Admiral, please don't let me sink (Kancolle Quest)

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It is the year 1957.
The war stopped a few months short after the D-Day, in 1944.
Hitler's dead...

shadenight123

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It is the year 1957.
The war stopped a few months short after the D-Day, in 1944.
Hitler's dead, Mussolini is in prison.
And it's been 13 years since it all began.
The war was postponed, then halted, then forgotten.
And all because of Them.


Nobody knows when it started. Nobody knows how it properly began. Nobody knows how it's going to end. One day, the fleets disappeared. One day, any boat that could float on the water suddenly disappeared, replaced by girls floating in the docks, looking around with a perplexed expression. There were quite a few shocks, more than a couple of cries out for the 'devil work' and just a tiny bit of cult-forming around the concept that suddenly, ships became girls.
Whenever a boat was built, and finished, suddenly it transformed into a ship-girl. On one side, transportation through the sea became impossible -unless one piggy-backed, but do you know how hard it is to stay on the back of a kid-to-adult girl for more than a few hours while sailing the sea? Outright maddening, I tell you.
If it had just been that, of course, then there wouldn't have been a problem. Unfortunately, that was not the case.
As it turned out, not all ships were good ships.
Nobody knows where, precisely, the Abyssal fleet came from -although many blame America, but then again, if it's not America it's Russia, and if it's not Russia it's China, and if it's not China it's Germany, and if it's not Germany it's the British and nobody ever thinks it might be Malta -we're on to you, Malta.

Still, the Abyssal fleet came, and suddenly things took a different turn. It was like watching a zombie movie. Each Abyssal ship that sunk a Ship Girl suddenly increased the count of Abyssal Ships by one. Ship-Girls that sunk turned back up as Abyssal, with nothing but thoughts of revenge in their minds. Who guided the Abyssal fleet through the sea was anyone's guess, but their main staging area appeared to be the seas of Japan, the Mediterranean, the Atlantic Ocean and the North Pacific Ocean...and their coasts.

Now, if the Abyssal Fleet didn't cheat by being utterly untraceable without a Radar Ship Girl to scan for them, then maybe a few nukes would have already settled the matter. Unfortunately, that's not the case.

The Year is 1957, you are one of the recently minted Admirals in charge of the newly formed Ship-Girl Taskforce, and your duty is to patrol the seas, protect the Ship-Girls and ensure that the stable peace in face of the recent threat holds, as the WW2 has been put on a grinding halt.
It's been tough these years, the first Abyssal fleets appearing out of nowhere at the dawn of 1944, days after the Normandy invasion. On the plus side, Hitler's dead, Mussolini's in prison, and the world is generally better off, what with the 'Fourth Reich' being kind of not-an-ass. On the negative side, Zombie Ship Girls, constant raids, and a bunch of Americans having a hard time going back home and being happily forced to make a base in Normandy.

Nobody knows how it's going to end, but of one thing, as an Admiral, you're sure of.
It's kind of strange to send cute girls to fight and die, and sometimes you do wonder just what the hell kind of god would allow such a thing to happen. Then again, one does what one must do for his country.

Admiral Creation Chart:

Region:

[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] America - Highest number of Abyssal Fleet, Highest Concentration of Ship Fleet -with two large oceans, this is kind of obvious
[X] Europe - Low Number of Ship Fleet, Low Number of Abyssal Fleet -the Mediterranean sea is a kind-of protected place. Seriously, the Gibraltar's straight has seen better days though.
[X] Russia - Average Number of Ship Fleet, Average Number of Abyssal Fleet -It is the duty of Mother Russia to protect the sea. At least they only get to fight an enemy on one side, what with the brokered piece with the Axis forces.

Background:

[X] (Only Europe) D-Day Admiral -You've been doing this job for years. You planned the disembark of troops on enemy soil. Feels strange to be working with the Axis forces now, but when in Rome...do as the Romans do.
[X] Sweat and Oil - You didn't earn your stripes because you were soft. You earned them because you worked for them.
[X] Daddy's boy - Sooooo, your dad's great, and so are you. That's obvious. The job's going to be cushy. How hard can it be to look after a few girls with extra metallic appendages while fighting off zombified versions of the same thing?
[X] Seaman's Call - You've been sailing the seas since birth -well, no, not really, but close to it- now it's been a bit of a hassle since you can no longer set sail, but hey, on the positive side your experience means you're one of the best when it comes to this.
[X] Family Calling - You had a warehouse, a leaking tank of oil and half a gauze. You used the gauze to start a fire near the leaking tank, set the warehouse on fire, cashed in the insurance and then used the money to buy a better warehouse and get a few checks to start a temporary base of operation to help the great army. What can you say? Business is business, and private fleets are now a thing -especially because ship girls eat way, way less than normal.
[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.

