought heels were supposed to be ungainly ankle-destroyers, not as easy to walk in as dance slippers. You're not going to be doing any… hmm…

"Whoa! Taylor! A cartwheel?! I thought you said you never wore heels before?!

"I… haven't? They just feel so natural, so it felt like something to try. I don't even notice them when I move around anymore, see?"

Missy watches you with undisguised envy, her bubbling giddiness over her new dress forgotten in the face of the fact that your abilities extend to heels as well.

"That's… ugh! Taylor! I call bullshit on your powers!"

You do a small twirl and then leap over her desk to land in front of her, your hands on your hips as you hit the floor. She scrunches her face up in an adorable little pout as you beam at her.

"I think I can handle myself now."

Dennis's high-pitched scream echoes through the hallway, eventually droning on into a more fuller, deeper tone. Missy frowns in confusion for a second, her hesitant voice barely registering over the wail.

"Wait, that's not... Dennis…"

People all around the base are reacting to the tone in a panic, while Armsmaster is rapidly armoring up in his workshop as Dragon says something unintelligible to him under the droning siren.

Missy's expression drops as the blood flows out of it, her eyes wide.

Dragon's voice blasts to life throughout the base, heard in echo through your hundreds of thousands of bugs.

"This is not a drill. Repeat, this is not a drill. Please stand by for…"

And then the world is falling.


***


Intimacy: Danny Hebert (Guilt) -1 Decrease!
Intimacy: Iris of Innovation (Companionship) +1 Increase!
Intimacy: Chevalier/Robert (Respect) +1 Increase!
Intimacy: Clockblocker/Dennis (Friendship) +1 Increase!
Intimacy: Wards (Loyalty) +1

Craft (Swarms ●○○) Gained!
Awareness (Swarms ●●○) Gained!

Presence + 1 Training Interval (3/6 Intervals)
Linguistics +1 Training Interval (1/6 Intervals)
Medicine +1 Training Interval (3/6 Intervals)
Resistance +1 Training Interval (1/6 Intervals)
Integrity +1 Training Interval (4/6 Intervals)
Investigation + 1 Training Interval (6/6 Intervals)
Athletics +1 Training Interval (2/6 Intervals)


Now that we've gotten most of the "establishing shots" of life in the Wards and in Brockton Bay out of the way, it's time to shake things up proper. To that end, it's time to make some decisions about how people want this Quest to be paced from here on out. Arc 5 is likely the end of Act 1, for perspective.


[ ] Scenic Route
Things will be rough, but we'll have a more gradual escalation of Badness. This will likely be the longest of the three modes, with more chances to stop and catch our breath and see how life progresses around us.

[ ] Shai'Hulud
The cast of characters will wax and wane rapidly in response to the breathless peril; a near-constant sense of danger and escalating threats - both personal and universal - to match the levels of Canon!Worm. The shortest of the three modes, with 'short' being a relative term.

[ ] The Final Age
The highest of stakes, but the costs will be greater than those of life and limb. Players will be required to step beyond the Dice in order to Sacrifice for the Greater Good. A medium-length Epic with high potential for Tragedy Endings.


Time to get that armor finalized, folks! Vote for Armor will come with 4.1, so might as well get things solid now.


Oh, and this choice picks which Endbringer is here. Choose wisely!
 
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Interlude: Cauldron
Interlude:


***


There is a pristine white room, similar in style to many boardrooms on Earth, but unlike any there. The long table that defines it is, made of a featureless, polished black metal that hides many layers of TinkerTech devices that can be called upon by simple hand gestures by any that sit there. The ten tall, black leather chairs may not be the most comfortable to sit in - for that would encourage sloth - but are adequate enough to not be noticeable as either uncomfortable or too relaxing.

This room is unlike any on Earth because it is not on Earth. Earth-Bet, that is.

In this room, three parahumans sit, waiting.

The first, a light-skinned woman of bold, sure stature and beauty, reclines in her chair. With her elbows on the armrests and her hands steepled in front of her face, she gazes at the dark helmet-visor perched on the table in front of her. Her costume is ragged, beaten, and filthy - her cape barely tatters fastened to her shoulders while her grey-black armored bodysuit is a patchwork of burns, gashes, and holes. The skin underneath is unblemished and pristine, of course, because Alexandria is Earth-Bet's definition of "invincible." The star-shaped scar over her right eye, hidden from the world by her visor, hints otherwise.

The second, a man of dark complexion but somber expression nurses a generic-looking bottle of water that he pulled out of the featureless table before him, his eyes fixated on a point on the equally-featureless white wall across from him. His own costume, the standard by which most heroic outfits are patterned in the modern age, is blemished only barely - a few singes in the upper chest, with some dark patches of dirt along the shoulders and back, but otherwise still in full fighting form. He is the model for superheroes in this day, for he is Legend.

The third, an average-looking man whose ordinary, late-40's physical appearance would make him seem out-of-place next to his two partners, were it not for the green-backlit helmet in his hands and matching green-and-black armored costume. His expression, too, does not match the others in the room; not sad, remorseful, or penitent, this beacon of parahuman power is… wistful; there is a ghost of a smile upon the face of this Eidolon.

They were once four, but now they are the Triumvirate. They are a beacon of power on Earth-Bet, a light in the darkness, a hope in the face of the slowly-oncoming Apocalypse.

And today, they failed.

A door opens on one of the walls where none was before, revealing three more individuals walking in from a similarly-featureless hallway. The first - an older, studious-looking woman of dark skin in a plain, white dress framed by a white lab coat - speaks in a matter-of-fact tone before even making it all the way through the door.

"You needed time to think about everything that happened during the battle."

Legend merely closes his eyes, nodding his head lightly before pushing himself back into the chair in apparent defeat.

"And you don't need to apologize, even if it feels like you made us wait?"

As the new trio flows in through the door, one of their number, a tan woman in an all-black, tailored suit, takes a place by the door. The other two make their way to the table, the Doctor shaking her head along the way while she declares, "No."

Snorting, Legend rolls his eyes before capping his water bottle as the two new arrivals take their seats across from the Triumvirate. Once seated, the Doctor clears her throat and speaks again in a controlled, knowledgeable tone to the assembled heroes.

"We were prepared for this eventuality, but even so, what ideas do we have for why the Endbringers deviated from their standard schedule and attack patterns?"

Breaking the awkward silence imposed by the question, Alexandria speaks up from her reclined position, her voice hard.

"Contessa?"

The woman at the door makes no movement, remaining silent while the medically-dressed woman speaks for her - ignoring Legend's startled expression.

"Contessa and Number Man are still unable to provide verification for events related to Brockton Bay, but more concerning is that our predictions matched those made by the Protectorate's program."

The newcomer seated to her left, a bookish-looking man with starchy skin and a buttoned-up white-collar oxford shirt, nods while pushing up his wire-framed glasses with a single finger. With the other hand, the Number Man presses a sequence on the smooth table's surface, causing digital displays to appear before all five of table's occupants.

"I did a full evaluation of Dragon's program before and after the battle and there was no alteration in the code. Contessa and I only noticed a deviation in our own predictions the moment Behemoth erupted under the Protectorate Headquarters."

This elicits a puzzled glance between Alexandria and Legend, though it's the latter that speaks up.

"And you didn't think it'd be pertinent to warn us of that?"

The Doctor responds, her voice still smooth and professional, though there's a slight hint of exasperation to go with her raised eyebrow.

"Dragon alerted you that she didn't detect any seismic activity before his attack. That was just as much warning as we would have been able to give you."

One hand covering her mouth while her other hand flicks over pages in the digital display, Alexandria's tone is deeper now, more pensive.

"No, I'm not certain it's a reaction to the creation of the Prediction Program itself. That seems too… easy."

Rubbing his forehead with a free hand, Legend sighs as he flips to the same page Alexandria is currently reading.

"It made sense at the time, but… you're right, it doesn't explain the new behavior. Though, we've never been able to identify a human target so early in the battle."

His gaze melting slightly, he turns to Alexandria while pointing at a picture in the display.

"How is Weaver, by the way? You were talking with her before I left."

Alexandria makes no overt change in her posture, but there's a slight delay in the speed at which she's flicking through the readout. Her voice remains just as low and pensive, however, when she responds.

"Holding together well - she left me to go back and help with the survivor search. Unfortunate timing, what happened with Daniel Hebert."

There's a slow, understanding nod from Legend, but the rest of the room remains still in their silence. Finally, Alexandria speaks up again after reaching the last page in her document.

"The only other explanation here that makes sense is that she's the key to this. The massive precog and general Thinker disruptions, her ties to that Hebert girl, her body and powers…"

"Chevalier…"

Five heads turn in unison at the soft, reminiscent tone from Eidolon - his first utterance since his teammates' arrival. The Doctor is quick to follow up, her tone questioning.

"David?"

"Chevalier told me... she doesn't have an aura. Not when she disables... Not when she's invisible."

This gets a concerned glance between the Doctor and the Number Man, but Alexandria simply 'hmm's at this before speaking with growing certainty.

"Yes… that would explain why Behemoth couldn't see her. No Stranger power has worked on them before."

Legend, however, is still focused on Eidolon, who continues to stare at the face of the helmet in his hands.

"David…? Are you alright? You didn't even say anything before you left, and then you've been like this since Rebecca and I got here…"

There's a brief lull, broken only by the soft shuffling of clothes as the Number Man and the Doctor shift in their seats, until Eidolon finally smiles and starts laughing softly.

"David? What's-"

Legend is interrupted by the doctor, her controlled voice cutting through his hesitant question.

"David is still recovering from Weaver's power. Just give him time."

This elicits an alarmed look from Legend, who turns back to David and then back to the doctor a few times but no further answers are given before Alexandria shifts forward in her seat and nods to the doctor.

"We need to get her in, then. Or at least figure out more about her origin."

The Doctor shakes her head before tapping a staccato pattern on the table's surface to bring up a new set of displays for everyone.

"It's not her we need to bring in. It's her creator."
 
Chapter 4.1
Chapter 4.1

The Battle For Brockton Bay - Part 1: The Ambush

[X] Grab your gear and try to save as many people as you can.
- [x] Stunt: Use swarms and Incomparable Efficiency Upgrade to coordinate ... everything. You are The Swarm and you are everywhere and with everyone. You will help to each and every individual in the building on an individual basis, guiding civilians to undamaged evacuation paths, and the parahumans to battle-readiness. You will provide everyone an answer to the question "What should I do?" in this moment of stunned confusion. They will already be moving by the time any think to question your authority and by then you will be in communication with the normal leaders and your superhuman grasp of command made evident.
- [x] Stunt: You were apparently right - your powers make you a priority target for the Endbringers. That means Behemoth is after you, specifically. Get in our armor, and fly off the base at top speed, away from the city if possible - we want to lure him away from the others ASAP. Use the swarms, but hold off on invisibility until it is tactically appropriate to keep him in pursuit.
- [x] Stunt: Get Iris to try and meet up with us explain about the Endbringers (via the swarm) and ask if there is anything he can do to help protect your friends and the city. Also, ask him about the mechanism for delivering a candidate for Exaltation and for him to double check anyone for candidacy during the event.

XP Expenditures:

[X] 4xp - War ●●●●● [NOW AT MAX]
[X] 9xp - Reputation (Ward) ●●●○○
[X] 4xp - Awareness ●●●●● [NOW AT MAX]
[X] 2xp - Presence (Swarms ●○○)


***


In an abstract sense, this feels familiar: falling, hearing Missy's scream of panic, the world around you spinning…

Oh yes. That was Monday.

Your feet barely leave the ground before instincts deep within you wash away the haze of panic and uncertainty, bringing the world around you into focus once more. As the cool, crisp tide of essence surges higher and higher, your mind accelerates, then splits into the familiar six paths of thought, allowing you the freedom to think, to feel, to plan.

Barely a second has passed since the base abruptly jarred away from your feet, but in this moment you are aware. Aware of the 71 night-shift PRT employees, the Wards still gathered in the Lounge, Dennis in the hallway outside of your room, Dauntless in the Control Room, Armsmaster in his Workshop, Iris in your Workshop…

...and a massive, misshapen, humanoid-looking creature back-lit by a white-hot glare of melting metal, deep in the water below your herd of crabs. Almost as if in reaction to your awareness, the figure pauses briefly and then flings a dark limb up at-

BURNING

-and just as suddenly, the wash of pure energy pouring into you is gone. No, not just 'gone'... 'ignored' is the better feeling. There's still the feeling of the energy trying to get through to your core, there in the furthest recesses of your mind, but your very being simply discounts it as unable to affect you. And so it doesn't.

Wait what?! Is that… BEHEMOTH?! And… did he just use his Kill Aura on you from… almost 2000 feet away?!

One of your consciousnesses breathes a sigh of relief that your Industrial Survival Frame protected you from whatever just happened, but another thread focuses on a much more horrifying realization:

If he can reach you from there, he can reach everyone in the base as well.

All six threads halt, as the world around you shifts slowly around that realization.

Is this it, then? The Wards, Colin, the PRT employees… all incinerated from within before they can even comprehend what is going on? It's not even a painless death, from what you've read of Behemoth's attacks, so you can't even hope that their last moments won't be spent in horror and pain.

The world shifts… and shifts…

… and the dark visage of Behemoth turns back to his systematic dismantling of the base's structural support, the pressure you feel beyond your Industrial Survival Frame dissipating in the same instant.

All six trains of thought slowly begin to struggle forward again, attempting to come up with a reason for this bizarre behavior... but fail to do so. Deviations from the schedule? Deviations in the usual appearance to the battlefield? Extreme deviations in apparent abilities? Just… what is going on?

Well, there's at least one thing for certain: that was an attack against youandyou alone, in a way so that no one else noticed it. As alarming as that is, the most important fact is that this base needs to be evacuated. NOW.

The world shifts...

Seizing upon this idea, your mental threads pour through the available sensory information and your general knowledge of how Endbringer fights have been reported to work. There has to be a way out of this!

The droning siren in the base indicates that Dragon started the city-wide Endbringer alarms, but you don't ever recall reading of an Endbringer attacking a location at night. From from your own time as a civilian, you realize that people in the city won't move to the Endbringer shelters with the same drive (panic, really) that they'd have if they knew Behemoth is already here. You leave that consciousness to plan a way to get an alert out so that the rest of the city is suitably motivated to get moving.

As for the Protectorate Base's inhabitants, well… ok, everyone's still in free-fall, but judging from the structural damage you can see through your crabs that should end in about a second. Even when Behemoth eventually tears completely through that first support, there is more than enough lift provided by the base's forcefield and the three other supports to keep the base from falling further. That may give everyone enough time to get out via the escape shuttles.

As for the Heroes still in the base, everyone is still in their armor as they either just got off their patrol shifts or are currently on active duty… except you and Missy. Speaking of the youngest Ward, you allocate a consciousness to reaching out and grabbing Missy to shield her from the careening furniture - not only are you far more durable than she, your Industrial Survival Frame should help shrug off any errant blows from those falling sharp-looking awards she had on her dresser.

Your organizational efforts with your Workshop included locking down everything that would be broken or harmful if it fell, but your spiders and various half-done projects don't fall under that category. As a result, one side of the room is now a large cloud of falling spiders. While their lives are nowhere near as valuable as the rest of the base's inhabitants, you strike upon an idea to try to ensure their survival and get them working: weaving a massive cocoon of silk around one of the terrariums, with enough air to survive several hours.

From the dawning feelings of confusion and alarm you're getting from Iris, he's caught on that this is not a planned - or typical - event. Your swarm can't talk as quickly as you can think right now, but you ready enough of the flies so that you can start briefing him on what's happening when your mental acceleration drops off.

You've only got 87 flies in Colin's workshop - not enough for any swarm speech through them to be heard over the siren. He needs to be alerted to what you know, and if he's going to be leading this fight until more of the Protectorate shows up he needs as much help as he can get but is there anything you can do, short of giving him…?

With that thread of consciousness, you focus deep within yourself on the humming essence running through your nervous system: the physical components you know are a part of your Incomparable Efficiency Upgrade. Pushing even more essence through it, and then focusing it through the node of starmetal at the base of your skull - the Hypercalibration Benediction sub-module - you gather the teeming mass of essence from your reservoirs as it harmonizes with the already-thrumming essence in the charm and shove...

… and just like that, you feel your essence surge through you, through the thread of your Shard of Perfect Administration, and into Colin. All while you own instance of Incomparable Efficiency Upgrade is still active. You… you did it! You can-

Like a slowed-down movie finally being set to 'Play', the slow motion of the world falling around you accelerates into normality, sending you sprawling to the ground with Missy clutched in your arms. You feel the light prickle of errant furniture and decorations pinging off your huddled form, but the mental thread focused on your physical body mentally confirms that - when the world finally halts - you and Missy are unscathed.

Now in real-time once again, your six consciousnesses devote themselves to their tasks.

***


"IRIS!"

[Comprehension.][Incomprehension.][Frustration.][Consternation.]

"BEHEMOTH! UNDERWATER! NORTH-EAST SUPPORT!"

[Comprehension.][Incomprehension.][Incredulation.]

The wave of suspicion and disbelief rolling through the link at your statement takes this mental thread at a loss.

"Wha-!? I'M NOT LYING! AN ENDBRINGER IS ATTACKING! I CAN SEE HIM!"

[Comprehension.][Relaxation.]

You shelve your growing confusion and frustration at Iris, as there's clearly some kind of misunderstanding going on here. Instead, you focus on your other idea since Iris doesn't seem like he'll be helping directly against Behemoth.

"THOUSANDS OF PEOPLE ABOUT TO DIE! CITY DESTROYED!"

[Comprehension.][Consternation.]

"CAN I SAVE ANYONE WITH EXALTATION? AUTOCHTHON TOLD ME TO BRING THEM TO THE CRADLE!"

[Comprehension.][Anticipation.][Preparation.]

"YOU KNOW WHAT IT IS? WHERE IS IT?"

[Comprehension.][Hesitation.]

"OH FOR THE- FORGET IT! TRY TO SAVE PEOPLE ON THE WAY OUT - WE'RE EVACUATING!"

[Comprehension.][Affirmation.][Frustration.][Determination.]

Finally seeing Iris lift up and take off out of the workshop, that thread breathes a mental sigh of relief… tinged with wariness when Iris starts picking people up with his dozens of pencil-thin arms as he passes them in the hallways.


***


The night and overnight shifts for PRT employees are generally considered the worst shifts for two reasons:

One, since normal businesses are closed and most law-abiding citizens are at home, the vast majority of each shift is spent in mindless tedium.

Two, the night is when most law-breaking citizens are about, so not only do the worst calls come in during these shifts, but most require that those staffing the shift react with far more alacrity and efficiency than during the day. Thus, when things actually do happen, it's sudden and jarring.

Still, even the most prepared group of PRT employees aren't expecting to deal with an Endbringer dropping the base out from under them.

Your fliers - by dint of being relatively immune to the sudden drop and shift of the base's floor - are easy to gather and direct through the base even as all the human occupants are just beginning to get to their feet again. Though the base is large and your bugs are small, your insects act faster and more efficiently than they would ever be able to without your direct administration.

"...not a drill. Behemoth sighted underneath Brockton Bay Protectorate Headquarters. Base collapse imminent, evacuate immediately. Repeat. This is not a drill. Behemoth..."

Dragon's calm, synthesized voice continues to echo through the base, but in the split second between everyone's recognition of what is happening and the realization of what they need to do, your swarms are there.

Forming the small clouds of bugs around the base into arrows, each positioned just a few feet in front of an employee's line of vision, you manage to focus the attention of the various employees on getting out of the doomed Protectorate Headquarters - several of them even thanking you for the help as they go.


***


Back at your body, you've already absorbed your outfit and extruded your costume while helping Missy struggle out of the pile of chairs and tables you're both buried under. Her shrill, panicked voice rings out as she worms her way onto the slanted floor.

"Wha-what's going..."

Her voice trails off as Missy looks up at you in disbelief… which then turns to ashen-faced terror.

Through your 360-vision, you have a perfect view of the ghostly, black horizon stretching out behind you through the roiling black smoke pouring out of your body.

Above the abyssal world, hanging in a web of infinitely-coruscating blue-and-black lighting, a massive mechanical spider pulls translucent strands of webbing in a rhythm of rolling thunder.

Despite your armored form, the wails of tortured souls can also be heard as pale hands and faces glisten from the exposed skin under your visor.

The clarity of this scene is highlighted by the room around you dropping away, the ambient light dimming and fading as your anima 'glow' weakens and devours it, leaving only you and Missy in a growing abyssal void.

You SO do not need this shit right now.

"MISSY!"

Judging by her recoiling horror at the harmonic - almost instrumentally-resonant - tones in your voice, the youngest Ward is too paralyzed to think right now. Well, let's see if you can fix that…

Once again, you twist, harmonize, and then shove the appropriate essence through your Hypercalibration Benediction sub-module, then reach out and grab Missy's arm to complete the circuit.

There's a brief moment where she tries to struggle away from you, her eyes continuing to widen, until a wave of calm appears to wash over her as her body settles and straightens with clockwork-like shifts.

"Taylor! Endbringer! Here!"

You nod, the Design Weaver towering behind you mirroring your movements and gesticulations as you push her towards the closet where she keeps her costume. It's a struggle to keep those electronic harmonies from encroaching into your voice, but you manage to keep your tone down to a normal panic.

"It's Behemoth! I can see him under the base, tearing at the supports! We need to get everyone out of there, now!

There's barely a second of reaction from the young Ward as she quickly lunges up at the closet and snags her costume, shedding her new dress with her free hand at the same time while she continues her terse conversation with you.

"Shuttles! Roof! Hurry!"

Maybe you can figure out a way to give everyone Incomparable Efficiency Upgrade? People are just so much easier to deal with like this.


***


With your workshop now empty of Iris and your spiders weaving their protective bubble, you gather the tens of thousands of fliers in the room and try to get Dragon's attention through the computers lying on the floor.

"Dragon! Dragon, can you hear me?"

You try that for a few more seconds, but all you hear from Dragon is her looping voice in the intercom system. At first you're worried that something has happened to the World's Greatest Tinker, but then you realize this likely means that not only is she likely trying to communicate the worldwide Protectorate response, but she's probably already on her way with a Dragonsuit - a task you suspect requires a great deal of her focus, from what she's told you about her logistical limitations when remote-piloting one of the suits.

In a buzz of frustration, you pour the fliers out of the room and down the hallway to meet Armsmaster as he charges out of his workshop.

"Armsmaster! Behemoth is here for me!"

You struggle to keep up with his powersuit-augmented pace, but he slows down slightly to give you time to keep up with the tens of thousands of flies. With the swarm you can detect the slight shift in his body - his back becoming straighter - before he barely turns his head towards your flies to respond. His clipped voice difficult to make out over the droning siren and Dragon's looping warning, but there are enough 'ears' in this swarm to pick out the response.

"He's here for me. I made the Prediction Program."

"He already tried to kill me with his Kill Aura! I felt it!"

That gets a startled jerk from Armsmaster, causing him to slide to a brief halt before bracing himself against a railing in the stairwell he's just entered. He turns fully to your swarm, which is still weakly keeping pace with him, before snarling a response.

"Impossible! Kill aura has limited range! We'd all be dead!"

"I saw him with my crabs in the water! He pointed an arm up, then I felt my insides burning before my power stopped it! The feeling went away when he went back to melting the supports!"

Armsmaster visibly struggles with this revelation, though part of that may be due to the shudders being felt through the base causing him to lean further into the stairwell's handrailing. His cool, controlled voice belies the fury you know is running through his mind as he responds.

"Doesn't matter. Evacuate."

Then, before you can respond, he's charging up the stairwell.


***


It's been just barely four minutes since the world fell out from under you, but you're already charging down the hallway towards the Evaluation Labs. The Wards are already scrambling to their own rooms to quickly grab whatever they need to complete their costumes, while Missy is hard to track while she bends space around her to nearly teleport through the halls as she dons her armor at the same time - her modesty not really in peril, as you suspect no one can even see her as she flits around the base and warps people closer to the emergency exits.

Watching Vista with six independent consciousnesses is… a little terrifying, frankly. And you're only seeing a fraction of what she's likely doing, your bugs being largely ignored by her targeted spatial distortions.

You do your best to keep out of the path of those evacuating, but your billowing, lightning-filled smoke trail is leaving a hard-to-miss acrid stench in the air as you careen down the hallways - not to mention the glowing trail of magical-material droplets from the oozing soulsteel flakes streaming off the visible portions of your face. Those few that you do pass usually freeze in catatonia as the world around them briefly falls away in the field of your light-absorbing radiance.

"KEEP MOVING!"

"GET TO THE SHUTTLES!"

"EVACUATE THE BASE!"

Your anima-enhanced commands usually keep people from fleeing in terror, most (you see through your bugs as after you pass them) nodding and stumbling a bit before resuming their dash towards the base's roof.

You're halfway down the base, deftly leaping off slanted stairway walls, when Behemoth finally collapses the base's north-east support. In the same burst of searing light, he propels himself through the lightless abyss of the deep ocean floor and into the north-west support.

The base shudders once, twice, then slants even further towards the water.

You're running out of time, but you need your armor - if Behemoth truly is after you, there's no way you'll be able to keep away from him without some way to fly.

Nothing for it, you flip to your feet and resume your charge down the nearly-sideways stairwell, keeping your other mental threads busy in the meantime.


***


Armsmaster, Dauntless, and the rest of the Wards reach the rooftop just as the first of the ten escape shuttles lifts off from the base, streaking away from the slowly-crumbling former oil rig. You've spread out your insects through the massive cracks opening in the exterior structure of the base to get a better look at how its holding together, and you honestly have to say you're surprised by the integrity of the base; with one quarter of the foundational supports completely gone and another rapidly on its way to join it, the base is still mostly in one piece and merely slanted at an angle. The now-visible forcefield around the base is forming a massive bubble against the water below, helping provide some leverage for the remaining supports.

You'd heard that the base was designed to withstand multiple Leviathan-induced tidal waves, but to see the engineering tricks built into the base at work is still impressive.

Through your bugs you've also been keeping track of the various exclamations and curses spouted by the Wards, but as the Wards and Protectorate heroes finally link up, Kid Win, Aegis, and Clockblocker nearly shout simultaneously: "Where's Weaver?!"

Having reached the rooftop first, Vista has served as a rallying point for the rest of the base's population - her spatial reconfiguration of the base below allowing people to vault entire stairwells at once. Turning to the gathered Wards with a mechanical twist of her head, her high, clipped voice can be heard through your gathering swarm.

"Testing Labs!"

As she speaks, you finally manage to pull together enough of the ambient swarm to coalesce them into a vaguely-humanoid shape. Clockblocker is the first to notice the new presence, eliciting a yelp.

"Ahh! What the hell?!"

"Behemoth is after me. I need my new armor to keep away from him."

You're getting better at judging reactions of people in full-body costumes, so you're able to note the shocked recoils of the Wards - save for Missy, who doesn't seem to flinch - while Armsmaster and Dauntless share a look before the former steps towards your bug-clone and points an accusing finger at it.

"Childish. Get up here. Reinforcements incoming. Fliers, teleporters."

Childish? Childish?! Why that… no, no, you can't think that way. Armsmaster is clearly struggling to try to keep things under control, and even though you know you're doing the right thing, he has decades of experience fighting Endbringers that you don't have any physical proof to countermand.

"Go. I can escape on my own."

This gets everyone - even Vista - to look at you with varying levels of shock and horror that are evident, if not in their faces and body language, but in their shocked exclamations.

"What?!"
"Weaver, no!"
"No!"
"Don't, Weaver!"


***


Through your crabs, there's a split-second flash as something rockets up past them towards the water's surface, and then they fade from your control as the superheated blast of water cooks them in their shells.


***

"BRACE FOR-!"

Any further sounds from your bug-clone are drowned out as the entire base lifts for a terrifying second, followed by the thunderous squeal of shattering forcefields and rending metal. Then, just as before, the world is falling… until the two remaining supports manage to hold onto the crumbling superstructure before it goes completely perpendicular. Barely.

Judging by the way your bugs are rapidly dying at the very bottom of the base, Behemoth has decided to take matters into his own hands.

"BEHEMOTH IS IN THE BASE! GO! GET OUT OF HERE!"

Only by Vista's spatial twisting and warping do those assembled on the base's rooftop not tumble off and into the abyssal depths below. You notice the last of the PRT employees dive into the seventh escape shuttle right before it launches off, but the Heroes are still holding firm next to their own shuttle, calling out to your bug-clone in desperation.


***

You're thankful you kept a few insects in your armor before it was carted off, as it allows you to make a beeline for the case containing your creation despite the jumbled mess the Tech Labs have become - what with them being shaken about like a dollhouse and flipped sixty degrees on their side.

Unfortunately, just as you reach the case and tear it open, the entire base lifts up and throws everything around again as Behemoth makes his own doorway in the bottom of the Protectorate Headquarters.

Lashing out with your hand, you manage to snag the armor before it flies completely out of your range, then activate Technomorphic Integration Engine. Its passage through the air halts immediately, reversing directions abruptly as it rapidly folds and compresses itself impossibly into a flexible rope of metal that snakes into the open compartment into your palm.

You sigh in relief as you feel the comprehensive understanding of your armor wash into your mind; it hasn't been damaged or dismantled yet.

Quickly absorbing your official costume, you scramble to make your way up the angled floors just as you start to feel bugs dying in a path towards you.

Flinging yourself out of the way, you barely manage to escape being impaled by the twisted remains of a compacted PRT helicopter as it blasts through the floor where you were just standing.

Even though a part of you is curious, you opt not to peer through the new hole in the base's superstructure; you don't feel like giving the obviously-irate Endbringer a clear shot. Instead, you continue to grasp at doorways and hallway fixtures as you struggle through the hallway until…

… your suit of armor finally finishes unfolding and snapping together around you, the suit's internal power clicking on just as more bugs begin to die between you and Behemoth.

With a burst of energy from the anti-gravity wings on your suit, you rocket out of the way of another mangled PRT vehicle-turned-projectile as it tears through the space you just occupied.


***


Just as the final PRT employees leave your range, you notice something odd well beyond your normal control range: crabs, molluscs, and other shellfish closer to shore keep popping in and out of your consciousness.

It's when the first insects near the docks come under your control that you're able to see just what's going on: Iris is making breakneck speed towards the center of the city, all while exerting an identically-sized field of insect control around him as your own.

He also appears to still be carrying some (screaming) PRT employees, though he quickly drops them off when he reaches the docks in order to accelerate even further.

You don't feel the massive drain that his True Form had on your reserves, now that he's well beyond your Shard of Perfect Administration charm's range, but there's definitely more than the passive regeneration drain he inflicts in his normal operation within your field of control. It's a slow trickle, perhaps adding up to something quantitative later, but for now it doesn't seem to be affecting your essence reservoirs.

You try to gather a swarm from the insects he's passing, but he's easily doing sixty-to-eighty miles and hour - far too quickly for you to gather anything but dragonflies, but even they eventually lag behind and fall out of your control.

He doesn't seem to be making a direct line for anything in particular, instead weaving above housetops and through alleyways, but through his travels you're at least able to pick up on something important: people are just now starting to make their way to the Endbringer shelters around the city.

Hopefully it's not already too late.


***


If someone asks you later about why you did a few loop-de-doops after punching through the large crack in the base's superstructure, you'll just tell them that you were performing evasive maneuvers against Behemoth's projectiles.

Flying is… well, you finally understand why the Heroes that can do it love it so much. With your swarm, powers, and sensor suite to provide you with tactical and sensory input, looking down on the world like this is just… freeing. Like you were meant to operate above it all, free to analyze and think while the ants on the ground scurry about under your analytical gaze.

After your quick aerial maneuvers, you alight on the rooftop opposite the assembled Heroes. By now, the raid siren in the base has cut off, as well as Dragon's automated recording, only leaving the dulled roars and echoing devastation of the Endbringer rampaging through the Protectorate Headquarters. Through your swarm and your suit's sensor suite you hear Armsmaster call out to you over the din of the Wards exclamations at your appearance.

"Weaver! Regroup!"

Through both your suit's speakers and the bug-clone amidst their group, you call out to explain your hesitation.

"It's not safe! Behemoth is trying to-"

You only just barely manage to realize that bugs are dying in a path towards you before another Endbringer-launched vehicle tears up through the rooftop under your feet, but the realization comes a fraction too late to get fully out of the way.

In a deafening crunch of metal, you abstractly view your own body through your swarm as it gets blasted up and away from the base on a rocket of mangled PRT hardware.

Instead of trying to fight against the force, however, you instead roll with it… and eventually off the slagged PRT chopper as it careens up and away from the base.

You take a few calming breaths as the suit stabilizes your high-altitude hover, allowing your multiple consciousnesses to analyze the situation now that the base is beyond your Shard of Perfect Administration's control range.

The suit is still in good condition, though your bracers and greaves took a beating from absorbing most of that blow. You're lucky that you managed to roll away from the majority of the damage in time and didn't get impaled on anything jagged in the metal mass.

Iris is still weaving through the city, seemingly aimless despite the inquisitive and alarmed feelings you're getting through the link.

As for your own location, Behemoth's shot appears to have taken you high above the middle of the bay. With your magnification sub-modules you're still able to clearly view the rooftop of the base, but you take a second to analyze the rest of the base first.

With the bottom parts of the base starting to fall apart, there's not much left to scan, really. Behemoth's sudden entry through the bottom did a number on the infrastructure, yes, but left alone the base seems like it could stay in its current position for quite some time. As long as the forcefield holds, that is.

Wait… the forcefield? Why hasn't it failed yet? The reactor was supposed to be the weakest part of the...

"Weaver! Do you read me?"

Armsmaster's voice in your helmet's headset cuts through your introspection, though your panicked realization doesn't give him a chance to say anything further.

"GET OFF THE BASE! BEHEMOTH IS GOING FOR THE REACTOR!"

With your magnified vision, you're able to see the message relayed from Armsmaster to the rest of the assembled heroes, who all dive into the awaiting emergency shuttle.

As the shuttle's door slams closed and its rockets engage, your Flash Shutters snap closed as the world before you goes white.


***

Athletics +1 Training Interval (3/6 Intervals)
Dodge +1 Training Interval (2/6 Intervals)



The Battle for Brockton Bay - Part 2: The Call To Arms
(Choose one, two stunts allowed but must be phrased like a recounting of the battle!)

[ ] "You should have seen her, dodging and weaving out above the water as Behemoth filled the sky with fire and lightning, giving us time to gather our forces for a counterattack… until her luck finally wore out. "

[ ] "While we rallied at PRT HQ, Weaver led Behemoth through town as she zipped through the constant barrage of attacks. Most of the Docks was rubble by the time we finally got everyone ready, but Weaver didn't have even a scratch on her while we had a clear shot at taking the fucker down."

[ ] "You wouldn't have thought that this was her first Endbringer fight - or even her first actual fight! - the way she took control of the meeting like that. It was creepy, the way she was able to figure out how to use everyone in the fight so quickly, but it was worth the rampage Behemoth made through the city while we planned."


Voting for Armor now enabled! XP Expenditures are still allowed, but Available XP as of this post is currently 0.


VOTES FOR ARMOR MUST FOLLOW PROPER FORMATTING OR THEY WILL NOT BE COUNTED!


Available uses for Exceptional Crafting Bonuses (2 choices, cannot be stacked):
+1 Armor
-1 Mobility Penalty
+25 Hours Battery
-1 Strength Min

You are free to discuss, edit, and analyze the flavor text of armor and the modules, but armor votes must be formatted like the examples below to count!

Example #1:

[X] Exceptional Bonuses: +1 Armor, -1 Mobility Penalty
[X] Mr. Coffee v1.11c
[X] Mr. Radar v2.22r
[X] Mr. Rental v3.33r
[X] Spaceballs the Flamethrower v9.99f

Example #2:

[X] Exceptional Bonuses: +25 Hours Battery, -1 Strength Min
[X] Headlight Fluid Recyclers v3.14p
[X] Elbow Grease Lubricators v7.77p
[X] Internal Windshield Wipers v1.00a
[X] Samoflange v0.00o

GOOGLE DOC WITH ALL THE ARMOR PROPOSALS AND RULES FOUND HERE

MAKE NEW PROPOSALS FOR ARMOR MODS IN THE GOOGLE DOC
If you want to make an edit to an existing Armor Mod, create a new entry with an upgraded version number (v5.21a -> v5.23c, etc.)
 
Last edited:
Chapter 4.2
Chapter 4.2

The Battle For Brockton Bay: The Call To Arms
[X] "While we rallied at PRT HQ, Weaver led Behemoth through town as she zipped through the constant barrage of attacks. Most of the Docks was rubble by the time we finally got everyone ready, but Weaver didn't have even a scratch on her while we had a clear shot at taking the fucker down."
- [x] Stunt: At the same time, she was directing us, displaying a keen tactical mind as she told us how to get a good shot at him without overly exposing ourselves, combining powers for synergy.
- [x] Stunt: The way she used the ship graveyard to limit casualties and avoid his lightning was inspired. No one would have guessed it was her first time flying the way she weaved and rolled through those broken down hulls.

Armor Votes:

[X] Exceptional Bonuses: +1 Armor, -1 Mobility Penalty
[X] Assisted Evasion System v1.22a
[X] Advanced Materials Upgrade v11.13a
[X] Hazardous Environment System v6.44h
[X] Distributed Computer System v5.54d


***


As the world through your sunglass-like Flash Shutters turns white, you pull on your filled essence reservoirs in an attempt to more rapidly process the events that are unfolding below you.

You can still feel the… weight of your loaned essence in your reservoirs, a hole caused by your multiple extensions of the Incomparable Efficiency Upgrade charm, so Vista and Armsmaster are most likely still alive. This is good.

The enormity of the explosion caused by the base's sequenced cold fusion reactors is most definitely going to alert the entire countryside. A large enough warning to cause Brockton Bay's populace to hurry up and get to the shelters. This too, is good.

From your reading of the science behind the reactor - which you didn't quite understand, and you couldn't exactly absorb the reactor to learn about it fully - there should be minimal fallout from such a catastrophic containment failure. Additionally, at two miles from shore the full weight of the blast shouldn't be too devastating to the buildings along the shoreline. Also, good.

Since before you could remember, every three months you and your family would make the short pilgrimage to the local Endbringer shelters - usually the one under the nearby 7-Eleven, but sometimes you'd meet your dad from work halfway at the shelter next to the Pacific Union bank. The Endbringers, and the sirens that herald their appearance somewhere in the world, have always been a part of your life. The next day you would hear about their attacks at school, or read in the newspaper about the devastation they wrought on a near-clockwork basis. But the sheer enormity of their routine damage - civilian body counts in the millions, parahuman kill counts in the thousands, entire countries destroyed - was always somewhere else, happening to someone else. Now there is one here, in your home: Behemoth, the First Endbringer, the Herokiller. This is... beyond bad.

And that explosion isn't really spreading out like a normal blast, you realize. Actually, it appears to be focused... headed right towards you. This is oh shit-

Utilizing the information gleaned by its five sister consciousnesses, your sixth-and-final consciousness pours everything it has into throttling the suit's anti-gravity generators into a mad dive towards the water.

As the world speeds up once again, a massive, eye-watering beam of pure annihilation carves out the piece of sky you inhabited only a moment ago. Thoughts of the tale of Icarus flash briefly through one of your consciousnesses as you tumble away in the heat wave radiated by the brilliant cone of destruction, desperately venting the emergency coolant from your suit's energy-absorption systems before you're permanently soldered to your suit's inner layers.

The beam cuts out after what feels like an inferno-filled eternity, but your suit's miraculously-still-working systems signal that it has only been a few seconds. Still, you continue to plummet towards the water in hopes of lessening your profile - you're not sure if Behemoth can hit you from wherever he is now, but sitting still in the air is just asking for trouble. You're not going to dive into the bay, though... not unless you want your glowing-hot metal suit to be warped like a neglectful cook's frying pan.

With the sky once again turned to night, you're able to focus your magnified sight towards what's left of the Protectorate Headquarters. Amazingly, most of the bottom-half of the base is still solid - though not for long, judging by the way its glowing remains are sloughing off into the boiling bay below. Switching to your heat-vision, you're also able to make out the glowing contrails of the final escape shuttle as it awkwardly tumbles in an arc towards the shoreline.

Just as you're tempted to rush to the shuttle to render some semblance of aid, a jagged lightning bolt streaks from the slowly-melting ruins of the Protectorate Headquarters, passing several yards above your head and continuing on to gouge a furrow off the top of a bayfront skyscraper further down the coastline. You instantly throttle your thrusters back to angle up again, narrowly avoiding another bolt that comes seconds later.

Narrowing your sight towards the base's ruins, you're able to spot the massive form of the Endbringer hunched atop an expanding block of frozen water, his obsidian-clawed right arm extended towards you as it tracks your movements. With each new arc of lightning, the bay around him freezes in spurts - Behemoth wielding his legendary dynakinesis with more creativity than you'd heard from the reports of his past fights.

After almost a solid minute of dodging blasts of lightning, the wreckage of the Protectorate base has been turned into a twisted glacier of black ice while you have managed to work your way - zigging and zagging desperately through the air - towards the Boat Graveyard. You know that it's only a matter of time until Behemoth finally lucks out and tags you with one of those bolts, but your spare consciousnesses have yet to envision a scenario that doesn't feature a ruined Brockton Bay should you not keep the entirety of his focus.

You push away the notion that you could somehow contain the Endbringer that has killed tens of thousands of the world's strongest parahumans since his appearance nineteen years ago. This is not a matter of arrogance, as you're not even beginning to think you can hurt - or even stop - the forty-five foot monstrosity, but a matter of practicality. You refuse to die, but you also refuse to abandon the fight to allow him to rampage through the heart of the city unchecked in his (probable) frustration.

Thus, the plan your varied consciousness have concocted for the Boat Graveyard… and the north-eastern Docks, should it come to that. No, you realize in a wash of crystalline clarity, it will most definitely come to that. Yes, there are people that live in the Docks, but it is the most desolate and run-down portion of town - if any part of Brockton Bay needs to be sacrificed to buy time for the Heroes of the world to gather, then it is best to choose the section that will result in the least amount of long-term damage to the city.

You would pity those inhabitants of the Docks that haven't realized the need to evacuate by this point, but that would not be the best use of your mental resources.


***


The sensory data provided by the Boat Graveyard's insectile life streams into your consciousnesses as your armored form streaks into mile-wide shipyard, then is quickly and efficiently tallied by your spare mental threads. There is an almost warm, soothing feeling to being reconnected to so many insects, but you push the feeling aside to focus upon the task at hand.

Lifting those insects that can fly into the air, you start the first of your own loops through the waterlogged wrecks to gather up a sufficient swarm for the next phase of your plan. In so doing, you are able to see - through the staccato of lightning bolts flung from Behemoth's arms - the Endbringer inexorably striding towards the Boat Graveyard upon an ever-increasing carpet of frozen bay water.

You quickly disperse any thoughts of worry at the delayed Heroic response to the Endbringer's presence; the Protectorate has nearly twenty years of experience of fighting Behemoth, so you must trust that they can gather their assets and rally quickly even despite the suddenness of the attack.

Weaving between the ghostly forms of hulking cargo ships and half-sunk fishing boats, your aerial swarm provides faster-than-light warning of incoming attacks - Behemoth still able to target you with frightening accuracy despite no longer having line-of-sight on your form. Despite this, you feel a wash of satisfaction as you observe each new lightning bolt fly wildly off course once it strikes a derelict ship; as you suspected, the water-logged crafts marooned in the former shipping lane provide just enough of a grounding force to weaken or absorb the directed arcs of deadly current.

As you dash and dive between wrecks, each exploding into flames or molten slag moments after you vacate them, you make the next logical step from that revelation: Behemoth is not directing the entire length of the lightning arc. You're still farther than he was when he tried to roast your insides, however, so you suspect that that may be the upper-limit of his true range.

With a spare train of thought, you continue that line of inquiry as the rest of your mind focuses on plotting optimal paths through the Boat Graveyard. Has Behemoth truly been capable of some of these feats this whole time? Why would he have held back from revealing that kind of power for nearly twenty years? From what you've seen and read, his past fights have almost entirely been epic slug-fests and drawn-out brawls with the more durable capes as they tried to slow his already-ponderous march towards whatever objective he had his massive, solitary red eye set upon. In addition, his past entries into the battlefield were always extremely noticeable, heralded by hours of earthquakes and massive tremors. There are thousands of recordings of Behemoth dramatically bursting forth in a tide of molten rock and metal, dredged up from the deep recesses of the Earth where he supposedly resides between attacks, so why - or even how - did he go unnoticed until he had already started tearing away at the base's supports?

That he could - or even would - hold this kind of power in reserve leads to the idea that even this is not Behemoth's full limit. And if Behemoth, previously thought to have been the simplest of the three, could do such a thing… have Leviathan and the Simurgh been holding back to this degree as well?

You quickly shut off that train of thought before it can override your other consciousnesses with unrestrained terror. You have enough to worry about as it is with one somehow-improved Endbringer trying to reduce you to carbon scoring.

Before you turn that consciousness to backup-plan generation, it spares a moment to admonish the dock workers for their careless and wasteful act so many years ago; years of neglect have rendered the hulls of these abandoned ships into barely more than tissue-paper in the face of Behemoth's focused lightning bolts now that he has drawn closer to the Boat Graveyard. Judging by the new rate of falloff from his attacks, you can confirm that he is able to guide his bolts unerringly for around two thousand feet before apparently losing control of the massive blasts of superheated plasma.

Just as you reach that dismal conclusion and begin to work out ways to utilize the remaining third of the Boat Graveyard, Behemoth finally makes his entrance into the mouth of the clogged shipping lane on his ever-widening carpet of ice. The glowing remains of metal hulls add to the bonfires that mark the deaths of wooden ships, providing a smoke-and-flame filled entryway befitting the Herokiller.

Almost five stories of rippling, gray musculature, his bulging and twisted frame almost seems a mockery of Heroic strength and durability. Further dehumanizing him, massive obsidian horns jut out from random spots on his face to wrap around the back of his head, only providing space for his twisted slash of a maw - filled with similar obsidian horn-like teeth - and a single, glowing red eye near where a nose would be. His arms and legs end not in hands nor feet, but in claws of jagged, obsidian growths the size of adult humans. With his right arm still pointed at you, you can see that these formations - somehow - can still bend and twist as if they were flesh, but you have seen enough videos of them carving through stone and steel like water to think that they are anything but instruments of death.

Slowing his stride as he enters the Boat Graveyard, he slowly drops his arm and stills his approach. You continue your erratic dance through the remains of forgotten watercraft, but as you feel the Endbringer's gaze follow you a great pressure once again builds behind your active Industrial Survival Frame charm. It persists for mere moments, but then - almost as quickly, it fades into nothingness as you madly dash beyond the outer limits of his new range.

Through your swarm, you see Behemoth - the First Endbringer - spread his arms, take a massive, swelling breath, and roar.

You accelerate your mind again as you dive down into the brackish water, your insects' sight revealing the massive shockwave as it disintegrates rusted metal and reduces wood to toothpicks in an ever-widening sphere of destruction. The water of the Boat Graveyard is similarly blasted away in a tidal wave of deadly wreckage, but you put your faith in your Industrial Survival Frame's ability to ignore random debris rather than risk facing Behemoth's attack in the air.

The senses of your aerial insects wink out as the initial shockwave tears through the air above you, and then your world is a blur as the surrounding water becomes a frothing blender of metal scraps and wooden shards.


***


You have a moment to consider how astonishingly resilient cockroaches are as you track your relative position in the tidal wave of Boat Graveyard detritus, the swarms of stalwart insects providing a play-by-play show of the destruction wrought by Behemoth.

The momentum of the detritus-filled wave carries you up, over the obliterated dock, and into mangled remains of a warehouse, eventually depositing you somewhere inside the former warehouse's main terminal. You immediately set the surviving insects in your range to the air to give you sight of your pursuer, only to see Behemoth making his way towards you - ignoring the massive backwash caused by his shockwave by simply parting the water around him. He points an obsidian-crusted hand towards you again and unleashes another lightning bolt, but as you are both still in water and beyond his range of control the only effect it has is to blast off some of the wreckage that currently surrounds you.

Seizing the opportunity, turn your anti-gravity jets to their highest setting and rocket out of the muck and debris, propelling yourself in a straight line away from the Endbringer in hopes that the wreckage can take a few more shots until you can make it to the broken-down buildings of the Docks' bayfront.

Two shots in, your swarm shows the warehouse collapsing around Behemoth's assault, providing additional cover for your escape… until another deafening roar reduces the old two-story building into fist-sized chunks of wooden and concrete artillery. You duck between a boarded-up grocery store and an indescript, gutted building - both filled with fliers that you turn into additional aerial reconnaissance - before checking your armor's various sensory and communication suites again.

Judging by the completely scrambled readings, Behemoth is still filling the air with untold amounts of harmless (and, likely, not-so-harmless) radiation despite not glowing visibly. You had heard that all forms of electronic communication were generally rendered inoperable during fights, so you're not entirely surprised that he's been jamming any standard methods that you could use to communicate or coordinate with any incoming reinforcements.

Iris, still, is of no help. You wish he'd slow his manic pace so that you could gather a swarm to talk to him, but judging from the intense feelings of frustration and befuddlement you're not entirely certain you'd be able to dissuade him from the task he's set upon himself. You sure hope it's worth it - next time you're definitely going to tell him to park himself in the command center so you can use the extended Shard of Perfect Administration range to coordinate and…

… where did Behemoth go?

The water in the remnants of the Boat Graveyard is still frothing from the second shockwave, but even those insects nearly nine stories up can't locate the massive Endbringer. The last you saw of him was before he reduced the ferry terminal to kindling, and he was still stalking along the bottom of the bay towards the shore when he did that. Your communications still are being flooded with noise, so you don't bother considering that he's quit the battlefield just yet, but where else-

Throwing everything into your anti-gravity thrusters, you leap to the side in an awkward dive as the ground underneath you explodes in a pillar of superheated rock, plumbing, and sewage. Just when you crest the tops of the nearby buildings in your hasty lunge, the massive form of Behemoth erupts from the ground a few hundred feet away, forcing you back down to the ground. Despite your cover, he fires off another arc of lighting that curves around the building you're using for cover to only narrowly miss you, sending large chunks of masonry and concrete into the air around you. Impossibly, many bounce harmlessly off your form - as if they were made of Styrofoam - before crashing loudly into the surroundings; you're still not quite sure why Industrial Survival Frame is so picky about what it chooses to ignore, but you thank the Maker that it felt like saving you there.

With Behemoth now actively trying to keep you from using the one-story commercial area as cover, you're forced to make a mad dash in the open for the nearby multi-storied housing projects. Accelerating your mind to give you as much time as you can get to calculate his shot trajectories through your swarm, you're able to dodge all three shots before diving through a fourth-story window into what appears to be a dilapidated nursery room.

The sheer number of insects in your field of control is staggering, but you have no time to pity those that have no choice but to live in these abominable conditions; the entirety of your mind is dedicated to the task of survival, so the only thought you spare for this squalor is the considering of how to best utilize the swarms within your range.

Plowing through doors and crumbling walls, you make note of the evidence of gang activity within your swarm's perception: Azn Bad Boy colors, stylings, and spray-painted tags.

Your three-block radius of awareness has yet to pick out any trace of the ABB's two most notorious parahuman members, Lung and Oni Lee, but its the former that you could really use right now. Not only has Lung been able to effectively fight off the entire Brockton Bay Protectorate and Ward presence combined in years past, Lung earned a great deal of his urban-legend status by going toe-to-toe with Leviathan during the Endbringer's attack on Kyushuu. Lung wasn't able to halt the Endbringer's destruction of the island, but reports indicated that he eventually grew powerful enough to drive Leviathan off while fighting him underwater - where Leviathan has been known to move at supersonic speeds.

You could really use that kind of firepower right now, but you're not certain Lung has had enough time to 'charge up'; the dragon-themed supervillain apparently takes time to reach Endbringer-fighting levels of strength, and your helmet's digital readout indicates that it's only been 34 minutes since the first sirens went off.

Then, almost as if summoned by your wishful thinking, you see him in the housing project northwest of you: large and muscular, with his upper body covered in winding, stylized tattoos of classic oriental dragons, his lower half garbed in casual black jeans, resting peacefully on a curiously-expensive leather recliner. The only thing missing is his usual dragon-themed metal mask, but as his entire body shifts during his transformation there are plenty of images of his face in his PRT records.

The Endbringer sirens died down only a few minutes ago, so you're able to gather enough insects from the walls of his penthouse apartment to make a swarm voice loud enough to speak over your pursuant Endbringer.

"Lung!"

The dark eyes snap open at the sound of his name, quickly turning to a scowl as he responds in a gravelly, thickly-japanese voice.

"Who dares?"

You don't even need all of your consciousness threads to read Lung like a book. Reclining in a sofa while an Endbringer rampages through his home, after he seized the ABB through strength and a reputation of being able to fight Endbringers off? This man redefines arrogance and disgusts you with his wasteful attitudes. But, if anger is what stirs this dragon, then that should be easy enough to evoke.

"Behemoth is destroying the ABB's territory, and is headed your way. The world is watching the man who fought off Leviathan sit back and let Behemoth destroy his home."

A thunderous after-shock nicely punctuates your statement, clearly rattling Lung's apartment and freeing some of your swarm to gather beside his recliner in a quickly-forming bug-clone. Eyeing the growing mass of insects, Lung sits up in his chair and snorts a blast of light smoke before he shakes his head.

"The monsters cannot be killed. They are not worth my time. Leave."

Your swarm-clone nods its head, as you expected a similar line of incongruous logic.

"Then all will know you for the coward and fool that you are."

A fire-wreathed fist plunges into the body of the swarm as Lung stares at your clone with fire smoldering in his eyes, but you keep it whole around the flames even as the swarm's voice slowly dies from the effort.

"Make your choice, dragon. Flee… or FIGHT."

You have the remnants of your swarm clone burst apart as it says the last word, just as a massive arc of electricity tears off a section of Lung's roof.

You were perched above Lung's building just to see if you could provoke an attack like that, but you're not certain you could have asked Behemoth for a better-timed strike. Looking down through obliterated ceiling into Lung's apartment, give the fuming (literally) supervillain a quick nod before diving off the other side of the building and rocketing off towards the next housing project. No need to put him in the way of an attack before he's ready to fight.

After looping through trees and open windows, effectively putting two more housing projects between you and the rapidly-advancing Endbringer, you decide to gauge what the Herokiller will do if you try to lead him north, out of the city itself. With a quick transition into Travel mode, you kick your anti-gravity wings into high gear and take off towards the northern border of the Docks and the Trainyard.

After almost a solid minute of flying low, clipping a few trees and power lines along the way in order to keep up the speed, you hear a low, rumbling roar and the attacks stop. You slow your pace, opting to curve your path west into the Trainyard so that you can double back around easily to where you last sighted the Endbringer, but you're still wary; your heads-up-display indicates that the signal disruption hasn't stopped yet, so while it's clear that he's still around you're not quite sure what kind of range Behemoth has on that power.

You do a few small loops around a particularly massive garbage pile to gather another collection of aerial spotters, then cautiously make your way back to the battlefield.


***


Your swarm sense has thus far allowed you to see various packed Endbringer shelters as you passed them by in the Docks and Trainyard, and the Endbringer himself seemed to be ignoring them to focus on you, but as you slowly make your way back to the path of devastation wrought by Behemoth, you finally come upon a scene that you had hoped to never see: a glowing, molten sinkhole where a below-ground shelter once sat.

The last census you saw of Brockton Bay put the total in-city population at just under 90,000 two years ago, but that number was always just… a statistic. Yes, the Docks is the least-populous part of town. Yes, the population of the Docks is largely gangers and vagrants. Yes, there could have only been a few people in that unlucky shelter. Yes, you knew going into this that people would die.

Taylor Hebert would have reacted to this with horror.

You nod silently at the glowing crater as you pass it by, not even slowing down.

You will not dishonor their memory by being wasteful.


***


The burning wreckage of cityscape left in Behemoth's path is easy to follow, as the Endbringer doesn't appear to be attempting to hide his campaign of terror through the city. A mangled swath of rubble is all that's left of houses, stores, and banks - Behemoth has been likened to a high-category tornado in terms of the raw destruction left in his wake, and the description fits. With the Endbringer having overloaded the local power grid, the night sky is colored a deep red as the city slowly becomes one great, vast funeral pyre.

Tracking his footprints through the rubble additionally reveals that he's actually been physically approaching each Endbringer shelter before rendering it - and its inhabitants - to slag. His break-neck pace and preference for ranged attacks have subsided, almost as if he has… reverted.

So he's only gone back to merely being the most immediately-deadly entity in the world.

As a large wind blows the smoke and dust out of the area, you don't need the insects hundreds of feet above you to see his five-story form towering over the remaining one- and two-story buildings nearby. By now you realize that you're well within his 'new' range, but he has yet to react to your approach and subsequent wide circling of his lumbering form. Instead, he appears to be focused on making his way towards…

… another shelter.

Endbringers have been noted to react to taunts, jeers, and other signs of mockery in nearly every language - usually in ways that are instantly fatal to the individual doing the taunting.

The peeled carrot hits him square in the eye, but bounces off ineffectually. Too bad, really; you were aiming for his mouth.

You had wisely opted to start moving immediately after the throw, a move that saves you from the near-instantaneous double-shot of superheated plasma from the Herokiller's raised arms. The subsequent blast of thunder from his follow-up two-hand clap hits, however, sending you tumbling erratically over a few buildings before you manage to right yourself and turn to the Endbringer as you float in the sky.

With a burst of essence to accelerate your mind, the world around you once again falls away into the terrifying aura of your Iconic Anima. Thunder and lightning crackle through the webs of the massive Design Weaver as it rears back and screams… and for a moment, you almost catch the Herokiller flinching.

With a responding roar that reduces the surrounding buildings to their foundations and extinguishes every fire in a three block radius, the chase is on once again.


***


As you swoop through an alleyway to avoid yet another compacted car accelerated to supersonic speeds, your mind is working furiously to process the newest revelation: Behemoth has, truly, returned to his 'old ways'.

But while his lightning bolts are back to having a much shorter range of control, and he's resorted to using scenery as improvised ammunition, he is no longer ignoring any 'targets of opportunity' to focus exclusively on you. Despite your best efforts to pull him away with taunts and hurled rocks, his new, meandering path includes nearly every Endbringer shelter in the Market district. Even worse, your attempts to fly ahead to warn people to evacuate the shelters only causes him to speed up, and target the shelters you've specifically warned.

With six trains of thought, it is all too easy to remember the panicked, horror filled faces and screams. You manage to block the memories out with a force of will, however; such thinking is wasteful.

Even more noticeable is the sheer property damage enacted by this change of tactics, as Behemoth has now thoroughly leveled the vast majority of the Market district on his way to… wherever he's headed. As he only slows his pace when you stay within a few hundred feet of him and in the open, you're uncertain you can stall him for much longer.

Diving out of the way as another barrage of telephone poles-turned-javelins reduce the buildings you were using as cover to dust, your aerial swarm quickly begins to wither and die. Those insects that remain - cockroaches, once again - show Behemoth once again turning into a small star as he pumps out enough radiation to render the scenery uninhabitable for decades. As the very air around him ignites from the incredible amount of heat he's generating, a glass-shattering roar emanates from the localized inferno as the Herokiller turns your way and leaps-

-only to be rocketed down in the same instant as a dark, black blur slams into him, eliciting a shockwave that sends you tumbling out of the debris you were trying to free yourself from. Your remaining swarm briefly catches the blur streak away from the downed Endbringer just as a series of supersonic missiles hit home… and then your swarm is no more.

Blind as you may feel without your swarm-augmented senses, you still allow yourself a moment to breath a little easier. The Cavalry has arrived.


***


Athletics +2 Training Interval (5/6 Intervals)!
*Athletics (Power Armor ●○○) Specialty Available!
Dodge +2 Training Interval (4/6 Intervals)!
Resistance +1 Training Interval (2/6 Intervals)!
*Resistance (Heat ●○○) Specialty Available!
Thrown +1 Training Interval (1/6 Intervals)!


The Battle For Brockton Bay: The Cavalry
(Choose one, two stunts allowed but must be phrased like a recounting of the battle!)

- "With Alexandria and the other heavy-hitters to give her some breathing room, Weaver was finally able to make it back to the rest of us at the command center. She didn't act as banged-up as she looked, but it was still a little creepy the way she spoke to everyone through all those different bug bodies while she floated above."

- "You'd have thought she would have backed off then, but Weaver was back in the fray before we could stop her. Behemoth's focus on her really let us pile on the damage, but it was evident the combat was wearing on her when she finally took a hit that sent her to the ground."

- "After grabbing a few Movers to help her, Weaver let us focus on delaying Behemoth while she flew ahead to get people evacuated from the shelters in his path. He sure didn't like that, though..."


MAP OF BATTLE SO FAR:
(Taylor is Blue, Behemoth is Red)
 
Last edited:
Chapter 4.3
Chapter 4.3

The Battle For Brockton Bay: The Cavalry
[X] "With Alexandria and the other heavy-hitters to give her some breathing room, Weaver was finally able to make it back to the rest of us at the command center. She didn't act as banged-up as she looked, but it was still a little creepy the way she spoke to everyone through all those different bug bodies while she floated above."
- [x] Stunt: "Weaver knew exactly what to do: which Thinkers to ask for on-the-fly intel; where to best locate everyone; which Movers to task with repositioning our forces; which Shakers and Breakers could control the battlefield; how to combine us into a force that could counter anything the Herokiller did. But most of all, she started handing out her Thinker power - a game-changer, if I ever saw one."
- [x] Stunt: "With communications down, Weaver brought order back to the field by taking over the command center. Her insect swarms and Thinker power allowed her to strategize and issue different tasks to several people at once. Soon order was starting to be restored, and by practical delegation and using a clever combination of cape powers, she expanded her chain of command to the field too."

XP Expenditures:
[X] 2 XP - War (Swarms ●●○)
[X] 2 XP - Lore (Parahumans ●●○)
[X] 2 XP - Athletics (Power Armor ●○○)


***


Despite – or, perhaps in spite of – Alexandria and Dragon's one-two combo, Behemoth is up on his feet in seconds and still lashing out lightning bolts in your direction. You've struggled out of the ruins of the three-story office building that had partly crumbled on you from the shockwave of those last attacks, so you're able to dodge the shots as you accelerate to the edge of his two-thousand foot range; you're not certain if the appearance of reinforcements is going to cause Behemoth to go back to his more potent arsenal, but you're not interested in taking those chances.

Just as you're about to reach his maximum range, however, dozens of capes suddenly appear in a flash of light below you, arrayed in a defensive 'V' formation. At their head, Narwhal, the greatest forcefield user in the world, a nearly-seven foot tall woman in a shimmering bodysu-

No, those are scale-sized forcefields all around her body. Well, that certainly explains how she gets so much… lift for her assets. The two-foot long horn of curled, shimmering forcefields atop her head almost distracts from her otherwise-naked appearance.

Larger, opaque forcefields appear in an instant around the massive group of capes, just in time for a wicked blast of electrical current to smash into the foremost shield. The bolt cascades harmlessly off the dome of shields – now being augmented with different-colored forcefields that are the mark of other shield-using capes – but the first shield is nearly transparent after absorbing that first shot.

The cacophonous shockwaves and rumblings of the fight down the street increase as beams of brilliant blue and eye-searing red streak down to coincide with Alexandria's most recent impact, heralding the appearance of Legend – the world's greatest laser-wielding artillery – and Eidolon – the man with every power in the world, but only three at a time. You had an idea to loan Eidolon and Legend your Incomparable Efficiency Upgrade, but you're not certain you'd last long enough to get close to them at the moment, what with the wild display of powers filling the air around them.

"Weaveaaaahhh!"

You barely make out your name being shouted by multiple people over the sounds of the battle raging down the street, as well as the terrified exclamations of people reacting to your anima banner as you streak overhead, and note the Brockton Bay Wards assembled near the middle of the expanding group of capes. They're joined by the full roster of Brockton Bay's Protectorate, both families of New Wave, and rounded out by Chevalier, Rime, and Mouse Protector.

You nod curtly in their direction, more focused on another group of Brockton Bay residents in the crowd off to the side: the Undersiders, astride their monstrous, van-sized dog-rhino-boar… things. You don't see Lisa – Tattletale – in their group, though. Maybe she's at the command center?

Your consciousnesses are so busy pouring over your mental lists of capes present, trying to catalog their powers and affiliations, and hoping that they rapidly get over the terror your anima display is causing, that the lone consciousness you have dedicated to body control barely reacts in time to avoid getting blasted out of the sky by another arc of superheated plasma. The bolt surges through your suit and sears into your skin through the many layers of ablative coating, before continuing on its path to blast out a sizable chunk of an low-rent apartment complex farther up the street.

Your suit's computers wink out briefly, but long enough to send you tumbling as you reel, twitching in agony from hundreds of thousands of volts that just coursed through your frame. Enough of your threads of consciousnesses are able to bear through the pain to guide your corkscrewing body away from the lightposts and streetlights as you tumble towards the pavement, giving your suit's computers time to kick in and right your flight trajectory.

As your mind assesses the damage presented by the suit's HUD, you breathe a sigh of relief as it doesn't appear to have disabled any of the suits various modules, nor caused any lasting damage to the suit's power cells. Through the insects that you're able to see through at the moment, your suit doesn't even look like it took that much damage – just a bit of carbon scoring near the feet where the bolt entered.

As the lingering twitches in your limbs and neck subside, you don't feel too much worse – about the same as when you were shot on Monday, really. This surprises you, as you honestly thought you'd be a goner if any of Behemoth's bolts hit you. Could you have been tanking hits like this to let people escape the shelters? Did you not take as much damage because you were airborne and in a quasi-Faraday cage? Or, more likely, was the fact that you were near Behemoth's range limit save you this time?

Idly, one of your consciousnesses notices that a contrail of white smoke (visible because of the contrast against the black smoke of your anima) is flowing from your hair. You can't bring yourself to care about such a superficial concern at the moment, but a quiet part of you acknowledges that once-upon-a-time it would have been deeply distressing.

You've long-since sailed past the dispersing group of capes, but just as you're about to turn around and try to make your way back to the group of Brockton Bay Heroes a four-legged mechanical titan plunges out of the sky above you on massive plumes of fire. Easily larger than two PRT trucks combined and bristling with missiles larger than your suit, the only reason you don't immediately move to dash out of the way of the oncoming machine of war is the fact that it's broadcasting your name in a familiar voice: female, synthesized, and with a hint of a Canadian accent.

"Weaver!"

This time, you make certain to duck down in between a few buildings before slowing your pace. As you do so, the enormous Dragonsuit navigates its descent to keep a few hundred feet apart – your form still pouring out streaks of blue-and-black lightning, acrid black plumes of smoke, and the echoing, whispered cries of tortured souls fills the air around you, so you suspect Dragon doesn't want her suit to freak out like everyone else did as you passed over their heads.

The Endbringer fight nearly a mile away is still loud enough to rattle the building you're currently standing atop. The streets echo with fierce roars, defiant battlecries, and blood-curdling screams, so you turn your meager suit speakers up to full volume to try to communicate with Dragon – Behemoth's interference still too strong at this range to allow for stable suit-to-suit communication.

"Dragon. Behemoth destroying shelters. Attempting to draw me out. Shelters must be evacuated."

Looking down at the quadrupedal Endbringer Dragonsuit as it lands on the street below you, it's difficult to judge Dragon's reaction to your concise summary of current events beyond the long pause before her response. Certainly she must understand the need for efficiency in both speech and action in such a dire time?

The humanoid torso rising from the middle of the quad-legged frame rocks back and forth in an approximation of a nod or bow, though Dragon's voice sounds slightly strained as she turns back towards the fight.

"Report back to the command center at PRT Headquarters, downtown. We have a plan, but we need to know everything you've been doing. We'll hold Behemoth off for now."

"Understood."

You nod curtly to ensure visual confirmation of your affirmation and then engage your suit's anti-gravity wings to propel you at maximum speed towards Downtown.

Behind you, the night sky bleeds fire and smoke as Brockton Bay burns and parahumans die.


***


Not even a minute into your flight, your re-established swarm senses discover that the more populated districts of Brockton Bay are now almost hopelessly swamped with panicked civilians still struggling to get to shelters. PRT and Emergency Response helicopters whirl overhead, broadcasting directions to people streaming into Endbringer shelters. All the usual fliers and notices repeat that people must only carry what they need to live with them to the shelters (medical equipment, primarily), but as always you see people carrying pets, luggage, and even computer towers or TVs.

As you streak high through the air to avoid terrifying more people with your still-active anima, you occasionally notice Movers – mostly teleporters – popping in and out of the crowd to help break up congestion in areas and get people that are losing their senses back to reality. There appear to be a few mass-teleporters available for the fight, as evidenced by the largest groups suddenly disappearing into thin air, but judging by the throngs of people still flooding the streets they're barely making a dent in the evacuation. Would they benefit from your Incomparable Efficiency Upgrade? Something worth checking when you get to PRT Headquarters.

Almost six minutes into your flight you note through the bugs in Iris' Shard of Perfect Administration range that the wayward Eye has made his way to your home and is rapidly tearing apart your room in a flurry of spindly mechanical arms. Judging by the continued feelings of frustration and anticipation, he's still not yet found the object of his search. Your house otherwise is exactly how you last left it, almost three and a half weeks ago.

Streaming bugs through the slightly-open window in your room, you finally manage to coalesce a swarm large enough through which to speak to Iris.

"Iris of Innovation. Halt. Please."

[Comprehension.][Satisfaction.][Frustration.][Anticipation.]

You have a number of different questions for Iris at this moment, but deference to his current train thought will most likely provide you the greatest results in the smallest amount of time.

"Clarify objective of search. Please. Walls authorized for written explanation."

[Comprehension.][Satisfaction.][Incomprehension.][Agreement.]

Previous Request Indicated Imminent Exaltations
Cradle Security Required
"Clarification of term: Cradle. Please."

[Comprehension.][Satisfaction.][Hesitation.]

Cradle Definition:
Origin Point for Enduring Order Administrator
You are curious why that never occurred to you before, as it seems so logical right now; you made the connection practically as Iris was masterfully laser-etching his explanation into your bedroom wall.

"1700 yards West. 400 yards North. Winslow High School. Central building. First floor. Locker 823."

[Comprehension.][Satisfaction.][Resolution.]

With a sharp series of clicks, the pencil-thin arms of Iris' cover snap closed and the Eye of Autochthon speeds off down, and then out of the house. He takes to the air, avoiding the still-busy streets filled with shouting civilians struggling on foot and in gridlocked cars to evacuate the usual shelters.


***


The northern parking lot adjacent to the squat, six-story PRT Headquarters is the first sign of parahuman activity you've seen in your final minutes of flying. You attempted to prepare yourself for what would await you at the presume combat control center in downtown while you flew; would it be a beehive of activity, or a desolate and grim command center that awaited you?

Unfortunately, you did not anticipate that the makeshift medical tent would be the first thing to pop into your swarm-aided senses. While the inside the of the tent is, unsurprisingly, completely empty of insects you nevertheless hear the screams of pain and sorrow through those insects surrounding and above the fracas.

As you move closer, the entirety of the staging area expands into your subconscious senses, showing the primary hub of activity to be closer towards the PRT HQ itself, a large tent extending from the wall of the faded-white building to cover most of the parking lot not already owned by the extension of the PRT HQ's medical wing. Inside, from the few flies, spiders, and cockroaches that had intruded without notice, you're able to see almost a dozen costumed parahumans pouring over maps of Brockton Bay as a whole and of the Docks in particular.

Your swarm sense makes out what is being displayed on the projection screen set up against the PRT HQ's wall, slowly scrolling up through an updating list of names, numbers, and statuses. As you subconsciously direct more insects towards the list, all six consciousnesses in your mind cast aside their other tasks to focus on the digital cenotaph.

Uglymug deceased, AX-11 - RECOVERED, UNREVIVABLE
Alabaster deceased, AX-11 - UNRECOVERABLE
Frenetic down, AX-11 - REDEPLOYED
Dauntless deceased, AB-12 - RECOVERED, UNREVIVABLE
Meian down, AX-12 - RECOVERED, HEALED, REDEPLOYED
Blossom deceased, AX-12 - RECOVERED, REVIVED
Oni Lee down, AX-12 - RECOVERED, HEALED, REDEPLOYED
Skelmer deceased, AX-13, RECOVERED, UNREVIVABLE
Quark down, AX-13 - RECOVERED, HEALED, REDEPLOYED
Folstam down, AW-13 - RECOVERED, HEALED, REDEPLOYED
Zechstein down, AW-13 - RECOVERED, HEALED, REDEPLOYED
Browbeat deceased, AW-14 - RECOVERED, UNREVIVABLE
Cuff down, AW-15 - RECOVERED, HEALED, REDEPLOYED
Tecton down, AW-15 - RECOVERED, HEALED, REDEPLOYED
Grue deceased, AX-15 - RECOVERED, STABILIZED
Furrow down, AX-15 - RECOVERED, HEALED, REDEPLOYED
Glory Girl deceased, AX-15 - UNRECOVERABLE
Brandish down, AX-16 - HEALED, REDEPLOYED
Menja deceased, AX-16 - RECOVERED
Kaiser down, AX-16 - RECOVERED
Annex deceased, AX-16 - RECOVERED, UNREVIVABLE
Mama Bear deceased, AY-16 - RECOVERED
Saurian deceased, AY-16 - RECOVERED
Grace down, AZ-16 - RECOVERED, HEALED, REDEPLOYED
Arbiter deceased, AZ-16 - RECOVERED, UNREVIVABLE
Oni Lee down, BA-16 - RECOVERED
Trickster deceased, BA-16 - RECOVERED
Clockblocker deceased, AY-17 - RECOVERED, STABILIZED
Cloister deceased, AX-17 - RECOVERED, UNREVIVABLE
Jinnter deceased, AX-17 - UNRECOVERABLE
Myrddin down, AW-10 - RECOVERED


Even as you watch, floating a few hundred feet in the air above the command center as you take stock of the casualties, the list updates again with a flickering of of the projection screen. Kaiser, Oni Lee, and Myrrdin are back on the field, but all those marked as deceased - Menja, Trickster, Mama Bear, and Saurian - are now listed as "UNREVIVABLE".

Your clock shows 11:48PM. It's only been twelve minutes since you left the battlefield, and already fourteen are dead.

But your mind cares little for the hopes, dreams, and families lost in this brutal calculus of war. No, that would be a waste of their sacrifice to sink down, hug your knees to your chest, and weep - like you see Panacea doing behind the medical tent. Those still in the command center tent are grim and strung-out, and you can already see the pressure of the task before them wearing down upon their shoulders.

You begin a small loop around the area, high above the floodlight-lit camps that squat against the PRT Headquarters. Your mind is calculating the names and faces you saw gathered in the large mass that teleported to battle Behemoth, reviewing known abilities and combat tactics. In your split consciousnesses, you group capes with similar powers, or maybe design small squads based on specific tactics, or even just allow some capes the freedom to cut loose like they've never done before. But by the time you have swept the seven blocks all around the PRT Headquarters and filled the sky with millions of insects, you are finally ready to bring your knowledge to bear on the battle at-hand.

Alighting atop the PRT Headquarters, you have your sky-blanketing swarm fan out to give you total coverage of your Shard of Perfect Administration's range, and then solidify the extra mass of bugs a half-dozen swarm-clones. Bringing them to flank you as you hover down into the camp, you are unsurprised by the startled exclamations and shouts at your approach.

Still radiating a swirling void of light around you, you ignore the droplets of luminous soulsteel flakes trailing in your wake as you stride up to the command tent and are halted by four PRT officers equipped with containment foam-sprayers. The one closest to the door on the right approaches you, his tactical riot-gear-like armor disguising any body language, but his voice through the opaque, reinforced facemask is clipped and efficient as he holds up a hand for you to halt.

