Taomachan Realm of the Stars Above: part 4
You have performed a miracle.
By your hand and power you have returned a god to his high station for the great serpent is healed and no wound mar his body. You have returned him to the strength of his youth and his power now surrounds his adepts like a starry shroud, ready to protect them once again. He is not ungrateful and indeed you hear his voice like a sing-song swearing oaths of assistance and he even promises to return to you in time as he take the last of his people and the pyramid and melts in pure starlight, fleeing the regions of space where his grandmother and father hunt their kin and bathe the newborn stars in their blood. Perhaps he feared also what happens to you as the spectacle is not a sight his mortal servants could have endured.
It begins with a wave of power, impressive but mundane compared to what will follow. For your essence bathes most of the ruined city and as you desire order it obeys. Slabs are put back in place, stone heals like flesh, ruined statues are now sporting the visage of ancient gods who are, you know it now, dead and gone since uncounted eons. It is still silent and lonely of course, for you have no true people to walk the street, no true people to build houses or kneel before the altars or even live. Your power could create images and reminescences of course and at your whim could the chittering voices of your servants echo once more near the ancient stones Yet this would only be smoke and mirrors, shadows of what was operating only on your basic knowledge. Still your power and your breaking essence manifest itself without prompting forming both new brotherhoods and the temples of their dreams.
To the north on a high pyramid sprouts a giant tree whose roots go along the steps. For a moment it resounds with the sounds of life as great birds and beasts come near him conjured by magic. But the rigors of Azyr bear down on it until the leaves become stone and the beasts and birds creatures of starlight and images residing in fruits of crystal and diamond. Cold comes for the priests inside, voices of your soul as they are, and in all things they advise patience and growing.
To the east rise a temple of ephemera, made of all lights you can dream of. It shines gold, silver and all colors beside and proclaims mightily nothing impure can dwell on it. Its form is both fixed with high columns and rooted steps but also mutable, growing and shrinking like the smoke of a burnt offering. It is serene yes but its serenity is rooted in its impregnability, it knows unclean things would burn if they tried to touch it. The priests there look the heavens above and speak of need of knowing and ordering all for the bettermnent of lesser beings.
To the south your wrath erupts in fire but still your blood is cold and thus cools the fire until remains a vast complex of molten metal always shifting between gold and silver. There flame smolders and crucibles and many tools of the forge are made. Here even your images could be bathed in the stones and crystal of Azyr to bear their light deep into the heart of your foes. At the summit burns the flame of your anger and the priests who keep it are urging for war without end against these forces threatening all of creation.
To the West you don't know what happens. For something lurks from your heart and you can't say if it's sadness or something darker. It builds itself a palace and a temple, a high pyramid where darkness flow like rivers, drowning all in a pall of smoke. Great stone jaguars are howling to the moon before it, waiting for the authorization to hunt. You fear that darkness for the priests inside are conjuring images of defeat you would rather forget and secrets you fear to ponder.
As to the center now empty what will be wrought by your presence?
[] A gate to the webway, to the realm in-between who like a tree links all realms together. This gate is most attuned to the Realms of Beasts and on the great arch are inscribed patterns representing your erstwhile servants, skinks and sauruses.
[] A great temple dedicated to a dead pantheon. While your masters are not present in this sphere, you know the nature of gods and you know you can remake them with their purviews, as guides and weapons for your growing might.
[] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
GAINED 108 SLANNS MAGE PRIESTS IN FOUR TEMPLES
Adhoc vote count started by ganonso on Jun 15, 2017 at 7:08 PM, finished with 43 posts and 9 votes.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A gate to the webway, to the realm in-between who like a tree links all realms together. This gate is most attuned to the Realms of Beasts and on the great arch are inscribed patterns representing your erstwhile servants, skinks and sauruses.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
Let there be something new, wrought by the children where the elders did not.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
As an aside, I'm fairly sure the plural for Slaan is Slaan, @ganonso. It's why they're referred to as the Slaan rather than the Slaans.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A gate to the webway, to the realm in-between who like a tree links all realms together. This gate is most attuned to the Realms of Beasts and on the great arch are inscribed patterns representing your erstwhile servants, skinks and sauruses.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.
[X] A great pool where in time will surge new Slanns. What your masters never established on the world that was you will set in stone, for it is not good for you to be alone.