A Vampire Like No Other (OC, White Wolf-style Vampire in Gotham)

Character Sheet + Consolidated Mechanics
Julius Montgomory

Background: Julius and his mom were never well off (and his father died years ago to cancer), but they usually manged to scrape by where it counted; enough to keep Julius in school and the lights on. Recently his mom was injured in a drive by, and the medical bills (plus her inability to work while at home in recovery) have pushed Julius into an ironic method of making ends meet, until now.

Clan: Banu Haqim

Description
: Julius is one of the Judges, a clan with a powerful predisposition towards Law, though it may not be mortal law, or anyone else's but his own. The early days after his embrace are likely to be even more turbulent than normal, as Julius finds himself increasingly unbalanced by his lack of such convictions, but once Julius finds a code worth devoting himself to he's likely to become very stalwart about it. Julius is most likely to desire to embrace mortals capable of assessing and handling threats, enforcing laws and traditions, and punishing transgressors. Those with personal competence and integrity, in other words. An honorable mafioso or clean cop might both be valid options to embrace, depending on what Julius' own moral code winds up being.

Weakness: Julius is drawn to feed from those deserving of punishment, either by his own code or whatever codes that person would normally be subject to (such as, for example, the United States legal code if they happen to be citizens of the United States). This is especially true for vampire Blood, the very essence of transgression. If Julius tastes the Blood of another vampire, he finds it very hard to stop, requiring the expenditure of a willpower point lest he do his best to drain his victim dry. This may also trigger for non-vampires with massive transgressions under their belt (serial killers, mass murderers, serial rapists, etc).​

First Bloodline: Sorcerer

Description: Though he hadn't touched the occult even once before his death, Julius has been infused with the power of blood sorcery, and has consequently gained a new interest in the occult.


Weakness: Julius' aura (and thus his soul) is so stained with magic that there is little way to mistake him for anything else but a sorcerer. He also tends to have trouble using powers to hide himself due to his blazing aura resisting concealment.

Second Bloodline: Annunaku

Description: Julius has become both territorial and more assertive, seeing his territory and anyone who dwells there as his. How he treats his territory and his people is up in the air as of now, but whether his leadership is as silk or iron will not change the fact that he will abide no other true authority in his territory. A lord loves guests but hates intruders, and Julius is no exception, though the line between those can be blurry for others.

Weakness: Julius finds himself significantly uncomfortable when not in his own demesne, such that he will underperform a bit at pretty much everything. If the territory is friendly to him he might be less impacted, and similarly being accompanied by a dear companion can also lessen it, but it can never be fully nullified.
General Vampire Powers/Mechanics

Healing and Damage
Julius can easily heal himself of injuries by burning vitae to allow his dead flesh and bones to repair themselves, although some wounds, such as those inflicted by fire or sunlight, can only be healed slowly and with great effort. (Healing damage takes 1 Vitae and takes a few seconds, Healing Aggravated damage takes 5 Vitae and takes the whole night).
This quest will not have a health bar; damage to Julius will be handled narratively, as will him possibly losing combat. You can assume that one heal, once paid, will fully heal him over the duration. If he is defeated by non-aggravated damage, he enters Torpor. If he is defeated with Aggravated damage, such as fire or sunlight, he suffers final death.

The Kiss

Julius is also able to subdue his prey with an intoxicating effect known as the Kiss, a flood of pleasure and lassitude that overcomes anyone he bites. Mortals in the throes of the Kiss are almost physically incapable of fighting back or doing anything but giving in to the overwhelming sensations; even other impressive beings, while not necessarily incapacitated, have trouble resisting the physical bliss. Additionally, bite wounds are special in that they can be easily closed with just a lick from Julius, so long as he's in control and has the time to do so. [/SPOILER]

Ghouling and The Embrace

Feeding his vitae to mortals while they are still living can create immortal ghoul servants to aid him during daylight hours and in the human world, and feeding vitae to a dying mortal results in the Embrace, allowing him to create a new vampire, though that act is spiritually taxiing in the extreme. (Creating a Ghoul takes 1 Vitae and 1 Willpower, Embracing a new Vampire takes 1 Vitae and 1 Willpower, and reduces your maximum willpower by 1 permanently)