Specialty:

[X] Night Battle
[X] Day Battle
[X] Movement
[X] Management
[X] Endurance
[X] Strength

Your First Ship

[X] Destroyer
[X] Cruiser

[X] Battleship -Only Abyss Awaits Option.
[X] Submarine


AN: First off, hello. Secondly, don't worry. This is going to be a FUN quest. Third, don't worry once more! I've got tables for random events this time around! And they're public!

d% Encounter On Sea At Port
1–4 1 lonely patrol Fluff
5–14 2d6 allied ships Fluff
15–19 2d6 neutral ships Fluff
20–23 1 lonely enemy ship Salt
24–31 1d6 enemy ship Salt
32–36 1d6 neutral ship Salt
37–38 1 strong enemy ship Fluff
39–42 1 weak enemy ship Fluff
43–50 2d6 weak enemy ships Fluff
51–60 2d6 strong enemy ships Fluff
61–66 2d6 strong allied ships Fun
67–71 1d6 strong neutral ships Fun
72–77 1 special event Fun
78–79 1 High-Level Enemy Ship Angst
80–81 1 High-Level Neutral Ship Salt
82–83 1 High-Level Allied Ship Fluff
84–85 1d4 High Level Enemy Ship Fun-Fluff
86–91 1d4 High Level Neutral Ship Salt-Fluff
92–93 1 Terrifying Enemy Ship Angst-Fluff
94–95 1 Deadly Enemy Ship Angst-Sad
96–97 Reroll on Table twice -Ignore anything above if roll ends there- You Don't Want This -Need Twice Roll
98 Reroll on Table thrice -Ignore anything above if rolls ends there- You Don't Want That -Need Thrice Roll
99 Grand Armada -Need to roll twice on 99- Nobody Wants This -Need Four Roll
100 The Deadly Four -Need to roll Thrice on 100- Nobody Wants That -Need Five Roll
THE BORING RULE STUFF

Now, you might ask yourself 'But Shade, why are you doing this?' And the answer is simple! I want to play a game.
You get the normal quest routine of votes, of course, but at any time, you can roll on Orokos.com or at Invisible Castle, by writing in the Character name 'Kancolle Quest N°(Insert Number of your post)' and I'll add an event either on the sea or at port for the next update -plus mine, of course. Now do you understand why the last 5 have a 'Need to roll twice'?
'Course, I won't be taking all rolls and write a plethora of events. I will simply check all the rolls, see which events happen the most, and go with that.'


Basically, this means that on one side, you get *my* roll for what happens on the high sea or at port, and *then* you get an extra one depending on how lucky *you lot* are. Now aren't you happy about having even more *say* on the matter?

For battles, I'm going to throw it like I do in Thicker Than Blood. There's the +36 Maximum Bonus, and a difference of 12 results in Avalanche Reaping on the success count. Differently from Thicker Than Blood, since many of the ships have actual stats on a 100 variety, I'm going to divide their stat by 3 and use that as a model. For example, Hatsuyuki has Armor 5, Evasion 40 and 15 HP, which becomes +1, +13 and 5. Her defense is thus +14, and needs to suffer 5 Successes to become wounded. 5 more successes and she will sink. Her attack instead is at: 10, 27, and 10 (of luck). It becomes +3, +9 and +3 for a +15 in offense. If she were against submarines, instead of luck it would be ASW if higher. (which it is, at 20) hence it would be +6 instead of +3, and the offense would become +18.
Should two ships face each other with bonuses clearly exceeding the +36 mark, I'd simply remove 36 from both bonuses until they get down to a level where they can face off with a difference.


Escape from a battle is possible, of course, but here we factor in the speed. Simply put, a Fast Ship has better chances of escaping from a Slow Ship than vice-versa. It's basically a simple D6 roll with a +2(Fast Vs Slow) +1 ( Fast Vs Normal) +1 (Normal Vs Slow) and the vice-versa being -2 for Slow Vs Fast, -1 For Normal Vs Fast and -1 for Slow Vs Normal. You need to make 4+ to escape. (So a Slow ship can escape only with a 6 on the dice from a Fast Ship)

This is all for boring stuff at the moment. Of course, rules are subjected to change. Let's have fun, kay? And no silly Paranoia Rises or Death Intensifies. We've got to have fun!
 
