Achieve Greatness (SlayStation - PlayStation Villains Victorious Quest)

[X] Silently kill the two goons then get their guns, afterwards prepare to do a Groundspike Graveyard Devastator or do a Groundshatter if we can't do it, then use the guns to kill any combatants that have ranged attacks(specifically the guys that have fire and electrical attacks that is if they survive the initial attack if not then aim for the grenaidier then kill the remaining mooks and then focus on the big daddy).
 
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[X] Silently kill the two goons then get their guns, afterwards prepare to do a Groundspike Graveyard Devastator or do a Groundshatter if we can't do it, then use the guns to kill any combatants that have ranged attacks(specifically the guys that have fire and electrical attacks that is if they survive the initial attack if not then aim for the grenaidier then kill the remaining mooks and then focus on the big daddy).
 
[X] Silently kill the two goons then get their guns, afterwards prepare to do a Groundspike Graveyard Devastator or do a Groundshatter if we can't do it, then use the guns to kill any combatants that have ranged attacks(specifically the guys that have fire and electrical attacks that is if they survive the initial attack if not then aim for the grenaidier then kill the remaining mooks and then focus on the big daddy).
 
[X] Silently kill the two goons then get their guns, afterwards prepare to do a Groundspike Graveyard Devastator or do a Groundshatter if we can't do it, then use the guns to kill any combatants that have ranged attacks(specifically the guys that have fire and electrical attacks that is if they survive the initial attack if not then aim for the grenaidier then kill the remaining mooks and then focus on the big daddy).
 
Chapter 10: Counter Assult
There's no time to contemplate. Those things are out of control and could hurt more people. Most of the civilians seem to have evacuated, but the Athenians have no idea what they're dealing with. This is far beyond their weight class.

You summon your Blades before approaching the backs of the two goons watching the chaos. They barely have time to turn their heads before they are liberated from their shoulders. With fluid movements, you snatch up the hunting shotgun and Thompson they were each respectively wielding.

There were a lot of unknowns at play. Those freaks seemed to have a variety of powers between them, and they're also being backed up by the other smugglers. Might as well make a move now.

Strengthening the muscle fibers in your legs, you launch yourself upwards from the deck. Leagues into the air, your senses give you the perfect aerial view of the battlegrounds. You aim dead center where they appear to be bunching together, then bring yourself down with all your might.

The ground beneath you shatters. The electric man and meat-face are thrown back. You're unnerved, however, to see them regain their footing so quickly. There's maddened hatred in their eyes (at least, their visible eyes).

Meat-face makes a sound like it's trying to floss with a trout and lets loose a glob of acidic bile from its throat. It's hurtling towards you with surprising speed. Meanwhile, Electro is sprinting towards your left, swinging his sparking pipe like an enthusiastic little-leaguer.

"DON'T LEAVE ME, BABY! I SWEAR I CAN CHANGE FOR GOOD!"

You aim the Thompson in your left hand at the charging lunatic, but only manage to clip the unarmed shoulder. Even with enhanced senses that greatly improved your capability with firearms, these monsters move too quick to get a beat on. At least his blood is red. You find that strangely reassuring.

Your shotgun, however, strikes true. A blast strikes the tumor-headed abomination right in its misshapen mouth. It falls on its back, clawing at what remains of its best tool for eating. Damn if that thing is still alive.

The glob of acid exploded on the surface just as you step out of the way. A few drops singe your flesh. Painful, but easy to heal.

The commotion, unfortunately, has attracted attention. You're the only one putting up a decent fight. The fatso is calling the rest of the crew towards you. The other mutants, the smugglers, and that metal beefcake with the gun. And Electro-Prick is closing in with a blunt instrument with your name on it.

Fuck.

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Status Report
Elaine Sanders:
Light burns
Electro Thuggish Splicer: Clipped shoulder, adrenaline rush
Pyro Leadhead Splicer: Alerted
Carrion Splicer: Shotgun blast to head, heavy bleeding, distracted
Grenadier Splicer: Alerted
Spider Splicer: Alterted
Alpha Series: Alerted
(9) Smugglers: Alerted

Next Action?
-[]Write in
 
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Next Action?
-[X]SHOT THE SPLICERS!! SHOOT THEM!! You have to keep out of their Attack range and make yourself a harder target to hit
 
I'm not sure if we can win this fight? I don't know anything about Prototype so feel free to pull some super-ability out, but if we only sort of took down one with a surprise attack, then I don't like our odds in the coming rounds.
 
[x] Trap the big guy, somehow, then "SHOOT THE SPLICERS!! SHOOT THEM!!" We do that by using our boosted parkour skills and mad jumps to move around. and gun them down from the air. Move inward as we fight, so we can use buildings and such as cover, and get the drop on them.

well shit I didn't think it would go that badly, is there off-screen rolling that I am not aware of?
 