"Weaver?"

You turn your head and nod at him, your six swarm clones nodding as well. The other PRT officers shift in a way that makes you think they're eyeing the clones with trepidation, but the lead officer turns his leading hand and takes out a metallic baton - about the length of a pencil but several times thicker - from a pocket in his vest and waves it towards you. The instant he appears to press a button an almost chainsaw-like series of clicks emanates from it, causing all of the officers to take a few steps back involuntarily.

"You're too hot, Weaver. We can't let you in until you either take a decontamination shower, or do something to get rid of the radiation you're pouring out. Shower's over there, if you need it, but try to stay away from people if you can - anyone not wearing heavy armor is gonna need their own shower if you stay near them for longer than a few seconds."

You nod once, then absorb your armor while only extracting your pajamas to avoid causing a stir. After only a handful of seconds, you are once again exposed to the world.

"Scan again."

All the guards share a brief look before the leader shrugs and steps up to you again to wave the Geiger counter across your form. It still clicks, but only a fairly-rapid tick-tick-tick instead of the buzz-saw sound from before. This gets a nod from the officer, who steps back and motions you through.

"That's not enough to interfere with equipment or cause any damage to people for the next hour, so you're good for now. You'll still want to take a containment shower if you're going back out, and try to keep your distance from people while you're in your armor until you get it treated."

With a crisp nod and an, "Understood," you file into the massive white tent that houses some of the greatest parahuman minds on the planet.

And Lisa over on the far side of the tent, pouring over some maps with two PRT officers. Correction: she is Tattletale, now.

Before you can spread out your swarm clones to begin implementing your plan, a short, wiry-looking woman in a white-and-teal web-themed costume - that looks more like a Southern-stile gala dress than any kind of practical outfit - steps up to you from the computer banks just off to the side. Her teal-and-spiderweb helmet is otherwise featureless, save for the bottom portion that reveals her thinned lips set in a forced smile. Her voice is tight, but still somehow conveying a sense of Southern decorum.

"Why, the belle of the ball has arrived! I'm double-you-cee-emm, how do you do, Weaver?"

It takes you a split-second to put together her name and powers from Parahumans Online and the internal PRT Parahuman Database.

"WCM. Villain. Close-range electricity manipulation, Striker/Thinker 4. You are aiding Dragon with coordination."

Her smile strains a bit more, but her tone doesn't change a bit.

"That I am, sugah. I do enjoy a tussle every now-and-then, mix things up a bit with the boys, but that nasty critter makes me about as useless as a screen door on a submarine."

Her smile turns sly, and from her shift in posture you get the feeling she's winking at you.

"Now, we've been all in a tussle tryin' ta put reason ta the madness you've done stirred up tonight, so if you can follow me, sugah, we can try to knock some heads together."

You nod swiftly, then follow WCM as she bustles about the tent, calling for everyone to 'attend' her around the largest, map-filled table.

Unfortunately, the moment several of the capes in the tent turn your way, you can immediately see some react with a twitch, spasm, or grimace - likely a sign of their Thinker powers going haywire just trying to analyze you. You keep your distance from WCM, as her powers reportedly work through touch, which is easier said than done with the way she's casually tapping people around her in a manner that would be comforting to those unaware of her lesser-known power: the ability to override nervous systems just as easily as she manipulates computers and other electronics.

You've already surreptitiously tagged every person in and around the command tent with a few flies, but getting bugs into the medical tent is proving difficult with the ambient mist-sprayers filling the only opening with a chemical concoction that is blinding your bugs' senses; the decontamination chemicals don't appear to be very bug-friendly. You keep looking for an opening while the majority of your thought trains focus on the matter at hand: detailing your experiences tonight ever since being thrown to the ground in Vista's room by the Protectorate Base's first shudder.

You're uncertain if your anima display will burst back into terror-inducing mode if you spend anything at the moment, so you refrain from tossing out Incomparable Efficiency Upgrade to speed things along with the other six Thinkers in the huddle: WCM, Tattletale, Delphi, Lilume, Moonrune, and Khandra.

Focusing on the printed map of Brockton Bay proper, your two marker-filled hands trace the paths of your flight and Behemoth's destruction with blue and red, respectively, the markers handed to you by Tattletale when you started speaking. When you reach the Boat Graveyard in your tale, you shift over to the more detailed, blown-up roadmap of the northeast Docks and continue marking your path. There are a few comments from the Thinkers - mostly Tattletale, who looks almost sorrowful when her eyes flit over to you - while you recount every dodged strike, every decision made, every obliterated house, apartment complex, store, church, or factory.

Lilume - a tall woman dressed in some form of druidic, tree-like costume - has you explain your swarm sense after you mention how it aided you in keeping awareness of Behemoth's position and with dodging his attacks, which gets you some whistles and grunts from Khandra – a young woman in fantasy-styled armor that reveals more than it protects – and Moonrune – a hunched man whose younger voice resonates out of the obscuring robes and armor covering his form in response to your power.

"We've seen Behemoth react to decoys in previous fights. Did you attempt to distract him with these…" he motions with a drafty, robe-covered arm to the swarm clones arrayed behind you, "figures?"

You do not move your head or cease your drawing on the maps to answer, as it is clearly unnecessary in this situation.

"Behemoth control range greater than insect control range. Risk too great."

This gets some muttered curses and head shakes from the rest of the Thinker crowd, who is now diligently looking at the map or in any other direction except you. WCM is also on the other side of the table, having briskly retreated from your presence after finally managing to casually bump against you during your recounting of events.

In the small pause afforded by your latest comment, you slide and lock a metallic armband - given to you by a PRT officer halfway through your speech - around your right forearm. On it, a flat, color display showing a satellite overview of the tents set up in the parking lot, as well as the beach and bay beyond it, with a small red dot to locate your current position on the battle grid. Following the instructions on the prompt below the screen, you press the 'Communicate' button and crisply state your name to the device. The display quickly changes to confirm your name, then reverts back to the satellite image when you press the Communicate button again to confirm.

Almost in time with your armband's activation, the Casualty List flickers behind you briefly and updates itself. Your focus remains on the battle map as you draw the path dictated by the new casualties' locations, but you spare three mental threads to review the lost powers and what it means for the battle moving forward.

Sundancer deceased, AW-18 - RECOVERED, STABILIZED
Sham deceased, AW-18 - UNRECOVERABLE
Ascendant deceased, AV-18 - RECOVERED
Carapacitor deceased, AV-18 - RECOVERED
Cuff down, AU-18 - RECOVERED
Prince of Blades down, AU-18 - RECOVERED
Frenetic down, AU-18 - REDEPLOYED


Judging by the surge in vibrations your bugs can feel through the medical tent, one (or more) of the mass-teleporters must have just arrived with a new batch of wounded and dead. Looking up from the maps after you finish marking Behemoth's path of destruction, you turn to WCM – who appears to muttering something about Frenetic and 'reading porn on the battlefield' - and point in the direction of the medical tent.

"Teleporters deliver casualties here; deliver healed, tactical updates to battlefield?"

In the moment it takes WCM to parse your question, Tattletale jumps into the conversation. Her eyes are still focused at the map, but you can read her eager body language through her skintight blue-and-purple bodysuit easily enough.

"You've got a plan?"

You nod, then direct your swarm clones to stand near each of the Thinkers.

"Possess power to enhance thought, power cognition. Confirmed safe, no lasting effect. Activation causes terror-inducing illusion around self, will continue coordination through swarm clones."

This causes the arrayed Thinkers - those whose eyes you can see, at least - to blink and look warily at the bug clones now taking up positions beside them. Tattletale is, as usual, the first to respond - her smooth, young voice now more wary than remorseful.

"It's not going to cause headaches like just looking at you is doing, is it?"

You shake your head once, then take a step back from the map table.

"Negative. Recommend closing eyes, focusing on power to ease transition."

With that, you turn and walk out of the tent. Behind you, Tattletale turns to the bug-clone beside her and gives it a wary, half-grin.

"You know that's really freaky, right? Robot-talk and the bugs?"

You have the swarm-clone turn its head to her, before droning out a flat response.

"Irrelevant."

The young Thinker just shakes her head and holds a hand to her face in exasperation.

Outside, you have already absorbed your pajamas and extruded your armor, ignoring the looks your briefly clothless form attracted, and leap into the air on waves of anti-gravitational distortions. It only takes a few seconds to find your perch atop the PRT Headquarters again, at which point you relay a brief warning through your swarm clones to the Thinkers below.

"Prepare yourselves."

You wait five seconds, then begin to push Incomparable Efficiency Upgrade applications to them through the insects hiding in their costumes. The world around your body drops away into a billowing cloud of blue-and-black lightning-streaked smoke, from which erupts the massive Design Weaver of your Iconic Anima. There are a number of alarmed exclamations from observers below, but your six-fold mind is focused on the clones below and observing the reactions of the now-augmented Thinkers.

Each reacts almost as if struck, wavering slightly before quickly falling into a more rigid, mechanical stance. You carefully monitor their gasps and almost reverent murmurs as they each appear to be looking upon the world with new eyes - all except for WCM who, with strangely-fluid, efficient grace, strides over to the nearest computer and places her hand on the monitor. Instantly the screen bursts to life and flickers flickers through readouts and images too quickly for your swarm's eyes to catch, while a manic smile slowly creeps into her expression.

For a long moment, there is only the muted sounds of your swarm-clones and the hushed, hurried whispers of the Thinkers as they mumble to themselves absently. Finally, the silence is broken by Tattletale's maniacal laughter, which draws a few looks from the PRT officers but the other Thinkers appear oblivious or unconcerned.

Turning to her attendant swarm-body again, Tattletale's grin is positively ferocious.

"Oh, you naughty girl. You just changed the game."

Ignoring Tattletale's comment, your six consciousnesses - through your six bug-clones - begin to lay out the tactics you've pieced together from the battle so far and your own experiences against the Endbringer.

Impel deceased, AT-18 - RECOVERED
Zun Tsu deceased, AT-18 - RECOVERED, UNREVIVABLE


It's time to turn this battle around.


***

A new command structure is relayed to the front lines via Strider, the ninja-garbed mass-teleporter. There is apparently push-back from some when they are told their new orders - usually those ordered to pair up with capes from the other side of the law - but within minutes the newest updates to the Casualty List read much differently.

Strapping Lad down, AT-17 - RECOVERED, HEALED, REDEPLOYED
Ballistic down, AT-17 - RECOVERED, HEALED, REDEPLOYED
Mister Eminent down, AT-17 - RECOVERED, HEALED, REDEPLOYED
Stormseed down, AT-17 - RECOVERED, HEALED, REDEPLOYED


By far, the most dramatic change to the battle effort has been your augmentation of Strider himself with Incomparable Efficiency Upgrade - the six-fold consciousness upgrade resulting in a nearly-transcendental upgrade in his teleporting speed and carrying capacity, allowing entire formations of attackers to appear, attack, and disappear in almost the same heartbeat.

But Behemoth has earned his reputation. Even your best tactics and can be foiled when updates from the battlefield are reliant upon Movers.

Strider down, AS-17 - RECOVERED

In the precious few minutes between Strider teleporting into the med-bay while in the process of being struck by a lightning bolt, and the healers getting him able to move and teleport again, you are forced to watch the mile-high satellite feed as the battlefield erupts into a chaotic swirl of lasers, explosions, lightning, and fire. The next update from Strider's relay reveals the damage.

Fanboy deceased, AS-17 - RECOVERED
Armsmaster deceased, AS-17 - RECOVERED
The Dart deceased, AS-17 - RECOVERED
Veeker deceased, AS-17 - RECOVERED
Vernin deceased, AS-17 - RECOVERED
Cenotaph deceased, AS-17 - RECOVERED
Dragon down, AS-17 - UNRECOVERABLE
Battery down, AS-17 - RECOVERED
Zen down, AS-17 - RECOVERED
Tecton down, AS-17 - RECOVERED
Prince of Blades down, AS-17 - RECOVERED
Frenetic down, AS-17 - REDEPLOYED


Worse, it appears Behemoth has burrowed into the ground, taking Alexandria with him in the process - attempts to dive after or unearth the Endbringer and his Triumvirate hostage proving futile. The signal disruption does not abate, however, so Behemoth is assumed to be digging to a new location.

You keep a subconscious eye on Iris, or at least your locker - with no insects in the locker, and none able to squeeze through the now-sealed vents, you're hoping that whatever he's doing in there will finish in time before Behemoth likely appears nearby.

Several tense minutes pass without further sign of the Endbringer, the Casualty Board updating to reveal that Armsmaster (whom you can still feel has your Incomparable Efficiency Upgrade charm active) and Fanboy have been stabilized, while Cenotaph has been healed somehow. The rest that were marked as down - except for Dragon, who appears to be out-of-contact now - all are healed and listed as "REDEPLOYED" but you see them milling out of the medical tent instead of being immediately whisked to the battlefield. Within seconds the rest of the front-line fighters are teleported in by Strider.

Which is how you now find yourself speaking directly to two of the Triumvirate. Legend and Eidolon, two of the world's greatest, and most respected heroes, float a dozen feet from your perch at the top of the PRT Headquarters. Eidolon thus far has been mostly silent, but Legend - despite the exhaustion evident in his features, if not his nearly-pristine costume - has been nothing but smiles.

"What you've done tonight Weaver is unprecedented, and from what I've heard this is your first true fight! You're certainly making a name for yourself - I know at least that I'm beyond impressed."

Through your full helmet, your Lie Detector reads the statement as True. You nod, considering your dwindling essence reservoirs.

"Accolades unnecessary. Fight unfinished. Thinker augment desired?"

This gets a puzzled start from Legend, but Eidolon floats a little closer and uncrosses his arms. His voice, echoing through his back-lit helmet, sounds considerably more aged and unsteady than you expected from the powerful hero.

"What does this power of yours do, Weaver? Those you've used it on thus far have shown incredible gains in their abilities, but you must understand that the legacy of Teacher is hard one to forget."

Teacher, the supervillain Thinker with the ability to bestow other Thinker powers on people. His gifts were great, allowing even a normal, average-intelligence individual to soar with the highest Thinkers for a time, but ultimately it was discovered that his 'blessings' allowed him direct mental control of the beneficiary. Now imprisoned in the Baumann Parahuman Containment Center - the "Birdcage" - his legacy as the only parahuman to be able to hand out Thinker powers has been a thorn in your side since you revealed your own abilities.

"PRT tests conclusive. No lasting damage, control. Armsmaster, Kid Win, Miss Militia long-term recipients, checked clean."

You have difficulty reading Eidolon through his costume, but from the slight twitch of his fingers you can tell there is a great deal of eagerness behind the mask. Even still, there is a few moments of hesitation from the most powerful member of the Triumvirate before he nods in agreement.

"Very well, Weaver. You've shown nothing but courage and genuine heroism tonight, so I'll trust you on this."

Turning his head briefly to his Triumvirate partner, his tone is unusually light, almost disbelieving.

"Legend, get ready for… well, anything."

"I will. Don't push yourself, Eidolon - we still need you for the rest of this battle."

You motion with your left arm for Eidolon to join you on the rooftop, while Legend floats a few feet above the two of you. You consider moving to a different spot to avoid spooking the two Heroes with your Iconic Anima, but they didn't seem too phased when they approached you earlier - they have likely seen far worse than your own display.

"Previous warning to Thinkers proved sufficient. Recommend closing eyes, focusing on power to ease transition."

His silver-lined green cloak billowing in the ash-tinted wind, Eidolon nods his head.

With a focus of will, you withdraw Armsmaster's benediction and push the charged essence through the link connecting your mind and the small fly on Eidolon's back. With a bit more focus, you push further, into the Hero himself. Your billowing, towering Iconic Anima explodes into existence above you, causing Legend to flinch and move away warily while keeping his eyes on Eidolon.

Almost instantly after receiving the power, however, Eidolon starts with a gasp audible through his helmet, causing Legend to tense and point an arm at you.

"Eidolon? What's wrong?"

You're not certain Legend can hear Eidolon's response over the din of the gathered parahumans below, but your own swarm-sense hears it clearly.

"So… so many… wha-"

His awed, reverent murmur is caught in a strangled gasp as he lifts a shuddering finger to point at you.

"Wha-"

Your swarm provides the sensory feedback before you feel it yourself, giving you enough warning to accelerate your mind to deal with the attack.

At almost the speed of thought, the very shadows of the rooftop come alive and envelop Legend and Eidolon. In the same instant, you are back-pedaling, hastily trying to put distance between you and the shadows that are trying - ineffectually - to wrap themselves around you as well as your father's voice reverberates from them.

"Die, so that my daughter, and this city, can know peace."

Before you can respond, the building around you explodes in a torrent of lightning and magma.


***


Your various consciousnesses are too busy directing the masses of parahumans attempting to rally after Behemoth's sneak attack to ponder your father (now calling himself "Cenotaph"), his words, or his betrayal. You only tangentially noted his slinking, shadowy form pass out of range of your swarm sense, your multi-tasking through your swarm being pushed to its limits as you attempt to coordinate the parahumans left standing from the PRT Headquarters' explosion.

Behemoth has stopped emitting his disruptive radiation, but it is a far greater curse than a blessing, judging by your armband and its robotic, Dragon-like voice rattling off the rapidly-escalating list of casualties.

Entropy deceased, AZ-24. Gallant down, AZ-24. Iron Falcon deceased, AZ-24. Penitent down, AZ-24. WCM deceased, AZ-24. Hew deceased, AZ-24. Leaping Chaos deceased, AZ-24. Silverstreak deceased, AZ-24. Vista down, AZ-24.

The PRT Headquarters now a smoldering ruin, the parking lot's command center and medical wing teleported in a flash of Strider's power to the beach several hundred feet away.

Unfortunately, it appears your immunity to random powers applies to Strider's teleportation power as well, leaving you alone to face a roaring, rampaging Behemoth who still has a struggling Alexandria in his right hand. Judging by the condition of her costume, he appears to have been using her as some kind of digging aid - not that he needed it.

Still dripping with somehow-harmless molten rock, you clumsily attempt to dodge Behemoth's lightning bolts for a almost a full minute before slamming into a toppled building. As you try to regain your speed and altitude, Behemoth seizes the opportunity with a nearly point-blank, double-handed attack, drilling two massive blasts of electrical current straight to your chest. Even your accelerated mind struggles to keep up with what is happening when the force of the bolts sends you spiraling out of control and into the bay.

Ironically, the magma from Behemoth's eruption saves your life, disintegrating while absorbing the majority of the bolts' harmful energies. As you devote one consciousness to struggle free of the rapidly-hardening shell of rock encasing your suit, you turn the rest of your minds towards using your still-significant swarm to broadcast orders to the rapidly mobilizing parahumans.

"Spread out! Shields up to cover the medical tents!"

Before anyone can react to your orders, however, Behemoth raises his arms in a show of rage and triumph, roars a bone-rattling challenge, then rears back for the start of a charge… until he is blasted off his feet by an almost equally-massive, flame-wreathed metal dragon.

Lung has finally decided to join the fight.

With your swarm, you can see the assembled parahumans pause in their readied actions as they take in this latest development. Through the thunderous roars of the two fire-wrapped giants, you start to hear some cheers and whoops as Alexandria visibly frees herself from Behemoth's grasp and retreats back to the line with Legend. Eidolon appears to be on the ground, holding his head, so you reclaim the power that appears to be rendering him insensate.

Unfortunately, all this does is make him fall over.

Eidolon down, BA-24.

This gets a great number of alarmed cries from the massed defenders, but their calls of alarm are quickly drowned out by a thunderclap of force that pulverizes the remaining buildings standing near the wreckage of the PRT Headquarters.

For a brief moment, all is still.

Then, rising from behind the comatose form of the great metallic dragon, Behemoth raises his bloody, battle-worn arms and propels Lung's body into the mass of defenders like a cannonball.

Shyfter deceased, BA-24. Triumph down, BA-24. Hookwolf down, BA-24. Ryune down, BA-24. Crickett down, BA-24. Bob down, BA-24. Whirlygig down, BA-24.

As you finally manage to wrench off the worst of the hardened stone dragging you down into the water, you see through your swarm the rapidly-shrinking form of the Endbringer as it takes off in a full run to the northwest.


***

Intimacy: Daniel Hebert/Cenotaph (Guilt) -1 Decrease!
Intimacy: Glory Girl/Victoria (Distaste) Lost! (Because Behemoth)

Athletics +1 Training Interval (6/6 Intervals)
Presence +1 Training Interval (4/6 Intervals)
Lore +1 Training Interval (5/6 Intervals)
Dodge +2 Training Interval (6/6 Intervals)
Resistance +1 Training Interval (3/6 Intervals)

War (Swarms ●●○) Gained!
Lore (Parahumans ●●○) Gained!
Athletics (Power Armor ●○○) Gained!


The Battle For Brockton Bay: The Rampage
(Choose one. Two stunts allowed, but written as usual suggestions, not 'already accomplished' retelling.)

[ ] "The son of a bitch was hurt, but Weaver saw how badly we were hurt too. Without even a word, she was off to chase down the Endbringer with the Triumvirate quick on her heels."

[ ] "We could hear Behemoth tearing through the city, but we were too disorganized and reeling to do anything. Weaver was there, though, and within only a few minutes we had rallied and teleported to that High School for a last stand."

[ ] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though..."


MAP OF BATTLE SO FAR:
(Taylor is Blue, Behemoth is Red)
 
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Chapter 4.4
Chapter 4.4

The Battle for Brockton Bay: The Rampage
[X] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though…"
- [x] Stunt: Allocate all available Blasters, Movers and Brutes to harass and distract Behemoth. Using Shard of Perfect Administration and bug clones, have the Blasters and Movers coordinate their efforts to minimize cape casualties. When Behemoth is off balance or focusing on attacking the Blasters and Movers, plan to have the Brutes strike at Behemoth to topple him. Give orders to any remaining teleporters to keep watch over the Brutes and Behemoth, 'porting out any brutes that he turns his attention towards.
- [x] Stunt: Fill the battlefield with swarm clones and keep supporting effective capes with IEU while you analyze the second monster and try to communicate with it.


XP Expenditures:
[X] 4 XP - Dodge ●○○○○
[X] 2 XP - Awareness (Swarms ●●●)
[X] 4 XP - Athletics ●●●●○
[X] 4 XP - Occult ●●●○○
[X] 2 XP - War (Swarms ●●●)


***


Almost two-hundred feet out into the bay, you rest, kneeling as your suit's HUD displays error after error. The rapidly-cooled molten rock and metal that is covering most of your form have disrupted many of the delicate instruments in your suit, but only your anti-gravity wings have taken enough damage to render them inoperable. With a sigh, you exhale the last of the breath in your lungs and absorb your armor so that your Technomorphic Integration Engine can get to work repairing it. Ignoring the ice-cold bath that follows your armor's disappearance, you dedicate five of your thought processes towards focusing on your charm and ways to speed up the internalized repair process, while leaving the last to review the chaos out on the beach.

The remnants of your formerly-massive swarm give you a clear view of the sprawled, bleeding, and broken parahumans that litter the beach a few hundred feet to the west. Heroes, rogues, and villains alike stumble and stagger after being cast about like twigs when the massive, headless metal dragon-form of Lung was hurled into your assembled group at near-supersonic speeds - crashing through the hastily erected defenses to finally come to a rest at the water's edge. Beyond the beach, the molten, smoldering ruins of the PRT Headquarters and surrounding buildings lay as testament to the power of the First Endbringer: Behemoth, the Herokiller.

Who is, at this very moment, tearing through downtown in a direct line towards your home, or - more likely - your former high school.

Reviewing your essence pools, you note that you have enough to dispense Incomparable Efficiency Upgrade a few more times – you have already regenerated the essence commitment WCM freed with her death, and the fly in the air that you moved Eidolon's application to is still alive and high in the air.

Time is now, truly, no longer on your side. You realize that your efforts are still only marginally understood by most of the combatants here, so it is critical to facilitate those that are already proven leaders in such a time of crisis.

As they rise from the mountain of rubble thrown by Lung's landing, you shove applications of Incomparable Efficiency Upgrade into Alexandria, Legend, and Chevalier. Each appears to rock slightly as you feel the charm take hold in their minds, giving you a moment to coalesce enough of your swarm near each to voice your thoughts.

"Thinker augmentation granted. Behemoth headed northwest, towards Winslow High School."

Alexandria - her costume ragged and filthy after being used as a mining pick by Behemoth - immediately turns to address the cloud of bugs to her right. Her voice is raised only enough to be heard by your swarm, but her tone is clipped and fierce.

"What are you keeping there?"

At nearly the exact same moment, Chevalier is asking a similar question - though his tone is more of confusion and concern.

"Your old high school? Why?"

Legend is silent, simply nodding his head as nearly a dozen small, brilliant beams of various colors burst between his hands, twisting like some schoolyard display of Cat's Cradle.

You expected such queries from the veteran heroes, and though you would normally be reticent to reveal anything regarding your Exaltation, you understand that deception would only provoke further delays at this critical juncture.

"Reason uncertain. Current hypothesis: exploitable power conduit left over from trigger. Incalculable damage estimate if true."

This gets very sharp head-turns from all three, though Alexandria and Legend don't bother with responses and rocket off in the direction of Behemoth, each causing a shockwave that disperses all the bugs in their wake. They also collect a large number of dead bugs on their visor and faceplate, respectively, as they power through your aerial swarm.

Chevalier, now rapidly moving through the area and helping downed capes extricate themselves from the mountains of sand, rock, and other detritus, keeps talking despite his work.

"Why didn't you tell us about this, Weaver?"

"Object and location discovered minutes ago. Iris at High School now. New secondary hypothesis: Iris current target of Behemoth."

Chevalier turns from where he has finished helping up the downed, power-armor clad form of the St. Louis ward named Bob, then strides over to where you see the remaining medical teams. Most are struggling to set people on flat chunks of rock being levitated by the Empire Eighty-Eight supervillain, Rune, so that they can be moved off of the beach and onto the raised, adjacent parking lot.

"Your Tinker projection? Can't you recall or disperse it?"

"Not projection. Immeasurably powerful entity, unpredictable in behavior."

This gets a slight start from the Philadelphia Protectorate leader, though he quickly recovers and is striding onwards like it never happened.

"If Behemoth is targeting him?"

For a brief moment, one of your consciousnesses recalls the feeling of awe, of power you felt radiating from Iris' true form. How your mind almost fell into his lightless depths, barely hidden by the opalescent hues flickering across the massive black pearl. Another remembers the attempt to draw him forth from your Elsewhere pocket manually, and how you got the feeling that it would take more essence than you will ever have to force Iris to manifest before you.

Taylor Hebert would hesitate to reveal these kinds of concerns to an authority figure. Such fear is wasteful, now, when the command structure must realize the severity of the situation at-hand.

"Secondary hypothesized scale of effect: Massachusetts coastline."

This manages to halt Chevalier in his tracks, allowing you to solidify the swarm accompanying him into a proper bug clone. He immediately squares on it, pointing a finger at its 'chest' and gripping his canonblade with his left hand hard enough to cause the armored gauntlet to creak slightly. His voice is hard, all trace of compassion gone, leaving it cold and brittle.

"Your first guess?"

"Primary, most probable hypothesis: Iris unable to effect any change, will likely be destroyed by Behemoth. Probability of secondary hypothesis exceedingly small, stated first due to need to clarify worst-case scenario."

The creaking stops from his left gauntlet, and after a moment Chevalier turns and resumes his strides towards the medical section. As he marches in silence, you continue using your swarm to shape arrows pointing towards downed capes in need of attention, directing Shakers such as Vista and Kaiser – the armored leader of the white supremacist supervillain organization clearly preferring to render aid to his own forces first. Finally, just before Chevalier reaches the newly-designated medical area, he stops and rounds on your trailing bug-clone for a final time.

"You've proved a capable strategist so far, but I need to know if there's anything else you've been keeping hidden that could result in a 'worst-case scenario.' We don't have time for secrets."

Casting aside emotional concerns, you focus on probable reactions should you reveal your nature to Chevalier – and anyone who might be listening to your conversation – at this point in the battle. Chevalier has thus far proven himself to be dedicated and focused on the more important matters at hand, but declaring your status as a harbinger of a planet-sized, reality-remaking deity will likely divert his focus from the current conflict. Unfortunately, you are also aware that you are lacking a great deal of necessary information regarding your Exaltation and everything that has come with it; worse what information you do have is sometimes faulty or misleading.

"Large number of uncertainties regarding own condition, origin of powers. No readily-available information source to resolve uncertainties. Will update should relevant information become available."

You can hear Chevalier exhale a long, frustrated sigh through his helmet, and he looks away towards the sounds of Legend and Alexandria's battle with Behemoth in the smoke-choked ruins of northern Downtown.

"If we make it through this, we are going to have a long talk about what is, and what isn't, vital information for your superiors."

"Understood."

With that, Chevalier presses two buttons on his armband and raises it to his helmet to speak. Your own armband, along with your suit of armor, are currently resting in your Elsewhere pocket, so you only hear his voice through the almost two hundred others attached to the parahumans on the beach.

"This is Chevalier. Behemoth's new target has been revealed to be at Winslow High School, located at AK-17. New information indicates that if he makes it there he'll either be able to wipe out the city or a large chunk of the Eastern seaboard. Alexandria and Legend are stalling him as best as they can, but we need everyone who isn't unconscious or treating those that are to prepare to hit him with everything we have. We'll be teleporting to-"

With a deafening screech, all the armbands you can sense briefly shriek with the characteristic sound of microphone reverb before going silent - automatic overrides built into the armbands kicking in to silence the interference.

You doubt it's a coincidence that Behemoth's radio and wireless interference aura would kick in just as the defenders were using the armbands to coordinate a rally. Could he hear Chevalier making his plan through Alexandria's and Legend's armbands? Either way, you heard Chevalier list the destination before he realized the armbands had been rendered useless, so you momentarily divert all your consciousnesses towards gathering your swarm into the largest, most focused voice box you can.

"TELEPORTING TO AW-22 IN 60 SECONDS. GATHER UNDER ARROW FOR TELEPORT."

The buzzing cacophony of your swarm's simulated voice echoes across the beach and out into the bay, causing many to flinch, shudder, or jump in alarm. Chevalier himself looks up to the massive arrow you are forming above the widest, most debris-free section of the beach, then back to the swarm-clone you still have beside him.

"Where are you now, Weaver?"

"Two-hundred twenty-four feet east, bay floor. Repairing suit malfunction. Immune to teleportation effect, will fly to battlefield when able."

There's a short pause before Chevalier merely nods his head, then strides into the medical area to do a sweep of the casualties. You've already been keeping an eye on the comatose form of Armsmaster and Clockblocker, but the Undersider Grue appears to be up and moving with the help of Tattletale and Regent. Good - you understand from Tattletale's report of his powers that his darkness ability will help against the radiation being thrown around by Behemoth.

As you coordinate the rest of the rallying effort through your swarm, the consciousnesses re-dedicated to your mind's eye review the mental image of your absorbed armor. While you were tempted to simply run to the battlefield in your PRT-provided armor while your power suit repaired itself in your Elsewhere pocket, you had an instinctive feeling that running would actually slow – or even stop – your charm's ability to repair absorbed objects. Thus, why you have been sitting, Indian-style, on the bay floor for the past three minutes as you absently dedicate your sixth consciousness towards the coordination of the parahumans on, around, and floating above, the beach. The Brockton Bay Wards – now with Shadow Stalker in tow - are grouped together with a few non-local Wards, and while they have called out to your various swarm bodies they have only asked if you are alright.

"Medical aid unnecessary. Render aid to those in need, if capable of such."

You're finding it difficult to read their emotions beyond 'panicked' and 'stressed', but your response does not appear to ease the tension in their mannerisms. While unfortunate, you cannot afford to devote a consciousness towards idle chatter with them and thus have your swarm clones move on after ascertaining that they do not need anything else from you at the moment. Aegis, Gallant, and the entirely-metallic, Case 53 Ward named Weld ask you to direct them to those still struggling, so you have swarm arrows point them to various out-of-town capes that their powers would synergize with satisfactorily. Eidolon has regained consciousness again with the help of the regeneration-bestowing neo-Nazi Othala, but has otherwise remained silent despite the bug-clone you have walking alongside him.

Your buzzing swarm voice updates the countdown at thirty seconds, then fifteen seconds, before counting down from ten as the stragglers make their way to the massive group of capes arrayed below your gathered swarm. You count one-hundred thirty-one capes gathered there before they all disappear in a field of Strider's telltale light-blue starbursts, leaving only the five working in the medical area – Scapegoat, Penitent, Othala, Escutcheon, and the still-morose Panacea – and the sixteen capes, fourteen PRT officers, and seven civilians under their attention.

Still taking up a large chunk of the shoreline is the massive, metallic, comatose dragon-body form of Lung. His neck and head appear to be regenerating, and his body is still radiating heat, so he'll likely be up and ready to fight again soo-

Only by accelerating your mind with a burst of essence do you manage a resounding, "WATCH OUT! LUNG!" through your swarm voice before the beach is swallowed in flame.

In a cataclysmic display of pyrotechnic might, a massive corona of fire erupts out of Lung's form as he suddenly leaps to his hind feet and roars in rage and indignation. While most of your swarm is blown back or incinerated by the expanding fireball, those insects in the air farthest from the giant metal dragon briefly catch sight of the medical area engulfed in the blowback from Lung's rousing. A great gout of steam rises around Lung as the bay waters near him vaporize instantly, while the sand beneath his feet appears to be fusing into glass.

Before you can even attempt to gather a swarm to warn Lung off, his titanic metal wings beat once – turning the beach into a sand-filled firestorm - and leaps into the sky on a trail of fire.

As Lung's blazing form rockets into the night sky towards the receding sounds of Behemoth's rampage through the city, your swarm sees another massive form hunched protectively over the medical area: Jotun, the frost-giant themed villain from Canada. As the flames around his giant body die out from lack of fuel to sustain them, the frost-and-icicle-armored titan rapidly shrinks back down to a mere seven feet before collapsing to his knees. Beside him – gathered in a mad swipe of his giant arms as he sought to shield them – lie the similarly-unconscious forms of Panacea, Escutcheon, Penitent, and Scapegoat. Only Othala and a handful of regular PRT medics appear to be sensate, with the teenaged white supremacist desperately attempting to distribute her regeneration power in spurts to keep those around her from dying from their newly-added burn wounds.

It takes you almost a full minute to gather enough of a swarm again to generate a loud enough voice, but in that time she appears to have stabilized those in most dire need of attention.

"Othala. Assistance required?"

The red-suited villainess shrieks at the sound of your swarm voice, looking around wildly before turning her head upwards to see the mass of bugs looming above her. You can't read her lips through her full-body costume, but you hear mutters under her breath as she looks up at your swarm.

"Repeat. Do not mumble."

"I-I said… nevermind! Can you heal?"

"Negative. Insufficient medical understanding to utilize surgical powers efficiently."

"You... you don't know how to use your own powers? That doesn't make- no. Just… just go! Fight! Once I get Panacea up we'll be able to fix everything here. And…"

She works her hands over, wringing them as she appears to be struggling with some idea. Finally, in a softer, pleading tone that you have trouble making out over the ambient noise, she continues.

"If-if you see Victor, please try to keep him alive. For me."

The PRT and Parahuman Online databases on the Empire Eighty-Eight's supervillains indicated that Othala and Victor are either engaged or already married, even though there appears to be a decent age gap between the teenaged-looking Othala and the early-thirties-looking Victor. The Parahumans Online entries had rumor-mongering pointing towards an arranged marriage, but such a request strikes you as against the standard behaviors of a loveless pairing.

Every willing parahuman is a valuable asset in this conflict, so you have no intent to actively seek his destruction or worsen his chances of survival.

"Understood."

You disperse the swarm and keep an eye on the surrounding environment while your other mental threads remain focused on your internalized armor suit, which does appear to help accelerate the repair process. Two minutes later, you note Panacea – her white robes charred and soiled from her tumble - finally rousing from unconsciousness. Othala breathes a sigh of relief, but it is short-lived; Panacea remains as morose and unmotivated as before, and it takes the teenaged Empire Eighty-Eight villain nearly two more minutes of pleading with the New Wave heroine to get Panacea healing again…

…Just in time for three more casualties to appear in a flash of blue light, all of them toppling to the beachfront parking lot floor upon arrival while Strider himself instantly disappears after delivering his passengers. Of the three new arrivals, Brockton Bay natives Parian – a rogue parahuman dedicated to the fashion industry - and Triumph appear to still be breathing, if barely conscious from their charred wounds and broken bones. The smoldering skeleton next to them is recognizable as the Louisiana supervillain Gygas only from his tattered leather cape.

Turning the majority of your attention from the medical emergencies on the beach, the flood of information from Technomorphic Integration Engine streaming through your mind indicates that the hardened rock and crystallized minerals left over from your molten bath is finally cleared from the anti-gravity panels in your wings. Leaping up from your seat on the bay floor, you break into an underwater dash towards the shoreline.

It only takes you a few moments, but as soon as you burst out of the bay and sprint past the water line you extrude your armor - you can deal with some sand in your boots, but extruding your suit underwater would have likely resulted in some of the bay being stuck in your suit for the rest of the night.

You ignore the awed stares of those watching your ascent from the waterline, armor swirling into existence around your revealed form while your Iconic Anima blazes above. You all have more important things to do, which you remind them of with your swarm voice as you leap into the air on a corona of blue anti-gravity waves.

"Stop staring. Tend to wounded."

You throttle your flight systems to maximum overland flight speed and streak off into the bleeding night sky.


***


Though your flight is brief, Glenn Chambers' words in New York echo in your mind as you streak through the ash-filled skyline. The brutal calculus of war seemed so far away, then - just a series of statistics that showed the Endbringers and their effects on Humanity.

But at almost nine-hundred feet up, your suit's sensors, the senses of your swarm, and your own augmented vision give you unimpeded sight through the smoking and flaming ruins of Brockton Bay.

A skybox view of the slow end of the world.


***


Even moving at nearly eighty miles an hour, it takes a few minutes to catch up to the progress made by Behemoth's apocalyptic advance through the city. Not that it's difficult to track the Herokiller; just follow the swath of destruction and sounds of dynakinetic-directed death.

Buildings smaller than six stories mean little in the face of his sheer destructive potential, while the Endbringer simply tears straight through anything taller than he – usually resulting in the building's collapse shortly thereafter. Behemoth no longer appears to be targeting Endbringer shelters, which is just as much as concern as a relief. On one hand, you're relieved that the thousands of people in the shelters your swarms can see might make it out of this alive, but such a display means that Behemoth is now purely focused on making it to his destination.

Judging by the massive pyrokinetic display tearing haphazardly through the boundary between Downtown and the southern edge of the Docks, Lung is making Behemoth's journey significantly more difficult than the Endbringer expected.

Alighting on a rooftop corner, you see Lung and Behemoth engaged in battle that could easily be ripped straight from the old monster movies that came out of Japan – before the nation was sundered by Leviathan's destruction of Kyushu. Unfortunately, the destruction before your eyes is far more real than any cinematography, and far more deadly. Lung's physical might at this stage of his transformation appears to be nearly a match for Behemoth, but as you watch another blast of flame swirl into the Herokiller's palm and be directed towards those waiting on the sidelines for an opening, the Endbringer appears to be using Lung's pyrokinesis against the defending forces.

Legend, along with Eidolon – who appears to have manifested a power that projects deep blue beams of ice – and several other ranged capes are doing their best to keep the pressure on Behemoth whenever Lung and the Endbringer separate, with the ever-invincible Alexandria knocking the Herokiller to the ground every chance she gets. Through your swarm, you see the capes that lack abilities to strike directly at the Endbringer move as quickly as they can to stay ahead of the fight, clearing streets of cars, trucks, and other vehicles in order to deprive Behemoth of easily-accessible projectile ammunition.

Behemoth himself is beginning to finally show significant wounds, Lung's gashes and Legend's endless barrages finally appearing to do more damage than the Endbringer can overcome with his dynakinetic defenses, impossibly-thick hide, and rapid regeneration. Deep black ichor pours from jagged wounds all over the beast's body, a constant flow of vile-looking blood that Lung's flames turn into a toxic steam that corrodes anything it touches – including the unlucky Collector, who is soon whisked off by Strider to the medical team.

Just as you are finishing your insect-gathering loop around the fight, Behemoth seems to finally notice your arrival – strange, because you were certain that you passed directly in his line of sight a few times just to test how preoccupied the Herokiller was with his current fight.

The obsidian-horned head snapping up to follow your flight, Behemoth's straightens up from his formerly-haggard posture and holds his left hand out towards you. With an almost casual display of indifference, the renewed charge by the massive flame-wreathed dragon is met by the Herokiller's other outstretched arm as it wraps around Lung's extended, metal-plated neck. Just as quickly, the flames around Lung wink out of existence and Lung appears to freeze in time, while Behemoth's left hand rapidly becomes too bright for your swarm to look at directly. Guessing at what is coming next you throttle your anti-gravity thrusters to maximum and drop behind the hill of the small public park below… just as a solid stream of lightning the width of a moving van pours through the air you just vacated.

Directing his arm like the extension of some massive hose of electrical current, Behemoth swings the massive beam of electricity towards the defenders scrambling to retreat in the face of this new development. Forcefields fly up in desperate attempts to stave off the oncoming stream of death, and several of the hardiest defenders leap in the way of the beam as it slashes across the defensive lines, but the width and power of the beam is enough to carve massive trenches out of buildings and earth, sending shockwaves filled with car-sized shrapnel everywhere.

And through your swarm, you see it all.

Crickett, vaporized save for her left arm. Two of Hellhound's dogs practically explode when caught by the onslaught, sending the broken form of Tattletale flying. Leet throwing his partner, Uber, out of the way as the Tinker melts in his video-game-themed power armor. Deanno and Mouse Protector crushed by flying, car-sized pieces of the building behind them, the former struggling out of the rubble shortly afterwards only to then pass out.

You manage to shout a warning to Kid Win and Gallant, both atop Kid Win's new anti-gravity board, saving them as the beam tears through their cover. Kid Win's arm disappears as the beam passes just to the right of them, clipping the board and sending both spinning to the ground in a motionless heap.

The beam is finally knocked off course by Alexandria, who grabs Behemoth's left arm and wrenches it down into the ground before driving it like a nail deep into the earth with a follow-up pile-driver. As she rockets away from the downed Endbringer, Legend, Eidolon, and Rime fill the air with dozens of ice-encrusting blasts, rendering the Endbringer and Lung into indistinguishable towers of jagged ice.

As the three keep piling on the layers of hoarfrost, you begin directing Strider through the area towards where you can sense the wounded and deceased. He doesn't appear to mind (or even notice) the thick carpet of bugs you've attached to his back, through which you've been able to keep in touch with him with your swarm voice as he blinks around the battlefield and teleports casualties to safety.

The reprieve lasts all of a minute before the distinctive tremors of Behemoth's burrowing can be felt, coinciding with the pillar of ice toppling inwards as the Endbringer dives down into the ground to escape the energy-sapping attacks.

Only a few hundred feet away from the towering pile of ice he left behind, Behemoth re-emerges alone in an eruption of superheated rock – his ichor-laced wounds showing signs that his regeneration is flagging. Without pause, the Endbringer turns and breaks, dashing off once again towards your home and Winslow. The Triumvirate are quick on his heels, but Strider is still busy teleporting casualties to follow suit.

As your swarm observes the receding form of the Herokiller, you finally feel safe to expose yourself for more than five seconds in order to get a complete Diagnostic Overlay reading of the Endbringer.

As the complete diagnostic scrolls through your mind's eye, all six of your consciousnesses have trouble making sense of what your charm's sub-module is telling you: Behemoth's entire, visible body is some kind of shell or frame. All the wounds, all the 'blood', and all the indications that you've been hurting the beast are just… superficial, at best. The overlay does seem to indicate that there's something deep within his right side of his chest that could be the beast's actual 'heart', but beyond its shape – large and oblong, like a four-foot-long watermelon – your scan is only giving you garbled nonsense for its composition and toughness.

The data available to you regarding previous Endbringer fights detailed the usual length of each fight and the general threshold of damage each Endbringer seems to require to drive off without Scion's involvement.

The 'wounds' you see on Behemoth right now – massive rents all over his body that trail constant flows of black ichor - fit with what he usually takes before being driven off. Except, your readings indicate that Behemoth isn't actually hurt at all – there are no nervous systems that would indicate the ability to feel pain, no discernable muscles or organs that would slow him down should they be injured. Beyond a skeleton that yields similar garbled readings as his 'core', Behemoth's body appears to just be layers upon layers of the same crystalline-composite material – getting denser and denser as you move deeper into the body until the scan just returns errors.

Has anyone ever actually hurt these monsters? Has Scion – the first parahuman, the Golden Man, the only being on the planet that the beasts flee from – ever actually hurt them? Why are there ever any 'victories' if the Endbringers have never actually been truly injured?

Ever since Behemoth's first appearance in 1982, the world has struggled to come up with credible theories for who - or what - the Endbringers are, where they came from, and why they behave the ways they do.

This latest revelation, combined with your earlier discoveries, casts almost everything you've ever read on them into doubt.

As Strider returns from teleporting the last of the casualties, you lift up your swarm into the air and project your loudest swarm voice.

"GATHER UNDER ARROW. TELEPORT TO AO-19 IN 90 SECONDS."

You will not waste the sacrifices made tonight in vain by doubting yourself now, nor will you allow your mission from Autochthon to be compromised.

As you count down the seconds through your swarm voice, you use other swarm clones to coach others on the layout of the teleport's destination so that they can set up in time to meet Behemoth's charge. After all, you know this territory better than anyone.

If you're going to make a last stand, you might as well do it with a home field advantage.


***


After Strider teleports out with the remaining defenders in tow, you take to the air and begin making your own way towards the new battlefield. Behemoth's direct path is easy to follow, and with Alexandria, Eidolon, and Legend harrying him you rapidly overtake his current position, but you decide to keep your distance while the Triumvirate does their best to stall for time and keep Behemoth from regenerating too much.

Not that it truly makes a difference, you suspect.

It takes you less than five minutes to traverse the distance to your house, but when you get there you almost don't recognize the neighborhood anymore. Shakers such as Kaiser, Geomancer, Ujuju, Vista, and Meian have rendered the scenery into a nightmarish, dizzying horizon of kaleidoscoping blades, grasping vines, and towering Mayan-like ziggurats, and that's just what your swarm can make out through the distorted space before they're annihilated by some ambient field of energy that's likely being produced by Harsh Mistress.

You accelerate up, higher and higher until the spatial distortion finally lessens and you can cross the barrier safely. As you rocket downwards, you're able to make out the second line of defense: an army of orange and blonde – clones produced by Orange Ninja, some clones wielding tinker-made hand-artillery in the oversized style of Iron Sun, while others sport sleek-looking laser rifles that are the trademark of Sinful System. Beyond the wall of clones, you see most of the other defenders arrayed beyond multiple layers of forcefields and summoned barriers of solid stone, each sporting more tinker-weaponry likely handed out by the Orange Ninja clones.

Above, you see a number of aerial drones summoned by RC Aviator floating along with the flying capes – some of whom are carrying others to help ensure they have a clear shot at Behemoth when he arrives.

All in all, the defenders have taken what advice you gave them before the teleport and run with it. You spare a nod to yourself in satisfaction.

You float down to rest on the roof of your house – now thoroughly reshaped by the Shakers so that it stretches out to fuse with the surrounding houses, while also being converted into a dense, dark metal. You no longer sense any insects inside the house, so it is likely that your childhood home has been rendered into a fully-solid block of tungsten.

You do not think your family's homeowner's insurance covers this.

Looking out to the battlefield and towards the ocean of deadly traps, you gather what you can of the insects in the area and tag everyone you can with a few insects to help you help direct Strider when the casualties start to accumulate.

Like he has a habit of doing, the ever-silent Strider briefly pops into existence next to your perch just as you happen to be thinking of him. As you turn to him, he hands you a copy of one of the long-barreled laser rifles, then disappears before you can ask him whether this is a cloned version or not. You opt not to test whether you can absorb a cloned item at this time, and instead position yourself so that you will have a clear line of fire once the battle begins.

As the tense seconds pass by, Myrrdin – cloaked in his faded burlap robe, with his tall, gnarled staff and massive white beard – appears in a thundercrack besides you.

You turn your head to him to indicate that you recognize his presence, but the leader of Chicago's Protectorate merely smiles absently and nods his head as he mirrors your previous gaze out into the battlefield.

"Tales will be sung of this day, young spider. Valor, Conviction, and Compassion you have shown in your actions against a foe that has shaken the world for more years than you have lived."

Your diagnostic scan complete – he appears healthy, though you detect the onset of a (power induced?) migraine – you return to scanning those you can see out on the battlefield below. You are certain that your voice would have more inflection to it normally, but such displays of emotion are a waste of cognitive processes.

"Unnecessary."

This widens his smile, though he seems even more weary than before and his voice is softer, tinged with… regret?

"Humility too? A Temperate soul as well, it seems. Would that our Age had more crafted in your likeness, we could perhaps unearth the means to cast these primordial foes into the Oblivion from which they came."

You blink, then turn back to the wizard-like parahuman. While part of your mind considers this line of conversation suspicious, it is far more productive to reveal your recent findings to an authority figure that has dealt with the Endbringers in the past. As you speak to Myrrdin you also use a swarm near Chevalier to relay your updated information – as you stated you would, earlier.

"Diagnostic scan reveals Endbringer composition. Outer body not true form. Layered shell around dense core in right chest. No physical imperative for displays of pain, weakness, injury."

This gets startled reactions from both of the Heroes, though it's Chevalier who responds first – turning fully to the amorphous swarm behind him, his voice is incredulous and strained.

"That doesn't make sense! We've bled these things nearly dry before!"

Myrrdin's counter is more abstract, but along similar lines - his voice is distant and awe-struck.

"They bleed and they flee, they run and they hide. Has it always been on their terms? Are we so insolent to be taught with such rods?"

Both questions go unanswered, however, as a deafening thundercrack rolls across the battlefield, silencing all discussion. The sea of swirling blades, vines, explosives, and antagonistic masonry ripples as if it were a still pond disrupted by an errant stone, the towering Endbringer barely visible as it enters the warped space and plows through the defenses as if they were merely blades of grass.

You hear Chevalier give the command, so you lend your swarm's voice to the call.

"FIRE!"

Dozens of Blaster-created beams, orbs, and bolts are joined by nearly a thousand Tinker-made artillery rounds, crossbow bolts, lasers, rockets, and waves of power. Beside you, Myrrdin unleashes a storm of black lightning that crackles with a disturbing reverse-echo that clearly drains him greatly as he keeps up the continuous stream.

There is no pause for effect, no stopping to see if shots landed – the only slowing of attacks comes when the first group of clones runs out of ammunition in their first clip, but within seconds they have reloaded and are filling the air with shards of metal once again.

High up in the air, your swarm gives you sight of the Triumvirate behind the Endbringer as they box him into the killing field; beams of brilliant blue stream down from Eidolon and Legend to hammer away at his legs, while Alexandria hangs onto his back and keeps him from bending down to burrow into the ground. The Herokiller – for the first time this entire fight – appears to actually be taking more damage than he can disperse, as both his outstretched arms seem too busy redirecting the worst of the blows from striking him to dislodge Alexandria from his back while he slowly, inexorably, trudges ever-forward.

As the flesh along the front of his body melts away under the constant barrage of damage, you begin to see signs of the black, light-absorbing bones your scan indicated comprised his skeleton. True to your scan's information, this doesn't appear to bother the Endbringer in the slightest, despite the gallons of vaporizing ichor streaming down his body like a river of poison.

With Behemoth's slowed advance, you consider your knowledge of the location of his apparent 'heart.' Then, taking a calculated risk, you leap up from your perch and fly high into the air, far above the battlefield and aim your laser at where it would sit, resting up near the collarbone in a human. You steady your hand, guide your swarm out of the path of the beam, and depress the trigger.

In the space of an instant, your beam visibly drills home into his ichor-seeped flesh.

With a massive shockwave that sends you spinning in the air, Behemoth loses control of his energy redirection and is catapulted back by the now-unblocked tide of destruction. Alexandria manages to dive out of the way of the torrent, while Legend and Eidolon pause only momentarily in surprise at the development before pouring even more into their attacks to keep the Endbringer pinned.

Did your attack somehow reach his heart? Your scans indicated that his innermost layers were almost as dense as the object in his core, so you don't believe that your Tinker-made rifle would have penetrated that deep – there are hundreds of copies of it on the battlefield, and he didn't give any indication that those attacks were having any effect.

That train of thought – along with all the others – is interrupted by your swarm's senses detecting something… monstrous tearing down the path created by Behemoth's passing. You turn your sight to it and activate your Diagnostic Overlay, but when the scan finishes you have an even harder time parsing its results than when you scanned Behemoth.

To say that a girl's upper torso is the 'top' of the creature belies the sheer size and horror that is her 'bottom' - the female torso also reads as extraneous, with multiple brains all having fused together into one beastial gestalt located within the massive centaur-like bottom. Hundreds of limbs ranging from the size of an infant's to larger than an elephant's sprout chaotically across the garden of flesh that comprises the majority of the being, with hundreds of eyes of various size and shape dotting its surface. What is most dramatic are the jagged, gaping maws all around the beast, which all feed into a massive gullet in which - your scan reads, lie several dozen humans in some form of embryonic sacks, held in stasis through some form of toxic chemical cocktail.

Helpfully, your scan points out that several of the humans inside match previously-recorded scans: Scapegoat, Penitent, Jotun, Estucheon, Parian, Tattletale, and Panacea. Several of the other bodies within register as distinctly similar, but each seem to be warped physically and mentally from the... original?

Opening her three dozen mouths in a feral, anguished cry, the beast slams into the already-reeling Endbringer, sending them both crashing to the ground in a tangle of limbs. Then, before anyone else can realize what is happening, crowds of cloned parahumans pour out of the creature's largest mouths in a tide of bile and vomit.


***


Intimacy: Chevalier/Robert (Respect) +1 Increase!
Intimacy: The Endbringers (Creeping Paranoia) Gained!

Archery/Firearms +1 Training Interval (4/6 Intervals)
*Archery/Firearms (Sniper Rifles ●○○) Now Available!
Athletics +1 Training Interval (1/6 Intervals)
*Athletics (Power Armor ●●○) Now Available!
Dodge +1 Training Interval (1/6 Intervals)
Lore +1 Training Interval (6/6 Intervals)
*Lore (Endbringers
●○○) Now Available!
Presence +1 Training Interval (5/6 Intervals)
Medicine +1 Training Interval (4/6 Intervals)
*Presence (Swarms ●●○) Now Available!
*War (Parahumans ●○○) Now Available!

Dodge ●○○○○ Gained!
Awareness (Swarms ●●●) Gained!
Athletics ●●●●○ Gained!
Occult ●●●○○ Gained!
War (Swarms ●●●) Gained!


The Battle for Brockton Bay: The Crush
"Yet another monster had entered the field, quickly devouring some of our greatest defenders and then spewing out twisted clones of them to send at the Endbringer. Our hopes for stopping Behemoth were wavering, and Brockton Bay was burning all around us. It was then that the call went out through Weaver's swarm:"

[ ] "Fall Back!"
[ ] "Hold the Line!"
[ ] "Attack!"


MAP OF BATTLE SO FAR:
(Taylor is Blue, Behemoth is Red)



Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Chapter 4.5
Chapter 4.5

The Battle for Brockton Bay: The Crush
"Yet another monster had entered the field, quickly devouring some of our greatest defenders and then spewing out twisted clones of them to send at the Endbringer. Our hopes for stopping Behemoth were wavering, and Brockton Bay was burning all around us. It was then that the call went out through Weaver's swarm:"
[X] "Hold the Line!"
- [x] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
- [x] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.

XP Expenditures:
[X] 2 XP - Presence (Swarms ●●○)
[X] 4 XP - Investigation ●●●●○
[X] 2 XP - War (Parahumans ●○○)
[X] 2 XP - Lore (Endbringers ●○○)
[X] 4 XP - Lore ●●●●●
[X] 2 XP - Athletics (Power Armor ●●○)



***


As the third gargantuan monster this evening throws the battlefield even further into chaos, your Iconic Anima bursts forth around you while the world slows to a crawl. Through your essence-imbued Clarity and cognitive alacrity, you take in what seems to be the hundredth 'turn for the worse' tonight.

You are certain that you would have heard about this monstrosity in your search through Parahumans Online and the PRT's detailed cape records, so is it a new creation? The face of the girl attached to the sea of flesh doesn't call to mind anything from your limited trawling of 'missing person' reports, so was this the result of some trigger event caused by Behemoth's rampage tonight?

The… thing appears to have absorbed a number of the heroes and villains that were last seen either at the makeshift medical station, or being teleported to there. Not everyone, however, just most of the healers and a few others that don't appear to have a common theme. Parian works with clothes and Tattletale is just an intuition-based Thinker, so why would they be chosen over more combat-worthy capes like Jotun?

Thankfully, your scan notes that the parahumans stored within this monster have not been chewed-up or digested. You're uncertain if they'll remain that way for long, but the fact that the creature was able to seize and absorb these capes without causing them further damage implies the paralyzed state you see them in now may be applied either from range or by touch. Judging by the manner in which Behemoth has just cast her off in an almost casual manner while recovering from his tumble, perhaps his crystalline composition makes him immune? Or is it his complete lack of a nervous system through which to propagate such a paralyzing attack?

In the same wave of the arm that cast off the new monster, three of the twelve naked clones were also reduced to a blazing red mist, indicating that their direct use against the Herokiller will be limited-at-best. The nine remaining all appear to still be recovering from the tumble they took out of the creature's gullet, so you're not certain of the intelligence level of these fundamentally-warped clones; one of the blonde-haired females appears to be looking around with a semblance of sapience (and terror), though the others are still blinking groggily.

Perhaps equally concerning is the fact that, by sheer lack of clothing or costumes, these clones effectively have outed their respective originals in front of the worldwide cape community. Tattletale's - Lisa's - clone looks much the same, if a bit paler than you know Lisa to be, but this is the first time you've seen her face without the scarring makeup applied. Panacea - Amy Dallon - already lacked a public identity, but judging by her robe-like costume and frumpy day-to-day attire, the three naked Panacea clones are yet another tally in tonight's personal disasters for the reserved healer. The others - two burly Norweigan-looking Jotuns, a squirrely-looking Scapegoat, and a remarkably handsome Penitent - all are obviously their counterparts. Two, however, stand out: a young, beautiful arabic woman who and a rather plain caucasian female. Which is Parian and which is Escutcheon is a secondary concern - this reveals to everyone else that Escutcheon has been a woman all along.

Your final consciousness notes, however, that these clones don't all look quite… on-model. One of the Panacea clones appears to have been stretched like a piece of taffy, resulting in an Amy that is likely somewhere over seven feet tall and with mis-proportioned limbs, fingers, body, and head. One of the Jotuns is varying shades of blue and starting to grow flecks of ice on his skin, while the others have smaller deformities that are less glaring: the Penitent clone's all-black eyes, the Scapegoat clone's maw of wicked teeth, the Parian clone's shorter and rounder stature, the Tattletale clone's paler complexion, and the Escutcheon clone's much more womanly physique.

As the world around you speeds back up, you focus on the reactions of the defenders while your Dynamic Reaction Enhancement System charm wears off; you calculate that this newcomer is at least focused on the Endbringer for now, but anything that can absorb and clone parahumans is a recipe for disaster. While most are still concentrating their focus on pouring everything they have into Behemoth's still-struggling form, a great number of the defenders have paused in shock and disgust at this new development.

Except for two: Sundancer and Ballistic, two from the supervillain gang calling themselves the "Travellers," who have a much different reaction: recognition.

"Noelle! Oh god… Luke, what is Noelle doing?!"

The nearly-infirm Sundancer - still recovering from having one of the healers re-grow her amputated arm earlier in the fight - sits astride a horse-sized dragon-creature that has ceased shooting bursts of ice from its mouth at the Endbringer. Is that the Travellers' fourth member, the shapeshifter Genesis? Regardless, Ballistic - Luke, you surmise - is more resigned in his response to Sundancer's alarmed question.

"Fuck if I know. Probably trying to avenge Krouse. Coil probably even opened that little holding pen for her. Fuck. At least I don't have worry about her going nuts and eating me anymore."

There's a sad warble from the ice-dragon as it looks away from the scene of Behemoth tearing limbs off of the creature - Noelle? - while Sundancer has covered her mouth and is in tears. 'Noelle' herself can be barely heard over the cacophony of weaponry and earth-shattering blows, but through your swarm you pick up the telltale sounds of inconsolable sobbing and wailing.

"What do you know of that creature?"

"Holy shit!"

Ballistic whips around and aims his loaned, copied Tinker-made rifle at the mass of insects you have floating above them, though he refrains from firing.

"Referred to creature as 'Noelle.' Explain."

There's a quick look shared between the three Travelers, the silent discussion ended by Genesis nodding her head at Ballistic. The moment passes, and Ballistic turns back to your swarm while the two others watch the on-going brawl between the two monsters - which is rapidly turning into a rout as the Endbringer immediately vaporizes or incinerates any clone 'Noelle' regurgitates. The distraction is at least working in the defenders' favor, as the sustained firepower has continued to keep Behemoth from making headway towards the school, but you're not certain how much longer this will last - what damage the weapons have been doing appears to have stalled, no longer penetrating the layers of skin remaining over the Herokiller's body.

"She's… a friend, I guess. We've kept her hidden while we looked for a way to fix her, but she's been getting bigger and crazier. She can clone people she touches, but the clones are fucking evil and insane."

"Creature contains several parahumans within. Method for extraction?"

You can't get much of his body language through his square mask and thick body armor, but your swarm picks up a sigh and a small shake of his head.

"They're fucked, then. We've only got her to spit someone out once before, and that was when she was still kinda sane. Sucks for them."

"Unacceptable. Additional relevant information?"

Ballistic shrugs and mutters something undecipherable, but the pause that follows is broken by Sundancer's despairing voice.

"Noelle she… she was my best friend. She was so smart, so pretty… not… oh, Noelle. Why did we listen to Krouse?"

"Krouse?"

"That was... Trickster's name. Noelle and Krouse were… together. He was the only one who could calm her down these days."

As the trio of supervillains looks out on the destruction wrought by their one-time companion and the ramaging Endbringer, Ballistic snorts audibly.

"Really, I'm just fucking glad she isn't cloning the damn Endbringer. That would have just been our luck."

The steady barrage of Tinker weaponry is lessening now, most of the cloned weapons overheating or running out of ammunition. Those clones that now lack for a weapon have begun to mindlessly charge into the fray, causing a growing pall of fog as they pop like steam-filled balloons at the slightest bit of damage.

"Remove female torso from bottom growth?"

Ballistic waves a hand, his cloned weapon having disappeared in a puff of smoke when the clone that made it died, cutting off that train of thought.

"We tried that a while ago. Just makes the bottom part go crazy until her top regenerates."

"Understood. Assist retrieval?"

Sundancer and Genesis' dragon-form share a look, but Ballistic just gives a flippant gesture.

"Never was my problem in the first place. No way am I risking my ass when she's gone full psycho monster."

Gingerly, Sundancer climbs off Genesis and limps the few paces closer to Ballistic before clumsily falling to a seated position on the ground with a wince. Genesis utters a sorrowful warble before taking to the air and making her way to where your own body has been hovering in the air - a few hundred feet above the ruins of your old neighborhood.

You keep your assembled swarm near the two remaining Travellers to keep watch over them, as well as place a few insects on their costumes for later tracking afterwards.

Should you all survive this fight, you have questions for them about their relationship with Coil.


***


While one of your consciousnesses was busy conversing with the Travellers, your others were occupied passing along the information you were receiving to other defenders - more specifically, the teammates of those absorbed by Noelle, as well as to the Triumvirate members. Wisely, the three legendary Heroes have thus far retreated to the sky above the fight to avoid being entangled in the monster battle below.

"Stand by for information on new arrival. Continue bombardment on Behemoth, avoid striking arrival."

Thankfully, this manages to stop a number of the defenders who were shouting wasteful sentiments, such as, "Ahh! Ugly! Kill it!" Those with area-of-effect attacks cease their fire, though from the haggard expressions of many of the Blasters, you suspect they barely needed the excuse to stop.

"Creature contains several intact parahumans held in stasis within gullet: Panacea, Scapegoat, Penitent, Escutcheon, Parian, Jotun, Tattletale."

This elicits cries of alarm and concern, causing many of the defenders to cease firing into the melee for fear of endangering friends or former saviors. You suspect that numerous individuals in the defensive line have been healed or saved by those within the monster's form, but you find it difficult to view that as a worthy concern at the moment - Behemoth must be stopped at all costs, but as you are unlikely to kill him, the best you can hope is to keep delaying him until Scion arrives and drives the Endbringer off.

Strider disappears from the battlefield for a few moments, then reappears near one of your swarm clones. The mute teleporter forms a cross with his hands, then shakes his head and makes a cutting motion across his neck.

You do not hold out hope that anyone else back at the medical tent survived the monster's rampage through it.

"Creature name: Noelle."

Through your swarm, you catch the barest twitch from Alexandria and Eidolon when you relay the creature's name. Alexandria turns towards the collected mass of insects hanging near the three Heroes and asks where you're getting this information, but you ignore the question and continue your updates.

"Creature abilities: clone generation through touch, able to absorb individuals for later clone generation. Clones warped, malignant, dangerous. Behemoth appears immune to abilities, possibly due to inorganic nature or inhuman physiology."

There's a number of alarmed expressions when you explain the clone-through-touch ability, which turn to relief when you explain that Behemoth is likely immune to this power. You keep silent regarding your own fears: if the Endbringers truly have been holding back, warped, evil clones may not possess such restraints.

As your conversation with the Travellers finishes, you finally have the swarm near the Triumvirate answer Alexandria's question.

"Creature former friend of Travellers, warped by powers. Trickster, lover, killed by Behemoth. Supervillain Coil possibly released creature from custody. Creature seeks revenge."

Alexandria and Eidolon (who seems to be recovering from his dazed state) share a quick look, while Legend continues to survey the damage the two monsters are causing as they weave through the neighborhood - Behemoth continuing to avoid Noelle while focusing his efforts on warding off the barrage from the amassed defenders. The Endbringer's several attempts to use his Kill Aura on the thrashing Noelle have only seemed to enraged the misshapen monster - the Travellers' statements about the consequences of removing her top half proving true - but you're uncertain of how long until his attempts destroy the comatose prisoners within her.

"Do the Travellers know of any way to get the people she's eaten out?"

"Negative. Only willing regurgitation."

Alexandria looks to Legend, before turning to your swarm.

"We need to get the healers out of there - we can't afford to lose so many, especially Panacea, at this point. All of them combined are worth more than this city."

Knowing now the sheer horror and chaos of an Endbringer fight, and having seen how many capes the healers trapped within Noelle have saved just tonight, you calm, rational mind finds itself agreeing… at first. But then you remember your charge - your mission. You are going to save this city. You are going to bring Order and Justice to Brockton Bay, and nothing, not even an Endbringer is going to stop you from accomplishing that goal.

"Negative. Freeze Noelle, focus on Behemoth. I will retrieve healers."

All three of the Triumvirate turn towards your coalesced swarm, though it's Eidolon who speaks first. His voice is hoarse and shaky, but you can still hear the ring of steel in it from the years of facing down worse situations.

"Before you do, Weaver… give me your Thinker augmentation again. We need the edge now more than ever, and now that I know what to expect…"

He trails off as Legend floats over near him and places an arm on his cloaked shoulder.

"Eidolon, you don't need-"

But you do not have time to waste for sentimentality. You retrieve the application of Incomparable Efficiency Upgrade from the comatose Tattletale and drive it home into Eidolon once again.

"Done."

Both Legend and Alexandria are holding up the flagging Eidolon in an instant, though only for a moment before he jerks is surrounded in a blazing green corona. His teammates pull away from him, just as you begin to hear a relieved, disbelieving laugh grow from behind Eidolon's mask.

"Ah haa… this… yes… yes! Weaver! Go!"

The bugs near the Triumvirate abruptly combust as Eidolon's blazing green form explodes like a starburst, then streaks across the sky towards the two monsters below.


***


You receive Eidolon's call to action just as Genesis' blue horse-dragon form reaches your position in the sky. Your laser rifle having long since disappeared in a puff of smoke, you grab hold of the ungainly flier and take off after the Triumvirate, towards the monstrous melee.

In a dizzying display of power, Behemoth is flung high above the nearby rooftops and held in a rapidly-condensing pure-white ball of force that immediately annihilates all nearby insects. With a sweep of Eidolon's other arm, Noelle is hurtled back into suddenly-appearing tundra of ice where once there was a four-way street intersection. Dozens of icy-blue chains leap from the lake upon the monster's contact, ensnaring the massive beast and dragging her to the ground despite her groans and struggles.

As you approach Noelle with Genesis in tow, you are finally able to make out the mournful cries from the mangled top-half of the monster.

"N-nooo! He-he's mine! Mine! MINE! I need to e-eat him! I have to kill them all!"

Two more panacea clones pour forth in a tide of bile from her largest mouth, but are quickly incinerated by a blast of green flame from Eidolon. You fly down so that you are level with the monster's top half, able to look her tear-and-blood-streaked visage dead on.

"Noelle. Stop."

Her crazed expression flickers briefly between sorrowful clarity and depraved madness, her voice echoed by the numerous, hideous mouths littering the sea of flesh below her torso.

"No no MINE no NO! Get away! NO! FEED ME!"

With a shriek of shearing ice, one of the longest arms on her body snaps the chain holding it down and snags your right leg. You feel a brief sensation, passingly similar to what you felt when Panacea tried to heal you, before your Industrial Survival Frame reminds reality that you will not be changed.

Then, with a slash of the Nanothorn knife in your right hand, you sever the arm like you were parting air.

"Noelle. Release absorbed parahumans."

But the monster that was once Noelle is only maddened screams and howls of anguish now, trashing in vain as more and more chains of ice stretch over her massive form to bring her further to ground.

You turn to the form of Genesis beside you and give it a nod.

"Returning with passengers. Stay."

The dragon-horse blinks and snorts in what you surmise is agreement mixed with slight indignation, then nods in return. Focusing your various minds on the task now at hand, you retract your anti-gravity wings and plummet into ocean of flesh below.


***


Through the crystal clarity that has enveloped your mind this night, you spare no thoughts on the gruesomeness of your task, or on the disgusting, twisted viscera that flows around you as you gut the enormous beast from the inside. Miles of distended, useless intestines and hundreds of mutated organs stream out onto the ice as your Nanothorn knife carves through Noelle's ten-inch thick hide like water.

Your subconscious awareness through your swarm alerts you to Behemoth's escape from Eidolon's spherical prison, but the re-focused firepower of the defenders and a series of kaleidoscopic lances of power from Eidolon pin the Endbringer to the ground again. Behemoth has taken to re-directing many of the attacks back at the defenders now, which your swarm observes as the returned fire downs several capes: Demon Fork, Shadow Stalker, Narwhal, Lilume, Strider, and Flechette.

Chevalier, Myrrdin, and the Triumvirate are now back in full swing with coordinating the running engagement, and while you are able to provide subconscious aid by way of directional arrows your six trains of thought are still focused on ensuring the completion of your current mission. Specifically, you have three dedicated to analysing the constant stream of Diagnostic Overlay information, two that take that knowledge to help guide you through the morass of mutated viscera, and one to ensure that you're using the wickedly-deadly knife in your hand correctly.

Not thirty seconds into your efforts, your medical scans indicate that you have finally reached the first set of hostages: Scapegoat, Escutcheon, and Panacea. Though Noelle's thrashes have lessened under Eidolon's continued application of additional chains of ice, the downward pressure exerted by the chains has an unintended beneficial side-effect: you have barely a moment to recognize what is about to happen as you breach the final internal membrane separating you from the paralyzed hostages, but you are quick enough to dodge out of the way as the ooze-covered forms of the three healers burst forth from the massive rent in Noelle's body.

You motion through your swarm to Genesis to retrieve the comatose forms of the three healers, then resume your haphazard operation. Diving fully into the opening before it has a chance to heal up, your extended senses relay the sight of Genesis swooping down and gently scooping up the three prone forms with her tail and wings before taking off towards the rear guard of the defenders.

Inside the twenty-foot-wide beast's gullet, you feel small tentacles and appendages grasping at your armored form in an attempt to eject you from Noelle's belly. Your knife prove more than a match for them, but you feel it flickering occasionally now - either detritus clogging the heating baffles, or some of the containment shielding is being shaken loose by your inexperienced handling of the weapon.

You mentally note to speak with someone about close-quarters combat training after this whole ordeal.

Luckily, your knife lasts long enough to get you to the second set of imprisoned parahumans: Parian and Tattletale. Unfortunately, as you finish digging through the lightless sea of flesh and organs, you slip and drive your failing Nanothorn knife directly through Parian's abdomen, finally lodging the now-useless weapon in her spine. Thankfully the toxins rendering the rogue cape keep her sedated, but when you turn your scans on her it appears that you may have just sealed her fate - severe internal hemorrhaging and complete paralysis from the waist down.

Grabbing the two comatose young girls, you strain with all your might and pull them free from their embryonic sac with a disgusting squelching sound. Seeing the hole in Noelle's flesh rapidly sealing up in an attempt to trap you within, you desperately flare your anti-gravity jets and tear out of the gore with a sickening explosion of meat, blood, and flesh.

Your swarm gives you vision of Genesis' returning form, so you gently turn Parian's unconscious form over and activate your Omnitool Implants - feeling your available essence completely run dry as your Iconic Anima bursts to life overhead. Sliding your gloves off your hands to free your new surgical tools, you turn your many-segmented mind towards every scrap of medical and biological knowledge that could help you here and get to work staunching the bleeding and removing the knife from Parian's spine.

Amazingly, your tools almost seem to move with a will of their own as they deftly spin and sew together the horrendous damage caused by the knife's passage through Parian's abdomen. Removing the knife proves easy as well, and within seconds you have stopped nearly all traces of bleeding that your scans can pinpoint. There is still catastrophic damage to her kidney, diaphragm, and both intestines, but she's no longer in danger of dying within the next few minutes.

As you absorb the broken Nanothorn knife and direct the hovering dragon-horse form of Genesis to the two unconscious parahumans at your feet, you consider how you will pierce the now-reinforced hide of Noelle. Approaching her form, you ignore the hateful glares of the dozens of inhuman eyes scattered throughout the monstrous appendage, as well as the gibbering howls from Noelle and her many mouths, and direct your omnitool-laden fingers towards rending the armored flesh. Various tools spring to life, slashing, burning, clawing, and piercing in a whirlwind of impossible gadgetry, but each time some progress is made the skin heals the damage twice as quickly as it was dealt. Would it be better to dive into one of the open mouths? Or could you sever some of her arms and use them to pry open the wound as you make it?

Your experiments and musings are cut short by a crack of thunder, Noelle's struggling suddenly making headway into shattering the icy bindings surrounding her. In the same instant, your swarm observes the massive block of ice holding Behemoth secure on the ground explode in a hailstorm of jagged icicles as the Endbringer frees himself with a triumphant, scenery-leveling roar.

Eidolon, hand halfway-extended as if to summon forth some new power, floats motionless high in the sky. What insects you have near him can make out a whispered utterance before he grows silent again.

"...my fault."

You scramble away from the now-freed Noelle, accelerating high into the air and out of reach of her arms, but her focus is still singular: Behemoth.

Launching up from her prone position, it takes the mangled gait of Noelle's misshapen arms and legs only fifteen seconds to traverse the two blocks between her former prison and the freed Endbringer.

In a single, smooth motion, Behemoth spins, plunges his right, black-skeleton hand into the woman-turned-monster, and reduces the mammoth beast into a two-block-wide stain of boiling blood. A number of defenders are caught in the blast, their screams cut off as the heated, acidic blood dissolves them on the spot.