Blush of Life

Julius can force Vitae into his outer tissues to give his skin a lifelike flush, called the Blush of Life, and to force his heart to beat and his lungs to inhale and exhale in a normal rhythm. Kindred who want to engage in sexual intercourse — perhaps to feed upon a suitably distracted mortal vessel, or perhaps for simple pleasure — can force blood to the appropriate section of anatomy as well. (This costs 1 Vitae and lasts a few hours at most)

False Consumption

Normally Julius automatically vomits up any food or drink he consumes immediately. If he wishes to consume food or drink, must spend a Vitae. This is in addition to the "blush of life" a character may have already paid during the course of the scene, though these are entirely separate abilities. Before the end of the night, Julius noisily, messily, and bloodily eliminates the consumed matter by way of regurgitation, so it's best to make sure that no one's around to see Julius when that happens. (This costs 1 vitae and lasts a few hours at most)

Lost Visage

Lost Visage distorts Julius' appearance in mirrors, reflective surfaces, photographs, and even video over CCTV or film. His image distorts gradually over the first three nights after his Embrace until it becomes unrecognizable. He can make his reflection or images momentarily clear, but it requires a degree of mental concentration (spending a willpower). In the case of photographs and video, the picture will remain clear only while Julius concentrates, before it blurs again. Vocal recordings are not affected by this power. Any recordings made after his Embrace are automatically funny distorted, and he always appears blurred in mirrors and other reflections.

Vitae and Willpower

Vitae is a unit measuring Julius' stolen blood and the power contained within. He spends 1 Vitae every night just to continue existing. You start with a maximum Vitae Pool of 10, but will be able to increase that later (see Blood Potency). There is no inherent punishment for Julius' Vitae Pool reaching 0 during the night, aside from him being at risk of a Hunger Frenzy, but if he goes to sleep with 0 fall into Torpor.

Willpower is a unit measuring Julius' mental power, and is usually only spent on powers that require a lot of mental focus or to push through some debilitating effect. Julius starts with a maximum Willpower pool of 5, and might be able to increase that later. If his willpower reaches 0, Julius blacks out and falls unconscious. If his maximum willpower reaches 0, Julius burns out his soul and becomes a drauger as if he had reached Humanity 0.

Humanity and The Beast

The change from life to undeath affected more than just Julius' body. It changed his soul. Julius shares his human consciousness with The Beast, a force completely opposite to humanity; a thing devoid of reason, conscience or any emotions except hunger and rage. In times of extreme duress the Beast can overwhelm Julius and force him into a state of pure animalistic drive out of rage, fear, or hunger.

Julius' Humanity measures the strength and integrity of his soul, the reasoning part, the only part which keeps the Beast from taking over and turning him forever into a draugr. If he finds his Humanity decreasing, he'll face an increasing inability to interact socially with normal people, except through intimidation and Disciplines. Low Humanity also limits his ability to function, even merely to remain awake, during the day (such as if he were to awaken while being attacked in his sleep). Julius' Humanity starts at 7, and can be raised to a maximum of 10. He becomes a mindless draugr at humanity 0, which is the death of his soul, though not his body.

Julius stands to lose Humanity when he experiences a breaking point; an extreme psychological stresser. They can vary widely, but often occur when he performs certain actions or endures certain experiences (often traumatic in eithe rcase) that outstrip his ability to rationalize or handle.

Blood Potency

The trait that determines how deep Julius' Vitae pool is, as well as what he can gain sustanance from. At low levels, his vitae pool is limited to 10, but he can feed on animals or drink bagged blood if he must. At high levels, he might only gain vitae from superhuman beings, but in exchange might be able to hold three or more times as much vitae. Additionally, high blood potency will increase the potency of his Disciplines and reduce their Vitae cost, but will exacerbate his clan/bloodline weaknesses. [/SPOILER]

Torpor

The word torpor refers to the state of deep slumber that vampires enter into for prolonged periods of time. Torpor may be entered into voluntarily, such as when one seeks to escape the monotony of eternal life and awaken in a different age, or, more commonly, involuntarily if Julius starves, is staked (with a wooden stake), or suffers damage sufficient to kill a mortal. The amount of time he spends in torpor depends on the reason for hibernating, his Humanity, and his Blood Potency, ranging from one day at the shortest and five centuries at the longest.

