CHARACTER SHEET
- Pronouns
- He/Him
Name | Tigershark "Ti" Shepard | Order | Project Minerva (formerly 5th Legion) |
ATTRIBUTES
SKILLS
PATHS
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| Physical Attribute | # | Mental Attribute | # | Social Attribute | # |
Power | Might | ***** | Intelligence | ** | Presence | ***** |
Finesse | Dexterity | * | Cunning | ** | Manipulation | * |
Resistance | Stamina | *** | Resolve | ** | Composure | **** |
Psi | 3 | PP | 10/10 | Initiative | 2 | Momentum | Varies | Defense | 1+5d | XP: 6 |
Range | Short/Medium | Size | 1 or 2 | Duration | Minutes/Hours | Attune | Medium Range | Soft/Hard Armor | 3 | 2 |
SKILLS
Skills [Specialty] | Rating | Tricks | Skills [Specialty] | Rating | Tricks |
Aim | *** | Gun Tool (can spend 1 momentum to add Aim to related skill checks by using a gun to help out.) | Athletics | | |
Close Combat | *** | Deadly Strike (when using mixed actions in melee combat, use the higher pool rather than the smaller.) | Command | | |
Culture | | | Empathy | *** | Cold Read (spend 1 momentum to learn a detail about someone you just met) |
Enigmas | | | Humanities | | |
Integrity | | | Larceny | | |
Medicine | | | Persuasion | *** | Devilishly Good Looking (spend 1 momentum to shift an NPC's attitude up by 1 towards you) |
Pilot | *** | VARG Pilot (When in combat, piloting checks do not count as against your maximum number of actions.) | Science | | |
Survival | | | Technology | | |
PATHS
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PATHS | SKILLS | CONTACT | ACCESS |
Oceanic (*) | Culture, Empathy, Survival, Technology | Mom/Dad | Scientists |
EDGES | Amphibious or Aquatic Conversion (**/**), Artistic Talent (*-***), Big Hearted (*), Hardy (*-***), Increased Tolerance (*-***)), Library (*-***) | CONTACT | ACCESS |
VARG Pilot (*) | Aim, Close Combat, Pilot, Technology | Cpt. Anderson | |
EDGES | Ambidextrous (*), Cool Under Fire (**), Demolitions Training (*-***), Direction Sense (*), Hair Trigger Reflexes (*), Ms. Fix It (**), Patron (*-***), Tough Cookie (**) | CONTACT | ACCESS |
Section Minerva (*) | Empathy, Integrity, Larceny, Persuasion | Director Udina | Minerva Agents |
EDGES | Alternate Identity (*-**), Covert (*-***), Iron Will (*-***), Self-Reliance (*-*****), Striking (**) | ||
EDGES | EFFECT | DOTS | |
Aquatic Conversation | Converted eyes can see in low light without penalty, can speak underwater with high frequency emissions, can endure -20 C without discomfort, can breathe water as well as air, gains 1 level of Soft Armor, moves at Speed Scale 2 while in the water, has sonar out to "far" range. DRAWBACKS: Requires x3 water per day to survive, suffers +2 complication with social checks with people who are disturbed by hot, muscular shark girls (racists, bigots, and general dickheads who you don't wanna be friends with anyway.) | ** | |
Ms. Fix It | Can add a second skill to repair and reverse engineering rolls as Enhancement, if it is related to the device in question (I.E, using Pilot to augment a Tech check to repair a VARG.) | ** | |
Striking | She's hot! ...very hot. +2e to all social checks. | ** | |
Favored Mode | She gains +2e to all Transmog rolls, enhancing her ability to transform her body into anything she wills. This can be added as successes to rolls, or can be used to increase her Psi stat for the purposes of range, radius, and duration. | ** | |
Enhanced Tolerance | She is exceptionally good at attuning to psi-active biological technology. She adds +2 to her Tolerance limit. |
Health level | Status | Health level | Status | Health level | Status |
Hard Armor | | Bruised | | Maimed | |
Hard Armor | | Injured | | Taken Out | |
(+1 Cost, +1 Diff per dot above your Mode Dots)
