[X] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.
Dig, Dugg, Dig.
 
[X] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.

Dugg
 
[X] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.
 
[ ] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.

Tbh I just like his name.
 
[X] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.

Seems like a pretty unique character.
 
[X] SABRINA: You just got out of MIT for the summer and are looking to spend it partying- every year, your uncle Jeb went partying on the lake and rafting down the river with his girlfriend. This year, he had invited you and some of your friends to join him- three days of lakeside grilling, swimming, and fishing, and then you'd spend the next day drifting in a boat with a cooler full of beer, drugs, and sandwiches. This character is an Engineer, having advanced mechanical and technical aptitude- and a random high quality item, in this case a portable stove and appropriate cookware.
 
Adhoc vote count started by The Bird on May 16, 2025 at 10:19 AM, finished with 8 posts and 7 votes.

  • [x] DUGG: You're a nobody- a burnout hippy, drifting from one town to the next. Martindale isn't special- it was just the next town on your aimless route through America, one you had visited a few times over the decades. Your plan with Martindale was the same as the last few places you lived- camp out in the woods, do odd jobs here and there to make money, and forage in the woods and dumpsters for food. This character is a Drifter, a character with an eclectic mixture of items and skills- in this case, foraging, dumpster diving, and a ziplock full of fifteen Saints brand prerolls that can be smoked to restore calm and combat certain mental effects. If chosen, there will be a gear roll- success will grant a random weapon.
    [X] SABRINA
    [X] SABRINA: You just got out of MIT for the summer and are looking to spend it partying- every year, your uncle Jeb went partying on the lake and rafting down the river with his girlfriend. This year, he had invited you and some of your friends to join him- three days of lakeside grilling, swimming, and fishing, and then you'd spend the next day drifting in a boat with a cooler full of beer, drugs, and sandwiches. This character is an Engineer, having advanced mechanical and technical aptitude- and a random high quality item, in this case a portable stove and appropriate cookware.


Alrighty, looks like its a duggsweep- well boils and ghouls, now that we have our first meatbag, its time for the first gear roll! I'm about to roll a D20- you get a weapon on either 15+ or a nat 1.

EDIT: AND WE HAVE A WINNER!
The Bird threw 1 20-faced dice. Reason: DUGG Total: 18
18 18
 
Last edited:
Run One Start: Dugg New
The bus pulls up to the stop- right in front of the entrance to Roosevelt Lake campgrounds. All around you, more people rise and begin exiting, holding a variety of bags and implements. Towniesin swimsuits and carrying towels looking to enjoy the beach, tourists with ice-chests full of food and drugs looking to relax at the cabins, nature weirdos in khakis and with binoculars.

You exhale, giving a rough, wet, hacky cough- vapes always fucked you up. You handed the little device to its owner, who took it and took a hit of her own. "Good shit," You told her agreeably, before she exhaled the vaporized THC herself. "Thanks for the hit."

"No problem man- good to meet you," Said the woman named Sabrina as she pocketed the little device, standing up to disembark as well. Over the ride, you and her had conversed- you were pretty sure you had made a friend. Standing up yourself, you exited the vehicle- and saw the gate to the camp grounds, behind it a bronze, beaming statue of the lakes namesake, Theodore Roosevelt.

__________________________________________________

You have gained the following:

The Puff Puff Pass Guru talent, allowing you increased social adeptness in situations where more than one person is smoking weed or inhaling other THC related products, and the ability to mostly disregard the negative effects of THC. No losing focus and spacing out for you!

An old switchblade, which provides a small amount of protection in combat situations!

_________________________________________________


You roll up to your spot- getting there is a headache and a half. You had some trouble navigating- something was wrong with your sense of direction. Probably the weed- even for a veteran smoker, those new little vape devices kicked your ass. Still, eventually you manage to find where you're looking for- just took an hour of wandering the trails.

It was a little spot located right above a cliff overlooking the lake- a clearing that was far away enough from the main campgrounds that you wouldn't have to deal with the noise. Below, on the beach across from you, you saw a collection of torches illuminating the weeklong partyfest that happened this part of the year- dozens of dumb young adults celebrating the start of summer by dancing, drinking, and making bad decisions.

The spot you were in was...well, otherwise not great. You had to clear up a lot of debris, and the location was full of beer bottles. The fire pit is filled with garbage- plastic wrappers, aluminum cans, a handful of unfamiliar looking animal bones, and what looked like a shredded up tent. You don't have any garbage bags, so for now, all you can really do is get the trash out of the pit so you could start a fire.

