After the end: A WHF Quest

Voting is open
[x] : A Sigmarite

[x] : A Brettonian
- [x] : A Peasant: The armies of the nobility are devastated, the land blighted, famine unending. Your people suffer, and what do you get out of it? What little food you have is taken to feed the nobility and their steeds, what land you work on, land you do not even have a claim to, is devoted by blight and necromantic incursion. Why has the Lady not given aid? Why do the nobles push you so far? Something has to change.
 
Adhoc vote count started by Yzarc on Feb 27, 2022 at 5:27 AM, finished with 46 posts and 33 votes.

  • [X]: A Necromacer
    [X]: A Brettonian
    -[X]: A Peasant: The armies of the nobility are devastated, the land blighted, famine unending. Your people suffer, and what do you get out of it? What little food you have is taken to feed the nobility and their steeds, what land you work on, land you do not even have a claim to, is devoted by blight and necromantic incursion. Why has the Lady not given aid? Why do the nobles push you so far? Something has to change.
    [X]: A Sigmarite
    [X]: A Kislevite
    -[X]: Kislev has been overrun, destroyed, crushed. The Great cities are either taken by Chaos or burned down, and the villages sacked and looted. But the People of Kislev hold strong! The mighty armies of Kislev may have been shattered, but the shall, they must rise once more. With the majority of Chaos's forces down south, now is the time to push, and to rise up and crush the Invader! The Motherland shall hold! The Motherland shall rise!
    [X]: A Vampire
    -[X]: Of Sylvania
    [X]: A Vampire
    -[X]: Of Sylvania: A Servant of the Von Carstiens you have waited long for this moment. The Empire lies weak, Altdorf destroyed, Stirland is more open to invasion then it's ever been, the dead of the war are near endless. Your time has come! Victory to the Vampire Counts!
    [x] : A Necromancer
    [X]: A Vampire
    -[X]: Of the Empire:
    [X]: A Kislevite
    [X]: A Servant of Chaos
    [x]kislevite be cool if it was Boris ursus and Katrina
    [X]: A Vampire
    -[X]: Of the Empire: You sit in the ruins of Altdorf, a Lahmain, once in the heights of imperial nobility, that position is gone, along with the institution you were subverting. But something must rise from the ashes, and a Lahmain is always able to find the right cause. You could attach yourself to something that has a shot, or perhaps one that supports causes you hold dear. You could even possibly lead something yourself, to retake the ruined land. But no matter what, there will always be a Lahmain in the new leadership
 
I want to play vampire or necromancer for the originality of it. A dark power bring the one to fix things. That and there aren't nearly enough of necromancer quests around.
 
Calling it here: Necromancer wins by 3 votes


Does anyone have a map of the empire? I lost my photo of it
Adhoc vote count started by Ultrackius on Mar 1, 2022 at 6:41 PM, finished with 55 posts and 39 votes.

  • [X]: A Necromacer
    [X]: A Brettonian
    -[X]: A Peasant: The armies of the nobility are devastated, the land blighted, famine unending. Your people suffer, and what do you get out of it? What little food you have is taken to feed the nobility and their steeds, what land you work on, land you do not even have a claim to, is devoted by blight and necromantic incursion. Why has the Lady not given aid? Why do the nobles push you so far? Something has to change.
    [X]: A Sigmarite
    [X]: A Kislevite
    -[X]: Kislev has been overrun, destroyed, crushed. The Great cities are either taken by Chaos or burned down, and the villages sacked and looted. But the People of Kislev hold strong! The mighty armies of Kislev may have been shattered, but the shall, they must rise once more. With the majority of Chaos's forces down south, now is the time to push, and to rise up and crush the Invader! The Motherland shall hold! The Motherland shall rise!
    [x] : A Necromancer
    [X]: A Vampire
    -[X]: Of Sylvania
    [X]: A Vampire
    -[X]: Of Sylvania: A Servant of the Von Carstiens you have waited long for this moment. The Empire lies weak, Altdorf destroyed, Stirland is more open to invasion then it's ever been, the dead of the war are near endless. Your time has come! Victory to the Vampire Counts!
    [X]: A Kislevite
    [X]: A Vampire
    -[X]: Of the Empire:
    [X]: A Servant of Chaos
    [x]kislevite be cool if it was Boris ursus and Katrina
    [X]: A Vampire
    -[X]: Of the Empire: You sit in the ruins of Altdorf, a Lahmain, once in the heights of imperial nobility, that position is gone, along with the institution you were subverting. But something must rise from the ashes, and a Lahmain is always able to find the right cause. You could attach yourself to something that has a shot, or perhaps one that supports causes you hold dear. You could even possibly lead something yourself, to retake the ruined land. But no matter what, there will always be a Lahmain in the new leadership
    [X]: A Brettonian
    -[X]: A Noble: The mighty cavalry of Brettonia took to the field to fight the forces of Chaos, decked in the finest livery of the great servants of the Lady, ready to crush the invader. They were slaughtered to a man. Now the armies lay devastated, the peasants upset, and the Red Duke encroaches further every year. But you are a servant of the Lady, and you will hold true!
 