During this time his body swiftly dries out and takes on the appearance of being mummified. The skin contracts around the bones, the eyes dry out and sink into their sockets, hair become fine and brittle. The muscles of one's mouth retreat, forming a rictus around the teeth. To all appearances, Julius is a long dead corpse.

Diablerie

Consuming the hearts blood of another being always costs 1 Humanity. Drinking the soul of another vampire would permanently enhance Julius' own vampiric power. Drinking the soul of some other type of being... who knows what that would do? Do note, however, that only vampires can be diablerized just by drinking them dry; other beings will require you to use Blood Essence to capture their soul first.

Disciplines, Psuedo-Disciplines, and Devotions
Disciplines are the supernatural powers of vampire folklore; things like shapeshifting, invisibility, super speed and strength, and more. There are many, though Julius doens't have access to all of them. They often require the expenditure of Vitae, Willpower, or both. Most disciplines have 10 levels, each of which comes with a new power in addition to making all uses of that discipline more potent. Psuedo-Disciplines function the same, except they only have 5 levels.

Devotions are stand-alone powers, which require and build off of the powers gained from Disciplines. For example, Animalism Level 4 comes with the power to possess an animal. If someone wanted to be sure they couldn't be detected in that animal, there's a Devotion that requires Animalism 4 and Obfuscate 3, which makes the vampire undetectable to supernatural perception while posessing an animal. Most devotions require a combination of 2 disciplines, though some can require more.

Blood Sorcery
Blood Sorcery is different from Disciplines, and even Devotions, both of which come naturally (almost instinctually) to Julius as he grows in power. Blood Sorcery requires study, research, exparimentation, materials, time, and a lot of blood. Blood Sorcery uses a system of paths and rituals to focus the thaumaturge's will. Paths are learned expressions of thaumaturgical principles developed into reliable, repeatable effects. Paths have 5 levels, much like pseudo-disciplines.

Rituals, by contrast, are elaborate, sophisticated and codified instructions for producing set magical effects. Rituals vary in complexity, and require varying levels of thaumaturgical knowledge to complete successfully. They often require the trappings of Hermetic magic – circles drawn in chalk, locks of the victim's hair, meditation, chanting ancient words of power, and the like. Rituals can take hours, days or even months to perform, but - if successfully completed - will always produce the same result.


Disciplines:

Obfuscate:
Obfuscate is a versatile Discipline that gives its user the power to cloud minds so as to become invisible, or better.​

Touch of Shadow
Description:This first level of Obfuscate allows Julius to hide a single object from sight, unless someone actively searches for that specific item. "Specific" is very literal here — a character looking for "an Obfuscated book" does not find it, though if she's looking for "the Ordo Dracul Kogaion's handwritten and leather-bound copy of 17th-century rituals" and has seen it before, she would find it.
Cost: Free
Duration: One hour, though it can be ended early.
Modifiers: It works best on items small enough to be hidden in a jacket or fit in a man's pants pocket, though it can be used on objects up to the size of an average human with only a bit of extra effort.
- For the expenditure of a Vitae it can be used on items up to the size of a car.
- For the expenditure of a Willpower point, it can also be used to hide areas of unfilled space, like an open window, or a peephole.
These two effects are separate, but can be used together (such as to hide a section of hallway).​

Mask of Tranquility
Description: Julius' beast hides itself well, making it very difficult for other beings to sense the beast within him. Those who can discern auras/souls are also likely to fail to register Julius as undead; his aura is no different from a mortal's (the colors are not pale like a normal Kindred's).
Cost: Free
Duration: Until deactivated.
Modifiers: None
Note: This does not counter the Sorcerer Bloodline weakness; it just means when people sense you through powers, they'll see you as a mortal sorcerer instead of a vampire sorcerer.​

Estate:
Estate is a Discipline that supernaturally connects a Kindred to their domain, for a myriad of effects.​

The Web Speaks
Description: Julius knows automatically when the boundary around his property has been crossed, even if he's in daysleep or torpor. Additionally, he can automatically distinguish if the tresspassor is another vampire or not, and can even sense flying or incorporeal tresspassors (though he may not be able to do anything about them).
Cost: Free
Duration: Until deactivated.
Modifiers: None.

