[X] Search and rescue. You're not leaving here without dad.

Great, now we're stuck in the middle of a crowd of enemies who want to kill us.
 
[X] Search and rescue. You're not leaving here without dad.

Great, now we're stuck in the middle of a crowd of enemies who want to kill us.

Again, said crowd includes our dad, who now would likely want to kill us. He's not gonna just go with us.


[X] Search and stop. Find the Siren and try to knock her out or something.
 
We are a lot closer to the Siren than anything else. She didn't instantly try to mind control us again after it failed the first time, so it's probably not a constantly on field, she hopefully has some control over it.
The crowd is mind controlled and has no idea what's happening, if we act all shocked and horrified, maybe we can fool then into thinking that it just takes more power to take over a superhero, then get close and threaten her into releasing us/Dad.

Depending on how she got into this situation in the first place and what her power's are (maybe it's involuntary, it fades with time, and she got stuck in a worshiper-loop) we could even end up teaming up.

[X] Plan Capture the Queen
-[X] Chain Teleport right next to the Siren
-[X] Act shocked and horrified that she has fallen, we have no idea if she is doing this on purpose.
-[X] Quietly ask her what's going on, is she alright, what are her plans for this mob of worshipers?
-[X] If the crowd looks like it is going to get violent, threaten her to get them to back off.
 
We are a lot closer to the Siren than anything else. She didn't instantly try to mind control us again after it failed the first time, so it's probably not a constantly on field, she hopefully has some control over it.
The crowd is mind controlled and has no idea what's happening, if we act all shocked and horrified, maybe we can fool then into thinking that it just takes more power to take over a superhero, then get close and threaten her into releasing us/Dad.

Depending on how she got into this situation in the first place and what her power's are (maybe it's involuntary, it fades with time, and she got stuck in a worshiper-loop) we could even end up teaming up.

[X] Plan Capture the Queen
-[X] Chain Teleport right next to the Siren
-[X] Act shocked and horrified that she has fallen, we have no idea if she is doing this on purpose.
-[X] Quietly ask her what's going on, is she alright, what are her plans for this mob of worshipers?
-[X] If the crowd looks like it is going to get violent, threaten her to get them to back off.
You know you could probably just write in something like []Try to talk to her... instead of this oversized, overly detailed, rigid, convoluted thing. Which wastes most or all of our remaining teleportation activations.
 
[X] Write-in : Go berserk and kill as many drones as possible.

It seems IC and I'm a sucker for proper tragedies.
 
You know you could probably just write in something like []Try to talk to her... instead of this oversized, overly detailed, rigid, convoluted thing. Which wastes most or all of our remaining teleportation activations.
It only uses one teleport. Using one teleport to capture the major enemy leader is worth it. I'd prefer to kill her, but if people really want to capture her this plan is pretty good.
 
[X] Search and stop. Find the Siren and try to knock her out or something.
 
[X] Search and stop. Find the Siren and try to knock her out or something.

Siren just tried to control our mind, and make us work for her. Work.

Maybe knock her out to ensure she doesn't cause any more trouble for us. Maybe convince her through sheet will and conviction.

Either/or just stop her
 
[X] Write-In: With A Single Bound
-[X] Flail with your power to knock over something loud and distracting, to draw attention from yourself.
-[X] Find the Siren then... fling the both of yourselves straight up into the air (cradling each area susceptible to whiplash), stay aloft out of reach if possible, while you use the time to think of a plan of action.

Logic: Knows he has strong telekinesis somehow. Is wary of the strength of it. In a dire situation where he needs to move, the third time he faces down certain doom... I think he can do this.

Telekinesis can possibly be representative of our MCs personality, depending on where it goes. Living vicariously from a distance, only able to have power at a remove, kinda thing. Could inherently indicate unworthiness, who knows!

Either way, flailing is in character. Fear of power is in character. Use of super slow-mo for thinking is in character.

Let's combine them.

+Fling them both carefully upwards
+Avoid hitting anything or anyone
+Things are weird, we're not experienced, so it won't automatically out us (not with how awkward we'll look doing it + it's basically the apocalypse all around anyway...)
+We get time to either talk or assess
+We know we can resist her so if we keep her off balance/out of control then we don't have to worry about her forcing the mob to act wild
+If the mob would chase us even if she's knocked out, going straight up means no riots through town/we don't lose track of our dad

TL;DR: Go into the sky, buy time for another update with a new situation (if we don't get lucky, mind you), and prevent the mob from leaving since they'll be looking up.
 