[X]: A Necroma[n]cer

Perhaps a strigany 'mancer?

Skeletons are the most renewable power source I've so far heard of being exploited on the Warhammer world. In a world of with this many extra many dead, we will be at an advantage to defending the living that almost no one else could provide.

With fewer orks and less vampiric mania, Strigos could have worked darn it! Where else could such an opportunity be, an opportunity to free the muscles of the living so that their minds may work and eventually remove the worst burdens of time from their minds.

We have, if we play our cards well and play them carefully our best opportunity to build a state like the dreams Liche preists could never have had for they coveted their secrets for themselves alone, once we have a council in place and defenses built we need not do the same.

For the moment though think of what even the simple growing of vegetables could be like with farmers if built right who will suffer no chemical burns, or sunburns, who may never tire and need not consume water for themselves.

Think of how many will not die in labor if we have perfectly sterilized skeletons on hand to cleanse their wounds etc etc. Those wonder-working vampires on the vampire coast have demonstrated that with enough care in creation even base undead can be made more nimble no?

We very obviously shouldn't let much get to our heads though, all this ought to be done for the living who have sacrificed more than enough for millennia only to lose their ability to serve their fellows through didn't of being what was probably only experimental canon fodder for the old ones, don't they deserve more than that?

Don't they deserve Necropolis Haven? The WoodEllf government cancan get dunked on, hoarders the lot of them.


EDIT: THATS WHAT I GET FOR COMING IN LATE, MISSING THAT MY FACTION ALREADY WON ;-;

I still contend by the name being a good idea if our character is worldly enough to think of such.

EDIT 3; Avoidance of double-posting may be my own prerogative but it is one I try to maintain most of the time.

I have thoroughly mixed feelings about this commonly linked and apparently beloved map, I mean it represents the main playable areas in the tabletop game and RPG really really well. It's well colored and displays its geography more accurately than the TWW games. Namely in terms of province sizes.
The place names in the empire look perfect. It is clear a lot of love went into building it.

On the other hand though.
Now with its age, things like Cathay, half the Southlands, Nippon, Kurresh, and Ind are missing and that's fine. Not really as much so for Ulthuan, Naggoroth, and Lustria. Maybe the latter two were not up to snuff in location consistency?
The lack of Ulthuan is especially really really weird though since we have whole novels written in that location and it had been mapped to an alright degree before. It has multiple well-liked subfactions on it claiming and competing for territory no?
Tilea is also missing a bunch of islands around itself.

The names for some seas look a little off, i've never seen the error ''sea of the dead'' on any other Warhammer maps. I suspect some are slightly off on land too
Also, the year is a little unclear but I'll assume it's probably less than 100 years before this quest.
Additionally, the clean imperial castles everywhere other than the empire give it a bit of an overly optimistic vibe I think.

