pbluekan
Somethin's Fucky ...
- Location
- Trumpistan
- Pronouns
- He/Him
Ooook, why aren't we training our biotics? It's arguably our greatest physical asset, and yet we are training with mundane weapons? That's kind of absurd.
So this plan still focuses on not fatiguing Nylaria by doing fewer actions, but concentrating on the ones that arguably have the most value for difficulty. Moreover, pairing examine biotics and examine self seems like a sensible combo.
Biotics is, indisputably our most valuable defensive and offensive ability. With it, we don't need weapons, we don't need kinetic barriers, we don't need armor. We are so powerful that we can shrug off tank rounds like it is nothing. Let's train this up, rather than the skills for guns that we can't replicate and batons that are so much less useful than our biotics it's hilarious. If that gun breaks we are fucked. If that baton breaks we are shit out of luck. We will never be without our biotics, ever.
Edit: I feel I should add that biotics is also a useful ability for heavy labor. I dunno if it could be useful for delicate tasks if we work at it enough.
[X] Plan: Basic Biotic
-[X] Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
-[X] Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
-[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
-[X] Biotic Control: your Biotics are much more potent than the training imbued by your flash-education anticipated by several orders of magnitude. The result is that you require considerable concentration to use them without causing considerable collateral damage or even destroying something you might not want to. Worse, it will be incredibly difficult, if not impossible, to learn the more advanced techniques without getting a better handle on your powers. (Difficulty: Hard) (Cost: 40 AP) (will allow training in advanced biotic skills)
So this plan still focuses on not fatiguing Nylaria by doing fewer actions, but concentrating on the ones that arguably have the most value for difficulty. Moreover, pairing examine biotics and examine self seems like a sensible combo.
Biotics is, indisputably our most valuable defensive and offensive ability. With it, we don't need weapons, we don't need kinetic barriers, we don't need armor. We are so powerful that we can shrug off tank rounds like it is nothing. Let's train this up, rather than the skills for guns that we can't replicate and batons that are so much less useful than our biotics it's hilarious. If that gun breaks we are fucked. If that baton breaks we are shit out of luck. We will never be without our biotics, ever.
Edit: I feel I should add that biotics is also a useful ability for heavy labor. I dunno if it could be useful for delicate tasks if we work at it enough.
[X] Plan: Basic Biotic
-[X] Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
-[X] Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
-[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
-[X] Biotic Control: your Biotics are much more potent than the training imbued by your flash-education anticipated by several orders of magnitude. The result is that you require considerable concentration to use them without causing considerable collateral damage or even destroying something you might not want to. Worse, it will be incredibly difficult, if not impossible, to learn the more advanced techniques without getting a better handle on your powers. (Difficulty: Hard) (Cost: 40 AP) (will allow training in advanced biotic skills)
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