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Our next action, hm? Let's see here. Right now, we've got their attention, and we're outnumbered. I think that we might be able to deal with some of them by playing keep-away, and gunning them down. We do have a strong advantage in maneuverability, with our jumps and such, and we could use buildings and the like to put distance between us and them if need be.

But, I worry that Big Daddy might be beyond our scope for the time being, without any kind of real stopping power behind us. Shooting him will take a bit, iirc from the games. Possible, but not ideal. I would suggest we find a way to remove him from the fight, so we have a bit of room to focus down the squishier enemies. Hell, if we could rip an anchor off a boat, and use that to drag him down underwater, that would help a lot. Or maybe collapse a building on top of him. That could work.

so:

[x] Trap the big guy, somehow, then "SHOOT THE SPLICERS!! SHOOT THEM!!" We do that by using our boosted parkour skills and mad jumps to move around. and gun them down from the air. Move inward as we fight, so we can use buildings and such as cover, and get the drop on them.
 
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[X] Trap the big guy, somehow, then "SHOOT THE SPLICERS!! SHOOT THEM!!" We do that by using our boosted parkour skills and mad jumps to move around. and gun them down from the air. Move inward as we fight, so we can use buildings and such as cover, and get the drop on them.
 
[x] Trap the big guy, somehow, then "SHOOT THE SPLICERS!! SHOOT THEM!!" We do that by using our boosted parkour skills and mad jumps to move around. and gun them down from the air. Move inward as we fight, so we can use buildings and such as cover, and get the drop on them.

Somehow... somehow.
 
[x] Trap the big guy, somehow, then "SHOOT THE SPLICERS!! SHOOT THEM!!" We do that by using our boosted parkour skills and mad jumps to move around. and gun them down from the air. Move inward as we fight, so we can use buildings and such as cover, and get the drop on them.

Update tomorrow.
 
Chapter 11: Breakup
The Electric Man closes in. You have just enough time to dodge out of the way before he brings his club down. You stick the barrel of the Thompson into the back of his tumorous head and pull the trigger.

The front of his face explodes into a geyser of blood, bone, and sparks. His entire body starts to twitch and fry on the ground, with an unpleasant burning smell meeting your nostrils.

And something else.

Something tAsTy.

You shake your head. What the hell was that? Doesn't matter, his friends are coming to exact revenge.

You run along the walls of a nearby sandstone building till you reach the roof. You hold down the sights of your Thompson to see a mob of gangsters and psychos baring down, guns drawn.

Gun in hand, you leap from rooftoop to rooftop, raining down lead.

One bullet wings a smuggler. Another kneecaps another. And one guy's head is reduced to swiss cheese.

Then you see the grenadier, lighting a Molotov.

You take aim and fire...

And the cocktail shatters into flames, destroying the pudgy hand and slithering across the fatso's arm. The tub of lard frantically attempts to put it out with his other hand, but it is reduced to a fruitless effort as his entire assortment of tools becomes agitated by the fire and detonates in a morbid display of fireworks. Chunks of meat fly in every direction as three other smugglers are caught in the blast, their charred corpses sent flying.

Two bullets hit you in the gut, knocking the wind out of you.

It smarts, but they should be easy to heal from, provided there's enough biomass.

But it distracts you long enough that you don't notice the meathook flying by and embedding itself in your shoulder. You fall ass first onto the roof, only to look up to see that spider-freak baring down on you, somehow making his way up the building.

He's giggling to himself, slobber rolling down his lipless mouth.

"Found me a tasty treat..."
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Status Report
Elaine Sanders:
Bullets in abdomen, wounded shoulder
Electro Thuggish Splicer: Neutralized
Pyro Leadhead Splicer: Alerted
Carrion Splicer: Shotgun blast to head, heavy bleeding, distracted
Grenadier Splicer: Very, very neutralized
Spider Splicer: Alerted
Alpha Series: Alerted
(9) Smugglers: 4 alerted, 3 neutralized, 1 with wounded arm, 1 with wounded leg

Next Action?
-[]Write in
 
Question is, can you hit him?
Here's the thing he hooked us correct? So all we have to do is to pull him towards us using the hook then we kill him by using a gun or one hit him with our fists.

[x]Using our inhuman strength we use the hook that the spider splicer hooked us with and pull it with great force forcing the spider splicer to be pulled towards us so that we can either kill him with our guns or inhuman strength, after we kill him proceed to kill the remaining ranged splicers and mooks and focus on the big daddy while continuously moving around.
 
[X] Using our inhuman strength we use the hook that the spider splicer hooked us with and pull it with great force forcing the spider splicer to be pulled towards us so that we can either kill him with our guns or inhuman strength, after we kill him proceed to kill the remaining ranged splicers and mooks and focus on the big daddy while continuously moving around.
 
Oh right.

[x]Using our inhuman strength we use the hook that the spider splicer hooked us with and pull it with great force forcing the spider splicer to be pulled towards us so that we can either kill him with our guns or inhuman strength, after we kill him proceed to kill the remaining ranged splicers and mooks and focus on the big daddy while continuously moving around.
 
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