Last edited:
[X] Search and stop. Find the Siren and try to knock her out or something.

We're kind of shit at nonlethal restraint at present. Best to remove the cause
 
[X] Write-in : Go berserk and kill as many drones as possible.

It seems IC and I'm a sucker for proper tragedies.

Except it's not IC. JD is a pretty sheltered young man and is obviously quite uncomfortable with violence at this point.

[X] Write-In: With A Single Bound
-[X] Flail with your power to knock over something loud and distracting, to draw attention from yourself.
-[X] Find the Siren then... fling the both of yourselves straight up into the air (cradling each area susceptible to whiplash), stay aloft out of reach if possible, while you use the time to think of a plan of action.

Again, we need more practice before we start blatantly using TK on ourself, let alone other people. We knocked off a guy's foot without meaning to. We're quite likely to kill ourself with this plan.
 
[X] Search and stop. Find the Siren and try to knock her out or something.

If only we had some time beforehand to practice. Oh well.
 
We're quite likely to kill ourself with this plan.

Being careful =/= Being afraid

A tactically sound plan always has risks. Inexperience was the entire point of the plan, which isn't particularly far fetched. We think fast, we move fast. If we weren't expected to explore our powers while dealing with external threats (like 90% of Mazrick Quest intros, honestly; it's like Bethesda and their prisoner MC fetish), then the beginning of the quest wouldn't be taking place where the action is.

"Attain power and use all of the safe time in the world to become OP" doesn't look like the name of the game. Might as well use what tools we know we have and leverage them into knowledge, growth, and survival instead of assuming there'll be a better time to learn on the job experience.
 
Last edited:
Except it's not IC. JD is a pretty sheltered young man and is obviously quite uncomfortable with violence at this point.
Many people who aren't used to violence freak out and go berserk in a fight. Granted, those were physical and this is a superpower education thing, but JD could plausibly do that.
 
Closing vote in 2 hours.
Adhoc vote count started by Mazrick on Sep 9, 2018 at 6:40 PM, finished with 296 posts and 15 votes.

  • [X] Search and stop. Find the Siren and try to knock her out or something.
    [X] Search and rescue. You're not leaving here without dad.
    [X] Plan Capture the Queen
    -[X] Chain Teleport right next to the Siren
    -[X] Act shocked and horrified that she has fallen, we have no idea if she is doing this on purpose.
    -[X] Quietly ask her what's going on, is she alright, what are her plans for this mob of worshipers?
    -[X] If the crowd looks like it is going to get violent, threaten her to get them to back off.
    [X] Write-in : Go berserk and kill as many drones as possible.
    [X] Write-In: With A Single Bound
    -[X] Flail with your power to knock over something loud and distracting, to draw attention from yourself.
    -[X] Find the Siren then... fling the both of yourselves straight up into the air (cradling each area susceptible to whiplash), stay aloft out of reach if possible, while you use the time to think of a plan of action.
 
[X] Search and stop. Find the Siren and try to knock her out or something.
 
Vote closed. Hope player interest and participation picks up! I do appreciate the players/readers I do have, though! :D
Adhoc vote count started by Mazrick on Sep 10, 2018 at 6:22 PM, finished with 298 posts and 16 votes.

  • [X] Search and stop. Find the Siren and try to knock her out or something.
    [X] Search and rescue. You're not leaving here without dad.
    [X] Plan Capture the Queen
    -[X] Chain Teleport right next to the Siren
    -[X] Act shocked and horrified that she has fallen, we have no idea if she is doing this on purpose.
    -[X] Quietly ask her what's going on, is she alright, what are her plans for this mob of worshipers?
    -[X] If the crowd looks like it is going to get violent, threaten her to get them to back off.
    [X] Write-in : Go berserk and kill as many drones as possible.
    [X] Write-In: With A Single Bound
    -[X] Flail with your power to knock over something loud and distracting, to draw attention from yourself.
    -[X] Find the Siren then... fling the both of yourselves straight up into the air (cradling each area susceptible to whiplash), stay aloft out of reach if possible, while you use the time to think of a plan of action.
 
Back
Top