Road Trip!
New
- Location
- not doing my homework
- Pronouns
- He/They
[X] A Touch of Tutelage
-[X] Accept
-[X] Oren
--[X] Where Cyris died, and how
--[X] Her father
--[X] How to find other Fae to ask more questions of.
-[X] Pluen
--[X] Advice on the Druidic Arts
-[X] Study Magic
--[X] Lessons from the Fae
AN: How to find other Fae will be added for free at some point in the VERY near future.
-[X] Accept
-[X] Oren
--[X] Where Cyris died, and how
--[X] Her father
--[X] How to find other Fae to ask more questions of.
-[X] Pluen
--[X] Advice on the Druidic Arts
-[X] Study Magic
--[X] Lessons from the Fae
AN: How to find other Fae will be added for free at some point in the VERY near future.
"Fine. Let us make common our purpose, for our destination is shared." You intone, as your mother taught you. There is a long pause until you see one of those speech-packets pass between Pluen and Oren. The latter shrugs and steps forward.
"Though all Children of the First Mother's shalt end in the same place, let us share the burden for a while." It says, which is close enough to the reply you were expecting that you'd accept it.
You all enter a comfortable – though perhaps a slightly awkward – marching order with you in the center next to Oren (thankfully) and Cwmwl. Pluen is at the rear with Afal at the head, though the swordsfae looks to be holding back every desire to run off after nice looking clouds or birds.
Eventually you decide not to talk about the bird, rodents, or wolf. Easiest not to discuss the rampant blasphemy, you figure: in true Standing Dead fashion, you will simply avoid the subject directly. It's nice to be accompanying others, at least. Afal's running commentary is a welcome distraction to your thoughts – in a tumble – and you were reasonably certain they each needed four hours of whatever passed for sleep to a glorified golem, so they took watch and generally left you alone. It felt… safe, even, at night. Which was what was keeping you up.
Converse with Oren (topics: Cyris' Death, Fionn of Clan Frémach, and Where The Fae Are)
You find Oren to be the most tolerable company amongst the Fae: it is typically silent, but when it does speak it is usually interesting or at the very least not an inane comment about how a cloud looks somewhat like a Basilisk's snakes.
And it also seems to be reasonably indulgent of your curiosity, second only to perhaps Afal in this respect. You take advantage of this fact to press it further one evening about Cyris' death, as you tend to the fire.
"A weighty topic. You are certain you desire this answer?" You nod. This was a burning question to your mind, beyond why you'd been sent back. "Very well. Cyris died in a place we call Dynged – our word for destiny or fate. We had deployed en masse for the Final Time of Shattered Chains, to lend time for the Elves to ready themselves. 'Tis a field of sorts on the opposite side of the Forest to Cyris' Pass, so across most of the Forest from where we stand. Regardless, we had readied ourselves the best we could according to what I have read: Dynged itself is surrounded by Faery Groves, so we had power to draw on. And we of course had our trump cards – the Avatar of All Fae, and Dyrnwyn."
"And these are important..?" You ask, confused. Oren gives you an indulgent, but perhaps slightly frustrated, look.
"Cyris was one of the greatest of the Old Divines, challenged only by the Flame or Lady War. No Fae could defeat her, for she was our mother and creator still. To face her, even for a moment, would require another of the Divines – and we had but one. The Avatar was, is, and always will be our answer to any godling who seeks to defeat us."
"That is not an answer."
"Hmph. The Avatar is the Court, in full, returned from the lands beyond. Many of the Divine can do similar, for their forms stretch between the Material and Potential – and are thus dangerous to manifest wholly in either. An Avatar is a conduit. And though the Court of All Fae is almost wholly of the Potential Realm, it can cheat. Through a mighty compact they forged with the World when the First Time ended, they return to walk amongst us and help in any way they can," you spot the sleepy form of Oren's rat attempting to find a nice position to sleep in, "and through this connection they can work backwards."
"You mean to say that your Ancestral Court… shoves itself into one of your bodies?" You say, incredulous.
"Indeed. Though perhaps not on the same playing field as Cyris, the Court of All Fae is still a relevant threat. Sacrifice is the greatest power of all, little cousin, and remember that well. Though no Avatar has lasted beyond a handful of days, they can face the Mother alone – and not be instantly destroyed. But that was not enough for the Final Time, not alone. We intended to destroy Her utterly, and so we turned to our greatest relic: Dyrnwyn."