Ichor:
Ichor is the Discipline of direct blood manipulation.
Blood Essence
Description: Blood Essence demonstrates one of the most frightening aspects of this Discipline: the ability to distill the essence of a being into their "heart's blood," the holy or unholy life force that contains a being's soul. To use it, Julius must have the target entirely incapacitated, and then he concentrates his spent vitae into a few drops on the target's chest, near their heart. That blood will seep into the target, damaging them very painfully, until it reaches their heart. Once it has done that, Julius can tear open their chest and pull their heart out at his leisure. Said heart has calcified into a semi-translucent grayish-white flask known as a "Debitum," which endures indefinitely. The Debitum enshrouds the spiritual essence (the "heart's-blood") of the victim-which, if examined in detail, can be seen encased within, swimming in despair. If vampiric fangs pierce it, the heart reanimates, pumping a cupful of celadon-colored, aqueous, non-burning flame vaguely resembling the victim into the vampire's maw. Doing so counts as diablerizing the victim (see below). A Debitum crumbles to ash if left vulnerable to fire or sunlight, or when emptied of its contents, all of which free the soul within.
Cost: 1 Vitae and 1 Willpower
Duration: Permanent
Modifiers: None.​

Celerity:
Celerity grants Kindred the ability to move at supernatural speeds, increasing their reflexes and improving their reaction time.
Celerity
Description: The use of Celerity grants Julius the ability to move at supernatural speeds, increasing his reflexes and improving his reaction time, with each Discipline level granting him a greater degree of speed.
Cost: 1 Vitae
Duration: 1 Minute​

Vigor:
Vigor is the Discipline that endows vampires with physical vigor and preternatural strength.
Vigor
Description: The use of Vigor grants Julius more physical might, with each Discipline level granting him a greater degree of strength.
Cost: 1 Vitae
Duration: 1 Hour​

Resilience:
Resilience grants Kindred unearthly toughness.
Resilience
Description: The use of Resilience makes Julius more resistant to damage, with each Discipline level granting him a greater degree of durability.
Cost: 1 Vitae
Duration: 1 Hour​
Devotions:

None Yet.

Blood Sorcery Paths:

None Yet.

Blood Sorcery Rituals:

None Yet.

Current 'Stats':

Maximum Vitae: 10
Maximum Willpower: 5
Humanity: 7
Blood Potency: 1
 
Chapter 1.1
Vitae: 0/10
Willpower: 3/5

Julius came back to consciousness cold, pained, and hungry. The first thing he registered was the knife in his chest, and the man holding it, looking down on Julius with a horrified expression.

The second thing was how ravenously hungry he felt; as if he hadn't eaten in a week. It was a level of starvation the boy had never experienced… and above him, just starting to regather his wits, was something that smelled deliciously like food.

A mere second after Julius opened his eyes, the man tried to pull away, but Julius was losing to the beast he hadn't even been aware of, and he immediately pulled the man back in. Before the poor confused medical examiner could do anything but try and push off the weirdly strong teenager, Julius had his fangs in the man's neck, and his struggles ceased immediately.

It was the sweetest thing Julius had ever tasted, and even as the man's heartbeat became more frantic in response to the blood loss, Julius almost couldn't bring himself to contemplate stopping.

+3 Vitae (3/10)

[ ] Let your Frenzy run its course; finish your food to sate your hunger. (+3 more Vitae for 6/10)

[ ] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)



After coming back to his senses, standing over the medical examiner, Julius couldn't help but pause to examine himself. He was paler than before; going from a light but healthy skin tone to something a few steps away from paper-white. He was naked, probably because his clothes had been moved to evidence, which made it easy to see that he wasn't breathing.

It also made it easy to see the bullet holes in his body, and the vertical cut wherein the medical examiner had been intending to cut him open. A deep feeling of discomfort pervaded Julius at the sight of his own wounded body (wounds which only hurt collectively about as much as stubbing his toe, which was painful, but not nearly as much as it should have been)... and as if in response to his displeasure, he felt the blood in his body shift around.

Moments later, his body was unblemished. No holes, no cuts.

Healing: -1 Vitae.