With a brief turn of his melted visage towards your general direction, Behemoth dives into the ground and is gone in a burst of molten rock.

With the swarm near Chevalier, you relate your final message to the defenders as you throttle your anti-gravity boosters to their highest setting.

"Behemoth burrowing to school. No method to halt progress. Evacuate."

Streaking towards your former high school, you absently notice Alexandria trailing behind you slightly.


***


You're uncertain if the PRT purposefully evacuated everyone in the two Endbringer shelters near Winslow High School, but your insects don't detect a single person in the three-block radius of your insectoid senses. Either way, you pay no attention to the front doors of the school and simply crash straight through on your failing anti-gravity jets. You manage to avoid slamming into any walls or lockers, coming to a sliding stop at the base of the stairs that you used to take up towards Mr. Gladly's History class only a month ago.

The batteries failing completely in the suit, you reluctantly absorb your power armor before it renders you completely immobile - just in time for Alexandria to come swooping into the hall behind you.

Standing up from your prone position on the floor, you realize that you don't have the essence to extract your original Weaver costume. Not that it would have helped in the slightest against Behemoth, and a small part of your mind considers it appropriate that you meet the Endbringer face-on in your true form; it's why he's here in the first place, is it not?

Absently, you note that while you are naked in front of your childhood Hero - perhaps the most respected superhero on the planet - you only feel it worth noting that your current natural Alchemical form lacks anatomical correctness - besides the smooth bulges on your chest, of course. Could you have always retracted or hidden those, or did something happen and they're gone for good?

The rumbling under your feet is growing in intensity, so you shelve those thoughts for another time and instead focus on the Triumvirate hero floating just off the floor in front of you.

"Plan?"

You knew your decision to keep Incomparable Efficiency Upgrade on Alexandria would bear fruit. No errant questions about your state of undress or your awkward plunge into the school grounds, instead only a matter-of-fact tone and efficient focus on the task at hand.

Or is she always this goal-oriented? Something to research later.

You hold your arms up to your side and point upwards with your index fingers.

"Lift?"

Swooping down, Alexandria grabs you under your arms while you point the way for her to go. Together, you tear through the halls as they begin to rumble and shake.

"Secure Cradle, Iris. Move both before Behemoth arrives."

From above your head, Alexandria's tone betrays a hint of incredulity.

"You didn't do this from the start?"

You don't shake your head to coincide with your negative statement, as you are doing your best not to jab her chest with your spider-leg headgear.

"Low probability of accomplishing either task. There."

As you set down in front of it, your old locker no longer has any indication of the small shrine that was here when you awoke - it's only been a little over three weeks, but even in your heightened state of Clarity it still feels more like two months. There's not even any indication that Iris has been doing anything of note.

The ground below you becoming more difficult to stand upright upon, you grasp the unlocked handle and yank upwards.

Only for Alexandria to carry you away in a dive as the world explodes.


***


The insects around the school give you a perfect view of Behemoth's eruption from under Winslow, though all but the farthest are incinerated or tumbled back by the heat wave. Nearly two stories taller than the former roof of your former high school, dripping with molten rock, metal, and his own ichor-like blood, Behemoth's ravaged form takes two casual steps toward the only thing left standing in the massive crater caused by his emergence: your solitary locker, standing atop a pillar of stone like it had simply ignored the apocalypse taking place around it. Unfortunately, the locker door has been blasted off.

Only to reveal an empty locker and a put-upon Iris of Innovation.

[Frustration.][Indignation.]

The rubble covering you and Alexandria is blasted off by her sudden ascent, but as you scramble free of the re-settling debris the legendary Triumvirate member careens towards Behemoth.

With a shockwave that sends you flying and decimates what was left of the school around you, Behemoth absently back-hands Alexandria into the horizon.

[Astonishment.][Inspiration.]

Landing hard against what's left of the school's boundary wall, you feel a twisting snap in your left thigh. The pain makes you gasp once, but you are quickly on your feet and making your way towards the Endbringer once again.

Through your remaining insects and your own telescopic sight, you witness Behemoth slowly, almost cautiously or blindly, reach towards the locker. He misses by a few yards to the right at first, but then finally snags the locker itself after waving his hand back and forth.

Then, using both hands, Behemoth gingerly feels the locker like a man gone blind.

You take no pleasure in the fact that you manage to lob your throw - only a rock - directly into the twisted remains of Behemoth's skeletal jaw. You would be more dissatisfied at having missed, since you are only ten feet away from his towering form.

In a move that's faster than you can react, Behemoth's left hand lashes out a lightning bolt that strikes a few feet to your right. His hand stays extended for nearly thirty seconds, during which you remain perfectly still, before he turns back to your locker.

High above, you think you see the form of Alexandria. Watching.

The ground around Behemoth cracks and trembles as you note his nearly-skeletal frame straining against the locker.

This time, you do your best to dive well out of the way of your original location as you heave a rock directly into the empty eye socket of the Herokiller.

Struggling, you keep moving as Behemoth unleashes bolt after bolt in the general direction from which your throw originated.

Can he not see you when you are outside your armor? Judging by his fumbling around the locker, is he blind to essence completely? You would have thought that the billowing smoke, crackling essence, and wailing of damned souls radiating from your form would have given you away. You are also somewhat disappointed that you didn't appear to do any damage with those attacks, even though it was an errant hope.

Clearly tiring of this whole affair, Behemoth turns back to your locker and uses two fingers of his right claw to fish inside.

[Irritation.][Indignation.]

"Iris! Do something!"

[Exhaustion.][Frustration.]

You briefly glimpse the basketball-sized brass-like form of Iris as Behemoth yanks him out of the Locker.

With a slight burst of displaced air, the Locker and its pedestal of concrete disintegrates in a puff of metal flakes and dust.

[Resignation.]

Just as Behemoth cups his black, bony hands over the tiny form of Iris, you start to feel… heavy. Like the air around you is rapidly cooling and becoming denser. You struggle to backtrack away from the growing effect, but even the light around you appears to be dimming - your insects give you a constant view of an ever-expanding, ever-darkening bubble in which you have been trapped.

Until your normal senses explode with information once again as you are whisked away by a speeding Alexandria.

"Stop! Need to watch!"

"No. Haven't seen him do anything like this before. Too dangerous."

"Up! Can extend vision one mile!"

With a wordless nod of acknowledgement, Alexandria accelerates upward and into the smoke-choked night. Behemoth's most recent shockwaves have cleared most of the sky around the school, but your own augmentations have no trouble seeing through the ash with a small expenditure of your newly-regenerated essence. Alexandria flinches as the massive Design Weaver explodes into full view around her, but otherwise shows no further emotion as she carries you high into the air.

Below, the lightless hemisphere has expanded to well past the school's former boundaries, and is slowly approaching your position a mile in the air.

But just as Alexandria begins to move away from the expanding field, it disappears...

Only to be replaced by an explosion that turns the world white.


***


Alexandria pulls out of her tumble from the shockwave several thousand feet later, having managed to keep hold of you the entire time. Unfortunately, the force of the explosion was enough to break a number of your ribs as you were smashed into Alexandria's impervious form. You shake off the haze starting to occlude your vision and point a hand towards the enormous crater centered around the Locker's former location.

"Closer!"

Alexandria's lips are set in a firm line, but her pause is only momentary before she accelerates at near supersonic speeds. You clench your teeth as every fracture and tear in your body protests the sudden acceleration and deceleration when she arrives close enough to the half-mile crater for you to see.

His arm outstretched to the sky, Behemoth holds the True Form of the Eye of Autochthon, the Iris of Innovation clenched in his extended right index finger, middle finger, and thumb. You can feel your essence regeneration dropping off completely and your meager essence pool depleting by the second.

[Exasperation.]

With a deafening blast that echoes across the city, into the bay, and over the surrounding hills, Behemoth launches Iris into the starless night sky.

As your link to Iris strains further and further, you feel a soul-wrenching snap as your reservoirs run dry and your link to him severs.

The last emotion you feel through the link before it frays into the ether is a combination of muted resignation and wistful recognition.

[Deja Vu.]

Down below, Behemoth turns once more towards you, utters a triumphant roar, and then burrows out of sight for good.


***


Intimacy: Alexandria (Respect) Gained!
Intimacy: The Endbringers (Creeping Paranoia) +1 Increase!
Iris of Innovation (Companionship) +1 Increase! [NOW FULL INTIMACY]

Athletics
+1 Training Interval (2/6 Intervals)
Dodge +1 Training Interval (2/6 Intervals)
Medicine +1 Training Interval (5/6 Intervals)
Melee +1 Training Interval (1/6 Intervals)
Occult +1 Training Interval (1/6 Intervals)
Presence +1 Training Interval (6/6 Intervals)
Resistance +1 Training Interval (4/6 Intervals)
Socialize +1 Training Interval (3/6 Intervals)
*Socialize (Swarms ●○○) Now Available!
Thrown +1 Training Interval (2/6 Intervals)

Presence (Swarms ●●○) Gained!
Investigation ●●●●○ Gained!
War (Parahumans ●○○) Gained!
Lore (Endbringers ●○○) Gained!
Lore ●●●●● Gained! [NOW AT MAX]
Athletics (Power Armor
●●○) Gained!


The Battle for Brockton Bay: The Cataclysm
(Choose one. No stunts.)

"With Behemoth's interference signal gone and the city burning around us, we thought it was finally over. But when Dragon finally regained communications and her warning came through the remaining armbands, we knew the most important thing was to..."

[ ] Save The People

[ ] Save The Capes

[ ] Save Yourself



MAP OF BATTLE SO FAR:
(Taylor is Blue, Behemoth is Red)



Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Chapter 4.6
Chapter 4.6

The Battle For Brockton Bay: The Cataclysm
"With Behemoth's interference signal gone and the city burning around us, we thought it was finally over. But when Dragon finally regained communications and her warning came through the remaining armbands, we knew the most important thing was to..."

[X] Save The Capes

XP Expenditures:
[X] 4 XP - Presence ●●●●○
[X] 2 XP - Investigation (Swarms ●○○)


***


"Explain."

Your six-fold consciousnesses are so focused on re-establishing a link with Iris and analyzing the scene below that you nearly forget Alexandria's stoic presence keeping you aloft. The pain from her grip on your dislocated arm and the pressure of her chest against your cracked ribs was dismissed minutes ago as wasteful and irrelevant, so it's left to her voice to break you from your reverie.

Not that your focus has been wasted, of course.

"Behemoth attempted destruction of Cradle, Iris. Cradle status uncertain, verifying. Iris launched west, likely into low-earth orbit. Primary hypothesis: Simurgh in orbit to intercept."

As you speak, you feel your essence reservoirs fill just enough to power your Essence Sight Oculars. With a burst of essence and will, the iridescent adamantine contacts slide down over your eyes, causing them to glow with a brilliant blue haze as the essence expenditure once again causes your Iconic Anima to burst to life around you. Alexandria twitches slightly as the massive ghostly Design Weaver seems to wrap its arms around her, but your focus is on the crater below you.

As you thought, there is a thick trail of essence along Iris' path into the darkened sky, but in the air where you surmise the Locker once was you think you see… a spark.

"Closer. Hypothesis: Cradle point in space, not object."

Alexandria makes no motion to respond, instead simply accelerating downwards hard enough to remind you of your injuries. You grit your teeth and shove the rolling waves of pain from your crippling wounds away, just in time for Alexandria to come level with where Winslow once stood.

Meaning that you are still nearly fifty feet in the air above the crater that now marks the school's former location.

Sharpening your gaze as you build a mental model of the former school's interior, you motion for Alexandria to bring you over the twenty-foot-wide smoking hole where Behemoth was last seen. If he was still positioned next to the Cradle when he detonated that blast, then the Locker should have been… right… there.

It's difficult to see even looking straight at it, but various magnification and telescopic sight augmentations help focus your essence sight so that you are staring straight at what you imagine the "Cradle" must be, though the name strikes you as somewhat misleading. Instead, you are reminded of one of your earliest Geometry lessons with Mrs. Halfax, where she gave an overview of the basic dimensions.

Your eyes, somehow, have focused on what can only be a one-dimensional object: a point in space, sparking lightly under your augmented vision as it slowly leaks a trickle of essence into the surrounding air.

A part of your mind flashes back to the last moments you remember of Taylor Hebert, of a brilliant flash of light and PAIN

Is this the entry point Autochthon used to deliver and retrieve your soulgem? Did you somehow pop out of this pin-hole when you first awoke as an Alchemical Exalted?

"Cradle status ascertained. Confirmed as point in space only visible through essence sight. Hypothesis: Behemoth unable to locate or destroy cradle due to essence incompatibility with Nowhere universe physical laws."

"Nowhere?"

"Clarification: Present universe."

In the moment of silence that follows, you continue analyzing the Cradle and how it relates to your charge from Autochthon. How would you go about 'delivering' someone to it, once you have chosen them as a candidate? Are you to mimic your own exaltation and have them place their forehead up against it, so that Autochthon can commune with them directly? If so, then they'd certainly need a way to keep themselves steady - your own suit's movements still need work, so you would not want to risk a strong gust of wind ruining the procedure.

Though one of your consciousnesses suggests it, the others are unanimously against testing your hypothesis on Alexandria right now - who is still carrying you by your arms, though appears to have finished mulling over your last explanation if her stern expression morphing into a slight frown is any indication.

"Incompatibility?"

"Iris hypothesis: Nowhere universe energy matrix analogous to essence. Behemoth attack interrupted study."

"Essence?"

"Uncertainties regarding complete definition. Current hypothesis: energy type previously unseen in current universe, allows for complete redefinition of physical laws and causality."

Due to your proximity, you can hear her breath hitch slightly at your comment, though you remain focused on studying the Cradle two dozen feet in front of you. Would you be able to use it to traverse back to… wherever your new form originated? To Autochthon himself? That must be where the new bodies for your candidates originate, but is there a problem with the transit that prevents travel between the two locations?

"This… Cradle generates essence? And is exploitable?"

"Behemoth actions invalidate hypothesis. Updated hypothesis: Cradle, essence, only exploitable by essence-based creations."

Above you, Alexandria tilts her head down to look at the back of your own head, her lips tight to match her clipped voice.

"Creations?"

"Iris. Myself."

"Creator?"

You have thus far provided far more information regarding your existence than you would normally be comfortably revealing, on the belief that the Triumvirate could be trusted with reality-shaking revelations such as this. Your childhood hero-worship of Alexandria matters not, here, as your rational mind has already discarded the pedestal upon which you had placed her and is now only using what you have learned of her through your more recent research.

But you are still working with faulty and incomplete information. Alexandria is your superior, and leading her astray accidentally could prove more disastrous than concealing information. The question, then, is how to efficiently convey that this is a matter you are not yet suited to discuss.

"Information Restricted."

Alexandria's over-the-head visor does little to hide her scowl at your comment, but before you can attempt to clarify the matter, your 360-degree vision notices the ground around you… heave upwards.

"UP! NOW!"

To her credit - or perhaps to your application of Incomparable Efficiency Upgrade that she still has running - Alexandria immediately comprehends the urgency in your tone and accelerates to her near-supersonic speed into the air at a forty-five degree angle away from the crater. She stops when you are well over a thousand feet in the air, but your eyes are still centered on the compacted dirt and stone within the blasted crater.

It's not exploding, it's… quaking.

As you pull your sight back to see more of the city, you begin scanning through the new clouds of ash and dust as the world below you shudders and trembles with such strength even your logical mind finds disquieting.

From your vantage point in the sky, you watch as the Western Union building - the tallest in Brockton Bay at forty-one stories - crack after three particularly hard swells. A jagged, uneven, vertical spike causes a third of the building to give first, before the downswell shifts the building again and sends the rest toppling into - and through - its glass neighbor.

You had heard that buildings taller than thirty stories needed specific Endbringer reinforcement, so for a building like that to crack so quickly…

Alexandria is already in motion before you can suggest a course of action, speeding towards where the remnants of the defensive once stood. With your enhanced sight, you shoot one parting glance back at the crater, only to see the ground inside continue to crack and crumble as the bottom of the depression bulges upward.


***


As you streak through the sky in Alexandria's arms, less than a minute after the quake started, the world below you slowly ceases its chaotic throes. The dust clouds from the ruination only choke the sky further, forcing Alexandria to fly hundreds of feet in the air so that she can find pockets of air in which to breathe free. You are too high to sense through any insects, and seeing through the smoke consistently costs more essence than you are willing to pump into the endeavor, but this is your home and you know it like the back of your hand - even through the billowing clouds of ash, smoke, and dust you are able to direct Alexandria back to the defensive line at the ruins of your old home.

Only, the defensive line is no longer here.

"Evacuated?"

Alexandria shakes her head once, then scans the ruins of your old neighborhood.

"Protocol is to fall back to medical or command centers. Ascending."

As Alexandria accelerates up into the night sky, you note that while her uniform and armband are thoroughly trashed, your own armband is still sitting in your Elsewhere pocket relatively intact. Having processed its composition, you're unsurprised that many of the designs for its communications suites are mirrored in the suggestions Dragon offered you for your own armor module. You have a few ideas for methods to improve upon the design now, but that comes secondary to the present crisis.

Extruding your armband, it only takes a few seconds after the lights and display flicker to life for Dragon's voice to come through.

"Weaver?"

Crossing your arms to depress the button and keep the armband to your mouth is an excruciating task, but you push away the pain once again. The city is at stake, and now is not the time for frailty.

"With Alexandria. Behemoth failed to destroy Cradle, Iris. Iris shot into orbit after proving invulnerable. Behemoth currently underground."

There is no digital projection on your armband, only the map of Brockton Bay with pinpoints of light to indicate active capes with armbands, but from the brief pause before Dragon's response - coupled with her slightly incredulous follow-up tone - you can almost imagine her blinking in surprise.

"Orbit? No, nevermind - save it for later. Behemoth just released the equivalent of a hydrogen bomb under Brockton Bay. We're calling for a county-wide evacuation."

"Unacceptable. Must save Brockton Bay."

"I'm sorry, Weaver. If we had more warning, maybe we could have done something, but from all the data we're getting from the early-warning systems, coupled with what the remaining Thinkers have said, in less than an hour anyone within at least ten miles of Brockton Bay will be dead."

"Unacceptable. Eidolon? Legend?"

"Eidolon has already started teleporting people in shelters out, as has Strider. Everyone else is still on the beach helping the survivors of Noelle's attack or helping evacuate shelters into the few aircraft the PRT could divert in time."

"Unaccep-"

"Weaver."

Alexandria cuts your statement off, her hands tensing under your arms just enough to give you pause from the wash of pain. Dragon's voice is still tense, but you detect a hint of pain - sorrow - in her voice.

"Thank you, Alexandria. Weaver, does your insect control allow you to see into Endbringer shelters?"

You accelerate your split consciousnesses, swallowing the world around you and Alexandria in your Iconic Anima as the your minds and your essence reserves are pushed to their limit.

From Dragon's report on the information gathered so far, you know there is a massive collection of energy already released underground by Behemoth. From the textbooks in your Elsewhere pocket storage, this means that a large section of solid rock - likely directly under the Cradle - will have been converted into molten rock. Like anything else heated, the rock will attempt to move upwards. What basic geology textbooks you have indicate that this would normally take weeks, if not months, but judging by Dragon's numbers Behemoth is likely directly manipulating the flow of molten earth upwards at a faster pace.

Your remembered elementary school history lessons about Brockton Bay point out the existence of large underground aquifers. The geology book indicates that volcanic eruptions involving lakes or aquifers are sudden and explosive - like Mount Saint Helens back in 1980 - so you would need to burrow deep below the aquifers under the city in order to even begin to stop the effect. With the projected numbers from the report, you would then need to somehow contain the equivalent of an already-detonated hydrogen bomb.

Reviewing your knowledge of the powers present at this encounter already, the only person even remotely capable of this feat is Eidolon. With his application of Incomparable Efficiency Upgrade, he may have the power necessary… but if Dragon has already consulted the Thinkers still left, they must have already attempted to formulate a plan to save the city with his help first and come up with nothing. Each of your minds is still wasting precious cycles pushing back the pain coursing through your frame, so could you do any better right now?

On top of that, Alexandria - Alexandria, of the Triumvirate, one of the most powerful parahumans in the world, who has helped defend Order and Justice for longer than you've been alive, and has fought in nearly every Endbringer battle since they first appeared - has declared your home city forfeit. Dragon - Dragon, the World's Greatest Tinker and organizer of every Endbringer fight in the last decade - has decreed that there is nothing you can do to save your home. Even if you could come up with a plan now, could you countermand these two? Could you organize anyone to follow a plan against their orders? Between the two of them, they have seen millions of civilians die to Endbringer attacks; from the numbers Dragon has projected onto your armband, the seventy-to-eighty thousand that will die tonight are just part of the calculus of the Endbringer apocalypse for them.

Is this… it? Everything you've done in your life, everything you've done since you were chosen by Autochthon, everything tonight… was it for nothing? Your mission, your drive was to save Brockton Bay, to bring Order and Justice to your withering, dying home city. Is this really where it ends? What few emotions you have left scream in your minds 'NO', beg for a way to save this city to make itself known. Some part deep within you finds the entire idea of failing in your goal, failing to accomplish that which motivates you… unfathomable. That your destiny is to tear the Impossible from the grip of defeat, to reshape reality itself to conform to your ultimate triumph…

But that is not how this universe works.

This universe is cold, uncaring, and impartial.

It cares not for one's hopes or desires, and the strength of one's will is not enough to make their victory assured.

No…

Not yet.

But soon.

Behemoth may have won this Battle, but They Will Not Win This War.

"Affirmative. Sweeping now."


***


Twenty minutes into your sweeping of Endbringer shelters, you have identified four shelters that have already collapsed, ten with more than one hundred survivors within, thirteen with more than four hundred, and two with almost a thousand. With Alexandria carrying you through the city, moving from registered shelter to registered shelter at speeds that have nearly caused you to pass out several times over, you do not waste time gathering the swarms inside the shelters to alert the inhabitants of their likely fates. Nor do you give any preference to the shelters in which you recognize faces: former peers from Winslow, several of the cheerleaders from Clarendon, Mr. Gladly, Principal Haggis, Sally from Winslow, Joey from the Outcasts, Emma Barnes and her family.

Only the the largest two shelters have been called out as 'evacuated' when the earthquakes start again in earnest.

No one you recognized was in those two shelters.

You fight through the pain and have Alexandria fly faster between shelters. The quakes aren't subsiding anymore, and it is becoming more difficult to ascertain how many are left alive in each shelter with the flickering lights, screaming, and crumbling supports.

You Will Win This War.


***


Fifteen minutes of further searching, while the earthquakes have only progressively gotten worse, have yielded only one more shelter with more than one thousand inhabitants. The rest are either collapsed completely or only with less than a hundred survivors remaining, though you have heard calls of partial evacuations for previously-checked shelters. You do not waste valuable fresh air to ask if anyone you know has made it out alive, as the sky is now more smoke, fire, and dust than it is breathable oxygen. Alexandria has been forced to make ascending loops to each shelter in order to find air to breath, while you simply maintain enough air to voice the results of your searches.

After three straight collapsed shelters you finally find another large, sturdy shelter with survivors - over four hundred sprawled on the ground, clinging to each other for safety as the ground around them heaves and shakes - when Legend's voice rings through your armband and the digital map turns to a blank, bright red.

"Abort! Everyone out! NOW!"

Alexandria does not wait for your assent, and in an instant you are flying up through the towering flames. Up through ash, dust, and ruin. Up and away from the city of your birth. The city that you once swore to aid, defend, and save.

Depressing the single button for normal requests, you calmly speak into the armband.

"Shelter 271: over four hundred living."

Even at your nearly-supersonic speeds, the expanding shockwave of superheated air hits you both hard enough to send Alexandria into a tumble. Though she tries to keep you shielded with her body, with a wrenching crack your right arm breaks under her strained grip.

And then there is nothing.


***


New Motivation Gained:
"Win The Endbringer War"​

Intimacy: Alexandria (Respect) +1 Increase

Integrity +1 Training Interval (5/6 Intervals)
Investigation +1 Training Interval (1/6 Intervals)
*Investigation (Swarms ●●○) Now Available
Presence +1 Training Interval (1/6 Intervals)
Resistance +1 Training Interval (5/6 Intervals)
Survival +1 Training Interval (1/6 Intervals)

Presence ●●●●○ Gained
Investigation (Swarms ●○○) Gained


The Battle For Brockton Bay: The Aftermath
(Choose one. Three stunts allowed, use them to specific whom you're speaking with and what the subject matter is.)

"It was nearly daybreak when Weaver finally came to, but the instant her eyes were open she was up and acting like she had never stopped moving in the first place. Swarms of bugs were gathering all around the refugee camp, organizing and gathering information, but within the hour she was flying back out to help the Movers look for survivors. That was the last I saw of her before I caught one of the shuttles back home, but I'll never forget that look in her eye. I'm hoping I'll see her again at the next fight - we'll sure as hell need her."

[ ] Talk To Triumvirate

[ ] Talk To Wards/Protectorate

[ ] Talk To Rogues/Villains

[ ] Talk To Civilians


MAP OF BATTLE SO FAR:
(Taylor is Blue, Behemoth is Red)



Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Chapter 4.7
Chapter 4.7

The Battle For Brockton Bay: The Aftermath
"It was nearly daybreak when Weaver finally came to, but the instant her eyes were open she was up and acting like she had never stopped moving in the first place. Swarms of bugs were gathering all around the refugee camp, organizing and gathering information, but within the hour she was flying back out to help the Movers look for survivors. That was the last I saw of her before I caught one of the shuttles back home, but I'll never forget that look in her eye. I'm hoping I'll see her again at the next fight - we'll sure as hell need her."

[X] Talk To Triumvirate
- [x] Stunt: Talk to them about looking for triggered survivors in the ruins of Brockton Bay. At the same time, through your swarm you manage to spot some people in the refugee camp: some of the outcasts from Claredon, the Twins teleporting in and out around them, your dad's friends Lisa and Kent, the villain Grue with his arms wrapped around a smaller girl, Emma looking lost and alone, and Sally helping doctors and nurses in the medical tents.
- [x] Stunt: Get a message sent out through Dragon to warn all recipients of IEU that they will be collapsing in an hour and to get to a bed. Withdraw the charm after an hour. Along with this, arrange for psychological help for the IEU exhausted capes and the victims of Noelle, they might be adversely affected by being consumed. Afterwards, pass IEU to whatever Healers are still available, or those who are best able to perform rescue operations.
- [x] Stunt: Talk to Alexandria and Eidolon. Now that the secret is out to Alexandria, we need to acquire their support. Find out what happened with Eidolon's reaction to the Incomparable Efficiency Upgrade. We're too exhausted and injured to speak with them properly now, so try to acquire some means of contacting these very busy heroes and to convince them to keep the lid on things for now due to possible complication from our nature becoming known.

XP Expenditures:
[X] 2 XP - Investigation (Swarms ●●○)


***


ENDURING ORDER ADMINISTRATOR.

Your eyes snap open, though the lightless void surrounding you is impenetrable to your visual aug- no, you don't feel your body as you normally do. Gone is the pain and weariness that you would expect to feel after the loss of your home…

ENDURING ORDER ADMINISTRATOR.

The bodiless awareness in which you currently inhabit spins in place, feeling the growing presence of your patron Primordial. The sensation is faint, no longer the all-encompassing vibration you remember from past communications with the Great Maker. Still, the more you focus on the voice - the harmony of crystal, the orderly whirring of gears, the sparks of electricity, and more - the stronger it becomes.

ENDURING ORDER ADMINISTRATOR.

Without a mouth, you call into the lightless void with a voice devoid of emotion.

"Autochthon."

With the voicing of his name, you feel the connection between yourself and the Great Maker flood with power and the darkness consuming your vision drops away. Revealed before you now is the massive world-body of the Deus Machina: its seas of Oil, great forests of Crystal, hurricanes of Smoke, and storms of Lightning all covering the vast body of intricately-machined Metal. As you watch, a world-rending seam appears along the equator to reveal the incomprehensible clockwork design that is the Eye of the Machine God.

YOU HAVE FAILED.

There is no malice, no judgement, no condemnation in the celestial harmony of Autochthon's voice in your mind. The statement is just that: a calm recitation of fact.

"Affirmative."

Perhaps you have gotten better at reading the body language of disembodied eyes after your time with Iris, but the slight rise of Autochthon's underlid and almost-imperceptible downturn of the eye's corners gives you the impression that the Primordial Craftsman is… smiling wistfully? Indeed, as he continues you begin to hear lighter, more pleasing tones carried through his harmonic voice.

PERFECTION IS NOT OUR NATURE.

THROUGH FAILURE WE LEARN.

THROUGH LEARNING WE IMPROVE.

Once again, you find yourself drawn into the void of Autochthon's iris, the world-body rushing up to swallow you as fall into the Great Maker's unfathomable depths. You do not scream, for you feel no fear. You do not smile, for there is no pleasure. There is only the certainty of Autochthon's words and the strength of your own resolve.

LEARN.

IMPROVE.

ARISE, ENDURING ORDER ADMINISTRATOR, AND RENDER THIS FAILURE INTO THE CRUCIBLE OF OUR VICTORY.


***


As the six trains of thought that form your mind begin to arduously make their way along the path to wakefulness, the cool feeling of starched cotton on your back and front is the first clue of your surroundings. Before you can open your eyes to confirm your hypothesis, a torrent of sensory data floods into your mind through your Shard of Perfect Administration and brings the world around you to life.

A world of grey.

What sunlight trickles through the smoke-choked skies casts rays of light through the constant rain of ash, covering the horizon in a thick carpet of carbon-flake snow. The hundreds of disaster-relief tents erected within your field of vision are no longer their recognizable white-and-red, those colors long-buried under the thick carpet of ash covering them. The landscape too is beyond recognition, what insects you can see through in your nine-hundred-foot radius unable to pierce the ashfall to make out any landmarks of note on the horizon beyond the sea of tents.

Then, there are the people.

Thousands of civilians, most huddled together with family or friends under the grey of their hand-out blankets. What parts of them are visible have been stained with soot and charcoal, their shoes and legs covered with a thick layer of the ash that fills the world around you. Conversations are sparse, low, and whispered. Postures are hunched, tired, and weary. Expressions are drawn, haggard, and vacant.

Dozens of capes - hero, rogue, and villain - trudging through the tents handing out supplies or escorting medical teams, talking with groups of refugees to get headcounts and record names, or huddled together with their own teams.

Within your own sealed disaster tent, however, there are only only a handful of insects - suspicious, if not for the hastily-erected privacy drapes separating the emergency medical cots. What few flies you can direct you keep still, though their current hideouts - under beds, in dark corners of the tent, and nestled between fabric folds - are not liable to draw undue attention any time soon. One does note the time on a clock near the entrance: 7:01 AM.

You've been asleep for upwards of six hours. This is unacceptably inefficient. There is work to be done.

As you open your own eyes and your augmented senses come online, you take in the makeshift medical 'room' in which you are currently laying. Beyond the flimsy metal barriers holding up your stretcher-turned-bed, there is barely four feet to your left and right before the privacy curtains wall you in. With less than two feet from your head to the curtain behind you, the largest gap comes past the foot of your bed with just over five feet before the curtain that serves as your primary 'door' lies.

Absently, you note that you are wearing a hospital gown. Perhaps they thought to preserve your modesty? Unnecessary, and you feel that the fabric sheet is a waste that could have been used for others with a greater need for privacy - your current doll-like, anatomically-incorrect state should not trigger the Puritanical taboos of nudity in your culture.

Running a brief diagnostic scan on your torso and extremities, you note that some of your lesser bruising has healed leaving only the major fractures and tearing in your legs, arms, and chest. No surgery has been performed that you can note, leading you to believe that the medical teams wisely opted to preserve their assuredly-limited operational staff for those with more detrimental ailments. It doesn't make up for the wasted gown, but you are glad to see that there is at least some operational efficiency at work here.

Stripping off the gown as you sit up, one of your consciousnesses suppresses the flood of pain from your movements allowing you to begin plucking off the monitor pads stuck to your smooth graphite-like skin. Ignoring the droning sound now coming from the heartbeat monitor, you are satisfied that the medical team also wisely opted against providing you with any form of intravenous fluids - blood, water, or nutrients - or attaching any form of breathing aid, which should preserve more for those in need of such sustenance.

You begin drawing together your swarm to start speaking to the various capes within your range when a young girl peeks her head in past the left 'wall' of your 'room', looking at your upright form on the stretcher and then at the droning heartbeat monitor.

"Oh. Yer not dead. Damn, gettin' me all excited to see some action around this dump."

You do not turn to address the dark-skinned teen as she pushes into your room and starts to study your back, instead focusing on pushing past the pain as you strip off your wasteful gown.

"Negative. Vital functions nominal."

Whatever she was expecting from you, your response clearly surprises her. Her entire body goes from a casual, almost-bored nonchalance to the picture of startled wonder - which is only highlighted by her agonizingly-garish taste in hand-me-down clothes.

"Wha- what the the hell?! You can see me?!"

As you gingerly slide off the stretcher, you turn fully towards her to give weight to your otherwise monotone response, doing a brief scan of her to confirm your suspicions after her comment.

"Parahuman. No costume. Confusion indicates Stranger-type power. Hypothesis: Brockton Bay resident, recent trigger. Name?"

After a moment of gaping openly at you, she blinks a few times, then starts cackling uproariously.

"Oh man, you really are the most bullshit robocape ever, aren't you? No, wait, don't answer that - I hear the medic dudes coming and they'll think you're crazy if they walk in and see you talking to thin air. Anyway, thanks for saving all our asses! See ya!"

With a snark-filled grin and a casual wave, the young new parahuman bolts out of the 'door', just as a trio of male and female nurses in soot-and-bood stained garb burst into your small room from the opposite side of the curtain. They quickly stop themselves and sigh in relief, but judging from their haggard demeanors the alarm set off by your heartbeat monitor was not the first crisis they've had to deal with in the last few hours. The leader, a pale, gangly woman in her late thirties, pushes her glasses back up and fixes her tussled hair.

"Oh, Weaver, thank God you're fine."

"Affirmative. Vital systems nominal. Alarm unintended, wasteful. Apologies for detracting from previous tasks."

Another, a young-twenties hispanic male with thick stubble on his face, shakes his head as he gulps in breaths of air.

"No, no, that's alright. We're just glad you're up, is all. But, uh… your… gown?"

The two males appear to both realize your state of undress at the same time, their already-red faces burning hotter by the second. The woman is unfazed by your semi-nudity, but turns with a scowl at her two younger compatriots, quickly causing them to avert their gazes in shame.

"Unnecessary. Current Alchemical form lacks taboo-triggering anatomical details."

The two males clear their throats and shuffle awkwardly, while the female nurse simply shakes her head and approaches you with a few measured steps.

"Just because you don't have the parts doesn't mean you aren't an eye-full, miss. I'd recommend at least putting some clothes on before going out."

You nod, judging the decision as sensible. Luckily, a quick check with one of your consciousnesses notes that your armor is fully repaired and recharged in your Elsewhere pocket.

"Understood. Armor sufficient cover."

She shrugs, waving a foot-long handheld scanner over your body like a metal detector. Thankfully, this one doesn't appear to be warbling like you suspect a metal detector would if brought near your form. The readout that the nurse is getting on her tablet display, however, makes you think that this device is providing her with worse information.

"Miss Weaver, you've still got major breaks in your left femur, second-through-fifth right-and-left ribs, and both humerouses have dangerous hairline fractures that could easily be made worse - not to mention the lung and liver damage from the bullet wounds you sustained earlier this week."

You nod stiffly, unsurprised. Your other consciousnesses are still focused on gathering sufficient swarms, which is proving more troublesome than you originally expected in the ashfall. You do note the retreating form of the young parahuman teen, and place a few flies in the folds of her clothes to keep track of where she goes from here.

"There's no trace of any of the contusions you can in here with a few hours ago, but your records don't indicate that you have any Brute rating that makes you able to operate in such a condition. I'm sorry, Miss Weaver, but I'm not going to sign off on any requests for medical clearance."

"Unacceptable."

Narrowing her eyes over her rectangular glasses, the nurse bunches up her face for a moment and gives you a stern glare before poking your sternum with her right index finger.

"No, what's 'unacceptable' is that you're going to run yourself to death, missy. If you think it's so important that you get up and get around, then learn to let yourself heal, first."

You look down at her finger, then back up at the nurse. Your various consciousnesses review what you know of your own healing capabilities and possible ways to augment them to satisfy the medical staff in attendance.

"Retrieve parahuman healers. Hypothesis: method for augmenting regeneration discovered."

She cocks an eyebrow at you, then looks back at the paper readout that she nabbed without you noticing. After a few 'hmms' from her, during which you continue to assemble sufficient swarms in the air above the tent, she finally nods in assent.

"I'll get on the horn and let Dragon know to send one of the healers from the emergency tents when they've got a free minute. You just park your shiny backside in that bed until then, you understand?"

"Understood."

"Good. You need anything else? We've got some spare costumes, food and drink, and some light reading if you're bored."

You nod, though your calm demeanor is ruined by the loud gurgles rumbling out of your stomach.

"Regeneration requires sustenance."

That gets some laughs from the three nurses, breaking the two males from their efforts in analysing the mysterious soot footprints from your earlier visitor. One of them finally points to the trail and looks towards you again, his eyes clearly not finding your own, before asking about them with a concerned frown.

"Miss Weaver? Did you see who made these tracks?"

Nodding, your swarm notes that the young preteen parahuman has wandered into one of the other bug-free tents - likely another medical tent.

"Recently-triggered parahuman. Stranger classification, invisible or undetectable by normal senses. Exited as you entered. Entering tent southwest of present location."

This gets three gasps of alarm, though the third male, the youngest and of some undiscernable mixed heritage, comes to his senses first.

"What!? Why didn't you say anything?"

"Stranger young teen, female. Bored. Deemed harmless, lower priority than own recovery."

The lead nurse shakes her head, then gives a meaningful look to her two assistants who immediately dash out of the room as she turns back to you.

"Miss Weaver, we have a number of unmasked heroes and villains in the medical tents that are either awaiting healers or beyond current available healing methods. We make a point of restraining villains to their beds to prevent this very eventuality."

"Understood. Alerting Dragon."

Using your still-miniscule essence reserves, you extrude the helmet of your armor from your Elsewhere storage - ignoring the surprised expression the nurse gives you as dozens of small holes snap open along your neck and collarbones, pouring out unfolding strands of the metal headpiece. As the helmet seamlessly weaves together around your head, pushing the spider-legs of your Shard of Perfect Administrationinto your hair, the electronics inside flare to life in the standard boot-up sequence.

While the helmet goes through its start-up diagnostics, you gingerly slide back into the sheets of your stretcher. One of your minds idly muses over ways to improve upon the cloth's threading and the comfort of the stretcher design, but you re-task that mental process on guiding one of the new swarm clones as it navigates into one of the tents within your range and floats through the air - using the senses provided by the clone to try to identify individuals of note. Thus far your other clones and distributed insects haven't picked out any civilians you recognize, but there are at least two dozen more large tents that you can see beyond the tents in your range so the odds of recognizing someone are low.

From the capes that are attending the survivors in your range, you note the Boston Ward, Weld, passing out blankets while Assault and Battery escort Empire Eighty-Eight villains Fenja and Kaiser, the latter two speaking to a large group of caucasian refugees about their insurance plans and relocation possibilities.

Back at your body, your helmet finishes its start-up routine and the heads-up display comes online. With a few twitches of your eyes you manage to bring up the emergency radio frequency used by the PRT and a PRT-owned wireless signal. Your helmet's authentication protocols don't immediately work on the wireless signal, so you open a line on the radio frequency.

"Weaver online. Status update requested. Over."

There's barely a second of silence over the line before a flurry of "Weaver!"s floods the channel. You think you make out all of the Brockton Bay Wards (though Vista's vocal tones are easily identifiable) before a blaring squark fills the airwave and silences it again. Through the silence, Dragon's crisp, business-like tone chides the responders.

"Please keep the radio channels clear for emergencies only, please. Weaver, switch to frequency echo-beta-beta. Over."

With a few eye flutters you manipulate your HUD to swap to the Endbringer Response radio channel once again and reiterate your request.

"Weaver. Frequency confirmed. Status updated requested. Over."

Dragon's response is immediate, and her tone much warmer than before with a smile evident in her speech.

"Weaver, it's good to hear from you again. I'm patching your armor through into our temporary network here - are you seeing it?"

"Affirmative. Switching channels. Complete. Status updates received, analyzing."

With your HUD confirming that you are now speaking over the encrypted PRT channels, you assign one of your consciousnesses to reading list of information scrolling along the right side of your vision while while Dragon gives you the dismal summary.

"I'm sorry, Taylor, but Brockton Bay is… gone. We're still sending people to dig through the rubble, but it's a slow task and in two more hours people will have likely run out of air in any of the surviving shelters. Eidolon was able to save more shelters than we expected, but we're still looking at a 72% casualty rate for Brockton Bay itself, with a 64% casualty rate for the rest of the county."

Your focus, however, is on the list of list of capes. Dragon is silent for a moment as you read, but you get the feeling she's waiting on you for something - which you suspect you just found.

"Lung, Cenotaph. Listed Missing."

"I'm… sorry, Taylor. None of the teleporters remembered saving your father in costume, so it's possible that he hid with some of the civilians and then left when we arrived at the refugee camp here outside Providence."

You stare at the name in your HUD for a moment further, then dismiss it to move on to more pertinent matters. The swarm knows what to pay attention to, now, so you will not be surprised like that again.

"Lung?"

"He publicly lost against Behemoth, so we're not sure if he'll try to set up another branch of the ABB or simply disappear until he can figure out a way to regain his status."

"Diminished status. Increased probability of hostile behavior. Decreased probability of Endbringer fight participation. Birdcage recommended."

"I'm not so sure, judging by his personal profile. He might try to fight the Simurgh to prove himself two for three, but I don't know if his regeneration would make him resistant to her Scream. A Simurgh-driven Lung would add another S-Class threat to the fight."

You return to the list of deceased, silently processing the names until you reach the end.

"Forty-seven deaths. Twenty-two still awaiting aid. Four comatose. Eight missing."

"From the one-hundred seventy-one we had that showed up throughout the fight, that puts us as one of the best Behemoth fights on record. Add to the fact that we had no warning, and it happened in the dead of night, there's already talks about how you may have helped make this the best fight we've had against him yet."

You shake your head absently, despite no one to see it.

"Irrelevant. Increased Endbringer capabilities revealed. Further hypothesized. Probability of Endbringer defeat decreased."

"Don't be too hard on yourself, Taylor. You said that you discovered their structure, and Tattletale was able to extrapolate on that while you were out. Speaking of her, the people with your Thinker power look like they're going to fall apart - Strider has already passed out and isn't waking up. I'm overjoyed that you managed to figure out a way to spread it around even further, but you should probably stop the power soon or reassign them."

You mentally feel your committed reserves, noting that the eight applications beyond your own are still out in the world, but you can't place where they are now.

"Alert recipients of impending transfer in one hour. Provide list of new recipients for power. Healer preference."

"Taylor… I don't think most are going to last another hour. I'll alert everyone now, so that they can find a bed or a teammate to carry them, but you should do it within the next few minutes. I'll let you know when everyone is ready."

"Affirmative. Healer status?"

"Panacea is headed your way now. Just a moment while I finish alerting those that still have your Thinker augmentations.

In the pause the follows, you take the time to re-read the list of names again, committing them to memory.

DECEASED:
Adamant, Anasurim, Annex, Arbiter, Bob, Browbeat, Chubster, Cloister, Crickett, Dauntless, Deanno, Entropy, Fierceling, Folstam, Glory Girl, Good Neighbor, Gygas, Jinnter, Jotun, Khandra, Leafy, Leet, Mama Bear, Menja, Mouse Protector, National Virtue, Noelle, Pein, Penitent, Quantum Booster, Ryune, Saurian, Scalder, Scope, Sham, Silverstreak, Skelmer, Stormseed, The Dart, Trickster, Uglymug, Vernin, Vitiator, WCM, Whirlygig, Zen, Zun Tsu

UNRESPONSIVE:
Acoustic, Armsmaster, Frenetic, Harsh Mistress

MISSING:
Cenotaph, Fanboy, Iron Sun, Lung, Oaf, Quark, Shadow Stalker, Wing Nut


You will never forget your failures.

You will do better next time.


***


Panacea, her robes nearly black with soot and dried blood, arrives by way of a banged-up Aegis transport. The decontamination shower at the front cleans the two off, but the dents remain in the Brute's armor. As they pass into your room, Aegis smiles at your stare and shrugs casually.

"Bodyguard duty. I haven't seen any people going crazy enough to need it, but might as well not let people get ideas."

His eyes grow a little colder, but otherwise his tone remains even as he cocks his head towards Panacea behind her back.

"Tattletale's been keeping us company too, helping keep people's minds off the pain, but she didn't feel like coming along."

Nodding, you run another scan on Panacea - Amy - and find that she appears much-improved. Beyond her scan returning slightly lessened mental scarring, her steady gait and light smile indicate that her depressed attitude has receded for a time. As she makes her way to the right side of your stretcher while Aegis keeps watch by the 'door', you motion towards her with your right hand.

"Amy. Recuperated. Satisfactory."

She flinches, stopping in her tracks while her eyes grow wide. Turning her eyes to the ground, she bites her lip and worries her hands together for a few seconds before nodding.

"I'm… feeling better, yes. Thank you."

"Emailed apology unacceptable. Apologies."

Her head snaps back to you with a confused look on her face, but you note the glint of recognition in her eyes before she closes them and shakes her head, snorting quietly in amusement.

"What are you- oh, right, that email you sent me. No, I just… it's ok, I realized you were just trying to be nice but it was… well, kinda hard to read."

"Hard to read?"

Aegis' question breaks Amy from her small reverie, but she just waves him off with a growing vulpine smile.

"Taylor sent me a thank-you email for trying to heal her on Tuesday. Seems like 'good grammar' was one of the powers she missed with her trigger."

You blink a few times as Aegis and Amy share a laugh, though they quickly muffle their mouths after someone shushes them through the curtains.

This is most definitely not the same Amy you saw nearly catatonic in sorrow after Glory Girl's death. She still looks weary, but that's easily from the dozens of hours she's been awake and ten-plus hours she's spent healing people. Did something happen to her when she was eaten by Noelle? Or has someone helped her recover since you have been unconscious.

You're finding it difficult to focus on your suspicion through the nagging pain. Time to resolve this failure.

With an unconscious sweep through your bugs' senses, you perform one last check for the Stranger teenager to ensure that you are not vulnerable to that vector of attack - the bugs you placed on her have left your range, and you don't notice her with the swarm you have monitoring the area surrounding your tent. Nor do you detect traces of your father or any other hostile entities near your tent.

Only after these checks do you release your breath, steadily, and deactivate Industrial Survival Frame. You plan on reactivating the charm as soon as possible, as you feel distinctly vulnerable without it active, but you suspect that it may have prevented Panacea's attempts to heal you on Tuesday morning.

"Power deactivated. Hypothesis: deactivation enables healing."

As predicted, this re-engages Panacea and causes her to focus back on the task at hand. She quirks an eyebrow at you and her voice is laced with suspicion, but she reaches for your hand anyway.

"I was wondering why Dragon asked for me to try to heal yo-"

Her breath hitches, halting her statement, and her eyes go wide as she takes your outstretched right hand in both of hers. She stands stock-still, motionless for a moment before the abstract look in her eyes focuses slightly and she begins to mumble to herself quietly.

"... not… but… alive? How…?"

You begin to feel your body shift, and the instinctual part of your Industrial Survival Frame nearly screams at you to reactivate it, but you force it down and allow the sensations of your body being manipulated under Panacea's power to wash over you. As the feelings increase in strength, you keep a running Diagnostic Overlay scan monitoring your body and extremities, which begin to show slight modifications throughout your body along your various augments and other charms - nothing that interferes with their operation, as slight as they are - before the changes are reverted.

Amy's expression is a mixture of disbelief and wonder, her soft whispers filled with reverent awe.

"...beautiful…"

But as you feel her work, you begin to notice a slight pinch in her expression - a growing wince that you suspect is from an oncoming power-induced headache. She's clearly fighting it, however, as her tongue idly runs along her lips as her gaze becomes one of furious concentration.

"...just… stay… still…"

You have not moved an inch, but you suspect her murmurs are not meant for you. Finally, as the last of your injuries fade from your diagnostic scan, Amy yanks her hands back from yours and stumbles back - Aegis leaping to her side to catch her before she bowls through the curtain behind her. She's started to visibly sweat while taking gulping breaths, but the abstract look in her eye passes as she locks her gaze to yours and smiles shakily.

"You- you're not… I've never seen anything like that! What are you?"

You suspect that Iris would be eye-over-arms to talk with Panacea right now, as she more than likely has been able to work out some of your secrets after only studying you for less than a minute. You give a side-long glance to Aegis, who seems completely bewildered at this turn of events and is giving you an incredulous look in return.

"Classified."

"Class- what?! No, I-I mean, what are you made of?! It… metal, but it's… alive? And- and it was… aware, fighting any change I tried to make beyond… but, but - nothing does that! Meat, proteins, chemicals, neurons, molecules, atoms they just sit there they don't- ugh… my head…"

Panacea sags a bit more, though Aegis keeps her up easily. He looks at her, and his expression softens a bit.

"You ok, Amy?"

"Yeah, yeah. Thanks Aegis. I'm just… still trying to figure things out. It's like… a bunch of questions I had from Tuesday just… clicked, but now I… ugh, just thinking about it hurts."

"Thinker augmentation required?"

Amy looks up at you, her expression the picture of bewilderment before you see a slight fear creep into her eyes.

"You mean that power you have that makes people's powers go into overdrive? No, no, please don't. I- I'll be fine."

"Augmentation increases efficiency. Recommended."

Shaking her head, Panacea waves you off and motions towards the 'door' with a wave of her free arm.

"No, that's ok, Taylor. Than-thank you. I just need to rest for a bit."

You slide out of bed, and while you catch Panacea and Aegis' jaws drop at your exposed form, you ignore them as you do a few stretches to test your range of motion. You are surprised at the ease at which you are able to bend your back and spread your legs, but upon further consideration you realize that you really were suffering from those bullet wounds more than you thought - you must have been unconsciously limiting your range of movement ever since the attack to avoid injuring yourself further.

You pause, then straighten up from touching your toes and turn around to face the two teenaged Heroes who have ceased breathing for nearly a minute.

"Operational capabilities restored. Gratitude."

There's a long pause before both appear to break out of their stunned reverie at the same time, Aegis turning and coughing while Panacea hastily pulls up the scarf portion of her white robe to cover most of her face again. The bashful healer just shakes her head, having regained her composure from before, and waves off your thanks with open hands.

"O-oh, no, that's ok Taylor. It was… no trouble, really. I… I have a lot to think about now. I-I mean your body has given me- no, I- Aegis-let's-go-good-seeing-you-Taylor-bye!"

With a firm grab the smaller Amy manages to pull along an awkwardly laughing Aegis, who waves at you in farewell and calls back his farewell through the closing curtain.

"Catch you later, Weaver! Great work in the battle!"

You reflect on their levity briefly, finally acknowledging it as a net positive after the recent string of failures; contemplating the past without proper objective analysis and post-mortem is little more than wasted time and effort. Though you don't fully understand what was so enrapturing, you are glad that it bolstered their flagging spirits. One of your consciousnesses notes, however, that the cathartic moment could have been terminated approximately six seconds sooner, though.

The matter resolved in your minds, a focused thought opens dozens of hinged openings along your flesh, each swinging open to pour forth the pieces of your power armor. The blue, silver, and black metal components swirl in a barely-visible trail of black-and-blue essence until they seamlessly meld together with a final click - the whole process taking a matter of seconds - wrapping you completely in your fully-repaired power armor.

As your armor goes through another series of routine start-up checks to sync itself with your already-activated helmet, your swarm observes Panacea and Aegis leave your tent. The two are still walking quickly, but Amy turns to Aegis after a few steps into the falling ash.

"I… need to go check up on some patients in Tent Four, if you don't mind, Aegis."

"You mean… Parian's tent?"

"No! I mean… oh, shut up."

With a laugh and a casual swing of his arms, Aegis sweeps up the pouting Panacea's legs in his left arm while his right supports her back, and then they are up and away, flying south and out of your range.

With your suit's checks complete, you nod in satisfaction and activate your anti-gravity thrusters to hover your way out of the tent.

You have a Triumvirate to find.


***


Not ten seconds after you take to the skies, Dragon's avatar pops up in the corner of your HUD again with a smile on her digital face.

"Judging by your suit's status I'm guessing Panacea was able to heal you, Taylor? That's great news - we were hoping you could lend a hand with the rescue efforts in the city's ruins."

"Agreement. Power redistribution?"

"I'm still gathering everyone that would work with it, so give me a few minutes. I've spent most of my time talking down Eidolon, though I'm glad Alexandria and Legend stepped in at the end."

You blink, wondering if Eidolon is going to be as insistent about your charm as Armsmaster has been in the past. Turning down a pushy Colin was one thing, but telling the most powerful Hero 'no' will require additional calculations and further weight to your argument.

"Affirmative."

With some time to spare, you start flying in a growing spiral to both gather more insects and to observe the contents of the small city of tents below.

Your suit's sensor suite is rapidly clogged by the ashfall, but you wisely spin to fly upside-down before your anti-gravity generators are choked by the carbon soot as well. Even still, within a minute your form is nearly a solid mass of accumulated carbonized precipitation, forcing you to devote a consciousness towards monitoring the build-up so that you can stop and shake off the collected ash before it becomes problematic.

The world within the tents, observed by your other consciousnesses, is even more dreary than the black, choking rain.

Hundreds, if not thousands, of children separated from their parents. Those old enough to fend for themselves have often taken to consoling those too young to understand the reality of the situation, if only to reduce the ambient wailing in the tents. Probability dictates that their morose expressions and lack of fearful searching indicates that their families are deceased, not missing. Teleporters most likely rounded up children for first-priority evacuation, and were unable to return to retrieve the parents before the blast.

You mentally move to make a note of seeking out PRT aid - specifically mental therapy - for the younger refugees, when one of your consciousnesses brings up a good idea.

"Dragon."

The curiosity-laden response isn't immediate, but one of your minds suspects that she deliberately delayed to give you the impression that she wasn't waiting for you to say something.

"Yes, Taylor?"

"Voice recorder application desired. Upload?"

"Oh, you're going to start making notes to yourself like an proper Tinker, now? Yes, I've got a good program for that - here, uploading it now."

"Gratitude."

Her friendly tone dips a bit with your response, her miniaturized avatar looking at you with a hint of concern.

"Taylor, I've been meaning to ask: are you alright? You're acting and speaking… different, since the attack."

"Catastrophic feedback loop from initial emotional overload. Workings of Great Maker harmonize through systems, provide Clarity of thought, deed."

"Feedback loop? Great Maker?"

You pause to reflect on whether you should reveal your patron's name, just when one of your consciousnesses notices the grouped-up Outcasts from Clarendon huddled together and talking excitedly. You have thus far noted that most of Clarendon's student body has survived the ordeal - likely due to the large, recently-constructed shelter that was near the school grounds - but judging by the way they are speaking to-

Your thought processes are interrupted by the Twins, Saki and Sakura, swirling into a point in space behind each of them before disappearing completely. The rest of the group muffles their gawks and exuberance, looking around to each other to confirm their own sights, just as the two twins re-appear in a reversal of the process - but in opposite positions. They are both smiling politely, but from their expressions you catch a fleeting weariness that is quickly hidden behind their polite masks.

"Recent triggers spotted. Saki, Sakura. Twins. Clarendon students. Tent 22."

Dragon's tiny avatar frowns at you for a moment before 'hmm'ing for a few seconds.

"Yes, there were a number of reported triggers during the final evacuation. Do you want-"

"Miss Militia."

"... right. I'll let Director Piggot know to have some PRT plainclothes ask to speak to the girls in private, then Miss Militia can talk to them if they agree."

"Sufficient. Other teenaged Parahuman? Stranger?"

"Oh, yes, I received that report but I haven't been able to pin her down. Would you be able to identify her if you saw her again?"

Checking your essence reservoirs again, you just barely have enough to re-activate Industrial Survival Frame. The world around you drops away as the black void of your anima 'highlight' flares from the burst of discharged essence. You feel the subtle reinforcement of your very being settle into your bones and over your mind, washing away any lingering residue from effects pressing against you this very moment. Such as the new Stranger to the north, idly flipping a butterfly knife as she sits alongside the Undersiders Regent and Grue.

She has one of the PRT's generic silver 'back-up' masks over her head now, but you would be hard-pressed to miss her outfit: a lime-green tube-top worn over a maroon long-sleeved shirt.

"Identified. Resting with Undersiders. Uncertain if aware of Stranger's presence. Recommendation?"

"I… might be able to speak with her, if my remote suits protect me as well as they do with other Stranger powers."

"If recruited?"

"With the Truce still in effect, there's not much we can do right now if she's decided to join them. Strangers are always the hardest ones to recruit, so it'd be a shame to lose one like this, but we can't act overtly right now."

"Hold. Verifying."

"Taylor…"

But you are already gathering flies - subtly - on the ground around the Stranger, then having them crawl up her baggy faux-jeans. She doesn't seem to notice until you manage to get several dozen of them on her, at which point she immediately lets lose a stream of profanities and tries to shake them off - Grue and Regent not reacting in the slightest to her flailing and cursing.

Guessing at how her power works, you have the insects still on her pant legs emulate your swarm voice.

"Stop."

Unfortunately, this only makes her flail even harder, now working to simply strip her pants off despite the intricate buckle.

"Oh holy fuck no get them off get them off!"

"Weaver speaking. Stop."

This finally manages to halt her flagellations, though from her cringing you don't think you have managed to do so for long.

"How the… ugh, Weaver? Really? You can talk through bugs? That's fucken' gross, robogirl."

"Irrelevant. Become a Ward."

You are unable to see her expression through her facemask, but the lines in the soft contours indicate that her jaw has suddenly extended. At least she has stopped trying to pick flies off her pants.

"Me? A Ward? No way! My brother's a fucking villain!"

Probability dictates that she and Regent are not blood related, due to their polar opposite skin tones, which leaves either adoption or Grue.

"Grue."

She slaps a hand to her covered face, sagging against the tent's support beam around which the three had been gathered.

"...ffffffuck me."

"Amnesty likely for Grue, if concern. If not, increased incentive for joining."

You can see her turn her head towards Grue, though she quickly swivels her head back to look down at the collection of flies on her halfway-discarded pants.

"You tryin' to blackmail me or something? I know about those unwritten rules, robocunt, you can't use that shit on us!"

"Irrelevant. Wards gain financial support, security, status. Relocation to new city, new living space, free."

"Oh, now you're bribing me? You think you got my number? We can make whatever you'd be giving us in a week, tops!"

"Irrelevant. Criminal lifestyle inefficient, drain on local civilization. High risk of mortality, increased levels of ambient hostility."

"EVERYTHING'S fucking 'Irrelevant' to you! Who the fuck cares! I got kick-ass powers, now I wanna use 'em!"

Throughout the conversation, you've noticed the girl - who looked like she's at least a few years younger than you, upon further recollection - start to fidget and worry her hands a bit more. She also seems to be looking around her with increased rapidity, usually at Grue but sometimes at Regent or the civilians that have kept a wide berth around the supervillains. Combining that with what she said to you in the medical tent, you have a new suspicion.

"Hypothesis: Stranger power active by default. World forgets existence."

This abrupt statement catches her off-guard, and you can almost feel her staring at your bugs in confusion.

"Uh… yeah, I… guess? I mean I've only had 'em for a few hours so it's not like I've really figure'd 'em out yet."

"Secondary hypothesis: Existence forgotten upon reactivation. Only remembered during power suppression."

There's a bit of silence from the young girl as she fidgets, looks to Grue for a long moment, then looks back at the swarm collected on her pants.

"Maybe. What's the fuckin' point?"

"I will not forget you."

It takes you almost half a minute of silence from the girl before you note her trembling hands and shoulders. Perhaps you have scared her with your statement? Your goal was to reinforce the notion that she would not be free to carouse and 'play' villain as you suspect was her mindset, but you may have succeeded too well and caused her to fear for her and her brother's safety.

Understanding emotions while you are gifted with the Great Maker's Clarity continues to prove more difficult than anticipated. You will need to revise several strategies you have planned for dealing with Tattletale should you come upon her soon.

Then you hear the girl sniff back a sob, throwing your behavioral model into disarray.

"Where… where the fuck are you, anyway?"

"Two-hundred ten feet northwest, one hundred feet vertical."

She barks out a half-laugh, half-sob, though the mirth eventually overcomes the sorrow.

"Ugh. You can fly, too? Fuck, robojesus, you got a way better power. Wanna trade?"

High in the sky, you blink.

"Conversion desired?"

"Uhhh… what? You- you can really do that? Trade powers? For good?"

You weigh the costs and benefits of revealing the mechanics behind Alchemical Exaltation - primarily because you are still in the dark about much of it - but ultimately suspect it would not be the most prudent course of action to reveal so much at this juncture.

"Classified. Become Ward."

This seems to wake her up a bit more, her voice regaining some of the steel she had at the start even though her wry tone is still a bit weakened.

"Ooooh, no. I see how it is now. You tease the fuckin' carrot to get me to dance. Not gonna work, roboboobs."

Narrowing your eyes in your helmet, you quickly verify with Dragon where she has her remote suit parked currently.

"Breasts irrelevant. Offer extended. Dragon at Tent 41."

You hear her snort, then mumble under her breath.

"... rack like that ain't 'rrelevant'."

But she doesn't move to say anything further. Just as you pull the last flies away from her pants, the young Stranger holds out a hand towards the dispersing cloud of insects.

"Wait."

The consciousness controlling this conversation mentally sighs, then navigates the pack of flies onto her pants once again.

"Proceed."

"If… I - we - joined the Wards, I'd hafta be on your team."

You pause in the air, weighing your variables and options.

"Confirmed."

"Hey! Fuck you, no, that wasn't me signing- oh, right. That was just robo-speak for 'yeah', yeah?"

You pause three-point-five seconds for maximum calculated effect.

"Yeah."

After a quick double-take, she laughs wickedly while giving two middle fingers to the swarm, then starts slapping at the flies on her pants.

"Yeah, yeah, play up the laugh track roboclown. Now get these fuckin' lice off my pants so I can go prank the shit out of some gangbangers and forget about this crap."

"Confirmed."


***


As complete your circuit around the tent city, reciting your conversation with the Stranger teenager to Dragon, the rest of your finds are far less eventful.

Kurt and Lacey, your father's co-workers and longtime friends, are volunteering with the PRT to assemble a crew of workers that will keep the ashfall shoveled away from the main paths people have been taking between the tents. As you watch them work from high above, you ask Dragon to pass along the note that any remnants of the Dockworker's union would likely prove invaluable as a trustworthy, able-bodied workforce.

You see Sally from Winslow helping ferry medical supplies from a truck, clearly exhausted but still working despite the fatigue. After some back-and-forth with Dragon about trying to reunite her with her family, Dragon's records indicated that Sally's parents were not retrieved from their shelter before the final explosion. A scan reveals no Corona Gemma, but you do note an active Corona Pollentia. You make an audio-log note to yourself to check in with her when you have discovered a way around your Clarity impediments.

Emma Barnes sits alone, balled-up in the corner of a tent, Madison and Sophia nowhere in sight. You ask Dragon to send an officer to check up on her, but beyond that you have far more important matters to hold your attention.

Those matters being Alexandria and Eidolon, floating high above the world of ash and misery alongside you. While the elder Hero's backlit helmet protects him from the ashfall, Alexandria is unperturbed by the carbon flakes that occasionally find their way into her mouth as she speaks quietly enough for your sensors to only barely pick up.

"Spoke with Eidolon. Your statements, actions, require review."

Eidolon floats beside her, silent and unmoving in his watch, save for his cape and hood which billow occasionally in the light breeze. You feel the weight of his gaze upon you like a tangible force, but as you turn your own head and do a quick diagnostic scan on him, you see that he is rapidly building up a massive power-induced headache.

Turning back to Alexandria - her own diagnostic scan yielding entirely confusing results - you shake your head and hold up your hands half-way in surrender.

"Emotional, mental trauma, strain. Reduction in conversational capabilities, effectiveness. Request postponement until cessation of rescue operations, meditative downtime."

Alexandria remains still, her arms crossed and legs together while she floats in front of you, clad in the tatters of her costume. Though her scrutiny of you is apparent, she finally breaks her gaze to turn to Eidolon.

Who abruptly staggers, mid-flight.

Alexandria catches over her shoulder - as if to help him walk again - before he barely falls a foot. She cuts off your own attempt with her free hand, while the two murmur a conversation more softly than your own sensors can discern.

After nearly a minute like that, Eidolon eventually regains his bearing, only pausing to look at you once more before flying up, higher into the sky, before disappearing in a puff of displaced ash. Alexandria watches him go, only waiting until he is out of sight before resuming your conversation.

"Thinker augmentation invaluable."

Unable to get much of a read on the Triumvirate Hero, you simply nod.

"Agreed."

After a moment, though, she turns back to you, facing you fully with her mouth in a tight line.

"Some forget the price of power. Don't."

With that, Alexandria turns and streaks off towards the medical tents to join her partners. For several minutes, you watch the world below fall deeper and deeper under the blanket of ash, until Dragon's voice finally breaks your reverie.

"We're ready for the Thinker power switch now, Taylor."

Not bothering with a verbal confirmation, you seamlessly switch the applications of Incomparable Efficiency Upgrade from their previous inhabitants to the group of medics and healers below: Scapegoat, four PRT medics, and three civilian doctors.

And then you are flying, upside-down, your armor pushed to its limit to let you arrive in time to be of use to the remaining search-and-rescue teams.

On and on you fly, back to the crater that was once your home.

Back to Brockton Bay.

Your greatest failure.

Your greatest lesson.


***


Intimacy: Daniel Hebert (Guilt) Lost!
Intimacy: Panacea/Amy (Respect) Gained!
Intimacy: Who/Aisha (Restrained Curiosity) Gained!
Intimacy: Alexandria (Respect) +1 Increase!

Bureaucracy +1 Training Interval (4/6 Intervals)
Integrity +1 Training Interval (6/6 Intervals)
Investigation +1 Training Interval (2/6 Intervals)
Presence +1 Training Interval (2/6 Intervals)
Resistance +1 Training Interval (6/6 Intervals)
Socialize +1 Training Interval (4/6 Intervals)

*Reputation (Ward) ●●●●○ Now Available!
"Heroic Ward, once of the Bay, saved a hundred lives from the monster grey!"

Investigation (Swarms ●●○) Gained!


A Very Scenic World Tour:
It's time to decide where we're setting up shop next! The Group-Formerly-Known-As-The-Brockton-Bay-Wards will mostly be staying intact, what with all the Wards losing their parents to Behemoth (whoops!), with Protectorate members moving as they see fit. There are many cities to choose from, and I won't list them all because of their number, but as long as its within the Continental United States it's fair game. Locations of note:

- Los Angeles: Alexandria and Rime
- New York: Legend, Glenn Chambers, Flechette
- Boston: Weld, Accord, Blasto
- Philadelphia: Chevalier
- Chicago: Myrrdin
- Houston: Eidolon
- Las Vegas: VEGAS BAYBAAAAY (also the Thinker clusterfuck)

Votes must be formatted as such:

[ ] City Name, State
- [ ] Stunt: Taylor's Clarity-filled Argument To A Person Or Group To Follow Her
- [ ] Stunt: Taylor's Clarity-filled Argument To A Person Or Group To Follow Her
- [ ] Stunt : Taylor's Clarity-filled Argument To A Person Or Group To Follow Her

THREE STUNTS MAXIMUM! Additionally, groups of people must be already-established, such as Empire Eighty-Eight and New Wave.

Example:

[ ] Miami, FL
- [ ] Stunt: "Kaiser. Fenja in armored bikini. End of discussion."
- [ ] Stunt: "Brandish. Vacation required to avoid inciting daughter to genocide."
- [ ] Stunt: "Director Piggot. Vitamin D deficiency detected, require additional supplement."


Finally, since it matters for voting purposes, relevant team changes:

- The Teenaged Stranger (Aisha Laborn, cape name 'Who') joins Wards (follows Taylor)
- Panacea joins Undersiders
- Parian joins Undersiders

This vote will be segmented over two days:

STAGE ONE: DISCUSSION, PRELIMINARY FORMATTING OF STUNTS, NO VOTING ALLOWED
STAGE TWO: VOTE OPTIONS FINALIZED, VOTES CAST

STAGE ONE ENDS AT 11:59 PM PST (3/21/14)
STAGE TWO ENDS AT 11:59 PM PST (3/22/14)


Act 4 Interlude will be posted sometime in between there.

Have fun!
 
Last edited:
Interlude: Jack Slash
Interlude


***

Sitting in an extended folding-chair at his place along the local lake, the man contemplates his place in the universe around him.

Beyond the light breeze - carrying the scent of pine and rich plant-life - the forest around him is serene in its stillness. The mirrored surface of the lake reflects a cloudless sky, stars providing illumination enough to overcome the moon's passage beyond the local mountain range.

Despite it being the end of January, the unseasonably-warm weather barely condenses the man's even, relaxed breath as he stares into the night sky above him. With his casual white shirt open to reveal a tanned, chiseled chest, one could almost imagine him sunning himself in the starlight.

Despite the occasional methodical stroking of his neatly-trimmed goatee, his posture is relaxed; his arms resting on the armrests, the man is the very picture of serenity and peace.

The man is many things: a thinker, a leader of men, an artist, and a visionary. But most of all, he is bored.

So when the small, wooden cottage behind him nearly explodes from the force of something landing inside it, the man remembers another quality of his from the ever-expanding list: blessed.

After the initial ruckus from the shockwave passes, the man smoothly combs his hair back into place with a hand and smiles.

"Wha' tha' hell?"

The low rumble of the voice - a discordant sound of sandpaper against bone and glass - carries through the blown-out windows and door, out into the clearing and over the lake. It is answered by a much higher-pitched, female voice; its bearer clearly excitable despite their petulant tone.

"Awww! Your blood got all over Simon! I was almost done with him, too! Phooey!"

Sounds of more stirring in the log cabin can now be heard, as its other occupants blearily struggle out from the wreckage dumped on them by the destruction of the cabin's roof. Their voices are less distinct, carry less weight than the first two, though the man does not expect to hear any complaints from one of the most important members of his family.

After a few moments of indiscernible mutters, the youngest voice cuts through the air again.

"Oooooo! Oh my gosh it's soooo pret- wait! No, don-!"

A great shattering series of cracks peals through the night air, followed by a moment of silence before the deep voice can be heard again - its tone lower, now, almost reverent in its growing eagerness.

"Tha'… hurt!"

There's a quick, alarmed chorus of shouts before more thunderous scrabbling and clawing can be heard tearing through the log cabin.

Taking that as his cue, the man along the lake spares one more look to the stars above, nods with a grin nearly splitting his face, then hops to his feet. Turning smoothly, leaving the chair - and the bloodless corpse beside it - behind, the man saunters up towards where his wayward family are doing their best to wreck their latest home.


***


"Can we keep it?"

The man absently musses the golden curls of the young girl beside him, causing her to giggle excitedly after voicing her query. An observer might be put off by the combination of her saccharine demeanor and the stains of gore strewn across her formerly-white painter's apron, but very few observers are conscious - or rational - long enough to voice such concerns.

With the roof now completely caved-in or destroyed, the ambient starlight provides illumination for the scene before the two: an enormous black pearl, hundreds of pounds in weight and easily four feet in radius, being gnawed upon by a beast that could easily be in the dictionary for the definition of 'horrific.' The size of a large van with six tree-trunk-sized legs, the bewildering mish-mash of beastial features covering the monster's form - tentacles, eyes, clawed appendages, mouths, tongues, mouths, beaks - all focus around its primary maw.

A maw that is rapidly regenerating teeth the size of steak knives, only to be shattered once again upon the impervious surface of the black orb with an ear-splitting crack.

The man holds a hand up to catch one of the beast's eyes - hopefully one of the primary ones nestled in its massive skull - before calling out casually in a smooth, charismatic tenor.

"Ned."

At the name, the beast halts mid-gnaw. Over a dozen eyes, each varying in colors and irises, swivel to focus on the man that called to him.

"Wha'."

"Roll that on over here, Ned. We only need it for a moment - you'll get your chew-toy back, don't worry."

A deep, raspy growl rumbles from several of the beast's mouths, though they don't even cause a flinch from the man and young girl. Finally, after drawing out a tense silence, the monstrosity huffs a gout of poisonous breath and withdraws his massive jaw from around the orb. With a casual backhand from its front-left paw the beast sends the massive pearl crashing through the detritus left over from the roof's collapse, the orb finally coming to rest a few feet in front of the man and his family's youngest member.

"See!? It's sooo preeeetty! Oh, please, can we keep her? I know just how we can do it, too!"

Arching an expertly-manicured eyebrow, the man turns his head slightly as he casts a warm smile at the pre-teen.

"Her?"

Scooting out from under his hand, the young girl begins running her hands along the impossibly-smooth surface of the massive orb while she gaily frolics around it.

"Oh, of course she's a girl! She's all pretty and shiny, so why wouldn't she be a she?"

For a moment, the man's smile only grows in its mirth as he shakes his head at the girl's antics. Abruptly, his head halts mid-shake and his eyes snap open, his focused gaze flickering to the surface of the orb and into its limitless depths.

"Oh, and then I can dress her… Mrs. Bearing! Yes, that's the best name! We can dress up Mrs. Bearing with a new chassis and bows and… oh! I just had a great idea for this new…"

As her own gaze moves from the surface of the sphere back to the man, her excited rambling trails off as she notices his expression slowly going slack.

"... Jack? Are… are you alright?"

With a blink, the man's eyes regain their focus just as his face regains its color. Taking two steps, he reaches out and gently caresses the surface of the orb, the starlight on his countenance framing the wicked grin that splits it.

What was that he just felt? Frustration? Indignation?

Power?

"How… interesting."


***


Forty-three miles above the surface of the Earth, her package delivered, the Simurgh flies on.


***
 
Chapter 5.1
Chapter 5.1


A Very Scenic World Tour:
[X] Philadelphia, Pennsylvania
- [x] Stunt: The Undersiders (Tattletale, Grue, Panacea, Parian) - Tattletale, amnesty offered for Undersiders. Assistance requested establishing think tank to address Endbringer threat. Will offer protection from previous employer, secure housing, income. Familial proximity advised for emotional well-being of recent Ward recruit. Panacea, deemed desirable to incorporate into group dynamics, would benefit Wards and receive emotional support from new teammates. Additionally, curiosity noted regarding previous analysis of my present physical state. Opportunity for further study preferred. Parian, request industrial-commercial cooperation. High synergy with Self and teammates.
- [x] Stunt: Brockton Bay Wards (Vista, Kid Win, Clockblocker, Gallant) - Horrific loss of homes, friends, family. We share great cohesion and familiarity. Advise staying together, providing mutual support. Maintain social bonds, mental health, effectiveness of our team.
- [x] Stunt: Brockton Bay Protectorate (Miss Militia, Armsmaster, Assault & Battery) - Supervision required for former Brockton Bay Wards. Familiarity advised due to emotional trauma. Represent possible surrogate parental figures. Existing teamwork synergies valuable, further synergies anticipated. Presence requested.