[X] Russia - Average Number of Ship Fleet, Average Number of Abyssal Fleet -It is the duty of Mother Russia to protect the sea. At least they only get to fight an enemy on one side, what with the brokered piece with the Axis forces.
[X] Seaman's Call - You've been sailing the seas since birth -well, no, not really, but close to it- now it's been a bit of a hassle since you can no longer set sail, but hey, on the positive side your experience means you're one of the best when it comes to this.
[X] Management
[X] Cruiser

Disclaimer, I have no idea what I'm doing.
 
Region:
[X] Europe - Low Number of Ship Fleet, Low Number of Abyssal Fleet -the Mediterranean sea is a kind-of protected place. Seriously, the Gibraltar's straight has seen better days though.

Background:

[X] Sweat and Oil - You didn't earn your stripes because you were soft. You earned them because you worked for them.

Specialty:
[X] Management

Your First Ship
[X] Submarine

I want U-boats.
 
[X] Russia - Average Number of Ship Fleet, Average Number of Abyssal Fleet -It is the duty of Mother Russia to protect the sea. At least they only get to fight an enemy on one side, what with the brokered piece with the Axis forces.
[X] Seaman's Call - You've been sailing the seas since birth -well, no, not really, but close to it- now it's been a bit of a hassle since you can no longer set sail, but hey, on the positive side your experience means you're one of the best when it comes to this.
[X] Management
[X] Submarine
 
Would we be able to build a swarm of small rowboats to tank hits for our more fragile fighters? The Abyssal count wouldn't go up because instead of being sunk, the boats would just be Obliterated.
 
[X] Europe - Low Number of Ship Fleet, Low Number of Abyssal Fleet -the Mediterranean sea is a kind-of protected place. Seriously, the Gibraltar's straight has seen better days though.

[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.

[X] Strength

[X] Battleship

Full ANGST ahead!
 
I am dissapointed at you gentlemen... This is a Shade quest after all.

[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.
[X] Endurance

[X] Battleship -Only Abyss Awaits Option.

And let the games begin...
 
[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] Family Calling - You had a warehouse, a leaking tank of oil and half a gauze. You used the gauze to start a fire near the leaking tank, set the warehouse on fire, cashed in the insurance and then used the money to buy a better warehouse and get a few checks to start a temporary base of operation to help the great army. What can you say? Business is business, and private fleets are now a thing -especially because ship girls eat way, way less than normal.
[X] Management
[X] Destroyer

So . . . I feel like I want a vanilla Kancolle quest.
 
[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.
[X] Endurance

[X] Battleship -Only Abyss Awaits Option.

Angst shall rule!
 
[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] Family Calling - You had a warehouse, a leaking tank of oil and half a gauze. You used the gauze to start a fire near the leaking tank, set the warehouse on fire, cashed in the insurance and then used the money to buy a better warehouse and get a few checks to start a temporary base of operation to help the great army. What can you say? Business is business, and private fleets are now a thing -especially because ship girls eat way, way less than normal.
[X] Management
[X] Destroyer
 
[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.


This is all for boring stuff at the moment. Of course, rules are subjected to change. Let's have fun, kay? And no silly Paranoia Rises or Death Intensifies. We've got to have fun!

Saying all that stuff about having a fun happy quest and giving us a choice like that.... Bad Shade!
 
[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] Sweat and Oil - You didn't earn your stripes because you were soft. You earned them because you worked for them.
[X] Management
[X] Cruiser

I'm hoping for Kongou because she's by far my favorite :D
 
[X] America - Highest number of Abyssal Fleet, Highest Concentration of Ship Fleet -with two large oceans, this is kind of obvious

[X] Sweat and Oil - You didn't earn your stripes because you were soft. You earned them because you worked for them.

[X] Management

[X] Destroyer
 
[X] Japan - High Concentration of Abyssal Fleet, High Concentration of Ship Fleet -being an island nation kind of makes it a tad difficult to ignore the sea, or its enemies.
[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.
[X] Endurance

[X] Battleship
 
[X] Europe - Low Number of Ship Fleet, Low Number of Abyssal Fleet -the Mediterranean sea is a kind-of protected place. Seriously, the Gibraltar's straight has seen better days though.

