Turn 1
ganonso
Compulsive Quest Starter
- Location
- PACA France
Turn 1
You divide and it's not painful. You are one yet and many, one perspective embodied by dozens of bodies and yet you understand things won't be as in the world that was. There you wielded magic in almost all its forms, avoiding only the taint of Chaos. Even death and shadows were at your command and you used them in the great tapestry of your spells. Your gracile fingers tugged at disparate strands of the great ocean and wielded them together in a new melody greater than the sum of its parts. Now that's not the case. The only Wind you sense here, the only magic that suffuses this new realm is the Wind of Heavens. Some would have despaired of this but you were master of magic. You are able to do with one wind some of what you could do with eights. You wonder a moment if this is due to your own mastery over the ether or if it comes from the fact Azyr is the only source of magic in this strange world. Magic has always answered need after all.
But there is no time for such thoughts, the world is vast and even the might of the sublime communion is weak to explore all its turns.
Explorations 1
South: To the south, you hear the rumble of a great river but as you focus your mind' eyes you see not water but starlight flowing through a city you feel you should remember. There are pyramids, mountains hewed by human hands for the dead who remain as stars and palaces and gardens for the living. They wield weapons and armor of light but you feel it is a people given to art and magic and artists and philosophers shuffle as restless stars as they are struck by inspiration. In the middle you see a high lady with the signs of godhood. She is sharp as a knife and a great hound with coat of night.
West: There are ruins to the west, ruins and huddled community but a prosperous one nonetheless. There are clothed in feathers and jade and their buildings look like yours in a fashion. They are men, skin adorned with patterns of starlight with weapons of obsidian and coat of feathers. Some have the skin of jaguar, others the feathers of eagles. Their altars stand bloodless for they offer only incense and butterflies to their master. You see him like a man but also like a great serpent with feathers and wings, on his brow stands the crown of morning and he is a great magician
North: There are hunting grounds in the north filled with monstrous serpent with feathered wings. Hunting them is one of their kin, a great muscle-bound warrior whose eyes see all. His prey is reborn each time they are slain but he is still a god with godly powers and godly ambitions. He fights often with his mother who keeps women with shirts of snakes thirsty for the blood of mortals and obsidian butterflies beautiful as they are deadly.
East: To the east you see high ziggurats staring at the heavens. There is a great harbor where ships who now sail the sea of stars leave for other cities and other kingdoms and come back rich with trade. Elephants with glistening fangs and men with horned helmets. Here is a proud land and its mortal queen stands as someone who died of love and rose back again. The goddess who rules here is clothed in a bright mantle but she bears spear for love is close to war like two brothers are close. She is wild but has fought death before and Chaos and the foes of all life.
Nadir: Down the tri-dimensional space of the realm you see a place whose pull is so powerful it defines the "down" direction for at least your section of the realm. It is a city of marble with columns and statues white as moon. Here live giants whose skin is alabaster and eyes bright as night. In great pools of darkness appear vision of what was, what is and what will be. The god who resides here was once a son of the very heavens but he warred against his father and his nephew before fleeing there. Always was he a lord of stars and his wife besides him shines with her own terrible radiance.
Zenith: High, high in the sky you see a palace, a complex city of red whose spear-point defenses leaves no choice but to enter the gate guarded by lions. In the hallways and the room you see dazzling displays of wealth, elegance and culture. Everyone here is fair and gifted in at least one way, participating of the star own radiance. The master of the place is a youth beautiful as the lonely star which he keeps and you see him play languidly a lute making people of starfire dance and dance at his bidding.
You divide and it's not painful. You are one yet and many, one perspective embodied by dozens of bodies and yet you understand things won't be as in the world that was. There you wielded magic in almost all its forms, avoiding only the taint of Chaos. Even death and shadows were at your command and you used them in the great tapestry of your spells. Your gracile fingers tugged at disparate strands of the great ocean and wielded them together in a new melody greater than the sum of its parts. Now that's not the case. The only Wind you sense here, the only magic that suffuses this new realm is the Wind of Heavens. Some would have despaired of this but you were master of magic. You are able to do with one wind some of what you could do with eights. You wonder a moment if this is due to your own mastery over the ether or if it comes from the fact Azyr is the only source of magic in this strange world. Magic has always answered need after all.
But there is no time for such thoughts, the world is vast and even the might of the sublime communion is weak to explore all its turns.
Explorations 1
South: To the south, you hear the rumble of a great river but as you focus your mind' eyes you see not water but starlight flowing through a city you feel you should remember. There are pyramids, mountains hewed by human hands for the dead who remain as stars and palaces and gardens for the living. They wield weapons and armor of light but you feel it is a people given to art and magic and artists and philosophers shuffle as restless stars as they are struck by inspiration. In the middle you see a high lady with the signs of godhood. She is sharp as a knife and a great hound with coat of night.
West: There are ruins to the west, ruins and huddled community but a prosperous one nonetheless. There are clothed in feathers and jade and their buildings look like yours in a fashion. They are men, skin adorned with patterns of starlight with weapons of obsidian and coat of feathers. Some have the skin of jaguar, others the feathers of eagles. Their altars stand bloodless for they offer only incense and butterflies to their master. You see him like a man but also like a great serpent with feathers and wings, on his brow stands the crown of morning and he is a great magician
North: There are hunting grounds in the north filled with monstrous serpent with feathered wings. Hunting them is one of their kin, a great muscle-bound warrior whose eyes see all. His prey is reborn each time they are slain but he is still a god with godly powers and godly ambitions. He fights often with his mother who keeps women with shirts of snakes thirsty for the blood of mortals and obsidian butterflies beautiful as they are deadly.
East: To the east you see high ziggurats staring at the heavens. There is a great harbor where ships who now sail the sea of stars leave for other cities and other kingdoms and come back rich with trade. Elephants with glistening fangs and men with horned helmets. Here is a proud land and its mortal queen stands as someone who died of love and rose back again. The goddess who rules here is clothed in a bright mantle but she bears spear for love is close to war like two brothers are close. She is wild but has fought death before and Chaos and the foes of all life.
Nadir: Down the tri-dimensional space of the realm you see a place whose pull is so powerful it defines the "down" direction for at least your section of the realm. It is a city of marble with columns and statues white as moon. Here live giants whose skin is alabaster and eyes bright as night. In great pools of darkness appear vision of what was, what is and what will be. The god who resides here was once a son of the very heavens but he warred against his father and his nephew before fleeing there. Always was he a lord of stars and his wife besides him shines with her own terrible radiance.
Zenith: High, high in the sky you see a palace, a complex city of red whose spear-point defenses leaves no choice but to enter the gate guarded by lions. In the hallways and the room you see dazzling displays of wealth, elegance and culture. Everyone here is fair and gifted in at least one way, participating of the star own radiance. The master of the place is a youth beautiful as the lonely star which he keeps and you see him play languidly a lute making people of starfire dance and dance at his bidding.
Adhoc vote count started by ganonso on Nov 12, 2017 at 8:35 AM, finished with 134 posts and 8 votes.
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[x] East: To the east you see high ziggurats staring at the heavens. There is a great harbor where ships who now sail the sea of stars leave for other cities and other kingdoms and come back rich with trade. Elephants with glistening fangs and men with horned helmets. Here is a proud land and its mortal queen stands as someone who died of love and rose back again. The goddess who rules here is clothed in a bright mantle but she bears spear for love is close to war like two brothers are close. She is wild but has fought death before and Chaos and the foes of all life.
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[x] West:
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