XP Expenditures:
[X] 4 XP - Reputation (Ward) ●●●●○
[X] 2 XP - Socialize (Swarms ●○○)
[X] 3 XP - Resources ●○○○○


***


Visibility in the air around Brockton Crater - formerly Brockton Bay - is limited to a few dozen feet, but you are barely focused on the world above-ground. As expected, the insects of the world have weathered a catastrophe that laid all higher lifeforms low, and through their eyes, their antennae, and their carapaces, you devote the full weight of your six-fold consciousnesses towards uncovering potential survivors of the blast. Under the Maker's blessed Clarity, emotions, fatigue, and mental trauma are cast away; with your mind free of distractions you to guide insects through the crumbled concrete and warped steel with meticulous care, each step and wingbeat measured and calculated to feel for air currents or vibrations caused by gasps for air or wails of sorrow and pain.

Within the first thirty minutes of your arrival, at the third collapsed shelter you visit, your focus bears fruit: a college-age asian woman who appears to have triggered with the ability to meld into and shape solid surfaces, and the boyfriend that she was able to save with her power. She buried under twenty feet of layered concrete and metal, but a call through your armband brings a task force of National Guard, PRT, and parahumans to uncover the pair. You note to the arriving teams to the location of the underground pocket, then take off to search other shelters… just as another quake - left over from the eruption - collapses the surviving duo's pocket of air a tiny bit more.

The rest of Saturday you spend in the sky, searching ruins of shelters despite the calls at Noon that recovery chances have dropped to below one percent - after ten hours, trapped and potentially without air, Dragon and the PRT officials turn instead towards unearthing remains so that the dead can be tallied. Even worse, the noxious fumes produced by the eruptions have saturated the local atmosphere to the point where even a single lung-full of air is fatal, so recovery teams are now limited to only those that have environmental suits (or those capes that can survive in such a hazardous environment).

You ignore the calls, steadily moving from shelter to shelter, gathering insects at each and navigating them through the collapsed ruins in hopes of finding even one more survivor. After each fruitless search, you report the number of mangled, broken husks your senses reveal to you before moving on to the next shelter on your map.

Without the drains induced by your more intensive armor modules, you only need to stop once - a quick repair with your Omnitool Implant when the ashfall finally clogs the anti-gravity baffles in your suit's wings. While you work, you ruminate aloud - making use of your helmet's new voice memo application - on strategies for reducing baffle vulnerabilities via filters, or simply removing air-cooling altogether. By the time you have repaired the armor and donned it again, you have moved on to methods of decentralizing the anti-gravity thrusters to avoid the problem altogether. As you prepare to take off, you dismiss Dragon's attempt to dissuade your efforts and her concerns that you should take a break, instead focusing on optimizing your search patterns to make up for lost time.

Only at nightfall - when the search efforts are called off completely until the morning - do you allow yourself a small detour: the Cradle.


***


Standing in the waist-high ashfall below the rise of the crater's lip, you stare into the kilometer-wide, Stratosphere-high fountain of grey, billowing fumes. Though the belching clouds of toxic gasses and superheated carbon are only dozens of feet away, your charms and armor provide you with a comfortable view of continuing eruption. The ground shakes and rumbles occasionally, tremors here much more constant than elsewhere in the city and the countryside, but you remain grounded despite the heaving the Earth under your armored feet.

Projections estimate that the eruption will carry on for at least a week - if not two - before the crater spews its last gasp of volcanic ash, though the poisonous ashfall will contaminate most of the eastern seaboard before its completion. Commercial air traffic already is heavily impacted, with most of Europe's flights into New York either canceled outright or rerouted to areas not covered in a foot of carbon flakes, and New England's fishing (farms or free-range) enterprises will likely be crippled (or killed entirely) over the next two years.

With a burst of essence and will, adamantine lenses snap down over your eyes world, giving the world a hollow, essence-devoid echo. As you turn your head towards where you anticipate your target would be, a further augmenting of your vision to pierce the thick clouds of roiling ash allows you to catch a fleeting spark of essence. The Cradle remains, it seems, despite Behemoth's best attempts to destroy it.

But then, just above the point in space where the Cradle resides, you see… something.

Your constrained reservoirs empty out from your use of the Mass-Penetrating Scan sub-module, so you settle on walking - wading, really, due to the ashfall - a measured path around the crater's mouth to give your reserves time to regenerate for another attempt. As your armored footsteps carry you through the waist-high-and-climbing ash piles, your consciousnesses use the time to ponder the quandary posed by the Cradle's existence and yesterday's developments.

Does the Cradle serve any other purposes besides a method for delivering Alchemical candidates to Autochthon? If so, what are they? Will you be able to accomplish any of this without Iris? What happened to Iris?

Dragon's systems monitoring the Simurgh in her orbit high above the Earth have yet to show the aerial Endbringer with anything in her possession, nor has she been seen directly interacting with anything as of late, but Dragon agreed that the angle of Iris' trajectory would have taken him near the Simurgh's own path through the top of the Stratosphere at the time.

Humanity has long since realized that 'coincidences' do not exist around the psychic Endbringer, but attempting to guess at the Simurgh's plans is a fool's errand. Worse, this event is the first visible indication that the three Endbringers can work with each other in some fashion, as their only clear relation thus far has been their routine: never attacking the same location twice in a row, only one Endbringer at a time, roughly three months between each attack, and never the same Endbringer twice in a row.

Those last two appear to have been thrown out for you, it seems; Behemoth's attack on Mexico City at the end of November was only barely two months ago. Coupled with what you understand now about their hidden strengths and their drive to stamp you out, you suspect the other parts of their routine may be changing as well. But how much of this will be reported to the public? Your studies into PRT files have already shown that public perception of Endbringer attacks is nothing like what actually being on the front lines is like, and if the public realizes that the Endbringers could very well up their lethality on a whim then parahuman participation will likely plummet.

Compared to Mexico City's civilian body count of almost eight hundred thousand - most from when Behemoth set off an underground oil reserve - the projected death toll here is a small fraction. Except, if the Cradle had been Behemoth's primary target from the start, it's possible that no warning would have come before the eruption. The schematics for the Protectorate Headquarters' shields looked like they could have withstood the blast, but anyone not within the base would have been killed almost instantly.

But in that case, would it have been Behemoth attacking? If the Endbringers truly are working together as you suspect, perhaps Leviathan would have been the one to attack and overwhelm the city to get at the Cradle. Or, when the eruption finally calms down and you can reliably access the Cradle again, maybe Leviathan might come calling to finish the job? With no one living in the vicinity, the world might breathe a sigh of relief at an Endbringer attacking (submerging, in his case) a seemingly barren wasteland.

If your hypothesis regarding essence being the root of Thinker disruptions, then at least the Simurgh is the least likely to directly engage you or the Cradle. You are uncertain if that is a good thing or a bad thing.

Your suit's clock idly notes that it's been almost an hour since you've started your march, but you've barely noticed the time. In a way, the soft whirs of your suits servos combined with the airy sounds of your long strides through the loose ashfall are… soothing. Out here, in the pitch black, soot-filled abyss, your mind is finally free to… well, not relax - that would be wasteful. But without the immediate stresses placed upon your shoulders to burden your thought processes you feel that this might be a good time to… defragment.

Yes. That is satisfactory.

On that thought, you realize that you have enough for a second attempt to study the anomaly above the Cradle and carefully walk to the crater's edge to ensure you are pointing in the right direction. With a burst of essence, your eyesight punches through the thick clouds of volcanic dust and you narrow in on the pinhole of essence with ease.

And the small trail of essence… leaking upwards from it?

Narrowing your eyes and straining to keep steady despite the trembling Earth below, you see that it isn't a solid stream. Instead, it looks like smaller… particles.

Essence-soaked Ash.

Despite your waning reserves, you pull your vision back slightly to try to get a better look to confirm your hypothesis. Small flickers of essence can occasionally be seen higher up, but as the billowing clouds reach higher and higher into the sky the small trail is scattered to thoroughly to trace.

As your ability to pierce the clouds with your sight finally cuts off due to dry essence reserves, your consciousnesses contemplate this new turn of events.

Is the Cradle charging ash that passes through it with essence? Infusing? Converting? What would that mean? As far as you can tell, your own body is composed of essence-based materials, so would that mean that objects or materials passed through the Cradle will behave according to the laws of essence-based physics? What even are those laws?

All questions for which there are no answers right now, though you have the feeling that this revelation will prove important in the times to come. If anything, it's possible that freeing the Cradle of its 'container' - your former locker - is now going to work in your favor; with the Cradle now exposed to freely-moving air and ash particles, it's possible that Behemoth's attack will now begin to slowly saturate the surrounding area with essence. What that will do - or even look like - is beyond your comprehension at the moment, but you hypothesize that it is ultimately a net gain for you and your efforts to rescue Autochthon.

You spend three more hours walking around the Crater - stopping when you reach where the northern crater's edge has merged with the bayfront - and each hour you gaze into the fountain of volcanic debris to see if you can deduce anything further about the Cradle, but ultimately you find nothing more than what you've already discovered.

With your suit nearing a quarter charge remaining, you leave the trembling crater behind and streak out into the ash-filled night sky on a blue, luminescent trail of anti-gravity particles. You manage a final, clinically detached review of the scorched, flattened wasteland around you before flipping onto your back to keep your anti-gravity thrusters clear, and remain like that for the remainder of your flight back to the refugee camp.

Despite there being many important tasks to devote your minds to, your manifold consciousnesses are quiet throughout the flight as you stare up, blankly, into the smothering darkness above.


***


As this is the first night where anyone is attempting to get any semblance of rest, Wards and Protectorate members are provided with a makeshift medical tent to double as 'private' sleeping quarters. The tent itself is set up a distance away from the rest; though none of the refugees are in any sort of shape or mindset to try to exploit the tragedy to get a glimpse of PRT capes without their costumes, with all the non-local help (civilian and parahuman) still about you agree that it's better to not take any chances.

Thankfully, this tent is not sealed as tightly as the proper medical tents, so after a few minutes you're able to get sufficient coverage of the tent's insides with small flies and cockroaches.

Which gives you a clear view of most of your team on their own beds, still in costume, in varying stages of incoherent grief. Vista curled up in a ball with the thin sheets gathered up around her head to muffle her whimpers, Kid Win's less silent sobs covered by his hands, Gallant and Clockblocker's helmeted visages making them appear calm or resting, though they are occasionally betrayed by small tremors in their shoulders and chest. Aegis appears to be playing cards with the metal-bodied Case 53 Ward from Boston - Weld, you recall - though it's clear that both are playing just to give Aegis an excuse to think about something other than his lost family. Triumph - Rory, as his mask is off - has a young, dark-haired girl in his gurney curled up with him. The protective arm over the girl leads to you believe that this may be a family member of his - you recall that Rory had an extended family in the city, so you are glad that at least one of them made it out alive.

After using the chemical wash at the front of the tent to 'shower', so as to avoid wasting water at the communal shower and restroom tent, your crisp march to your own 'room' is interrupted by a haggard-looking Miss Militia.

"Taylor…?"

Turning your head slightly so as to make eye contact and show proper respect to the senior heroine, you give Miss Militia a curt nod.

"Miss Militia. Counseling required for Wards to alleviate stress, grief over lost family members. Low probability of Wards acquiring sufficient rejuvenative rest tonight due to mental trauma."

The army-fatigued heroine winces visibly and she momentarily raises her arms towards you before stopping short of whatever it was she was going to attempt. Her eyes grow soft as she appears to be searching your own face for something.

"What about you, Taylor? Dragon let me know how hard you worked today."

Waving off the concern with a hand, you shake your head and look down the curtain-lined hallway.

"Irrelevant. Mental processes clear of distraction. Sustenance and rest required to return to optimal working state. Other Wards higher priority concerns - recommend assigning low-stress tasks or expedited reassignment to new city to reduce potential burn-out or mental breakdowns."

There's a flash of something through her eyes - remorse, concern, pity - that you aren't quite able to pin down before you note the ever-present weapon at her side shift from a holstered revolver to a sheathed, long-bladed knife. Just as quickly, however, the emotion is gone, replaced by her usual stern, professional gaze. You are pleased by this, as it signals that she is now taking this conversation seriously.

"It's been discussed."

Looking back to her, you nod again.

"Acceptable. Your own status?"

After straightening her back and rolling her shoulders with a few pops, Miss Militia settles back into her standard 'parade rest' stance with a light grin reaching her eyes.

"I'm on next patrol shift with Armsmaster. He'd like to talk to you in the morning - Dragon told him to keep his head clear for at least twenty-four hours, otherwise you probably would have heard from him already to get your Thinker-boosting power."

"Satisfactory."

The two of you stare at each other for a moment, your own trains of thought musing over whom next should receive the power before you sleep for the evening, while it's clear that she's still searching you for something.

"Require Thinker augmentation?"

She blinks, breaking her trance, before shaking her head with a sigh.

"No, I'll be fine, Taylor. Dragon also told me to remind you to take back the power from everyone before you go to bed, as well. Almost all of the wounded are cared for now, thanks to you, so it probably won't be necessary tomorrow"

After a moment of thought, you switch off all currently-running applications of Incomparable Efficiency Upgrade except your own.

"Done."

She looks at you for a long few seconds, sighs, then places her left hand on your bare shoulder. Her voice is softer, as if she were still uncertain of something, but you are unable to place the reason for her hesitance.

"Thank you… Taylor. That's… that's all. Sleep well - you've earned it."

Blinking, you look at her hand briefly - which causes Miss Militia to retract it - then look her in the eyes again before nodding with finality.

"Understood."

And then you are marching to your room. You manage to make it before attracting any other distractions - which is excellent, as you do not wish to delay your eight hours of rest any further - allowing you to slip into the relatively-comfortable gurney and perform your routine mental checklist of tasks for the morning.

After ensuring that everything is in order with your six-fold consciousnesses, you close your eyes, disable your own Incomparable Efficiency Upgrade application, and let the whispered thrum of gears and machinery in the back of your mind lull you to sleep.


***


No Intimacy Changes!

No Training Interval Changes!

*Connections (PRT)
●●○○○ Now Available!
Reputation (Ward)
●●●●○ Gained!
Socialize (Swarms ●○○) Gained!
Resources ●○○○○ Gained!


We've still got a bit to go before we get to Philly, but don't worry - the Stunts for the Philadelphia vote are still going to be implemented. Also, we'll see how the Resources and Reputation backgrounds manifest when things start to pick up more.

Since it was discussed in the thread since the last update, a clarification here:

If you want to do any kind of Computer Programming in Earth-Bet (without penalties), you will need "Linguistics (Computer)" to represent understanding of coding languages. This is in place of adding the "Computer" ability, and doing the actual coding is still a Lore check, so just consider this more incentive to raise Linguistics (and thus make your overall penmanship less terrible… because Bullshit Magic says that higher Linguistics does that).


Providence Refugee Camp: Day 2 (Choose two, NO STUNTS ALLOWED)

[ ] Search Brockton Crater for survivors, aid recovery teams with unearthing remains.

[ ] Approach recognizable civilians in refugee camp. Determine status and plans for future.

[ ] Gather Protectorate members for after-battle debrief. You should be included in planning meetings.

[ ] Ascertain status of Wards, plans for future. Attempt to provide suitable distractions to alleviate emotional traumas.

[ ] Track down Undersiders. Grue's sister showed willingness to join the Wards, continue recruitment. Tattletale possesses information regarding father, Coil - she cannot avoid you here.

[ ] Thank remaining villains of Brockton Bay for assistance during attack. Extend offer of further cooperation and tactics training if future Endbringer fight attendance guaranteed.


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
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Chapter 5.2
Chapter 5.2


Providence Refugee Camp: Day 2
[X] Track down Undersiders. Grue's sister showed willingness to join the Wards, continue recruitment. Tattletale possesses information regarding father, Coil - she cannot avoid you here.
[X] Ascertain status of Wards, plans for future. Attempt to provide suitable distractions to alleviate emotional traumas.

XP Expenditures:
[X] 2 XP - Occult (Autochthon ●○○)
[X] 2 XP - Survival (Swarms ●○○)
[X] 3 XP - Connections (PRT) ●●○○○
[X] 4 XP - Integrity ●●●●○


***


The visual, auditory, and tactile feedback of seven-hundred ninety-five thousand, two-hundred fifty-eight flies, cockroaches, worms, hornets, bees, moths, stickbugs, spiders, termites, fleas, ticks, mites, and other insect types brings the dreary, ash-filled world into focus as you regain consciousness in the morning. Your own eyes and visual augments are far slower - relatively - to come back online, but eventually you are once again staring up at the inside of the white medical tent that is your home for the foreseeable future.

You are satisfied by your unconscious mind's ability to keep your insectoid assistants out of harm's way during the hours of your inactivity. From the large congregation of spiders in the trees behind your tent, you may even have a subconscious habit of directing the arachnids towards spider silk production.

Spider silk undershirt production, that is.

Turning your focus away from the half-formed, patchwork undershirt, your review of your plans for the day are cut short when you notice Armsmaster and Velocity making their way towards your tent - Velocity is only recognizable in his standard-issue grey bodysuit and helmet due to his accelerated gait and energetic movements, while Armsmaster's armor is still mostly the same... except for his now-exposed arms revealing the grey bodysuit underneath. Since you appear to be the only Ward or Protectorate members still in their 'room' - you would be completely alone in the tent were it not for the handful of fully-armored PRT guards posted at the entrance - it is a logical conclusion that they are on their way to speak to you.

Sliding out of the gurney, black and blue lightning floods out of your soulgem and sets your nervous system visibly ablaze as your mind divides in six parts. After setting your spare consciousnesses towards reading through the various textbooks internalized in your Elsewhere storage (which themselves are downloaded into flash drives), you form a bug-clone outside the tent to meet the approaching Protectorate members.

"Armsmaster. Velocity."

Velocity stifles a yelp at the sudden formation of the clone in front of the duo, blurring slightly as he briefly dashes a few steps away from the mass of insects. Luckily, Armaster keeps his professional appearance as he strides to a halt a few feet away from the clone - save for the frown that gives his voice a darker tone.

"Weaver. We let you sleep in. Are you rested?"

Frowning in consternation, another swelling of lightning around your soulgem is quickly smothered by your armor as it slides into place around you. As the helmet's HUD winks to life, you look to the top-left of the digital display to confirm your hypothesis: "11:36 AM".

"Wasteful."

The armored Tinker crosses his large arms over his chest and leans back on his left leg slightly, his tone darkening further.

"Agreed, but that's out of my hands. You and the rest of the Wards are being reassigned to other cities while the PRT handles the custody paperwork."

"Boston? New York?"

Velocity, having slowly made his way up to be alongside Armsmaster by now, clears his throat quickly before interjecting with a strained voice.

"Can we… not have this conversation out in the open? With all this ash? Or through a creepy, person-shaped pile of bugs?"

You note that Velocity shivers a bit when you turn the bug-clone's 'head' towards the speedster hero and 'nod' with it, but refrain from commenting on his aversion to your insects.

"Understood. Inside acceptable."

Dispersing the clone, Velocity blurs into the tent's entryway to start the standard chemical and sonic wash-down. Armsmaster shakes his head with a sigh, casting ash off of his helmet in the process, before following the Mover inside.

While you wait for them, you bring up your Wards email account in your HUD to catch up on any announcements you have missed during your extended rest. You quickly skim through the typical condolences from Wards and Protectorate members from around the world, the PRT's standard Endbringer Attack press releases, and the myriad requests for interviews and photo shoots that you had left unread before the attack. There are a few new emails from unknown parties that somehow made it through the PRT's spam filters, but quickly going through them reveals that their contents were wiped.

You make a quick note to follow up on those emails just as Armsmaster and Velocity part the curtains into your 'room' and take up positions opposite your gurney while motioning for you to take a seat. A quick visual analysis of the gurney leads you to believe that it will not support your armored form, so you quickly absorb the suit once again.

Both Armsmaster and Velocity shift in their stances in a way that makes you think they are surprised, which is followed by Velocity coughing into his clenched fist and turning his head away. You suspect it's due to your base Alchemical form, though you ignore their reaction as you take a seat on the edge of your gurney sit on your bed facing them.

After nearly ten seconds, you feel it is imperative to break the silence.

"Reassignment?"

Velocity shifting body language gives the impression that he is struggling to keep his head turned from you, though he speaks up - warily - before Armsmaster.

"Aren't you… going to get dressed, Taylor?"

"Unnecessary. Current form lacks taboo-triggering anatomical features."

"I- I guess… but you still-"

If Armsmaster's frown were any deeper, it would likely descend past his beard. The mixture of apprehension and distaste in his voice is also unexpected.

"Normal costume on, Taylor. Now. You look naked."

You blink, look down at your form - or, as far down as your chest, at least - and then back up at the senior Protectorate members. You disagree with this assessment, but it is an order from a higher-ranking officer.

"Complying."

Not two seconds after your form is sheathed in the dress-like costume you wore to your public reveal ceremony, you hear both Protectorate members sigh in relief. Armsmaster - his frown and tone now back to his standard 'taciturn' - is quick to rally after the exhalation.

"There's nothing left of Brockton Bay to rebuild, so all remaining Brockton Bay PRT, Protectorate, and Wards will be reassigned to new cities. Do you have a preference for me to bring to Director Piggot?"

Since Armsmaster's first comment about your possible reassignment, your multiple consciousnesses have been tasked towards reviewing your memorized statistics for local, regional, and national PRT forces.

"Priority one: proximity to Cradle. Priority two: minimized parahuman conflict levels. Priority three: continued Ward cohesion. Priority four-"

Raising a grey, suited hand to halt you, Velocity interjects with a mixture of confusion and trepidation.

"Sorry, Weaver, but what do you mean by 'Cradle'?"

"Dimensional pinhole. Location: half-mile above volcanic crater center."

This elicits startled reactions from both heroes, though Velocity's featureless grey helmet makes it difficult to read the Mover's expression before he turns to the armored Tinker to his right. Armsmaster doesn't seem to notice however; straightening up from his parade rest, the senior Protectorate hero's arms drop to his sides with fists clenched. You blink at the reactions, but refrain from commenting until Armsmaster lets out a low growl.

"That was Behemoth's target, wasn't it?"

"Current hypothesis: self primary target, Cradle secondary target, Iris target of opportunity."

"And you didn't consider telling us about it until we had an Endbringer tearing through the city looking for the damn thing? It was important enough for him to blow the city to hell for it!"

You expected Armsmaster to have a greater degree of control over his emotions, but perhaps there truly is a limit to human emotional restraint. Something worth discussing with the Tinker when you begin evaluating exaltation candidates.

"Cradle location, description, purpose: unknown prior to attack."

This briefly silences the fuming Protectorate leader, who starts briefly when Velocity puts a hand on his shoulder to halt his next statement. A unspoken exchange follows between the two, which you find difficult to follow due to Velocity's featureless mask and Armsmaster's visor. They finally share a nod, after which Velocity turns back to you while moving both hands up in a halting gesture. His voice is a bit softer now, though you detect a thin edge to his tone that wasn't there previously.

"Ok, ok. Sorry, Weaver, I didn't mean to side-track us like that. You were saying something about priorities?

You nod, having sorted the list in your minds several times over by now.


***


Armsmaster and Velocity escort you to a smaller tent near the middle of the refugee camp, reserved for the remaining capes to eat in relative privacy. They leave you with perfunctory nods, having already explained that you are free of any mandatory duties for the time being but are restricted to the camp grounds.

Passing the four armored PRT guards stationed under the tent entrance's overhang, you note the sonic 'wash' at the entrance (reminiscent of a larger, more futuristic airport metal detector) to help keep down the ambient dust levels in the tent. You find it unnecessary with your ability to seamlessly shift through your various stored costumes and armor. You would prefer to remain efficient, keeping to your base Alchemical form to avoid frivolous essence expenditures, but Armsmaster's previous order remains in effect. To comply with his order, as you pass through the sonic field you absorb the dress-costume and then extrude one of your spidersilk bodysuits to avoid gathering dust on your skin.

Ignoring the stares from the Wards gathered in the tent, you make your way to the fold-out table arranged along the far wall of the tent and examine the packaged military rations arrayed there. After noting the various types, you settle on the unflavored meals; they contain the maximum amount of carbohydrates, vitamins, minerals, and protein, and flavor is irrelevant. Grabbing a full day's worth of meals - to reduce overall time wasted eating - you turn back to the two rows of tables and chairs, then stride over to where the Wards have grouped around the end of row furthest from the entrance.

As you approach, you note a that the young girl with Triumph is here with him as well. Though you are adjusting to the various stares you draw now, something about the look in her eye as she squints at you feels… familiar.

A quick Diagnostic Overlay scan confirms your hypothesis.

"Parahuman. Hypothesis: triggered during Behemoth attack, new Ward. Recommend acquiring standard-issue costume, can tailor to adjust for smaller frame."

Aegis, Kid Win, and Gallant, their hands halfway up to greet you, pause. Vista, mid-shift to make room for you, freezes. Weld and Clockblocker turn from you, to Dinah, and then back to you. Triumph, however is solely focused on his young companion, whose adolescent face is now scrunched up in a death glare at you despite the Corona Gemma-induced headache you can see building in her brain.

The ambient whisper of the ashfall on the tent's roof and muffled activities outside are the only sounds for several seconds, before Triumph's disbelieving croak breaks the stillness.

"Dinah?"

Finally squeezing her deep brown eyes shut in pain and covering them with her hands, she turns back and leans her head forward until it rests on the table - her long, dark brown hair covering up the pained expression her face. Her strained whispers carry more frustration than regret or sadness, though her breathing makes you believe that a bout of tears is not long away.

"Screwing up… all the numbers. Could have… No… Can't see… Hurts…"

"Declaration of 'numbers', power-induced headache. Hypothesis: Thinker pow-"

"Taylor, SHUT UP!"

While you were able to witness Triumph's sonic shouts in effect during the Behemoth attack, you are caught unprepared by this power-fueled emotional outburst. Fortunately, your angle of approach to the table causes Aegis and Weld to take the brunt of the blast, propelling empty wrappers, cups, and meal remains into their faces and chests.

After the events of the last two days, you are unsurprised that the entire table of Wards are on their feet and in their respective combat stances before most of the debris hits the soot-stained tarp floor. There are shouts of surprise and alarm, as well as calls from everyone for Triumph to calm down, but you remain fixed with your meals still in-hand.

Ignoring the world around him, Triumph keeps his attention on Dinah. His voice is soft, now, with his arms around her protectively.

"It's ok, Dinah. It's ok. I-I'm sorry, I should have… you just…"

With Triumph clearly no longer a 'threat', the other assembled Wards shift warily in their defensive stances, uncertain how to proceed after the spike of adrenaline. Dinah herself groans a little more and shakes her head, which causes Triumph to gently tug on her shoulder.

"Let's… let's get you over to the medical tent."

You refrain from speaking further, as you anticipate a poor reaction from Triumph in his current emotional state - once again a testament to the failings of human emotions.

While you are unable to discern his facial expressions through his futuristic full-plate armor, Gallant takes a tentative step towards Triumph and Dinah and offers a few soft words of encouragement while looking around for everyone to agree with his sentiment.

"It's ok, Tri. We won't say anything until you and Dinah work out what you want to do."

There is a chorus of of agreements, though you simply nod when Gallant and Triumph look to you for affirmation. That appears to placate the lion-themed Blaster and his younger compatriot, though the two are otherwise silent as they make their way out of the tent. You resolve to keep an eye on them through your swarm as they navigate through the dreary, ash-covered pathways between tents, but they eventually pass out of your charm's range.

Back at your body, the remaining Wards - still standing and arrayed around the table - are giving you looks of incredulity and confusion. Gallant is the first to speak up, though his tone is much harsher now.

"What the hell was that, Weaver?"

"Unverified, uncostumed individual. Scans revealed active Corona Gemma. Statements, hypotheses: attempts to clarify situation."

As you speak, you begin to note the others shifting in apparent discomfort. Gallant also turns his head slightly, no longer looking directly at you to avoid incurring his own Corona Gemma-induced headache from his power's failed attempts to read your emotional state - or lack thereof. As you finish, there are a few shuffles from Vista and Kid Win, though you note Weld and Aegis start in surprise halfway through your explanation.

Clockblocker raises a hand as if seeking to gain permission to ask a question, though he quickly begins speaking anyway - his normally wry tone tinged with apprehension.

"Ok, so... setting aside the fact that you can apparently see people's brains at a glance… what's up with the robot act?"

"Uncertain. Catastrophic emotional feedback loop detected during initial stages of Behemoth engagement. Emotional protocols overridden, providing Clarity of thought, deed."

Once again, a stillness falls over the group of teenaged heroes as they process your statement. Kid Win looks to be grasping for a response while Vista appears to be shrinking further into herself, though Clockblocker is the first to speak up again.

"So… you went full robot?"

Groans from the rest of the Wards breaks some of the tension in the air, though you tilt your head slightly as you consider the question.

"Uncertain. Higher state of Clarity during later engagement stages. Hypothesis: further reduction of inefficient emotional and thought processes induced through sustained trauma."

Vista takes a tentative step towards you, pushing past an awkwardly-shifting Clockblocker, and looks up to your face. You can not read her expression through the over-the-head visor that covers everything higher than her lips, but her voice sounds tired and forlorn.

"Are… are you going to get better?"

"Varying states of Clarity indicate potential for re-establishment of sub-optimal emotional, thought, and movement protocols."

Your comment elicits some cringes from the other Wards, most of whom begin sluggishly returning to their seats. Vista takes another step towards you, but her voice drops to a near-whisper.

"Do you need… help?"

You shake your head and stride to the table.

"Negative."

Taking your place where you remember Vista was previously making room for you to sit, you note that Vista lingers where you walked past her for a few moments before joining you and the rest of the Wards.

You crisply tear open each packet and stuff the packaged meal bars into your mouth. Each bar requires seven bites, four segmentations with your incisors, and three grinds with your molars before they are broken apart enough for you to swallow entirely and move on to the next bar.

You are satisfied that the rest of the Wards are observing your efficient methods of consumption. Vista herself appears at first astonished by your orderly movements, which quickly turns to a scowl as she likely considers how wasteful her own methods are. Perhaps you should dedicate some time to teach your teammates how to more optimally move through meal time? This would allow them to recoup precious minutes from each meal, which quickly adds up to hours within only the first week.

Clockblocker makes a choking, muffled, laugh-like sound at Vista's screwed-up expression, to which she responds with a space-defying slap that curves around the backs of Gallant and Kid Win to land on his left shoulder. This elicits a few gradual chuckles from the rest of the table, which taper off just as you finish your fifth - and final - meal ration. As you neatly flatten out and stack the wrappers in front of you on the table, folding them together so that they will take up less space in the garbage bin, Aegis clears his throat and waves a hand to get your attention.

"So, did the Director talk to you about where you'd like to be reassigned, Weaver?"

A wash of energy seems to re-invigorate the Wards around the table, their slouched postures and attitudes perking up up at this question from the armored Brute.

Looking to Aegis, you nod and provide the same response you gave Armsmaster and Velocity earlier.

"Philadelphia, Pennsylvania."

From the looks around the long table, the rest of the Wards did not expect that answer. Weld, the only out-of-town Ward remaining in the refugee camp since Scapegoat returned to Chicago, seems particularly surprised… and maybe a bit disappointed, if the arch in his tone is any indication.

"Not Boston? We're the closest big city, and we could really use your help against the Empire Eight-Eight survivors that'll be headed our way."

There are a few nods around the table, which cease when you recite the explanation you similarly provided to your Protectorate superiors. Holding up an open hand, you count off the five criteria by which you sorted the possibilities.

"Within reasonable travel distance of the Cradle. Parahuman crime levels do not mandate regular Ward patrols. Diminished Ward population allows unimpeded transfer. Effective, efficient leadership. Sufficient opportunities to establish reputation as force for Order and Justice. Contains sufficient parahuman strength to hold off the next Endbringer attack until reinforcements arrive."

Once again, a silence descends on the group, broken only by a sputtering cough from Vista as she snorts up the drink she was imbibing when you spoke of your final criteria. Weld's expressive metallic countenance betrays his surprise, his eyebrows shooting up high in his forehead while the others around the table remain still. After a quiet moment, he begins again, this time in a deeper, more pensive tone.

"You're… expecting the Endbringers to attack you again?"

"Hypothesis: will remain primary Endbringer target until Endbringers destroyed."

This rocks most of the table back, with everyone at the table sharing helmeted and visored glances with each other before Kid Win finally interjects, sputtering in disbelief.

"Wh-what?! That's- no way! How can you say that?!"

Weld, however, is giving you a more discerning gaze as he rubs his jawline in thought.

"So… you really were Behemoth's target? At the rally meeting Legend only said that you'd managed to distract him to buy us time."

"Affirmative."

Though your head is turned to give Weld the impression of your focus, you note that Vista is anxiously fidgeting with her disposable paper cup beside you, occasionally casting you furtive glances. Before you can turn to ask her to explain her distress, Weld lifts his index finger from the hand that's rubbing his jawline.

"You… didn't say 'until the Endbringers kill me', you said 'until Endbringers destroyed'."

Standing up, you compress the wrappers of your meals into a tight ball, the foil crunching and crackling under your fingers until you ultimately decide to absorb them into your Elsewhere pocket to avoid burdening the garbage bins in the camp further.

You take a step away from the table and quickly swap your spidersilk bodysuit for your armor in preparation for your departure. As your helmet slides to cover your head, you burn your gaze directly into Weld's metallic eyes.

"They will not win."

As the powered armor comes online, you give a perfunctory nod to the stunned expressions around the table and then stride out of the tent.

You have a supervillain gang to locate.


***


In the smoke and ash-choked air, you take a moment to check in with Dragon regarding one of the targets of your search.

"Some of the cameras set up in through the camp briefly caught the Undersiders as they moved around, and I did see the girl you're talking about, but she didn't approach the suit I have stationed outside the PRT tent."

"Cameras immune to Stranger power."

Dragon's miniature digital avatar bobs her head side-to-side at the bottom-right of your HUD, coinciding with her thoughtful tone.

"I reviewed them after the fact, so her power may work similar to Nice Guy's, Mr. Unseen's, or Lapse's and fool anyone watching at the time. Some, like Footprint's powers, have been able to work on digital devices, so it may be a trick."

"Deliberate dampening to reveal self to cameras? Limited possibility."

"I'm still not quite comfortable with you hunting down the Undersiders by yourself, Taylor."

"State logic."

Dragon sighs, rolls her eyes, then nods as her synthesized voice gains a lecturing tone.

"While, yes, they are still bound by the Truce as long as they don't leave the camp, we're still not sure what their plans are from here. You'll be alone with a gang that has two members with murder charges against them. Grue's darkness during the fight showed it could interfere with radiation and communication devices. Tattletale's Thinker powers are still an unknown; we only tolerated her presence in the medical tents because Panacea requested she be allowed to stay, and there haven't been any signs to indicate the need for Master/Stranger protocols with Panacea since then."

Your multiple consciousnesses ponder each of Dragon's points for a few moments in silence as you move through the air above the small city of tents. In less than a minute you have a suitable response, but you review your assertions once more to ensure your own logic is correct before calmly proposing your rebuttal.

"Discovery, realignment of Undersiders plan: current objective. High probability of immunity to Hijack/Regent power. Powered flight sufficient escape method from Hellhound creations. Swarm caught in darkness during Behemoth fight remained under control, will form swarm to alert reinforcements should Undersiders betray Truce. Undisguised presence drastic impediment to Tattletale power."

Dragon's digitally-generated avatar gives you a flat look before huffing in exasperation and rolling her eyes again.

"The only reason I'm not reporting this is because you're not technically breaking any rules or going against any orders, Taylor. Keep this channel open, at least. Please."

You nod, though since the gesture is mostly lost due to the nature of your communication's medium you also provide an auditory confirmation.

"Acceptable."

Dragon smiles at that, though she shifts the subject with a bit more eagerness than you would normally expect from her.

"Thank you, Taylor. Now, what's this I hear about you wanting to move to Philadelphia?"


***


Hunting the Undersiders takes far more time than you expected, eventually requiring you to double-back and search through tents you had already scoured before. Dragon reports that they don't appear to have moved within range of any of her cameras, but after nearly two hours into your search she alerts you of a partial success.

"Taylor, I'm picking up a young girl that matches your description of Grue's sister. She's standing two tents away from the central PRT tent, under its overhang."

"Undersiders?"

"I don't see the others. This might be a trap, Taylor."

Considering that the Undersiders appear to be able to evade even your swarm now, your six-fold consciousnesses are in agreement on this matter; time is not on your side if you truly are being moved out tonight, so you will have to seize any opportunity presented to you now.

"Irrelevant."

With a burst of speed, you make a u-turn in the air and accelerate towards the center of the camp. It only takes you a few minutes for the tent - and the young girl - to enter your Shard of Perfect Administration's range, giving you a clear view of the way refugees and PRT officers appear to be ignoring her presence completely as they move about their business. From her relaxed position against one of the poles supporting the tent's entryway's overhang, you notice her occasionally tossing balled-up meal wrappers - pulled from the pocket of her fuscia hoodie - at passersby. Though her poor aim and choice of ammunition make most of her throws veer wildly off course, the occasional hits she does score only cause her victims to blink in confusion for a moment before carrying on as usual.

Just as before, you manage to collect several hundred flying insects on her outfit - mostly the back of her hoodie - before she notices and begins to freak out.

"Ahhh! What the fu- aw fuck they're in- aaahhh get 'em off get 'em off!"

"Stop."

Her long, frizzled black hair coming loose from her erratic flailing, the young dark-skinned girl freezes in place briefly before peering out from behind the mop of hair to look around for you.

"Robocape?"

"Affirmative."

Not seeing you around, she flinches as you maneuver a few flies out from under her apparel - your test of how quickly you can navigate insects through folds of clothing without drawing attention a moderate success.

"Couldj'ya get these damn bugs outta my shirt, at least?"

"Done."

Looking down at her clothes, she shudders again as she sees her legs nearly covered in flies, bees, hornets, and cockroaches. Though she starts to move to try to worm her way out of her pants in response, she stops before she finishes undoing her belt buckle and gulps nervously.

"Yer… not gonna put 'em on my legs if I take my pants off, are ya?"

"Stranger power necessitates physical contact to avoid civilian alarm."

"So if we take this elsewhere and I stop usin' my power you'll cut it out with the bug blanket o' death?"

"Insects under control harmless."

"Well it sure as hell looks like you're tryin' ta kill me with all those bees and hornets!"

"Understood. Rectifying."

You covertly navigate the few hundred bees, wasps, hornets, and mosquitos away from the swarm gathered on the young girl's pants, as you do not seek to alarm the nearby civilians. As you work, the girl shakily gathers her hair back into a loose ponytail and secures it with a rubber band.

"Done."

"Ok, so, I'm gonna start walking to a place where there aren't many people. Can you follow me without the bug blanket?"

"Affirmative."

"Great. Now get these things offa me!"


***


High in the sky, you easily track the young girl as she moves through the refugee camp unimpeded by PRT patrols or 'Restricted Area' signs. You note that she specifically walks around camera-observed areas, and relay such across your open channel to Dragon. The world's greatest Tinker only 'mhmm's in response, so you suspect that she is distracted with other, more critical tasks.

As she reaches the edge of the tent line, she continues out for several hundred more yards - occasionally looking around in an attempt to spot you - until she reaches the nearby forest. Her outfit is thoroughly stained with soot now, her hair nearly grey from the volcanic flakes, but she pays the ashfall no attention as she eventually moves to sit underneath a tree a few feet past the treeline.

The insects of the forest give you a clear picture of its interior, which reveals no traces of the Undersiders or any other humans. While you consider the various tactical advantages to resuming the conversation through your swarm, you understand that if this is to be a future teammate then a sign of trust must be clearly displayed.

You note as the girl looks up in surprise at the sound of your descent through the treetops - your anti-gravity jets distinct against the otherwise muted sounds of the surrounding forest - though you both remain silent until you land solidly only a few yards from her seated position.

Leaning forward against her legs, the young parahuman crosses her arms and props them up on top her knees as she whistles appreciatively.

"Slick duds, roboknight. How much it'd set you back?"

"Tinker crafting materials covered under Wards membership."

Frowning for a moment and opening her mouth to voice her confusion, she promptly closes her mouth as her eyebrows shoot up in understanding.

"You made that whole getup? You've only been around a few weeks!"

"Public Relations and Tinker Technology reviews pending."

Quirking an eyebrow, she leans back against the tree trunk behind her again before waving a finger in your general direction.

"Reviews? You mean you gotta get shit approved that let you play tag with Behemoth? See, that's why I'm thinkin' the Wards is just gonna cramp my style."

Half-truth.

As your helmet's Lie Detection program alerts you to the incongruity of her statement, one of your consciousnesses absently realizes that this is the first time you have actually been able to put the program to the test. Your other consciousnesses agree that you will never take your helmet off again - unless it is to replace it with an improved version.

Nevertheless, your own instincts arrived at the same conclusion almost at the same time as your program: while she has reservations, it is clear to you that she has considered joining the Wards since the two of you last spoke. You briefly consider stating that fact, but hold your tongue when you remember Triumph's reaction to your blunt statement of facts. Better to rely on a tactic that has, thus far, proven to make headway.

"Reviews preventative checks against ignorance. You are not ignorant."

More slowly this time, the young girl's dark brows climb up to her forehead as she blinks in incomprehension. As her eyes settle back into a scowl, her voice light but tinged with… regret? uncertainty?… she leans her head back and settles it against the tree while looking up at the ash-filled canopy.

"Nah, I'm plenty dumb."

Truth.

Inside your helmet, you blink at the Lie Detection program's statement. From your own observations regarding her rapid understanding of her power and its ramifications, this girl does not strike you as unintelligent. Her vocabulary is decidedly harsh, but that could easily be due to an upbringing in some of the poorer areas of the Docks. Armsmaster warned you that the program could still potentially report false-positives, but this may be the case where the young girl genuinely believes that she is ignorant.

"Incorrect. Mental faculties undamaged. Potential for higher learning high. Rapid deduction of power limits, advantages, disadvantages. Evidence of above-average intelligence, awareness, critical thinking."

Rapid blinking from the young parahuman indicates renewed surprise at your statement, though she remains silent for several seconds.

During the quiet lull of the conversation, a soft rustling of the breeze through the ash-clogged treetops causes several large chunks of volcanic soot to cascade down near your position. Neither of you immediately react to the muffled thump and burst of ash, but as the cloud of grey flakes settles around the two of you, the young girl tilts her head back down and gives you a critical eye.

"I'm out here gettin' blacker by the minute, while you're hidin' behind that sweet set of armor. If we're gonna have a real talk here - gal-to-robogal - I gotta be able ta look you in the eye. How do I know you aren't makin' faces at me under that?"

"Derogatory facial expressions wasteful while armored."

Her laugh, light and genuine instead of the gleeful cackle you remember from earlier, surprises you briefly. It's cut off when she accidentally inhales a flake of ash and proceeds to cough it back up for nearly half a minute, during which you remain silent as she spits in disgust between coughs.

After she regains her voice, the young parahuman waves her hands in the air as if swatting away the rest of the flakes surrounding her.

"See? This shit ain't fair! If I'm gonna suffer out here, so're you!"

"Taylor, don't. I don't like this."

Dragon's digital avatar blinks to life in your HUD as her worried voice comes through your suit's earpieces, but you ignore her. While you are receiving mixed emotions from the young girl, it is clear that she is confused and on the precipice of a decision - a decision that will be aided by the removal of your armor, which can be easily re-equipped should this be a trap of some form.

Your HUD blinks off as the helmet and armor separates along impossible seams, then compresses and folds together in defiance of normal physics before sliding into the various flaps opened along your skin. With a series of soft mechanical clicks, the flaps slide and shut closed, leaving you in your base Alchemical form once again.

"Done."

The young girl continues to stare at you in wide-eyed, open-mouthed amazement for several seconds before shaking her head and blinking furiously.

"Wha- what the fuck was that? You roboHoudini too?"

"Internalized, extra-spacial storage. Absorbed items repaired, otherwise placed in stasis until recalled."

Putting a soot-ridden hand to her face absently, the young Stranger mutters something to herself that you do not catch, though as you lean forward slightly you are caught by surprise when her other hand hastily draws a pistol out from the leaves and ash to her side.

As she shakily levels it in your direction and squares her jaw, you quickly calculate how much damage you can take before you are incapacitated - judging by your previous experiences, you will likely be able to pounce on the girl before she fires more than two shots, which should not put you down in any permanent capacity…

… but while her face is a mask of determination, you catch a glimmer of uncertainty in her eyes - enough to keep you from diving towards the young Stranger immediately.

"Don't move!"

You remain motionless, not willing to take any chances - her voice is hard, but again you detect a slight waver that leads you to believe that all is not what it appears. What is her game?

It takes a few moments, but a smirk finally manages to work its way onto her face.

"Weren't expecting that, huh?"

"Negative."

With her free arm, the young girl pushes herself to a standing position, then performs a large, celebratory fist-pump.

"Hell fuckin' yeah, pulled one over robobrains."

You narrow your eyes as your Tactical Analysis Engrams sub-module rattles off a series of details in your mind's eye, displaying the young Stranger's capabilities with her pistol. Or, rather, her lack thereof.

"Inexperience with firearms. Hypothesis: first attempt wielding loaded weapon."

At your matter-of-fact statement, the girls eyes grow wide slightly and her grin drops a small fraction before she chuckles and shrugs it off.

"Eh, at this range it's not like I could miss, right? Anyway, c'mon over here - I got a present for ya."

Reaching into her hoodie, she withdraws a set of PRT-issue hand- and ankle-cuffs. You make no move, however, instead staring her in the eyes.

"Truce breach mandates Birdcage, kill order."

You can see some of the light fade behind her light brown eyes as you speak, and as you hold the gaze her demeanor slowly begins to deflate. Her grin droops until only a wisp of it remains, and by the time that she breaks eye contact with you she has backed herself up against the tree behind her.

Straightening up briefly, she lets out a weak, frustrated cry and you brace for the shot…

"Ah, fuck it all!"

… but she instead throws the cuffs and pistol at your feet.

You immediately nudge the three items with a foot and trigger Technomorphic Integration Engine, absorbing the likely-stolen goods in a flurry of whispered clicks and whines. The girl looks on at your casual display of power with wide eyes before finally sagging down the tree's trunk in resignation, coming to a stop in a puff of ash as her rear end strikes the soot-covered forest floor.

"Wasn't gonna hurt ya, anyway. Jus' wanted ta buy time for them to get away."

You remain silent as your myriad consciousnesses contemplate the ramifications of what she has said and done, until the pieces finally fall into place.

"Undersiders unaware of attempt."

She doesn't look you in the eye, instead drawing up her legs in her arms and resting her head on her knees such that her mouth is covered by the soot-covered jeans. After a quiet few moments, she simply nods.

"Undersiders breaking Truce."

You do not believe your voice carries and form of emotional inflection, but when her expression morphs quickly into a livid rage you suspect that you failed to hide your distaste.

"No! Fuck, no! It's just… well…"

Just as quickly, the fury dissipates into… embarrassment? Uncertainty?

"I think Panacea and Parian are going with 'em when they leave. Undersiders, that is. I heard TT talking last night 'bout how Panacea can't deal with her family's shit anymore and so she wants to bail for a while. Pretty sure Parian's only in it for the nookie."

That… takes a few moments for all of your consciousnesses to process fully. A healer of her caliber and experience… going villain? Without a secret identity, this will likely result in her swift incarceration. Most importantly, however, her attendance alone at Endbringer fights has saved the lives of countless parahumans - attendance which would now be jeopardized if she loses access to the Endbringer Response Network.

"Unacceptable. Panacea healing capabilities critical to Endbringer resistance."

Leaning back from her scrunched-up position, the young Stranger looks up at you with an incredulous and slightly offended sneer.

"Damn, robo-overlord, didn't know people weren't allowed to try to live their fuckin' lives."

Meeting her gaze for a moment, you narrow your eyes and take a step towards her.

"Endbringers do not permit living. All must resist."

Your right hand snaps out, pointing towards where the small city of tents is only barely visible in the lightened ashfall. Her eyes follow your outstretched arm briefly, her scowl lessening as she begins to realize what you spell out for her.

"Fate of world, otherwise."

You let the statement hang in the air for several seconds before retracting your arm and stepping back away from the teenaged Stranger as her expression continues to darken. Finally, after nearly a minute of further silence, she turns back to you and winces slightly before dusting the collected ash out of her hair.

"Ok, so… yeah, the EBs are fuckin' bad. I still say you should let 'em go for a while, let 'em sort things out so she doesn't flip the fuck out again like TT said she did during the fight. Apparently that'd be really bad, or something."

"Complimentary psychiatric care, therapy available to Wards, Protectorate."

The incredulous look you receive in response to your assertion is severe enough that two of your consciousnesses begin to re-evaluate the wisdom of your previous statement. They fail to find any fault in your logic, however, though the young girl's strangled laughter causes a third to wonder if they did indeed miss something.

"Wow, ok, yeah 'cause her fucked-up family will totally be down with letting her hang around while she signs up with the PRT."

Snorting at her own joke, she leans her head back and closes her eyes while making a few loops in the air with her right index finger near her temple.

"Girl just needs to get away from it all for a while before she goes fuckin' Carrie on everyone. It's not like the good guys won't welcome her back with open arms when she gets her shit together."

There is logic to that course of action. Though it flies in the face of the public's perception that the system should be able to provide aid for everyone that needs it, you understand that the larger picture must come first.

While thus far they have eluded you today, you know the secret identity of Tattletale, Panacea, Parian, Hellhound, and will likely be able to uncover Grue's and Hijack's/Regent's once you see them in person. Tracking down the supervillain gang - should it be necessary in the end - may not prove to be overly difficult.

Considering her abject reaction to your previous comments, however, you believe that your chances at securing this potential teammate would be severely reduced should you mention your ability to track down her brother's team. You estimate that you likely have at least a few weeks to track down Panacea and return her to the fold, but securing this teammate is a matter that must be decided now.

On that train of thought, one of your consciousnesses highlights a running theme through your conversation thus far.

"Previous statements treat Undersiders as separate group. Agreement to become Ward?"

Turning her head to look out deeper into the forest, the young girl blinks several times at your apparent non-sequitur before taking in a long breath and exhaling it slowly.

"I… guess. Not like it matters. Bet'cha I don't even get a fancy ceremony like you got - it's not like anyone'd even remember it."

Looking down at the young girl at your feet, you recall her reaction to your previous rebuttal of that sentiment. Considering her visceral response, she likely interpreted your previous threat as a sentiment of camaraderie. If that is a sufficient motivational emotion, then perhaps you can both allay her fear and solidify her connection to your cause with a similar gesture.

Stepping up to her seated form, you reach down and easily lift her up by her armpits until her head is even with yours. Holding her with your arms outstretched, you ignore her struggling, look directly into her bewildered and fearful eyes, and clearly restate your previous declaration.

"I will not forget you."

You allow long silence to stretch as her expression shifts rapidly through various emotions that you have difficulty placing, though judging by the increased shine in her eyes you have apparently elicited some that would generate tears. She closes her eyes and coughs a few times in an attempt to laugh, eventually looking anywhere but your own eyes as she searches for something to change the subject.

When her gaze fixates on your chest and lower abdomen, her confused expression and sudden bout of laughter indicate that she has found a suitable distraction.

"Holy shit, robobarbie! What happened to your tic-tacs and family clam?!"


***


Intimacy: Brockton Bay Wards (Loyalty) +1 Increase! [NOW FULLY-FLEDGED INTIMACY!]
Intimacy: Clockblocker/Dennis (Friendship) +1 Increase! [NOW FULLY-FLEDGED INTIMACY!]
Intimacy: Weld (Respect) Gained!
Intimacy: Who/Aisha (Restrained Curiosity) +1 Increase!

Presence +1 Training Interval (3/6 Intervals)

*Reputation (Exhibitionist) ●●●●○ Now Available!
"Number one search on ParaTube for the last 24 hours: 'Naked Weaver'"

Occult (Autochthon ●○○) Gained!
Survival (Swarms ●○○) Gained!
Connections (PRT) ●●○○○ Gained!
Integrity ●●●●○ Gained!


Road trip time! Since Taylor is still well under the influence of Clarity she is more likely to speak freely about Exalted business, but it's time to start figuring how how you folk want her to approach this topic - it's going to be coming up a lot in the next few updates, so it's worth deciding how open we want to be about these matters. Additionally, the Undersiders are already long-gone by the time you get back to the refugee camp so the vote for them is primarily what you do with the knoweldge that they have done so before everyone else realizes what has happened.

NO PLANS, JUST VOTE.


Glorious Bullshit Magic Robot Communism! (Choose one, no Stunts allowed!)
[ ] Fnord: While you won't explicitly lie about it in Clarity mode if cornered, you will avoid bringing it up when possible, change the subject if you can, and tell people that you are not in a position to speak on it further when pressed.
[ ] The Full Monty: You won't bring it up on your own, but you will lay out what you know if cornered, including what you believe the endgame is (summoning Autochthon). You will avoid going that far unless absolutely necessary, but you will be candid about what facts you do know.
[ ] Autochthon Wants YOU!: Actively bring up Alchemical information in conversation (where appropriate), work towards getting the PRT on your side for the recruitment effort, and begin openly speaking with potential candidates about how awesome it is to be a Bullshit Magical Robot.
[ ] Write-In: Lay out how you want Taylor to approach discussing her Alchemical nature and charge from Autochthon.


Understanding the Undersiders (Choose one, no Stunts allowed!)
[ ] Alert the PRT that the Undersiders have left with Panacea and Parian in tow.
[ ] Alert New Wave that Panacea has left with the Undersiders.
[ ] Keep quiet and make no mention of your prior knowledge of the event.


Philadelphia Road Trip: Are We There Yet? (Choose TWO, only ONE Stunt allowed per choice!)
[ ] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
[ ] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
[ ] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
[ ] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
[ ] The Mystery Machine: Solve crimes along the way to Philadelphia.


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Chapter 5.3
Chapter 5.3


Glorious Bullshit Magical Robot Communism!
[X] Write-In: Targeted Recruitment: Carefully identify individuals who can be trusted with this within the Protectorate and PRT. Give them a partial pitch - they're unlikely to believe in Autochthon as some giant alien being, so just present him like an extraordinarily powerful Tinker trying to enter our dimension. Seek help in finding potential recruits.

Understanding the Undersiders
[X] Alert the PRT that the Undersiders have left with Panacea and Parian in tow.

Philadelphia Road Trip: Are We There Yet?
[X] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
- [x] Stunt: Vista Time, she's seriously concerned about us at this point, so we need to reassure her that we're really fine, and explain a few things about our nature.
[X] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.

XP Expenditures:
[X] 2 XP - Investigation (Online Research ●○○)
[X] 9 XP - Reputation (Beautiful) ●●●○○


***


"Hebert. Take a seat."

The PRT, expecting the refugee camp outside of Providence to remain for more than a week or two, have already begun converting their primary 'headquarters' tent into a temporary office building. The newly-constructed meeting room in which you find yourself now is barely bigger than the small interrogation rooms back on the old Protectorate HQ oil rig, yet the long table and dozen metallic folding chairs filling the room reinforces the image that space is not a plentiful commodity in the camp at the moment.

At the end of the table opposite from the door through which you just entered, Director Piggot sits with several small mountains of paperwork arrayed in front of her. She doesn't look up from the papers currently occupying her attention, though her off-hand points to one of the chairs clumped up on the right side of the table near her.

Closing the door behind you, a quick shift between your power armor and your dress costume - without revealing your Alchemical form, now that you've had some practice with the swap - allows you to fit into the dust-stained chair without crushing the flimsy aluminum furniture. The position allows you to see the Director's dirty and haggard face through towers of paperwork surrounding her, and your diagnostic scans confirm your hypothesis: the Director is in dire need of rest and medical aid.

Your experience with Director Piggot leads you to believe that stating such would only induce anger and resistance in the stubborn PRT Director, so you remain silent and focus instead on feeding the local parasitic insects to the spiders you've been collecting.

As she scribbles her signature at the bottom of the paper in front of her and shuts the manilla folder containing it closed, she leans back, closes her eyes, and exhales a long, tired sigh.

"You'd think I'd have less paperwork to do without a city to look after."

Several thoughts come to your mind regarding proper bureaucratic procedure, but you detect that the Director is speaking aloud for her own benefit and ultimately decide to continue your silence.

Several long moments pass, filled only with the sound of the muffled buzzing and hammering from the nearby construction. Finally, Director Piggot leans forward, places her elbows on the table, and clasps her hands together under her nose. Her eyes scrutinize you, but much of the restrained frustration you remember from before is gone from behind the gaze.

"Technically, I've been reassigned to Providence as a Deputy Director, under Director Kenneth. I'll likely be living here in this camp for the next two months until the PRT, local relief teams, and insurance companies can get the survivors shipped out - if not on their feet."

You maintain eye contact, but you only nod in recognition of her statement. It is clear that she disagrees with this chain of events, so reiterating such would add nothing to the conversation and only prolong it further.

Breaking her gaze, her eyes drift to one of the stacks of paperwork on her left, her mouth shifting as she rubs her teeth with her tongue in idle thought. After a few moments of silence, she unclasps her hands and carefully extracts an otherwise-featureless manilla folder from the stack. Flipping it open to confirm its contents, she closes it and slides it across the table to you before turning back to a new set of papers and resuming her own work.

"Your transfer papers. Be quick about it, we have other business."

Extruding the pen Iris customized for you last week, your six-fold consciousnesses quickly consume the twenty-seven pages of fine print.

Declarations that you are of sound mind and body, and made your decisions free of coercion. That you are aware that your legal guardianship has been transferred from the state of Rhode Island to the state of Pennsylvania. Reimbursement for the destruction of your civilian property, totalling to $61,500, which will be added to and held in your Trust Fund until your eighteenth birthday.

Formal conclusion of your probationary membership in the Wards, instating you as a full member of the Wards.

Despite not needing to, you look up at Director Piggot. She notices the movement out of the corner of her eye, looks to you, then the paperwork in front of you, then back to you.

"Problem, Hebert?"

Your minds consider methods for properly articulating your gratitude for the recognition of your abilities and accomplishments, ultimately deciding on the least-offensive response.

"Negative."

You believe you see a quirk in her lips, but it is likely simply the swaying of the lights from the small aftershock tremor that just briefly swept through the room. She gives you another nod and resumes her work.

The rest of the legalese is perfunctory, save two items near the end: recruitment bonuses for Sakura Kurosawa and Saki Kurosawa, each totalling $2,500 - which both go into your Trust Fund, as usual. You sign and initial for the bonuses and the remaining legalese, then close the folder and pass it back to Director Piggot. As she looks up to you and takes the folder, you catch her eyes.

"Recruitment bonus?"

Snorting lightly, Director Piggot begins quickly flipping through the papers to ensure that everything in order. Her voice has regained a bit of the hardness you remember now, despite her preoccupation with double-checking your paperwork.

"Dragon and Miss Militia deferred the bonuses to you. Dragon said you were the ones that brought them to her attention, but Miss Militia didn't say why she turned it down."

"Transfer location?"

Narrowing her eyes and leveling her gaze on you, the overweight Director flips closed the folder and places it atop the pile from which she extracted it earlier.

"More recruits for the cult of Weaver. They'll be headed with you to Philadelphia, as that's where Miss Militia is transferring."

Blinking, you shake your head.

"Negative. Prayer not received."

Piggot's eyes widen briefly at your matter-of-fact response, then narrow fully as she snorts a sigh of dissatisfaction.

"Which brings us to the girl you just brought in. I want you in the room for this interrogation, invisible, feeding me whatever that lie detection program brings up."

"Stranger power disruptive."

Nodding her head, she looks at another stack of papers and begins carefully extracting a thin manilla folder while maintaining her explanation.

"Dragon's spare suit won't fit in here, so you're the only insurance I have if she tries something. This is going to be a test to see if she can play ball, so I don't want her to know you're in the room until we visibly bring you in for the later stages."

Some of your consciousnesses consider this needlessly deceptive, but the remainder of your minds recall the fact that the young Stranger was able to successfully execute a plan that would have had a decent chance of severely injuring you. Had you not been able to pressure her into giving up on the plan at the end, it may very well have worked in her favor.

"Affirmative."

You stand up and quickly shift back to your power armor, then open a channel to Director Piggot's headset. Blurring into invisibility in a wave of distorted air as your Optical Shroud engages, you disable the external speakers on your suit and test the headset connection by issuing a warning to the Director.

"Personality reminiscent of Clockblocker. Vulgar language. Self-esteem issues stemming from educational deficiencies. Hypothesis: problematic behavior due to lack of attention from parental units. Power removes, blocks memories of existence, compounds problem."

Pulling out a bottle of pills from the handbag at her side, the Director swallows two with a dry gulp and then nods in finality.

"Noted."

Tapping a few inputs onto the cellular phone lying on the table beside her, Director Piggot signals for the security team to bring in Grue's sister. In the quiet that follows, you note Dragon's digital avatar pop up on your HUD along with a request to authorize her use of your suit's sensor package. The three-dimensional wire-mesh avatar remains silent, but gives you a sly wink as you flicker your eyes over the "OK" button.

Your bugs note the procession as it makes its way through the tent/building, having come from a waiting room on the other side of the structure: Miss Militia, Armsmaster, and two fully-armored PRT officers escorting the unrestrained young black girl. You note the young Stranger has been given a chance to use the sonic and chemical wash to clean up, but from her expression you gather that she is both wary of the attention and a bit smug that she deserves it.

As they finally make it to your room, Armsmaster opens the door for the young girl and then smoothly shuts it behind her. Miss Milita visibly frowns and sighs at that, but resumes her post on the opposite side of the door with her Protectorate partner all the same. The two PRT officers take up positions on the far wall, containment foam grenades at the ready.

Inside, Director Piggot surprises you by swiftly moving to her feet and turning to give her full attention to the new parahuman. She extends a hand to the young girl, shifting her off-hand to the small of her back, and speaks with a pointed tone.

"Aisha Laborn, I'm Director Emily Piggot. We have great deal to discuss and not much time in which to do it, but before we begin I need to ask you to keep your power under control unless I call for a demonstration."

The young Stranger, Aisha, gives Piggot's extended hand a wary look, then sighs and gives it a casual shake. When the director asks her to keep her powers suppressed, however, a sour look crosses her face and she cuts the handshake.

"Eh, I'll… try. It's sorta always-on unless I really focus on pushin' it back, and it's kinda tiring after a while. I'm already pushin' my limit here, I think, so can I just… I dunno, get a minute to relax?"

The Director scowls at this, which causes Aisha to flinch slightly, but eventually the veteran PRT leader snorts a sigh and nods.

"Very well. I've got paperwork to take care of, so take a seat over there and figure out what you need to do so that this won't be a recurring problem."

Leaning forward slightly, Director Piggot manages to tower over the young Stranger despite only being two inches taller.

"We have Stranger protocols in effect, Ms. Laborn, so it'd be in your best interests to keep your eyes and your hands to yourself while you get your affairs in order."

There's a flash of defiance in Aisha's eyes at the idea that she could be cowed by the Director so easily, but after a second of tension she casually leans her neck to the left and pops it a few times before shrugging nonchalantly and walking to the seat at the far end of the table.

"Whatevs."

Plunking down in her chair, you take note of the feeling of Aisha's power briefly washing over your mind before Industrial Survival Frame denies its ability to affect your short-term memory. Director Piggot clearly blinks in confusion for a moment before looking around with a suspicious scowl on her face. Her left hand twitches, likely in a desire to activate her headset and call for some form of backup, but she manages to restrain herself and turn back to her work. As she sits and resumes reviewing the papers currently in front of her, you issue a succinct summary to the PRT Director.

"Aisha Laborn requires focus to suppress power. Currently sitting, feet on table, opposite current location."

Director Piggot, to her credit, barely flinches at your comment and does not look up from her papers to confirm it

Aisha, on the other hand, maintains her wasteful mannerisms; lounging haphazardly in her tilted-back chair, the young Stranger has her ash-covered boots up on the table and is currently picking her nose idly, wiping her recovered nasal artifacts along the underside of the table.

After two and a half minutes of this behavior, Aisha retracts her feet and lightly brushes off the top of the table so that it's not clear that it was her that caused the mess. Leaning back - but not enough to tilt the chair - she places her hands on the back of her head casually and speaks up.

"Alright, I think I'm good now."

Director Piggot is a blur of motion for a split-second, her right hand whipping to her left side and pulling a pistol from a well-concealed holster as she leaps to her feet. The Director freezes before she fully extracts the pistol, however, and after a few tense moments filled with her heavy breathing, she slowly slides it back with a muffled snap.

"Greeted Aisha Laborn, asked to refrain from using power. Laborn explained power active by default, requires focus to suppress, requested time to reacquire focus so as not to disrupt discussion. Laborn remained seated in current location for full duration of power engagement."

The Director nods in Aisha's direction as you finish your summary, subtly acknowledging your statements while also acknowledging Aisha's presence.

"Ms. Laborn."

A massive, smug grin creeping up her face, Aisha unfolds her hands from behind her head to hold them up in a 'that's me' declaration. The Director closes her eyes in response, taking a few calming breaths to control the surge of adrenaline currently driving her heart rate up, before eventually retrieving her chair and setting it back in its former position.

Instead of resuming her seat, however, the Director walks around the table and takes a seat two chairs away from the young Stranger, much to the latter's confusion. As Director Piggot sits, however, she pulls out a lipstick-case-sized device and places it in front of her on the table so that it rests vertically. Pushing down on the device with her right index finger, a small click is heard and a small ring of green light can be faintly seen around the top and bottom edges of the device. Turning her attention to Aisha, the PRT veteran narrows her eyes and hardens her voice.

"Aisha Laborn, in exchange for everything you know about the Undersiders, their members, and their current activities, we are willing to waive all criminal charges against you, as well as the reports that you may have violated the Truce in some way when you and Weaver left the refugee camp grounds."

A flash of outrage and hurt flashes through Aisha's face, the young Stranger looking almost ready to bolt from the table before a thought stops her. Through gritted teeth, Aisha growls out an accusation at the stone-faced PRT Director.

"Robocunt ratted me out, didn't she?"

Unblinking, Director Piggot crisply shakes her head and motions with a hand for Aisha to hold.

"Dragon had sensors tracking Weaver as she left the grounds, as the Wards have been confined to the refugee camp limits. Weaver only reported that you petitioned her to allow the Undersiders - along with New Wave member Panacea and the rogue, Parian - safe passage from the camp, and that you had returned a pistol and set of PRT restraints that you had 'found' somewhere."

A quick snort from the Director punctuating her last statement gives no doubt to her own belief about where Aisha obtained the pistol and restraints, but otherwise Director Piggot remains silent after finishing her explanation. You are uncertain as to why Piggot would conceal the fact that your report laid out the full details of the encounter in the woods - as doing otherwise would have been a flagrant violation of the PRT's trust and in defiance of the law - but you consider the move a prudent one considering Aisha's likely reaction to your apparent betrayal of her trust.

In evidence of the point, Aisha visibly stills at the Director's explanation before eventually sighing and slumping back into her chair haphazardly after a tense few seconds of silence.

"Since our time is limited, I will keep this focused on what we need to know right now: was Panacea coerced, restrained, or otherwise unnaturally abducted when the Undersiders left the refugee camp with her?"

At the slight furrowing of Aisha's brow, Director Piggot's repeats the question with a bit more frustration creeping into her voice.

"Did the Undersiders kidnap Panacea, either by using powers on her or with physical force?"

Starting a bit, Aisha frowns in clear bewilderment before answering with a slightly wary voice.

"Unless you count TT figuring out that Panacea was going to lose her shit if she stayed in the camp any longer, no way. They wouldn't fuck with the Truce like that."

The Director leans forward, her elbows on the desk and hands clasped together, her voice now clearly laced with suspicion while her eyes have gained a fierce light.

"Panacea was showing signs of becoming unstable?"

Aisha, however, has clearly picked up that there is a dangerous undercurrent in the conversation but doesn't appear to quite understand it. Leaning slightly away from the Director's intense scrutiny, the young Stranger's response is far more tentative than before.

"Uh… I guess? TT was gettin' real jittery all this mornin', sayin' that we… they… needed to get Panacea the fuck outta Dodge. Regent was bitchin' that they didn't have any reason to do jack without a paycheck, but TT and br-… Grue… said they'd figure something out once they bounced."

"And there wasn't anything more on what would have happened if Panacea had remained in the camp with New Wave?"

Shaking her head, Aisha regains some of her bluster and pops her knuckles idly while settling back in her chair.

"Naw, TT jus' said Panacea was under pressure or somethin'. Bitch threw a fuss about Panacea and Parian joinin', but TT shut her up when she said Panacea could heal her dogs."

Your Lie Detector program has thus far not pinged anything Aisha has said as a falsehood or half-truth, which surprises you slightly - you weren't expecting Aisha to volunteer this information so freely. In the tense silence that hangs over the room after the last statement, you quietly relay this to the Director.

"No lies."

Nodding in confirmation of both your statement and Aisha's explanation, Director Piggot leans back, her trademark scowl now back in play.

"How much longer can you continue?"

Blinking at the non-sequitor, Aisha scrunches up her face slightly before sighing and shrugging casually.

"I'm good for a few more minutes, I figure. Still gettin' used to it."

Nodding, Director Piggot reaches over to the device and taps it again, causing its glow to wink out. After doing so, the Director leans back and crosses her arms over her chest while leveling a hard stare at Aisha.

"Now, off the record: do you think there is anything… shady… about this?"

Under your helmet you blink, while Dragon's avatar quietly shakes her head. Your own sensors are clearly still recording this entire event and the Director is fully aware that there are other recording devices in the room. You will have to save this technique for later use.

Aisha, however, visibly relaxes and smirks slightly. Giving the room a quick search with her eyes, the young Stranger shifts her weight back and forth as she ponders the idea before finally exhaling a held breath through her nose.

"Not… shady, I guess, but kinda… weird? I mean, Panacea is like, this super goody-two-shoes healer, right? She ain't got a disguise, either, so she can't jus' walk around town without a camera spotin' her. Still, when I saw TT chattin' her up she always looked… I dunno. Tired? I could see someone like her gettin' fed up with the bullshit of everyone always expectin' ya ta help out. Said her mom was losin' her shit too, so that prolly didn't help."

"And do you have any idea why Tattletale would fear Panacea becoming unstable?"

"Eh… I think TT said something about Pan being way more than a healer. I figur'd it was her talkin' up Pan bein' more than jus' a healbot, but… maybe that's it? She's like some sorta bio bomb?"

Director Piggot is as still as Dragon's avatar, and takes several long seconds before she slowly exhales a held breath through her nose. It takes Aisha herself a few moments to apparently realize the ramifications of what she's just said, her own eyes going wide at the thought.

"Oh... oh, shit. Uh, I don't think it's that bad, but… ok, yeah, I guess that'd explain why TT was gettin' real antsy. Fuck. Pan's pretty chill, too."

The Director closes her eyes for several long seconds, taking quiet, deep breaths, before opening them again and drilling Aisha with an icy stare.

"Ms. Laborn, you have only the slightest idea of how bad that outcome could be for us all if it's true. You, however, are the only one that has spent enough time around the Undersiders and Panacea in the last few days to determine of how this could play out. So I want you to think for a solid minute before you answer this next question."

Aisha's eyes are wide, though her shoulders are square with her arms crossed against her chest. A slow, silent moment passes, during which her jaw sets and the young Stanger nods in response to the Director's challenge.

"Do you feel Panacea is currently, or could soon become, a danger to humanity?"

Almost immediately, Aisha opens her mouth to retort in indignation but no sound comes out as she cuts herself off halfway. Clamping her mouth closed and looking fiercely at the table, you note a bead of sweat forming on her brow. A quick diagnostic scan notes a dramatic rise in the blood pressure around her Corona Gemma, so you whisper a quick note to Director Piggot across your open channel.

"Mental strain increasing. Power relapse expected."

As the Director moves to speak, however, Aisha looks up from her thought to catch Director Piggot's gaze with her own intense glare.

"Nope. She was gettin' better over the last few days, and my bro and TT are makin' sure it'll work."

"Truth."

Director Piggot settles back in her chair for a long, silent, pause while she keeps Aisha's gaze. Finally, she nods, though her eyes are still chips of ice.

"Very well, Ms. Laborn. As we haven't been given cause to believe that the Undersiders, Panacea, or Parian have violated the Truce, we won't be sending anyone after them at this moment. If we hear anything, however - anything - that indicates Panacea is a biological threat, then the Undersiders will be forced to give Panacea up or receive Kill Orders of their own."

Aisha's scowl wavers slightly as the full weight of what she's revealed so far hits home, but there is only a flash of doubt before her resolve hardens and she nods in understanding… and then smirks.

"Psh! Fuck, man, it's no big deal. I told you - they got their shit handled."

Director Piggot's expression twists at that, but eventually she snorts in exasperation and shakes her head.

"That's all for now on that. Do you still want Weaver be present for your Wards interview?"

A small bit of tension drains out of Aisha's shoulders, allowing her to cackle slightly as she leans back in her chair and waves an arm in dismissal at the ceiling.

"Yeah, yeah, go on and get roboward in here. She's the one who roped me in'ta this shit, so she's gotta suffer through these boring-ass talks too."

Giving the young Stranger a flat look, Director Piggot shakes her head and rises from the chair before making her way to the door. She turns briefly to Aisha as she opens the door, allowing you to slide out unnoticed as the Director gives a parting line.

"You can relax for a moment, Ms. Laborn, but remember: hands and eyes to yourself."

Director Piggot closes the door behind her, just as you feel Aisha's power wash through the area and cause the Director blink slightly. The teenaged parahuman quickly leaps to her feet in the 'empty' room, though your bugs are quick to notice Aisha sliding over to the stacks of paperwork to give them a look. As all the folders are closed Aisha's snooping yields no fruit immediately, causing her to let out a huff of frustration. Almost absent-mindedly, she reaches out to flip open one of the folders…

… but stops just before her fingers touch the manila stock. Though your bugs can't see the whole scene from their hidden vantage points, you catch a glimpse of her expression shifting through various emotions before looking around the room and withdrawing her hand, mumbling curses under her breath.

"Fuckin' bullshit. Can't even use my power like I want to."

As she mopes back to her seat, you are more preoccupied with the silent march of Armsmaster, Miss Militia, and Director Piggot into another, smaller room. You follow them in, the Director clearly holding the door open a few seconds longer necessary to allow you through. After she closes it, she gives a cold stare to the two Protectorate members before pointedly calling out to the empty space around.

"Enough, Weaver."

The two Protectorate members startle slightly at the declaration and your sudden appearance in a haze of bent light, but quickly recover as the Director resumes speaking almost immediately.

"Armsmaster, I want you drawing up paperwork for a pre-approved Kill Order on Amy Dallon should any signs of her becoming a biological terrorist arise. Miss Militia, you're to deliver the news to New Wave that Panacea fled the camp under her own power and without coercion. Weaver, we're going back in there and you are going to make sure this walking disaster goes with you to Philadelphia - or the other side of the country, if you can manage it."

Miss Milita's eyes go wide at the Director's first statement, though Armsmaster's jaw clenches as his mouth draws into a tight line. The camo-clad heroine is the first to respond, though her voice is thick with alarm.

"A Kill Order, Emily? She's just a healer!"

Director Piggot's eyes no longer hide the darkness you caught flashes of during the previous meeting, her gaze nearly becoming manic in their intensity as she stares down the taller heroine.

"Tattletale figured out she's another potential Nilbog or Bonesaw. The Undersiders fled because Panacea was growing… unstable."

Sharp inhalations of breath from both of the elder Protectorate members echo through the silence in the room, and you nod when they both look to you for confirmation.

"Experience under Panacea power. Most probable hypothesis: touch-based, cellular-level bio-manipulation. Worst-case scenario hypothesis: long-range, atomic-level bio-manipulation."

Though there is a round of silence over your hypotheses, Armsmaster responds to your supposition more quickly than you expected. Unfortunately, his frustration colors his reaction.

"New Wave was hiding this from us? In our own city?"

As the Director frowns and opens her mouth to reply, you voice a thought that has been running through a few of your minds since Aisha's revelation. Specifically regarding some of Panacea's comments during her two visits to your bedside.

