[X] Plan The Force is With You


Q. How will you merge the "magic systems" of MTG and 40k?

A. MTG will have a priority override over Warp/Psychic magic. Warpcraft and Sorcery will have color influences, but will have a uniquely corrupting nature if your character tries to cast spells exactly like Pskyers do.

Think of it as a special-sub mechanic like Devoid, or Phyrexian mana: Chaos mana twists a given spell in unique ways.

Can your character learn to cast Warp Sorcery over time? Sure. Is it dangerous? Absolutely.

That being said, Psykers are genetically mutated in ways that enable them to access the warp: The Planeswalker Spark is such that it has no connection to genetic lineage, and does not start out corrupted/influenced by the Warp, meaning that things that hurt Psykers specifically do not neccesarily harm you in the same way. But that might change if you start to dabble in Warpsorcery...

Coming back to this a minute; as I understand it psyker powers are not always associated with Chaos nor are Chaos gifted powers/mutations always a type of sorcery.*
So how does that work out when it comes to Chaos influenced mana spells?

Also since there are five mana colours and five classical Chaos alignments (one for each Chaos god and Chaos Undivided); will each MTG mana colour have an association with each manifestation of Chaos?


*In the case of Khorne, sorcery isn't even possible.
 
[] Pragmatic: (+5 to social rolls, "slippery slope" effect when it comes to Chaos and other, darker abilities. (That's not necessarily a negative.))

Aaaawww, would have liked this :p Oh well, can always push that way.

black/red sorceress justttt yet.

Rakdos colours best colours.

By the way: If anyone likes Card Design, if you want to make 40K psyker powers into spells, I'll potentially incorporate them into Avera's spell library depending on what mana she starts using.

I'd kind of hope we'd be leaning away from a game literalist interpretation of MtG? When it comes to mechanics it's fine, but acting like mana comes in exact integer amounts is more than a bit silly when it comes to flavour interpretation of stuff. Again, I don't mind it on the mechanics/backside of things, but if Avera starts talking about spending two red and one black mana it's just the sort of thing that comes across not so great.

Any particular suggested time frames people would like to see in particular?

Old Republic -Mandalorian War

Also since there are five mana colours and five classical Chaos alignments (one for each Chaos god and Chaos Undivided); will each MTG mana colour have an association with each manifestation of Chaos?

Hmn. Some of them would be quite difficult to pin down to be honest, given how varied they can be. I mean Green/Black is about perfect for Nurgle, but the others are a bit broader than that.
 
[X] Plan The Force is With You




Coming back to this a minute; as I understand it psyker powers are not always associated with Chaos nor are Chaos gifted powers/mutations always a type of sorcery.*
So how does that work out when it comes to Chaos influenced mana spells?

Also since there are five mana colours and five classical Chaos alignments (one for each Chaos god and Chaos Undivided); will each MTG mana colour have an association with each manifestation of Chaos?


*In the case of Khorne, sorcery isn't even possible.

Psyker powers are associated with the Immaterium/Warp. I.E. the Dominion of Chaos. Not all Psyker powers are done with Chaotic influence, but Psykers draw upon their powers straight from the warp, hence their vulnerability to daemon possession.

So, most psyker powers are tinged with the warp completely, making it a rather different form of magic, at least for the purposes of this quest. The more powerful the spell, the more heavily it draws from the warp, the more vulnerable to chaos it is.

As for Blessings, those are going to be a type of magic, yes. But it draws directly from the patron Chaos God's own abilities. So yeah, any Khornate blessings are, for all intents and purposes, magic. It's just one that cant be reproduced by others easily, if at all.

As to the colour associations, well, you'll have to wait and see. You might want to read the FAQ again when it says where I'm getting my source material from before guessing who gets what colors.
 
Aaaawww, would have liked this :p Oh well, can always push that way.







I'd kind of hope we'd be leaning away from a game literalist interpretation of MtG? When it comes to mechanics it's fine, but acting like mana comes in exact integer amounts is more than a bit silly when it comes to flavour interpretation of stuff. Again, I don't mind it on the mechanics/backside of things, but if Avera starts talking about spending two red and one black mana it's just the sort of thing that comes across not so great.

Yeah, definitely we're leaning away from literalist interpertation. Its just for mechanics, as well as the fact that it's kind of cool to see what people come up with. You won't be seeing Avera managing mana beyond things like "well that took a lot out of me", or "I definitely don't have enough mana to cast that", or "holy crap that's a ton of power."
 