Once that was done, you quickly set up your tent- using a rock to hammer the stakes down. Taking a moment, you sit on a log- there were still a few hours before you'd need to sleep.

Your status is: Safe...for now.

When you aren't in a moment of peril or urgency, you will be granted a limited amount of free time turns in order to perform actions. Write ins are not accepted. Please select from the following free time actions:

[ ] Clean Up:
The camp had a combination restroom/show unit- it was a bit of a walk, but you could definitely use a shower. Your clothes are still going to reek, but you could probably wash them in the lake if you stole a little soap from the bathroom. Improve cleanliness and morale- chance to gain minor hygienic items.

[ ] Scavenging for Duds N Grub:
You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.

[ ] Find a Garbage Can:
Your camp was a mess- might as well try and tidy it up so people didn't assume you were a slob. If you walked down to the regular cabins, you should be able to find an empty one. And who knows, it might be a chance to get to know your temporary neighbors if any of them happen to still be out. Gain presentable looking camp, a garbage barrel- chance to meet NPC's and gain minor items.

The following vote will last approximately two hours- the goal for this quest is for multiple updates throughout the day. I'm aiming for our first death roughly by monday.
 
Question, @The Bird , is this a Roguelike, or a Roguelite? Is anything maintained between deaths other than knowledge/experience/information? If someone blows up a house, does the house remain blown up in subsequent runs, etc, etc?

Feels like an important question to ask now before we figure out what Dugg, tragically doomed, should do first.
 
Question, @The Bird , is this a Roguelike, or a Roguelite? Is anything maintained between deaths other than knowledge/experience/information? If someone blows up a house, does the house remain blown up in subsequent runs, etc, etc?

Feels like an important question to ask now before we figure out what Dugg, tragically doomed, should do first.

Consequences of your actions linger mostly- if you blow up a house, and you find that house on subsequent runs, that house will remain blown up. If you successfully kill a monster, that monster stays dead. Etc, etc. There are exceptions to this principle, but that would be spoilers.
 
So as far as it goes, because this is a Roguelike and we have 15 Whole Weeds (TM), I don't think we need to worry about morale. He's probably going to be dead before he can get through all of the Calming blunts, so that's something we can temporarily neglect.

Which leaves these two:

[ ] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.

[ ] Find a Garbage Can:
Your camp was a mess- might as well try and tidy it up so people didn't assume you were a slob. If you walked down to the regular cabins, you should be able to find an empty one. And who knows, it might be a chance to get to know your temporary neighbors if any of them happen to still be out. Gain presentable looking camp, a garbage barrel- chance to meet NPC's and gain minor items.

I think that the food and clothing will have more of an immediate impact, and would also let us scope out any "hunger" mechanics or social etc, etc. Therefore:

[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[X] Find a Garbage Can: Your camp was a mess- might as well try and tidy it up so people didn't assume you were a slob. If you walked down to the regular cabins, you should be able to find an empty one. And who knows, it might be a chance to get to know your temporary neighbors if any of them happen to still be out. Gain presentable looking camp, a garbage barrel- chance to meet NPC's and gain minor items.

No sense in cleaning ourselves up if there is some work to be done in cleaning up the camp. Plus meeting NPC's and getting Items are probably the best things to do right out the gate.
 
[X] Find a Garbage Can: Your camp was a mess- might as well try and tidy it up so people didn't assume you were a slob. If you walked down to the regular cabins, you should be able to find an empty one. And who knows, it might be a chance to get to know your temporary neighbors if any of them happen to still be out. Gain presentable looking camp, a garbage barrel- chance to meet NPC's and gain minor items.

No sense in cleaning ourselves up if there is some work to be done in cleaning up the camp. Plus meeting NPC's and getting Items are probably the best things to do right out the gate.

I will note that Duds and Grubs has a chance to get items, and Can only has a *chance* to meet NPCs.
 
[X] Clean Up: The camp had a combination restroom/show unit- it was a bit of a walk, but you could definitely use a shower. Your clothes are still going to reek, but you could probably wash them in the lake if you stole a little soap from the bathroom. Improve cleanliness and morale- chance to gain minor hygienic items.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[x] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.

Clothes make the man.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
[X] Scavenging for Duds N Grub: You were, to put it simply, dressed in garbage. Anyone who saw your appearance would be able to tell you were a greasy, unwashed vagrant- and people were in your experience not particularly kind to vagrants. You also had not eaten since earlier that day, and it had been a sandwich you had fished out of the garbage. However, it was pretty late at night- plenty of unattended coolers and clotheslines. Gain food and clothes that aren't likely to get you side-eyed as a hobo- chance to gain other items.
 
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