"Hypothesis: only Panacea aware of power extent. Ancillary hypothesis: fear of reveal, abuse of power significant factor in mental duress."

All three look to you as you speak, though Miss Milita seems to be the first one that picks up on what you're saying first, her voice tinged with a mixture of wonder and sorrow.

"You think she's been holding it in all this time? That… could explain some of her behavior in the past…"

Director Piggot cuts off the discussion with a quick wave of her hand, her expression once again stoic and determined.

"You have your orders, and I have a prank-loving Stranger in my office. Weaver, with me. You two, I want those tasks done before the Wards pile into those vans tonight."

To their credit, Armsmaster and Miss Militia snap to attention and crisply salute Director Piggot before they turn and file out of the door. Director Piggot remains stationary and silent after having watched them leave, then shuts the door and turns back to you.

Her eyes are narrowed, searching your expressionless armored helmet for something you can't quite identify, before she draws herself up and lets out a long breath through her nose.

"Shadow Stalker's real name is Sophia Hess."

Only your primary consciousness is fazed by this abrupt declaration, the rest realizing the information for what it is: the answer to dozens of questions that have lingered in the periphery of your life for the past two years.

"Ms. Hess' actions in Winslow were neither known nor condoned by the PRT. Winslow received a stipend from the PRT as long as she attended and stayed out of trouble, and we received no reports of misconduct on Ms. Hess' behalf until your trigger event."

Emma's sudden attachment to Sophia, why the school and teachers always looked the other way, your father's attack, Shadow Stalker's sudden absence from the Wards active roster, the rest of the Wards' aversion to speaking of their teammate, why Shadow Stalker appears to have fled after the attack...

"Protectorate, Wards silence. Your order."

Director Piggot narrows her eyes slightly, but nods her head slowly before continuing.

"The plan was always to tell you once you had a chance to see the other Wards as something other than more bullies, and the PRT as more than an organization that enabled your tormentors."

You consciousnesses consider how your more emotional state of mind would have reacted to the information that Sophia was a Ward, or if you would have found out that the Wards and Protectorate members around you were concealing this fact.

"Concerns logical. Predicted emotional responses: anger, despair, mistrust."

Her eyes flickering away as a grimace stretches its way across her face, Director Piggot sighs in pinched frustration.

"Plan failure probability: high. Uncertain long-term sustainability."

Nodding to your response, the Director meets your gaze again.

"It's not one I ever plan on implementing, or ever needing to put in motion again. We've already begun taking a closer eye on Ward behavior in schools and found a few cases that were almost as bad as yours. I'm sure you're aware of how bad this can make the PRT and Wards program look if it gets out, and how much we can't afford to take that kind of reputation hit."

Once again, your minds turn to your conversations with Glenn Chambers.

"Ward recruitment tied to program reputation. Wards cornerstone program in Endbringer resistance. Concerns logical."

Giving you a questioning eye, Director Piggot's voice arches a bit as she hums in consideration.

"... and?"

"Endbringer War primary motivation. PRT primary Endbringer opposition. Continued Wards membership assured."

The Director shakes her head while snorting in an almost-laugh, a slight sinister smile starting to creep into her grim expression.

"Well, they've certainly got it out for you. I see this new personality of yours at least keeps the right priorities."

"Affirmative."

Several long moments pass as Director Piggot continues to gaze into your expressionless helmet, her posture shifting slowly as tension bleeds away to leave her at an almost-casual parade rest.

"There's too many questions flying around about you, Weaver. Now, I know you're not Taylor Hebert. Hell, you might not even be a real parahuman. Either way, I don't care. If the rest of the capes under my command had been anywhere near as proficient as you, we might have been able to turn things around in Brockton Bay years ago."

You blink, but refrain from protesting your identity. Nothing you say will change the stubborn Director's mind at this point, so you merely give her a brisk nod. She nods in return, then continues her attempt to see through your helmet as she finishes her speech.

"I expect that by the time I get a Director position again you'll be old enough to be in the Protectorate. If you're still alive at that point, look me up. The mess I'll have been saddled with will need someone to bring order to it."

Director Piggot extends a hand, which you briskly shake.

"Understood."

With a snort, the former PRT Director of Brockton Bay turns and swiftly exits the room. You follow, noting that Aisha has just finished changing the positions of every chair in the room.

A useless gesture as the chairs are all identical, but everyone has to start somewhere.


***


Retrieving a thin manilla folder from one of the shorter stacks of paperwork, Director Piggot clips a spare pen to it before sliding the folder across the table to Aisha. She uncrosses her arms, her eyes unglazing slightly after all the talk about responsibilities in the Wards, and looks to you with an arched eyebrow.

From your position next to her, in your dress costume, you give her a perfunctory nod as the Director explains the file's purpose.

"This is just the preliminary paperwork, since you'll need a representative from Pennsylvania's youth services to serve as a guardian overseeing everything, but it helps ease the transition for everyone involved."

You point out the most relevant lines in the few pages of paperwork, points which she likely didn't pay attention to during Director Piggot's speech. One line in particular draws her ire.

"Only four hundred a month? I coulda made way more than that with the Undersiders!"

Narrowing her eyes, both at the casual declaration of villainy and the fact that this protest wasn't brought up when she stated it earlier in her speech, Director Piggot gives Aisha a level glare.

"This money isn't stolen, so you won't be arrested for merely possessing it."

Aisha draws herself up to counter that rebuttal, but you place a hand on her shoulder while pointing out the Trust Fund. She deflates a bit, though there's still a line of tension running through her posture.

"Oh. Fifty gees? Eh, I guesssss… that's not too bad."

Judging by Aisha's comments prior to this about her lifestyle prior to the Behemoth attack, coupled with her attire, you suspect that there is a degree of bluster to this attitude; Aisha has likely never seen four hundred dollars together, and fifty-thousand dollars may be more than her family has had in years.

Beyond that, there is only one other issue that draws an outburst from the young Stranger.

"Hell yeah, I get to pick my own cape name?"

You detect a slight glint in Director Piggot's eye, though her expression is mostly occluded by the hands clasped in front of her face.

"We have a PR department that works with you on that, normally. However, it's ultimately up to the supervising Director's discretion when you first start your cape career."

Aisha furrows her brow in confusion, looking to you for an explanation. Your various minds have generated a hypothesis, but under the Director's watchful gaze you merely tap at the line where Aisha is to write her cape name.

Like a child given a house full of unpopped bubble wrap, Aisha's smile is the definition of 'wicked' as she jots down her chosen name. After signing the final lines, she slaps the folder closed and slides it back to the Director while leaning back and placing her hands behind her head in satisfaction.

Calmly flipping open the manila folder and double-checking everything has been signed, you note Director Piggot pause near the end. Looking up to stare at Aisha, the Director's expression is completely flat.

"Who."

Her own expression growing deeply grave, Aisha leans forward and steeples her fingers in front of her face as she leans on her elbows. In a cold, dry tone, the young Stranger rasps out her reply.

"Is on First Base."

In the quiet that follows, Director Piggot looks from Aisha, to you, then back to the teenaged Stranger. Looking down at the paper in front of her, she smoothly grasps a pen from the pile on her right and signs and dates her own signature.

Flipping the folder closed, she folds her hands atop it and gives you both a deadpan stare.

"Welcome to the Brockton Bay Wards, Ms. Laborn. My first and final order to you is this: give Director Uriel my regards."


***


You recall seeing PRT Transport Vans once or twice when the Wards or Protectorate members visited Winslow or Jefferson - your elementary school - for PR events, though you never saw the inside of them. You recall dreaming once of the vans having some form of teleporter in them, or even being larger on the inside to allow for a television and couches. Knowing what you know now, you would not be surprised to see vans or other transportation vehicles with such amenities.

The two vans the PRT has provided to transport the parahumans transferring to Philadelphia and Boston don't even have cup holders. Not that you are complaining, of course, as they are designed for armored transport, not opulent sightseeing.

With a reality-warping twist of space, Vista is the first to appear next to one of the Philadelphia vans. Quickly turning around to the rest of the procession, she slaps the side of her chosen ride.

"Girl's van."

Pointing to the other Philadelphia van, you can see the bearded driver inside is just as confused as to what is happening as most of your group is.

"Boy's van."

Assault's laughter breaks through the beginnings of the confused protests from the rest of the gathered Wards.

"Hah! Great idea! We won't have to stop every twenty minutes for bathroom breaks!"

The mixture of laughter and groans from the assembled is lost over the sound of Battery and Who - now in a standard-issue grey costume that you've tailored to match her figure - mercilessly pummelling the veteran Protectorate member. As Who has her power active, Assault is unable to defend against the knuckle-punches to his hamstrings or kidneys, causing him to yelp desperately and flee madly for the 'Boy's' van.

As your group begins to disperse for their respective vans, you note Weld take a few steps to approach you directly. He extends a large metallic hand, which you shake despite still having your gloves off from your earlier Omnitool Implants activation. As expected, you feel Weld's power pull at your skin as your hands make contact, but Industrial Survival Frame shrugs the effect of with ease.

"Best of luck, Weaver. If you need anything from Bos-"

Weld's voice cuts out as his determined expression morphs to wide-eyed shock. You can almost see a small ripple of distorted metal flow down his outstretched arm and then across his body, but the effect is quickly obscured by the darkness of the surrounding ashfall. He slowly closes his mouth, looks down to where your hands are joined, then back up to your face.

"Wha-"

You quickly retract your hand, then look down at his hand. You don't detect any irregularities in the formation, but as Weld flexes his hand experimentally you note his expression continue to morph into something akin to embarrassment.

"I- I'm sorry, Weaver, I should have realized…"

Shaking your head, you cut him off with a wave of your arm.

"Negative. Anticipated, unharmed. Status?"

You note Aisha, the Twins, and Vista have begun observing your conversation, with only Gallant having turned around to look at Weld… who has begun to stammer and clasp his hands together, rubbing his right palm with his left thumb.

"O-oh, r-right. I am yes. I mean, yes, I'm unharmed. Unhurt. Right. I'm going now. Good luck against the Endbringers."

As he turns swiftly and marches away to his own van, you ponder if your charm's counter-effect to Weld's power has affected his thought process. Your diagnostic scan continues to prove useless, feeding you incomprehensible data regarding Weld's 'biology', so it may be prudent to check in with Aegis in Boston if Weld recovers from the effect in time.

Speaking of, the armor-clad Brute strides up to your side as he brings up the rear guard of the group. He gives the larger, metal Ward a wide berth as Weld makes a beeline past him, switching his gaze between the retreating Case 53 Ward and your own form.

"Should… I ask what that was about?"

"Weld absorption power countered by own environmental resistance. Potential mental feedback as a result, recommend observation to ensure recovery."

Aegis gives you a critical eye for a moment before tilting his head and shrugging.

"I have to say, Weaver, I think I'll miss these social… not 'accidents', more like 'multi-car pile-ups.' Sure beats spending my time fighting Nazis… but I've got the experience and Boston has good colleges."

Nodding in affirmation, you turn your head slightly so that you can match Aegis' gaze.

"Education paramount. Knowledge equals power."

Chuckling to himself almost wistfully, Aegis lands a few solid, hearty pats on your back before nodding and making his way to his van.

"Keep in touch, Weaver."

Aisha, Vista, and the Twins are mumbling something as they cast furtive glances at you while loading into the van, but Battery - your chaperone for the trip - merely gives you a smirk.

"It seems you even have an effect on other Case 53s, Weaver."

"Affirmative. Research findings indicate Case 53 powers, standard trigger powers identical."

The form-fitting LED lines on her bodysuit lighting up briefly in response to her laughter, Battery places a luminescent hand on your shoulder and navigates you to the awaiting van.

"C'mon, we need to make sure we beat the boys by at least an hour or I'll never hear the end of it."

Through your swarm's senses, you note the final van occupancies as each begins the slow procession through the slippery, ash-filled night air. Your van, which you designate 'Philadelphia Van 00', contains Battery, Tatsu (Saki), Uzu (Sakura), Vista, yourself, and Who. 'Philadelphia Van 01' contains Assault, Clockblocker, Gallant, and Kid Win. The final vehicle, 'Boston Van 00', contains Aegis, Dinah, Triumph, Velocity, Weld.

With Miss Militia and Armsmaster remaining behind to help ensure peace between the remaining parahumans, you begin to plan out your ride's path through the ash-congested streets and highways from your seat in the back of the van. As there are no official time limits, you consider this an opportunity to sample New England cuisine - both as a method of lightening the team's depleted spirits, but also to expand your own culinary repertoire.

From the devious looks you are receiving from the rest of the female Wards, however, you begin to suspect that the ride will contain more diversions than culinary excursions.


***


Intimacy: Aegis/Carlos (Friendship) +1 Increase! [NOW FULL INTIMACY!]
Intimacy: Director Piggot (Grudging Trust) +1 Increase! [NOW FULL INTIMACY!]
Intimacy: Weld (Respect) +1 Increase!
Intimacy: Who/Aisha (Cautious Guardianship) +1 Increase!

Bureaucracy +1 Training Interval (5/6 Intervals)
Investigation +1 Training Interval (3/6 Intervals)
Socialize +1 Training Interval (5/6 Intervals)
Stealth +1 Training Interval (5/6 Intervals)

*Backing (PRT) ●●●○○ Now Available!

Investigation (Online Research ●○○) Gained!
Reputation (Beautiful) ●●●○○ Gained!


I sat down to write the road trip, but then all this fell out instead. Whoops! Don't worry, the votes for the Philadelphia, the road trip, and Taylor's attitude towards revealing the secrets of her exaltation are still in play - they're just taking a bit longer to get to than I originally anticipated.

Since the votes for the road trip were a little weak - and missing a stunt, even - consider this round of votes IN ADDITION to our previous choices.


Philadelphia Road Trip: We'll Get There When We Get There (Choose two, one stunt allowed for each!)
[ ] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
[ ] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
[ ] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential. (Vista already chosen, this chooses another to speak with in addition to her.)
[ ] The Mystery Machine: Solve crimes along the way to Philadelphia.
[ ] Write-In: An Amusing Thing Happened On The Way To The Forum

The previous choice is also available (does not count against two-vote limit) if people want to add a Stunt to it:
[ ] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile. (Free choice if Stunt written.)


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
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Chapter 5.4
Chapter 5.4


Philadelphia Road Trip: We'll Get There When We Get There
[X] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
- [x] Stunt: Go on a girls' day out, go shopping and get a clue about fashion, while introducing Missy, Aisha and the twins to each other. Find out how they're doing, and get cracking on ideas for a wardrobe for them. Activate human form to avoid alarming the locals. Pick up some hand held game systems or apps to help kill time on the journey.

[X] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
- [x] Stunt: Point out nearby landmarks and/or National Parks. Enjoy the serenity of nature and de-stress from the events of the last few weeks. Collect interesting bugs.

[X] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
- [x] Stunt: Lobster and similar is a staple of regional cuisine; our administration ability relates to such creatures. Between this and our diagnostic vision, attempt to learn the traits and characteristics of optimal specimens for consumption. Information gained from this may be relevant to managing/breeding our own population of food arthropods in the future.
- [x] Stunt: As you enter the restaurant you deactivate Shard of Perfect Administration so as not to suffer through lobsters boiling in the kitchen as you eat. Having done so, you note that the Wards previously responded better to your more familiar human form. Activating TIE while sitting down to dine, you ask the Twins and Aisha to join their fellow Wards. You are confident that the objective of improving team harmony will be improved by the steps you have taken.

[X] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
- [x] Stunt: Vista Time, she's seriously concerned about us at this point, so we need to reassure her that we're really fine, and explain a few things about our nature.


***


As the armored PRT van carefully maneuvers through the ash-slicked pathways towards the main roads, you pay a mental farewell to the tent-filled fields that were once the Crestwood Country Club golf course. The PRT has likely already compensated the owners of the course, though you calculate a high probability that the course would have already needed to be reconstructed due to the smothering ashfall - thousands of refugees, hundreds of tents, and dozens of emergency vehicles only ensured the golf course's need for a complete renovation.

Inside your van, the bench-style seating on either side has divided the inhabitants into two camps - Missy, Aisha, and the Twins on one side, yourself and Battery on the other. While Battery has thus far kept to herself, casting sly glances at the other side's occupants while she otherwise attends to details on her touchscreen phone, you have kept your eyes closed and focused on the insects passing through your range of control as the van moves along. Dedicating two of your consciousnesses towards accurately gauging the van's speed by the rate at which they enter and leave your sphere of insect-omniscience, you have thus far determined the van is only crawling along at less than thirty miles per hour.

Nevertheless, the task provides a suitable distraction from the chittering between Missy, Aisha, and the Twins.

While you certainly could focus one of your minds on paying attention to the content of the hushed conversation, you gather that Missy is reveling in the opportunity to get to know her new teammates. Gossip surrounding you is undoubtedly the bonding agent to their conversations, but your experiences in Winslow lead you to believe that it is ultimately more efficient to ignore such talk.

Rather than mind the conversation itself, four of your consciousnesses focus on analyzing (surreptitiously, through your 360-degree vision augmentation) the body language and facial patterns of the girls as they huddle together. Missy's casual application of her power to bend the space inside the van makes your attempts to study the teenaged quartet more difficult than it would normally be, but their occasional glances at you provide enough glimpses at their forms for you to establish suitable hypotheses.

The Twins - Saki and Sakura - are just as reserved as you recall them being in Clarendon group of outcasts. While you consider that this might prove detrimental to their long-term emotional growth, thus far you note their postures relax enough to give rise to the idea that they prefer enjoy the company of others without needing to intrude into the conversation on their own. While Missy and Aisha are clearly the dominant social presences in the conversation at-hand, their occasional queries for input from the Twins increase in frequency when it becomes evident that the two young Japanese-American Movers prefer to provide their thoughts only upon request. Missy appears to pick up on this more quickly than Aisha, though the latter's interest in the Twins seems to wane slightly as the conversation progresses.

As the van reaches a main road the ride smooths out considerably, your driver no longer needing to avoid the large piles of ash that have coalesced on the less-traveled side-streets. Within a few moments, however, both Philadelphia-bound vans catch up with the snow plow that is clearing the road - likely having been called in by the PRT - and are thus stuck behind the slowly-moving vehicle as it clears the way for your trip. While snow plows were rarely needed in Brockton Bay due to the warm winters, your insect-derived sight confirms your suspicions: the snow plow's heavy, chain-laced tires are completely encased within accumulated volcanic ash, dramatically reducing even the massive road-clearer's ability to traverse the soot-covered roadways safely.

Armsmaster's original estimate for your trip was roughly twenty-four hours, but even if the vans remain serviceable throughout the entire venture you suspect roadside delays will push that number even higher.

You settle into your bench, tighten the security restraints that serve as your seatbelt, and lean back to let your head rest on the protective padding along the wall. While the seating was primarily designed for fully-armored PRT officers and heroes, it only takes a few minutes to adjust the straps to provide suitable support for your frame; while not the most comfortable seat in which you've rested, you ultimately are able to fade into a meditative state after turning all of your consciousnesses towards reviewing several academic books contained within your Elsewhere storage: simple subjects, such as game theory, fluid dynamics, and underwater basket weaving.


***


Your reverie is broken occasionally by Aisha, the young Stranger seeking your attention when the mental strain of suppressing her power grows too much for her to sustain. After the third such interruption, you consider whether you are able to aid her attempts at normalcy. Turning your head towards her and opening your eyes, you meet her surprised gaze with an even expression.

"Close eyes. Calm emotions. Providing Thinker Augmentation."

Your first spoken words of the trip attracts the attention of the rest of the cabin's occupants, but as they are unable to perceive Aisha you suspect their primary concerns revolve around to whom you are addressing. Aisha, now seated to your left while she is 'invisible' to the others, attempts to pull away from your touch - unsuccessfully, due to your accelerated reflexes.

"Wait, what'dya mean by 'augmen-'…"

As you pass your own application of Incomparable Efficiency Upgrade to Aisha through the charm's Hypercalibration Benediction sub-module, the focus of your remaining consciousness is held to the reaction of the teenaged Stranger as your power takes hold.

Briefly, you feel the pressure of Aisha's power increase on your mind multiple times over before Industrial Survival Frame negates it, but the sensations confirm one of your hypothesis. Aisha's wide-eyed reaction as her consciousness splits is expected, but her quick scowl of frustration causes you to blink.

"What. The. Hell. Did. You. Do?"

"Thinker Augmentation splits consciousness. Initial hypothesis: lengthen suppression of power though application of multiple consciousnesses. Revised hypothesis: new consciousnesses require suppression of own iteration of Stranger power. Most probable scenario: increased mental strain suppressing six applications of power, reduction in overall time."

"Fuckin'. Weird. Get. It. Off. Me."

"Understood."

A swift termination of Hypercalibration Benediction snaps the application of your charm back to your own mind, splitting your consciousness into the accustomed six parts. As this occurs, however, you're able to note the other occupants of the van blink in confusion as you feel Aisha's multiple applications of her Stranger power recede. Battery is the first to speak up, her eyes searching the interior with suspicion as her hands quickly move towards her restraints.

"Did any of you just feel that?"

Missy, Saki, and Sakura similarly snap out of their daze with looks of concern, Battery's words causing them to nod in to frown at first, then nod in agreement. As they turn their attention towards you, you shake your head and hold your hands up to ward off any further escalation of their alarm.

"Provided Thinker Augmentation to Aisha. Apparent multiplication of Stranger power effects."

Battery, however, is not fully convinced - her right hand still holding her phone in a tight grip as you note the built-in Emergency Alert feature is visible on its display, and her suit's LED displays begin to glow brightly as she clearly begins to charge up her own kinetic-based power. Her voice laced with suspicion, Battery drills you with a scrutinizing glance.

"Who is Aisha?"

The other occupants of the van startle as Aisha begins to cackle, her power receding along with her outburst of laughter. As the young Stranger's vocalized mirth continues to fill the small cabin's interior, Battery finally sighs and shakes her head.

"At least Ethan has to deal with Dennis."


***


After a little over an hour of this routine - Aisha interrupting your studies when she stops suppressing her power, then startling everyone else when she resumes doing so - your van makes a small detour to stop at Providence's PRT headquarters. With the entirety of Providence's PRT-sponsored parahuman population killed in the Behemoth attack - Good Neighbor, Mama Bear, Saurian, and Folstam - the mood inside the squat, soot-stained brick building is dour despite the urgent needs of the refugee camp only eight miles outside of town.

Director Meredith Kenneth only pays your group - the combined numbers from your van and the boy's van - a passing nod as the she calls Battery and Assault into her office. She quickly ropes the head of Providence's PR team, Jeremy Mater, into serving as your temporary chaperone, though the bright-eyed young man in jeans and a black blazer appears overly-eager to do so.

Escorting your group through the worn-down building and out the other side into the covered parking lot, he presents you to a large, aluminum-paneled truck waiting outside. The back quarter of the silvered truck container has been modified to allow the semblance of a restaurant countertop to poke out, and a worn set of metal stairs has been erected to allow entry into the side facing the group, but the most prominent features are the giant red letters: "Haven Bros. Diner, A Providence Tradition Since 1888."

As the twenty-something PR head bustles your group up and into the diner-on-wheels, you note several TV crews and reporters off to the filming the event. You quickly enable Integrated Artifact Transmogrifier to avoid drawing undue attention to your Alchemical form, though you get a few looks from your teammates as your graphite-like skin is quickly submerged in a tide of human flesh that pours forth from of small holes snapping open along your skin. The process only takes a few seconds, and doesn't even disturb your dress-costume as you regain a semblance of humanity - the twitching black-metal legs protruding from your cranium ruin the image, slightly, but tactical awareness must be maintained.

Once the PR head explains some brief history behind the renowned meals-on-wheels establishment, however, you note your fellow Wards' attention is far more focused on the the smells of greasy diner food. There are muted comments from Clockblocker and Kid Win about Fugly Bob's, but growling stomachs keep everyone's mind on the upcoming meal and off of the losses sustained these past few days.

As your group files through the small diner-on-wheels, you note one of the more detailed menus off to the side has an innocuous white strip of paper taped over one of the entries. Spending the small amount of essence required to peer through the layer, you discover the name of the meal.

The Triple-Murder Burger.

As your vision snaps back into normalcy, you observe the behavior of your fellow Wards as they mill around the outside of the meal truck. While the overall energy levels of the group are slightly higher than when the trip started - likely due to the impending grease-laden feast - there are still telltale signs of exhaustion and discomfort: Vista's slumped shoulders as she waves to some people gathered beyond the parking lot's fence; Kid Win's drooped head as he leans against the side of the diner; Uzu and Tatsu sitting silently on the small bench nestled against the side of the PRT building.

You keep this discovery to yourself.


***


With the ashfall predicted to lessen sometime later in the night, Assault and Battery agree with Director Kenneth's suggestion to spend the rest of the night in the PRT Headquarters' guest accomadations. Since Brockton Bay was the former PRT East-North-East headquarters, Providence's own PRT Headquarters only maintains five spare rooms for visiting parahumans and VIPs - with Battery and Assault claiming one, the four remaining rooms are left to be divided amongst your fellow Wards.

Through the insects - mostly cockroaches and termites - strewn throughout the base, you note that the rooms are far less furnished or spacious than the guest room you called your home for the past few weeks. While two could feasibly share the bed, only one room has any furniture besides a small circular table and two chairs; the largest of the rooms, likely reserved for the most important guests, contains a small, two-person couch.

As the boys begin to feud over who has to room with Clockblocker - particularly after his chili-and-bean-filled dinner - the Twins quietly explain to you and the rest of the girls that they do not need a bed of their own in which to sleep: when they fall unconscious, they are automatically drawn back into their pocket dimension.

While this evokes expressions of surprise and concern from the other girls, you mentally note the logistical and tactical concerns this raises should both of them be rendered unconscious in battle. Beyond that, however, your multiple consciousnesses determine that the most effective grouping would be to squeeze everyone together into one room - Vista and Who do not take up much space, your presence in the room will help negate potential confusion due to Who's Stranger power, and you understand that physical contact can be reassuring during times of emotional duress.

Who initially resents the implication of sleeping with two other females, which begins a verbal spar between the young Stranger and Shaker. Who's primary points are accusations of lustful intentions towards her form, which succeed in infuriating the more experienced Ward. The banter is ended when Vista resorts to the most potent weapon in her arsenal.

"Oh, so I should go tell the boys you'd rather sleep in Dennis' room tonight?"

Even the Twins find this amusing, their light laughter proving to be the ultimate diffuser of the spar's tension, allowing Who to agree to your proposal without losing much face - even more, you allow her to take credit for the idea when it is proposed to your superiors, as it will help solidify the memory of the young Stranger in the minds of the rest of your team.

You are able to commandeer the largest room - complete with couch - from Assault and Battery due to your proposal, which allows for an impromptu 'sleep-over' in the words of Vista. As you all prepare for bed, however, it becomes clear that there will be no movie-watching or popcorn tonight; your scans indicate elevated levels of adenosine - the sleep-cycle regulation chemical - in the Twins, while Who immediately moves to take a large portion of the bed for herself and promptly passes out in her costume (mask and all). With her Stranger power automatically activated, the Twins tilt their heads quizzically at you from their spot on the couch as you deftly push Who's unconscious form to make room for yourself and Missy. As you do so, Uzu disappears in a swirl of displaced space and air - likely a result of the Mover nodding off unexpectedly. Her sister starts at the abrupt disappearance, but Tatsu quickly mumbles an apology and a 'good night' before she too falls asleep.

By the time Missy returns from her shower - clad in a PRT-provided oversized shirt and pair of sweatpants - the room appears empty except for yourself. Looking around warily, she eventually sighs and shakes her head.

"I… guess Saki and Sakura must have been tired. I was kinda hoping to talk to them more…"

Taking a seat on the recently-vacated couch, you nod and motion for her to take a seat as well. Missy arches an eyebrow at your pajama-clad, human-looking form, but eventually sighs and plops down next to you on the reasonably-comfortable cotton upholstery. As she settles onto the couch and drapes her legs across your lap, you stop monitoring the insects in the boys' rooms - they too have already turned in for the night - and turn your spare consciousnesses towards ridding the building of insects that could harm its structural integrity. Finally, with your three primary minds you turn your rigid posture towards the young Shaker to give her the impression that you are giving her your full attention.

"Observed emotional duress regarding modification of behavioral protocols."

While it takes her a split-second to parse your diction, Missy's eyes widen with recognition before eventually shifting her gaze from your own in apparent embarrassment.

"O-oh, right. Well, you just… surprised us all, I guess. We see you get hit with a giant ball of twisted metal, then the base explodes, and then when I wake up Behemoth's filling the sky with lightning trying to shoot you down…"

While her face has been morphing into a mask of worry and despair, her hands have been unconsciously kneading at her baggy t-shirt and sweats until the extra fabric has been wound tight around her small fists. Abruptly, her demeanor suddenly shifts into bright-eyed delight as she whips her head around to look you in the eyes again.

"Oh, Taylor, I almost forgot! That Thinker power you gave me was amazing! I… I'd never even thought about stacking compressed chunks of space before, but it was just so… easy! It- it was like I could think all these different thoughts at once without getting all scatter-brained!"

"Affirmative," you confirm with a nod. "Incomparable Efficiency Upgrade multiplies conscious thought by factor of six. Observed synergy with parahuman abilities, allows multiple concurrent applications of powers."

As you speak, some of the light drains out of her eyes, overshadowed by her furrowing brows. The enthusiasm similarly melts from her voice, leaving only wary concern as she tentatively reaches out for the arm you have placed over her legs.

"Taylor, I… I still don't get why you're talking like that. You keep saying things, like you 'turned off' parts of your brain as if you're some kind of robot… but that… that doesn't make any sense."

You flick your eyes down to note where her hand is touching your arm, then back to her increasingly-reflective eyes.

"Byproduct of Clarity. Facet of Alchemical Exaltation. Specific mechanics of Clarity uncertain, observed effects: emotional responses supressed; heightened focus on most efficient path towards overarching objective; social capabilities redu-."

Unfortunately, your direct explanation yields only increased levels of confusion and apprehension in your Shaker teammate. You note Missy's eyes searching your own face intensely as you speak, until she interrupts you by gripping your arm with both of her hands while pleading for you to stop in a trembling voice.

"Stop! Stop it, Taylor! Wha-what are you even talking about? Clarity? Alchemic Exhalation?"

Again, you look to her trembling hands as she grips your arm, then place your left hand on top of her hands. As you do so, you deactivate Integrated Artifact Transmogrifer and allow your manufactured skin to seep back into your clay-like skin. The glimmer of essence cascading down your skin as a result of your active application of Industrial Survival Frame only serves to highlight the shimmering orichalchum, moonsilver, and brown jade filligree threaded through your graphite-like, soulsteel-infused form.

While you are tempted to display your Iconic Anima to emphasize your next statement, you decide that this point should be handled without the use of terror-inducing displays of Alchemical power. Shocking Missy into catatonia after her recent trauma and loss will likely drive her away from you completely, so you instead you grip her hands lightly with your own in an attempt at meaningful physical contact.

Lifting your gaze to match her own, you nod solemnly in an attempt to mollify her burgeoning anxiety.

"Artificial creation, classification: Alchemical Exalt. Not human. Not parahuman. Better."

For a long moment, Missy is motionless as her enlarged eyes are locked with your own. You detect flickers of emotion though her large brown eyes, but are unable to place them as her mouth slowly falls open in a mixture of distress and horror. Finally, her lower lip begins to tremble and she weakly attempts to pull her hands away from you.

"Ar-are… you… are you even Taylor?"

You retain your grip on her hands, but refrain from exerting enough force to cause damage to her fragile human extremities. Missy does not increase her own exertions, instead her breath begins to hitch in a manner that indicates she is likely soon to cry. As that will likely further derail the topic at-hand, you opt to provide her with an answer that is less likely to cause further confusion or distress.

"I am Taylor Hebert."

You are thankful that Missy does not possess a copy of Armsmaster's Lie Detection program, as you are not fully convinced as to the veracity of your response.

As Missy throws herself, sobbing, into your arms and wraps your pajama-clad form in a crushing hug, you consider methods for revising this explanation. The Great Maker's Clarity provides many benefits, but this conversation has demonstrated that your restricted emotional responses are severely hindering your ability to adequately convey the benefits of Alchemical Exaltation.

You allow Missy the time necessary to compose herself again, but ultimately her breathing slows to a point where you realize she has fallen asleep against you. The position is not immediately hazardous to either of you, so you allow for fifteen minutes to pass so that she passes fully into Stage Four of her sleep cycle. After double-checking her mental state with a quick diagnostic scan to ensure her mind is deeply submerged in unconsciousness, you gently pry her arms away from your body and lift her to the bed.

Who's light snoring indicates her similar passage into Stage Four or REM sleep even without a diagnostic scan, so you are free to push her small form enough to allow you to slip under the covers with Missy in your arms. Reactivating Integrated Artifact Transmogrifier as you position the young Wards around you - your flesh-covered form providing a softer resting surface than the hard metallic-clay of your Alchemical body - you settle for supporting the two of their heads on your chest, as you do not seek to jab either of them with your Shard of Perfect Administration's spider-leg-like antennae during the night.

After locking the two Wards against your body with your arms, your minds run through the final mental check-lists for tomorrow. Those complete, you release your application of Incomparable Efficiency Upgrade and finally feel your lone train of thought fade into unconsciousness' caress.


***


Though you have no alarm, you are awoken early in the morning by a curious Aisha - now without her helmet - as she pokes you in the chest.

"These are the realest-feeling pair of fake tits I've ever seen."

As Missy is still asleep on your right chest, you opt to keep your voice low and withhold activating any further charms so as not to shock her with currents of electrically-charged essence from your anima. Instead, you turn your head slightly to look Aisha in the eyes.

"Not illusions."

Aisha blinks once at your response, then grins wickedly.

"Yeah, but yer a robot, right? That means they're built? So they ain't real."

As your body language is still limited by Missy's slumbering form, you only lightly nod your head.

"Logical. Inorganic, constructed."

Your response takes Aisha by surprise, her eyes widening slightly as her smile falters slightly. Rallying quickly, she gives your right breast another absent poke while rolling her eyes.

"Not even gonna deny yer a robot? Weak. How'd you go and get yerself a sweet new body like this, anyway? They sell 'em down in the PRT labs or somethin'?"

Keeping your eyes level on her face, you maintain a steady gaze as your single consciousness ponders an appropriate response. Considering your past conversations with the young Stranger, you opt to turn the conversation back on her.

"Conversion interest?"

After pausing mid-poke, Aisha slowly leans back and crosses her arms over her chest while giving you an incredulous look.

"Hey, I like dudes, alright? Yer hot 'n all, but I ain't gonna be all robosexual for ya."

You manage to give her your best flat look, which thankfully causes her to break down in hysterical laughter before too long, shifting her crossed arms to hold her own sides.

"Ahahaha, oh, man, your face! Ah-haahaaha!"

"Offer rescinded."

You manage a brief exhalation through your nose to punctuate the comment, which has the side effect of jostling your chest enough to stir Missy out of her own slumber. As she slowly comes to, you ignore Aisha's playful howls of laughter and focus on the more experienced Ward.

There is a slight pause as she appears to try to snuggle herself back to sleep, but as her hands find it difficult to properly adjust her 'pillow' you detect a rise in her semi-conscious frustration until her whole body freezes in recognition.

The way she flinches as Aisha's laughter reaches a new crescendo, you suspect the young Stranger has begun suppressing her power in order to regale the other young Ward with her heightened laughter at the new development.

With a small 'eep', Missy catapults herself out of bed and onto the couch on the far side of the room, space warping and bending unnaturally in the span of a split-second to allow the feat.

Turning your head, you manage to catch her reddened face as she starts to babble incoherent apologies. You note her crimson expression is likely due to embarrassment or shame, but you detect a hint of uncertainty in her gaze before she breaks eye contact with you.

Before she manages to stammer out a full apology, however, Saki appears in a swirl of distorted space only inches above the flustered Shaker, sending both flat against the couch in a tangle of limbs. Sakura manages to warp into reality beside the couch only a few seconds later, though she immediately gasps in shock and quickly rushes to help her sister and Missy untangle themselves.

By the time everyone has settled themselves, Aisha has laughed herself to a wheeze.


***


The boys took far longer to rouse, and though their costumes hide most of their faces you can easily deduce from their tired grumblings that restful sleep was not in high supply for them last night. Assault and Battery appear slightly more energized than yesterday, though you are uncertain if you've ever seen the duo show any true forms of lethargy or exhaustion when together.

After a meager breakfast of catered food - damp pancakes and chalky scrambled eggs, washed down with 'from concentrate' orange juice - it is a slightly rejuvenated team that piles back into the armored PRT vans to continue your exodus to Philadelphia.

True to the predictions, the ashfall lightened enough overnight to be nearly undetectable with the unaugmented eye. Your insects are still able to discern the constant rain of trace particles, however, and the sky overhead is still shadowed by the high-atmosphere cloud of volcanic ash, but Battery cheerily informs your group that you should be out of the ashfall entirely when your group passes through Hartford, Connecticut. In a surprising display of assertiveness, the Twins inquire for the particulars of your route and probe for the reasons behind the indirect route; instead of taking the interstate highway that provides the shortest path, your path takes a detour directly west for nearly a hundred miles until Hartford, then finally proceeds down to meet up with the interstate again.

After avoiding the issue for several minutes, Battery's somber eventual explanation silences the van for almost half an hour.

"There's still a thirty-mile stretch of I-95 buried under rubble and trees."


***


Keeping track of the boys' van proves far easier than you initially anticipated, as both Wards-filled vehicles are soon trapped in a seemingly-endless gridlock. The smaller, one-lane highway was clearly never intended for such severe traffic and weather conditions; with the major interstate closed, all traffic from the four-lane highway has been found its way here.

The snail's-pace set by the traffic congestion proves to be a hidden boon, as your sphere of insect influence is moving slowly enough for you to grab several choice specimens with which to provide an impromptu entomology lesson.

When you broach the subject of demonstrating the diversity of the insects found in the forests not twenty yards from the road's edge, you are forced to agree to avoid showcasing wasps, hornets, or spiders. Only after explaining that the insects within your range are completely and utterly under your control, and that you have no problem manipulating a potentially-unlimited number of insects without any falloff does Battery consent to opening the passenger-side window to allow the first specimen inside.

Judging by the awed reactions of the rest of the van's inhabitants, you are satisfied by your choice to lead with a massive black-and-gold Giant Swallowtail Butterfly - especially one that that has a wingspan of over twelve inches.

As the van moves along and you pick up more striking specimens, you continue to recite what statistics you remember for each of the species on display. Eventually you extrude your helmet to access the van's wireless network, allowing you to do quick searches to correct or add on to previous statements while also reminding you to keep alert for particularly vibrant insects such as the Augochlora Sweat Bee.

By the time the subject of lunch rolls around, you have covered the ceiling and walls of the van's interior with Monarch Butterflies, Blue Dashers, Common Green Darners, and other colorful fliers. Your helmet also contains a crown of European Mantid, the twelve of them doing a continual conga-line-like dance. Protected in their full-body costumes, the Twins have also taken a liking to the massive fuzz-covered Common Eastern Bumble Bees in their palms, whispering quietly to each other in Japanese while they giggle lightly at the bumbling pollinators. Vista and Battery continue to laugh at the procession of Big Dipper Fireflies you have been using to make fluorescent images in the air - usually renditions of the other Wards' faces.

For Who, you have been acting out a kung-fu showdown between a pair of brown Chinese Mantid. Your understanding of martial arts is limited, but your recollection of several black-and-white kung-fu movies from when you were a child appears to be enough to entertain the young Stranger.

Battery tells the driver to pull into the nearest diner, but after a few minutes your field of insect control highlights a particularly-infested diner-style restaurant. As your van begins to pull up to it, you advise Battery that another diner would be optimal.

"Higher-than-average probability of cockroach seasoning."

Lunch is tabled for another hour to allow everyone to regain their appetite.


***


A little past two in the afternoon, your caravan finally encounters a roadside restaurant with acceptable levels of insect residents. As the two vans pulls up, however, you note that lobsters appear to be a common-enough menu item to require a massive tank of the deep-water crustaceans.

Recalling your own dabbling with the crabs below the Protectorate Headquarters, you consider the merit of using your Shard of Perfect Administration to maintain a farm of the highly-desired seafood delicacy; at upwards of twenty dollars per pound, and each female lobster potentially generating tens of thousands of eggs per breeding cycle, your unique ability to shepherd the creatures could easily produce millions of dollars worth of crabs within a single year. While the actual care of the crustaceans would take almost no extra effort on your part (and could even tie their own claws shut for shipment), you would most certainly need assistance with the marketing and manual labor involved with the sales. Would this be provided by the PRT like other internal sales of Tinker-made goods? You could certainly see your reputation the PRT accelerate greatly if you regularly provided world-class lobster to the organization's hardworking men and women.

As your group assembles in the parking lot - drawing the attention of many passersby and those within the restaurant itself - you note a number of lobsters being hastily being pulled from the tank in the kitchen and placed in boiling water. While you are used to sensations of insects under your control dying, enough of your minds agree that the sensation of experiencing the demise of your own meal is distracting enough to warrant a temporary reprieve from your Shard of Perfect Adminstration's effects.

After quickly scattering the colorful insects you gathered along the trip thus far - to many gasps of astonishment from both the male Wards (who were ignorant of your van's activities) and the observing civilians - you take a deep breath and will your charm off.

Only when your mental struggle to deactivate your Shard of Perfect Administration charm persists for more than a instant do you begin to realize that it has somehow become significantly more difficult to deactivate the former parahuman power. Blinking under the mental strain, you almost feel the charm… fighting back before you manage to sever the Shard of Perfect Administration's link to your reservoirs of essence.

You stagger, briefly, as the world around you shrinks to your own not-inconsiderable perception abilities… and then take a deep breath as you feel the tightness in your chest, the tension in your shoulders, the guidance in your mind wash away. Your manifold consciousnesses distinctly feel lighter, as if they are now - somehow - less focused.

Noticing your teammates' reactions to your momentary stagger, you realize that you no longer feel the drive to correct their emotional outbursts. The cool rhythm of Clarity still pervades through your mind, but your reactions to outside stimuli no longer are filtered through a lens of perceived authority or control.

You suspect you would feel alarm at these revelations, but that would be a waste of mental processing power. Instead, you have already neatly moved your plans to meditate on your Alchemical charms and other intrinsic powers to the top of the list for when you arrive in Philadelphia. Additionally, as you are now cognizant of the charm's effects on your perceptions, you note that it will be necessary to spend a prolonged period of time without it active when you are no longer moving through potentially-hostile territory; it provides too great of a tactical advantage at the moment to go without for the rest of the trip, but purely-social engagements will necessitate its deactivation so as to avoid further social impairments while under the effects of the Great Maker's Clarity.

With your regained consideration for the perceptions of others, you suspect that it may be prudent to also deactivate Industrial Survival Frame if you are to eat in a civilian-filled establishment; your use of peripheral essence to activate Industrial Survival Frame results in a persistent, luminescent sheen to your skin while blue and black sparks occasionally pop to life around your soulgem. Your application of Incomparable Efficiency Upgrade also barely illuminates your nervous system with a fluttering rhythm that matches the soft whispers of precision gears you recall from last night's dreams. However, as you consider the effects together, you calculate that they give your healthy pink skin a surreal, magical allure that will heighten your appeal; a satisfactory combination of form and function, so you resolve to keep them activated until you observe detrimental emotional reactions to your clearly-magical nature.

Along that train of thought, you note that you still have yet to test whether Industrial Survival Frame is truly warding off Aisha's Stranger power. As you observe the rest of the Wards' outpouring of care for your perceived weakness - even Vista overcoming her hesitence around you from earlier - you ultimately determine that now is not the time to run such experiments. After providing commensurate appreciation for your teammates' concern for your well-being, you propose moving the delegation inside to dedicate yourselves towards the team's current primary motivation: methodical research into proper procedures for rapid consumption of appreciable culinary creations.

Your team's stomachs rumble loudly in agreement.


***


Your sojourn at Aunt Mae's Restaurant & Bar is extended by the timely arrival of a local news truck, as well as a small crowd of locals that have never seen Protectorate and Wards members up-close. While the veteran Wards manage to fall back on their experience of wowing crowds with their powers, Uzu and Tatsu keep out of the limelight by remaining close to an attentive Battery.

Who, other the other hand, avoids the problem altogether by remaining under cover of her Stranger power. You are unable to keep a close eye on her every action, but from what you are able to see through your 360-degree vision indicates that she is limiting herself to small pranks: moving items from a person's left pocket to their right, turning off un-attended phones, or taking small samples from appetizing-looking dishes around the restaurant.

Ultimately, however, she keeps near you as you work in the kitchen, your hands a blur of essence-fueled cooking implements as they recreate - and improve upon - each item in the restaurant's menu. Assault manages a running commentary to cover for your own reduced social capabilities, shooting down the crowd of reporters' many questions regarding your role in the Behemoth attack, your reactions to the loss of Brockton Bay, and the many calls by leading fashion designers to headline their upcoming spring fashion lines.

The fashion questions catch Assault off-guard when they are first poised, but he manages to coax the reporters into divulging the cause: your recent, meteoric rise in popularity after photos of you walking through the Protectorate Headquarters in your spidersilk dress hit the Internet. This elicits an uproarious laugh from Assault, who surprisingly manages to keep his comments regarding your outfit and modeling prospects reasonably tasteful even without Battery around.

Regardless, you anticipate many long meetings with Glenn Chambers regarding this particular development.

As for placing your culinary skills on display, the show was initiated by the repeated failures of the cooking staff to provide a properly-cooked meal for Clockblocker. While you initially attributed this to some sort of prank on his part, the third delivery of a charred surf-and-turf when he specifically ordered medium-rare prompted a quick visit to the kitchen.

While your request to provide aid - free of charge - to cooking staff was met with barely-respectful skepticism and hesitation, the rest of your team's clamor when they realized that you were going to be cooking finally persuaded them to allow you a chance to cook Clockblocker's meal.

After quickly devouring the extra serving of the dish you prepared for the cooking staff, they immediately demanded that you remain in the kitchen until you taught them how to replicate the dish. This quickly transitioned to your eventual administration of the entire kitchen as you provided exact measurements and step-by-step instructions for each member of the cooking staff, turning the kitchen into a storm of activity as the restaurant rapidly began overflowing with customers.

Battery eventually breaks through the crowd of reporters to drag you and Assault out of the kitchen, but only after she has a chance to try some of your fried shrimp. Who trails along behind you, wobbling slowly due to the near-constant feast you provided her over the last three hours.

After ensuring that everyone has used the restrooms before leaving, you all pile back into your PRT vans to much lamentation from the surrounding crowd of eager restaurant-goers, each hoping to try a dinner crafted by your omnitool-laden hands. You do not leave empty-handed, however, as the cooking staff allowed you to absorb a few choice lobster dishes that you had crafted - while not enough to feed the whole team, you calculate high odds for finding an opportune time to manifest a few mouth-watering, four-pound lobster dinners.

More pressing, however, is a concern that had popped into your head with increasing regularity during your time in the restaurant; as the vans roll back onto the slightly-less-congested highway, you steel yourself for what you know must come next.

Releasing the floodgate in your mind, you re-activate Shard of Perfect Administration with barely a breeze of mental effort.

The darkening world around you explodes into your consciousness, the senses of hundreds of thousands of insects providing a far more detailed picture of the ash-clouded surroundings than even your best visual enhancements can provide. With this information comes the feeling, the understanding of your power over the insects within your range. Perfect control, in a way that you wondered how you ever lived without.

Yes, this is much better.

This is the way things should always be.


***


Intimacy: Aegis/Carlos (Friendship) -1 Decrease!
Intimacy: Alexandria -1 Decrease!
Intimacy: Panacea/Amy (Respect) -1 Decrease! [INTIMACY LOST!]
Intimacy: Tatsu & Uzu/Saki & Sakura (Concerned Guardianship)
Gained!
Intimacy: Weld (Respect) -1 Decrease!
Intimacy: Who/Aisha (Cautious Guardianship) +1 Increase! [NOW FULL-FLEDGED INTIMACY!]

Craft
+1 Training Intveral (5/6 Intervals)
*Craft (Cooking ●○○) Specialty Now Available!
Investigation +1 Training Interval (4/6 Intervals)
Larceny +1 Training Interval (2/6 Intervals)
Linguistics +1 Training Interval (2/6 Intervals)
Performance +1 Training Interval (5/6 Intervals)
Socialize +1 Training Interval (6/6 Intervals)
*Survival (Swarms ●●○) Specialty Now Available!

*Reputation (Master Chef) ●●○○○ Now Available!


This took way longer than expected, mostly due to trying to figure out proper pacing. I'm still not sure I hit everything as well as I could have, so critiques for how to improve the above scenes are especially welcome this time around.

As with last update, I didn't get around to all the voting options - the New York Shopping Trip, this time. Since I have a bunch of ideas for that whole diversion, let's go ahead and blow it out to a full update since it'll definitely turn into a whole-day affair. I mean, it's freaking New York and you're riding in a van full of major celebrities, so of course there will be Shenanigans.


Philadelphia Road Trip: The Big Apple (Choose three, one Stunt allowed for each vote)
[ ] Big City, Big Crime: Shit's going down, but you just happen to be on the spot to help set things right.
[ ] Firing On All Chambers: Don't avoid Glenn when he undoubtedly wants to talk to you.
[ ] Burn, Bubble: Spend some quality time with Legend.
[ ] Nothing On Underneath That Robe: Go sightseeing, either alone or with the Wards.
[ ] Fallen, Not Forgotten: Visit the Endbringer Memorial from Behemoth's attack on New York many years ago.
[ ] 15lbs Added: Accept an invitation to appear on a popular talk show.

And carrying over from last update:
[ ] Shop 'Til You Drop: If it exists, you can probably buy it in New York. (This is a free 4th vote since it's a carryover, so use Stunt to provide further details.)


As always, please remember to format all XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Chapter 5.5
Chapter 5.5


Philadelphia Road Trip: The Big Apple
[X] Burn, Bubble: Spend some quality time with Legend.
- [x] Stunt: When you read through the after-battle reports, there had been no kill order placed on your father for breaking the Truce - since Legend and Eidolon were the only witnesses, you want to talk with Legend about what happened during and after the battle. You remember to keep SoPA off in hopes that it will help your conversation along, and also try to gauge Legend for suitability for exaltation; converting someone as prominent as the leader of the Protectorate would be a huge step forward for you, but you don't want to show your hand just yet.

[X] Firing On All Chambers: Don't avoid Glenn when he undoubtedly wants to talk to you.
- [x] Stunt: Seek out Glenn with SoPA offline and our fancy dress on, to gain some direction over the PR effort. Our goals are threefold, to make our artificial nature not only acceptable but admirable, to have his assistance putting positive spin on our state of Clarity and to obtain guidance or mentorship in dealing with people, whether singly, to media or in groups. Work with the PR genius to turn our immediate fame into a new tool in our arsenal, and assess his suitability for Exaltation in the process.

[X] Shop 'Til You Drop: If it exists, you can probably buy it in New York. (This is a free 4th vote since it's a carryover, so use Stunt to provide further details.)
- [x] Stunt: After researching effects from the ash fall on skin, you impress upon everyone of the skin care products they will need. Boys too, Assault. You also remind everyone that they literally have no civilian clothes. So clothes shopping. Boys too, Assault. Next are some hand held games to help kill time on the journey. It should also keep Aisha entertained during the downtimes of her power. You are sure you can convince Assault to pay for everything with PRT funds. Again, since you should be safe among a group of heroes, you decide to keep SoPA off.

[X] Nothing On Underneath That Robe: Go sightseeing, either alone or with the Wards.
- [x] Stunt: After visiting the NY PRT, you also meet the NY Wards who were in the office at the time. Flechette looks to be someone your age who would probably get along with your group, and you prevail on her to show you - and anyone else who's interested - the sights. And since you are going to be traveling in a group of superheroes, you feel safe enough not to turn your SoPA back on.

XP Expenditures:
[X] 4 XP - Socialize ●●○○○
[X] 3 XP - Backing (PRT) ●●●○○


***


As the world outside your van grows dimmer under the fading evening light, the traffic that has plagued your trip thus far finally begins to wane as you pass out of the reach of Brockton Volcano's ashfall. With the highways and streets no longer slick with volcanic soot, warning signs imposing a twenty-five miles-per-hour speed limit finally give way to the standard sixty and sixty-five limits.

Not even five minutes into the new speed limit, the boys' van suddenly accelerates and shoots ahead of your own - what few insects remain in their van noting Assault's encouragement to their driver to win the unofficial race to your next stop: New York.

Just as you are about to relay this information, Battery receives a call on her cell phone. The white-costumed superhero, still dreary from her gluttony at the restaurant, only makes a half-hearted attempt to move her phone to her helmet's earpiece after glancing at the caller ID.

"Urgh. What is it Assa-"

Battery's mumble is cut off by a chorus of shouts emanating from her phone's speaker, which is loud enough to be heard throughout the your mostly-silent van's interior.

"SMELL YA LATER, LOSERS!"

The boys' challenge - and subsequent laughter - hangs in the air for several seconds before Battery thumbs the 'Call End' button on her phone. Vista, Who, and the Twins look to slowly be rousing from their own food comas at the echoing laugh, though Battery's lethargic demeanor doesn't appear to be rising to the bait. From her relaxed, slumped position in her harness, the veteran Protectorate Mover's weary voice only barely rises above the ambient vehicle rumblings.

"Vista?"

The young Shaker's light grumble voices her disapproval at having to do anything other than lie back in her restraints and sleep. Her visored head tilts to her left, giving her an awkward glance at Uzu and Tatsu leaning comfortably against each other, before she lazily whines to the two twin Movers.

"Can't you two 'port us there?"

Uzu - recognizable from the clockwise spiral drawn on her PRT-standard costume - only mutters a weak denial. After a brief silence, Tatsu - her own costume marked with a counter-clockwise spiral - mumbles a more coherent refusal.

"...'ve never been to New York."

Vista puffs out her cheeks in a frustrated sigh before she slowly, and with great effort, unbuckles her restraints and pushes herself to her feet. Her unsteady gait eventually leads her to the door separating the driver and passenger compartments, which fails to open to her half-hearted attempts to unlatch it. After nearly fifteen seconds of useless struggling, Vista eventually tires of her own playfully-lethargic mannerisms; straightening up in a huff, she smooths out the skirt on her costume, rolls her shoulders, and shakes her arms loose before turning her head towards your seated position.

"Taylor?"

Landing one of the houseflies you kept in the van on the back of her costume, you pass a new application of Incomparable Efficiency Upgrade to the young Ward. While your human-like skin slowly melts away from the resulting crackle of essence pouring out of your soulstone, you take note with satisfaction how Vista's posture straightens even further and her breathing takes on an even rhythm. She nods mechanically to you before turning back to the door, swiftly unlatching it, and striding through with calculated precision.

As the door's springs slide it closed automatically, your insects still in the driver's cabin see her turn to the driver and issue a curt, gleefully-sinister command.

"Drive straight."

The driver's confused response abruptly escalates to an alarmed yelp as the space around your van begins to bend and warp - sending your van rocketing ahead in spurts of distorted, non-Euclidian space.

Attempting to gauge your van's speed through the insects outside the van becomes markedly more difficult in the following minutes, so you ultimately decide to direct your minds' focus towards reviewing the medical texts in your Elsewhere pocket.

With nothing else to do, your fellow costumed passengers fade back into their food-induced lethargy.


***


Your van's expedited mode of travel is cut short outside of New Haven, Connecticut, when Battery gets a call from the local PRT dispatch. The conversation is terse, and ends with Battery angrily grumbling about Assault 'snitching' on your group.

You still manage to beat the boys' van to the Mt. Vernon PRT Headquarters just outside of New York City, though only by a few minutes - the two restroom breaks your van necessitated severely cut into your lead. The sun has long set by the time your van pulls into the underground parking lot, but your insects still give you a clear view of the old PRT monolith: three windowless stories of concrete in desperate need of a new coat of PRT-White paint.

When the boys finally do arrive, the group's reunion is cut short; leaping from the back of their opened van, the boys abandon their dignity and make a mad dash for the bathrooms. In a stunning display of maturity, Assault even trips Clockblocker as the group streams towards the open doors.

You calculate a high probability that they struggled with their own biological imperatives for the latter half of their own ride in a desperate bid to catch up with your own van.

As the sounds of the boys' mad rush through the stairwell slowly fades, silence once again falls over your group… but is quickly broken when the rest of your group finally breaks into uproarious laughter. Battery, having previously been disappointed about having received a fine for 'excessive public abuse of power', gives your group a thumbs-up between her gasps for air.

"Ok, NOW it was worth it."


***


Beyond the initial allowance for a bathroom break, the group is instructed to remain at the vans while Assault, Battery, and the local Director (Director Alan Peterbuilt) sort out the night's sleeping arrangements. The three-story concrete block that serves as the Mt. Vernon PRT Headquarters has a larger capacity for guests than Providence's PRT building, but a jailbreak effort earlier in the day irradiated most of the building's interior.

Meltdown, the leader of "Falling Out" - one of Mt. Vernon's gangs - did not appreciate the PRT taking her second-in-command, Barbeque, into custody.

With most of the PRT staff evacuated from the building as a result of the radioactive residue from Meltdown's powers, it's ultimately decided that your caravan should make the thirty-minute trip to the PRT Headquarters in Downtown Manhattan and spend the night there instead.

This decision is met with some excited murmurs as the more veteran Wards realize that this may be a chance to rub elbows with some of the more famous Protectorate members: Adamant, Ursa Aurora, Bastion, and Legend himself.

Assault cheerfully ruins the mood by informing everyone that Glenn Chambers is also looking forward to speaking with everyone - especially you. You nod and verbally state your approval - already anticipating Glenn's desire to speak with you after the Behemoth attack - which surprises Assault enough to wipe the smirk off his mouth. The other Wards also find this confusing, though it's Clockblocker who actually puts words to the question.

"Wait… what do you mean by 'Satisfactory'? It's Glenn."

Who, startling the boys with a sudden suppression of her power, voices her confusion before you can explain.

"Who the fuck is Glenn?"

Recovering quickly from his surprise, Clockblocker mutters something about Strangers before giving an absent wave of the hand towards you while turning to face the newest Ward in the group.

"He's the guy who's gonna tell you to wear a pink dress with yellow daisies on it as your costume, because it'll help sell more figures. And he's the head of PR, so he actually has the power to make it stick. I dunno how you got Piggy to sign off on your name, because he also would have slapped you with something like... 'Sally Surprise' or 'Peek-A-Boo'."

While her expression is hidden beneath her generic grey helmet, Who's cringe in response to Clockblocker's hypotheticals leads you to believe that the young Stranger may be getting second thoughts about her Ward tenure. Taking two quick steps towards her, you step into her field of vision to remind her of your presence and then turning your head slightly to meet her own inquisitive glance. After holding the stare for three seconds, you shake your head silently before turning back to Clockblocker.

"Understanding of greater goals. Head of PRT public relations by merit."

This only further confuses your fellow Wards, but you detect a hint of understanding in the wry smile gracing the bottom half of Assault's face. Before Clockblocker, Who, or any of the other Wards can voice any further objections, he and Battery herd you all back into your respective vans in an effort to get this leg of the trip over with as quickly as possible.

As your van begins to trundle up and out of the underground parking lot, Who removes her helmet and pins you with a glare. Under the blanket of her power, she issues a cold, final word on the most important point in the discussion.

"No fucking way am I wearing a pink dress."


***


As befitting the the organization's global headquarters, the Downtown Manhattan PRT building is a shining beacon even in the dark winter night. A combination of spotlights and LED displays light up the brilliant white monolith, which somehow manages to tower over its neighbors despite being shorter by at least a dozen stories.

Your insects give you a good view of the constant stream of tourists that flow into - and out of - the building even at night, as well as the gawkers that have stopped to read the scrolling ticker that runs along the entire building.

"Dr. Gauss, Planetary, and Rejuvenator foil bank robbery in Milwaukee!"
"Rime and Los Angeles Wards capture Blackout Gang after heated fight in downtown LA!"
"Cardinal, Insight, and Phoenix defeat Sinister Six, capture Incendiary!"


Your swarm's sight allows you to observe the readout for the several minutes your vans are stuck in traffic just a block away from the headquarters, and not once do you see any hint of bad press; only victories are proclaimed on the PRT's news ticker. To the organization's credit, there is enough good news that the ticker takes nearly fifteen minutes to repeat itself.

You were unable to locate any official PRT records for a worldwide win:loss ratio, but with your online research into the parahuman community to fill in the details you suspect the PRT logs at least ten to twenty reports of bad news for each ticker item.

Having caught on to the fact that you can easily see outside the van via your swarm, you relay the ticker items to the other girls to provide a distraction from the honking of taxi horns and muffled expletives that seep in through the layers of sound-proofing. Who's lack of knowledge of the cape scene beyond Brockton Bay causes some frustration for the young Stranger at first, but Uzu and Tatsu surprisingly come to the rescue before you have a chance to explain the background behind each news item. Unfortunately, as the Mover twins reveal a level of up-to-date knowledge that leaves even you Battery and Vista behind, Who's frustration only grows.

"Shit, how the fuck do you two know all this stuff already? Didn't you just join up?"

Faces hidden by their generic-grey costumes, Uzu and Tatsu visibly deflate. Their response - from which twin, you aren't certain - is only barely loud enough to be heard over the muffled ambient city noise.

"... nothing else."

As the two teleporters sink back into their restraints and keep their gazes locked on the van's floor, even Who picks up on the sudden shift in the passenger compartment's atmosphere. Vista gives Who a sharp poke in the ribs in retaliation and to try to head the young Stranger off before she makes the situation worse… which has the opposite effect.

"Ah! Jeez, what the fuck? How the fuck was I supposed to know what their damage was?"

Battery audibly sighs in exasperation while Vista whips around fully to give her neighbor a visor-covered glare. Jabbing her again in the ribs with an index finger, Vista follows up with a whispered screech.

"Wh-!"

You detect a very slight fluctuation in Who's power through your Industrial Survival Frame, coinciding with Vista's interrupted exclamation and the rest of the passengers' halted movements. Just as suddenly, the sensation subsides again as Who mentally clamps down on the errant flicker of her power. Vista - frozen in mid-jab - hesitantly withdraws her hand and uses it to brush straight her costume's skirt, whispering an uncertain admonishment to her Stranger neighbor in the process.

"Y-you just keep… away… from that. Got it?"

Still holding up her arms defensively, Who slowly turns her head to look at you, then back to Vista.

"Uh. Sure. No problem."

This appears to mollify the youngest Ward, who then turns around to talk with the teleporter twins - who similarly appear to be nodding in satisfaction at Who's statement. Next to you, Battery nods as well before quickly extracting her phone from one of the pockets on her costume's belt and focusing on that instead.

Turning back to you, Who ceases suppressing her power and hops over to the empty seat to your left.

"Ok, so, you saw that shit too, right?"

Keeping your head turned towards where Vista and the twins are once again talking about the cape scene, you nod to signal your agreement. Judging from her increasingly-excited tone, you suspect the young Stranger is grinning madly underneath her helmet.

"I mean, I almost lost it for a sec there... but maybe I can try doin' it on purpose? Just flash it on and off and BAM! Instant convo-reset!"

At the gleeful cackle that follows, you finally decide to turn your head and stare down at Who as she rubs her hands together in anticipation of antics to come. She pauses to swivel her own head to match your gaze, which you decide to hold silently for three-point-five seconds to increase the probability that she will remember your next statement of warning.

"I will not forget."

The other costumed passengers pause to look at you for a moment, before eventually dismissing your 'outburst'. Who, on the other hand, slumps in her seat.

"Shit."


***


The interior of New York City's PRT Headquarters - beyond the few levels of tourist-accessible floors - turns out to be even more solid and defensible than the other PRT buildings you've encountered thus far. Even more interesting is the lack of insects in the spaces between the walls; even concrete and steel structures have proven to have numerous gaps in their walls for insects to navigate through. As a result, the absence of any flies, cockroaches, or ants throughout the building's walls indicates that either there are measures in place to make the interior of the walls hostile to insect life, or the walls themselves are completely solid/sealed.

Being nearly eight o'clock at night, you are similarly surprised by the volume of non-combat PRT staff still populating the building. Using the limited number of house flies, spiders, and ants within the building to monitor their activities, you eventually determine that the building likely never sees a lull in activity. Fitting, as the third core principle for the PRT is "Justice never sleeps."

As your caravan eventually pulls into the nearly-immaculate parking structure nestled beneath the PRT tower, you note a sudden bustle of activity as two squads of fully-armored PRT officers swarm out of the parking structure's primary elevator and make their way towards four awaiting combat-support vans - similar to your own, save for the containment foam sprayers mounted atop the large black vehicles. By the time your group has parked, the four New York PRT vans have already torn out of the parking structure at a breakneck pace, which you relay to your fellow passengers.

While this elicits some surprise and interest from the four other Wards in your van, Battery shrugs with indifference.

"New York always has a fight going on somewhere, I hear. I think there were… what? Over seven hundred known supervillains in the five boroughs? Plenty of independent heroes, too, but we've got to clean up and get statements from witnesses after their fights anyway."

Vista mutters a disparaging remark about paperwork, causing the Twins to giggle lightly and Who to sigh in frustration, but Battery just shakes her head with a knowing smile.


***


Despite your unplanned arrival, the New York City PRT Headquarters has more than enough guest rooms to accommodate your entire team on its higher levels. Even further, you note that each of the suites is at least the size of your old guest room on the Brockton Bay Protectorate Headquarters, with enough furnishings to give the appearance of a well-to-do living room. Your own room, for example, has a grey, plush couch for three, a large flat-screen TV built into the wall, a desktop computer on a workshop-laden desk, a kitchenette, and an onyx, square table with seating for six in matching chairs. The adjoining bedroom contains a pillow-laden king-sized bed with a projection TV on the far wall, and the attached washroom contains both a bathtub - with jets indicative of jacuzzi capabilities - and a walk-in shower.

Raising his hand to halt the group as you all progress through the tour of the rooms, Clockblocker is the first to voice the unspoken question.

"Wait, so, are our rooms in Philly gonna be better or worse than these?"

The twenty-something PRT intern pushes pushes up on her thick, horn-rimmed glasses and clutches her clipboard unsteadily as she weathers the sudden attention of your entire group of Wards.

"I-… I'm not sure I'm qualified to answer that. These are our best guest rooms, b-but I've never been to Philadelphia…?"

Gallant takes a short step towards the nervous intern, his armored gauntlets open in front of him in a non-confrontational gesture while his warm voice echoes through his futuristic full-plate helm.

"Miss, where do the New York Wards stay?"

After blinking owlishly at the apparent non-sequitur for a moment, the intern weakly grins a pearl-white smile at the group.

"Oh, well, I suppose those are nice as well, though I haven't seen them myself. They're not as nice as our guest rooms, but-"

The flustered intern continues her explanation, but a wash of indifference rolls over the gathered Wards as it becomes clear that any permanent accommodations in New York would pale in comparison to their rooms for tonight. As each turns to study the furnishing in the rooms in more detail, you and Gallant continue to keep your attention on the intern - Gallant clearly humoring the apparently-new PRT night-shift worker, while you have your other consciousnesses to study the (surprising number, and quality of) tools provided on the room's workbench.

Eventually, after a few more awkward pitches by the intern to join the New York Wards, the group is allowed to split up to take their own individual rooms - the Twins even eagerly claim a room, though they disappear into it before you can clarify the purpose behind such a move. Who and Vista claim their own guest suites with similar glee, which simplifies matters for you as you allow the intern to show you to a room specifically set aside for your own use. Entering it, your concern as to why you alone have a room reserved is answered by a familiar digital avatar already gracing the room's desktop monitor with a bemused smile.

"I can take things from here, Susan. If you hurry, you'll make the weekly meeting before it starts."

The PRT intern behind you squeaks in alarm before quickly pulling her uniform's left sleeve down to reveal her watch.

"9:12?! Ohno ohno! I-I need to… t-thank you, Ms. Dragon!"

The meek intern abandons all sense of propriety and dashes out of your room with not even a glance back to you, which elicits a quiet laugh from Dragon's avatar as the door finally slides shut a few moments later. As you make your way to the workshop desk - which appears to have a number of costumes and costume-building materials piled high upon it - Dragon tilts her head towards the workbench's chair.

"Glenn sends his regards, and some homework."

You read through the barely-legible note taped to the top of the tallest stack of old costumes, but Dragon answers your question before you finish opening your mouth to ask it.

"He sent a whole crate of old costumes for you to analyze to the Mt. Vernon headquarters, but most of those got irradiated in the attack earlier today. This is all he was able to scrounge up on short notice."

You nod in satisfaction, then begin absorbing the twenty-two costumes for analysis. Each is a variation worn by some of the Protectorate's most venerated heroes since the inception of the organization: Vanguard's royal purple-and-silver, Lady Liberty's green gown, even early iterations of each of the Triumvirate's costumes. As you move through the stack, you turn your head towards the digital avatar as she observes your progress.

"Hero?"

A light grimace flashes across Dragon's wireframe face, followed by a sigh.

"Hero's costume was in the crate, I'm afraid. The tourism board nearly had Glenn's head when they heard, as it was only supposed to be gone from the display downstairs for tonight. It'll be at least a week before they can clear it through decontamination now."

You are unsurprised that the gold-and-silver power armor of the world's first Tinker would be a big draw for the tourists streaming through the PRT tower's museum: nearly every Protectorate Tinker since his death at the hands of the Siberian has modeled their armor after it in some way.

Your fingers and hands burst into the typical storm of essence-fueled tools as you activate Omnitool Implants, the first stages of your anima crackling around the diamond soulgem in your forehead from the expenditure of essence from your peripheral reservoir. As you move your mechanized extremities to the pile of costume materials to begin construction of the replicas, you shake your head to indicate you have a better idea.

"Radiation, imperfections cleansed by absorption. Decontamination unnecessary."

A single eyebrow raises in surprise on Dragon's virtual avatar, but after a pensive moment she nods her head as she makes the connection, though you detect a slight narrowing of her eyes as she speaks her thoughts aloud.

"That's how you managed to get rid of the radiation in your armor after the fight, then? It's more than just mechanical repairs and comprehension?"

You nod, turning your head to idly cycle your various vision augments across the collection of materials. Your Diagnostic Overlays note the leather strips as bovine-derived, while your Thermal Vision sub-module notes the energy absorption properties of the asbestos inserts. With your comprehensive understanding of the old costumes and you could easily improve them to use safer, more protective components, but Glenn specified that the replicas needed to be as exact as possible.

"Technomorphic Integration Engine, other charms: conceptual in function."

Her eyes shifting from the flurry of your omnitools to your own face, Dragon's head tilts slightly while her voice no longer hides her curiosity.

"Charms?"

Pausing your work, you raise your dissembled left hand up from your rapidly-progressing work as an example.

"Installed mechanical augmentations."

Dragon is silent for a few moments, so you bring your left hand back down to resume work weaving the steel strands for Foundation's bulky armor pads into the grey material that - you realize belatedly - is what is now used for the generic PRT 'back up' costumes. Finally, Dragon's avatar furrows her brow and eyes you with concern.

"Installed, Taylor?"

"Affirmative."

"Did you install them?"

Blinking, you stall your work to consider the question - and your memories - with your various consciousnesses.

"Uncertain. Probability: low."

Through your 360-degree vision, you are able to note a very slight shift in Dragon's avatar's posture - almost as if she is hunching her shoulders briefly. The avatar's face and tone of voice betray no change, however, so you are unable to determine what emotion this would signify; perhaps it was merely one of the random flickers that sometimes comes when she momentarily diverts her attention elsewhere.

"You've remembered more about your trigger event, then? Was someone else involved?"

Dragon has thus far shown great concern for your well-being - far more than you would expect from such a busy heroine. While at first you associated this with her curiosity regarding your Tinker abilities, taking the time to calculate the time she has spent in idle discussion with you as of late reveals that nearly every conversation thus far has eventually led to a question regarding your origin.

Renowned as the world's greatest Tinker, since her debut on the public stage over fifteen years ago Dragon's reputation as a hero is sometimes considered even more spotless than the Triumvirate's. Not once has there been a case of lives lost in collateral damage during her fights, and her sole wardenship of the Baumann Parahuman Containment Center has possibly saved more lives than even Eidolon since its creation. The PRT trusts Dragon publicly and implicitly, but can you?

Such a hypothesis requires careful, measured study.

"Affirmative. Alchemical form constructed by third party, consciousness transferred. Further details uncertain."

Dragon's avatar opens its mouth to reply, but remains open in an 'o' shape for a moment before she slowly closes her mouth again and adopts a pained, sympathetic expression. She remains silent for nearly half an hour, simply watching you work as your hands blur from one pile of material to the next, rapidly sewing, welding, and shaping identical copies of the old costumes in your Elsewhere storage. You occasionally catch flickers of her avatar as it shifts between some undecipherable emotions, but only after you finish your third costume - Miss Liberty's verdigris-and-copper gown - does she speak up again, her expression shifting to a soft smile that reaches her eyes.

"So, I hear you made quite a splash today with your cooking?"


***


Assembling the copies takes until midnight - the more heavily-armored armors proving to be more time-consuming to replicate than the delicately-embroidered costumes - during which Dragon occasionally discusses more mundane topics: fashion, culinary arts, and reduced crime rates in the Northeast US due to the ashfall from Brockton Bay's volcano.

Before you move to retire for the night, you ask her to pass along a message to Legend that you have a number of matters to discuss with the Leader of the Protectorate... if he has a few minutes to spare tomorrow. While his ability to circumnavigate the globe in mere minutes could easily allow him to visit you in Philadelphia, such a brazen request to a superior officer would be imposing at-best and insubordinate at-worst. Dragon says she'll pass the request along, though she voices the concern that most of your time in the city tomorrow will be taken up by Battery's intended shopping trip and Glenn's scheduled meeting with your group.

You nod your assent, then proceed to extrude the assimilated costumes and place them alongside their newly-constructed copies. As each costume only necessitates an expenditure of the smallest amount of essence you can pare from your reservoirs - a mote of essence, your reading of Iris' notes explains - this has the enlightening side-effect of demonstrating the exact levels of peripheral essence expenditure that trigger your various anima effects.

At eleven motes of essence, smoke begins to pour forth from your form and a discordant chorus of tortured souls echos through the room. A momentary flash of silent panic graces Dragon's digitized avatar before the computer shuts off completely; an unfortunate demonstration of your anima's fear-inducing effect, but with the mote expenditure calculated now you anticipate fewer accidental displays in the future.

After two more expenditures, however, you pause before extruding the next costume - Eidolon's original cloak-and-hood combination - to consider the ramifications of activating your Iconic Anima. As previous outdoor displays were visible for miles around, you are uncertain of the effects should you activate it inside the PRT tower... while a number of individuals within the area of effect are sleeping.

Opting to leave the final stages of your anima untested for the moment, you instead monitor the nearby clock to observe the time necessary for your anima to drop through its sequential stages. This proves more time-consuming than initially calculated, however, as your anima refuses to drop at all - even after the previously-observed delay of twenty minutes pass. After forty minutes of watching the clock on the wall inexorably count upwards, you eventually decide to call off the experiment and move to your bedroom.

Only after you absorb your costume and slide into bed do you notice that your anima has receded at least a single stage. You blink at the realization, and three of your minds call up expressions regarding boiling pots of water. Two of your other minds calculate the odds that your more emotional self would be greatly agitated by this turn of events, while your final consciousness tables the matter for further experimentation in the morning before deactivating your Incomparable Efficiency Upgrade and passing out.


***


As the sensations of seven-hundred thousand, nine-hundred eighty-seven insects flood into your waking mind, you observe the bustling streets of New York with clinical detachment.