[X] Plan The Force is With You
There isn't much here that could follow us back and make bad stuff happen, the worst would be some Sith ghosts or Palpatine, but even they would be disgusted by 40K
 
[X] Plan The Force is With You
There isn't much here that could follow us back and make bad stuff happen, the worst would be some Sith ghosts or Palpatine, but even they would be disgusted by 40K

Yeah this is true. SWs is really low risk, considering you were raised on a Death World. Even like, a Tenterak or Rancor would probably seem pretty low level.
 
Compared to where he came from most places are nice, but SW does have planet destroying weapons.

To be completely fair those instances ARE fairly rare, at least in comparison to 40k where they destroy planets on a pretty regular basis.

Also you more than likely won't have to deal with said planet busting weapons...well...who knows? Entirely depends on what era I go with.
 
Last edited:
Aaaawww, would have liked this :p Oh well, can always push that way.
Heretical minds think alike... ;)
Hmn. Some of them would be quite difficult to pin down to be honest, given how varied they can be. I mean Green/Black is about perfect for Nurgle, but the others are a bit broader than that.
Imo: Khorne is black/red, tzeentch is blue/white, blue/black, or blue/red, and Slaanesh, the hardest to pin down, could be black/white maybe?
 
Heretical minds think alike... ;)

Imo: Khorne is black/red, tzeentch is blue/white, blue/black, or blue/red, and Slaanesh, the hardest to pin down, could be black/white maybe?

The Chaos Gods will have primary mana alignments, but will have a mix of all mana types included in some small amount.

As to their alignments, well...I could spoil it, but since you guys haven't caught on to something that's pretty crucial about the Chaos Gods in this continuity, I might just wait.

Also, about the update: If I could get a vote tally, that'd save me a bit of time. I plan on getting an update out either tomorrow night, or monday for sure.
 
Last edited:
To be completely fair those instances ARE fairly rare, at least in comparison to 40k where they destroy planets on a pretty regular basis.

Also you more than likely won't have to deal with said planet busting weapons...well...who knows? Entirely depends on what era I go with.
Also I'd like to think if a Death Star followed us with the whole crew we'd probably notice
 
Okay so no update tonight, probably an update at some point tomorrow.

The class I had today was 8 hours, then I went to see Rogue One and grab dinner, so that was another 6 hours. Long day, and consider the movie "research" for this quest :p
 
Okay, so even without doing a formal tally I'm sure that plan "The Force is With You" won.

SO. Tomorrow some time the update will actually happen.

Sorry to leave you all hanging (again), with Christmas as well as stressing out about grades (which thankfully came back way better than expected), I was not in a state of mind to write.

But now I am, and thus soon you will get the 2nd update.
 
Update 2: Travel to interesting places, they said...
Once Avera was finished with her minor break down, she took stock of the situation once more. She was reasonably well equipped, even if it was disgustingly hot. Thankfully it was a dry heat, with no wind whipping the sand in her face. Decent enough walking weather, and she would have a clear line of sight to see any landmarks or signs of civilization. Plus, she was...reasonably certain she could pull off the thing that had landed her here in the first place.

She hoped.

Still, standing around and endlessly planning for contingencies would only make her dehydrate that much sooner. Cradling her lasgun, she set her sights on a distant spike of rock jutting from the sand dunes, and started forward, carefully listening for any potential foes. Her first instinct had been to abandon her heavier clothing and flak jacket, but she discarded that idea. If nothing else, the spire was close enough to where she could gauge if the heat would keep her from functioning if she kept it on for a longer period of time.

As she walked, she thought about just what, exactly, had happened to her. She had seen the Emperor, that much was certain. She had also seen the dark monstrosities that He was fighting against in the Warp. His light was...well, it was many things. It made her want to bow her knees in supplication, but at the same time she barely understood all the things she had seen as she passed through that space inbetween Laufey and...wherever she was.

An open mind was a fortress unguarded, as the saying went...but still, did one not have to open the gates to send an army forth? She was far, far too curious to not try and see what she had seen again, hopefully minus the terrible things she was trying very, very hard not to think about.

So she reached out, and nothing happened. Frowning in concentration as she kept walking forward, she tried to reach inwards. Nothing.

She kept trying, nearly giving her a headache as she tried every single possible mental trick to call up that feeling again. And then...she carefully, carefully reached elsewhere.

And the colors sprang to life.

This wasn't seeing, however, far from it. This was much more of a feeling of certainty that transcended the senses. She could feel the burning suns above were filled with Red, while the land beneath her feet was a mix of White and Red. The Spire up ahead had a very, very small pool of Green far below it, so distant she could barely feel it. Life, perhaps? Water? It was hard to tell. Blue was altogether absent here.

