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A Queen's Game is a Shipgirl quest all about managing your resources and units and shaping how the war goes.
The Void

SeismicGuide

The Quakiest of Quakebotes
Location
A usually Warm, Southern state of the US
Opening your eyes, you look around a black void around you, a warm, yet cold feeling filling you as you try and figure out where, when, and why you are where you find yourself.

"Oh my you're finally awake! How wonderful!" A woman's voice chimes in and fills you further with warmth.

Even as the voice speaks, more memories of who you were return to your mind.



Nationality:

[] United States
(+Resources, +R&D, +Pilot Training, +Anti-Shipping [Carrier], -Early Torpedoes -Anti-Shipping [Airfield],

[] Japanese (Army)
(+Skilled Aviation, +Discipline, +Dogmatic, -Resources, -Anti-Shipping, -Dogmatic)

[] Japanese (Navy)
(+Skilled Aviation, +Discipline, +Anti-Shipping, +Night Fighting, +Dogmatic -Resources, -Pilot Training, -Dogmatic)

[] Great Britain
(+Skill [Navy] Morale, +Discipline, +Reputation, -Resources)

[] Australian
(+Morale, +Reputation, -Discipline, -Equipment, +Land Skill)[/Spoiler]

Type:

[] Installation: You are the backbone of the army, Grow ever larger and expand your dominion. You will focus on production of units and resources as well as researching upgrades for the army. A slower pace quest focused on the build up and in between rather than battles

[] Warship: You are thrust into the role of leadership, lead your squad to victory and try to bring them all back alive. Focuses more on battles and squad management with minor RnD possible once a permanent base is found.[/Spoiler]


Sub-Type (Installation):


[] Fortress (Installation)
Pros:
  • High defense: You have multiple defenses and it will be hard (but not impossible) for your enemies to overrun you. Start with X number of AA guns and X number of coastal defense guns. Also take X less HP damage from direct attacks against you
Cons:
  • Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boost +Defense, +Garrison)


[] Airfield (Installation)
Pros:
  • Go Big Or Go Home: You have the ability to use a wide variety of multi-engined aircraft. Start with more airship designs as well as runways and hanger space
Cons:
  • Variable Defense: Depending on the supply situation and your location, your defenders may find it an easy, or hard time to hold your position.
  • Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boost +Airfield Repair, +Quantity of Planes)

[] Harbor (Installation) Difference between this and below?
Pros:
  • Industry incarnate: Start with access to more resource generation and multiple shipbuilding facilities right away
Cons:
  • Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat Boosts: +Repair, +Eventual Shipbuilding)

[] Port (Installation)
Pros:
  • Hidey hole: You are small enough that enemy forces have trouble finding you, making you a perfect spot for allied forces to rest and repair when needed.
Cons:
  • Variable Defense: Depending on the supply situation and your location, your defenders may find it an easy, or hard time to hold your position.

  • Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boosts: +Transportation, +Loading-unloading of Supply.)



Sub Type (Warship):
[] Battleship (Warship)
Pros:
Dreadnoughts Dread Nothing At All: You can tank hits like no ones business, and the guns you have make your enemies tremble in fear. A Hit from them and all but the heaviest of enemy ships will be nothing but scrap in the water.

Cons:
…Whoa there chief, CARRIERS.: Your AA is kinda shit, better hope you've got plenty of destroyers or fighter support for when you go into battle

(+Prestige, +Armor, -Anti-Aircraft, -Agility)

[] Aircraft Carrier (Warship)
Pros:
  • Hey over there!: You launch planes and should things go right, never be in direct confrontation with the enemy. Expect to have a gaggle of kouhai surrounding you at all times.
Cons:
  • Glass Jaw: You're not made to be taking hits, you lack both armor and guns to truly defend yourself should the enemy actually get to you. A few good hits or a single really good one is enough to take you out of the battle.
(+Prestige, +Agility, -Armor, -Surface Warfare)

[] Battle Cruiser (Warship)
Pros:
  • Speed is King!: Large Guns, Long Legs and high agility? Bitch please, you're the second scariest thing on the battlefield!

