A Traitor's Tale - An Imperial Navy Renegade Quest

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Splitting hairs is important when we are a hair's breadth away from chanting "Blood for the Blood God!" :whistle:

I wonder if we'll eventually have to purge orthodox Emperor followers alongside demon worshippers to keep ourselves from imploding.
 
Splitting hairs is important when we are a hair's breadth away from chanting "Blood for the Blood God!" :whistle:

I wonder if we'll eventually have to purge orthodox Emperor followers alongside demon worshippers to keep ourselves from imploding.
the best option in my mind is religious freedom but some suppression of Empire worship, we might just be raiders right now, but who knows, eventually we might become a full rebel movement!
 

Scheduled vote count started by MattTheRadarTech on Oct 10, 2021 at 4:00 AM, finished with 26 posts and 14 votes.
 
I still think leaving them be is the best option

Freedom of religion is the best choice, followed by only banning emperor worship, followed by banning it and the cults

Plus chaos cults spread like wildfire and will probably lead to daemons possessing the machine spirit of the ships engine or etc....
I refuse to believe that the machine spirit nonsense is true, it's either complete nonsense or just some AI's by a different name
 
I still think leaving them be is the best option

Freedom of religion is the best choice, followed by only banning emperor worship, followed by banning it and the cults


I refuse to believe that the machine spirit nonsense is true, it's either complete nonsense or just some AI's by a different name
There is evidence of AIs being corrupted by chaos to be fair, even without the "machine spirit theory". As for the machine spirit, there are extracts and passages to suggest that powerful enough machine spirits do in fact have warp presences. I choose to believe that its a mixture of the two, with more powerful machine having some warp presence but for the most part being some sort of rudimentary AI with limited psychic influence.
 
Chaos can corrupt anything it touches. Entire ships crews and all have fallen to it, with the very shape of the corrupted ship changing if I'm remembering right. Why would an AI be any different?
 
There is evidence of AIs being corrupted by chaos to be fair, even without the "machine spirit theory". As for the machine spirit, there are extracts and passages to suggest that powerful enough machine spirits do in fact have warp presences. I choose to believe that its a mixture of the two, with more powerful machine having some warp presence but for the most part being some sort of rudimentary AI with limited psychic influence.
No reason an AI cant have warp presence
 
Chapter 5
"I'm sure you will be overjoyed to hear news of your ship, Captain," begins K'Von through a mouthful of food. "Much of the damage dealt to it by my most remarkable tactics in the battle has been repaired, thanks in no small part to the components you were escorting. Fitting, is it not?"


Across the table, former captain Vraine glowers at the Commodore, his hatred completely unconcealed. A captain separated from his ship and his crew, a prisoner in a gilded cage.


"Nothing to say? A shame, your record has you slated as a great speaker on your homeworld. But I suppose crushing humiliation changes a man. Will you not even touch the food set before you? These are luxuries; not even your average Admiral would eat this well. All thanks to our friends in… shall we say low places? This renegade business is quite profitable, you should look into it yourself. These past few weeks have been very bountiful, and once we get your ship back up and running again, it'll only get better."


The next few minutes pass in silence, with the occasional sound of cutlery as K'Von digs in, in stark contrast to his motionless counterpart opposite him.



"A few of your key crew took flight the other day."


This gets a reaction from the disgraced captain, his eyes perking up and hungry to know more.


"Oh don't look at me like that, they won't get far. The lower decks are not friendly to escaped prisoners, especially not those of the kind of religious disposition your escaped Head Preacher possesses. The cults will have a field day if they get their hands on him, so you'd better hope that he does the smart thing and turns himself over to my men. Don't look at me so disgusted, these cults are simply an inevitable consequence of freeing ourselves from the Imperial leash. The crew has tasted freedom and so they wish to experience it to the fullest. I hardly blame them. They don't cause a nuisance and my men have infiltrated them well enough that should they cause any trouble I can bring the hammer down on them with ease and precision. Besides, I may need these cults for some my next plans."