He did, however, have a little something on one of his big toes, which he pulled off to read. John Doe.

Julius snorted. Leaving his wallet and phone at home had definitely been the right call.

Still, he couldn't go outside naked. Glancing around, the only solution he saw was the poor medical examiner… who was only a little bigger than Julius. A full body scrub-suit wasn't exactly a good disguise for most places, but it would be fine here until he could find the locker rooms.

Julius chose to leave the poor guy at least a little dignity, and left him his underwear.

Finding the locker room only took a few minutes of poking around. Shockingly, the lockers were locked, which posed a bit of a problem. He'd gotten lucky earlier, whoever that guy was had shut the door already, which kept most of the sound in, so nobody heard Julius' freakout.

The locker room didn't have a solid door though, so if Julius just broke into one of these lockers (and he was pretty sure he could, he felt stronger than he ever had) there was a good chance the sound would carry. He paused for the moment, to consider if it was worth it.

It was, he decided a few moments later. A normal outfit would let him blend in in the outside world, whereas scrubs would keep attention on him all the way home. He might even get lucky and find a set of keys in one of the lockers. Besides, the alarm would be up soon when they found that medical examiner from earlier.

He kicked a locker, and left a sizable dent. The sound echoed out, and it would probably take several more hits like that to make real progress. A spike of fear went through Julius at the idea of having to run with nothing to show for it.

Once again, he felt the blood in his veins shift around, as if responding to his fear.

Activating Vigor: -1 Vitae

A manic grin split Julius' face as he felt the power rushing through his veins. The aluminum door of the locker was suddenly barely an obstacle; one good kick smashed it in, and it was no effort at all to rip it back out with the newly created handholds. Inside he found everything he'd hoped for; a set of civilian clothes, complete with a set of keys and even a wallet.

He grabbed them and booked it. He'd be exiting hot, but it would be at least a minute or two before any of the cops could get moving, and that was more than enough time for him to get the distance he would need to disappear… hopefully. If not, the covering nature of the outfit (which includes a medical mask and cap) would keep him from being identified while he fought his way out.

He couldn't go to jail; mom needed him.

Getting out of a morgue wasn't particularly hard, even in Gotham. Most security was designed to keep people out.

When he got outside, holding his stolen bundle, he confirmed that the police were not here yet. Then he pushed the unlock button on the keyfob he'd stolen, and a nearby car beeped. A white honda civic, and not a particularly new one either. It was perfect.

Julius quickly got in, and got going. The car wouldn't be useful for long; whoever was responding to the call would quickly be told that they were looking for a white honda civic.

And since Julius wasn't one of the many people paying off the cops, they would actually probably respond to the morgue's call at the speed they were supposed to.

He made it a few blocks away before finding an alley to pull into. Once there, he changed, then got out and locked the car with the keys inside. And the guy's wallet, sans bills.

He'd need the cash to pick up the bus ticket to home; the best thing about their apartment building, hands down, was having a bus stop twenty feet from the lobby doors. The Gotham Metropolitan Bus System (affectionately referred to as gumbus by many residents of the city) ran 24/7, though with less buses active at night. Between them mostly sticking to larger roads and most people paying for the bus with a metrocard rather than cash, robbing them was even less worthwhile than sticking up a gas station.

Glancing back at the car… something tugged at his instincts. It would be really nice if he had a tarp or something to cover the car with, keep the fuzz of his trail for longer. They were behind now, but they would catch up soon, and any extra time would be appreciated. There was nothing around that would work, though.

But maybe, maybe he could hide it magically? His new… condition… responded to his need for healing, and his need for strength, maybe it could hide the car too?

[ ] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)

[ ] Don't bother, as long as you keep your lead there won't be an issue.

(This vote will be open until tomorrow night.)
 
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[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.

Dark Lord Zero Shouldn't we have an alternate Ichor ability and blood magic?
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)
[X] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)
If there were ever a time to cover our tracks, I think jow would be good, when we're at our weakest. Also, no reason to leave anybody taking about a literal bloodsucker killing someone in a morgue. That would probably get... attention on us.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)
[X] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)
 
I want to warn everyone who chooses to keep the pathologist alive and use Vitae for concealment. Meeting a hungry vampire with his mortal relative is not the best scenario for a relative.
 
