In the Ageless Lands in the Common Continent, things are stirring, great hordes to the east move for new land and opportunities, in the south, the dwarves stir from their keeps in the mountains eager to reclaim land that they have lost, in the west the great Elvish priests ask the spirits of the forest for guidance, the great adventurers rally the lost and the dammed to their banners to create new kingdoms.
But all of that is of little importance, for in the Elvish Forest Retreat of Hawk's Rest, an Elf prepares for her adventure…
Welcome one and all to my quest of which I have no name, yes, you are that elf and as such I ask for you to make ready for adventure by creating your character. I would prefer this to be in plan format.
You have 10 points for the attributes, in all you start at average which would be 5
You have 20 points for combat skills, each level in it costs one more point, costs would be 1, 2, 3 etc.
You have 20 points for learning skills, similar rules
For every two positive perks, you are obliged to pick a negative perk
Name
[ ] – Write in
Attributes
[ ] Strength – Used to determine how hard you hit
[ ] Agility – Used to determine your speed in most things
[ ] Knowledge – Used to determine your booksmarts and quickly you improve your skills
[ ] Intelligence – Used to determine how you excel at pursuits of the smart people
[ ] Endurance – Health and general encumbrance, carry more shit
[ ] Luck – You're general luckiness, how the Spirits favour you
Combat Skills
[ ] Swordsman – How good are you with a sword, the coolest of weapons.
[ ] Spearman – How good are you with the spear and other polearms.
[ ] Fighter – How useful are you as a fighter, you're all-round fighting skills.
[ ] Archer – How good are you at aiming and general archery.
[ ] Bowman – How good are you with the most elvish of weapons, the bow.
[ ] Dodger – How good are you at dodging attacks and possibly death.
[ ] Unarmed – REQUIRES [BRAWLER] How good you are at the art of beating the shit out of people.
[ ] Lasher – REQUIRES [CHOSEN] How good are you wielding the most exotic of weapons, the whip.
Learning Skills
[ ] Reading – According to mother, reading is an important skill (with zero points you are illiterate).
[ ] Foreign Customs – How knowledgeable are you on the culture of the filthy Dwarves and Goblins.
[ ] Persuader – How good are you at being able to fight with words instead of weapons.
[ ] Lore – The Lore of the beasts, both mundane and mythical. Also affects your knowledge of history.
[ ] Cartographer – People will pay a lot for maps, might be good to learn how to make them.
[ ] Magic – The Spirits of the forest granted the elves magic, how much have you bothered to remember the spells.
Perks
Interesting things about your character, grants bonuses and may save your life, who knows.
Positive
[ ] Presence - When you speak, others listen, regardless of intention, good for ordering others around.
[ ] Brawler – You learnt how to fight without weapons, its no stretch you say that you can kill someone with your bare hands, two free levels in dodging, Unlocks the [Unarmed] Skill with three free levels
[ ] Metalhead – You've always had a strange obsession with metals that borders on Dwarven, you gain two levels in foreign customs, you are universally hated by elves who know about you're obsession, dwarves might like you though and they have weaponized magma
[ ] Noble – You come from nobility, you start with better gear and you have a plus ten to knowledge rolls concerning minor nobility, auto succeed all knowledge rolls concerning major nobility
[ ] Eagle-eyed – By Elfish standards you have crazy good vision, this makes it easier to detect weird shit and details, you are also more skilled at archery
[ ] Blessed by the Spirits – The Spirits seem to have blessed you by improving your skills in magic, plus two free levels
[ ] Lonely Wolf – You always worked best alone, you gain a plus ten to rolls while fighting alone
[ ] Linguist – While other elves might learn their own tongue and parts of common, you are fluent in Common, Dwarven, Goblin and Divine. This means that you will always understand what people are saying, might impress a few people. Also passable in human
[ ] Leader – Teamwork makes the dream work. You are good at leading groups of people to victory, plus ten to rolls involving teamwork and allows you to strategize group attacks more effectively.
[ ] Animal Friend – Elves have always been at peace with nature, with this perk, animals will actively come to your aid in combat and you have an easier time calming animals.
[ ] Duelist – You've always been skilled in the art of dueling, fellow duelists will respect you, the best have been revered as true masters of combat, two free levels in a combat skill of your choice.
[ ] Chosen – You don't choose the whip, the whip chooses YOU, you unlock the [Lasher] skill and three free levels in it.
Negative
[ ] Pacifist – You despise the thought of killing, you gain a minus 10 modifier for combat rolls but a plus ten to persuasion rolls, especially when it comes to stopping fights Won't help when they want you're blood
[ ] Mute – You can't speak, you've had to learn to make do, doubles the skill cost for persuader and understandably makes conversation hard.
[ ] Dwarf Sight – By Elfish standards, you are almost legally blind, you really can't do archery and elves will actively try to rid you of arrows and bows
[ ] Anti-social – It's not that you hate socializing, it's more that socializing hates you. Minus ten to social rolls
[ ] Albino – You were born with pale skin, red eyes and white hair. Most will believe that you are evil, dwarves will think you are a monster from the caves until proven otherwise
[ ] Challenge Lover – "Our heroes in trouble now." Outnumbered, outgunned, suicidal odds, those mean nothing to you, its rumoured you don't know fear. Most followers won't follow you into those odds.
[ ] Possessed – you're not sure what happened or when, maybe you accidentally pushed over a priest or something. But you've been hearing these voices And they whisper things you don't want to understand
[ ] One armed – Something happened when you were young, it caused you to lose an arm, you can't do archery now and good luck for wielding any two handed weapons Some might pity you
[ ] Honor bound - Honor is a system that you live and die by, if someone knows about this, expect them to exploit you
Odd
[ ] Polarizing First Impressions - Half the people you met will think you're the bee's knees, the other half will think you're a massive tool. Effect fades with time
I shall be claiming the next few posts for codex and character sheet purposes.