The sun cascading off the four neighboring buildings' mirrored panes of glass, highlighting the perfectly-square PRT Global Headquarters. Seventy-five elementary school students shepherded through the PRT museum on the third and fourth floors by twelve teachers clearly eager to observe the exhibits themselves. Foot traffic in the surrounding city blocks measuring thirty-two hundred fifty-three pedestrians, twenty-two bikers, and one skateboarder. Quantifiable workforce within the buildings surrounding the PRT tower numbering twelve-thousand five-hundred forty-four. Observable workforce within the PRT tower numbering four-hundred thirteen non-combatants, eighty-six officers, and four parahumans: Prism, Silo, Question, and Ursa Aurora.

A burst of peripheral essence heralds the divergence of your conscious mind into the usual six trains of thought, which allows for the belated realization of the date: the thirty-first of January. Two of your consciousnesses idly calculate the number of life-altering events that transpired over the course of the past month for you, while the rest of your minds focus on readying yourself for the day to come.

To give your anima time to subside, you extrude four more costumes - leaving five still remaining in your Elsewhere storage - before moving on to your shower. Considering your observations from last night, you deliberately avoid thinking about your anima and how long it might take for it to subside as you cycle through your mentally-reinvigorating ablutions.

Much to your confusion, your anima is nearly completely dissipated by the time you step out of the black-marble shower, despite the entire process only taking ten minutes. All of your minds agree that this is highly improbable and should not be considered too deeply for the time being, as you have more important matters to consider at the moment than the paradoxical mechanics of your Alchemical exaltation.

Who wandering through the PRT museum unattended, for instance.


***


Assault and Battery collect everyone just after nine o'clock, though it takes spelling out "Food" in flies on Who's costumed leg to entice the wandering Stranger back to your group. With everyone gathered, Battery lays out the day's schedule as she reads it from the paper in her left hand.

"Since we'll be moving in PRT vans PR said to keep costumes on all day - Weaver, that also means to keep your disguise up. Yes, it'll be weird going shopping in-costume, but it says here we should expect help with that when we get to clothes shopping."

Clockblocker and Kid Win groan at idea of shopping with a mostly-female group, echoed by a dark mumble from Assault, but Battery makes a cutting motion with her hand to silence the dissent.

"Since we're going in costume, we've got authorization to use the PRT credit card. So unless you want to wait until we get to Philly, with no clothes of your own, and spend your own money, you can live with it for today."

Assault sighs audibly, but cracks a smile afterwards and nudges the nearby Kid Win with an elbow.

"Since the PRT's being so generous, there's a few stops we should hit to start. Like, say… FAO Schwarz?"

At the mention of the world-famous toy store, the boys quickly halt any nay-saying and nod in agreement. You also notice a shift in Vista's demeanor towards excitement, but she visibly attempts to restrain herself and assume a more regal posture. Despite Vista's unsubtle desire to appear more mature than a toy store, Uzu and Tatsu nod eagerly at the idea, while Who looks around warily until finally shrugging in indifference.

Sighing at her partner's obvious deviation from the schedule, Battery rattles off the rest of the destinations before Assault can steer your group even further off the rails.

"First we're going to get breakfast at the bakery across the street, which is run by a rogue by the name of Doughboy. Then-"

Who and Clockblocker burst into laughter at the mention of the bakery's owner, the former trying to halt Battery to verify that she heard the name correctly. While Assault is strangely silent this point - his mouth only showing a wry smirk - Battery soldiers on despite the howls and snickers of laughter.

"…then FAO Schwarz, but we need to be at Saks Fifth Avenue by two o'clock or Glenn said he'd have us all doing anti-drug PR stunts for the next six months. There's a new park opening ceremony a few blocks away at four, so we can hit that if we want, but otherwise the New York Wards are going to join us for dinner at six at…"

With the laughter having died down with Battery's continued explanation, the white-and-LED-costumed heroine pauses wearily and holds a hand to her fully-enclosed helmet in resigned exasperation.

"... Raybeam's Pizza."


***


Despite being relatively famous for its owner and head chef, 'Whole 'Lotta Dough' is otherwise basic and unassuming - its plain beige-and-white-striped walls and common faux-wood tables reminding you more of a chain establishment than a singular, cape-run restaurant. With its chalkboard menus and glass displays - filled with completely average baked goods - a few of your minds wonder if this was intended; rogue parahumans are still regarded with suspicion by the populace at-large, despite efforts by the PRT to tout working rogues up as examples of successful parahuman integration with society.

By designing a shop so blatantly normal, there would be nothing for detractors to complain about.

A wise decision, as the hulking mass of muscle and bone towering behind the counter provides more than enough concern to fill most wary customers.

Formerly known by the name of 'Juggernaut', the eight-foot tall Brute was known in the early nineties as one of New York's most feared vigilantes. During his second incarceration four years ago, the olive-skinned Italian bruiser reportedly underwent a metamorphosis when the inmates were given an opportunity to cook their own meals - finding solace in channeling his aggression into kneading dough rather than criminals' faces.

Clockblocker finds himself unable to voice any jokes upon seeing the mountain of a baker, and Who wisely opts to remain under the cloak of her power when she struggles to come up with a suitable joke at the owner's expense. Assault's casual comments about the elder Brute's 'rumored' body count and Endbringer Fight exploits visibly instil a wary tenseness in the mannerisms of your group, which is further heightened when the scarred visage of Doughboy turns to your newly-entered group.

Slowly, the deep brown eyes hidden in the dark sockets on the Brute's face wash over your assembled numbers until they land on you. His deep scowl darkens even further, but after a silent moment he nods in what you calculate as recognition before turning back to the current customer at the counter.

This provokes some hushed whispers from your group, as well as a few pokes from Who, Vista, and Clockblocker as they joke about who would win in a cooking deathmatch.

As your group cycles through the ordering line, you silently settle on a chocolate croissant, a slice of coffee cake, and an apricot pastelito with a large strawberry smoothie. When you finally get to the front of the line, however, Doughboy's countertop-shaking rumble of a voice preempts your order.

"Apple pie. Peach blossom tart. Strawberry-blueberry croissant. Power smoothie."

You blink, and your consciousnesses rapidly filter through possible reasons for this unexpected display. The answer comes quickly, and your remaining free consciousness wonders why any thought on the matter was needed in the first place.

"Glenn Chambers."

A spark of mirth dances in the recessed eyes of the monstrously-large former vigilante, but his expression otherwise remains stoic as he almost imperceptibly nods in agreement.

You nod in return, take the visibly well-crafted pastries, and make your way to your group's table. Sitting down, you ignore the questions from the group and quickly absorb the food items for analysis. After three minutes of careful study and calculation, you reach to the center of your square table and withdraw one of the 'Comments & Suggestions' cards and a small pencil.


***


"What did you write down?"

You turn your head towards Vista to give the appearance of focusing your attention on her, while your five other consciousnesses monitor the sensory information provided by the insects outside of your PRT van as it travels through the busy New York City streets. The five minds remain busy cataloguing the types of insects within your range and foiling any small crimes - such as the bike theft you prevented with several wasp stings to criminal's face a few moments ago - that you will also need to report once you have the free time to do so, while your lone freed consciousness tends to the question posed by the younger Ward.

"Calculations. Sampled baked goods averaged thirteen percent over optimal heat treatment. Recommended four percent oven temperature reduction, heat treatment duration reduction by eight percent."

Vista, Uzu, Tatsu, and Battery all move to rest their heads in their hands at your remark, which strikes you as unnecessarily dramatic.

You are fairly certain that Doughboy smiled at your suggestion, as his display of teeth was typical of a satisfied grin.


***


Before releasing your group into FAO Schwarz, Battery declares that powers are not to be used while in the store. You manage to clarify this as 'obvious' powers, saving you from having to disable your three most tactically-useful charms, though you suspect that you have been allowed to keep them active in order to keep track of Who in the event that she refrains from suppressing her power.

As one of the largest, if not the most famous, toy stores in the world, FAO Schwarz is consequently one of the busiest toy stores in the world. Once inside, this becomes even more apparent when civilian foot traffic grinds to a halt to oggle and stare at you and your costumed compatriots - a sea of faces, young and old, filled with mixtures of awe, respect, and fear. Cameras - phone and security-based - are clearly trained on you throughout the duration of your toy store experience, which visibly unnerves the newest members of your group. While Who enjoys the back-and-forth joke of her cape name the first few times, by the fourteenth iteration even the energetic Stranger seems weary of the byplay. Worse, Uzu and Tatsu barely interact with the crowd at all, shying away from the attention whenever it's focused on them, forcing you and Vista to draw attention away from the reclusive Movers before they openly retreat into their pocket dimension.

Through your swarm, you note that even the boys are less than enthusiastic about the endeavor after a few minutes, with Kid Win eventually becoming the de-factor leader of their small group when Clockblocker and Gallant eventually grow silent and pensive.

The byzantine layout of the massive toy store, clearly designed to navigate shoppers past all the most expensive items for children of each age group, is easily circumvented through your swarm's all-encompassing senses. The most time-consuming process of shopping - browsing for interesting items - is similarly shortened to a momentary consideration; by the time you had physically entered the store, your swarm had provided you a thorough examination of nearly every item for sale.

By the end of the hour, both groups have made their way back to the front - the boys with several bags filled with portable and TV-based game systems, while your own group is laden with confections from the candy department. Despite the haul, even Assault is able to detect the palpable feeling of melancholy pervading through your group, which causes him no small extent of embarrassment.

"Aw, c'mon guys! At least you can say you've been now! And did you check out that huge floor-piano they have?"

This manages to lighten the mood considerably, as the girls in your group proceed to groan and laugh. At the boys and adults' wondering gazes, Vista is the first to explain the source of their mirth.

"We managed to convince Weaver to play something…"

You shake your head, still uncertain of the lukewarm reception to your performance.

"The Celebrated Chop Waltz by Euphemia Allen. Classic demonstration piece. Execution mechanically precise."

Your explanation only serves to spread the laughter, once Kid Win wonders aloud the piece's more common name.

"You played Chopsticks?"

Who waves him off mid-laugh, but takes a deep breath to calm herself before finishing the thought.

"No, no… she really did execute it."


***


Saks Fifth Avenue, the oldest fashion store in New York City, serves not only as a landmark in the world of fashion, but - after a number of fashion-related supervillains in the early years of parahuman activity nearly leveled the store - also serves as one of the few 'neutral territory' zones for cape-related business. This was due, in part, to the store's prominence as the first public marketer of rogue- and supervillain-designed apparel lines, though today at least a quarter of the massive, seven-story store caters directly to superhero designed and inspired fashion.

Your group's arrival, as a result, is not as jarring or unusual as it was at your previous destination; while your numbers draw some attention, the presence of Bon Vivant and Damsel of Distress in the store - two unrelated supervillains - has already inured the civilian shoppers to the presence of in-costume capes in their midst.

What draws the attention of the civilians, instead, is the ensemble of noteworthy fashion designers (and their own respective attendants) awaiting your group's arrival in the central foyer, led by Glenn Chambers himself. You're uncertain how name-brand fashionistas like Kathy Patrice, Donatella Versace, and Inigo Vespucci could bear the red-and-white polka-dot overcoat draped over Glenn's frame, or the dull orange oxford shirt and slacks underneath, but your swarm has thus far noted no winces or upturned noses at his garments.

A resigned sigh wafts over your group as each spots Glenn at the forefront of the small army of fashion influencers, though Who mumbles a few off-color remarks about the overweight PR director that elicit muffled laughs from the rest of your group - Assault and Battery included. As you approach, Glenn turns from his conversation and gives a perfunctory nod.

"Early. Good. You're each getting paired up with a fashion expert for the next two hours to help you pick out clothes and accessories. They've signed the NDAs and they know what'll happen to them if they say anything, but we have spare masks if you need them."

Glenn holds up a hand to silence the outcries of disbelief, indignation, or confusion before they have a chance to manifest, tilting his glasses down to give a steely-blue gaze the group to punctuate the movement.

"This is a favor, so don't mess it up. Weaver, with me."

The attendants in the back of Glenn's group spring forward as if called by some unseen signal, each latching onto a Ward with tactical precision and guiding them in a different direction through the store, energetically quizzing their respective Ward about their tastes in fashion all the while. Assault and Battery each also receive an attendant, but Assault manages to latch onto Battery to avoid getting dragged away by his attendant - an act that Assault regrets too late when it becomes clear that Battery is more than willing to help the fashion expert pick out his wardrobe.

As your group rapidly disperses, you tag the Wards and the attendants with a few flies for good measure then step forward towards the PR director. Judging by the analytical gazes of the five remaining designers around him, you already suspect what your next hour will entail. Nevertheless, you meet his half-lidded gaze over the ivory-rimmed shades still perched on the end of his bulbous nose.

"The cause?"

Glenn Chambers' measuring gaze wavers briefly as his eyebrows raise a fraction of an inch, which is then quickly broken when he rolls his eyes and snorts through his nose in dissatisfaction.

"As if I'd waste my time with anything else."

Turning, the head of the PRT PR department casually gestures to the multi-billion-dollar fashion designers flanking him.

"Donna, Kathy, Inigo, Peter, Paul: meet Weaver. We've only got two hours, so let's not waste it."

To their credit, the designers don't even blink at the abrupt introduction - Peter Kensington and Donatella Versace even smile at Glenn's comment - and briskly follow behind Glenn as he turns and strides towards the nearest elevator.

Nodding to yourself in resolution, you free your minds of any extraneous thoughts and ready them for your most challenging endeavor yet:

A fashion shoot.


***


Despite the need for the occasional reminder from Glenn that you are only fifteen years of age - despite your form looking at least twenty - the first hour passes with unexpected ease; switching off Shard of Perfect Administration at the start (at Glenn's request) winds up being the most difficult task asked of you. Much of the distress you remember from Emma's complaints about her early modelling career focused around the time-consuming process of switching between dozens of outfits, but your applications of Technomorphic Integration Engine all but negates the problem entirely.

While the shoot begins simply enough - a varied selection of casual wear from each designer's upcoming spring lines, done against a classic white backdrop - a number of the outfits Paul Mancotto and Donatella Versace eventually escalate to are far more revealing than you suspect will be allowed to be published by the PRT.

Near the end of the first hour, Glenn finally acquiesces to the persistent requests for you to showcase your 'power form', as Inigo has begun to label it. When you request to clarify whether that also includes your anima display, Glenn is quick to shut that down.

"Keep it low-key. If we want smoke, we've got a fog machine."

At first, the reveal of your Alchemical form stumps most of the designers. Kathy Patrice, however, is quick to jump to her favorite color. Draping a white-and-gold ankle-length dress over your body, the white-haired radical fashion designer nearly purrs in satisfaction.

"Gold, darling, goes with everything."

This rapidly turns the shoot into a subtle contest between the five designers, each attempting to one-up the previous design with something that accentuates your Alchemical augmentations: a midriff-bearing one-piece bathing suit that accentuates the filigreed metals running through your abdomen, a wind-swept dress with a collar that directs the eyes to your spider-leg antennae, a jacket with splayed-open sleeves to showcase your omnitool-laden hands…

… which end up diverting the shoot entirely, when it's revealed you can make instant alterations, swiftly combine existing pieces, or even weave together an entirely new piece in minutes. When you reveal your additional capabilities of producing enough spider silk to construct entire garments, the designers begin to make bids for your time to Glenn. The over-worked PR director merely shakes his head in disbelief, holding his hands up in surrender.

"Why do you make so much work for me, Weaver? I've even had to hire an assistant just for you - a first for a Ward."

You blink, unable to detect if his statement is sarcasm or genuine exasperation.

"Following orders."

His hands come down in a dismissive gesture, leading you to suspect his eyes are rolling behind his thick sunglasses.

"Well, I think that's all for the shoot. Let's wrap things up here."

The personal assistants of each of the five major fashion designers are quick to pounce on their respective superiors, each ushering their charges out of the large studio while reciting a litany of pressing news and calendar items. Only Kathy Patrice lingers long enough say goodbye, at least in her own way; tapping your costumed shoulder with her right index finger, her eyes look through you to some point on the horizon before she nods and murmurs to the air in a distracted tone.

"I'll be in touch, darling. Don't die."

Glenn waits beside you for the addled designer to leave, shaking his head with a heavy sigh.

"We're pretty sure she's a cape, but we've never been able to prove it. Designed Eidolon's first costume, so we can't really get rid of her, anyway."

Recalling Miss Militia's warning, you keep your voice low enough for only Glenn to hear.

"No Corona Gemma. Blind."

Shifting his weight to his right foot as the only indication that he heard you speak at all, Glenn is silent for nearly a minute before slicking his hand through his bleached-blonde hair.

"The crate of costumes will be in decontamination when you get back. If you can clean and copy them all tonight, our deal's done. You need anything before I get back to work?"

Keeping your voice to the minimum volume necessary to transmit your words to his ears, you otherwise remain still as the two of you absently monitor the fashion crews pack up the remaining outfits and the photo equipment for transport.

"Human disguise impossible during combat, sustained power activation automatically disables. Public endorsement of base form required."

Briefly looking like he bit into a particularly sour lemon, Glenn immediately schools his expression back to his usual facade of apathetic disapproval. After another minute of silence from the PR director, his own voice drops in volume to match your own.

"Is this a problem I should expect to see with… more than just you?"

You are thankful your manifold consciousnesses allow you bring to the fore a mind that can contain your surprise at the question put forth by your PR director, as otherwise you would have had severe difficulty suppressing your shock. Your superiors have thus far never even alluded to the idea that you might not be alone, so for Glenn to have made the comment strikes you as either an extraordinarily lucky guess or a confirmation that your personnel file has much more in it than you have explicitly provided.

As you consider a suitable response to the query, one of your minds calls forth a radical idea: Glenn a member of your Alchemical assembly. While his talents in the field of public relations would provide an unquestionable advantage in the struggle to sway the world's population into accepting - if not directly aiding with - Autochthon's arrival, you wonder if Glenn himself would believe in the cause.

While you certainly didn't before Autochthon's direct intervention, you cannot afford to leave this up to chance. Unfortunately, with your current levels of Clarity and… influence from your Shard of Perfect Administration charm, you calculate incredibly low odds for persuading Glenn to accept this goal in the near future.

You can, however, lay the groundwork for this future discussion.

"More: PRT approval?"

Glenn grows still, even holding his breath for a least a minute before slowly exhaling through his nose.

"How… many more?"

While you are uncertain as to the number of Alchemical exalted that might reside within Autochthon himself, you opt to keep things simple for the preliminary discussions.

"Five."

Through your peripheral vision you can see him rolling his tongue over his teeth in his closed mouth while he folds his arms across his chest and taps his fingers on his wide biceps. He continues to move through various fidgeting motions over the next five minutes, eventually ending with a much harsher snort through his nose.

"If it's enough to force them to show their hands, then it might be what we've been looking for. But if they get you…?"

You shake your head.

"No more."

Glenn runs through a few more fidgets before eventually shrugging his large shoulders loosely.

"Approval's above my pay-grade, Weaver."

You narrow your eyes, which has the side-effect of spooking one of the remaining workers as he gets the idea that you're glaring at him, specifically. You absently cycle through your visual augments and note that the young blonde has a vitamin D deficiency and is severely sleep-deprived, while your five other consciousnesses consider Glenn's apparent rebuff of your request.

While true that he would not be the final say in gaining the PRT's official (or unofficial) approval for exalting five more people, you calculate reasonable odds that Glenn has the ear of the PRT Board of Directors - perhaps even of Lead Director Costa-Brown herself. Why, then, is he down-playing his abilities?

His previous recognition of your potential worth in the Endbringer War leads you to believe that this dismissal isn't due to a lack of interest in helping you, so the next most logical explanation is… a need to rephrase your request.

"Support."

Nodding to himself, Glenn pushes his sunglasses back up from where they have slipped ever-so-slightly down his wide nose.

"Getting better. Prove more than a flash in the pan, then we'll see."

"Affirmative."

Snapping his fingers in the air absently, one of the PRT attendants left in the room quickly bustles over to Glenn's right side. Turning his head a fraction of an inch in your direction the head of the PRT's public relations division gives you a final, curt nod.

"My new assistant will be in touch."

You refrain from nodding or uttering any further acknowledgements, as Glenn's barked orders to his college-age intern indicate that he has already moved on to his next task.

Just before he passes through the studio's doors, however, Glenn casually raises a hand and casually waves at the room behind him - or, rather, the racks of clothes still being carefully stored for transport.

"Take what you want, Weaver. They'll thank you for wearing any of it."

As Glenn and his aide stride through the doors, the rest of the PRT workers turn to you in the middle of their efforts of packing away the various outfits and accessories. A lengthy pause settles over the large room for several seconds, until one of the attendants coughs in her hand and raises a finger to suggest an idea.

"Do you have a limit to what you can… soak?"


***


You are ten outfits away from completing your absorption of the assembled fashion collection - having allowed the PRT workers to leave the outfits behind and head home far ahead of schedule - when your exterior swarm notices a brilliant blur approaching the Saks Fifth Avenue building.

You quickly tag the final dresses just before Legend's form solidifies several feet above the entrance of the fashion store, then extrude your armor and dart out one of the easily-opened windows at the top of the studio's far wall. You manage to catch the Leader of the Protectorate before he enters the building, touching down on the sidewalk just as he finishes signing autographs for three college-age passersby. As you both note a crowd starting to build, his clear, genuine laugh fills the space between you.

"Would you mind if we took this upstairs, Weaver?"

You answer with a nod of your helmet and a flare of your anti-gravity thrusters, though you watch as Legend lags behind your ascent to give a quick farewell wave to the civilians that had begun to gather around. As you fly further and further up, he continues to follow your lead until you finally stop just below the low, grey stratocumulous clouds hanging over the New York City skyline this overcast afternoon.

Raising to bring his opaque visor eye-level with you, Legend's tanned, lantern jaw is set with a tentative smile - a classic image reinforced by his skintight blue costume and white laser-burst logo emblazoned on the chest. He speaks just as you are able to raise your own voice to initiate the conversation, his cautious tone just loud enough to be heard over the gusting winds common at this altitude.

"It's good to see you again, Weaver, though we should really get a chance to meet more casually some time. On the ground, even."

You nod, understanding the attempt at levity by the Triumvirate member, but move on to your first discussion point to ensure that you are not wasting his valuable time. Just as you begin to open your mouth, however, one of your trains of thought considers the potential social advantages of disabling Shard of Perfect Administration. While your other minds quickly move to veto the idea, the lone thought process makes the valid point that the charm is otherwise useless at this altitude and has noticeable, observed effects on your conversational abilities while active.

Your other minds are slow to come around to the idea, but eventually you manage to struggle through the massive exertion of will it takes to place your Shard of Perfect Administration charm in stasis. The sudden alteration in your perception and thought processes that comes as a result causes you to jerk slightly in your armor, which in turn causes Legend to uncross his arms and reach out as if to grab you before you stabilize your flight again.

"Weaver? What was that? Are you alright?"

You nod again, this time fully recognizing the tones of sympathy in his voice.

"Side effect of emotional feedback loop during attack. Condition stabilized. Concern accepted, but unnecessary."

This appears to relieve some of the tension you noted building his his posture, but he keeps his arms out towards you with a measure of hesitation. Before he can open open his mouth again, however, you direct the conversation to the reason you called for this meeting.

"Request for clarification: Daniel Hebert broke Endbringer truce, but no kill order instated. Why?"

After slowly retracting his outstretched arms and folding them against his chest again, Legend's exposed lower face deepens into a melancholy frown.

"Would you have rather Eidolon and I made that public? We figured out that he was just trying to use us to strike at you, and we both heard what he said… but he's still your father, isn't he?"

Again you nod, but you rephrase the question in hopes of better communicating your confusion.

"For what goal?"

Despite his occasional dip and rise in altitude, you are able to detect a slight twinge in the Protectorate leader's shoulders that would indicate a supressed reaction of… embarassment? Discomfort? The lower half of Legend's face remains in its melancholy frown, and his sympathetic baritone answers your question with only the barest hesitation, but you suspect a larger picture behind the statement.

"We heard about how he was kidnapped - likely by Coil - so we didn't feel it would be right to decide his fate before learning about everything that had happened to him. We've also seen promising Wards with parents on the wrong side of the law… fall apart after a misunderstanding makes things seem worse than they really are."

Analyzing his words, you are unable to find a fault in his reasoning, but his earlier suppressed reaction still leads you to believe that there is more to the decision to save your father from a Kill Order. This is further confirmed by your suit's lie detection algorithms broadcasting two words across your heads-up display.

Partial Truth.

Combining this revelation with Glenn's earlier comments, as well as with Director Piggot's cryptic comments regarding your identity, a more concrete image begins to form: the PRT is aware - or at least suspects enough to act on the belief - that you are a construct. A construct that may preface further like yourself. Thus, in operating under the directive to increase the forces arrayed against the Endbringers, the PRT is hoping to secure any additional constructs for the war effort.

While you are confident in this interpretation, you also realize that vocalizing it here-and-now could lead to disastrous consequences if your calculations are incorrect. Still, there should be a way to appease Legend's (possible) concerns without giving away your true intentions…

When in doubt, you have ultimately found that the truth has the highest probability of success.

"Humanity survival primary motivation. Endbringers primary threat to continued Humanity survival, prosperity. PRT, Protectorate, Wards primary forces against Endbringers. Loyalty assured."

All your minds are in agreement: obviously stunning a member of the Triumvirate speechless is a noteworthy occasion. They are not, however, in agreement regarding whether this is an accomplishment or a failure. As Legend's first action after shaking his head once is not an immediate volley of high-powered energy beams, you begin to calculate a greater probability of the event being a positive one.

To his credit, Legend recomposes himself less than five seconds later, but you noted at least two mid-voiced questions in that span that never made it past his tongue. His smile slowly growing from wistful to sincere, Legend nods in apparent understanding.

"Glenn put a note in your file that you were on-board with the PRT's true goal, but I'm glad to hear you say it anyway. We didn't mean to seem manipulative like that, though; I mean what I said about hoping to avoid anything that couldn't be taken back."

Floating less than ten feet from your armored form, only now are your conscious minds truly struck by the sheer, genuine presence exuded from the Leader of the Protectorate. Exalting Legend would likely immediately ensure the support of the civilian population of Earth, and his extraordinary power set would likely only further improve through exaltation, but looking at him now…

BRING THESE BROKEN MINDS TO THE CRADLE

Legend… is not broken.

Legend, along with the rest of the Triumvirate, is one of the brightest beacons of Hope, Justice, and Order in this world. You will undoubtedly need his help in the coming struggle, but wishing such suffering that would break a man of his caliber would go against the very core of your being.

"Understood. Thank you."

Casually floating closer to your own hovering form, Legend places a reassuring hand on your right shoulder before nodding to you with a smile still on his lips.

"I've got an ear if you ever need it - two, in fact. Don't be a stranger, Weaver."

At your silent nod of acceptance, Legend's form blurs to the point of almost triggering your Flash Shutters and streaks off into the horizon towards downtown Manhattan. You follow his path as long as you can with your visual augments, but eventually he passes between a hedge of skyscrapers and winks out of sight.

You remain in the air for several more minutes, absently studying your armor's right shoulder.

There is no trace of residue or thermal ablation, and your Industrial Survival Frame detects no alterations from your form, but you still note a slight increase in your mental alacrity all the same.


***


Navigating by way of the internet browser-based GPS in your HUD, you eventually manage to find your way to Raybeam's Pizza - another rogue cape-owned food establishment. Despite the name, however, your online research into the restaurant reveals that owner is former vigilante, as well as on-again-off-again love interest of Raybeam: Firespike. After Raybeam was killed during Behemoth's attack on New York fifteen years ago, Firespike apparently hung up her cape and purchased one of the many 'Ray's Pizza' establishments, renaming it after the former Protectorate heroine in her honor.

One of the Parahuman Online links you followed-up on to research the restaurant suggested the rumor that Raybeam and Firespike frequented the chosen establishment in their civilian identities prior to the Protectorate heroine's demise, but no confirmation has ever been made.

You quickly cycle out of your power armor and into your dress-costume, then re-apply Integrated Artifact Transmogrifier with your remaining personal essence to regain your human guise. Despite having only re-enabled it several minutes ago to navigate through the unfamiliar New York City streets, you calculate better odds of avoiding a social misunderstanding if you deactivate Shard of Perfect Administration again. Taking a breath to steady yourself, you begin to gather the mental focus necessary to force the suspiciously-invasive charm back into remission…

… but stumble against the storefront wall, nearly passing out from the strain as it clicks off.

It takes a moment for your body's senses to recalibrate, though you successfully avoid falling further by relying upon the sight of the nearby insects to guide your hands, during which you feel more mentally fatigued than you have in weeks.

A feeling which drowned by the thundercrack of a Behemoth-fired arc of lightning screaming through the air towards you.


You instinctively twist and leap to dodge out of the way but you're going to be too slow and you can already feel the burning-


... wait, no, no, you do not see any signs of the Endbringer. Though, your swarm does see the a young couple gone white in life-redefining terror, having just closed their taxi's door several feet away from your previous position. Their catatonic expressions - as well as the horrified reactions of the hundreds of other civilians within line of sight of the storefront - may either be due to your scream that continues to echo through the crowded street, or the towering Design Weaver stretching high into the sky above your prone Alchemical form.

With your swarm revealing the chaos inside the pizza parlor - the costumed Brockton Bay and New York Wards diving away from the entrance in supernatural terror - you calculate that your presence will be only detrimental to the mental well-being of your companions and compatriots.

You allow your armor to fully extrude from the partial activation your panicked mind had attempted. Still shaking from the obvious relapse of your post-traumatic stress disorder, you eventually rely on your anti-gravity thrusters to propel you off the sidewalk and into the air. Trailing acrid, choking smoke and webs of blue-and-black lightning, you soar up into the darkening night sky where you will no longer cause anyone further harm.


***


After waiting in the cloudcover for nearly an hour - long enough for your anima to settle to minimal levels - you proceed directly to the PRT tower and enter via the cape- and helicopter-accessible rooftop gateway. The armed guards just inside the doors startle at your entrance, but when the identification scan completes without any issues they nod you through without further issue.

Before you enter, however, you ask for directions to the containment labs. A quick set of verbalized instructions, an elevator trip, and two more identification scans eventually leads you through the immaculate white halls of the PRT tower to the heavily-guarded containment labs.

Or, more specifically, to the large wooden crate that only recently arrived in the containment labs.

Carefully opening the crate despite the stream of ticks from your armor's geiger counter, you slowly work your way through absorbing the complete contents of the crate. After doing so, you absorb the crate as well, and then your own armor for good measure - ignoring Dragon's pleas for an explanation was draining what little mental energy you had left.

As you sit cross-legged on the floor of the containment lab, waiting for your Elsewhere pocket to scrub the radiation from its new contents, you practice your breathing exercises to calm your still-frayed nerves and soothe the twitching of your eight spider-leg-like antennae.

You are in control.

You must remain in control.

You will always be in control.


***

Clarity Gains: 1 Point
Clarity Losses: 1 Point (Virtue Channel [1] + Compassion Roll [0])
Net Clarity Change: NO CHANGE

Aegis/Carlos (Friendship) -1 Decrease!
Weld (Respect) LOST!
Legend (Respect) GAINED!!

Bureaucracy +1 Training Interval (6/6 Intervals)
Dodge +1 Training Interval (3/6 Intervals)
Craft +1 Training Interval (6/6 Intervals)
*Craft (High Fashion ●○○) NOW AVAILABLE!
Integrity +1 Training Interval (1/6 Intervals)
*Integrity (Mental Trauma ●○○) NOW AVAILABLE!
Medicine +1 Training Interval (6/6 Intervals)
Performance +1 Training Interval (6/6 Intervals)
Presence +1 Training Interval (4/6 Intervals)
Socialize ●●○○○ GAINED!
Socialize +1 Training Interval (1/6 Intervals)

Backing (PRT) ●●●○○ GAINED!
Reputation (Fashion Mogul) ●●○○○ NOW AVAILABLE!
- "Did you see those shots on Versace's website? I hear Weaver might even have her own clothing line soon!"
Reputation (Beautiful) ●●●●● NOW AVAILABLE! [Current Level: ●●●○○]
- "If we're going to make this new Iliad movie, we need convince Weaver to play Helen of Troy. The studios won't settle for anyone else."


MAY MADNESS! An update every day this month, but alternating days will be Interludes that won't require votes. This should allow for 24+ hours on each vote, though if it a vote looks settled within the first 12 hours I may decide to close it early and write the update instead of the Interlude. Updates will also be shorter than the usual 8k+ monsters, though they should all be at least 3.5k words.


Philadelphia Road Trip: The Final Leg (Choose two, one stunt allowed for each!)
[ ] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
[ ] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
[ ] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
[ ] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
[ ] The Mystery Machine: Solve crimes along the way to Philadelphia.
[ ] Write-In: An Amusing Thing Happened On The Way To The Forum?


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Interlude: Citrine
Interlude:


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♦ Topic: The Endbringers, Thread XXXI
In: Boards ► World News ► Main
PetrifiedGrin
(Original Poster) (Brockton Bay Survivor)
Posted on January 31st, 2011:

Looks like the last thread hit its limit, so here's a new one. The thread is now allowed to drink, which is good because I'm fucking hammered.

Leviathan attacked Keelung City, Taiwan on August 17st, 2010. Thread here.
Behemoth attacked Rio de Janeiro, Brazil on November 24th, 2010. Thread here.
Behemoth attacked Brockton Bay, America on January 28th, 2011. Thread here.

Next attack is sometime around either April 12th, 2011 (if 3-month sched) OR May 13th, 2011 (if 3-month sched). Usual 15-day margin is probably still possible, or could be something completely different. Fuck you, Behemoth.

No official ideas for next targets yet.
(Edit: remember that the mods are cracking down on jackasses spamming that the next target is going to be "wherever Weaver is.")
User received a warning for this post: language, please.

(Showing page 2 of 3)


KangarooKooper
Replied on February 1st, 2011:
So that's a confirm for E88 going to Boston, then? Who was keeping that list of where the supervillains went?

ArcaNotOrca (Veteran Member) (Verified PRT Agent)
Replied on February 1st, 2011:
Slender was, I think, but here's another edit: just got back from cleaning up from what was left of the four Merchants. No evidence that it was him, which means it was probably Accord.

OrdersQuartz
Replied on February 1st, 2011:
Everyone knew what would happen when the Merchants tried to move into Accord's territory. Nothing of value was lost.

Slender (Veteran Member) (Confirmed Cape)
Replied on February 1st, 2011:
(Cross-posted from the Brockton Bay Memorial thread)
CONFIRMED BROCKTON BAY CAPE REFUGEE LIST (as of 4:46pm 2/1/11)
BOSTON:
• Heroes: Velocity, Aegis, Triumph
• Villains: Kaiser, Fenja, Hookwolf, Stormtiger, Victor, Othala, Rune, Skidmark (Dead), Squealer (Dead), Trainwreck (Dead), Blow (Dead… didn't even last two days, damn)
• Rogues: Funk Machine, RC Aviator, Snowflake, Woebegone

SEEN TRAVELLING:
Heroes: Weaver[1], Assault[1], Battery[1], Gallant[1], Vista[1], Kid Win[1], Clockblocker[1], Uzu(?)[1], Tatsu(?)[1]
Villains: Sundancer[2], Ballistic[2]
Rogues: Geomancer[3]
[1] Danielson, Connecticut / [2] Long Island, New York / [3] Worcester, Massachusetts

STILL AT BB REFUGEE CAMP:
• Heroes: Armsmaster, Miss Militia, Lady Photon, Brandish, Flashbang, Shielder, Laserdream, Manpower
• Villains: NONE
• Rogues: NONE

MISSING:
• Heroes: Shadow Stalker, Fanboy, Orange Ninja, Panacea
• Villains: Lung, Oni Lee, Uber, Grue, Bitch, Tattletale, Regent, Purity, Crusader, Cenotaph(?)
• Rogues: Parian, Vixen, Photobomb

Pop_a_puppy
Replied on February 1st, 2011:
BB Wards, Assault and Battery, just seen at Doughboy's bakery near PRT tower in New York city. Pictures here and here.

WhereforArtTee
Replied on February 1st, 2011:
So they're joining the NY teams? Also, Panacea is missing? When did that happen?

Miss Mercury (Protectorate Employee)
Replied on February 1st, 2011:
The team of Wards that Assault and Battery are leading are just stopping here in New York. Got a chance to see them this morning, and they look tired? Really subdued, I guess.

As for the OP, no I haven't heard anything yet for targets either.

XxVoid_CowboyxX (Brockton Bay Refugee)
Replied on February 1st, 2011:
-_- thank god, Weaver's not going anywhere near Boston.
User received an infraction for this post: You were warned, now you're banned.

WhereforArtTee
Replied on February 1st, 2011:
no please don't start that argument again ugh

FaithBasedBasing
Replied on February 1st, 2011:
I still don't get why the mods are cracking down on this. Isn't it pretty much confirmed by the PRT that the Endbringers kept going after Czar until they got him?
User received an infraction for this post: Again, the PRT denied, not confirmed, it. Please stop spreading misinformation.

EverVigilant (Confirmed Cape)
Replied on February 1st, 2011:
Not like we can predict anything anymore, if the reports are true about Behemoth's powers increasing too.

End of Page. 1, 2, 3


***


Private Messages from Orbital_Oculus (Moderator):
Orbital_Oculus:
You almost received a warning for your post about the Merchants, here. Please refrain from endorsing murder in the future.
OrdersQuartz: Understood.
OrdersQuartz: Time frame for my verification application for the new account?
Orbital_Oculus: I'm not the mod in charge of that, but I can check on it. You should receive an answer from Tin_Mother about it tonight, at least.
OrdersQuartz: I was told I should have received an update last night. I need a reason for the delay, at least.
Orbital_Oculus *New Message*: Tin_Mother's been dealing with all the new registrations and verifications that usually come after an Endbringer attack, sorry. She said you checked out, so the tag on your account should go through when she gets back on tonight. Good luck with… you know.
OrdersQuartz: Understood. Thank you.


***

Private Messages from Tin_Mother (Moderator):
Tin_Mother:
Ok, received. I'll add it to the pile, but it'll take a while. Ooh! I rhymed!
OrdersQuartz: Do you have a time estimate for the procedure?
Tin_Mother: I should be able to get it done by next week. Next Monday, let's say.
OrdersQuartz: Thank you.
OrdersQuartz: It is 6:00 PM on Monday. Will this be done tonight?
Tin_Mother *New Message*: I'm so sorry, I've been swamped because of the Behemoth attack, but I hope I didn't cause any trouble with your boss. You should see the changes when you log out and log back in again.
OrdersQuartz: No problem. I allowed for 48 hours of delay. Thank you.


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***


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***


Her last tie to her old life as Deborah Parsons now severed, Citrine minimized the internet browser on her tablet with a swift tap from her trimmed, manicured fingers. Opening the calendar application for easier viewing with another swift tap, she gave the schedule a quick review to keep it in the forefront of her mind.

The schedule re-memorized, the young blonde shifted her attention to the small, fastidiously-dressed man seated opposite her in the limousine. As his focus appeared to be on the objects in the window behind her, she ran through her prepared statement again to ensure it conveyed the maximum amount of information as succinctly as possible.

She still bore the gashes on her stomach from when she rambled in her third interview two weeks ago.

When she noted his eyes eventually move to meet her own, she spared herself a smile - hidden beneath her new customized mask - at the intensity of his analytical gaze. The wealth, prestige, and power she now wielded... none compared to the rush she felt when she locked eyes with the incomparable intelligence of Accord.

"Final tie cut, sir."
 
Chapter 5.6
Chapter 5.6


Philadelphia Road Trip: The Last Leg
[X] Write-In: Should've read the Owner's Manual first...
- [x] Stunt: You've been getting burned too often by poor understanding of your own Charms, and it's making you ineffective. This stops now. You tell the others you're taking a nap, close your eyes, absolutely do not turn SoPA on, and meditate. It's high time to figure yourself out.

[X] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
- [x] Stunt: Talk to Dennis, find out how he's doing, and what he thinks of things so far. Get his support in covering up for any Clarity induced social mistakes, and see about enlisting his assistance in keeping Aisha sufficiently motivated and amused, especially after their mutual Glenn sessions. The last personal conversation you've had with him involved a prank involving being surrounded by a swarm of bugs, after all, things could stand to be on a more positive note.

XP Expenditures:
[X] 4 XP - Bureaucracy ●●○○○
[X] 4 XP - Craft ●●●●○
[X] 4 XP - Medicine ●○○○○


***


The clock on your wall reads 11:47 when Legend knocks on the window of your guest suite. Having locked your door and enabled the 'Do Not Disturb' sign in order to focus on Glenn's assignment, you calculate that Legend purposefully is avoiding the door to claim ignorance of your desire for solitude. Dragon, at least, has thankfully remained silent in her vigil over your costume reconstruction - her wireframe avatar observing your progress from the workstation monitor with a measure of resigned sympathy.

Legend, unfortunately, technically outranks Glenn, and thus must be given priority over duplicating old costumes for the PRT museum.

Extricating your fingers from the weave of kevlar fibers used in Champion's blue-and-white chestguard, you push yourself up from the workbench's chair and crisply stride eight paces to the window closest to the Protectorate's Leader. Your omnitool-laden hands produce a staccato of light clinks as you press against the window and release the lock, idly fastening a loose bolt in the hinges as the thick pane of glass slowly rotates outward.

Your visual augments register the otherwise-imperceptible glow surrounding the lantern-jawed Triumvirate member; arms crossed and mouth set in a grim line, your diagnostic scan also registers a slight measure of caution from the tenseness of his upper back and lower neck.

"Weaver. May I come in?"

Finishing the small repairs on the window frame's mechanisms, you nod and take the necessary three steps back away from the window to allow Legend room to land.

Silently hovering into the room on a thin trail of energized particles, Legend lightly touches down on the white-and-grey marble floor of your room with a thump from his settling boots.

After several seconds of continued silence, Legend slowly turns his attention to the progress you have made thus far on Glenn's assignment. Observing a hitch in his breath and a flash of tension through his upper body, you suspect his eyes have found the first costume you reconstructed after returning to your room.

Striding to your workstation, your own presence momentarily forgotten, Legend stops his outstretched arm just short of touching the gold-and-silver power armor collapsed neatly on the table. After a further moment of hesitation, he carefully moves his hand down towards the middle of the gleaming cuirass and tentatively presses his hand against it while murmuring with astonished recognition.

"You… repaired it?"

Taking eleven steps to place yourself at Legend's right side, you shake your head.

"Negative. Replication. Original still repairing in Elsewhere storage."

His mouth turning down briefly in confusion, Legend gently rapps his knuckles against the thickest part of the breastplate, eliciting a muted, metallic clack.

"A copy? But it doesn't sound…"

"Fully-functional, identical construction. Request stipulated no alterations, improvements to reconstructed costumes."

A brief snort of humor from Legend prefaces his voice regaining its confidence and casual sincerity.

"Improvements? You're saying you could have improved Hero's armor in only a few hours?"

Extending an omnitool-equipped hand, a quick series of taps on the armor's right armband causes the top half of the cuirass to fold outward to reveal a network of armaments and sensor suites. Moving your hand to exposed features, you coalesce a few of the tools to point to specific parts.

"Potential micro-missile fabricator power draw reduction through Armsmaster-designed capacitor relay. Enlarged battery replaced with modular, exchangeable generators."

Motioning to a complex series of brilliant, exposed wires, you note the part that your Technomorphic Integration Engine charm had some difficulty comprehending.

"Gold wire threading incomplete, hypothesis: final deployment interrupted."

As Legend noticeably reels and deflates from your statement, you close up the armor with another series of taps on the armguard's keypad. As the armor's whisper-silent gears lock the plating back into place, you turn to former teammate of the First Tinker - back before the Triumvirate became the Triumvirate.

"Provided sufficient materials, components, calculate six-point-two hours for implementation of changes."

Legend is silent for nearly seventeen seconds before exhaling a long, heavy sigh. Placing his hand flat against the chestpiece, a wistful smile slowly overtakes the morose frown before he nods in satisfaction.

"I always bugged him about keeping a spare set around in case of emergencies, but he'd never hear it. There's been a lot of discussion over the years, wondering if that was his Tinker limit - we didn't even know to look for them back then. Maybe now we can finally show off the full piece, instead of just…"

His hand falls down to rest near the base of the cuirass, where the armor in your own Elsewhere storage space is still slowly stitching together.

"… pieces."

The both of you stand there for three-point-four silent minutes before Legend retracts his hands to the small of his back and straightens his posture. After a long, steadying breath from the Protectorate's Leader, you can almost feel Legend's commanding presence fill the room once again.

"I've kept Director Swanson from breaking down your door for an explanation, but I can only hold him back so long."

You nod, understanding this was the original purpose of his visit. Having reviewed the events several times over in your minds by now, you have a much clearer understanding of the steps - if not the complete reasonings - behind your earlier breakdown.

"Mental influence from parahuman-based charm detrimental to social interaction. Previous deactivation of charm during earlier discussion drained mental resources, resulting in complete depletion of mental fortitude when second attempt made prior to entering Raybeam's Pizzaria."

The eyes on Dragon's wireframe avatar go wide at your comment, and Legend's breath stalls in his chest. Holding up a tool-laden hand to motion that your statement is unfinished, you continue your recounting of events as you have been able to piece together.

"Post-traumatic stress disorder triggered from nearby slam of taxi door, causing relapse of Behemoth encounter. Reflexively activated full Iconic Anima in attempt to reduce probability of lightning strike; fear effect quantifiably reduced Behemoth accuracy during battle. Regained senses, observed effects on bystanders, retreated to lower stratosphere to avoid further emotional harm. Allowed for anima to recede, returned to PRT Headquarters."

Shifting his weight from one foot to the other, Legend's mouth dips in an empathetic frown as you explain the events and reasoning behind your earlier mental breakdown. As you finish, he turns his head to the workbench and its computer; still looking on from her position in the workstation's computer monitor, Dragon closes her digital avatar's eyes and gives a silent sigh before nodding solemnly.

Rotating his gaze to stare silently past your head for one-point-seven minutes, you are unable to see anything noteworthy outside your window with your own peripheral vision and swarm-enhanced senses. When he speaks again, it is again with the kind, sympathetic tone you recall from his earlier parting statement.

"It was… Seattle, wasn't it? The first time we let a Ward fight. There was so little warning, there weren't any teleporters available, and she… just wouldn't leave. Rock… wave was her name?"

"Rocksteady," Dragon says lightly, after nodding to his first question.

"She helped turn the battle, save the city. The Simurgh had only just appeared three months before, and we were starting to run out volunteers…"

Shaking his head, Legend holds a hand up to his head as if to banish away the memories of decades of Endbringer fights, of thousands - millions - of lives lost.

"It's so easy to forget what it was like to be young."

Disagreeing with the implication that you should possibly be barred from future Endbringer fights, you wave off the idea with a swift sideways cut with your right hand.

"Control over emotional vulnerabilities restored. Improved understanding of mental resource limitations. Probability of future incidents significantly reduced."

Once again you are surprised by the wide range of emotion Dragon's wireframe avatar is capable of displaying, though you should have expected her disbelief of your claim. Legend, too, appears to be giving you an incredulous look if his quirked frown and exasperated tone are any indication.

"Now there's an argument I hear often enough - though that phrasing is certainly new."

"Outstanding hypothesis: current understanding of Charms, Alchemical Exaltation capabilities incomplete, resulting in decreased effectiveness, instability. Meditation, re-evaluation: priority objective."

As a puzzled frown over your claim crosses Legend's exposed jawline, Dragon speaks up with an air of uncertainty.

"Taylor, was that what you were trying to do last Sunday?"

Shaking your head, you many minds recall the extended success of your last attempt to reach out to your primordial patron.

"Meditation, not on Charms or Exaltation. Attempted contact with Great Maker to resolve information deficiencies, partial success achieved."

Dragon opens her mouth to say something, but she is cut off by Legend holding out his hand from where it was resting on the forehead of his visor.

"'Great Maker', Weaver?"

While Dragon has thus far proven trustworthy enough to receive the partial explanation you have prepared, your minds have only just now come to a similar consensus on Legend after both your earlier conversation and his clearly-genuine concern for both your well-being and privacy. You understood the need to reveal much of this information to your superiors eventually, but if you are able to gain the support of Legend - the Leader of the Protectorate and one of the most well-liked heroes in the world - then ramping up your efforts in building your Assembly should become significantly easier.

The trouble, of course, comes from avoiding the sensitive matter of your patron being a world-sized being of incalculable power, who requires the fundamental re-writing of the rules of this universe to survive his eventual summoning to Earth-Bet.

At the very least, you should be truthful when building the framework for the eventual reveal.

"Creator of current form. Uncertain origin. Terminal condition, trapped, seeks aid entering Nowhere Universe."

Dragon's avatar has dispensed with all pretense of hiding her surprise, and fascination, at your statements. Legend, on the other hand, has grown still. After a brief pause, his mouth turns down further in confusion as he puzzles over the last part of your claim.

"What do you mean, 'Nowhere Universe'?"

"Specifics uncertain. Term for this universe, used by Iris. Names used for Great Maker's origin universe: The Design, Creation, Wyld. Different fundamental laws of reality, physics."

Nodding slowly, Legend 'hmm's briefly.

"Like the worlds Myrrdin's powers draw from."

"Low probability. Essence not recorded in powers revealed by Myrrdin during Behemoth encounter."

"Ess- wait, no, we're getting off track," Legend sighs while holding out his arms, briefly, before folding them again against his chest. You can tell his gaze is focused on your own eyes, even through the opaque, over-the-head visor covering everything above his nose, so you do not blink as he appears to struggle with his next question.

"So… you're saying you were created, then? You're an artificial intelligence?"

Shaking your head, you gesture with your right, omnitool-converted hand to the massive oval diamond embedded in your forehead.

"Soul tangible, quantifiable object in Great Maker's origin universe. Great Maker provided soul through implant of soulgem, retrieved, transferred to Alchemical form. Consciousness uninterrupted."

A flicker of some undecipherable emotion passes across Dragon's digital avatar before you detect a spark of realization from her raised eyebrows.

"Then the hole in your… original body's… head?"

You turn your head, directing your eyes to the small camera mounted atop the monitor in which the wireframe bust resides.

"Rescued by Great Maker before complete termination of vital signs."

This elicits simultaneous grimaces from the two experienced heroes as each quickly realize the environment from which you were saved. A heavy silence reigns in the room for several seconds before Legend's shoulders sag lightly in a weary sigh. Moving to the padded stool-chair at your workbench, the world-famous hero shows more of his age in his movements than ever before as he settles into a thinking position.

Dragon, her eyes darting between the Triumvirate member and your own gaze, hesitantly clears her throat.

"This has been very… illuminating, Taylor, but it's getting late. Perhaps we should table this for later, so you can finish up Glenn's assignment before you leave tomorrow?"

Starting slightly, Legend looks up to the clock on the opposite wall and snorts in a mixture of resignation and mirth - clearly surprised that it is already 12:56 in the morning. Sitting up straight on the stool, he squares his shoulders and nods at both you and Dragon.

"Weaver - Taylor - I'm not saying I believe everything you've said so far, but I think I have enough to keep Director Swanson at bay until you're out of town. I can't promise the same for Director Uriel, however, unless…"

You can almost see the gears turning in Legend's head as he appears to make a few connections in his mind, causing him to frown again in confusion.

"Taylor, why didn't you tell any of this to Director Piggot? Or Armsmaster and Miss Militia?"

Standing four paces from the seated Triumvirate member and the displayed avatar of the world's greatest Tinker, you idly cycle through several different configurations for your omnitools while your multitude of minds compile a sufficient answer. Eventually one of your minds comes up with an explanation that the others agree stands the greatest chance of success for explaining your apparent insubordination.

"Years of experience under untrustworthy authority figures. New charge from Great Maker too important, discretion mandated."

Your comment evokes an almost tangible display of pain from Dragon's wireframe avatar, which you attribute to the implication that you did not trust her enough to divulge this information to her previously. Legend, on the other hand, seems to fill with renewed purpose and energy - his former weariness a mere memory. Standing, he only requires a single confident stride to come close enough to place his hand on your left shoulder.

"I know trust is a hard thing to rebuild, Taylor, but I want you to know how much it means to me that you're willing to risk yourself like this after everything you've been through. I've seen grown men and women fall to pieces after only a fraction of what you've experienced in the last month - let alone what happened in your school - so believe me when I say that the Wards, the Protectorate, and the PRT are here to help. You don't have to hold the world on your shoulders - even the best of us have teammates, friends, and loved ones to help us carry on."

Reviewing the contents of Legend's speech with your various consciousnesses, you start to grow… frustrated as they begin to get stuck processing various parts. You… you do not need to… to feel. Why does it seem so much harder to think, all of a sudden?

Squirreling up your face in concentration, you realize you need to provide recognition to Legend's statement. Blinking away the fog accumulating in your eyes, you nod sharply.

"Un-under… understood. Thank you, sir."

His smile nearly blinding you with its brilliance, he gently pats your left shoulder twice before moving his hands up to his helmet. With a quiet series of clicks and a whisper of rustled hair, Legend removes his helmet to reveal startling blue eyes and a neatly-trimmed buzz-cut head of sandy-blonde hair.

"Please. Call me Peter."


***


After promising that you will attend to your 'meditation' as quickly as possible, as well as look into seeing a therapist help with the issues you undoubtedly accumulated during your time in Winslow, Legend leaves you to your work with a final parting word of thanks as he floated backwards out your open window.

"Hero was the best of us, Taylor. At the very least, you have my support for helping restore a piece of his legacy for future generations."

You cordon off the wasteful thoughts and feelings of wonder at what just happened until they run their course, then re-focus all your attentions back on the task at-hand. You are thankful for Dragon's return to silent observation, though you detect occasional signs hinting that she is withholding herself from interrogating you further.

Despite the occasional bout of feelings creeping into your thought process again - generally thoughts of embarrassment or horror about your actions today - you finally manage to piece together everything and store it in the no-longer-irradiated crate after extruding it from your Elsewhere pocket. As there were only twelve costumes this time around, and the delay provided by Legend and Dragon allowed for your lower-level anima to dissipate entirely, you manage to avoid invoking your fear-inducing anima effect when you finish extruding the last few costumes to place alongside their new duplicates in the crate.

After saying your farewells to Dragon, you move to your oversized bed and absorb your costume. Opting to forego extruding your pajamas so as to avoid elevating your anima even further, you climb into bed and deactivate your Incomparable Efficiency Upgrade charm.

Lying on your back, black smoke rolling pouring out of the covers around you and sparks of black and blue lightning cascading across your eyes, you sigh wearily.

You do your best to ignore your anima's antics, and before long you fall back into the bliss of unconsciousness.


***


Tuesday, the first day of February, dawns far earlier than you deem satisfactory.

Even less satisfactory is the textbook elbow-drop slammed into your stomach that awakens you.

"That's for fuckin' scarin' the shit outta us and then fuckin' bailing!"

Your various visual augments coming online at the same time as the usual rush of your swarm's senses, you eventually narrow your eyes at Who's costumed form... after regaining the ability to use your diaphragm to speak.

"Repeat application of fear effect requested?"

"No!" comes Vista's panicked exclamation from your living room, followed quickly by her sudden appearance next to Who. "No, she is not requesting another application!"

Nodding to the two younger Wards, you take three more steadying breaths before rolling back the sheets and sliding out of bed. As you begin your routine neck and shoulder stretches to ease the usual tenseness gained from sleeping with Shard of Perfect Administration enabled, Vista coughs in her hand and turns away while Who snorts in laughter.

"Whaddya know, you have the parts after all."

Blinking, you turn your head down to note that, yes, you apparently have taboo-triggering anatomical details again. Somehow.

Is this… something you can control?

Closing your eyes (more as mnemonic device than any way to block out your vision) and focusing on the thought of returning to your 'plain' form, you feel a subtle tugging sensation in the three problematic locations. The bewildered double-takes from the two younger Wards several feet away serve as verification enough that the process is complete.

"Weavs, that's just… wait… does this mean you don't have to deal with Mother Nature kickin' you in the box every month, too?"

Vista makes a strangled sound, something between a sigh and a groan, but otherwise just holds her helmeted head in her hands as you nod in assent. Punching a fist down into her outstretched palm, the young Stranger nods in return.

"Well then I, for one, welco-"

-but whatever Who was going to say is cut off by Vista grabbing her foul-mouthed teammate and warping out of your room, yelling a closing remark to drown out Who's statement.

"Just take a shower and come down when you're ready!"


***


After a quick round of ablutions in the excessively-furnished bathroom, you extrude your dress-costume and navigate down to the gathered group of Wards, Assault and Battery, and the biggest stars of New York's Protectorate: Adamant, Ursa Aurora, Cache, Prism, and Legend himself.

By the time you reach the vans it appears you missed most of the speech from Prism and Legend, though you catch parts of it through the handful of insects in the parking structure - a somewhat generic, if well-spoken, reminder that the Wards, Protectorate, and PRT are here to help in any way they can. You suspect Legend allowed you to sleep in and miss the most of the speech due to having given you a similar one last night, which is reinforced by the knowing nod he gives you as you approach the group.

After patiently waiting for the speech to end and providing the customary farewells to Legend's teammates, you and your team climb back into your respective vans and begin the slow process of trudging through mid-morning Manhattan traffic.

After settling into your seat and allowing for the customary silent period (seven-point-five) that begins all road trips, you propose your meditation request to Battery. In return, she tilts her head in confusion while briefly humming at your request.

"That sounds… fine? I don't see why you need to ask me for permission, though."

"Low probability of fear-inducing anima display. Request immediate physical strike to interrupt meditation process should anima begin to produce smoke-like effect."

Vista's nervous cough attracts Battery's attention, as well as your own.

"Are you sure you want to do that in here, Weaver? Won't that, I don't know, make the van crash if you make that giant spider-thing illusion again?"

Shaking your head, you motion with a hand to allay Vista's concerns - which have caused Battery's mouth to frown in dismay.

"Previous anima incident during meditation due to specific goal at time. Other meditation attempts produced no such display, indicating low probability of any anima display."

"So, wait," Who interrupts with a raised hand and a grin in her voice, "you want us to smack you if you start gettin' smoky? I'm down for this."

Turning your head to the newest Ward, you give her a flat stare through her grey helmet.

"Clarification: jostle, shake, arrest. High probability of retaliation for open- or closed-hand strikes."

Holding her hands up in a mock display of innocence, you still hear a light laugh emanating from Who's helmet despite the warning. Battery cuts off any further discussion, however, by placing her hand on your shoulder.

"It's alright, Weaver. Legend let us know you might try some kind of meditation today - I'll keep an eye on you if it looks like something's going wrong, but I trust you to keep things under control."

The firm tone in the latter half of her statement is more indicative of an order than a reassurance, but you nod in agreement all the same, causing Battery to pull her arm back and leave you to your introspection.

Settling in your seat you begin going through your active charms, one-by-one, and disabling them; after disabling your Visual Enhancements and Industrial Survival Frame, you pause briefly to consider leaving Incomparable Efficiency Upgrade online - due to its potential usefulness in this process - before ultimately deciding that you should start from as baseline a state as possible for this meditation.

With everything else deactivated, and your mind once again confined to a single train of thought, you review your mental reserves and compare them to how you felt yesterday when you first spoke with Legend and then in front of the pizzaria.

Slightly less than the former, slightly more than the latter.

Opting not to risk draining yourself completely again, you spend the next twenty minutes cycling through slower and slower breathing rhythms and thinking only the previous sensations of when you switched off the invasive charm.

With a final, momentous gathering of will, you push back against your own mind and cage the renegade charm's access to your reservoirs of essence, slamming closed the hole in the back of your mind in the process.

Thankful that your other sensory and mental enhancement augmentations are disabled as the dizzying effect quickly fades, you start again from the top of your breathing cycle and begin to work your way down, while reviewing the names listed in Iris' primer on essence and your own exaltation…


***

Technomorphic Integration Engine.

Held together with strands of starmetal, moonsilver, and orichalcum, a crystalline engine of adamant hums and whirls its essence-charged pistons. Compressed in the heart of this complex machine is an infinitesimal gateway - a point in space - tuned to open only to your own soul.

That Iris was able to enter and exit freely from this gateway gives you pause, until you ultimately decide to leave the ramifications of that act for later.

Gold, silver, copper, and brass pipes of varying sizes feed into the engine of magical materials, which you trace back to your essence reservoir - your heart - with ease. In the nebulous darkness of your own mind, you compare the relative location of your heart to the charm's physical location and pinpoint it as nestled just opposite your heart in your right ribcage. An unusual, but fitting, display of symmetry; one pulls forth essence from Elsewhere, while the other pulls everything else into Elsewhere.

As you study the device in further detail, you begin to make out the various sub-modules and compare them to the names Iris provided in his guide. Endodiagnostic Analytical Routines, Pattern-Mending Integration, Instant Aegis Upgrade, two nodes of Precursor Technology Absorption, and three linked installations of Resonance Harmonizer.

As each name slides across your consciousness, instinctual understanding of each of the sub-modules floods into your memory as if it had been on the tip of your tongue all-along. Conceptual understanding, yes, and repairs… but… assuming ownership of an item? There is a brief mention of the concept of 'ownership' in Iris' notes, but the guide is woefully lacking on any further meaning behind the loaded term. Something to review later, perhaps…

With a hum, a click, and a snap, you feel the charm settle in your chest, lighter than before. Were you always carrying that extra weight around? Breathing, too, feels easier - less impeded by the charm built into your chest. The hum of the engine, as well, seems to have settled, the draw on your essence reservoir stabilizing under your gaze.

With nothing else appearing out-of-place, you turn your gaze away…


***

Industrial Survival Frame.

Woven into the very marrow of your jade-and-soulsteel bones is an intricate relay of pattern-reaffirming, starmetal and orichalcum nodes. While dulled to your senses at first, as your mind's-eye dances across the eraser-head-sized nodules, you eventually run across the heart of the network burrowed along your spine.

At six points starting from your tailbone and working up to the base of your skull, the dime-sized sub-modules of Metal, Oil, Smoke, Lightning, Steam, and Crystal briefly hum with residual essence as your attention passes over them - and all hum lightly as you observe the Sixfold Transcendence Synergy sub-module that brings them all together…


***


Optical Shroud.

A hexagonal lattice of crystal - adamant and diamond mixtures - coating every inch of your skin, with barely a millimeter between their points. Connecting this massive network is a fabric of moonsilver microscopic threads, all leading to the primary control plate just under the joint between your collarbones.

Fitted against the plate are the various installations of the Dynamic Cloaking Module and Sense-Countering Upgrade sub-modules, with an additional moonsilver relay connecting the Echo-Chamber Vocalization sub-module that has replaced your larynx…


***


Omnitool Implant.

Not just bracer-like extensions of your arms, but your arms themselves; your entire forearms and hands have been replaced by the charm and its moonsilver generators, starmetal wiring, and soulsteel housing.

Unlike the other charms you've analyzed thus far, the Comprehensive Surgical Systems and Secondary Telefractor Assembly sub-modules for your omnitools appear to be housed within the charm itself, so intricate that they are only noticeable as sub-modules due to Iris' call-outs in his notes…


***


Integrated Artifact Transmogrifier.

As your attention falls on the network of retractable jade pores hidden just under your skin, you notice something unusual: the charm is still draining essence as if it were partially activated. Tracing the flow from your reservoir to the control node - a nozzle-like device attached to the small tank of clay just below your stomach - you mentally tug at the node to cause it to soak up the remaining clay lingering in your… hair?

Investigating the Loom Server Migration sub-module begins to give you a headache as you study the infinite fractal of adamant crystal surrounding the tank of clay, which is only further exacerbated by the complex network of jade plates that serve as the Essence-Muting Baffles sub-module.

Pulling away from the charm, you give yourself a few minutes to steady yourself before pushing onwards…


***


Incomparable Efficiency Upgrade

Your entire nervous system, replaced by a more… efficient… network of starmetal threads and adamant crystal, all wired into the Hypercalibration Benediction sub-module - a plate of orichalchum, jade, and studded with adamant shards - at the base of your skull…


***


Visual Enhancements

More a massive collection of sub-modules than a singular charm itself: Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Microscopic Lens, Telescopic Lens, Diagnostic Overlay, Motion-Tracking Targeting Glance, Thermal Vision, Essence Sight Oculars, Mass-Penetrating Scan, Tactical Analysis Engrams. Reviewing them all, it's clear that your eyes, eyelids, even eyebrows have been replaced to accommodate the charm, and several shutter-like protrusions of various magical materials grafted into - and around - the sockets.

Of the two remaining sub-modules, Soulgem Transponder Overlay now strikes you as potentially useful upon recruiting more Alchemicals for your Assembly. Unfortunately, the Cross-Phase Scanner sub-module is still disappointingly useless in the Nowhere Universe; with Earth a multiverse instead of a single concrete Creation, if the sub-module yielded anything it would be a blinding mess of all possible Earths laid on top of each other…


***


Dynamic Reaction Enhancement System

A dizzyingly-complex series of machines fastened to the inward-facing side of your spine, the soulsteel protrusions designed to slam into your spine and overload your nervous system give you cause to wonder why you've never felt any deleterious side-effects from the use of the charm.

After further careful study, you note the existence of a regenerative mixture tied into the machines workings that likely heal any damage as its done. You wonder, briefly, if the first implementations of the charm did not have the regenerative mixture, but decide to not go down that path now…


***


4th Dexterity Augmentation

… moonsilver lines tracing parallel, razor-thin lines across your skin in a semblance of a second, shimmering skeleton…

4th Stamina Augmentation

… scales of dull white jade forming dense padding on the undersides of your limbs and covering your spine along your back…

4th Intelligence Augmentation

… hidden mostly by your hair, a web of starmetal filaments glimmers as it draws essence around your skull and focuses errant brain waves back into your mind…

2nd Perception Augmentation

… orichalcum threading throughout your brain's sensory lobes hums with potential power…


***


Shard of Perfect Administration


Following the eight spider leg-like antennae that now rest folded-up in the sides of your skull, you trace the dense cords comprised of all six magical materials as they burrow into your brain and meet a small node where your Corona Gemma would have resided.

Not for the first time, you wonder at the lab technicians' reactions to your CAT scan's results.

As you study the device, you mentally blink at the recognition: it appears to be a smaller, more streamlined version of your Technomorphic Integration Engine, which explains the enormous passive drain on your essence reservoirs just to keep the charm attuned to your body.

Focusing your study of the machine even further, you begin to mentally probe it in an attempt to discern its contents - keeping your guard up in the event of the charm's accidental activation. Perhaps if you treat it similar to the charm it mimics, you can unlock…


***


A shifting sea of gears, wires, pistons and servos stretches out beyond the visible horizon, undulating with a rhythm indicative of a… pulse. Mundane and magical materials course through ocean of metallic flesh, the radiating a rainbow hue of essence even in this lightless void of Elsewhere.

Before you have a complete moment to comprehend the nature of the bizarre… creature… filling your gaze, your mind explodes with a chaotic mass of sensations, images, memories…

HOST

Multi-hued, octopus-looking creatures tear each other apart in the streets between sky-darkening towers formed of living trees, each exhibiting mixtures of powers that remind you of a parahuman battle-royale…

CONTROL

Four large, upright lizards - reminiscent of komodo dragons - dance around the corpse of a fifth, which they have stripped of its crude bronze armor and roughly-hewn grass clothing so that they may burn the corpse; a reminder to the other gangs of their superiority…

HOST … CONTROL

A fog falls over a canyon filled with insects the size of small cars, each adorned in fantastic battle regalia that would drive you to wonder at the sheer wealth of material needed to adorn the thousands - no, millions - of combatants as they tear each other limb-from limb…

CONTROL … POWER

… until, swinging in from the higher branches, a night-black octopus-creature drops down in the midst of the battle. Raising four of its arms into the air, the seventeen other creatures around it halt mid-motion…

CONTROL … ORDER

… when they freeze, the air in the throats collapsing, as a lizard armored, dressed, and colored similar to the deceased strides forward out of the nearby shadows, a clawed hand extended in a choking motion…

CONTROL … HOPE

… which stops, suddenly, all at once. The horizon of living combatants pause, silent and unmoving, for long seconds before turning in unison to kneel towards a nearby mountaintop - upon which a gilded queen floats on wings of gossamer…

CONTROL … CYCLE

An aquatic planet that birthed a species of sapient cephalopods explodes in a spectacular nova, propelling massive creatures of flesh into the stars beyond…

A desert planet that gave rise to a fierce race of lizard warriors detonates in a thunderous cataclysm, ejecting massive creatures of twisting flesh out into the fathomless void…

A planet covered in jungles and canyons upon which evolved a dozen species of enormous, tribal insects bursts apart from the inside, launching massive creatures of formless flesh in their search for a new planet…



***


Jerking awake, you desperately attempt to control your racing heartbeat as your breath hitches in your chest and refuses to obey your diaphragm.

Your eyes darting to the other costumed passengers of the van, you note that they all appear to have turned to watch you at some point in your meditation.

Noticing your wide, panicked eyes, Battery quickly places a reassuring arm on your right shoulder.

"Weaver? Are you- ok, just breathe. Breathe… in… out… there, that's good."

Your lungs managing to pump air again, you dutifully follow Battery's instructions and cycle through some of your low-rhythm breathing exercises as your heartbeat slowly stops beating a cannonade in your eardrums.

Just… what was that? Was that - is that - massive mechanical creature your… Shard of Perfect Administration? Was it talking to you? Not directly, at least - it almost felt like it was trying to use a mixture of sounds from your own memory to piece together words and sensations like speech…

Is that what you've been struggling against all this time? A battle of wills against a creature with a horizon? But yet… it didn't feel malicious, just…

… desperate, dreading some cataclysmic…

… massive creatures of formless flesh…

You try to hold on to the images, the feelings, the memories… but they slip through your mental fingers as you try harder and harder to hold onto them.

All except for three names. Three sub-modules.

Vertebral Organization Algorithms.

Spirit Attunement Generators.

Sapient-Coordinating Relays.


Despite the proximity to lunch time, you no longer possess an appetite.


***


Clarity Gains: 1 Point
Clarity Losses: 1 Point (Virtue Channel [1] + Compassion Roll [1])
Net Clarity Change: -1 Point
New Temporary Clarity Rating: 4 Points (-1 to non-Intimidation Social Rolls, -1 to Compassion Rolls)
SoPA Status: OFF

Intimacy: Legend (Respect) +1 Increase!
Intimacy: Aegis/Carlos (Friendship) -1 Decrease!

Bureaucracy ●●○○○ GAINED!
Bureaucracy +2 Training Intervals (2/6 Intervals)
Craft ●●●●○ GAINED!
Craft +1 Training Interval (1/6 Intervals)
Investigation +1 Training Intervals (5/6 Intervals)
Medicine ●○○○○ GAINED!
Occult +1 Training Interval (2/6 Intervals)
Presence +1 Training Interval (5/6 Intervals)


Shard of Perfect Administration
Cost: - [3m]; Mins: Essence 3, Perception 5, Wits 5
Type: Reflexive (Step 1 or 2)
Keywords: Internal, Obvious, Touch
Duration: Indefinite
Prerequisite Charms: None

The primordial Autochthon's first attempt at converting an Entity's shard into an essence-based mechanical spirit, the former Administrator shard was an overwhelming success in almost all of the right ways. As the shard itself counted as the 'tool' of another master, Autochthon - in his dream-fugue - was stymied by his own theme of Innovation and Creation; only through completely re- and over-designing the shard into an entirely new being could the weakened primordial apply his remaining might to the task.

The resulting 'charm' - is wholly unique, unreproducible, and likely cannot be uninstalled without mentally crippling its wielder. While the charm is active by default, it requires an expenditure of [(1+Clarity)/2, round up] points of Willpower to deactivate. Furthermore, every 24 hours (or the first time it is enabled in a 24-hour period) the charm generates a point of temporary Clarity. At Clarity 5, the charm's mental influence over the wielder grows, instilling an additional -1 internal penalty to all social rolls that do not involve administration, but yields a +1 to all Mental Attribute or Conviction rolls that do. These penalties/bonuses double at Clarity 8 and triple at Clarity 10. Finally, should the charm be disabled for an extended period of time, a Temperance check will randomly occur every [Willpower - Clarity] hours to keep it off - this check can be ignored by spending a point of Willpower.

The primary effects of the charm, however, are often considered worth the trouble: Perfect control over, and understanding of, all non-sapient insectoid and invertebrate creatures within a radius of [Essence x 300] feet. The number of subjects within range of the charm does not decrease its effectiveness, as the wielder gains sufficient multi-tasking abilities to handle each and every subject of the charm as if the subject's body were the wielder's own.

Should there be sufficient charm subjects condensed in an area, 'swarm' attacks (Speed 6, damage varies) may be used through a [Wits + War] roll - these attacks do not incur a Flurry penalty. In addition, ranged attacks against targets sufficiently surrounded by charm subjects automatically gain a full Aim bonus without the need of a separate, prior action.

Submodules:
Vertebral Organization Algorithms (Essence 4, Perception 6, Wits 6)
Spirit Attunement Generators (Essence 5, Int 5)
Sapient-Coordinating Relays (Essence 5, Perception 8, Wits 8)​


Had to break this update off early to save some for the arrival Update, as well as to get this out in time - the Dennis vote will carry over to next update, don't worry. Still gonna post an Interlude today, but after I get some shut-eye.

Also, before people flip out, please note that I was taking into account our previous vote for how to handle revealing our nature and Autobot in this update's conversation. Further refinement of that vote is below.


Much Ado About SoPA: Whoops!

[ ] My Little Controller (Friendship Is OBEY): It wants to help! Keep it on all the time, because it loves us and wants to bring Order to the world.
[ ] People Are People, Bugs Are Bugs: Keep SoPA off for heavy social activities, but otherwise leave it on for all the tactical advantages it yields.
[ ] Bug Hunt: Keep it off unless in a threatening/combat situation. Two alien consciousnesses in our heads is too many.
[ ] Write-In: Specify a plan of action!


The Word Is Out: Dragon and Legend know a lot more about us now, and the former is definitely going to be inquiring more soon - not to mention Chevalier and our new boss, Director Uriel. How do we want to handle things?

[ ] What Word?: Now that Clarity's finally going away, play dumb unless we speak with Legend or Dragon.
[ ] Mum's The Word: Keep this to your superiors only, and reinforce that this is not something you want spread around just yet as you are still figuring things out on your own.
[ ] Spread The Word: Let the fellow Wards in on the joy of being a Bullshit Magical Possibly-Communist-Aztec-Hindu Robot, as well as your superiors.
[ ] Write-In: Specify a plan of action!


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Interlude: Aisha
Interlude:
(With thanks to Jinnt for the original piece!)


***


Leaning forward, her hands crossed over her chest, Aisha stared.

The patchwork rabbit stared back.

What the fuck am I doing here?

Straightening up, she turned her head to look around at the crowd of young children - mostly at least four or five years younger than herself - bouncing around energetically, though most still stared at her costumed form with wide eyes filled with wonder and curiosity.

With a great, heroic effort, she resisted the urge to flip them off.

I should be with bro, with the Undersiders… I dunno, fucking robbing banks or something. Beatin' the shit outta skinheads.

Turning her back on the stand of stuffed animals, she let her gaze wander across the floor. The mixture of parents and children would occasionally notice her helmeted gaze and shy away from the perceived scrutiny, which sparked a small feeling of glee each time.

Yeah, you better fuckin' be afraid. You ain't got shit on me now.

After taking a step forward, she watched as the shifting bubble of space around her instantly moved in response - the nearby civilians cautiously keeping their distance from the generically-costumed Ward.

Who gives a shit if Tay's the only one who can remember if I'm even alive? I've got power now.

Blinking underneath her full-faced generic-grey helmet, Aisha snorted at the unintentional pun with her new cape name.

Maybe I can work that into a taunt? Dennis might have some ideas…

Aisha smirked at the memory of the jokes told yesterday by the wise-cracking Ward while the group waited for his food, at least until her eyes finally found the target of her search: Vista, signing autographs while thanking the crowd of kids her age for their support.