MODES | BIOKINESIS | |
Basic Powers | Biosense (Cost: 0 | Duration: [Duration] | Effect: Can detect all living creatures within short range. Can screen out microbes, mammals, humans, and other things you don't want to sense per success. | |
Adaption (-) [*] | Resist [*] (Cost: 0 | Duration: Instant | Effect: Reduce damage from toxins, irritants, and diseases by [Mode] dots. Can spend successes to add +1 to reduction per success. Also, cleans sense automatically! Acclimatize [**] (Cost: 0 | Duration: [Mode Dots] x [Duration] | Effect: Suffer no penalties from high or low gravity that isn't Extreme, ignore all environmental damage with the hourly tag. Reduce damage from other environments by 1 per success spent and, if reduced to 0, downgrade them from continuous to minutes, for example. Metabolic Control [***] (Cost: 1 | Duration: [Mode] x [Duration] | Effect: Change the rate of one part of your biology. Healing time can be sped up by [Mode Dots]+Successes. For things like intiative, reaction times, and so on, it is increased or decreased by [Mode Dots]/2, +/- 1 per 1 success spent. Can spend 2s to impact a second quality as well. Adapt [****] (Cost: 2 | Duration: [Mode] x [Duration] | Effect: Upgrades Acclimatize so it works against continuous automatically by just spending the cost for Adapt! Survive [*****] (Cost: 3 | Duration: [Mode] Scenes | Effect: Success increases both inflict damage and reduce indirect damage by [Mode] dots. Furthermore, can roll Psi+Adaption to regenerate injuries. | |
Psychomorphing (**)[*] | Adjust [*] (Cost: 0 | Duration: [Mode] x [Duration] | Effect: Can move physical dots around equal to [Mode Dots] + Successes. So, 1s can move 3 points from Might to Dexterity! Enhance [**] (Cost: 1 | Duration: [Mode] x [Duration] or 1 week or 1 month | Effect: May add +1 to physical attributes per success, up to a max of 5. Can purchase physical edges temporarily. If she commits 1 Psi Point for a week she can go without water. For a month, she can go without food. She can increase her running or swimming speed scale by +1 to a maximum of 3. Compartmentalize [***] (Cost: 1 | Duration: [Mode] x [Duration] | Effect: Don't leave fingerprints, shed hair, or leave any tracks behind. Increase the diff to track by [Mode.] Can format with a bioapp by combining it with your body, reducing its Tolerance Requirement by 1 (can store up to Psi Dots apps.)) Overcome [****] (Cost: 2 | Duration: [Mode] x [Duration] | Effect: Gain an Enhancement to all dice rolls that can be improved by mercurial shapeshifting (joints can bend anywhere, pheromones can be released, and so on) equal to [Mode.] Perfection [*****] (Cost: 3 | Duration: [Mode] x [Duration] | Effect: Works like Enhance, but your physical stats have the new max of 7 and you can enhance physical and mental stats as well! | |
Transmogrify (**)[*] | Plasticity [*] (Cost: 0 | Duration: [Mode] x [Duration] | Effect: Can stretch limbs out a number of meters equal to [Mode] dots. Can slip through gaps no wider than [10-Mode] centimeters by squeeshing. Can form glider wings. Gross Manipulation [**] (Cost: 0 | Duration: [Mode] x [Duration] | Effect: Modifies her body to produce a specific effect. For 1s, gain enhancement equal to [mode]/2 for any non-combat action (E.G, making climbing claws to climbing!) For 2s, grow extra limbs to use as you will! Can grow extra sensory organs for 1s (eyes on fingers, for example.) If growing weapons, gain a number of points equal to [Mode]+Successes that can be spent on the following fun things! Melee weapons with Brutal (1), Deadly (1), Entangle (2), Grapple (1), Piercing (1), Pushing (1), Quality (2 or 3), Reach (1), Shield (2), Weighted (1.) For