More silence.


"You really aren't the conversational type are you? You aren't even going to ask me what those plans are? Well it would be rude for me to simply tease you like this, so I may as well."


He places the cutlery flat on the table, before beginning to speak, each sentence punctuated by a series of wild hand gestures. Presumably intended to help with the explanation, these gestures only serve to further reduce clarity.


"You see, I am a visionary. Many men would be content to simply be a petty raider, harassing shipping to make a few quick credits. Not me. I have bigger ambitions. I will carve my name out in this sector, so that mentions of name shall be heard across the galaxy, in the halls of Holy Terra itself. I'm no simple warlord, no simple pirate. I don't simply covet riches, although I will hardly turn them down. What I seek is a bit more abstract, and a lot more enjoyable. I seek satisfaction, that feeling of seeing everyone who ever doubted you or stood in your way look upon your works and despair."


A small grin flashes across his face, "although I would hardly complain about attaining wealth and power along the way."




"You will burn. You know this." Vraine speaks his first words since his capture, delivered with all the venom one would expect from a man held captive by people he can only see as the worst kind of traitors.


"Oh! So you can speak!"



"Tell me traitor, do you know the ancient story of Icarus? A man so caught up in his own arrogance, that he sought to reach the gods. He forged a pair of wings, and flew higher and higher, thinking he would be able to touch the sky through the virtue of his own inventiveness and intellect. Do you know what happened to him? The gods cast him down for his arrogance, destroyed his wings mid-flight, and left him to fall back to earth, burning up in the atmosphere. You, you traitorous dog, are Icarus. You will burn for your arrogance."




"Interesting story, but that is all it is. A story of Old Terra. I've been told this before. That I would burn for my sins. Well, I'm still here. And I have burned before. I burned for your God, in the service of his Imperium. I nearly died, by all accounts I should have died. Do you know what it is like to feel true helplessness? To hear all your calls for aid rejected?"


He slowly unbuttons his jacket, opening it up to show his chest underneath. A patchwork painting of ridged scars, metal, grafted flesh and dead tissue stares out, the very unsubtle evidence of major reconstructive surgery.


"Look at me," he whispers, "look how your God rewarded me for my duty, for my sacrifice. LOOK AT ME! I was riddled with holes in that battle, I lay bleeding on the deck of my own bridge, surrounded by the bodies of the crew I cared about, abandoned by the Crusade I had given my life to! I should have died there. A part of me did die there. I survived, barely. Saved by chance, by luck. The Mechanicus, arriving in the system by mistake. They saved me, cut me open and replaced most of me with clockwork. I will burn? Maybe."


He stares blankly through one of the viewports into the black void of space for a moment. A mourning look flashes across his face briefly.

"There isn't much left of me to burn."


A pause, before the Commodore continues, his flashy demeanour returning.


"You made me lose my temper, that's impressive. I think I have lost my appetite along with it. Enjoy the meal, I have matters to attend to. The galaxy won't conquer itself."


Flashing a signature smile at his counterpart, he rises from his seat and saunters out, his cheerful demeanour betraying nothing of the anger he had displayed just previously. Left behind, Vraine remains seated, the banquet set in front of him still untouched.


-------------------



Subject: Status Report on Repairs and Fleet Maintenance


Author: Tech-Priest Majoris Taha


Observations: Fleet repairs are hindered by a lack of substantial docking facilities. Current facilities are independent of our control and subject to the orders and delays of third parties.


Recommendations: Secure control over docking facilities to allow greater flexibility and control over fleet repairs.