"A weapon, then?" For surely it couldn't be anything else.
"Aye. A sword – its name means White-Hilt, and its purpose was entwined with the concept of a Purifying Flame from the very beginning. It swore to destroy all that was terrible, and would set its own wielder alight if the sword judged their cause or self unworthy. In the Avatar's hand, a potent weapon. Against Cyris… Suffice to say, t'was a powerful combination. I believe it would have been enough, but our records are… spotty. The most believable report I found was one describing the Avatar burning themselves out to thrust the sword deep into Cyris' heart, and then the Goddess vanished, as though she were never there."
You are silent. This… this was heavy. But suddenly you blanched, and stared Oren in the eye (or at the very least the glowing green pits that passed for eyes).
"What did Dyrnwyn look like?" You force out.
"Supposedly? An ivory-white hilt, silver inlay, while the guard and blade had designs reminiscent of flowers. But it was lost after the Final Time, so none can be certain."
"I see. Thank you."
Shit. Fuck.
You go to bed after that cheery revelation, and decide to talk about less intense subjects going forward.
The next day, your party walks forth again. You grunt a good morning to Cwmwl – it seems to be taking its turn at the head of the band with its dog – and groan internally at the threat of Afel now beside you. But you realize – with a start – that by cooperating with Oren you may yet get something from this encounter.
"I believe the last Elf you met was my father." You say, by way of greeting.
"WHAT!" Afal screams directly into your mind, a jarring sensation not unlike a migraine. "WE DID?? THAT WAS YOUR DAD? OREN ARE YOU HEARING THIS?"
"Yes, yes I am," came Oren's sedate reply. "I assume you wish to know more about him?" You nod.
"Ancestors, there's so much to say…" Afal begins, "said he was some kinda Un-bloodied, but I didn't think so. He could fight, for one, almost as good as I could at the time! Said somethin' 'bout learning all he could while he wasn't stifled by cultural inertia or whatever he said it was."
"Indeed. A strong fighter, well-suited to life in the Forest was my own observation – though I do not think most would have been as insightful as I at first glance. Honorable, dependable in his own way. He preferred lemons to apples or oranges, when he first tried them." Oren responded, at his usual languid pace.
"AND! He was very respectful. Well, he had some strange questions," Afal said, "but those were born out of ignorance!" It added quickly.
The two Fae continue to regale you with stories of their brief meeting with your father, like his inability to speak with them causing him to create a rudimentary signed language or an elaborate combat maneuver used to fight a Corrupted bear in which Oren and Afal had to boost him into the air and straight at it. You did not know your father was capable of... most of this.
You gained a half point towards a new trait for indulging your Curiosity! Current progress is 1.5 out of 4.
Converse with Pluen (Topics: Magic)
One morning you find yourself walking alongside Pluen and you finally find it in you to ask it about Druidic magic, and if it had any advice for your own progress. After asking you what spells you did know, it pondered for a long while before finally speaking.
"Primal Magic is not, you see, the most powerful magic. Nor is it the most versatile. And it is anything but easy to use. No, what Primal Magic is is steady. Solid, dependable, like the world itself. Should you have a need, it provides just as much as it destroys." It pauses. "All things function as above, so below – make something real in the Potential, and it shall be so in the Material. But how they do so is unique to each of the four traditions. For us, recall this: the world contains all things within it. By desiring something, and asking for it, the world will provide. And lo it is so. Thus, some Primal spells can sidestep concerns about one's own body and spirit being unsuitable for them."
"Like me being… fragile?" You ask.It pokes at your arm.
"Hmm. Yes, your bones are weak and flimsy. I will teach you a concept for a spell, a radical variation of Wild Aspect. It is of limited use to myself, though the Honored One finds it rather helpful in emergencies." Pluen says.
It calls the spell 'Woodflesh', and when demonstrated by its bird you can see that the name is apt. Gnarled bark grows and replaces the skin and feathers of this false god, and when you knock on its back the sound is firm and solid. It is not a conceptually difficult spell, limited in reach and utility but therefore highly capable in what it does. With your Sight, you can see the intermingling of Primal desires required to activate the spell: an understanding of the solidity of the oak, but also of the flesh as a living breath construct analogous to it.