But strangely, there was a great mass of Black far beneath the surface of the world, so deep that she wouldn't have felt it if it weren't for the fact it didn't just encompass her patch of the desert, but the entire planet. It wasn't malevolent, however. It was like a dead thing at peace, long buried underneath the white blanket of sand. She could almost feel the colors...reaching out to her. The desert, blasted landscape it may be, was still a thing that existed. And everything that existed had life, of a sort.

The sensation was still disturbing, and served to make her cast her senses elsewhere. She focused them up ahead, searching...it was hard to do, and she nearly stumbled once or twice from the concentration it was taking. But she kept at it, sharpening her senses. Eventually though she dropped it, unable to maintain it. She felt winded, more than just from the effort of walking however.

After a good half hour of walking, she was at the base of the spire. Panting, she made her way towards the side where the sun wasn't beating down on her head and unhooked her canteen and took a drink of it, gulping down a mouthful with glee before resting against the smooth stone for a moment, doing her best to rub the sweat out of her eyes.

Then she rubbed her eyes again, because she couldn't believe what she saw. People! Actual, human people!

They were distant, travelling over a set of dunes at least five minutes minutes away back towards wherever they had come from, but she could easily sprint the distance and meet them.

Gathering her things up, she grabbed hold of her rifle from where she had set it down, and quickly jogged the way, her heart filled with a certain level of hope.

"Hey! Wait!" She called out, trying to get their attention once they were only about a dune away from her. She thankfully caught their attention, the trio of beings coming to a halt to turn around to face her. And, thankfully, they were indeed human.

The one in the center was a female, clearly in command of the group. She had dark brown hair that came down to her ears in a rough style, her violently green eyes examining Avera with a clear look of caution. Oddly enough, this woman was the only one wearing any form of outer coat, which took the form of a roughspun brown cloak that looked almost like something a farm hand would wear as a tunic.

The second female on her left was wearing a much lighter outfit, which Avera at first mistook for being completely immodest, until she realized that the cloth covering the rest of her body was very close to skin tone, perhaps to elicit such a reaction in the first place. It was all made of some sort of leather-like material, the darker portions woven in such a way that it gave structure to the rest of the outfit. It looked practical for comfort, but nearly worthless in terms of protection. The woman gave her a cool gaze, her steel gray eyes almost hypnotic.

The man to the right wore an awfully bright orange jacket and brown trowsers, his hair thinning ever so slightly around the edges. A stern frown framed by a light beard and mustache was firmly afixed to his face, his dark eyes scanning her body in a manner reminiscent of a fellow soldier sizing someone up for a fight.

When she looked again for any weapons they might be carrying, however, all she could see was a small pistol clipped to the man's belt. The women both had some strange looking cylinder attached to their waists, but Avera couldn't determine what exactly they were. All in all, she didn't like her odds if she got into a fight. The pistol was far less bulky than her rifle, and if the two women were packing any firepower, she would be dead before she could shift her aim to the others.

Thankfully, Avera looked more comical in her getup than threatening. She was still clad in her standard issue armor, complete with blocky helmet. It looked entirely uncomfortable to them, not to mention impractical in the hot climate. And, other than the tan pants, the forest green armor provided little concealment in any environment that existed on Tatooine. There was also the matter of the comically oversized blaster rifle she was still cradling in her hands.

"Are you lost?" The leader said, still a bit wary to Avera's eye, but non confrontational. "You're dressed strangely for a mercenary."

"Thaya." The woman to the right said, leaning over to whisper something in the cloaked woman's ear that Avera couldn't hear. The man perked up, clearly interested in the byplay happening in front of him, but maintained his position, keeping his eyes squarely on the unknown in their midst.

The leader, Thaya, straightened up a bit. "I guess since you flagged us down though, you must want something. And since you aren't trying to shoot at us or eat us, which is better than most things in this desert, I'm half inclined to lis-."

As luck would have it, it was precisely at that moment the universe decided that Avera hadn't dealt with enough life threatening things today. A great chorus of howls echoed through the air in a brutish warcry that set her hair on end. Turning around, she saw a small horde of creatures dressed in ragged cloaks cross the dunes with frightening speed. Some of them were brandishing rifles, others wicked looking clubs tapered with spikes.

"Bastila, cover them!" Avera heard Thaya said, springing ahead with incredible speed. With a snap-hiss, a blade of pure green plasma sprang to life in Thaya's hand, deflecting shots from the approaching enemy with a precision that went beyond anything a normal human could do. The movements were fluid, precise, and spoke of a lifetime of dedication.