K'Von ponders over the report. It is true, having Fleet repairs be at the mercy of whatever whims the governor experiences is a liability. Sooner or later the fleet will need docking facilities of its own, but the question is where and how. Purchasing major facilities is out of the question, the fleet simply does not have those sort of resources to spare, and any facilities they can afford will simply be too small to be useful. There is always the option of seizing some by violence, but using force may not always be the wisest option. Although... there are several independent deep space stations in the region, many of which could be seized with relative ease and without the fear of reprisal that goes hand in hand with taking control of planetary ports. They may not be enough to facilitate the repairs for the entire fleet, but it would be a start and would reduce the fleet's reliance on the Governor's hospitality. Such actions would not be without drawbacks: the fleet would be unable to perform any raids during the duration of the operation. While it would be a necessary distraction, failing to provide the Governor with sufficient loot from raiding may cause them to rethink their patronage.


(Pick one [Fleet] option, if the vote is close between two options I will do my best to implement elements from both, if possible.)


[ ] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by force, utilising the fleet's firepower and boarding the station. This will cause damage to the station, but will be the simplest and fastest approach and will also allow the Commodore to place his own people in command of the station.


[ ] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.



[ ] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by seeding operatives into the station and orchestrating some sort of coup to seize key areas and allow the fleet to take control. This has the potential to be relatively bloodless, but the risk of failure is high. If successful, the Commodore will be able to assign loyal officers into key positions. Regardless of success or failure, this will take time to set up.


[ ] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by inserting chaos cult preachers and building a network of cults inside the station. These cults will then rise up and seize the station. This will be neither quick nor bloodless, but the potential losses are relatively unimportant and the brunt of combat will be done by inhabitants of the station, rather than expending the fleet's precious manpower. However, concessions may need to be granted to the cults aboard the fleet and this risks empowering them with a success.


[ ] [Fleet] "We don't have any need for one of these stations just yet. Continue the raids as normal."


-------------



Repairs on the captured light cruiser are making good progress, but a significant issue has arisen. While the lower decks and menial crewmembers can be retained, most mid-level and higher level crew positions are vacant. The ship's original crew's loyalty cannot be trusted, not to mention that most of the original crew wouldn't support the cause anyway. Skilled crew will be needed if the ship is to be restored to full functionality. There are several potential options for crew. The first is to take skilled crewmembers from across the existing fleet and transferring them to the newest addition. While this does mean the rest of the fleet may suffer some small reduction in efficiency for some time, the new cruiser would almost immediately have a crew that is loyal and experienced. Alternatively, lesser and lower ranked crewmembers that show promise could be up-skilled and trained to fulfill key roles on the new cruiser. This would take much longer and the new crew will still be inexperienced, but it prevents the rest of the fleet from losing out on important crewmembers. Regardless of which option is chosen, the highest command crew will need to be uplifted from existing experienced command crew to form the core of the new crew.


(Pick one [Crew] option)



[ ] [Crew] Transfer crew from amongst the fleet


[ ] [Crew] Train promising lower crewmembers to fulfill key positions


----------------------------




Lower Deck Chaos

The escaped loyalist preacher has so far been able to evade all attempts to locate him. No informants seem to have caught any word or whisper of his location, but the evidence of his survival is very much clear. Impromptu shrines to the Emperor, sermons delivered in hushed words on dimly-lit decks of the Valorous, the sign of the aquila scrawled on the rent helms of armsmen gone missing in the hunt for the priest. He is not only suriviving, but he thrives, and as he thrives so too does the religion he spreads alongside him. A great many of the inhabitants of the lower decks still hold true to the creed of their forefathers. Such a large number of zealots, in such close proximity to countless chaos cults, is very obviously a recipe for disaster. Already skirmishes have been reported as warbands of the faithful raid Chaos shrines and killing any cultists they find, crucifying them in the shape of the aquila. At the best of times the lower decks are hardly kept in check, and having two rival religious forces rapidly gaining momentum threatens to remove the last vestiges of control in a conflict that could well doom the ship. Worryingly, the chaos cults have also begun to make moves, with their preachers and seers speaking of a "prophet", who will "guide them into the light of his vision". They have begun to organise even further, both striking back against the Emperor's worshippers as well as securing sections of the lower decks and spreading their doctrines. This prophet of theirs must be found, and maybe that will be enough to shed some light on the cults' plans. The informants within the cults have only been able to uncover a single peice of information: this prophet is linked closely to a member of the command crew. Master of Arms Thume has disappeared, along with many of his armsmen, presumably to assist his fellow cultists. If violence becomes necessary, it will be the Guard Regiments that carry it out, ill-suited to void combat as they may be. The conflict has been mostly low intensity, but may well spiral out of control if left to its own devices. I