Luckily they have other larger if somewhat less detailed maps if we ever need them. Sidenote on this website more generally: They have some maps of the empire here that are pretty good on their own but seem to have the odd habbit of not even trying to draw a border with Kislev though which is fine for a quest like this but still a bit confusing.
Luckily these still make it very clear where all the towns were and are still far from useless.
 
Last edited:
Sorry for the wait, my adrenaline gland stopped working and I lost the ability to feel motivation, but I'm taking meds for it now and writing is progressing
 
Thats terrible, but I am glad you are recovering. It would be a shame for the whole world to lose a mind like yours.
 
It's not meant to be sarcasm, and I appreciate that you decided to make something like this, giving joy to others I think is personally very noble.
 
[X]: A Brettonian
-[X]: A Peasant

Edit: ah, just saw this in the threads, and didn't realize it's been closed.
 
Last edited:
[X]: A Brettonian
-[X]: A Peasant

I somewhat regret to inform you that your Brettonian vote has passed but your peasant vote will not because voting is now closed. To my understanding of the OP's posts anyhow.

But a necromancer in Brettonia has a lot of synergy with my plans, what say you about them?
 
But that polity was never equal to either Strigos or Lahmia in it's numbers or cohesion? I think? So why would we see it as the necromantic ideal to aim for?

Heck, weren't the carstiens even also better about leading and equiping mortals alongside their undead compared to someplace like mousillion ? Is my lore memory here just off?

We can aim for the aesthetics though. No problem with that.
 
But that polity was never equal to either Strigos or Lahmia in it's numbers or cohesion? I think? So why would we see it as the necromantic ideal to aim for?

Heck, weren't the carstiens even also better about leading and equiping mortals alongside their undead compared to someplace like mousillion ? Is my lore memory here just off?

We can aim for the aesthetics though. No problem with that.
I believe Negation is saying that in its present dilapidated state, and with its lack of any real ruler that Mousillon is free to be claimed by any enterprising necromancer such as our new protagonist so long as they have the strength of arms physical or magical to do so. A sentiment I agree with although one that may not be realized in full for a very long time as procuring enough magical expertise to raise an army large enough to hold even a depleted dukedom like Mousillon will be a challenge especially if we wish to retain our sanity well doing so.
 
Character Creation part 2
You are a
-[] Man
-[] Woman
-[] Necromancer
-[] Write in

-[] Name

Your village was small, unimportant, away from the big cities. There was the occasional bandit or beastmen, but overall it was a safe town, a quiet town. When the hordes of chaos came through
-[]Hochland
-[]Tabacland
-[]Middenland
you were nothing more than a pit stop for a brief slaughter. You survived the culling they made before their army left southward, and you knew that soon the almighty power of Sigmar's Empire would crush them completely. Then you heard the news of Karl Franz death, and the burning of Altdorf. Sigmar's army had succeeded, in part, Archeon was dead, his forces broken, but in truth they had failed. Chaos reigned in the former empire, the armies of the four ruled their fiefs are tyrants, slaughtering as they liked and fighting each other for sport. You knew that someone had to do something, but what could you do? You were just a peasant, in a small, unimportant town.

The forces of chaos, long gone from your village, returned from the south, it was not the same warband, but a smaller one, seeking to find their glory further north then when the campaign finished. You realized the slaughter that was coming, and knew you had to escape, so you fled, you ran and ran and ran, and tripped on a log. You fell to the ground but when you hit it it gave way, and you fell further, it was then you found it, sitting at the bottom of a long forgotten cave. A long dead corpse holding a book, an ancient tome of necromancy. You could hear the scream of the battle, the doomed defense against the horde even from as far away as you were, and you knew what you had to do. You took the book, read as much as you could, absorbing the incredibly illegal information as fast as your mind would read it, and then got to work leaving the cave, in your heart, you knew your deity

-[] Pick a god/ess (Not Mor though, a follower of his wouldn't have turned to necromancy so)