armor, it's Complete (3), Composite (2), Defensive (2), Hard (1), or Soft (1, 2) Transformation [***] (Cost: 1 | Duration: [Mode] x [Duration] | Effect: Transfooooorm! Cosmetic changes are 1s, 1s = 10% change in height or weight, Physical Sex is 2s, Copying someone is 1s if you have a psionic connection to them. Impersonating someone without is 4s. Chimera [****] (Cost: 2 | Duration: [Mode] x [Duration] | Effect: Can gain +1 enhancement per success to any sense by adding new, sexy senses (bat ears!?), can add +1 to running or swimming speed scale per success, can add +1 to flying scale for 2 successes (to a maximum of speed scale 4.) Can remove aquatic conversion for duration. Can create ranged weapons, similarly to above. Can make these changes permanent with XP. Imbue Instinct [*****] (Cost: 3 | Duration: [Mode] x Hours | Effect: Gain a bonus for a number of mixed actions equal to her Psi, adding +1e to all of those actions per 2 successes on the roll. Only those actions gain these enhancements. Can separate out one wound box worth of flesh (cannot use her armor for this) and send it out to do her crimes for her! Furthermore, can use any previous Transmog power to modify her size up to Size 2 (big old bear) or down to Size 0 (cat size). |
Tolerance: 8/8
N7 Combat Armor
Tags: Active Camo [2] (+2e to all stealth checks), Complete (3) [Protects against all forms of damage], Hard Armor [3] (+2 hard armor), Powered [0] (so long as it remains powered, +2e to all might checks), Soft Armor [2] (+2 to soft armor)
M5 Predator Kinetic Pistol
Tags: Brutal [1] (-1s required for critical hits), Concealable [2] (+2e to conceal it), Destructive [2] (Ignores 2 armor and blows through walls with ease), Quality [3] (Adds +2e to use), Ranged [Melee to Close Range] [1] (Can be fired in melee to close range without penalty)
Steinhardt MI-CC: A military issue minicomp, with communication and computing technology. Basically, a space phone from space.
Interface Augmentation Device (IAD), Biokinesis: Adds +1 to all Biokinetic Modes for the purposes of duration and effect but NOT for dice. Adds +1 to Psi for all factors save Psi Points for rolling Biokinesis. Tolerance Requirement: 3
M35 Mako Class V(acuum) A(ssault) and R(econnaissance) G(ear)
GENERAL
Sensor Range: Long (+2e to all perception checks) with LANS (can detect Quantum Flux and Biotic Powers)
Life Support: 1 Year | Tolerance Requirement: 5
Strength Enhancement: Count as Scale 2 for strength (+2e per scale above the target). Suffer +1 complication for dealing with anything smaller.
Armor: 2 Soft, 2 Hard | Health: -1/-1/-2/-2/-4
HARDPOINTS
Shoulder Mounted M-290 Revenant Coilgun
Scale: 2 | Total Enhancement: +6e
Tags: Automatic [2] (Can add +2e by emptying the magazine), Destructive [2] (ignores 2 armor and blows through walls with ease), Hardpoint [2] (+1e and uses a hardpoint), Major [0] (counts as size 1), Ranged [Close to Medium] (can be used at these range without penalty), VARG-Scale [+1e, count as one scale higher)
Wrist Mounted M-451 Firestorm Laser Cannon
Scale: 2 | Total Enhancement: +5e
Tags: Beam [1] (can strike every target within close range of the target), Destructive [2] (see above), Hardpoint [2] (see above), Ranged [Close to Medium] (see above), VARG-Scale (see above)
Back Mounted ML-77 Smart Missile Launcher
Scale: 2 | Total Enhancement: +5e
Tags: Hardpoint [2] (see above), Incendiary [2] (on a critical hit, sets the target on fire instead of doing extra damage), Massive Explosive (ranged) [3] (Kabooms everyone in a medium radius), Ranged [Short-Long] (See above), VARG-Scale (see above)
COMPONENTS
Weapons [4]: Has a major weapon in a hardpoint, and two minor weapons in the other hardpoints.