Dark Lord Zero Shouldn't we have an alternate Ichor ability and blood magic?

Not all of the Ichor powers gain alternate uses from the Sorcerer bloodline (it's why I said alternate uses for some ichor powers in the thing). Blood Essence is not one of the ones that do.

Also, and I apologize because I could have made it clearer, but Julius doesn't start with any paths or rituals. There's some work that's gotta go into learning the magic, first.

The Disciplines, Psuedo-Disciplines, and Devotions and Blood Sorcery sections of the character sheet are probably worth reading, as those contain information I didn't give out before (largely because I forgot to write it in, sorry >.<).
 
[X] Let your Frenzy run its course; finish your food to sate your hunger. (+3 more Vitae for 6/10)

[X] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)
 
I want to warn everyone who chooses to keep the pathologist alive and use Vitae for concealment. Meeting a hungry vampire with his mortal relative is not the best scenario for a relative.
But, for who exactly? If we give up the extra Vitae, we'd have 1/10. Admittedly, garbage, but being greedy early could put us on so many people's shitlist. Like, even if the Bat family doesnt make us a priority, word of a bloodsucker killing a guy would probably interest magic types like Jason Blood, or the gangs who know that crap is real like Penguin. Not to mention, we can feed off animals and bagged blood. Maybe a pain, but sustainable.
 
But, for who exactly? I'd we give up the extra Vitae, we'd have 1/10. Admittedly, garbage, but being greedy early could put us on so many people's shitlist. Like, even if the Bat family doesnt make us a priority, word of a bloodsucker killing a guy would probably i terest magic types like Jason Blood, or the gangs who know that crap is real like Penguin. Not to mention, we can feed of animals and bagged blood. Maybe a pain, but sustainable.

Just burn the remains and Jason is not going to come this early unless we make big waves.

Having the guy alive would bring more problems considering the rumours that would spread.
 
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.....how? We already left the place, the vote is more so a Dishonored kind of choice. Who are we, who is Julius when he's got power? More literally, how much collateral are leaving behind us?

Yes the problem is we didn't have any choice currently perhaps we can do it next update but leaving that guy alive would mean there would be living proof for the deed.

Dark Lord Zero is it possible to do or we would have kind of metamorphosis that would make it not possible.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.
 
Dark Lord Zero is it possible to do or we would have kind of metamorphosis that would make it not possible.
I'm pretty confident that with all the extra stress of the day's life altering events (like dying, his best friend dying, and not being human anymore... two of which he's trying to dissociate from atm), Julius is going to overlook trying to dispose of the evidence if he kills the guy.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.
 
I'm pretty confident that with all the extra stress of the day's life altering events (like dying, his best friend dying, and not being human anymore... two of which he's trying to dissociate from atm), Julius is going to overlook trying to dispose of the evidence if he kills the guy.

So not even making him think about today's events would make him go there tomorrow ah that's disappointing.
 
Tbf, Julius doesn't sound he was the brightest bulb in the Walmart even before becoming a Vampire. Its our Job as questers to get him there.

...

God help Jules. He'll need it.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.
Touch of Shadow doesn't work if they know precisely what they're looking for. It might delay them a bit, but they will pretty quickly have a precise description.
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)
[X] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)
[X] Don't bother, as long as you keep your lead there won't be an issue.
 
[X] Let your Frenzy run its course; finish your food to sate your hunger. (+3 more Vitae for 6/10)

[X] Use Touch of Shadow on the car, to confuse anyone pursuing you. (-1 Vitae)

More vitae is good
 
[X]Take back control and stop drinking; if you take any more he's going to die
[X]Don't bother, as long as you keep your lead, there won't be an issue
I would rather we would rather not go hungry again when we are at the last stretch. At this point, we should focus on getting back home and worrying about what the fuck is going on. Like, do we want this guy to go into a frenzy in the very public area? Plus...

We Must Make Mom Proud.
 
[X]Take back control and stop drinking; if you take any more he's going to die
[X]Don't bother, as long as you keep your lead, there won't be an issue
 
[X] Take back control and stop drinking; if you take any more he's going to die. (-1 Willpower)

[X] Don't bother, as long as you keep your lead there won't be an issue.
 
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