Avera could only appreciate this for a moment, however, instead opting to scramble out of the way of the oncoming fire, bringing her rifle about to snap off a few shots at their attackers. Some went wide, burning the sand into glass where it connected, but she tore holes in two enemies. The other woman, Bastilla, had a strange double bladed version of that plasma sword (this one curiously enough colored yellow), the tips of the blades whirling about in a defensive dance that covered her and the male, who was plucking away at their enemies with that surprisingly deadly pistol of his.

Watching Thaya cut through the foe like a deadly whirlwind, however, was quite impressive. Her enemies were slaughtered to the last, quickly, precisely. It was combat as an artform, and it made Avera feel...

[] Starstruck.
[] Humbled.
[] Renewed.
[] Thoughtful.
[] Envious.
[] Write in her reaction to the display.​

Well, it made her feel like that. And just as suddenly as the attack began, it was over. Their enemies were cut down, and Avera found the other three looking at her again, even more curious than before.

The man glanced at her and huffed. "Never seen a Blaster quite like that before. You mind telling us who you are, and what you're doing in the middle of the Dune Sea dressed up like you're headed to war?"

_____

GM Note: Here it is, delayed horribly but still. Also, don't forget to write in your reaction to seeing Lightsaber combat for the first time.

Questions, comments, concerns? Feel free to ask. Active discussion is loved. Also, if you can't tell, we're in the Jedi Civil War era, and Thaya is this universe's Revan.

Plan Label

[] Tell them the truth.
[] But leave out the part about the colors.​
[] Lie about who you are.
[] And just who will you be if not Avera, Imperial Guardswoman? (Write In)​
[] You've successfully tapped into your ability to sense the colors. What will you do with it?
[] Try and use the color sense again. You haven't used it on people before.
[] Don't. It can dull your other senses, and you can't make mistakes right now.​
[] You've felt...something strange, when you touched the land. Should you try to reach out to it again?
[] Yes, you should learn everything you can about your abilities.
[] Neither the time, nor place for that now.​

[] Ask them questions?:
[] Ask no questions. You don't know these people, and while they dont seem like they want to kill you, you're certain they're not your run of the mill citizens of the Imperium.
[] Only ask important ones. You don't know where you are, but you also don't want to give anything away that they don't strictly need to know.
[] Ask many questions. You don't know where you are, or who they are, or what weapons they used, or anything. Play the stupid card to get some information, after all, knowledge is power.​


____

Skill Change:

Mana Sense (0) -> Mana Sense (1)

Skill Discovered

Landbond (0)
 
Last edited:
[X] Plan Cautious Truth
[X] Thoughtful.
[X] Tell them the truth.
-[X] You have no idea where you are or why you are here. One moment you faced certain death in battle, the other you were here.
[X] You've successfully tapped into your ability to sense the colors. What will you do with it?
-[X] Try and use the color sense again. You haven't used it on people before.
[X] You've felt...something strange, when you touched the land. Should you try to reach out to it again?
-[X] Yes, you should learn everything you can about your abilities.
[X] Ask them questions?:
-[X] Only ask important ones. You don't know where you are, but you also don't want to give anything away that they don't strictly need to know.
 
Last edited:
[X] Thoughtful.
[X] Tell them the truth.
-[X] You have no idea where you are or why you are here. One moment you faced certain death in battle, the other you were here.
[X] You've successfully tapped into your ability to sense the colors. What will you do with it?
-[X] Try and use the color sense again. You haven't used it on people before.
[X] You've felt...something strange, when you touched the land. Should you try to reach out to it again?
-[X] Yes, you should learn everything you can about your abilities.
[X] Ask them questions?:
-[X] Only ask important ones. You don't know where you are, but you also don't want to give anything away that they don't strictly need to know.
 
Heh. "need White mana so desert"...
This graveyard of a planet should give either B or unique B/something. Honestly GM's W/R breaks my WSOD a bit...
 
Last edited:
Heh. "need White mana so desert"...
This graveyard of a planet should give either B or unique B/something. Honestly GM's W/R breaks my WSOD a bit...

It aligns with canon perfectly to be fair. The bombardment of Tatooine left the planet a husk of what it was, but it happened so long ago that the evidence has been burnt and swept away. The black mana is buried so deep that it's separate from the desert above it, and hard to access.

Deserts, especially Tatooine's, are W and/or R for good reason (namely that the sun which beats down on it is both metaphorically and literally purifying. There's no place for B to take over). If you wanted R/B, you'd be looking for something more like Mustafar.
 
I did the timeline with a 1d6. 12 for Jedi Civil War, 34 for Clone Wars, 56 for Galactic Civil War.

You guys also rolled a 100 for running into someone helpful in the desert, hence why you found Revan & Co. so early.
 
Back
Top