Cons:
  • Thin Skinned: Straight out of the Great War, you have (relatively) thin armor in comparison to a Battleship. Don't worry, long as you don't do a dumb and follow the right procedures, you'll be fiiiine.
(+Prestige, +Agility, -Armor, -Anti-Aircraft)

[] Large Cruiser (Warship)
Pros:
  • Hunter-Killer: Designed from the ground up to be a hunter of ships smaller than you, your guns are large, your range is long, and your armor bounces their shells!

Cons:
  • Thin Skinned: Like the Battle Cruisers before you, yours is only marginally better than that of a Heavy Cruiser, but unlike Battle Cruisers, your guns aren't the same caliber as Battleships that come out at the same time as you. To be perfectly honest? You are an Upsized Heavy Cruiser with larger guns than other cruisers.
(+Agility, +Surface Warfare, -Prestige, -Armor)



A/N

Welcome to A Queen's Game, the Kancolle-Azur Lane quest all about management of your resources and forces! My CO-GMs (@Zeroth Jupi, @auzzie and a Train) and I say hello and hope you stay for however long this lasts!
 
Character Sheet
Name: Corregidor (Fort Mills)


Level 1 (0/250 xp)

HP = 100
Evade = 10
Armor = 15

Stats:

Diplomacy: 21
Martial: 25
Stewardship: 30
Intrigue: 22
Learning: 24
Piety: 12


Personal Armaments:
Tier 1 AA Groups x4/ 6 MG DMG
Tier 1 Cannons x3/ 30 CAN DMG

Traits:
Fortress: all land units gain +1 ARM

Relationships:
None
 
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Mechanics and Defenses
Air
To Be Written
Sea
To Be Written
Land
To be written


Base
x1 Machine Shop
Defenses
x5 Coastal Guns 5 HP/ 10 CAN DMG/ 10 EVA
x7 AA Group 7HP/ 12MG DMG/ 10 EVA
Equipment
To Be Written


Combat
Combat between units/groups will involve each side making a 5d20 roll to attack plus any accuracy bonuses. This is rolled against the opposing ships static evasion (EVA) stat, and the attack will hit if it is greater. Damage dealt is partially mitigated by a unit's armor stat

Types of attacks:

Cannons: Normal damage mitigated by opponent's armor. -30 accuracy modifier to trying to hit planes.

Machine Guns: Minimal damage to ships and armored targets, most effective against planes.

Missiles: Guaranteed hits against most targets unless they have countermeasures.
Commanders
In the future battles will be too large to roll for every unit, as such in those circumstances units of the same type will be grouped together into one group with a commander leading them. This will give the group bonuses depending on the commander.

Grouped units will have a larger hp pool and damage modifier than individual units would.
Omakes
Any content that readers make will be rewarded, either with points that can be added to an action that the writer wants boosted or with more permanent rewards depending on if piece is exceptionally long or the end of a series of omakes
 
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[X] Plan Bulwark
-[X] United States
-[X] Installation
-[X] Fortress

(I go for this because it's more in my zone of experience)
 
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So with it being a few mintues here's my idea.

[X] Plan Queen of the skies
-[x] United States
(+Resources, +R&D, +Pilot Training, +Anti-Shipping [Carrier], -Early Torpedoes -Anti-Shipping [Airfield],
-[x] Warship: You are thrust into the role of leadership, lead your squad to victory and try to bring them all back alive. Focuses more on battles and squad management with minor RnD possible once a permanent base is found.
-[x] Aircraft Carrier (warship)
 
Really hope the Aircraft carrier dosen't win.

Since in most of dead kancolle quest's and fanfiction's i have read and seen on SV and SB i would say had problems balancing the MC which in alot of cases were aircraft carrier's.