Biomorphic Array [3]: Provides +4 to transmog rolls, and +2 dots to the Transmog mode for the purposes of powers, allows for the powers to be used on the Mako.
Tools [1]: A set of manipulators for field repairs
SPECIAL MOVES
System Damage: Spend 1s from a defensive roll to replace an injury to one of your hardpoints
Advantageous Assault: Spend 1s while attacking to blow apart scenery into Light Cover or Complicated Terrain. 2s will make heavy cover or difficult terrain.
N7 Combat Armor
Tags: Active Camo [2] (+2e to all stealth checks), Complete (3) [Protects against all forms of damage], Hard Armor [3] (+2 hard armor), Powered [0] (so long as it remains powered, +2e to all might checks), Soft Armor [2] (+2 to soft armor)
M5 Predator Kinetic Pistol
Tags: Brutal [1] (-1s required for critical hits), Concealable [2] (+2e to conceal it), Destructive [2] (Ignores 2 armor and blows through walls with ease), Quality [3] (Adds +2e to use), Ranged [Melee to Close Range] [1] (Can be fired in melee to close range without penalty)
Steinhardt MI-CC: A military issue minicomp, with communication and computing technology. Basically, a space phone from space.
Interface Augmentation Device (IAD), Biokinesis: Adds +1 to all Biokinetic Modes for the purposes of duration and effect but NOT for dice. Adds +1 to Psi for all factors save Psi Points for rolling Biokinesis. Tolerance Requirement: 3
M35 Mako Class V(acuum) A(ssault) and R(econnaissance) G(ear)
GENERAL
Sensor Range: Long (+2e to all perception checks) with LANS (can detect Quantum Flux and Biotic Powers)
Life Support: 1 Year | Tolerance Requirement: 5
Strength Enhancement: Count as Scale 2 for strength (+2e per scale above the target). Suffer +1 complication for dealing with anything smaller.
Armor: 2 Soft, 2 Hard | Health: -1/-1/-2/-2/-4
HARDPOINTS
Shoulder Mounted M-290 Revenant Coilgun
Scale: 2 | Total Enhancement: +6e
Tags: Automatic [2] (Can add +2e by emptying the magazine), Destructive [2] (ignores 2 armor and blows through walls with ease), Hardpoint [2] (+1e and uses a hardpoint), Major [0] (counts as size 1), Ranged [Close to Medium] (can be used at these range without penalty), VARG-Scale [+1e, count as one scale higher)
Wrist Mounted M-451 Firestorm Laser Cannon
Scale: 2 | Total Enhancement: +5e
Tags: Beam [1] (can strike every target within close range of the target), Destructive [2] (see above), Hardpoint [2] (see above), Ranged [Close to Medium] (see above), VARG-Scale (see above)
Back Mounted ML-77 Smart Missile Launcher
Scale: 2 | Total Enhancement: +5e
Tags: Hardpoint [2] (see above), Incendiary [2] (on a critical hit, sets the target on fire instead of doing extra damage), Massive Explosive (ranged) [3] (Kabooms everyone in a medium radius), Ranged [Short-Long] (See above), VARG-Scale (see above)
COMPONENTS
Weapons [4]: Has a major weapon in a hardpoint, and two minor weapons in the other hardpoints.
Biomorphic Array [3]: Provides +4 to transmog rolls, and +2 dots to the Transmog mode for the purposes of powers, allows for the powers to be used on the Mako.
Tools [1]: A set of manipulators for field repairs
SPECIAL MOVES
System Damage: Spend 1s from a defensive roll to replace an injury to one of your hardpoints
Advantageous Assault: Spend 1s while attacking to blow apart scenery into Light Cover or Complicated Terrain. 2s will make heavy cover or difficult terrain.
Jenny: 1 Romance
Kaiden: 1 Friendship
Ashley: 1 Friendship
Kaiden: 1 Friendship
Ashley: 1 Friendship
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