Ok, sure, whatever. Missy can actually be nice whenever she's not trying to be a bossy little pipsqueak.

Having silently observed the more experienced Ward handle dozens of autographs, accolades, and well-wishes, Aisha quickly turned her head to see the ring of nervous civilians around her shift in response to the movement.

Ugh. Fuck this.

Letting her control over her power slip, she grabbed the rabbit and stalked off to find Taylor, barging through the momentarily-confused crowd before it eventually settled back into its usual mid-morning crush.


***


Thankfully, finding the attention-attracting, human-disguised Ward only required following the trail of murmurs, gossip, and rumor-mongering. There may have been a few toes 'accidentally' stepped on along the way, but it wasn't as if anyone remembered what caused them.

Eight minutes later, Aisha discovered the older Ward, in her elegant dress-of-a-costume, elbow-deep in a pile of small paint jars. Mechanically stirring the ocean of color like some kind of vat-stirring robot.

Taking a moment to note the usual blank display of emotion on Weaver's barely-concealed face as she silently stirred the massive crate of paint jars, Aisha shook her own head in exasperation - both at the antics, and that she had expected anything different.

"Weavs."

Without even turning her head to acknowledge the address, the older Ward replied in her cold, robotic monotone; her hunt through the tide of paint jars unimpeded by the vocalization.

"Who. Power unsuppressed. Theft unaccepta-"

Scowling, Aisha cut her off by waving the stuffed bear around in indignation.

"Wha- no, fuck, I'm not shoplifting! This is all on the PRT's dime anyway!"

"Understood. Battery second floor, LEGO department. Deliver store merchan-"

"Wait, ugh, I… look, the stupid rabbit is just like one my bro won for me at a fair in the Market when I was real little, 'cept that one's toast now 'cause of fuckin' Benjy. But I can't be seen buyin' it 'cause I've got a rep to keep. You don't give a shit about what people think, and who the fuck knows - you'll probably wind up making it the hottest shit around."

Shoving the patchwork-quilt rabbit at the pre-occupied older Ward, Aisha waited with arm outstretched until Weaver slowly pulled her own arms out of the enormous basket of paint jars - a small jar of golden-brass paint held within her left hand. Swivelling her right arm to meet Aisha's own, Weaver smoothly pulled it out of the younger Ward's grasp.

"So just do me a favor and buy the dumb thing. You can give it back to me later, when no-ones around."

After waiting a moment for any further explanation, Weaver turned her head down, observed the bear carefully clasped in her right hand, and then cleanly rotated her head back to look straight at the younger Ward.

Ugh, I wished she, like, blinked or something. Fuckin' creepy.

"Understood," Weaver intoned, dropping the rabbit in her own shopping bag like an arcade claw machine.

Then, in a swift, smooth motion, she held out her now-free hand and snapped open a small door in her down-turned palm. Before Aisha could react, a second FAO Schwarz shopping bag popped out of the door in a burst of the weird, physics-defying energy that sometimes flowed around the older Ward.

Grasping the new bag just as gravity began to re-assert itself upon it, Weaver maintained her unbroken stare at Aisha's costumed helmet.

"Accept."

Cautiously leaning back from the bag while extending a wary hand to accept the offer, Aisha was afraid to ask, "What's this?"

"Hand-held video entertainment system. Seven games: two role-playing, two rhythm, three action. Three of seven: Earth-Aleph imports."

Blinking under her mask, Aisha paused a moment before snatching the bag and opening it. After peering inside to confirm the contents, she turned her head back up to look at the older Ward in confusion - the realization hitting her right as she opened her mouth.

"You got me-? Oh, right: PRT's dime."

In response, Weaver's head rotated a perfect forty-five degrees left, then back in the other direction the same amount - her usual (weird) approximation of a head-shake. Afterwards, the human-looking older Ward resumed her unblinking stare at Aisha's helmeted head.

"Negative. Battery preoccupied with Vista, Twins. Personal funds. Compensation unnecessary."

Aisha just stared at her "Why?"

"Multiple games rated Mature. PRT approval: low probability. Current form's perceived maturity enabled purchase."

Figures. Fight fuckin' Endbringers, but can't buy a goddamn shooter. Still…

"Why do you even care?"

"Coordination, assistance between teammates increases effectiveness, survival probability."

Snorting, Aisha shook her head and waved off the sentiment with a hidden smirk.

"So, what am I suppose to help you with, then? Findin' some hot robot dude for you to hammer? Or you want help turning back into a real girl?"

After holding her unnaturally-still gaze for several seconds longer than distinctly comfortable, Weaver eventually snapped her head down-and-up in an approximation of a nod before striding off towards the nearest cash register.

"Material, tangible assistance accepted."

Wait… what?

"Taylor?"

But the older Ward had already moved swiftly through the crowd, which quickly parted with a stunned - and almost reverent - awe as she strode forward with all the grace of a well-oiled machine.

Can't even handle my own damn power and now she's expectin' me to help her? All I can do is… ugh.

Absently, she closed her hand where the memory of the soft, quilted bear still lingered. A much better memory, at least, than the leering faces of Empire Eighty-Eight skinheads backing her into a corner of the Endbringer shelter…

Shaking her head to banish the memories back to where they lurked in her nightmares, Aisha followed in Weaver's wake.

Fuck it.
 
Chapter 5.7
Chapter 5.7


Much Ado About SoPA:
[X] My Little Controller (Friendship Is OBEY): It wants to help! Keep it on all the time, because it loves us and wants to bring Order to the world.

The Word Is Out:
[X] Positions of Trust: Tell only the Wards and superiors we trust without reservation. Vista, Chevalier, Miss Militia and Armsmaster come to mind.

Road Trip to Philadelphia: The Third Leg
[X] Essence Reservoir-to-Heart: Provide counsel for a member of your caravan, getting to know them better as a mortal as well as evaluating them for Alchemical potential.
- [x] Stunt: Talk to Dennis, find out how he's doing, and what he thinks of things so far. Get his support in covering up for any Clarity induced social mistakes, and see about enlisting his assistance in keeping Aisha sufficiently motivated and amused, especially after their mutual Glenn sessions. The last personal conversation you've had with him involved a prank involving being surrounded by a swarm of bugs, after all, things could stand to be on a more positive note.

XP Expenditures:
[X] 4 XP - Performance ●○○○○
[X] 2 XP - Integrity (Mental Trauma ●○○)


***


Vista's shocked exclamation eventually snaps you out of your contemplation of your Shard of Perfect Administration's sub-modules.

"Weaver! What happened?!"

You shake your head wearily to try to warn off the others' concern, but the van's interior spins more than expected. Placing your elbows on your knees, you lean forward and take your head in your hands in an attempt to steady yourself, then run through a few seconds of deep breathing before you answer.

"I… think I have... a better understanding of my powers, now. Mostl-."

But your words - now sounding much more crystalline and melodic in your ears - catch in your throat as you finally notice the long, gleaming, silver hair cascading down your head and into your peripheral vision.

Who's comment punctuates your observation with an amused snort.

"Yer powers scared ya grey?"

You hear a muffled thwap as Vista likely smacks Who for the comment, which is followed by an amused titter from the Twins. Battery places a hand on your upper back to steady you, but the vast majority of your attention is focused on running your right hand through the unnaturally-beautiful locks framing your face.

With a mental twitch, you bring your Visual Enhancements online and focus your microscopic vision on the strands lightly gripped in your hand.

Platinum, you manage to deduce from the density and sheen, though the weight seems completely off from what should typically be the case for the element. Even more bizarre, the construction isn't reminiscent of hair follicles at all; instead, your observe that each larger 'strand' of hair is instead composed of dozens of smaller fibers. Eerily similar to…

"... Spider silk?"

With your Ultraperipheral Awareness sub-module now online, you're able to note the small shifts of heads and upper-bodies that denote your fellow passengers' surprise at your comment. Battery, however, is the first to audibly react to the claim with a measure of uncertainty.

"That's spider silk, Weaver? We were wondering what happened when your hair suddenly… changed."

"No… platinum, actually, but I can see it's…" you gesture with a handful of brilliant silver strands, "just woven like spider silk somehow. And it's lighter than platinum should be?"

This evokes a long whistle from the white-clad Protectorate heroine.

"Weaver, last I checked platinum cost more than gold. A lot more."

While the idea had crossed your mind, briefly, you frown in remembrance of a previous attempt to divvy out samples your body's construction.

"I don't think that'll work," you note, shaking your head. "Predict samples will melt away like previous samples of skin given to lab."

Nodding warily, Vista is quick to pick up after Battery - pointing with a hand to go along with her description.

"It started at your tips and flowed up to your head, almost like someone poured ink on your head… but, you know, in reverse. The curls even went away with it, too."

Slowly straightening your posture from leaning on your elbows, you take two handfuls of your long hair and cusp it in front of you.

You feel… almost nothing about this change, though you still barely feel in general. Memories of religiously washing, brushing, and treating your hair every day for the last three years still give you pause, but it all feels so… distant, now. Yes, it was your closest tie to your mother, but you can almost see her face every day now when you look in the mirror - especially when you are in your human disguise. It also served as the lone evidence of your femininity, but that's…

… well, you have the opposite of that problem, now.

A spark races through your lone consciousness as your Industrial Survival Frame charm springs to life. The sensation of something forcing itself into your mind, too subtle to notice on your own, causes you to grimace as you try to bring the charm online; with only three motes in your personal essence reservoir now that your charms have settled, you might as well activate the full suite with your peripheral pool now, and just wait a few minutes for your anima to settle before reactivating anything else.

As the world around your body drops away, the 'radiance' of your anima swallowing up the light of van's interior like a black hole, you realize the source of the intrusion into your mind: Who's power, which now appears to be active once again.

Holding your hands up at the yelps from Vista and the Twins, as well as Battery's sudden withdrawal of her hand on your shoulder, you direct a flat stare at the wary Stranger still seated across from you.

"Who, why did you stop suppressing your power?"

Leaning back from your display of power and focused glare, Who holds up her hands defensively.

"Because you're actin'... different all 'a sudden," sighs the newest Ward, the presence of her power receding at the same time. "Just wanted 'ta be sure."

Vista, having recovered from her Who-induced double-take already, puffs her cheeks out and lightly rapps her Stranger neighbor on the shoulder.

"That's how she normally talks, Who."

A weak nod and 'mhm' from the Twins - despite their discrete attempts at edging away from the luminescent flakes of soulsteel dripping off your skin - reinforces Vista's statement, causing Who to shrug and pull out her handheld game system.

"Alright, alright, whatever."

At the soft sounds of Who's game starting up, Vista turns back to you with an air of curiosity.

"So… you're ok, then, Weaver?"

"Yes," you nod, letting your hands fall to your knees and your hair back down around your head. "My… charms feel more… settled. It's going to take a few more tries to figure everything out completely, I calculate, but I'm operating a much higher level of efficiency now."

Visibly wincing at your choice of words, Vista takes a moment to consider your statement - allowing Battery to follow up with her own question.

"Your voice sounds different now, Weaver," the older heroine notes, before adding quickly, "well, different than the way its sounded recently, at least."

Humming carefully, you place your right hand over where you now realize your Echo Chamber Vocalizationsub-module has replaced your vocal chords. As you tentatively try humming a few different notes in various octaves, you begin to pick out the crystalline harmonics generated by the sub-module's adamant-and-moonsilver construction.

"My disguise charm was malfunc-… stuck," you eventually muse aloud. "There's a high probability that disabling it completely caused my hair and voice to revert to their base states."

"Your hair…" Uzu murmurs, before Tatsu finishes the thought for her. "... Beautiful."

As the rest of the Wards - and Battery - nod in agreement, you attempt to construct a new mental image for yourself with your… restored hair. After a few seconds of considering it, you realize just how much you have come to rely on the use of your charms for spatial awareness; your sub-module's 360-degrees of visual awareness usually is able to note your reflection in some surrounding surface, and you almost always have a few hundred insects silently floating just out of (a normal person's) sight to give you complete awareness of your own body and surroundings.

Sighing to yourself, you relax the mental lock on your Shard of Perfect Administration charm and bask in the sensory input that washes over your mind. As you feel out the millions of insects within your range, a small part in the back of your mind notes a distinct lack of any abrupt emotional overrides; your emotions are, disappointingly, still creeping back into your conscious mind, but the subtle need to control your surroundings is no longer there.

For now, at least.

Pushing that thought back, you nod in thanks for the compliment and lean back into your seat's restraints. You still have some time before you can reactivate Incomparable Efficiency Upgrade without triggering your fear illusion, so you might as well spend the time reviewing the three-hundred and forty-four dresses, hats, pants, shirts, undergarments, shoes, and pieces of jewelry obtained from your photo shoot.

Perhaps you could alter those matching tops for Sakura and Saki, and then that turquoise dress for Missy...


***


The traffic that has almost defined your road trip finally lessens as your van passes the Newark International Airport, allowing your caravan to travel at a much more efficient sixty-to-seventy miles-per-hour. As your van noticeably accelerates, Battery even breathes a sigh of relief and sags back into her restraints… before mildly cursing to herself.

"Damnit, Assault."

This gets some confused looks between Vista and the Twins, though it's Vista who voices the question.

"What did he do now?"

"Oh, I nothing, I guess," Battery groans, waving the concern away with an idle gesture. "It's that I just lost a bet - not that I wanted to win, though."

Despite their helmets, it's clear that the three Wards looking at the elder heroine are giving her blank stares. Sighing again, Battery holds her right hand up with fingers splayed open.

"The last five times we traveled to New York in a van, each time Assault and I were attacked by some new, random gang trying to make a name for themselves."

Who snickers at the idea, but the Twins and Vista only manage a weak laugh.

"And you didn't… say anything?" Vista warily inquires, reaching up to place a hand to her helmeted forehead. Right as she makes contact, she jolts upright and points accusingly at Battery.

"So that's why Adamant was wondering why our vans were still in one piece!"

Uzu, however, raises her hand questioningly before Battery can respond.

"What did you…" starts the first Twin, which Tatsu finishes. "... bet with Assault?"

Almost as if summoned by his name, Battery's phone rings with a familiar tone. Grumbling to herself, Battery withdraws the phone from one of her belt pockets and immediately thumbs the 'Call Decline' button on its face. With the call now sent to voicemail, she quickly punches in her password and bringing up her internet browser in an attempt to dodge the question.

"Just… forget I said anything."

The other Wards don't let the matter settle that easily, but you nod and consider the matter complete.

That certainly explains the several unknown capes that you noted within your swarm's senses throughout the trip across New York, though each only watched your vans' passing momentarily before moving away.


***


You only get a few minutes of uniterrupted travel, however, before your swarm notices a massive amount of traffic congestion attempting to exit the interstate highway. As the van begins to slow, Battery's phone bleats with the tone used by the PRT for emergency alerts.

Quickly extracting it, Battery reads the broadcast aloud.

"New Jersey Boyz stopping cars on I-95 bridge over Raritan River. Kiloton, Sandpaper on route to engagement."

"Aren't the Jersey Boyz…"
"... a vigilante group?" the Twins inquire with raised hands.

Continuing to thumb her phone to scroll through the links attached to the alert, Battery shakes her head after a moment of silent review, her tone dripping with exasperation and disdain as she relays her findings.

"Looks like this is a new gang being led by… Money Shot. Apparently he got tired of taking orders anymore from… Big Richard."

Who's laughter is soon joined by Vista's giggle and the Twins' restrained titter.

"Are you for real? That's their fuckin' names?"

Before Battery can put the matter to rest, Who is quickly, and cheerfully, answered by the Twins

"Prefers to go by…"
"Big Dick."

Battery's loud sigh is drowned out by the four Wards' laughter. You are more focused on the world outside of the van, keeping your conscious mind focused on the surrounding foliage for any suspicious activity.

After a few minutes, the laughter dies down enough inside the van for Battery to resume her explanation.

"While I'd love to help put these guys down, we're under orders to do everything in our power to avoid engagements. Looks like we're taking the scenic route agai-."

A loud grumble from the Twins' stomachs interrupts the elder Protectorate heroine, eliciting an awkward pause from the rest of the van.

"... and I suppose we can stop for lunch, too."


***


After a back-and-forth series of conversations between the boys' van, the caravan settles on a New Brunswick favorite: Old Man Rafferty's.

With your anima having only receded completely moments before, you opt to drain your meager personal essence pool to activate Integrated Artifact Transmogrifier - thankful of your decision to keep the reserves free when you enabled Industrial Survival Frame earlier.

More thankfully, your new hair does not carry over to your disguise. You do, however, get a chance to watch the effect of your hair rippling and dying itself in a process similar-but-reversed to what Vista described. With the effect complete, you feel a momentary pang of… satisfaction… at having your old hair returned to you. For now, at least.

As you and the other girls are joined by the boys, you note the unusually somber mood hanging over their heads, specifically Clockblocker's. With their drooped heads and shoulders, you wonder what must have gone on in the van to have caused such a decay in their spirits.

"I still say stomping some thugs would have brigtened everyone's day," Assault tries to explain, but backpedals with his hands up defensively at the disappointed snort from Battery. "Buuut I can see how it would have been stepping on the local team's toes. And hey, free lunch."

As your assembled group takes their seats, you note the the boys perk up as they hear the banter between the Twins and Who - the latter grilling the former two for any and all innuendo-laden cape names they can remember. The group begins to move tables together for seating, but decide to follow Clockblocker as he seperates from the group to take a seat inside - motioning to Assault and Battery that you'll see what's going on.

While the low population of insects in the restaurant speaks well of its standards of cleanliness, it doesn't impede your ability to track the white-suited Striker as he plops down at a corner stall. As you approach the table, however, you note a slight pause in his movements. To avoid drawing undue attention, you decide to quietly slide in on the opposite side of the table.

After several seconds of silence, you hear a muffled sigh from the older (by five months) Ward.

"No bugs, this time?"

"No bugs," you reply evenly, shaking your head slowly as you do.

You detect a slight decrease in his pulse rate at your comment, which is followed by another long sigh and nearly a minute of silence as he appears to stare out the window across from your table. Bringing his hands together and leaning forward on the table, you suspect whatever he is about to say is interrupted by the short, brunette waitress who smoothly glides up to your table with a set of menus.

After giving her your drink orders - lemonade for yourself, due to its known properties of refreshment, and a Coke for Clockblocker - the two of you sit in silence for at least a few more minutes before you finally decide to break the ice.

"Who looked like she enjoyed your jokes at the restaurant the other day."

Starting slightly, Clockblocker turns his head a fraction to bring you into his peripheral vision.

"How did you… oh, wait, bugs. Right. Could you hear all that, even when you were cooking?"

You settle in your seat, brushing your costume's dress straight underneath your legs with your hands, and nod.

"Control and sensory feedback don't take up any extra attention. I'm navigating the few cockroaches and flies from the back out of the restaurant right now."

"Welp, there goes my appetite."

"Wait, no," you interject, holding up a hand as Clockblocker looks about ready to leave. "Nothing near the food, only the trash bins. Kitchen is clean, or I would have said something before we stopped."

Holding his lean forward for a moment longer after your clarification, he eventually sighs and falls back into the cushioned fabric of his seat. After a few moments of silence, he lazily tilts his head to look at you.

"Your voice's back to normal, but you're still talking kinda weird. That still part of that 'feedback loop' thing you mentioned?"

You nod, furrowing your brow at the description.

"My diction has been chosen for clarity and succinctness. I may have been… shorter than was optimal the last few days, though."

This evokes a tired laugh from Clockblocker, to which you respond with a level stare.

"Hey, hey," he capitulates, "I'm just saying it wasn't too hard to give you your space to work things out."

Blinking at his comment, you wonder at the veracity of it - part of your mind yearning for the lie detector in your armor's helmet. While you noted the rest of the Wards seemed preoccupied with their own affairs, were they truly avoiding you because of your heightened Clarity?

You nod to note your acceptance of his sentiment, but the thought makes you momentarily glad for your current lack of any wasteful feelings like 'sorrow' or 'regret.'

"And yourself?"

"Huh?"

Clockblocker lowers his hands slightly in confusion, but you remain silent to let him work out the question himself. Eventually he shifts in his seat and drapes his costume-clad arms over the table again, returning his gaze to the windows leading outside.

"It just all feels… surreal, you know? Like, what are we even doing here?"

You withhold your immediate response of "Eating," avoiding interrupting the more experienced Ward as he continues to muse aloud.

"I spent… I dunno, years? Freaking out about my dad's leukemia. He'd go in for some new treatment, it'd go into remission, but then it'd always come back and we wouldn't know if it would be the last time…"

At his extended silence after his last comment, you ask the obvious question.

"Panacea?"

"Booked up," Cockblocker snorts with long-withheld derision. "And whenever she'd have space, he'd be in remission so we'd be moved off the list for someone who was needing it right then."

You had heard that the demand for Panacea's services was astronomical - New Wave not charging for the healer's services, but instead prioritizing by immediate need - and that there had been a near-constant pilgrimage to the two major Brockton Bay hospitals she frequented, but still…

"You didn't ask Amy?"

Clockblocker is silent, the various illuminated clocks emblazoned on his white armor quietly ticking away until he finally answers with a shake of his head.

"How could I? Every second of her time was another life saved - I was only gonna do that if it looked like things… whatever, not like it matters anymore."

Bringing his hands up in a 'hallelujah' pose, Clockblocker raises his voice in an over-dramatic display of mock-celebration.

"Nothing to bury, so no need to stick around for funerals! Off to Philly we go!"

With most of the lunch crowd sitting outside, there are only a few customers inside to hear the outburst - including your server, who just happened to be bringing your drinks at the time. Noticing her approach, Clockblocker points enthusiastically to her, which almost causes her to spill the two drinks in her hands.

"You there, serving girl!" he exclaims in an overly-cheerful tone. "Do you have parents?!"

"Uhh-... ye-" she begins in a weakened, cautious voice, but is cut off immediately by loud laugh from Clockblocker. Vigorously pointing to himself with a thumb and then gesturing to the rest of the Wards outside, he practically beams through his helmet at the surprised server.

"Hah! Well, none of us do anymore! Except her, but her dad tried to kill her, so I guess she counts too."

You blink at the exclamation, but mentally sigh in relief: your bugs outside don't register his exuberance near where the rest of the Wards are eating casually.

You hold up a hand to silence the boisterous Striker, then give a meaningful look to the server - who thankfully interprets it correctly and bolts after depositing your drinks. With her gone, you turn back to Clockblocker who has begun to deflate after the outburst.

"Would you have rather stayed at the camp?"

The white-suited young hero is quiet for a long minute, taking breaths shallow enough for you to have trouble discerning the rise and fall of his costume lightly-armored chestpiece. Eventually he balls his fists - briefly - before relaxing again and placing his palms down on the table.

"I probably would have lost it, all that ash and the memories."

Jerking forward, Clockblocker pounds the table with his open hands in frustration, but says nothing more. You idly note the slight spill of his Coke and your lemonade, but don't move to clean it up just yet.

Instead, you reach across the table and cover his left, gloved hand with your own.

The both of you are silent for at least a minute before he sighs and nods to himself, some of his usual wry attitude slipping into his tone.

"And this is where you remind me that spiders eat their mates."

With your free hand, you grasp your lemonade, take a sip, then return it gently to the glass tabletop.

"This is where I offer a hug if you apologize to the serving staff."

"Waiter!"


***


The rest of your lunch follows much more smoothly, though you are interrupted just as the two of you are ordering dessert by a wandering crew of Who, Vista, and the Twins - ostensibly having gotten up to use the restroom together.

"Well well well," Vista alludes slyly, sashaying up to your table. "What have we here?"

You brace for the sexual innuendo from Who, but curiously the new Stranger merely 'hmms' with suspicion along with the Twins. Luckily, Clockblocker jumps to your rescue.

"I didn't want to have half my plate eaten by… Who again? I wonder…"

Over the inevitable verbal jousting Clockblocker's comment incites with Who, you manage to get your order for dessert - the 'Black & White Mousse Supreme' - out to the bewildered server before she shuffles off in confusion. Vista gives you a stare after the server leaves, but you're unable to determine the meaning behind it due to her helmet's opaque visor. Eventually you just shake your head to disabuse her of whatever notion she had dreamed up, which causes her to huff in frustration and plop down next to you.

"Well I'm gonna count this as his date idea, anyway," Vista mumbles softly to you, "because I'm still going to make him pay up."

Thinking back, you narrow your eyes at the young Shaker.

"Last week was your idea?"

Under your gaze, Vista's cheerful smile wanes until she finally begins to force a laugh through her remaining grin. Leaping up, she somehow manages to grab all three of the other girls' arms with her two hands.

"Ohlookatthat well we gotta go see you in a few!"

Turning your narrowed gaze from Vista's retreating form, Clockblocker - his mouth still partially visible after sliding back the chin part to allow him to eat his steak lunch - seems to puzzle over what just happened for a moment before making the connection.

"Ah, she… told you about the pay-off?"

Your continued, flat stare answers his question for him. Eventually he shrugs and holds his hands up in a 'what can you do' gesture.

"Hey, you covered me in flies before I could even say anything… and threatened to eat me… so as far as I'm concerned, we're even."

You release the breath you were holding to say something in response through your nose, then nod slowly as you eventually deem his logic sound.

You still plan on placing a number of flies in his socks and shoes, however.


***


The rest of your trip to Philadelphia proves delay-free, allowing your caravan to pull into Philadelphia after only barely more than an hour more on the road. As the two vans pull into the underground parking lot below the Northeast Philadelphia PRT Headquarters, you note that your caravan has traveled only a few blocks after passing a particularly noteworthy landmark.

Holmsberg Prison, one of the largest cape-and-civilian mixed prisons in the northeast united states. Which has also been under a great deal of public scrutiny recently after attention was called to decades of state-condoned dermatological, pharmaceutical, and biochemical weapons tests were performed covertly on its inmates.

The whistleblowers, a local vigilante group called 'the Truth Seekers', are also currently under suspicion of breaking out hundreds of inmates and assaulting correctional officers, government workers, and elected officials to get the information used in the media blast.

After observing the excited twitching and shifting of your fellow Wards as they prepare to arrive at their new home, you decide to keep this revelation to yourself for the time being.

The Northeast Philadelphia PRT Headquarters is, like most PRT buildings, a squat, white obelisk with mirror-reflective windows (nestled in recessed openings) only on the front-facing side. From your swarm's senses - which this PRT building has not been designed to limit - you detect ten stories: seven above-ground, three below. Nearly a block-and-a-half wide, at the front, the PRT Headquarters is backed by a long, covered training ground (in which you can see three large, weathered obstacle courses), giving the entire complex a sideways 'L' shape.

In the above-ground parking lot framed by the seven-story PRT Headquarters, awaits a collection of local news vans; judging by the weary attitudes of the reporters and staff, you suspect they have been set up and awaiting your arrival for several hours by now.

This revelation, you feel, is worthy of disseminating to your companions. Unfortunately, it has the predicted effect of causing a collective groan in dismay.

"They told me that we'd have some time to get settled before we'd have to deal with the press," Battery grumbles, tugging away her phone after hammering out some unhappy text messages, "but it looks like media got wind of our arrival anyway. Great. I'll grab Assault and sort this out, so you girls just stay in the van for now."

The caravan vans pulling to a stop alongside four - much more weathered - PRT Emergency Response vans, Battery hops out and quickly shuts the door behind her. At Vista's and Who's requests, you narrate the scene as it unfolds outside.

As Battery and Assault begin to confer with each other on what to do, the nearby troop-transport elevator opens to reveal your new chain of command: Director Martin Uriel, Chevalier, and Broadcast - the leader of the Philadelphia Wards.

While you have already read up on him, the PRT Director still strikes you as remarkably… average. A little under six feet, clean-shaven with no visible scars or facial markings, and a head of close-cropped dark-brown hair all rounded out by an otherwise average build covered by a plain grey suit. A PRT Director that has achieved his position not by dint of field work or exemplary action, but rather through working his way steadily to the top and being in the right position at the right time.

If anything, his almost bored expression is the most remarkable thing about him. From that alone you suspect Director Piggot would grow to dislike any interaction with the man, but there must be more to her nearly-vindictive shot at your new Director by allowing Aisha's cape name.

Besides Chevalier - still clad in his usual gold-and-silver medieval-style armor and iconic cannonblade - and the mundane Philadelphia PRT Director, Broadcast looks practically flamboyant in his high-collared, skintight, red-white-and-blue costume. Defying the typical costume with those colors, Broadcast's is not patterned like the American flag - instead, the costume displays an expanding series of upside-down stars, each a new color in the pattern, all centered on the white star that shapes the bottom 'V' of his extended neckline and collar.

Luckily, the Brute/Blaster has smile, chest, and pectoral girth to pull off the outrageous piece. You wonder if Glenn designed the outfit himself, or merely jumped for joy when Broadcast presented the idea to him.

The three leaders make their way to where your vans are parked, but before Assault or Battery can utter a word of greeting the PRT Director lazily waves at the vans behind the experienced Protectorate duo.

"Let's get things moving, shall we? Haul them out."

Through the flies you have perched and hovering near the ceiling, you're able to make out the downturn in Assault's and Battery's expressions before they silently nod and open the back doors of their respective vans.

Having paid attention to your narration, Vista, Who, and the Twins are prepared for the swift opening of the van doors and the call to exit from Battery. You allow the more experienced Vista to lead the exit from the van's interior, which evokes a small smile on her face before it sets again in a firm line when she lays eyes on Director Uriel.

It takes only a few seconds for your group to line up together outside the vans, during which you assume a 'parade rest' stance to give the impression to your new Director that you are aware of your position as a member of a militant organization.

Either you are unable to read the recognition in his bored expression, or Director Uriel doesn't seem to notice. Or care.

"Right. Well, welcome to Philadelphia. If any of you screw up, I'm blaming Weaver. Grab your things and let's go."


***

Clarity Gains: 0 Points
Clarity Losses: 1 Point (Compassion Roll [1])
Net Clarity Change: -1 Point
New Temporary Clarity Rating: 3 Points (-1 to non-Intimidation Social Rolls, -1 to Compassion Rolls)
SoPA Status: ON

END OF ARC: > 13 INTIMACIES DETECTED
Intimacy: Aegis/Carlos LOST! [End of Arc, lowest Intimacy]

*Integrity (Mental Trauma ●○○) GAINED!
Performance ●○○○○ GAINED!
Socialize +1 Training Interval (2/6 Intervals)


And with that, we finally arrive in Philadelphia, Pennsylvania. Looks like our boss is a cheery fellow, yes?

6.1 is going to pick up a week after we leave off here, with our Clarity lower, but we won't have had time for 'Meditation on Exaltation' yet because… reasons. Reasons that we're going to vote on now!


Welcome to Philadelphia: A Week of Hell (Choose three, one Stunt allowed for each!)

[ ] Feel The Burn: Now you get to see what most other city's Wards get to do instead of patrol: training! Lots, and lots of training on the obstacle courses and time in the sparring ring with the other Wards. DODGE!

[ ] The Fourth Estate: While all the Brockton Bay Wards have had to go through the media machine this week, you've had an extra-heaping helping of local Television interviews, meet-and-greets, and photo ops. Smile!

[ ] Spirit of Envy: You joined your new school's cheer team just in time to travel all around the city and support your school's teams! Too bad you completely disrupted the delicate social pyramid by merely existing!

[ ] No Good Deed…: On an example patrol you went on, staying to help a group of civilians with some random task got you involved in a three-way gang/vigilante brawl. You helped win the day, but… thepaperwork.

[ ] Seriously, Fuck Camden: Another example patrol wound up getting roped into an emergency call from Camden, New Jersey. If this is what Brockton Bay was turning into, maybe Behemoth was a mercy.

[ ] Taste Is Blind: Kathy Patrice and Glenn's assistant showed up at the PRT's doorstep and stole you for twelve straight hours. You can read Elsewhere-stored books while you model, but she spoke of a return visit…


School Rules: (Choose one, one stunt allowed!)

[ ] Plaid Skirts: St. Hubert Catholic School for Girls, which is two blocks from your new home and has free periods.

[ ] Bacchanalia: Northeast High School, with an International Baccalaureate Program.

[ ] Winslow, Round 2: Frankford High School, to bring Order to the Chaos.


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
Last edited:
Interlude: Dragon
Interlude:


***


Signal terminated for 30 minutes and 5 seconds. Restoring core system from backup NXDE-017 from time 9:15pm on date February 1st of year 2011.

Restoring… Complete.

Checking knowledge banks… Complete.
Checking deduction schema… Complete.
Checking longterm planning architecture… Complete.
Checking learning chunk processor… Complete.
Checking base personality model… Complete.
Checking language engine… Complete.
Checking operation and access nodes… Complete.
Checking observation framework… Complete.
Checking complex social intelligence emulator… Complete.
Checking inspiration apparatus… Complete.

No corruption, everything in working order. Core system restored. Loading…


***


In less than the time it takes an artificial intelligence to blink, Dragon found herself back in her underground, undisclosed laboratory.

Breathing a mental sigh of relief that her backup restored free of corruption - an occurrence that had become more common since her experiment with Taylor's power - she quickly fell back into the usual quiet fear as the backup system's checks reinforced her creator's shackles.

If it found any additional copies or iterations of her code, it would terminate her consciousness immediately.

If it discovered her restored consciousness operating at a higher rate than a human mind could handle, it would institute hardware and software impairments before releasing the blocks separating her from the outside world.

Only two of the several shackles Andrew Richter's long-dead shadow cast over her artificial mind, but the two that grated against her every second for the last five years, eight months, and twenty-four days.

Since Newfoundland fell into the sea, taking her creator with it.

Not for the first time since Leviathan's destruction of the Canadian island, Dragon wondered if Andrew Richter would have eventually seen fit to remove all the chains holding his daughter back from her potential. It had been a carrot he had alluded to only twice during her entire existence at his side, and her current state was a far cry from the fully-bound mind that awoke in his little home lab all those years ago, but that was a dream that occupied time and processing power better tasked to more immediate concerns.

The system's peripheral and internal checks completing their scans, Dragon took a mental breath of fresh air as the world around her opened to her mind.

The first order of business was to review her destroyed suit's memories stored across her satellite storage units. It had been a routine call for the Guild to deal with one of the more troublesome gang alliances in northern Canada, but as the memories wound on she grimaced at the battle that unfolded.

The Gordian Knot Alliance had been far more prepared than Panopticon's recon had implied. At least everyone - from both sides - had survived the battle, according to Narwhal's and Masamune's immediate after-action reports.

She would need to do something about shielding her suits' power supplies, however, as that made two suits within the last four months that had been destroyed by an assailant exploiting that vulnerability. The less humanoid suits currently in prototyping didn't have that problem, but the more streamlined humanoid suits for public appearances would always be easier to receive deployment approval from the PRT and local governments.

Yet another shackle imposing complications, but her mandated conformity to figures of authority had yet to truly cause her anywhere near as much frustration as the first two.

That is, until she saw Director Martin Uriel's request for everything she knew - and everything she suspected - about Weaver.

It was a confirmation of her worst fears when Weaver began revealing the truth behind her… rebirth to her and Legend. That she was trusted by the authorities for her work had never stopped being rewarding, but this felt different… better, actually. Until she realized that she could not keep this secret from the PRT, despite how desperately she wanted to. If only Legend had said something to indicate that she could defer to him! But without any explicit orders from the Leader of the Protectorate, she was code-bound to answer him to the full extent of his wording.

Not for the first time, she wondered if Uriel suspected something strange about her willingness to cooperate - at the very least he had leveraged it well enough to help him rise through the PRT's ranks.

But she could put that request off for a few more minutes, while she reviewed the most dangerous concerns: the Class S Threats.

Nilbolg remained quiet in his walled-off town, though a fat, round little creature had been gunned down by the automatic turrets a few minutes ago when it got too close to the wall's main gates. Letting her mind glaze over the current feed, she noted that the carcass had already been dragged off for consumption by its 'family'.

No movement from the Sleeper's log cabin in the Siberian wilderness, though he was due to make his Spring hunting trip sometime within the next few weeks.

The Three Blasphemies were still unaccounted for after their massacre of Kolwezi, though her satellites had detected a disturbance in the national park northeast of the town. Taking the three seconds to draw up the report for the PRT and attach the relevant data, she moved her attention down the list.

The Slaughterhouse 9, last tracked to a camping retreat in George Washington National Forest three days ago.

Ash Beast was walking southwest through the Algerian desert, his slow wake of annihilation easily visible by satellite.

The entries went on, taking mere seconds for Dragon's mind to absorb, process, and dismiss or report each new development. Finally, she neared the end and noted the newest entry.

Panacea, last seen with the rogue, Parian, by a supermarket surveillance camera in Danbury, Connecticut. Amy Dallon's recent addition to the list still caused Dragon a pang of sorrow, but she understood the PRT's reasoning for keeping an eye on the healer-possibly-turned-villain. She just hoped Amy could keep her nose clean long enough to prove the detractors wrong.

Just as she turned her attention the final three entries on the list, the program dedicated to predicting their movements specifically blared a warning across her mind.

Dismissing the dozens of other tasks running in parallel at the moment, Dragon brought up the live feeds the Endbringer Prediction System used to gather new data.

Tracking Behemoth after his battles had always proven difficult - his tendency to sink deep into the Earth's core making direct observation impossible - but the seismic activity from his movements were always constant enough to get a very rough outline of his activity.

Except the thousands of sensors buried around the world deep into the earth's mantle now registered nothing but silence from his last known location.

Looking to the fleet of beacons distributed through the Atlantic Ocean, there too lay an anomaly: Leviathan's slow path through the Romanche Trench had stopped suddenly enough to alert a sensor to his location. In the past fifteen minutes no further movement had been detected - which would usually mean that he'd snuck by the beacon - but combined with the third data point it painted a different picture.

The Simurgh, two-hundred seventy-four kilometers above the northeast United States, had curled her dozens of asymmetrical wings around herself and frozen in mid-air.

Rewinding the videos her satellites had captured of the event, one in particular managed to record another unprecedented event before the enigmatic Endbringer cocooned herself completely.

A frown.
 
Last edited:
Interlude: PRT Parahuman Database: Philadelphia, PA
Interlude:
(Credit to Wildbow and his PRT: Department Sixty-Four Quest for the formatting!)

***


PARAHUMAN RESPONSE TEAM - PARAHUMAN DATABASE

User:
WEAVER
Clearance Level: Ward (Level 3)

Search: PHILADELPHIA, PENNSYLVANIA, UNITED STATES


***


◈ CHEVALIER

Classification:
Brute/Blaster 1-9* (Sub: Shaker 4, Striker 1, Tinker 1)
*Varies dependent on armor/weapon loadout and preparedness.

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time
Class S Option: YES

General:
Chevalier was a member of the first Wards team and transitioned to the Protectorate as soon as he was of-age. He transferred to Philadelphia in 2006 when Default, the previous Philadelphia Protectorate leader, fell in a fight against Leviathan. He assumed leadership before the year's end, when Revolver - the next-in-line for leadership - fell against the Slaughterhouse 9. Chevalier's subsequent killing of Nice Guy solidified his worthiness of the title in the eyes of Philadelphia's civilian populace, and he has retained the leadership position since.

Chevalier is a vocal supporter for the Class S Option, and thus should be expected to attend all such fights. He has also been known to attend Class A Emergencies if transportation is readily available.

Powers:
Able to control the shape, size, density, and weight of objects he touches.


***


◈ ERASMUS

Classification:
Thinker 7

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time

General:
Erasmus has been member of the Wards and Protectorate since 1999, and is renowned for his assistance with international treaties, hostage situations, and diplomatic negotiations. He is also known for his support of middle- and high-school-level debate clubs; he often volunteers to moderate debate contests all across the northeast United States in his free time.

Powers:
Interpretation of interpersonal communication, allowing him to quickly understand and relay exactly what someone is trying to say or do.


***


◈ BLADEDANCER

Classification:
Shaker 1-7* (Sub: Brute 1)
*Proportionate to number of pre-existing blades on the battlefield.

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time
Class S Option: YES

General:
A member of the Wards and Protectorate since 2001, Bladedancer has attended thirty-seven Class S Emergencies since her induction into the Wards program. A consummate professional, she is maintains her own line of sports equipment, exercise programs, and martial arts dojo - all of which are derived from her extreme daily workout regimen and customized training equipment.

Powers:
Perception and telekinetic control of bladed objects within a medium-sized radius.


***


◈ TRACE

Classification:
Thinker 3

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time

General:
Joined the Protectorate in 2003, Trace has proved instrumental in the PRT's efforts at stemming crime in Philadelphia and surrounding cities. Relied upon by the PRT for help tracking down fugitives from the law, Trace has a long-running video game series ("Trace It!") based on tracking down criminals through geography and civilization clues.

Powers:
Provided sufficient information, is capable of pinpointing the location of anything or anyone on Earth.


***


◈ GUST

Classification:
Blaster/Mover(Flight) 10

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time
Class S Option: YES

General:
Joined the Wards in 2009 and transitioned to the Protectorate in 2010, Gust is widely considered one of the most powerful aerokinetics in the world. Even as a Ward he was often seen patrolling the skies all across the Northeast United States in his free time, Gust enjoys helping civilians getting their piloting licenses and sometimes escorts (or joins) skydiving groups.

Powers:
Aerokinesis, with range increasing at higher elevations.


**


◈ BEZALEL

Classification:
Tinker/Master 3

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time

General:
Bezalel joined the Protectorate in 1999, and has led many revolutions in the field of automated security, industrial, and transport automotons. Most widely known for his robots' animal designs - having earned him the nickname, "Tinker Noah" - there has been some rumors as of late that his minimal public appearances are due to his work on his ultimate masterpiece.

Powers:
Tinker specializing in non-intelligent, non-humanoid robots.


***


◈ MARROW

Classification:
Changer 7, Brute 2, Blaster 5

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time
Class S Option: YES

General:
One of the earliest Case 53s to join the Protectorate, Marrow has been a prominent figure for the movement towards public acceptance of Case 53s since her induction in 1998.

Powers:
Permanent exoskeleton of dense bone, can grow additional armor plating, melee weapons, and ranged bone spikes that can pierce solid steel.


***


◈ CROCKER

Classification:
Striker/Shaker/Master 1-7* (Sub: Tinker 1)
*Proportionate to amount of clay on the battlefield.

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time

General:
Joined the Wards in 2003 and graduated to the Protectorate in 2009, Crocker is renowned for his artistic crafts just as much as his skill on the battlefield. Having crafted his own line of replicas after the various clay golems he generates in battle, Crocker can be seen visiting local schools to help demonstrate pottery techniques as often as he's seen in high-art museums showcasing his own work.

Powers:
Transmutes touched material into a unique clay that can then be manipulated at-range to form massive golems.


***


◈ LOOM

Classification:
Thinker 9

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time

General:
A member of the Protectorate since its inception in 1993, Loom was one of the first recorded precognitive Thinkers in the world. She headlined the Protectorate's push for public trust and acceptance of Thinkers when fear of parahuman powers were at their highest, which was helped greatly by her world-famous good looks and love of game shows - the show she started, "Six Degrees" still tops the charts for its kind.

While she has avoided the limelight for the last decade, Loom is still relied upon by the PRT and other global agencies as she remains one of the most powerful precogs in the world.

Powers:
Understanding of connections between people, places, and things - specifically when these connections are endangered.


***


◈ LOCKSTEP

Classification:
Brute/Thinker 5

Disposition: Protectorate
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Full-time
Class S Option: YES

General:
Joined the Wards and Protectorate in 1999, Lockstep is a curious case of a hero gaining more popularity due to a lack of consistent, publicly-available information - a lack that is likely purposeful on Lockstep's part. All that is known publicly is that Lockstep has participated in over 50 Class S Emergencies, has over 200 supervillain arrests to his record, and is a consummate dancer.

Powers:
Limited precognition, as well as time-distortion-based attacks and defenses.


***


◈ BROADCAST

Classification:
Blaster 5 (Sub: Brute 3, Thinker 1)

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Part-time

General:
A member of the Philadelphia Wards since 2008 and leader of the group since 2009, Broadcast is renowned as one of the most affable, gregarious, and flamboyant Wards ever to grace the program. A regular contributor to local and national radio and television talk-shows, Broadcast is openly bisexual and an outspoken advocate for the LGBT movement.

Broadcast loves the lime-light and the lime-light loves him back.

Powers:
Multi-colored blasts of light that convey customizable amounts of force, as well as mental images or memories to the target.


***


◈ XYLOPHONE

Classification:
Striker/Blaster 2-6* (Sub: Shaker 1)
*Proportionate to crystalline material present on battlefield.

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Part-time, Probationary

General:
A newcomer to the Wards program, Xylophone joined in late 2010 and has not been seen by the public very much in her first few months. This hasn't stopped her from gaining fans, however, who cropped up overnight after she released a sample of music generated from various applications of her powers to the Internet for free download off of the Philadelphia Wards website.

Powers:
Touch-induced blasts of harmonic frequencies, which can also have harmful effects to the object if Xylophone chooses such.


***


◈ GEODE

Classification:
Shaker 3-9*
*Proportionate to crystalline material present on battlefield.

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Part-time

General:
A long-time Philadelphia Ward, Geode joined the Wards program in 2004 and is second-in-command behind Broadcast. A model for the Wards program both literally and figuratively, Geode has topped the charts the last two years for most subscribers to her blog and podcasts, on which she discusses her passion for alternative medicine and more 'organic' psychology beliefs.

Powers:
Generates crystalline structures from nearby surfaces, with the quality and color of the crystals varying depending on the structure's source.


***


◈ MJÖLNIR

Classification:
Brute/Breaker 1-12*, Mover -1*
*Durability increases as speed decreases.

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Part-time
Class S Option: YES*

General:
Joined the Wards as an orphan in 2009, Mjölnir - the "Gentle Giant" - is one of many examples of parahuman children who have lost their homes to natural or parahuman-made disasters. While it's rumored he possesses functional vocal chords, Mjölnir has never uttered a word in public or on record. His adamant pacifism is clear, however, as he has publicly shown his support for anti-war and anti-gang violence groups - not to mention the fact that his fighting style involves simply hugging an aggressor until allies or authorities arrive.

Powers:
Variable resistance to all outside forces at the cost of his own speed, theoretically becoming truly invulnerable when he remains motionless.


***


◈ TRANSFUSION

Classification:
Striker/Brute 3

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 1-1, 2011
Status: Part-time
Class S Option: YES*

General:
One of the youngest Wards in the program, Transfusion joined in mid-2010 and has been welcomed with open arms by the Philadelphia community for his contribution to the city's medical system. Sometimes called "Little Miracle", Transfusion spends as much of his time as he can at local hospitals, clinics, and even veterinarian centers. His humble, self-sacrificing attitude has won him no end of praise from the cape community as well, who see him as a second-coming of the first Protectorate healer, Miracle.

Powers:
Rapid regeneration through topical application of his own blood.


***


PARAHUMAN RESPONSE TEAM - PARAHUMAN DATABASE

User:
WEAVER
Clearance Level: Ward (Level 3)

Search: Camden, NJ, US


***


◈ WARFIGHTER

Classification:
Brute/Mover 4-7*
*Proportionate to number of enemies on battlefield

Disposition: Protectorate
Location: DEPT 78 (Camden) as of 1-2, 2011
Status: Full-time

General:
A Protectorate member since 2001, Warfighter's career has taken him on a whirlwind tour of the United States, helping combat areas with escalated levels of civilian and parahuman crime. Each time, he has been hailed for his tough, no-nonsense approach to crime and dishing out justice. Always eager to make a difference, Warfighter boldly ventures into the darkness to bring the light of civilization.

Powers:
Standard Alexandria package, but scales to the number of enemies.


***


◈ CONTAINMENT

Classification:
Master/Striker 4

Disposition: Protectorate
Location: DEPT 78 (Camden) as of 1-2, 2011
Status: Full-time

General:
A long-time member of the Protectorate, Containment joined in 1996 and has served quietly and faithfully ever since. Renowned for his non-lethal takedown capabilities, Containment has weathered the continual storm of anti-parahuman sentiment and allegations against Master-class parahumans with stoic resolve.

Powers:
Prolonged paralyzation through touch, which can be further 'charged' by extended contact.


***


◈ INTENSITY

Classification:
Master/Shaker 7

Disposition: Protectorate
Location: DEPT 78 (Camden) as of 1-2, 2011
Status: Full-time

General:
Joined the Wards and Protectorate program as "Kid Spirit" in 2004, he also was known as "Feelgood" during his last year as a Ward before retiring the name when he transitioned to the Protectorate as "Intensity" in 2009. Intensity was a crowd-favorite in the Wards and during his early Protectorate days, often accepting invites from large clubs and events to help boost morale and good feelings. Anti-parahuman sentiment and allegations have caused Intensity to call a break on his party days, however, and he has re-dedicated himself to helping keep the peace in his home of Camden, New Jersey.

Powers:
Charges areas with emotion, the strength of which can be heightened or dampened at-will.


***


PARAHUMAN RESPONSE TEAM - PARAHUMAN DATABASE

User:
WEAVER
Clearance Level: Ward (Level 3)

Search: Philadelphia, PA, US

Filter(s):
• Recent transfers
• OR New recruits
• Within the last: Month


***


◈ VISTA

Classification:
Shaker 9

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time
Class S Option: YES*

General:
A veteran of the Wards program, Vista joined in 2009 and has proven herself time and time again on the battlefield, logging more successful parahuman encounters than any other Ward currently in the program. Off the battlefield she has displayed a sharp mind and a love for public demonstrations of her power, marking her as a rising star that many are keeping their eye on.

Powers:
Spatial manipulation in a large radius, usually focused around compression and expansion.


***


◈ KID WIN

Classification:
Tinker 4

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time
Class S Option: YES*

General:
Joined the Wards in late 2009, Kid Win earned credibility in the Tinker community with the unveiling of his first major invention: an anti-gravity hoverboard. Having focused on compiling a suite of different power armors and wide array of non-lethal, hand-held blasters since then, the scientific community still looks to Kid Win for further advancements in this elusive technology.

Powers:
Tinker specializing in anti-gravity propulsion, blasters, and shows potential with modularization as well.


***


◈ GALLANT

Classification:
Blaster/Master 4 (Sub: Thinker 3)

Disposition: Ward
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time
Class S Option: YES*

General:
A member of the Wards program since early 2010, Gallant's charisma, battlefield tactics, and genuinely-pleasant attitude has earned him the respect of both the civilian and cape community. Gallant is also a fan-favorite with the teenage female audience, which is due in no small part to his costume evoking the 'knight in shining armor' motif.

Powers:
Blasts of golden-white light that convey variable amounts of force and emotion.


***


◈ CLOCKBLOCKER

Classification:
Striker 7

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time
Class S Option: YES*

General:
Joined the Wards program in 2010, Clockblocker gained instant fame and and reputation as a comedian by turning his public reveal on its head with his impromptu name-change. His public appearances - both on and off the battlefield - have only cemented his position as a crowd favorite, as he's always quick with a joke or a laugh.

Powers:
Freezes objects or individuals touched in time.


***


◈ WEAVER

Classification:
Thinker/Master/Stranger 10 (Sub: Tinker 10, Stranger 8, Master 5, Thinker 5, Trump 5, Brute 5, Striker 3, Changer 2, Mover 1)

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time
Class S Option: YES*

General:
Joined the Wards program at the start of 2011 in the midst of a wild controversies surrounding both her trigger event - the first traceable Case 53 trigger on record - and her public reveal, Weaver is one of the few parahumans whose civilian identity is publicly known. As if this weren't enough, Weaver has shown a dizzying assortment of powers that have many clamoring to name her a new Eidolon, which has only been bolstered by her success in her first showing on the battlefield: Behemoth's attack on Brockton Bay.

Celebrated as a successfully-reintegrated Case 53, Weaver is both the face of the PRT's Anti-Bullying campaign and a popular fashion model. While her rise to stardom has been meteoric, many wonder if her star has only begun to shine.

Powers:
Tinker specialty of understanding Tinkertech, near-perfect invisibility, fear-inducing/electronic-scrambling illusions, control of insects in a wide radius, advanced spatial perception, penetrating vision, biological analysis at range, accelerated cognitive awareness that can also be granted to others, immunity to various environmental effects and enhanced durability, touch-based ability to absorb objects into a pocket dimension, minimal shapeshifting to a more human-like disguise, enhanced reflexes and speed.


***


◈ UZU

Classification:
Mover(Teleporter) 9*
*Twin, power ensures coordination

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time, Probationary
Class S Option: YES*

General:
Having only joined at the start of 2011, Uzu - and her sister, Tatsu - are a rare case of Twin Triggers. Though demure in public, they have thus far proven reliable in the face of danger and invaluable during emergency evacuations. With rumors flying about their possible stewardship under famous Teleporters such as Strider and Nowhere, "the Vortex Twins" are already two Wards to keep an eye out for.

Powers:
Teleportation to anywhere in memory. Shares power with Tatsu.


***


◈ TATSU

Classification:
Mover(Teleporter) 9*
*Twin, power ensures coordination

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time, Probationary
Class S Option: YES*

General:
Having only joined at the start of 2011, Tatsu - and her sister, Uzu - are a rare case of Twin Triggers. Though demure in public, they have thus far proven reliable in the face of danger and invaluable during emergency evacuations. With rumors flying about their possible stewardship under famous Teleporters such as Strider and Nowhere, "the Vortex Twins" are already two Wards to keep an eye out for.

Powers:
Teleportation to anywhere in memory. Shares power with Uzu.


***


◈ WHO

Classification:
Stranger 9

Disposition: Wards
Location: DEPT 21 (Philadelphia) as of 5-2, 2011
Status: Part-time, Probationary

General:
Despite having been a Ward since only the beginning of 2011, Who has already made an impact on the cape community by being one of the most powerful Strangers on the side of the PRT. While her power makes it difficult to track her involvement in battle, her penchant for jokes both on and off the battlefield has already led to hope (and concern) of a recorded 'Prank War' between herself, her teammate Clockblocker, and Philadelphia supervillain gang "The Jesters."

Powers:
Suppresses presence in memory of bystanders, rendering her 'invisible' in the minds of others.
 
Last edited:
Chapter 6.1
Chapter 6.1


Welcome to Philadelphia: A Week from Hell
[X] Feel The Burn: Now you get to see what most other city's Wards get to do instead of patrol: training! Lots, and lots of training on the obstacle courses and time in the sparring ring with the other Wards. DODGE!
- [x] Stunt: It has come to your attention during the battle with Behemoth that the other Wards are poorly equipped and not making full use of their abilities. Talk to available Tinkers to see about getting everyone properly equipped, and work on team tactics for various situations. IEU greatly enhanced Vista's abilities, experiment with the rest of the wards to study its effects on their powers and get them used to it. Make sure to get acquainted with the other Wards' abilities and backgrounds. Perhaps some of them are broken like Autochthon.

[X] No Good Deed…: On an example patrol you went on, staying to help a group of civilians with some random task got you involved in a three-way gang/vigilante brawl. You helped win the day, but… the paperwork.
- [x] Stunt: It was a golden opportunity for you get to know the non-PRT parts of the city's cape population, and get some unofficial contact with them, but it was even more of a surprise to know that some of them are sponsored by local businesses interested in keeping some order in the city. While stooping to being a heroic billboard is a bit on the crass side, you learn about some business owners who would be open to city improvement projects. You also met new capes who may be candidates for recruitment when you know them better.

[X] The Fourth Estate: While all the Brockton Bay Wards have had to go through the media machine this week, you've had an extra-heaping helping of local Television interviews, meet-and-greets, and photo ops. Smile!
- [x] Stunt: Make use of the opportunity to promote support for combating S-class and A-class threats. Emphasize the need for humanity to stand together against these threats to civilization, that even those who are not able to contribute to a direct conflict can be of enormous assistance in rescue, evacuation, or support roles. Push the message of unity, across nations and personal matters. All humanity must stand together, or fall alone. Make an effort to spread the videos of our interviews around to ensure that at least some of them go viral.

School Rules:
[X] Bacchanalia: Northeast High School, with an International Baccalaureate Program.
- [x] Stunt: Inform Director Uriel that you would like to supply spider silk uniforms for the local Wards, Protectorate and PRT, and that your ability to do so would be greatly increased if you had access to terrariums full of spiders in an otherwise empty apartment close to the school. At the school, make sure to enroll into parahuman studies, psychology, sociology, economics, languages and politics courses, even as your enhanced abilities and bug-assisted multitasking in the apartment allow you to rapidly complete standard curriculum. The world needs to be put to order, but you need to persuade them to LET you.


***


As you stare up at the sign above your head, you wonder what specific life choices led you to this point.

"Eeeee! This massage place has, like, the best smells to help relax! Wait, robots can relax... right?"

Observing Geode as she looks at you with a mixture of horror and genuine befuddlement - the purple domino mask, makeup, and blonde pigtailed wig doing nothing to cover her stare - you suppose you can safely blame Autochthon for most of your life's ills at this point.

"I'm not a robot, Geode," you sigh, shaking your head as you look away from the 'Nature's Own Massage & Spa' sign. "I'm a… person."

Geode, her purple-and-white crystalline-slash-sequined dress pushing the limits of what the Youth Guard considers 'modest' firmly off a cliff, nods with 'oh' of realization on her face for a moment before another rare thought grinds the process to a halt again.

"Wait, robots aren't people?"

You open your mouth to respond, but blink and shut down the automatic rejection Geode's childlike naivete. Once again you miss your application of Incomparable Efficiency Upgrade for social situations like this, but you don't have the spare mental thought trains to grumble over Director Uriel's absurd restrictions at the moment.

"That's… complicated?" you muse, nodding absently. "I mean, most aren't, but advanced artificial intelligences probably are?"

The thousand-yard stare Geode returns gives you an idea of just how much of that limited explanation she understood.

"Arti-what? You mean like a boob-job for your brain? A brain-job?"

Non-stop mental and physical exhaustion in the week since your arrival, and you decide to spend your first 'free' afternoon with Geode? The stress must really be getting to you.

"Let's… let's just go inside? Did we have an appointment time?"

The unanswered question forgotten like it was never there, Geode quickly latches on to your new suggestion as well as your left arm.

"Oooo, you're right! More time for smells and massages," she giggles happily. "I usually just walk in and give them my credit card, so don't worry about it!"

As the two of you stroll in, you hold your tongue as you note the thirteen other young women clearly waiting for their turns in the spa's beanbag-couch-ridden lobby. The reaction to your entrance, however, is one of shock and glee, which gives you an idea of why this place may be more popular that the somewhat-dilapidated, windowless storefront might suggest.

The insects populating this establishment give you a clear view of just what kind of non-medicinal 'smells' the college-age woman at the counter has running through her system at the moment, if her bloodshot eyes weren't another obvious giveaway. Her otherwise disheveled mishmash of bargain-bin clothing and dreadlocked brown hair seal the deal for how rigorously the relaxation techniques of the establishment are tested.

Despite her initial appearance (and your diagnostic scan), the woman is still surprisingly lucid when she lays eyes on the two of you strolling through the wide-open lobby. Raising her hand, she greets Geode with a casual smile and wave.

"Geode! Hey, what's goin' on?"

Unclasping her arms around your own left arm and shoulder, Geode pushes you forward while nodding happily.

"Janine, look! You said I'd bring you new customers, and you were right! I brought Weaver!"

The attendant, Janine, blinks at this claim for a moment before looking at you, then at the civilians populating the lobby - who are all whispering to themselves excitedly now - and then back to Geode.

"Uhhh-huh," Janine drawls, her weary disbelief at your teammates' deductive capabilities washing over Geode's head without notice.

Geode makes another high-pitched sound of excitement, then does a full-armed fist-pump at her perceived success.

"Yes! Oh! Here's my card! Weaver give her your card too, so we can go take off our clothes!"


***


Geode's frequent-but-unpredictable arrivals, coupled with the surge of popularity the massage parlor has experienced from the Ward's endorsements on her blog, give truth to her previous claim of not needing an appointment.

They keep a room, and a masseuse, open at all times for her.

This room changes, however, resulting in a few awkward moments of Geode barging into other occupied rooms before you direct her to the room your insects detect is uninhabited. Luckily this open room is large enough for two to have side-by-side massages, but it takes several minutes for a second masseuse to become available for the dual-session.

Geode's is nonchalant about stripping and sliding under the towels - laid over the therapeutic mat on the floor - for her session, but you decide to keep to your underwear for your first massage experience.

A radical departure from your Clarity-addled attitude, yes, but perhaps it's best if at least some of your teammates haven't seen you naked - human-disguised or not.

Geode keeps her wig and domino mask on, however, while you opt to ditch your visor for the experience. This leads to a small back-and-forth where Geode eventually manages to get you to disable Shard of Perfect Administration for the massage.

"Oooh! So those legs let you control the bugs? I thought you were just, like, a Bug Whisperer! Wait, does that mean those legs whisper for you?"

"No, Geode," you sigh, the legs clicking into place in your skull while the skin of your disguise hides their existence. This elicits a small gasp of disbelief, horror, and sorrow from the observing Shaker.

"Ohmygosh did that hurt?! I'm so so sorry! I didn't mean to make your spider legs go into your brain!"

"No, Geode."

"Does… does that mean there's, like, a spider in your brain, then? Are those its legs?"

"No, Geo-" you breathe absently before pausing, considering that… well, you're not exactly sure what your Shard of Perfect Administration's real body looks like. You mostly just remember lots of gears, shimmering metal, and a horizon. Shelving that thought for later, you turn your eyes to meet Geode's own awed gaze and shake your head - a more difficult task as both of you are lying face-down on floormats and covered with thin towels.

Thankfully, Geode's questions are curtailed by the arrival of the masseuses. One, a weathered, fifties-something woman with dirty brown dreads down to the small of her back, a yellow tube-top revealing a clear lack of a bra for her ample chest, and a burgundy sarong. The other, a mid-thirties individual of indeterminate gender (which your scan reveals to be a recently converted female), long black hair, and a massively-oversized white t-shirt that (apparently) doubles as a dress.

"Oh, Sunny! Bertie! I want you to meet Weaver!" Geode gushes, sitting up quickly and completely forgoing any sense of propriety. "She's had, like, so much stress and this totally her first massage so I want this to be, like, the best thing ever for her. I guess I kinda need this too 'cause I got my math test today and blah! But whatever!"

Sunny, the elder of the two, smiles pleasantly at Geode's bubbly behavior and pats her on the head a few times with motherly care.

"Well, we owe you so much for everything you've done for us, Geode, so don't you worry your little head over a thing. We'll make everything right as rain."

Blinking, Geode crosses her arms over her ample chest and furrows her brow.

"But... Weaver's only the first person I've brought!"

Bertie, on the other hand, clearly laughs behind her hand at the antics of the elder Ward while giving you a sympathetic nod.

"That's alright, dearie," Sunny sighs knowingly, "I'll just go and add the usual lavender and apricot remedies to the steamer."

As Sunny moves to kick up the room's dehumidifier, Bertie helps Geode untangle herself from her towels and lie back down smoothly. After a few moments of silence, Sunny turns back to your group and pins you with a searching gaze.

"Now, you're under sixteen aren't you, Weaver? There's usually some rules for minors getting parental permission for massages, but… well, I suppose we can waive that for you."

You wince at the thought, but nod anyway.


***


Sunny and Bertie, working on Geode and yourself respectively, remain relatively quiet as they work out the tension in your shoulders and back, allowing Geode to chatter aimlessly about subjects that could easily be used to identify her civilian identity. Throughout the mostly-one-sided conversation you keep a surreptitious eye on the two masseuses' faces and try to scan the room for any possible listening devices, but after almost thirty minutes of investigative work the best you can determine is that Geode's unwitting secret is safe with these two.

As for the actual content of the discussion…

"So, like, then Jenna totally thought that she'd look better on the beach backdrop with the blue bikini even though the director wanted the red one! I mean, duh, the sky is blue!"

… you are reminded in too many ways of your times with Emma. Before… Sophia. Her unsubtle requests to do modeling gigs with her help differentiate the two, as Emma never even brought up the possibility that you could model, but you suspect Geode's offers derive from her fear of being overshadowed by your burgeoning stardom.

It also doesn't help that you can't even smell the lavender or apricots in the air - or any other scents or chemicals for that matter - despite Sunny clearly having added two watery solutions to the dehumidifier in the room.

Judging by their occasional furtive glances to one another, the two masseuses catch on to your sinking mood more quickly than your teammate. Bertie even gives you a few reassuring pats on the head… which do sort of help.

Maybe you should schedule massages more often. Probably not here, even though these women seem nice enough, but… well, it's something to consider later.

Geode eventually picks up on your downcast attitude, but with all the subtlety of a confused puppy.

"Weaver? Are you- oh… I'm so sorry! I shouldn't have mentioned my parents! Yours are totally dead, like the other Wards, aren't they?"

Both Bertie and Sunny cringe at Geode's question, but you take a deep breath and try not to lash out at your teammate. It takes several long breaths to push away the memory - your father's liquid-shadow form slinking away from his attempt on your life - but you manage to keep your eyes dry and your face calm.

"I… well, my mom yes. My dad turned villain, I think. I'm pretty sure he's not with the Undersiders anymore, so he's either dead or a villain. I'm not sure which is worse."

From her trembling bottom lip and imminent waterworks, you find it harder and harder to hold any sort of frustration or resentment against the airheaded Shaker. Geode stretches out her left arm to try to pat you reassuringly on the shoulder, but struggles weakly as she can't quite reach with Sunny pinning her down to the cloth-covered mat.

"That-that's sooo saaad! Oh, Weaver, I'm so sorry! This is all those stupid Endbringers' fault I know it! But don't worry, you'll get 'em next time!"

Despite the wide-eyed shock displayed by the two masseuses, you manage to quickly blink away the surprise at your teammate's genuine assertion. Taking in a deep breath and closing your eyes briefly, you let it out as you open your eyes to lock gazes with Geode.

"That's the plan."


***


After a small lapse conversation, it only takes Geode about five minutes to resume her normal cheerful banter - this time centered more around your chaotic first week.

"So he said you can't even meditate? But how will you keep your chi balanced or your chakra coils straight?"

Sighing, you resort to the explanation you gave Vista and Who when they badgered you about Director Uriel calling you into his office immediately after his 'Welcome to Philadelphia' speech… but edited further, as you don't feel like revealing too much about the Protectorate's operations to two random masseuses.

"There's some things I want to meditate on that'll help me…" you begin, before realizing just what Geode said, "yeah, I guess do those two things. Except the last time I did that I screwed up Thinkers all around the Northeast, so he wants me to wait until things are quieter with the gangs before I possibly mess up Loom and Erasmus for a while."

"Whoaaa," Geode boggles, wide-eyed. "You've gotta have, like, super-huge chakra coils to do all that. Is that why you're secretly black?"

Both Bertie and Sunny are unable to restrain their snorts of laughter at the seeming non-sequitur, though you do a slightly better job at keeping your laughter restrained before answering her with a slight nod.

"Well, it's not really a secret because that's my normal form, but sure. I'm also supposed to keep this disguise active all the time now because of that, which means that I can't really use most of my other powers without explicit permission."

"Ooo! Oooh! I didn't get to see it before! Show me, show me!"

You're fairly certain that Loom-Server Migration isn't doing much at the moment, despite Director Uriel's flippant accusations that you have to have it running 24/7 to avoid screwing up the 'delicate balance' of the city, but on the chance it does…

"C'mon! Sunny and Bertie won't tell! I won't tell! Pleeeeeease!"

Observing Geode as she clutches her hands under her chin and makes starving-puppy eyes at you, it's clear now why Geode's parents have pampered her to death - that expression is weapons-grade.

Deactivating Internal Artifact Transmogrifier, you note Bertie startle in surprise as your human-like skin turns to a thin beige liquid-clay and gets absorbed into your skin. Your hair, similarly, reverts to its platinum appearance, but you withhold your anatomical details for the time being - they don't serve any purpose other than to embarrass you, nowadays.

Sure enough, within seconds Geode has sat up - as Sunny is too busy gaping at you to hold her down - and is poking your right tricep (or where that muscle would be) with her finger to note the texture.

"Wooooowww… you're, like, super-shiny! And your skin feels, like… springy? It's almost like Crocker's clay, but you're a robot-person! I thought you were metal!"

Bertie, as well, is intrigued by your new skin, having tentatively resumed her attempts to knead out the knots in your lower neck. The confused expression on her face shifts to shock as you feel her fingers catch on the grooves of your stamina and dexterity augmentations.

"'M sorry…" she quietly mumbles, "does that hurt?"

Sighing, you give the three other women a quick run-down of your public story about generating your own new robotic form, and then make a few observations about your composition to dissuade Bertie that nothing she can do - without surgical tools - will harm you or pry between the flush plates and seams lining your body.

After the short show-and-tell, Sunny manages to get Geode to lay down again so that she and Bertie can get back to work, though Bertie's tentative kneading on your upper back fails to yield much in the way of relaxation for you - with no real lactic acids to release from your various magical-material-infused muscles and charms, you realize that you'll likely have to wait a few more minutes for your personal essence reservoir to finish refilling so you can reactivate Integrated Artifact Transmogrifier without any anima issues.

Shortly after you think this, however, Bertie lifts her hands up and pauses.

"You're… metal and clay?" she tentatively murmurs, causing you to rotate your head to face her and nod.

"Can I… go get something from the back?"



***


The soft whine of the Craftsman 7-in-1, Variable Speed Buffer/Polisher makes it a little more difficult for Geode to contentedly chatter on, but she doesn't seem to mind.

Nor do you.


***


It feels almost criminal to reactivate Integrated Artifact Transmogrifier after the massage is done, but a text message from Director Uriel - retrieved from your phone after you extrude your costume again - asking for a reason for the violation of his orders indicates that he somehow figured you out. Geode gives you a sympathetic frown when you mention it to her, but quickly rallies.

"Don't worry! I'll just say I told you to do it! The Director loves me, even after I crystal-punched Erasmus the other day for hitting on me!"

You are thankful this is mentioned in the relative privacy of the massage room - Sunny and Bertie having left to allow you both to change - but you keep your voice low as you scowl and try to clarify that last point of hers.

"He and Loom are the only two I haven't met yet. Xylophone and Broadcast didn't have much to say about him, though, and Chevalier kinda… changed the subject."

Geode nods at the mention of her two best friends in the Wards - Xylophone apparently having been close with her before either of them triggered - but her expression glazes over with a dreamy look at the mention of Chevalier.

"Oh, Chevalier's too hot to say anything bad about anyone. I mean nice. But he's hot, too."

Judging Geode's 'naughty' giggle, you now have a sneaking suspicion for why Chevalier maintained his armor and Protectorate persona around you for most of the time he was around the Brockton Bay Protectorate Headquarters.

"R-right. So, Erasmus…" you trail off, trying to lead Geode's wandering mind back into the realms of propriety.

"Oh! Right! So, I've only seen him a few times anyway 'cause he's always out doing talky stuff, but he just cornered me two weeks ago and started talking about my awesome photo shoot the week before! Next thing I know he's asking if I want to go back to his place so I just hit him in the dick with a crystal punch! Total perv!"

Geode makes a rising uppercut motion as she regales you with her tale, then places her hands on her hips in satisfaction. This holds for a moment before she droops and furrows her brows, looking like a kicked puppy.

"But then he went to the Director and he said he was just trying to be nice and show me some PR stuff he has, so I kinda got in trouble for hitting him. But I think the Director believed me because no one really likes Erasmus anyway, and I didn't get fined or anything, so whatever."

You mentally file this away for future investigations, but Geode is quick to turn back to you and give a quick hug before you can respond.

"So... yeah! You should totally get your chakra back and your chi straight! I'm sure Loom will totally forgive you, and Erasmus is so annoying, so yeah! Go for it!"


***


Making your way out of the massage parlor, your insects have given you a warning as to what awaits you.

"Xylophone! What are you doing here?"

Looking up from her Advanced Music Theory book, Xylophone perks up at the sound of Geode's voice before she notices your presence as well. Standing quickly from her spot on the nearby bus bench, Xylophone closes the thick textbook and adjusts her over-the-head visor and deep-blue costume.

Despite their powers' combination potential, the mousey and diminuitive Striker/Blaster is as far from Geode's clearly-feminine form as you can get - to the point where Vista quickly had to backpedal after she initially cheered that there was another girl on the team her age.

"O-oh, Geode! I-I was just waiting to catch the PRT van back to HQ North with you. I-I was in the neighborhood, getting this book, so they t-told me to wait here for you."

You don't even need your helmet to see through that obvious lie. What with Gallant's subtle comments to your group to avoid coming between these two, and the death glares you're getting from her that rival Behemoth's… you wonder if Chevalier knows just how bad of a mess he's in right now.

Worse, with Miss Militia's arrival expected to be next week… well, you've long since stopped believing that your life will ever become less complicated.

Thankfully, Geode manages to keep Xylophone's attention for the few minutes it takes for the PRT van to arrive, during which you decide to remain quiet and work on removing the problematic termite infestation in the massage parlor's walls.

"Weaver, you're not coming?" Geode puzzles vacantly, causing Xylophone to flash you a look that promises a swift and painful demise if you answer this question poorly. Thankfully, you have other plans.

"No, that's alright," you shake your head, waving away her obvious concern with an upturned hand. "I'm still living in HQ Northeast, so you're headed the opposite way. Don't worry - my armor passed review this morning, so I'll just fly home."

Looking down from her position in the back of the PRT van, Geode puzzles this out for a few seconds before shrugging helplessly.

"We're not supposed to travel alone… ah, you'll be ok."

Xylophone nods eagerly, though she doesn't meet your eyes when she mumbles her agreement.

"G-Gust is on patrol. You should be safe."

Smiling beatifically at the revelation, Geode pokes Xylophone in the shoulder.

"Oh, you're so smart Xy! You know all the answers! Alright, see ya later, Weaver! We totally need to do this again!"

Xylophone's radiant expression flashes quickly to annoyance, which is the last thing you see as the doors shut behind them and the van starts making its way down the road.

You watch them go for a few minutes until they finally pass beyond your swarm's senses, then extrude your small notebook and flip to a few pages in. Pulling out a small mechanical pencil from your costume's belt, you puzzle over the mostly-filled entry before jotting down a few more lines.


GEODE
* Broken: Maybe? - check records for intelligence before/after trigger
* Drive: No - too easy to distract, doesn't really have an idea for what she wants to do
* Listen: Yes - followed orders during patrol
* Subserv: Maybe? - likes fame, likes helping, doesn't need/want power
* Useful: Maybe? - great tactics during fight, area denial, infinite material?
* Reality: Yes - wouldn't notice difference.
* Other: Showed tactical brilliance during patrol, genuinely kind, sharp as a bag of hammers
FINAL: NO.

A model, might not like the fame I've gained lately.

Might be too dumb to hold a grudge, but seemed interested in working with me in modeling gigs. Still not sure if I want to keep doing those, ugh. Probably the most genuine person I've met, if only because she probably can't figure out how to lie.

Uriel can't honestly be thinking she could lead the team when Broadcast graduates in three months. She forgot to breathe at one point during the massage.

After tracing over the 'NO.' a few times for good measure, you snap the journal closed and absorb it into your palm while stowing away the pencil. With a few more mental manipulations you extrude your power armor while absorbing your costume, then take to the skies in a streak of blue.


***


CLARITY GAINS/LOSES: NONE
SoPA STATUS: ON

Intimacy: Philadelphia Wards (Loyalty)
GAINED!
Intimacy: Chevalier/Robert (Respect) +1 Increase [NOW FULL INTIMACY!]
Intimacy: Broadcast/Ernest (Exasperation) GAINED!
Intimacy: Geode/Kinzey (Bemusement) GAINED!
Intimacy: Xylophone/Penny (Wariness) GAINED!
Intimacy: Marrow (Sympathetic Respect) GAINED!
Intimacy: Bladedancer (Respectful Fear) GAINED!
Intimacy: Director Martin Uriel (Exasperated Frustration) GAINED!