(Pick ONE [Lower Decks] option)


[ ] [Lower Decks] "We have to pick a side, coordinate with the chaos cults to root out the worship of the false Emperor. And someone find me this prophet!"


[ ] [Lower Decks] "We have a great opportunity here to crush the chaos cults while they are weakened and distracted. Root them out, we can deal with the false Emperor's followers after."


[ ] [Lower Decks] "Let the fools fight, we can deal with the winner once they are weak."


[ ] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."


-----------------------------


Well here's the next chapter, long overdue, and things are heating up. I've written this in about three seperate fever-fuelled writing sessions each one about a week or so apart so if it feels a bit disjointed in parts that's why. I probably should've gone over it with a bit more detailed of a look but I've sat working on it for over a month and I just want to get this going along.



Just for your information, even if decisions come back and bite you, I never include "trap" options. There will never be any option that'll just instantly end the quest, I don't think those are fun. So don't tear your hair out thinking about what option is the best and just choose whatever sounds funnest. :)


I realised upon finishing this that the new ship will need a name so I'll be accepting write-ins for name proposals. I'm a bit illiterate when it comes to using this site so I'm not completely sure how write-ins work but I'll also be accepting write-in plans for taking the station.
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."

[X] [Name] Gods Fall

[X] [Name] Men Triumph

[X] [Name] Flames of Retribution

[X] [Name] Scorched Faith

[X] [Name] Heretics Glory

[X] [Name] Rapture
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."
 
Besides, I may need these cults for some my next plans
"of"?

[x] [Fleet] "We don't have any need for one of these stations just yet. Continue the raids as normal."

We may want to entrench ourselves with the Governor before we go on a fun vacation. And our ships do not yet require a refit. Shouldn't postpone it too much though.

[x] [Lower Decks] "We have a great opportunity here to crush the chaos cults while they are weakened and distracted. Root them out, we can deal with the false Emperor's followers after."

Should have encouraged them first; it'd be hard to integrate any crew from captured ships if we deny the Emperor completely. We can still subvert the movement.

[x] [Crew] Train promising lower crewmembers to fulfill key positions

Should have some upwards mobility for people to channel their energy into.
 
[X] [Lower Decks] "We have to pick a side, coordinate with the chaos cults to root out the worship of the false Emperor. And someone find me this prophet!"

[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by inserting chaos cult preachers and building a network of cults inside the station. These cults will then rise up and seize the station. This will be neither quick nor bloodless, but the potential losses are relatively unimportant and the brunt of combat will be done by inhabitants of the station, rather than expending the fleet's precious manpower. However, concessions may need to be granted to the cults aboard the fleet and this risks empowering them with a success.

working with chaos is the best way to victory, and while I can't allow Emperor worship, we should at least allow some religion
 
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[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."

[X] [Crew] Train promising lower crewmembers to fulfill key positions

I think we can go without taking a station right now, but I'm not against it. As earlier we take one the more we can build it up as a base of operations. So I'm up to wait for what other people say in this.
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "Let the fools fight, we can deal with the winner once they are weak."
 
[X] [Fleet] "Prepare the fleet, we're taking one of those stations." Attempt to take a deep space station by strongarming using the power of the fleet. This has the possibility to be quick and bloodless, although some concessions may need to be made and the Commodore will not be able to assign loyalists to most the command positions.

[X] [Crew] Train promising lower crewmembers to fulfill key positions

[X] [Lower Decks] "There are no gods, none worth worshipping anyway. Crush both sides decisively, there is no place for superstition on my ship."
 
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