Opening your eyes, you look around a black void around you, a warm, yet cold feeling filling you as you try and figure out where, when, and why you are where you find yourself.
"Oh my you're finally awake! How wonderful!" A woman's voice chimes in and fills you further with warmth.
Even as the voice speaks, more memories of who you were return to your mind.
Nationality:
[] United States
(+Resources, +R&D, +Pilot Training, +Anti-Shipping [Carrier], -Early Torpedoes -Anti-Shipping [Airfield],
[] Japanese (Army)
(+Skilled Aviation, +Discipline, +Dogmatic, -Resources, -Anti-Shipping, -Dogmatic)
[] Japanese (Navy)
(+Skilled Aviation, +Discipline, +Anti-Shipping, +Night Fighting, +Dogmatic -Resources, -Pilot Training, -Dogmatic)
[] Great Britain
(+Skill [Navy] Morale, +Discipline, +Reputation, -Resources)
[] Australian
(+Morale, +Reputation, -Discipline, -Equipment, +Land Skill)[/Spoiler]
Type:
[] Installation: You are the backbone of the army, Grow ever larger and expand your dominion. You will focus on production of units and resources as well as researching upgrades for the army. A slower pace quest focused on the build up and in between rather than battles
[] Warship: You are thrust into the role of leadership, lead your squad to victory and try to bring them all back alive. Focuses more on battles and squad management with minor RnD possible once a permanent base is found.[/Spoiler]
Sub-Type (Installation):
[] Fortress (Installation)
Pros:
- High defense: You have multiple defenses and it will be hard (but not impossible) for your enemies to overrun you. Start with X number of AA guns and X number of coastal defense guns. Also take X less HP damage from direct attacks against you
Cons:
- Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boost +Defense, +Garrison)
[] Airfield (Installation)
Pros:
- Go Big Or Go Home: You have the ability to use a wide variety of multi-engined aircraft. Start with more airship designs as well as runways and hanger space
Cons:
- Variable Defense: Depending on the supply situation and your location, your defenders may find it an easy, or hard time to hold your position.
- Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boost +Airfield Repair, +Quantity of Planes)
[] Harbor (Installation) Difference between this and below?
Pros:
- Industry incarnate: Start with access to more resource generation and multiple shipbuilding facilities right away
Cons:
- Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat Boosts: +Repair, +Eventual Shipbuilding)
[] Port (Installation)
Pros:
- Hidey hole: You are small enough that enemy forces have trouble finding you, making you a perfect spot for allied forces to rest and repair when needed.
Cons:
- Variable Defense: Depending on the supply situation and your location, your defenders may find it an easy, or hard time to hold your position.
- Earthbound: As an installation literally molded into the very skin of Mother Earth, your mobility outside walking within the limits of your base, is next to nothing. Leaving your choices of moving limited.
(Stat boosts: +Transportation, +Loading-unloading of Supply.)
Sub Type (Warship):[] Battleship (Warship)
Pros:
Dreadnoughts Dread Nothing At All: You can tank hits like no ones business, and the guns you have make your enemies tremble in fear. A Hit from them and all but the heaviest of enemy ships will be nothing but scrap in the water.
Cons:
…Whoa there chief,
CARRIERS.: Your AA is kinda shit, better hope you've got plenty of destroyers or fighter support for when you go into battle
(+Prestige, +Armor, -Anti-Aircraft, -Agility)
[] Aircraft Carrier (Warship)
Pros:
- Hey over there!: You launch planes and should things go right, never be in direct confrontation with the enemy. Expect to have a gaggle of kouhai surrounding you at all times.
Cons:
- Glass Jaw: You're not made to be taking hits, you lack both armor and guns to truly defend yourself should the enemy actually get to you. A few good hits or a single really good one is enough to take you out of the battle.
(+Prestige, +Agility, -Armor, -Surface Warfare)
[] Battle Cruiser (Warship)
Pros:
- Speed is King!: Large Guns, Long Legs and high agility? Bitch please, you're the second scariest thing on the battlefield!
Cons:
- Thin Skinned: Straight out of the Great War, you have (relatively) thin armor in comparison to a Battleship. Don't worry, long as you don't do a dumb and follow the right procedures, you'll be fiiiine.
(+Prestige, +Agility, -Armor, -Anti-Aircraft)
[] Large Cruiser (Warship)
Pros:
- Hunter-Killer: Designed from the ground up to be a hunter of ships smaller than you, your guns are large, your range is long, and your armor bounces their shells!
Cons:
- Thin Skinned: Like the Battle Cruisers before you, yours is only marginally better than that of a Heavy Cruiser, but unlike Battle Cruisers, your guns aren't the same caliber as Battleships that come out at the same time as you. To be perfectly honest? You are an Upsized Heavy Cruiser with larger guns than other cruisers.
(+Agility, +Surface Warfare, -Prestige, -Armor)
A/N
Welcome to
A Queen's Game, the Kancolle-Azur Lane quest all about management of your resources and forces! My CO-GMs (
@Zeroth Jupi,
@auzzie and a Train) and I say hello and hope you stay for however long this lasts!