[X] The Abyss Awaits - You are a veteran in battling Abyssal fleets. And you lost a lot of ship girls doing it. You've ground, and been ground, and you've seen countless girls fall and sink. And then come back to haunt you. You have experience, that's for sure. You've also got demons and ghosts haunting you. And they all want their admiral back. To pay for what he did. To atone for his sins. To make him suffer for having let them sink.

[X] Endurance

[X] Battleship
 
how powerful are abyssal rowboats?

Destroyer I Class:

Offensive: +6, (Luck 1 isn't counted) +14 against subs. Defensive: +5, Success Count to Sink: 6 -differently from Ship Girls, or Humanized Abyssal, Mooks sink with ease.

Light Cruiser Ho-Class:

Offensive: +12 (Luck 1 isn't counted), +22 versus submarines. Defensive: +10, Success Count to Sink: 10.

Playing Submarine is like playing Hard Mode.

Edit: on the plus side, they've got some nifty stuff.

  • Submarines can only be attacked by destroyers, light cruisers, torpedo cruisers, aviation battleships/cruisers with seaplane bombers, and some light aircraft carriers. In addition, they are prioritized to attack submarines first, meaning other ships can get away with no damage done to them.
  • Submarines are the most resource-efficient class in the game; they cost almost nothing to deploy or repair. Furthermore, they constitute cheap additions towards multiple expeditions that can utilize them.
  • Submarines equipped with Type A Ko-hyoteki will perform a preemptive torpedo strike before the shelling phase. After reaching level 10, they'll be able to preemptively attack without any equipment at all.
Translates in a 'The Submarine Attacks first. If he's lucky, the enemy's dead or fleeing. If he's unlucky, he's about to get crashed.'
 
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But I'm not talking about I class destroyers. I'm wondering what an abyssal rowboat would be like.

It's mainly wondering If we can build a giant fleet of rowboats to screen the battleships from really bad hits. Most of them don't get a chance to become abyssals because they don't get sunk, they get Obliterated.
 
But I'm not talking about I class destroyers. I'm wondering what an abyssal rowboat would be like.

It's mainly wondering If we can build a giant fleet of rowboats to screen the battleships from really bad hits. Most of them don't get a chance to become abyssals because they don't get sunk, they get Obliterated.

Ahhh...no.

Even if something were obliterated, it would simply return from ashes. A ship sinks, it becomes abyssal. An Abyssal sinks, it stays dead.
And all ships turned into ship-girls. Which is...amusing, when you let the truth of it sink in.
All ships.
All of them.
See, the Yacht club is now no longer about who has the longest Yacht, but the most fancy Yacht-Girl.
Fishing ships? They now have Fishing-Girls -on one side, you no longer need to go out yourself to fish, on the other side...well, you just have one more mouth to feed.
A Canoe? It just became a very interesting Ship Girl, that's for sure.
...
Madness.
Madness everywhere.
 
Makes me wonder what the Flying Dutchman would be like...
 
did the paradigm ever shifted into Aircraft Carrier oriented combat, or are Battleships still the most badass motherfucker on the high sea?
 
did the paradigm ever shifted into Aircraft Carrier oriented combat, or are Battleships still the most badass motherfucker on the high sea?

Nagato Battleship:

Offensive: +36 (should be 37) (Versus ships. Cannot target Submarines), Defensive:+33, Hits to Sink: 26+26= 52

Akagi Carrier:

Offensive: +28 (However, it can strike subs too. Since the payload is delivered thanks to airplanes.) Defensive: +18, Hits to Sink: 23+23= 46

The Akagi would, in a theoretical battle, fire first due to higher Line of Sight -and did I mention the planes? The Nagato would however be able to return fire since she has Long Range.

Notice that since the Hits to Sink are 52 and 46 respectively, I'm removing 36 from them both and turning it out into a: 16 versus 10 count. Or, if it drags too long, into a 8 versus 5.
This is of course only in an engagement strictly between the two.

So to recap: Carrier gets first strike, depending on planes equipped -up to four different- can have slight bonuses since planes gives off positive modifiers. Battleship takes more hits, and can return fire.
 
Usage of nukes implies that latter produced carriers or even existing WWII could be a platform for nuke carrying bombers though, or is that a whole different ballgame? How does the airplanes arsenal work if the carriers turn into shipgirls post-production?
 
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