I mean, for mine and the literal one other I've seen, it was less balancing and more "Where to go now" and "RL being RL and beating down the muse."


…I'd actually like to see these other quests.

On another note…

Vote closes on Friday the 22nd of July!
 
The only i recall off the top of my head is "A Gallant Ship" on spacebattles wich was mostly fluff.
 
Oh and i just recall reading "Salvage, Sarcasm, and Submarines." a 196 treadmark 340k word (at the moment) Fic also on spacebattles that if memory serves had the enemy aircraft carrier's ping pong between being unstoppable and almost harmless.

(At least felt like that for me if i remember correctly)
 
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So this is just a heads up for everyone but so it's upfront about this voting for being a warship does mean that y'all will have to build a base up from scratch rather than having a predetermined base that a installation would have.
 
[X] Plan Bulwark
-[X] United States
-[X] Installation
-[X] Fortress

Let them come. They will smash themselves on our walls as they die to our guns.
 
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Oh abd i just recall reading "Salvage, Sarcasm, Submarines." a 196 treadmark 340k word (at the moment) fic also on spacebattles that if memory serves had the enemy aircraft carrier's ping pong between being unstoppable and almost harmless.

To be perfectly fair, the MC of SSS is a Submarine if I remember right, so while I haven't read it, it's perfectly believable that they pingponged like that, if you mean "enemy carriers when against the MC"

What since a undetected Submarine can be just as unstoppable until she's detected.

Which does mean, yes, carriers are unstoppable unless their hard countered, leading into that almost harmless feel.

And the only way to hard counter a carrier? A undetected Submarine.

Or a never found enemy Carrier.

Sure, they can't/shouldn't get into gun duels with other warships, since this isn't WoWs, they can't magic away fires or floods in 3 seconds, carriers will still die unless their DamCon rolls a few Nat 20s and control those within hours.

The only times a surface force can wipe a carrier is if she's been defanged and can't send strike after strike at them. Or getting lucky with Warspite at Cape Matapan levels of stealth and sinking them.

Either way, don't worry. If carrier wins, we can deal with the balance act. 😉
 
I'll have you know that the only aircraft carrier i felt was unstoppable was the i think it was USS Kitty hawk that Vietnam jet slinger and if i remember right the MC is the Ohio-class USS Georgia and if i remember right the MC spent more time on land then in the water.
 
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I'll have you know that the only aircraft carrier i was felt unstoppable was the i think it was USS Kitty hawk that Vietnam jet slinger and if i remember right the MC is the Ohio-class USS Georgia and if i remember right the MC spent more time on land then in the water.

And there's our fix!

All warship choices lead to things that existed at least on paper in 1920-'45 :3
 
... Is there not any installation that isn't Earthbound? It makes sense, but seems weird to have a universal weakness without presenting an exception.

[X] Plan Stiff Lip
-[X] Great Britain
-[X] Warship
-[X] Large Cruiser (Warship)
 
... Is there not any installation that isn't Earthbound? It makes sense, but seems weird to have a universal weakness without presenting an exception.

Space stations?

Like besides those, no?








Wasn't there a blimp carrier project a long time ago in the U.S. Maybe a support flotilla for a Navy group.

Akron and her sister Macon are warships of the USN, but they're not installations.

Also, @Hot co co made this over on SB and we'd rather not accidentally copy anything >~>
 
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Space stations?

Like besides those,no?




Akron and her sister Macon are warships of the USN, but they're not installations.

Also, @Hot co co made this over on SB and we'd rather not accidentally copy anything >~>

Hi!! Also I can say with some certainly airship are not fun at all to try to fit guns and stuff on, an floating installation would be worse because with the whole floating deal you have to deal that the fact any sort of material you need your need to transport it to you. Anyway glad to see another kancolle quest getting going especially an abyss one, good luck questers..
 
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