Study Magic (Fae's Advice - Woodflesh)
To your rough understanding, Woodflesh is subtly different to Wild Aspect: the latter merely makes you better at something specific, while the former turns flesh to mystically enhanced wood. And as all Standing Dead know (and much to the chagrin of your memories as Jane) punching trees is hard.
So you study. And by study, you of course mean stare at trees all day – then your skin – then you stare at trees some more. The objective is to find commonalities you can attach your desire to Become Tree to, so that the world might temporarily make it so.
You find a breakthrough, ironically enough, by looking at the Fae instead of trees. There is a subtle difference between the two: a tree is wooden, but the exact composition of the Fae's skin and muscles seem to straddle the line between your own and that of an oak. You burn with a desire to know more of the Mother's process in that, at the very least.
Thus, with practice, you learn how to briefly turn the skin of your limbs into wood: after some testing with Afal's aid, you find it unnaturally durable.
Learned [Woodflesh] at the Novice level.
Towards the end of the trip, in the middle of the afternoon, you feel it. A dark sensation, a sense of wrongness that tingles from the bottom of your spine before spreading. Pluen seems as agitated as you, calling back its bird with nary a sound.
"Trouble ahead." It mutters, likely more for your benefit then the others. Afal stands protectively in front of you, while Cwmwl readjusts its spears so it has ready access. Oren draws its sword, elegantly.
When you see them, you nearly vomit. Corrupted wolves: six of them. You had gotten familiar with Cwmwl's hound over the past several days, and these… things are nothing alike. These creatures were each half again larger then the wolves you were familiar with. Indeed, you had seen dead, immobile Corrupted – but seeing ones in motion was horrifying. Black, undulating masses replaced most of their flesh – what was not was pierced by bony thorns, some of which erupted out until they were the length of an arm. One – you suspected the most intelligent – had an eyestalk growing out of its forehead, leading the pack as some twisted parody of your own group (you obviously considered yourself the leader of this group). Sharp, bony angles defined the rest of their body.
You are fortunate: at this close range, the Fae's telepathic communication was instant: Pluen has analyzed information and seemed to attempt to organize some veneer of a combat order. Oren has already moved forward, even as Pluen stepped back.
"Stay here, cousin. This is no place for someone as young as you." Afal says directly to you, far from its usual cheerful tone, already running to meet its fellow swordsfae.
You, of course, disagree. 'So Saith the First Holy Council of the Elvish People, suffer not the Forever Foe to live. Seek it wherever it may dwell. Drive it from wherever it may hide. Strike it down wherever it is driven. May Cyris bless our war of vengeance, and find it in Her heart to forgive us'. That was the first thing taught to most of the Standing Dead, and you were no exception. To stand aside when you could do something to help fight the Forever Foe was considered a great sin: to run away, tantamount to heresy. Only a Holy Mother could authorize anything resembling a retreat. You were an adult: it was your duty to fight the Forever Foe.
What do you do?
[ ] Write-in for tactics. You cannot communicate quickly with your allies.
Here is the situation: six Corrupted wolves now face you and your party. Fleeing is not an option, nor is standing aside. Your allies have arrayed themselves thusly:
- Cwmwl will be providing covering fire until it runs out of spears (about eight shots), at which point it will attempt to flank. Its wolf will seek to harry enemies at that point in support of its master: until then, it will guard you and Cwmwl in the backline.
- Pluen will focus on buffing its birds with Primal spells, then allies. Its bird will attempt to attack the eyes of the Corrupted to give the others space to strike.
- Oren and Afal seem to employ some sort of team-based approach to combat: Oren will defend and strike at openings while Afal creates said openings with incredible violence. You presume both of their familiars will hide in their respective boughs, as there is not much a rat or mouse can do in combat.
- Pluen will focus on buffing its birds with Primal spells, then allies. Its bird will attempt to attack the eyes of the Corrupted to give the others space to strike.
- Oren and Afal seem to employ some sort of team-based approach to combat: Oren will defend and strike at openings while Afal creates said openings with incredible violence. You presume both of their familiars will hide in their respective boughs, as there is not much a rat or mouse can do in combat.
Hi all! Big chapter here today – good god it was a bitch to write. Welcome to your first combat! Feel free to suggest tactics as complex and multi-layered as you might desire. I stand ready to answer any questions you may have, including both about the wolves or about the plans of your allies. The vote will be open for as long as there is discussion, though I can also create "approaches" as potential options should the write-in prove too intimidating. Thank you for reading, and let me know what you think!
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