Would understand, would have to understand. You found your way back, and in the dead of night, long after the screams had ended, you snuck back into town, you saw the corpses of the pitiable defense that was put up against the armies of the four, you double checked your tome, and you pulled. You knew there would be a cost on your soul, you had heard so whenever necromancy was mentioned, but it didn't matter, your town would be freed, the vile murderers who slaughtered your people would pay! In all you managed to summon a
-[] Large (lots of zombies, no bonus creation point)
-[] Medium (a good amount of zombies, 1 bonus creation point)
-[] Small (a few zombies, 2 bonus creation points)
Number of zombies, and you sent them to where the chaos warband was camped

They didn't see your corpses in the dark of night, their tricks to horrify and cause the enemy to route didn't work on your living dead, and in the end, they were outnumbered. Zombie fought against marauder, your corpses were armed with the weapons and armor of the dead army, while their weapons were stored for the night. In the end, your victory was inevitable.You overlooked the plain, kicking the corpse of the chaos leader, and you saw your town desolated, and knew that this would only be the beginning. More would come, and if more did not come it would only be because they were already there, you had to free all of the Empire, you had to crush the chaos fiends, so no more villages would burn like yours did, and a small part of you, a part you refused to acknowledge, simply wanted more corpses to raise, more enemies to crush, more opportunities to grow.

You looked back at your village, and you saw hope for a better future, even if it was tainted with the most vile of tools

Positives
-[] Strong soul (Dhar will have a harder time corrupting you) -2 points
-[] Family ties (Your family was among the survivors) -2 points
-[] Natural dark magician (the power of Dhar flows easily through you, it will be easier to master the non necromantic uses of Dhar) -1 point
-[] Dire Wolves (the forces of chaos had a few Giant Wolves they kept to hunt, now they serve you in the afterlife) -1 point

Negatives
-[] Easily corrupted (the Dhar becomes almost addictive, it's voice will be ever louder) +3 points
-[] Useless corpses (the forces of chaos you slew would carve symbols of their gods all the way to the bone, you do not dare see what would happen if they lived again) +1 point
-[] Burned village (there is very little of the village left to live in, you will have to find somewhere else to go) +1 point



Sorry that it's so short, it's my first time writing one if these so they will definitely get longer with time. Please vote by plan
 
[X] Plan: Dead Men and there gods.
-[X] Man
-[X] Adelhard Frey
-[X]Tabacland
-[X] Myrmidia
-[X] Medium (a good amount of zombies, 1 bonus creation point)
-[X] Strong soul (Dhar will have a harder time corrupting you) -2 points
-[X] Dire Wolves (the forces of chaos had a few Giant Wolves they kept to hunt, now they serve you in the afterlife) -1 point
-[X] Useless corpses (the forces of chaos you slew would carve symbols of their gods all the way to the bone, you do not dare see what would happen if they lived again) +1 point
-[X] Burned village (there is very little of the village left to live in, you will have to find somewhere else to go) +1 point
 
Last edited:
[X] Plan I am a Necromancer
- [X] Necromancer
- [X] Herwig Hacke
- [X] Hochland
- [X] Taal
- [X] Small (a few zombies, 2 bonus creation points)
- [X] Strong soul (Dhar will have a harder time corrupting you) -2 points
- [X] Natural dark magician (the power of Dhar flows easily through you, it will be easier to master the non necromantic uses of Dhar) -1 point
- [X] Dire Wolves (the forces of chaos had a few Giant Wolves they kept to hunt, now they serve you in the afterlife) -1 point
- [X] Useless corpses (the forces of chaos you slew would carve symbols of their gods all the way to the bone, you do not dare see what would happen if they lived again) +1 point
- [X] Burned village (there is very little of the village left to live in, you will have to find somewhere else to go) +1 point


Evil has always been the best gender.

Edit: As a worshipper of the Hotchland god of the hunt I thought that dire wolves would work better than more zombies so I made the switch.

Edit 2: Shrowl is a minor god and doesn't have much info available so he was vetoed. I'll be swapping over to Taal as a result.
 
Last edited:
[X] Plan I am a Necromancer

Cool character concept!

Especially liking the hunting connection. Gives us a lot more flavor than just "ah yes necromancer #37".
 
Voting is open
Back
Top