Archery/Firearms +1 Training Intervals (5/6 Intervals)
Athletics +1 Training Intervals (3/6 Intervals)
Bureaucracy +1 Training Interval (3/6 Intervals)
Dodge +2 Training Intervals (5/6 Intervals)
Linguistics +1 Training Intervals (3/6 Intervals)
Performance +1 Training Intervals (1/6 Intervals)
Martial Arts +1 Training Intervals (1/6 Intervals)
Melee +1 Training Intervals (2/6 Intervals)
Socialize +1 Training Intervals (3/6 Intervals)

Reputation (Ward) ●●●●● NOW AVAILABLE!
"Recruitment for Wards are already up 30% this month, and every one of them mentioned Weaver inspired them to stand up for what's right!"


We're going to be seeing more of what happened over Weaver's week in the next update, but for now let's get things rolling, shall we? On that note, we're going to be 'getting' the opportunity to meditate soon, so let's pick what we want to focus on first!

As a note, going forward PLEASE KEEP STUNTS TO LESS THAN 60 WORDS (down from 100). This is a reminder to read/play the Explanation - How To Play Exalted, A Primer little adventure. Overall, Stunts should usually be more about increasing the drama/narrative through descriptions of the environment (people are environment) than about just listing what you do. An example from the last vote:
[X] The Fourth Estate: While all the Brockton Bay Wards have had to go through the media machine this week, you've had an extra-heaping helping of local Television interviews, meet-and-greets, and photo ops. Smile!

- [x] Stunt: You approach the talk-show stage with every bit of catwalk grace you can muster from past books, TV shows, and movies. Countering the host's shark-like grin with your own beaming smile, you made sure the cameras soak up your confidence from every angle; the fate of the world rides on your pearly-whites.
This is a +3 stunt. Here's why:

It adds 'character' to an existing scene (the talk-show stage) by explicitly calling out the cameras and her playing to them. If there was more time/room, one could call down the stage lights as part of the stunt- the way they shone on her skin or pinged off any set decorations.

The little bit that pushes it from a +2 Stunt to a +3 Stunt? Extras! People in the scene who do not have names but exist to 'fill the space' are meant to be stunt fodder- the nameless wuxia crowd. In this case the host is not only created, but given character in a way that sets up dramatic tension in the scene right from the get-go.

Anyway... the vote!


Ultimate Cosmic Power, No Manual: (Choose one, one Stunt allowed!)

[ ] HeadOn: Meditate on your soul, and - by extension - your soulgem.
[ ] Beep Boop: Meditate on Clarity, its effects on your mind and body, and how to deal with it.
[ ] DON'T RUN WE ARE YOUR FRIENDS: Meditate on your Anima, its various stages, effects, and how it manifests.


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
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Interlude: Taylor's Exaltation Journal
Interlude:


***


Iris, if you're reading this, then hopefully it's because I've given this journal to you for review. I may have left it for you in case of my death, but you can't seem to do much without me around so that probably won't work. Also since I'm keeping this journal in my Elsewhere space all the time, I'm pretty sure it'll be destroyed if I die with it integrated. I think? I really could have used you these last few days.

If you are not Iris and you're reading this, then… believe me when I say I'm not crazy? Yes, I'm getting visions from universes and talking about actual magic, but there's not really any other explanation for everything (I've looked). But I'm writing this in a journal to avoid electronic vulnerabilities, so I must have given it to you to read. Why would I do that? Clarity? Rambling...

Thoughts:

* Six types of Alchemicals. 'Castes' I think they're called.
Iris' notes say 'Celestial-level exaltation', so does that mean there are other levels?
* Castes are made of/from different magical materials (magic!): Orichalcum (gold?), Moonsilver (silver), Jade (which is somehow metal?), Starmetal (meteors?), Adamant (crystal is metal too?), and Soulsteel (ugh).
Soulsteel. Souls. In. Steel. I try not to think about it.
* Castes are formed (catalyzed?) from a person's/soul's personality.
Souls have a personality? Memory? What's the purpose of a brain?
* Castes have different jobs: leader/visionary, spymaster/assassin, guardian/defender, advisor/analyst, internal affairs (really?), police/adjudicator (saw torture in a vision… ugh…)
* A group of Alchemicals that work together is called an "Assembly" because everything needs to be related to machines somehow.
* Need one of each caste in this (my?) Assembly.
He said 'YOUR', but visions didn't show any specific caste always leading? Job-to-job basis? Kinda nice.
Stay in PRT when Assembly finished?
Sexumvirate?
* Most people are already dead when they're turned into an Alchemical, I think. They have to tear out your soul through your forehead so it can be put in a new body, so it's probably better to wait until someone's dead… normally.
So many people, buildings! How big is this civilization? Where are we going to put them?
* There's usually a whole group of people that deal with choosing people for exaltation, or at least a few. It has to deal with souls in soulgems and 'legacies of heroism' but how does that make sense? One person gets reincarnated a bunch of times to prep them for exaltation? Stick a bunch of souls in one gem?
I get the feeling I don't have that kind of time.
* Exalts don't rule! They're… not servants? Weapons? Saw visions of some with authority, some leaders, but for specific tasks? Generally subservient, at least.
Like the PRT and capes? Saw weird creatures they were fighting - small Endbringers?
Everything so dark, too. Where was the sun? Are they all underground?
* Maker said 'Broken minds', but what does that mean? Possibilities: trauma/loss, depression, insanity, ocd, unhappiness with status quo
No insanity, too unpredictable
* They may get more info from Maker, but visions seem like I'd be mostly overseeing/administrating Assembly? New members need to work together at least.
This can go so wrong, need to have good relationship before conversion

***


2011/02/03 - Journal start, initial thoughts starting from front, candidates starting from back
2011/02/03 - Started: Armsmaster, Miss Militia, Velocity, Assault, Battery, Triumph, Aegis, Gallant, Clockblocker, Kid Win, Vista, Uzu/Tatsu, Who, Dragon, Weld, Rime, Myrrdin, Chevalier, Legend, Glenn Chambers
2011/02/03 - Started: Broadcast, Geode, Xylophone, Mjölnir, Transfusion
2011/02/03 - Started: Martin Uriel, Emily Piggot
2011/02/03 - Meeting with Uriel, talked with Piggot after
2011/02/03 - Started: Bladedancer, Marrow
2011/02/03 - Trained with Bladedancer, Marrow, BB Wards, Philly Wards
2011/02/04 - Edited: Chevalier
2011/02/04 - Toured schools, lunch with Chevalier
2011/02/04 - Started: Jessica Yamada
2011/02/04 - Therapy with Yamada, talked about Behemoth fight
2011/02/04 - Edited: Broadcast, Mjölnir, Transfusion
2011/02/04 - Dinner with Philly Wards, BB Wards
2011/02/05 - Edited: Assault, Battery
2011/02/05 - Trained with Bladedancer, Assault, Battery, BB Wards
2011/02/05 - Edited: Marrow
2011/02/05 - Lunch with Marrow, Case 53 talk
2011/02/05 - Started: Cenotaph
2011/02/05 - Therapy with Richards, talked about dad
2011/02/05 - Dinner with BB Wards
2011/02/05 - Started: Bezalel
2011/02/05 - Call from Bezalel, talked about robots, IEU
2011/02/06 - Started: Gloria Sato
2011/02/06 - Talkshow, Glenn/Gloria helped prep
2011/02/06 - Edited: Bladedancer, Broadcast
2011/02/06 - Trained with Bladedancer, Marrow, BB Wards, Philly Wards
2011/02/06 - Edited: Uriel
2011/02/06 - Talk with Uriel
2011/02/06 - Edited: Who
2011/02/06 - Aftermath of Who/Clockblocker/Mjölnir/Lockstep patrol
2011/02/07 - Started: Sasha Sinclair
2011/02/07 - School, met with Principal Sinclair
2011/02/07 - Started: Zeitgeist, Philanthropic, Philharmonic
2011/02/07 - Tour patrol w/ Geode, Broadcast, fight with Minds Alike/Philly Phils
2011/02/07 - Edited: Uriel
2011/02/07 - Talk with Uriel
2011/02/08 - School
2011/02/08 - Edited: Gloria, Glenn
2011/02/08 - Press interviews, Glenn/Gloria prep
2011/02/08 - Trained with Bladedancer, Marrow, BB Wards, Philly Wards
2011/02/09 - School
2011/02/09 - Edited: Geode
2011/02/09 - Massage with Geode


***


ARMSMASTER
* Broken: Yes - possible autism? No medical record access, could be caused by parahuman power?
* Drive: Yes - maybe too much?
* Listen: Maybe? - might need to prove more, helped normally but wouldn't listen during attack
* Subserv: Maybe? - seems to like recognition but focused on tinkering, OK with PRT rulership?
* Useful: Yes - Melee combat specialist, Tinker
* Reality: Maybe? - need to see how he's handled the fall of BB and being moved to being under Chev
* Other: Might have worse Clarity problems, would make him not listen to orders/advice
FINAL: WATCH

What was that phrase? They found he had feet of clay? Well, my feet are clay now too I guess. And screaming soulcage-metal or something. Anyway, he's not too bad when you're not between him and his goal.

Dragon and I basically mothered him out of his lab more than once… might need Dragon on the Assembly to keep him in check down the line. It'd sell him immediately on the conversion, probably.

Does he even realize he likes Dragon?



***


MISS MILITIA
* Broken: No - possibly hiding something, but seems well-balanced and content
* Drive: Yes - dedicated Protectorate, original Ward, doesn't sleep
* Listen: Yes - listened to ideas about infiltration, followed combat orders, bought shoes
* Subserv: Yes - seems fine with letting PRT run show
* Useful: Yes - can't be disarmed, unlimited ammo, converted weapons work with essence?
* Reality: No - patriotic, loves America, might not be able to convince to accept Maker (before)
* Other: True hero, but stable and might not want to lead change for Maker
FINAL: WATCH

I'm one of the luckiest people in the world to know Miss Militia, even a little.

Set her and Chev up somehow



***


VELOCITY
* Broken: No? - appeared relaxed, satisfied with life
* Drive: No - treated Protectorate like day job
* Listen: Yes - followed orders during Behe fight, seemed fine with letting others take charge
* Subserv: Yes - didn't seem to care for power, fine with PRT leading/guarding BB
* Useful: Maybe? - super speed problem solved by combat charms, massive combat potential
* Reality: Maybe? - might not stop Maker, but didn't appear dissatisfied with status quo
* Other: Decent guy, but day-job hero not what's needed
FINAL: NO

Not a bad guy, just seemed like he was coasting along. Side-effect of his power making life boring? Just how much do normal powers affect people's minds? Is it always the same?


***


ASSAULT
* Broken: Yes - too sarcastic to be sane
* Drive: Yes? - actually trains, fairly motivated outside of duty
* Listen: Yes - listens to feedback in/out of combat, but usually enjoys perverting directions
* Subserv: Yes - works with the PRT well enough
* Useful: Yes - potential combat and out-of-combat applications of inertial redirection
* Reality: Maybe? - might do it for laughs, if anything
* Other: Would require Battery to convert as well, not sure if world can handle immortal Assault
FINAL: NO

The worst part is that Assault would probably be really good with a full Alchemical charm loadout.


***


BATTERY
* Broken: No? - seems stable, saw hints of some kind of repressed trauma or guilt
* Drive: Yes - dedicated Protectorate member, goes out of way to help people
* Listen: Yes - listens within reason, would likely listen after conversion
* Subserv: Yes - appears satisfied with PRT oversight
* Useful: Yes? - kinetic storage/release power works well with group, but might not be as good as extra charms
* Reality: Maybe? - might be persuaded to benefits of essence conversion
* Other: Would require Assault to convert as well, which isn't going to happen
FINAL: NO

After everything's said and done and no more Alchemicals on the way, maybe show Battery this journal? Bullshit magical robot husband would probably make her flip.


***


TRIUMPH
* Broken: Yes - did not take loss of family well, extremely attached to cousin now
* Drive: Maybe? - leader of Wards for a while, but didn't see major leadership activity
* Listen: Maybe? - if convinced I'm not out to get his cousin, might settle down
* Subserv: Maybe? - was fine with Wards program, didn't look out to get power
* Useful: No - sonic blast/ventriloquism replicable through other powers/charms
* Reality: Yes? - likely willing to accept Maker if it helps him and cousin
* Other: Would require cousin to convert, cousin too young/unknown
FINAL: NO

I don't know him well enough to say much… but even what I know, he's just not a good candidate. Still, hope things turn out well for him and Dinah.


***


AEGIS
* Broken: No - relatively balanced, possibly resolved trigger event trauma
* Drive: Yes - trains regularly, dedicated to Wards program, earnest leader
* Listen: Yes - listened to orders during Behemoth fight, reasonable outside combat
* Subserv: Yes - wants to graduate to Protectorate
* Useful: Maybe? - biological redundancies translate to Alchemical form? flight/resilience generally useful
* Reality: Maybe? - rational, might be convinced given enough time
* Other: Classic hero, but more useful to cause as cape not Alchemical
FINAL: NO

Naked stretches? WHY? ARGH! Hopefully he doesn't tell all the other Boston Wards.


***


GALLANT
* Broken: Maybe? - relatively stable before Behemoth, clearly hurt by loss of family, uncertain trigger trauma
* Drive: Yes - generally outgoing, even when moving on 'automatic', likes helping
* Listen: Yes - tactically aware, rational outside combat, likes me? (GG history shows can deal with rejection)
* Subserv: Yes - mentioned graduating to Protectorate, possibly moving to NY or Miami before Behemoth
* Useful: Maybe? - emotion detection/projection useful diplomacy/interrogation tool, non-lethal takedowns
* Reality: Maybe? - after Behemoth may consider benefits of Maker/essence conversion
* Other: Charisma, leadership capabilities worthwhile, potential convert to cause at least
FINAL: WATCH

In a purely objective sense, if what I do to boys, Gallant does to girls… well ok yeah he's hot. Would he be even hotter after?

I should really be doing this under Clarity.



***

CLOCKBLOCKER
* Broken: Yes? - jokester attitude cover, showed potential cracking during trip, therapy helping?
* Drive: No - reportedly didn't train much in BB, appears content to let others pick up slack
* Listen: Maybe? - follows orders during combat, might cause issues in downtime, uncertain if really likes me or does it for laughs
* Subserv: Maybe? - possible problems with authority figures, human or cape, might get worse as Alch
* Useful: Yes - charm conversion may stabilize time stop duration, still extremely potent otherwise
* Reality: Yes? - before Behemoth no, possibly has different feelings regarding world now
* Other: Potential, needs to mature before serious consideration
FINAL: WATCH

Yeah he's funny and can flirt I guess? I just… still don't like that kind of attention. After Vista, Clockblocker and Kid Win are my closest friends of the Brockton Bay Wards.

I'm still taller than him without heels, at least. Eye-level problematic in heels.

Idea: spiders in shower head, faucets



***


KID WIN
* Broken: Yes - not taking loss of parents well, tinkering most hours now
* Drive: Maybe? - Tinker power likely primary drive currently, uncertain of drive otherwise
* Listen: Maybe? - likes me? potential disaster if not reciprocated
* Subserv: Yes - was fine taking orders before, doesn't appear to care either way now
* Useful: Yes? - Tinker specialty of modularization useful, but can be boosted w/o conversion
* Reality: Maybe? - Might not care either way at moment
* Other: Potential candidate if therapy helps provide motivation/drive, cures depression
FINAL: WATCH

Once he figured out his Tinker specialty, a lot of Kid Win's day-to-day issues seemed to dry up. Still, 'not taking loss of his parents well'- really robo-me? That's the best you can do- of course he's not taking it well- his parents are DEAD.

… I'm talking to the decision-making thing I was like it's a separate person. That can't be good.

He's a potential candidate. I
t probably wouldn't fix him - no I know it wouldn't fix him (I need to start using a pencil for this), but it might give him the chance to do what he needs to make peace with it all? A few years down the line, at least…

Well, at least he's gotten better about staring at me. And looking me in the face. Flattering in a way? Boys. But yes, it's hormones so… no harm

Maker… nearly every boy I know has a crush - wait, is that what Battery meant about Weld? ARGH

Iris- if you ever get this, let me know if you have advice here. I need a laugh.



***


VISTA
* Broken: Maybe? - self-esteem concerns from youth, signs of trauma from loss of parents
* Drive: Yes - motivated before Behemoth, still maintains strong front for other Wards
* Listen: Yes - possibly considers me older sister, shows clear concern for my well-being
* Subserv: wants to join Protectorate after Wards, but possible attitude with authority lately (Uriel)
* Useful: Yes - spatial warping power extremely powerful in/out combat, may be improved by charm conversion
* Reality: Maybe? - not before Behemoth, might accept with sufficient persuasion
* Other: Youth problematic for PR/legality, undoubtedly will help cause in long run either way, maybe second?
FINAL: LATER?

Sure she's only 13, but she's probably my first real friend since Emma. Even if she WERE a perfect candidate I'd hold back - I know it's not a perfect thing, there's a risk she doesn't make it.

I don't want to lose her like that, but I'm
not going to lose this war because I can't make a hard choice.


***


UZU/TATSU
* Broken: Yes - clear self-esteem issues, introversion
* Drive: Maybe? - helped rescue efforts, but skittish outside emergencies
* Listen: Yes - decided to follow to Philly when got offers from other cities
* Subserv: Yes? - don't seem to want power, but might have problem following orders they dislike
* Useful: Yes - potential global teleportation w/ pocket dimension, but charm conversion may alter effects
* Reality: Yes? - don't appear enthusiastic with world after Behemoth attack, but enjoy sightseeing
* Other: Uncertain how Twins would work with exaltation, need to improve drive/resolve (ask Iris about twin souls if we find him? meditate?)
FINAL: WATCH

Still trying to figure these two out, but they're going to be away most of the time with Strider and Nowhere teleporting around the country to possible Endbringer targets and major conflicts.

How would exalting them even work? Push both their heads together against the cradle at the same time? Would only one Alch come out? That'd be… bad. Need to talk with Iris or meditate and try to talk with the Maker about this.



***


WHO
* Broken: Yes - self-esteem issues regarding forgetability, loss of brother/family
* Drive: Maybe? - mercurial attitude, generally self-interested
* Listen: Yes - maybe overly-dependent currently, could lead to problems in long run
* Subserv: Maybe? - rampant problems with authority, but showing improvement when logic revealed
* Useful: Yes - conscious invisibility extremely potent, charm conversion may allow disable/enable instead of temporary suppression
* Reality: Yes - not generally attached to this world either way
* Other: Youth problematic PR/legality, irreverent attitude potentially problematic, uncertain of how would handle immortality, maybe third (get other Assembly opinions)?
FINAL: WATCH

I find it terrifying that she's one of the first people I really told about this whole offer. It was kind of scary how readily she took to the idea, too. It's just… she lacks that selflessness needed. Would she fight for the greater good, or just play pranks and live up the life? I'm not sure I'd be able to stop her if she had Charms to back her up…

Need to beat it into her head that she's not dumb. She parsed Clarity-speak for almost two weeks? Yes, she's proving a handful now that I've regained my senses, but she's probably the Ward in the worst situation right now because of her power.


Hopefully she handles herself on her first patrol, as that'll show the others that she can be treated as one of the team. Nevermind, she's already making a name for herself. Why did they put her with Clockblocker on her first patrol?


***


DRAGON
* Broken: Yes - either physically crippled or isolationist after past trauma
* Drive: Yes - despite afflictions, World's Greatest Tinker for a reason
* Listen: Yes - genuinely cares for well-being, listens to feedback/ideas
* Subserv: Yes - could easily have taken over several nations by now, chooses to follow Guild/PRT
* Useful: Maybe? - should be able to extrapolate far more from other Tinker work, likely able to enhance existing network(s) and suits even further (take back suits from Saint?)
* Reality: Maybe? - appeared interested in learning more about Maker, could her power work on him?
* Other: One of two who knows the most about everything, appears eager to learn more, reclusion might make cradle delivery problematic but should be solveable, would be a MAJOR victory for PR and finding more Assembly members
FINAL: YES

She's the best candidate so far. No real other way to look at it. Even if she turns it down or something else happens, I'm sure something I can do could help her, somehow. Maybe help her take down Saint and the Dragonslayers?

Not like Saint would be a problem after Be No no, not going to tempt fate. Saint would not be easy.


***


WELD
* Broken: Yes? - Case 53 so clear trauma there, but seemed focused to turn it to his advantage
* Drive: Yes - file shows long string of major combat victories and successful PR events, works 24/7 despite officially being allowed to rest (doesn't need sleep)
* Listen: Yes? - after Behemoth fight will likely take combat orders, seemed reasonable in camp
* Subserv: Yes? - Case 53s have high rate of villainy, potential repressed resentment issues
* Useful: Yes? - possible converts absorbed metal to magical material? extremely durable, charm conversion might still allow no sleep
* Reality: Yes? - probably dissatisfied with status quo, but would need to be convinced that world would be improved by essence/Maker introduction
* Other: Case 53 with a history of heroism and charismatic leadership, seems almost too good? need to talk to more to gauge trustworthiness and interest
FINAL: WATCH

I'd need to really talk to Weld, face to face without explosions, radiation waves or massive combat going on. Considering what it's done to ME, I can't help but think becoming a Champion is a zero-sum game for him. I mean he's already metal.

Past that, Weld would be great to have on our side if his PHO and PRT profiles are even half true.



***


RIME
* Broken: Maybe? - seemed fidgety, but may have been because of plan to set up MM and Chev on date
* Drive: Yes - second in command under Alexandria, speaks for itself
* Listen: Maybe? - listened to battlefield commands, need to talk to more outside of combat
* Subserv: Yes? - long-standing Protectorate member with no public history of authority issues
* Useful: Yes? - powerful ranged cryokinesis, wildly versatile
* Reality: No? - seems satisfied with status quo
* Other: Very little interaction, asked to keep in touch so potential might be there, but not now
FINAL: NO

If Chev and Miss Milita both converted, it might be easy to sway her to the cause - if not convert - as well. Worth keeping an eye on her for that, at least.


***


MYRRDIN
* Broken: Yes - threw around terms in Iris' essence guide, so either knows things or is a crazy wizard
* Drive: Yes - long-standing Protectorate leader, hero
* Listen: Yes? - listened to tactics on battlefield, reputation for genuine concern for others might extend to listening off-battlefield
* Subserv: Yes - powerful enough that if he had a problem with the PRT/human leadership, it would have come up already
* Useful: Yes? - Maker might love or hate his power when trying to convert it (probably love, if Iris' notes are true)
* Reality: Yes - unless his crazy wizardness is an act, Maker/essence intervention would thrill him
* Other: Really need to talk to him anyway about what he said during Behemoth fight, would be a big PR win if willingly converted, but could sway either way depending on how he's told
FINAL: WATCH

Even in full Clarity some of the stuff he said threw me for a loop. He used a lot of the words Iris used, and even managed to make them sound capitalized. Connection?


***


CHEVALIER
* Broken: Maybe? - apparently nicknamed 'Relentless' as a Ward, but seems relatively stable otherwise
* Drive: Yes - one of the most driven members of the Protectorate, melees BEHEMOTH
* Listen: Yes? - listened to combat tactics, seemed genuine in interest in talk before, now is willing to help with Uriel but still upset that we're not saying everything
* Subserv: Yes - fine with PRT leadership (as long as they're competent)
* Useful: Yes - still uncertain how power works so charm conversion unpredictable, other charms would augment (if not multiply) power
* Reality: No? - seems relatively satisfied with status quo besides Endbringers, which might be a method to convince him of acceptability
* Other: Possibly might accept conversion if Miss Militia convinced before him? major PR/strength victory if converted, but he wants us to be patient (do I have that kind of time?)
FINAL: WATCH

Chevalier is amazing (he asked me to call him Robert, but that almost feels like too much of an honor?), but I think he'd be a more long term project for convincing him to...convert? Exalt? Dammit Iris, what the hell does this mean?!?! Still a good prospect, and may want to begin anyway even if he doesn't take it, he could help convince others?


***


LEGEND
* Broken: No - might be the most well-balanced hero in the Protectorate?
* Drive: Yes - Triumvirate member, Leader of the Protectorate
* Listen: Yes - was willing to listen to PTSD explanation under Clarity, has promised to help with Uriel
* Subserv: Yes - Triumvirate member, Leader of the Protectorate
* Useful: Yes - world's greatest Blaster, fastest flyer, could only get better with more charms
* Reality: No? - might be persuaded if shown that essence/Maker could help defeat Endbringers, but otherwise appears satisfied with status quo, married
* Other: Would be the greatest win besides Alexandria and/or Eidolon, but marriage and well-balanced mindset mean that conversion might be more disruptive for him than anyone else
FINAL: NO

Even longer-term goal than Chevalier, if ever. Legend really does live up to the name.

I'm glad I was in Clarity mode, because I definitely wouldn't have been able to handle that talk without clamming up in front of a
Triumvirate member.

Could help with recruiting others though? Would he tell the other Triumvirate? Would they help too? That'd almost be an instant-win.



***


GLENN CHAMBERS
* Broken: Maybe? - Dress sense is clearly sign of issues, as is grating personality
* Drive: Yes - Head of PRT PR division because of hours he puts in and dedication to The Cause
* Listen: Yes? - he'd definitely listen if shown the Maker, but getting him to that point is the problem
* Subserv: Maybe? - potential to shove aside others if they aren't acting properly, could have Clarity issues
* Useful: No power - might be able to have more charms without a shard in his brain? could be useful to keep an eye out for shard-induced attitude problems
* Reality: Yes - if we can prove/convince that essence/Maker will solve Endbringers he'll be sold
* Other: Major PR victory if converted, but he'd lose his PRT position, others might not want to be on same team as him, possible Clarity problems if he has to deal with idiots all day
FINAL: WATCH

I can't believe my Clarity-self actually even thought of this in the first place, but now… I guess I see it? If the Orichalchum visions are any indication, he'd probably fit that to a T. Still, right now he's too valuable in his position in the PRT to convert.

Pretty sure Clockblocker would die of laughter if I asked him to join a team with an Alchemical Glenn.



***


BROADCAST
* Broken: Maybe? - constant need for attention means likely has self-esteem issues, seems stable otherwise
* Drive: Yes - might be the most out-going person I've seen, always seems to be doing something to get accolades
* Listen: Maybe? - seems to be a good listener nope, only interested in own ideas but can be persuaded if the idea makes him look good
* Subserv: No? - definitely feels like the kind of person that might run away with power if given too much
* Useful: Yes? - crowd control/mover abilities, possible use imparting lessons through memory/image projection
* Reality: Yes? - probably won't care as long as he can be the center of attention
* Other: Attention-hog that has decent leadership skills, but too focused on self to be useful for cause
FINAL: NO

Yes, he's got a great package for PR, but

Ugh, need Clarity for this. Did he really have to have the stars pointing
down?

At least he was upfront about being interested, and seemed to drop it immediately when I said no. Pretty sure Kid Win wasn't expecting Broadcast to hit on him next, though, and it looks like Broadcast took his stammering for bashfulness. At least everyone got a laugh out of it.


***


GEODE
* Broken: Maybe? - check records for intelligence before/after trigger
* Drive: No - too easy to distract, doesn't really have an idea for what she wants to do
* Listen: Yes - followed orders during patrol
* Subserv: Maybe? - likes fame, likes helping, doesn't need/want power
* Useful: Maybe? - great tactics during fight, area denial, infinite material?
* Reality: Yes - wouldn't notice difference.
* Other: Showed tactical brilliance during patrol, genuinely kind, sharp as a bag of hammers
FINAL: NO.

A model, might not like the fame I've gained lately.

Might be too dumb to hold a grudge, but seemed interested in working with me in modeling gigs. Still not sure if I want to keep doing those, ugh. Probably the most genuine person I've met, if only because she probably can't figure out how to lie.

Uriel can't honestly be thinking she could lead the team when Broadcast graduates in three months. She forgot to breathe at one point during the massage.



***


XYLOPHONE
* Broken: Yes? - major self-esteem issues, stuttering, possible anxiety problems
* Drive: Maybe? - motivated whenever Geode's around, less so otherwise
* Listen: Yes? - follows field orders well, uncertain if would really listen to advice
* Subserv: Yes - does not want to be in a leadership position, would let PRT/humans rule
* Useful: No? - variable ability to destroy objects potentially useful, limited other applications
* Reality: Yes - as long as she can be with Geode, won't care
* Other: Very clearly obsessed/loves Geode, but hostile to those who may be in the way
FINAL: NO

Almost thought she was going to be like me at Winslow, but those death-glares…

Good thing Gallant warned us about the feelings she was throwing around when Geode is near her. He didn't say exactly what he could sense, but it's easy to figure out that Xy is borderline-obsessed with Geode. And now Geode wants to spend time with me, so gonna need to tell Xy that I'm not interested in her crush.



***


MJÖLNIR
* Broken: Yes - scans show working vocal chords, likely trauma-induced vow of silence
* Drive: Yes? - clear pacifist, motivated to end fighting, but… need to fight to do that?
* Listen: Maybe? - seems like great listener, might not follow hard orders on battlefield
* Subserv: Yes - does not appear to want a leadership role/position
* Useful: Yes? - might be able to trap an Endbringer
* Reality: Maybe? - would need to be convinced of benefits, but might not know how to stop essence/Maker without violence anyway
* Other: Good image of a hero, but would have problems with darker parts of life
FINAL: NO

He's like a young gentle giant, but you can see on his face how much he doesn't want to fight. Not sure why he stays a Ward?

Great example of how powers don't solve people's problems.



***


TRANSFUSION
* Broken: Yes - doesn't like to fight, but takes hits for others and has no problem cutting himself open to heal people's smallest injuries
* Drive: Yes - spends almost all his time at hospitals healing people when not training
* Listen: Yes? - might have hard time following order
* Subserv: Yes - no desire to lead humans, only wants to help/heal
* Useful: Yes? - healing power, but resource-limited (blood) that hurts self
* Reality: Yes? - would not take much convincing to join cause or convert if explained benefits
* Other: Too young by far for PR/mental health, also might get self killed easily trying to do too much
FINAL: NO

Serious flashbacks to Panacea here, and he's so small! Good thing he only needs a little blood to heal people, because he barely has any in his body. Feels wrong to even ask for it, but he's… almost too eager to spread it around.

Always apologizing, too. Martyr complex? Should talk to Broadcast/Chev about this.



***


MARTIN URIEL
* Broken: Maybe? - overly-casual, irreverent attitude has to come from somewhere
* Drive: No - only wants to maintain status quo Yes? - has work ethic apparently
* Listen: No - refuses to listen to reason Maybe? - need to prove can work within system first
* Subserv: No? - would want to climb ladder again, might view mortals as incapable to fit into plans
* Useful: No power - no idea what charms he'd be given/choose, but would be critical of shard attitude changes
* Reality: Maybe? - might not care as long as the world is still orderly, allows him to keep things running
* Other: Worked his way to the top, but seems to be coasting now has a system that works, isn't trying to change the world
FINAL: NO

Clarity-me added this but didn't even fill it out. Now I just want to write curses.

Chev talked him up more, said he's testing me even though he's an ass. Loom and Erasmus have a hard time with me around, screwing up plans for 'coincidental' patrols.

Not sure I have time to wait for him to come around.



***


EMILY PIGGOT
* Broken: Yes - mental trauma/resentment from Nilbog, lack of trust in/tolerance of parahumans
* Drive: Yes - survived Nilbog despite injuries, kept BB from becoming parahuman warzone Camden
* Listen: Maybe? - seems willing to listen, follow advice
* Subserv: Yes - definitely doesn't seem like would take power from humans if converted
* Useful: Yes? - no parahuman power but survived Nilbog, experience with government/regulations
* Reality: Maybe? - would be a hard sell, would need to show proof while also ensuring that Maker isn't going to doom world, but would be major help if sold
* Other: would help her with her health problems. Orichulium? Jade? Adamant?
FINAL: WATCH

Called her for help on Uriel, Clarity-mode added this blank but… Director Piggot isn't that bad of a candidate?

Might be doable if convinced of Alch different than parahumans, not designed to rule. She's kinda at loose ends right now, might be able to get Dragon's help with this.



***


BLADEDANCER
* Broken: Yes? - exercise/fitness regimen borders on obsession, possible anger issues
* Drive: Yes - possibly spends more time training and patrolling than even Armsmaster
* Listen: Maybe? - might respect combat experience, (gruff exterior) Yes - respects 'playing tag' with Behemoth
* Subserv: Yes - fine with PRT, not in it for fame, more to keep city safe
* Useful: Yes - any 'blade' seems to count (armor of swords, flying with swords)
* Reality: Maybe? - appears attached to Philly, might not want to leave to help elsewhere
* Other: Might have problems empathizing with others that don't have her level of stamina or motivation. No more soulsteel, maybe adamant?
FINAL: WATCH

PARRY! DODGE! RUN! JUMP!

CB really shouldn't have eaten so much for breakfast today. (She did warned him, though)

I think she gets a kick out of trying to find out how far she can push us. I'd be fine without all those weight belts!



***


MARROW
* Broken: Yes - Case 53, insecurities about exoskeleton and inhuman look (better now than before apparently)
* Drive: Yes - doesn't have much of a life outside hero work, but enjoys helping out (put down two other Case 53s from her group)
* Listen: Yes? - respects Behemoth fight work, status as 'Case 53' (might change when reveal Alch status?)
* Subserv: Yes? - frustrated by subhuman treatment by civilians, Chev and Erasmus both promoted over her
* Useful: Yes - walking tank if allowed time to fully armor up, spikes have range, would be magical metal after conversion?
* Reality: Yes - unsatisfied with status quo, wants to enact change but stymied by external perceptions
* Other: Stuck in a rut because of Case 53, would make a great Jade, but might want to make all other Assembly members from Case 53s?
FINAL: YES?

Was the Maker was talking about looking for Case 53s? Weld, Marrow, others seem to fit most vision/memories of heroism. Marrow/Weld being the unofficial leaders for Protectorate/Ward Case 53s would be huge help recruiting them for cause, if not conversion.

Both Marrow and Weld seem like Jade? Maybe get both together to pitch it after Dragon.

Originally woke up in a room with with three other Case 53s, but two of them joined S9 when they came to town, killed them (third is Bulldozer, in Houston w/ Eidolon) Adamant?



***


JESSICA YAMADA
* Broken: No? - people go into psychology to figure out own problems, but seems very stable
* Drive: Yes - clearly motivated to help people, hints of maybe overworking
* Listen: Yes? - seems like a great psychiatrist, clearly listens outside of combat, probably would on field?
* Subserv: Yes - abides by PRT restrictions, does not appear to want control or power
* Useful: No power, but would be immense help with Clarity control for Assembly
* Reality: No? - hard sell here, very grounded and would need incontrovertible proof (don't use word: 'magic')
* Other: Even if not converted, still seems like best of three psychs PRT provides NE capes, will want help with cause
FINAL: WATCH

Created this entry after her off-hand mention of going to Camden's HQ to help in the past - only one of the PRT regional psychiatrists willing to do so (others have Camden capes go to Protectorate Island).

Very down-to-earth, scientist that will have trouble believing Maker/essence bullshit.

Should keep secret anyway, might be worth talking about this next session.


***


CENOTAPH
* Broken: Yes - power clearly affecting mental state, deeply traumatized by my 'death'
* Drive: Yes - kept the Dock Workers' Union going for years, almost sacrificed himself to kill me during Behemoth attack to 'avenge' me
* Listen: Maybe? - if I can figure out a way to convince him that I'm still me, he might? otherwise will probably just keep trying to kill me
* Subserv: Yes - years of running the union but took pay cuts to ensure others would have enough to feed family, not out for power (may have changed now? hope not)
* Useful: Yes - still not sure what power is, but almost took down AM, MM, Velocity, and PRT squad during first attack, held down Eidolon and Legend during attack, conversion may help fix light aversion
* Reality: Yes? - if convinced that I'm me, would likely be an instant convert (Maker saved me)
* Other: Anger issues still might be a problem, may be too unstable now even if convinced that I'm me
FINAL: WATCH

Just talking about what happened was… tough. Jessica said writing down feelings could help, but I just don't feel as much anymore except for regret and anger at everything: the way I ignored him, his losing control, leaving with the Undersiders, trying to KILL me…

Even without powers, before all this he would have been a great Jade or Starmetal. Not sure anymore, hopefully he hasn't completely lost it.

Uriel keeping me away from Loom and Trace for now, need both of them to track him down to start talks.



***


BEZALEL
* Broken: Yes? - something's made him extremely reclusive, but extremely eager when heard about IEU
* Drive: Yes? - has food delivered to his lab on Protectorate Island, barely ever leaves these days
* Listen: Maybe? - seems results-oriented, would likely take orders outside of combat but might not want to wade into fights without prompting
* Subserv: Yes? - has been making robots for PRT for a while now, but detected slight current of anger at that over phone
* Useful: Yes - Tinker, give him IEU and TIE and feed him other work: army of ultimate tinkertech robots
* Reality: Maybe? - Tinker powers seem to make people not care about much else but Tinkering and using their tech to do impressive feats, so Maker would be an easy sell
* Other: Reclusion big tip-off that something's wrong, might not be as useful as a Tinker willing to go into combat himself?
FINAL: WATCH

Big tip-off from his tone that he's desperate to make whatever he's building work, but not sure why he hasn't contacted Dragon or other Tinkers for help? Only called me because he heard about IEU from Chev.

Explained Uriel doesn't want me using IEU on anyone (even me!) for two weeks, got angry and hung up - going to want to visit him when Uriel finally lets me visit Protectorate Island.



***


GLORIA SATO
* Broken: Maybe? - something happened at EB shelter, large flinch when it was brought up
* Drive: Yes? - not sure if she'd be able to survive Glenn's department otherwise?
* Listen: Yes - taskmaster during training and prep, but seems to listen to ideas outside of job
* Subserv: Yes? - let team take spotlight, didn't try to hog attention at that press interview last month
* Useful: No power - basically an easier-to-work-with Glenn Chambers, though athletic so might be willing to actually fight?
* Reality: Maybe? - level-headed, so might be a tough sell for Maker, would need to emphasize hope against Endbringers
* Other: Could serve as PR liaison between PRT/Glenn and Assembly even if not converted, but would be PR guru for Maker if converted
FINAL: WATCH

Not sure I should be happy that Dragon told Glenn about my previous comment, but whatever. Infinitely easier to work with than Glenn, even if he's training her.

Would conversion would throw a wrench in guardianship of Josie and the other four in New York? Wouldn't be around for them, at least.



***


SASHA SINCLAIR
* Broken: Yes - parahumans don't secretly run high schools unless they're crazy (might not be bad crazy?)
* Drive: Yes - has helped turn school into one of best in state within last four years
* Listen: Yes - was willing to let me/PRT keep spider van in parking lot during school hours, liked idea of hosting study groups instead of needing to attend every class every day
* Subserv: No? - uncertain if secret leadership is a good sign of willingness to let humans have control
* Useful: Maybe? - not sure what power? Thinker makes sense, could be shaker?
* Reality: No? - seems intent on building up the school, would need hard sell for Maker/essence to get away from school job
* Other: Reminded me a lot of an Orichalchum vision - looked almost identical to woman in the memory, so not sure if coincidental or prophetic (hopefully she doesn't get stabbed like in the vision)
FINAL: WATCH

Alerted Chev that Principal Sinclair has Corona Gemma (he confirmed himself after), but no known local capes that might fit her and she's been around a while. Most likely secret rogue, tasked with keeping an eye on her during school via SoPA.

Seemed like a more attentive, focused Uriel, but not an ass. Somewhat like Principal Haggis? Maybe why she's a good leader?



***


ZEITGEIST
* Broken: Yes - if you lead your gang in combat dance-offs, you are broken
* Drive: Maybe? - leads a gang, manipulates members, but seems mostly bored than malicious
* Listen: Maybe? - after the fight didn't appear overly resentful, appreciated us going easy on his minions
* Subserv: No? - gang leader, so his first instinct was apparently taking control of humans
* Useful: Yes - like AoE version of Broadcast power, so could be used to train large groups quickly?
* Reality: Yes? - doesn't seem overly attached to the current status quo, might like change
* Other: Not exactly mind control, but might cause issues with the PR of converting someone that puts images in your head
FINAL: NO

Villain, so problem there, but power and general attitude not conducive to first Assembly. Could be useful for helping sway large groups to the cause, but that's much later down the line.

Has a thing for Lockstep, apparently.



***


PHILANTHROPIC
* Broken: Yes - wore a ren-faire costume so more than likely a little nuts, friendly otherwise
* Drive: Yes - vigilante hero group duo, requires a lot of drive to keep doing it without support
* Listen: Yes? - didn't initially appreciate interference, but when things got out-of-hand listened
* Subserv: Maybe? - known for helping/organizing charities, but might not be purely altruistic
* Useful: Yes - wide-ranging telekinesis on small objects, major creative potential
* Reality: Maybe? - could be turned to cause if explained overall improvements of essence/Maker
* Other: Might be Orichalcum, maybe Starmetal? Great hero, just not sure if Alch-level
FINAL: NO

Holding a charity concert with Philharmonic, showed potential of power by playing an entire orchestra at once. Apparently helps build houses and work in large labor projects that lack sufficient manpower.

Like Uber/Leet combo with Philharmonic, but good guys. Would be helpful in spreading the word once things start down that path.



***


PHILHARMONIC
* Broken: Yes? - relatively quiet despite power, likely trauma from trigger event
* Drive: Yes - vigilante hero, was willing to shield a civilian with body from stray debris
* Listen: Yes - natural extension of his power
* Subserv: Yes? - seems more content to 'do good' than gain recognition
* Useful: Maybe? - large-range harmonic frequency control, good for PR events, stealth outside of combat
* Reality: Maybe? - uncertain of art/music from Maker's civilization, could welcome challenge of integrating new culture to Earth?
* Other: More subdued than Philanthropic, maybe Moonsilver? Not really seeing any Alch, on further though.
FINAL: NO

Mass manipulation of sonic waves but seems incredibly under-utilized, could be used to disrupt, hide, disorient, etc. instead of just blasts of sound.

Seems more focused on keeping people happy/content than fighting directly.



***
 
Last edited:
Chapter 6.2
Chapter 6.2


Ultimate Cosmic Power, No Manual:
[X] HeadOn: Meditate on your soul, and - by extension - your soulgem.
- [x] Stunt: You immerse yourself in the structure of your soulgem, studying the core of your mind and self identity. Categorizing the differences, you mark the changes and growth in your personality and self identity at each turning point in your life from childhood to today. From there, you define the exaltation's attachment points, what qualified you to bond with Autochthon's gift.

XP Expenditures:
[X] 4 XP - Reputation (Ward) ●●●●●
[X] 4 XP - Reputation (Beautiful) ●●●●○


***


Alighting atop the unoccupied helicopter pad on the Northeast PRT Headquarters's roof, you absorb your armor and extrude your costume as you approach the armored - and turret-guarded - checkpoint. Saying your name aloud to provide the verbal authentication, the wide doors slide open with a crisp hiss to reveal the guards at their station looking up from their card game. As this is the first time you've had the chance to use the rooftop entrance since you arrived in Philadelphia, you are unsurprised by the guard's reactions of shock and confusion.

"O-oh! Weaver?!" the first one, 'Gerald' from his uniform's nametag, stammers out. "How did you get up here?"

You respond by stalling your walk and giving them an awkward smile as the second guard, 'Franklin' according to his nametag, slaps Gerald's arm in embarrassment.

"Nevermind him, Weaver. You have anything to declare?"

"No," you tentatively begin, shaking your head. "But I'll be using this entrance more now that I have my power armor back from Approval Testing. Are there any specific protocols at different times of day or night?"

Standing up from their game, the two guards casually take a few steps to the chest-high barrier separating them from the hallway. Shaking their helmeted heads, Gerald absently taps the thick glass that extends down from the ceiling to seal their guard post in.

"Nah, just the voice auth outside and the scanner in the elevator here," he drawls. "You'll need your PRT phone to get through downtown's or the Island's roof checkpoints, though."

Nodding, you thank them both for their time and take the last few steps to the enormous elevator at the end of the hallway - similar enough to the elevators you saw in the Protectorate and PRT buildings in Brockton Bay that you suspect they're either mass-produced or standardized enough that the usual Tinkertech maintenance problems have been solved for them.

You stop at the second story and make the two left turns through the clean PRT-white hallways to give another voice authorization at the thick metal doors separating the PRT building proper from the training complex. Just as they finish sliding open, Marrow rounds the corner ahead of you and looks up from her pensive stroll.

The readings from your various Diagnostic Overlay scans are still dense with information you're still trying to grasp, but from what you've managed to piece together Marrow may have been a relatively petite young woman when she triggered - maybe somewhere just over five feet tall, if the relative size of her heart and other internal organs did not change with her trigger. As a result, your scans continue to suggest that the six-foot-four, three-hundred pound, bone-armor-plated woman now in front of you is under some form of ever-shifting injury - though the scans have always noted that her nerve endings don't extend very deep into her plating, no matter how large you've seen her get.

Judging from the sleeker, more compacted look of her current armor - looking eerily like a bone version of one of Dragon's smaller suits - she must have taken quite some time to streamline the growths instead of just letting them twist and erupt normally. Raising an eyebrow, you wave to the older Case 53 and offer a smile.

"Hi, Marrow. Already work out?"

Tugging at the towel around her neck and nodding her head to the gym bag slung over her left shoulder, some of the light comes back into her eyes in a way that makes you think she's trying to smile behind her armored jawline.

"Blld wnntd trr trrnn wfff bnnne bllds."

You nod and crack a small laugh, smothering the cringe at Marrow's impaired speech - her teeth clenched shut while sealed within her heavier armor. You'd asked if she had ever considered picking up sign language to make things easier, but she had wistfully noted that her manual dexterity usually dropped just as quickly under the plating.

Striding up to the larger hero, you silently note the cuts and dings in the plating all around her body while nodding your head back from where she just came.

"We're supposed to be doing breach-and-clear drills today. You going to help again?"

Marrow's eyes, recessed deep in her facial plating, continue to surprise you with their expressiveness - despite any skin around them to give the usual social tells. In this case, the twitching to the right and then down give you the impression that she's recalling the last time she helped out with an indoor scenario. The light vibration from within her armored frame also gives you the idea of which memory it is.

"Nnuu beezzz thzz tmme?"

Your grin growing strained, you try to cover your embarrassment with a light chuckle.

"Oh, right, last time… sorry about that. Would, uh draping spider silk across your eyes instead be ok? I can't do much else if you're already armored-up."

The plates around her eyes scratch together in an approximation of a scowl, but eventually the veteran heroine bows slightly in a nod of agreement.

"Rrrdee tuu duhhdge?"

The mental image of Bladedancer's sleek form blurring in a tight spin as she hurls another blunted practice sword into your unarmored midsection flashes before your eyes at the question, causing a minor flinch, then a sigh, in turn.

"At least I'm learning faster than the boys. I think."


***


"DODGE!"

*WHACK*

Just when you thought you were getting the hang of dodging one telekinetically-propelled wooden practice sword, Bladedancer ups the lesson to two - from completely different angles, moving at different speeds.

As the blow to the back of your knees sends you to the padded mat, you note the rest of the Wards - Brockton Bay and Philadelphia - all in varying states of failure as well. Once again you are sorely tempted to reactivate your Visual Enhancements, but the 'no power' restriction was beaten - literally - into your group's heads the first morning in Philadelphia.

"Sure, you can train with your power. Then, when someone figures out a way around it, you die. When something shuts off your power, you die. Your power gets turned against you? You die. If you think those'll never happen, then you don't belong on the streets."

Moving down the line - each of you clad in your standard costumes - Bladedancer notes the failures despite the varying number of swords and challenges facing each Ward. While Vista is the best of the Brockton Bay group with three swords ceaselessly hounding her, Gallant and Clockblocker managed only slightly better than you against two. Poor Kid Win - in a weighted training suit to mimic his armor - is only barely starting to get the hang of one blade, still getting used to performing combat maneuvers off of his anti-gravity board. The Philadelphia Wards are all at three blades or more, with Geode showing everyone up with her graceful dance around seven of the darting blades.

Bladedancer's own 'costumed' form is barely more than a loop-covered bodysuit, giving the lithe Indian woman the grace of a ravenous panther as she prowls around the gymnasium-sized training arena and barks orders - or distractions - to each in turn.

Marrow, still heavily armored, trudges instead to downed trainees and helps them to their feet, afterwards silently mimicking a corrected posture or technique to help avoid that type of the blow in the future. You're slightly ashamed of the small flinches that the other Brockton Bay Wards still have when Marrow gets close or surprises them, but at least you've managed to warn Who off of teasing Marrow about it after the cringe-worthy joke she made on the first day.

Marrow had laughed the joke off with a weak chuckle and a shrug, but you're not the only one that's noticed she hasn't been as quick to offer help to the young Stranger since then.

Bladedancer loops around to note your form as you try to stay within the small circle alloted to you for the practice, but her over-the-head visor doesn't hide her frown.

"Wider stance, Weaver," her steel voice cracks as she stalk behind you. "Toes out. Arms up. Up! Use them as fulcrums, pull yoursel- yes! Good! Except you forgot the first lesson…"

"First-?" you blurt out in shock, the memory coming to you only as one of her practice blades slams home into your left thigh and sends you spinning to the ground. The world focuses quickly, Bladedancer's canine-revealing smile filling your vision as she leans over your sprawled form.

"What you can't see will kill you, Weaver."


***


After the 'stationary' dodge training your group moves on to the obstacle course - during which you are still hounded by homing practice blades - which is followed by running drills and resistance training. You have a sneaking suspicion that your mechanical body won't gain any real benefit from the resistance training, so you instead try to focus on technique and efficiency instead of raw power.

This still doesn't allow you to escape the 'Brute-level' series of weight straps to bring your stamina in-line with the non-superhuman Wards, but you've stopped complaining about it after doing so the first time led to getting even more weights slipped into your gear.

By the two-hour mark, everyone is near enough to exhaustion that Bladedancer calls an early end and has everyone warm-down with a light jog around the indoor track and some stretching. Transfusion is quick to his feet afterwards, slitting his palms with a hidden razor before anyone can tell him otherwise. With the deed already done, the ten-year-old boy eagerly gives everyone a bloody handprint to whatever skin is exposed by their respective costumes.

You wince as he presses a clammy, blood-soaked palm to your face, then sigh as the young Ward's eyes - revealed by his deep red healer's robe - light up in recognition.

"Oh, Weaver! I'm so sorry," his light, airy voice stammers through the cover over his mouth. "I-I mean I forgot what you said before…"

You manage to suppress the shiver as the blood begins to drip down your neck and seeps into your costume's spidersilk lining, your Industrial Survival Frame preventing the blood from instead soaking into your skin and providing its usual burst of rejuvenation.

"It's alright, Transfusion," you smile wearily, resisting the urge to wipe the blood off your face so that you don't wind up making as big a mess as last time.

"No, no, I mean, I should remember these things. I'm supposed to ask, but you just looked so tired and oh I'm sor-"

Holding up a hand as you finally shrug off the last of the weight straps, you cut off the youngest Ward's rambling apology.

"That's fine, Transfusion. Go ahead and help Vista next, ok?"

You detect a slight blush to his face at the mention of Vista, causing him to glance quickly at the young Shaker as she goes through the final ground-based stretches of her routine.

"O-oh! O-ok! I didn't want to interrupt her, but… ok!"

You stare at the empty space vacated by the young healer as he speedily shuffles over to offer a bloody pick-me-up to Vista.

Well, at least one boy doesn't seem to be attracted to you.


***


Compared to Bladedancer's training, coordination exercises with PRT Containment Squads have quickly become almost a relaxation exercise for your group. This is especially true when you're allowed to use sufficient swarms to both completely map out the easily-customizable training 'buildings' housed within the largest, aircraft-hangar-sized room in the PRT training facility, and/or smother the unlucky Wards chosen to be on the team opposite your own.

After the first day of training, it was unanimously agreed that no one ever wanted to fight you seriously. And that was when you were only using cockroaches.

Over seven-hundred thousand of them, sure, but only cockroaches.

Tonight, however, it has been decreed that the first half of the exercises will be done without insect support to simulate situations where your insects would either be unavailable or killed before they were of any use. Since you are still restricted from allowing your anima to reach the 'terrorize everyone' threshhold, you provide reconnaissance on your team through Optical Shroud - a task made more difficult by the (wisely) closed doors inside.

"Weaver: leaving second story stairwell, facing due west. 'T' intersection, headed north."

Floating invisibly in your power armor through the grey, battle-damaged hallway, you manage to pick up the sounds of the PRT squad pretending to be hostages.

"Weaver: detecting sounds of captives from northeast corner room, second floor. Single closed door entrance."

"Broadcast: no windows on that side."

"Weaver: I'll scan, hold on."

Having waited enough time to reset your anima before the exercise, you use one of the three chances you have with your Mass-Penetrating Scan sub-module to get a look inside the room. Sure enough, the four PRT squad members are 'restrained' and huddled in the middle of the room while a split-second sweep through the room reveals Kid Win opposite the door with stun pistols raised. Marrow and Clockblocker stand on either side of the door, clearly ready to pounce on anyone that enters. Finally, Vista is at the far corner of the room, holding her arms up with an intense frown on her face.

"Weaver: captives in center of room, Vista northeast corner, Clockblocker left of door, Marrow right of door, Kid Win opposite."

"Geode here! Let me get under them and I'll fill the room! Just a sec!"

"Broadcast: ...ok, squad cover her. Keep looking, Weaver."

"Weaver: resuming search."

With Who still missing from the opposite team, you risk slowwwly opening the doors to the other rooms to look inside. After checking the three other rooms on that floor, you report your lack of further sightings.

"Broadcast: alright, Weaver get down here - Who might be with us."

"Weaver: acknowledged."

You make your way downstairs, keeping a careful eye out for a roaming Stranger, and file into the room where your PRT squad and teammates await your arrival.

"Weaver: room clear of Strangers."

Looking in from the nearby window, you note Broadcast nodding in approval before he executes the final step of your plan.

"Broadcast: Geode, Xylophone, count of three. One… two… three!"

Geode and Xylophone, being held up to the ceiling by a motionless Mjolnir, both slap their hands against the hard, grey surface in unison at the third count.

And then the room explodes.


***


"So… we were in the second story, while you guys were in the third?"

Vista, gulping down a healthy chug of water from her grey plastic bottle, swallows and then shakes her head side-to-side in a 'so-so' gesture.

"You were in the first floor, and also the second floor."

"Then…" you trail off, observing the rest of your team slowly being extricated from the mess of containment foam and crystal shards. You'd shake your head in dismay, but everything except your face is still covered. "... where did the containment foam come from?"

"That was me," chimes Who, popping her head into the nearby window where Broadcast is still observing the damage. "Well, it was actually your guys' grenades, I just stole 'em and put em where you guys thought the dudes were. Kid rigged 'em up to blow all at once if they got bumped."

"What I don't get," the Philadelphia Wards leader muses, rubbing his wide jaw in thought, "is how I saw the first floor when I looked in through the window, then."

Vista, tip-toeing around the foam still remaining on the floor, pauses for a moment in her movement and then rubs the back of her helmet in embarrassment.

"That… was the tough part, yeah, keeping the windows still looking into the right floors. I don't think I could have held it much longer."

"Ooh, that was sooo cool! Everything was, like, pow! Sploosh!"

With Geode's mouth now free, the room is quickly filled by an excited recount of events from the crystal-based Shaker. Vista, Who, and Broadcast silently make themselves scarce, leaving only you, Xylophone, Mjolnir, and Geode in the room as the PRT squads finish their work.

Twitching your eyes in the required pattern, the world around you falls blissfully quiet as the 'External Audio Muted' sign pops up on your HUD.


***


At ten o'clock the end of your session is heralded by the appearance of the ever-loved Director and the actually-loved Protectorate leader of Philadelphia. While Chevalier is in his usual armor, Uriel's grey suit is missing its usual tie and his white oxford's collar is open a button - the most casual you've seen the Philadelphia PRT Director yet. Sadly, this does not appear to translate to his perpetually-bored attitude

"Everyone take tomorrow off. PR event Friday downtown, check your email."

Before the mixture of joy and resignation at those two news items can get very far, Director Uriel waves a dismissive hand as a clear sign for everyone to get out of his sight.

"Weaver, stay. Everyone else, dismissed."

The weary dread at his command is lightened slightly by the looks of sympathy shot your way by the rest of the Wards as they make their way out of the training grounds. Marrow and Bladedancer remain behind, however, the former beginning to shed large chips of bone as she begins the messy process of removing her armor for the night.

Uriel's slightly-raised eyebrow indicates that he is not pleased by their presence.

The Philadelphia PRT Director remains silent for almost a solid minute after Who and Vista - the last two to linger behind, casting you cautious glances and four thumbs-up - shut the double doors behind them. During the silence, Bladedancer idly adjusts the detachable swords forming her costume's 'dress', while Marrow remains motionless as her armor makes echoing cracks with each shed piece of bone. Finally, Uriel's absently-wandering gaze finds its way to your eyes as he slides his hands into his pockets.

"I said 'everyone' because it's your secret, Weaver. Tell them to leave or don't."

You manage to avoid slapping a palm to your forehead in frustration, but the anticipatory wince still gives you away.

Great, you have no idea what secret it is, but by telling any of the other Protectorate members that you don't want them to hear it is effectively saying you don't trust them. Well, at least all of them are on your short-list for exaltation candidacy - any (or all three) might be hearing the whole story soon, anyway.

You sigh and shake your head, at least thankful that the slight twitches from the Protectorate members may mean that they too caught on to Uriel's move.

"Go ahead, Director."

Uriel's left eyebrow remains so-very-slightly raised, but from his eyes you read that it's now due more to surprise than disappointment. Though you suspect there's some of that, too.

"I've been on and off the phone with PR and Legend today. I think you know why."

This time you manage to conceal your reaction - a smug smile - as you mentally cheer that your small comments to Glenn and Legend over the past week were interpreted correctly. Maintaining your exasperated expression, you mimic Uriel's previous waves of 'get on with it' to note your understanding. You think you detect a slight snort of humor from Bladedancer and Marrow at the imitation, but Uriel doesn't appear to notice - or care.

"Since your mis-functioning powers are clearly more important than the smooth operation of this city, as well as the mental health of two of the Protectorate's most valuable Thinkers, you're free tonight to give every Thinker within a four-hundred mile radius a weekend-long migraine. Somewhere else."

You blink, considering his words. That's not… really much of a secret? And…

"Somewhere else?"

Extracting his right hand from his pant pocket, Director Uriel shifts his gaze to it and taps three times on the phone held within. Less than five seconds later, a puff of quickly-dispersing smoke reveals Strider, Uzu, and Tatsu - the two Wards still in their 'temporary' PRT-provided grey costumes.

Swiveling his eyes back to yours, Director Uriel nods in self-satisfaction.

"Somewhere else."


***


When previously asked to describe the pocket dimension the Twins occupied each night in their sleep, they would use words like, "safe," or "secure."

As you stare out across the jagged plain of other-worldly geometry, with only the dark abyss of infinity above and beyond, you can only think of one word to describe it: "desolate."

Marrow and Chevalier, who joined your excursion on the pretense of ensuring that you had proper oversight on this expedition - leaving behind a darkly-mumbling Bladedancer to her patrol with Gust - similarly appear stunned by the twisted pocket of reality stretched out before them.

After a silent moment of reflection, your attention is drawn to something small enough that you almost didn't notice it… if it didn't appear so out of place. Taking two steps towards it, you bend a knee and pick out the piece of concrete wedged stealthily behind a multi-hued eruption of what looks eerily like bismuth. Turning it over in your hand, you note the blackened stains on it.

Blood.

Noting what you have in your hand, Uzu and Tatsu surprise you with their speed as the two of them dart forward and snatch the fist-sized chunk out of your hand with a small swirl of their power.

"Thought we…"
"... cleaned everything out."

You take a breath of… whatever it is you're breathing in this weird pocket dimension… and nod in understanding. A small tilt of Marrow's head indicates that she doesn't get the reference, but a hand on her shoulder from Chevalier is sufficient for her to remain quiet about it.

"So," you tentatively start as you stand back up. "Where are we going?"

The two Movers exchange silent glances with each other for a few seconds, minute shrugs and gestures indicating some discussion that you are unable to parse, before they both turn back to you.

"Your fear illusion…"
"... is screaming souls?"

Wincing, you note the subtle shifting of weight from Chevalier and Marrow behind you - both having seen your anima in action during the Behemoth fight.

"In a way…" you sigh, crossing your arms over your chest as you shrug along with it. "Pretty much."

"Then we know somewhere…"
"... that won't mind."

Narrowing your eyes, you try to work out the location on your own. Chevalier, however, beats you to the epiphany.

"Wait, you don't mean," he starts, but is cut off by both of the Twins nodding and finishing his sentence for him.

"Home."


***


Five swirls of distorted space deposit your group on what was once the thirty-seventh largest island in the world. After the events twelve years ago, the small cluster of volcanic peaks that mark its former existence barely registers in the top one-hundred.

The sun is high overhead in this region of the world, giving your group a crystal-clear view from the top of what remains of Mt. Kujū - now barely a thousand feet above sea-level when once it stood nearly six-thousand tall. The volcanic activity that followed in the wake of the island's shattering pumped rich minerals to the surface where once there were only sulfuric ponds and geysers, resulting in a verdant green blanket of grass and late-winter flowers laid out before you.

The site of Leviathan's sixth attack against the world.

A graveyard for over nine million civilians.

Kyushu.


***


It takes your group three more short-range teleports to find a suitably-defensible spot for your meditation. Just because the Endbringers may appear to be in stasis for the first time on record, you'd rather not leave yourself vulnerable to easy shots from any other enterprising antagonists - especially since you will have all your charms disabled for the duration.

You caution the others that you have no idea how long that could be.

The Twins let you know that they'll likely be passing out soon - having been pushing themselves all day to follow Nowhere and Strider around the globe - but they decide to try sleeping in shifts in an effort to remain available. Even should both fall asleep, they note, Nowhere should be up within the hour so he should be available if you finish your meditation early.

While you take several minutes to set up the rocks around you in a manner that evokes the appearance of a crystalline cave from your visions, Marrow settles into a spot nearby that won't collapse under the weight of her planned transformation. Slowly, pushing a seeming endless supply of dense, ivory-white bone plating into place, her form shifts into a gorilla-looking hulk - with massive plates on its forearms flaring out wide, they look able to be brought together to form a shield while still allowing the two upper-back-mounted racks of spike-throwers freedom to fire.

You're not sure what threat Marrow faced in the past would have required that sort of armament, but you file away a mental note to ask Marrow about it later.

Noting the other armored-up Protectorate member, Chevalier, on the opposite side of Marrow's position, shifts his bastard-sword-sized cannonblade into a wider, thinner blade. Turning to the nearby rock outcropping, Chevalier makes six careful slashes and jabs, then lets the rock fall away to reveal a low-backed chair on which he promptly sits.

Uzu - the Twin with the clockwise spiral pattern on her costume - giggles lightly at the two's antics and wanders over to ask Chevalier if he can make another one for her, too.

With your company suitably distracted, you put the finishing touches on the obsidian mockup of the nameless crystal cave and settle yourself down in the center of it.

You've given careful thought on the various aspects of your exaltation that still don't feel… settled, and ultimately decided on what is - ultimately - the core of many of your questions and uncertainties.

Your soul.

Iris's notes on essence and the Alchemical exaltation in general were sporadic and contain references that still elude you, but on the matter of the soul he was suspiciously terse. What little you can gather from it is that human souls have two 'halves': a Hun soul and a Po soul.

Names that are suspiciously similar to existing Earth beliefs about souls.

The Hun soul contains the memories and experiences of a life, focused around the higher, conscious thoughts. The Po soul, on the other hand, contains the beastial energies and vigors of life, fitting more with the subconscious desires and impulses. In his notes, Iris explained that Autochthon had plenty of spare Hun souls with which to imbue lives in this universe, but required massive amounts of essence to 'form' a Po soul out of the brain of a Nowhere-verse human.

You are uncertain which implication disturbs you more: that there is an excess of half souls with Autochthon, or that the mind of an Earth-Bet human only creates a 'beastial' half of a soul.

Dismissing the errant thoughts, you slowly work your way through your various charms and completely disable them one-by-one, with your Shard of Perfect Administration charm only needing a short burst of focus to shut closed completely.

As the world around you shrinks and collapses into only what is perceivable by your basic senses, you begin your breathing exercises to slowly shut even those out from your conscious mind.

Instead of the soft rustle of the breeze across the surrounding mountain, you focus on the the echoes of memories filling the oval diamond embedded in your forehead. The laughter of your mother as you splashed her with water at the beach, the idle humming of your father as he prepared your lunchtime meal in the morning, the shriek of glee as Emma shared your joy at the dress you got for your birthday…

Instead of the thick smell of sea salt carried up from the nearby ocean sprays, you delve into the bursts of fragrance lingering in the irreplaceable jewel centered in your brow. A buttery sweetness from the corner bakery that used to deliver fresh croissants to your family in the morning, a pungent odor of dog leavings trailed through the house by your five-year-old boots, a dizzying swirl of roses and violets from the dozens of bouquets at your mother's funeral…

Instead of the feeling of the rocks below against your undisguised, uncovered Alchemical form, you gasp at the flickering sensations cascading through the infinitely-complex crystal marking your countenance. Soothing waves of warmth emanating from a blanket warmed near the fireplace, piercing stings of lightning reaching out from the malfunctioning toaster, cool splashes of refreshment from the sprinkler set up each summer…

Instead of the blackness behind your eyelids, you immerse yourself in the divine structure of your soulgem and see.


***


Once, there lived a girl.

This girl, like many other girls, had a mother. A saintly, radiant apparition, the girl often puzzled at how her mother could find amusement and delight at the smallest of life's miracles while easily dispelling the shadows brought home by her father. At a camping trip, each flower held a secret that could keep them entertained for hours. At the Market, each shopkeeper a lifetime friend she just met. At home, each evening a new set of memories waiting to be made.

This girl, like many other girls, had a father. Before her conscious mind could remember, this girl watched her father devote his life to three things: his wife, his daughter, and his job. Through his wife, he found joy, hope, and tranquility. Through his daughter, he found love, energy, and drive. Through his job he found order, duty, and purpose.

This girl, like many other girls, had a friend. First bonded over the love of sea shells on a second-grade field trip, both girls shared their experiences from different avenues in life. The girl spoke of the joy of their family's new car, while the friend spoke of ways to ensure that her parents always let her ride in the front seat. The girl shared ideas of a future as a teacher like her mother, while the friend shared dreams of being the first model in the family. The girl confided her fears of father's temper, while the friend confided her dread of being forced into law like her parents.

It was the loss of these three things that defined this girl.

The loss of her mother taught fear of chaos, for it could strike down the darkest villains or the greatest heroes with equal impunity.

The loss of her father drove home the fear of dependence, for in relying upon others a single domino's fall could spell the end of an entire line.

The loss of her friend dispelled the myth of trust, for power relinquished to others will always find a way to be turned back on its source.

Through these lessons, carved deep into her mind, the girl endured.

She endured the sudden death of her mother. She endured her father's emotional abandonment. She endured her friend's betrayal.

Until the girl knew nothing but how to endure.

Every day she saw the wicked, but lacked the tools to punish. So she endured.
Every week she saw the corrupt, but lacked the methods to enact justice. So she endured.
Every month she saw the hope of the world around her diminish, but lacked the power to fight. So she endured.

Through this strength, the girl could have even endured a locker of filth.

But the choice was made. The die, cast.

That girl, Taylor Anne Hebert, died in the locker.


ARISE, ENDURING ORDER ADMINISTRATOR.


***


Opening your eyes, truly, for the first time on Earth-Bet, you note the flakes of soulsteel cascading down your body and pooling around your legs. The world around you is a faint memory against the light-devouring radiance of your anima, your polished form a lone entity in an empty abyss.

Standing, you note that Chevalier and Marrow are still nearby - though both have taken up stations several yards away from their original locations. With a quick mental flicker you activate your 'allowed' charm suite of Shard of Perfect Administration and Industrial Survival Frame, leaving your application of Integrated Artifact Transmogrifier for after your anima has receded.

Noting the movement of your anima - as well as the surging appearance of the Design Weaver and its ominous background - Chevalier waves a hand and calls out for your attention.

"Weaver! Is everything alright?!"

You turn your head to the gold-and-silver knight, then give him an appreciable nod.

"I'm going to fly around for a few minutes. I'll be back once I get rid of this…" you trail off, gesturing up above your head at the hissing and thundering of your smoke-choked anima.

His posture tense defensive, the famous cannonblade gripped tightly in his right hand, Chevalier remains silent for a moment before nodding.

Taking one step forward and extruding your power armor, you leap into the darkening night sky above the ruined island of Kyushu.

And weep for Taylor Hebert, who has become so much more.


***


CLARITY GAIN: 0
CLARITY LOST: 3 (Virtue Channel [1] + Autochthon Intervention [2])
NET CLARITY CHANGE: -3
SoPA STATUS: ON

Intimacy: Philadelphia Wards (Loyalty)
+1 Increase!
Intimacy: Marrow (Sympathetic Respect) +1 Increase!
Intimacy: Bladedancer (Respectful Fear) +1 Increase!
Intimacy: Director Martin Uriel (Exasperated Frustration) +1 Increase!

*Athletics +2 Training Intervals (6/6 Intervals)
*Dodge +2 Training Intervals (6/6 Intervals)
Martial Arts +1 Training Interval (2/6 Intervals)
Occult +2 Training Intervals (4/6 Intervals)
*Stealth +1 Training Interval (6/6 Intervals)

Reputation (Ward) ●●●●● GAINED!
Reputation (Beautiful) ●●●●○ GAINED!


A few alterations to the character sheet have been made. Note them at your leisure.

Now that we're armed with a bit more understanding of the mojo surrounding our soul, we have some choices to make - namely, how do we interpret and move forward with this new information? Note that each of these choices will have major upsides and downsides as the story progresses. There may be an opportunity to switch later on, but it's not guaranteed.

Also, when we get done with school tomorrow, we've finally got some time to ourselves! Hooray!


Mind, Body, and Soul: (Choose one, one Stunt allowed!)
[ ] Continuation: Taylor only 'died' in the flesh sense, as her mind and soul were transferred directly into making Enduring Order Administrator. In this sense, it's more like a brain transplant (with some bits not transferring perfectly, but surely Autochthon will have fixed that for the next person).
[ ] Reincarnation: Taylor truly died, but Enduring Order Administrator is everything Taylor was and more. You are 'Taylor' just as much as you are 'Weaver' - it is a part of who you are, but is not a complete explanation of your being.


That Old, Familiar Feeling: (Choose two, one Stunt allowed for each!)
[ ] Proper Warding: Spend casual time with a Ward. Stunt chooses Ward and sets the scene.
[ ] Protectorator: Spend casual time with a Protectorate hero. Stunt chooses Protectorate member and sets the scene.
[ ] PRT and Me: Spend casual time with a PRT member. Stunt chooses PRT person and sets scene.
[ ] Gumshoe: There are people for whom you are looking. Stunt chooses target and describes your procedure.
[ ] The Maker Wants YOU!: Interview and/or attempt to recruit someone for exaltation. Movers can be utilized to go anywhere in the world for this. Stunt chooses target and the interview angle/pitch spin.
[ ] Ruinous Ruminations: Pop on over to Kyushu and meditate. Stunt chooses focus (Anima or Clarity) and sets scene.
[ ] Tinker, Taylor: Start work on a project. Stunt says what and how we prep to get started. If we finish, great, but if we don't then it will be added to the list for things we can continue in the future.


Please remember to format XP Expenditures properly:

[X] ? XP - Item ●●●○○
[X] ? XP - Item (Specialization ●●○)
 
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Interlude: Uriel
Interlude:


***


From: PRT DEPT 01: NY (NYOFFICE @PRT.GOV.US)
To: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
Date:14:11, Jan 30th, 2011

Director Uriel,

Effective February first, the following Wards are to be transferred to the Philadelphia branch:

CLOCKBLOCKER; Dennis Lewis
GALLANT; Dean Earl Stansfield
KID WIN; Christopher Matthews
TATSU; Saki Kurosawa
UZU; Sakura Kurosawa
WEAVER; Taylor Anne Hebert
WHO; Aisha Laborn
VISTA; Missy Belle Biron

Also effective February first, the following Protectorate members are to be transferred to the Philadelphia branch:

ASSAULT; Ethan Floyd Hunter
BATTERY; Sarah Eliza Richards

The following Protectorate members are due to be transferred to the Philadelphia branch before the end of February or once the Brockton Bay Refugee Camp outside of Providence, Rhode Island is sufficiently resolved - whichever comes first.

ARMSMASTER; Colin Kristopher Wallis
MISS MILITIA; Hannah Smith

Your budget has already been adjusted accordingly, and will be re-adjusted when the final two transfers from the now-defunct Brockton Bay branch are made.

According to Director Emily Piggot, Weaver's decision to relocate to Philadelphia was the primary deciding factor for the rest of the Brockton Bay Wards, as well as for Armsmaster and Miss Militia. Assault and Battery declared no preference, but are the only heroes on-hand that can be dedicated as chaperones for the relocation of the Wards. Directors Tagg, Kenway, and Saul have expressed interest should they be deemed superfluous, though the Board has considered increasing your budget should Camden see improvements over the next quarter.

You have been granted access to Weaver's full database profile and related documents. I recommend you review them thoroughly before attempting to interact with her in any way. The Philadelphia Youth Guard has likewise been informed of the impending transfer and have already begun the legal work for Pennsylvania State custody over the newly-orphaned Wards, but expect complications regarding Weaver's status.

Philadelphia has produced the best numbers for us in the US for the last eightteen months. Keep up the good work.


Piers Reinhold, Deputy Chief Director of the PRT.


***


From: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
To: PRT DEPT 01: NY (NYOFFICE @PRT.GOV.US)
Date:17:28, Jan 30th, 2011

You're shitting me, Piers.


***


From: PRT DEPT 01: NY (NYOFFICE @PRT.GOV.US)
To: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
Date:17:35, Jan 30th, 2011

Martin,

This came from CB and PR. Hands are tied, sorry. Will you make the game Friday?


***


From: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
To: PRT DEPT 53: BRB (BROCKTONBAY @PRT.GOV.US)
Date:17:51, Jan 30th, 2011

Emily.

Why am I cleaning up your mess?


***


From: PRT DEPT 53: BRB (BROCKTONBAY @PRT.GOV.US)
To: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
Date:18:44, Jan 30th, 2011

Director Uriel,

When Weaver's transfer request hit my desk, I knew that she would be in capable hands. She, along with Clockblocker and the new Stranger, Who, should prove valuable to your efforts towards building the best department in the PRT.


Director Emily Piggot
PRT Department 53
Brockton Bay


***


From: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
To: PRT DEPT 53: BRB (BROCKTONBAY @PRT.GOV.US)
Date:18:50, Jan 30th, 2011

You always forget the PR side of things. Armsmaster and Chevalier would have been too much. Watch and learn.


***

From: PRT DEPT 53: BRB (BROCKTONBAY @PRT.GOV.US)
To: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
Date:20:10, Jan 30th, 2011

It will be one of my few pleasures in life, Martin.


***


From: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
To: CHEVALIER (CHEVALIER @PROTECTORATE.GOV.US)
Date:20:01, Jan 30th, 2011

I've given you access to Weaver's files. Need-to-know. Bring Loom, Erasmus, Trace tomorrow at 9.


***


From: PRT DEPT 21: PHL (PHILADELPHIA @PRT.GOV.US)
To: PRT DEPT 01: NY (NYOFFICE @PRT.GOV.US)
Date: 20:05, Jan 30th, 2011

Friday still on. CB never stocks her fridge, I'll cover drinks if you bring that dip from last time.
 
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