A New Beginning: Sent to a World Beyond Salvation

Road Trip! New
[X] A Touch of Tutelage
-[X] Accept
-[X] Oren
--[X] Where Cyris died, and how
--[X] Her father
--[X] How to find other Fae to ask more questions of.
-[X] Pluen
--[X] Advice on the Druidic Arts
-[X] Study Magic
--[X] Lessons from the Fae

AN: How to find other Fae will be added for free at some point in the VERY near future.


"Fine. Let us make common our purpose, for our destination is shared." You intone, as your mother taught you. There is a long pause until you see one of those speech-packets pass between Pluen and Oren. The latter shrugs and steps forward.

"Though all Children of the First Mother's shalt end in the same place, let us share the burden for a while." It says, which is close enough to the reply you were expecting that you'd accept it.

You all enter a comfortable – though perhaps a slightly awkward – marching order with you in the center next to Oren (thankfully) and Cwmwl. Pluen is at the rear with Afal at the head, though the swordsfae looks to be holding back every desire to run off after nice looking clouds or birds.

Eventually you decide not to talk about the bird, rodents, or wolf. Easiest not to discuss the rampant blasphemy, you figure: in true Standing Dead fashion, you will simply avoid the subject directly. It's nice to be accompanying others, at least. Afal's running commentary is a welcome distraction to your thoughts – in a tumble – and you were reasonably certain they each needed four hours of whatever passed for sleep to a glorified golem, so they took watch and generally left you alone. It felt… safe, even, at night. Which was what was keeping you up.



Converse with Oren (topics: Cyris' Death, Fionn of Clan Frémach, and Where The Fae Are)

You find Oren to be the most tolerable company amongst the Fae: it is typically silent, but when it does speak it is usually interesting or at the very least not an inane comment about how a cloud looks somewhat like a Basilisk's snakes.

And it also seems to be reasonably indulgent of your curiosity, second only to perhaps Afal in this respect. You take advantage of this fact to press it further one evening about Cyris' death, as you tend to the fire.

"A weighty topic. You are certain you desire this answer?" You nod. This was a burning question to your mind, beyond why you'd been sent back. "Very well. Cyris died in a place we call Dynged – our word for destiny or fate. We had deployed en masse for the Final Time of Shattered Chains, to lend time for the Elves to ready themselves. 'Tis a field of sorts on the opposite side of the Forest to Cyris' Pass, so across most of the Forest from where we stand. Regardless, we had readied ourselves the best we could according to what I have read: Dynged itself is surrounded by Faery Groves, so we had power to draw on. And we of course had our trump cards – the Avatar of All Fae, and Dyrnwyn."

"And these are important..?" You ask, confused. Oren gives you an indulgent, but perhaps slightly frustrated, look.

"Cyris was one of the greatest of the Old Divines, challenged only by the Flame or Lady War. No Fae could defeat her, for she was our mother and creator still. To face her, even for a moment, would require another of the Divines – and we had but one. The Avatar was, is, and always will be our answer to any godling who seeks to defeat us."

"That is not an answer."

"Hmph. The Avatar is the Court, in full, returned from the lands beyond. Many of the Divine can do similar, for their forms stretch between the Material and Potential – and are thus dangerous to manifest wholly in either. An Avatar is a conduit. And though the Court of All Fae is almost wholly of the Potential Realm, it can cheat. Through a mighty compact they forged with the World when the First Time ended, they return to walk amongst us and help in any way they can," you spot the sleepy form of Oren's rat attempting to find a nice position to sleep in, "and through this connection they can work backwards."

"You mean to say that your Ancestral Court… shoves itself into one of your bodies?" You say, incredulous.

"Indeed. Though perhaps not on the same playing field as Cyris, the Court of All Fae is still a relevant threat. Sacrifice is the greatest power of all, little cousin, and remember that well. Though no Avatar has lasted beyond a handful of days, they can face the Mother alone – and not be instantly destroyed. But that was not enough for the Final Time, not alone. We intended to destroy Her utterly, and so we turned to our greatest relic: Dyrnwyn."

"A weapon, then?" For surely it couldn't be anything else.

"Aye. A sword – its name means White-Hilt, and its purpose was entwined with the concept of a Purifying Flame from the very beginning. It swore to destroy all that was terrible, and would set its own wielder alight if the sword judged their cause or self unworthy. In the Avatar's hand, a potent weapon. Against Cyris… Suffice to say, t'was a powerful combination. I believe it would have been enough, but our records are… spotty. The most believable report I found was one describing the Avatar burning themselves out to thrust the sword deep into Cyris' heart, and then the Goddess vanished, as though she were never there."

You are silent. This… this was heavy. But suddenly you blanched, and stared Oren in the eye (or at the very least the glowing green pits that passed for eyes).

"What did Dyrnwyn look like?" You force out.

"Supposedly? An ivory-white hilt, silver inlay, while the guard and blade had designs reminiscent of flowers. But it was lost after the Final Time, so none can be certain."

"I see. Thank you."

Shit. Fuck.

You go to bed after that cheery revelation, and decide to talk about less intense subjects going forward.



The next day, your party walks forth again. You grunt a good morning to Cwmwl – it seems to be taking its turn at the head of the band with its dog – and groan internally at the threat of Afel now beside you. But you realize – with a start – that by cooperating with Oren you may yet get something from this encounter.

"I believe the last Elf you met was my father." You say, by way of greeting.

"WHAT!" Afal screams directly into your mind, a jarring sensation not unlike a migraine. "WE DID?? THAT WAS YOUR DAD? OREN ARE YOU HEARING THIS?"

"Yes, yes I am,"
came Oren's sedate reply. "I assume you wish to know more about him?" You nod.

"Ancestors, there's so much to say…" Afal begins, "said he was some kinda Un-bloodied, but I didn't think so. He could fight, for one, almost as good as I could at the time! Said somethin' 'bout learning all he could while he wasn't stifled by cultural inertia or whatever he said it was."

"Indeed. A strong fighter, well-suited to life in the Forest was my own observation – though I do not think most would have been as insightful as I at first glance. Honorable, dependable in his own way. He preferred lemons to apples or oranges, when he first tried them."
Oren responded, at his usual languid pace.

"AND! He was very respectful. Well, he had some strange questions," Afal said, "but those were born out of ignorance!" It added quickly.

The two Fae continue to regale you with stories of their brief meeting with your father, like his inability to speak with them causing him to create a rudimentary signed language or an elaborate combat maneuver used to fight a Corrupted bear in which Oren and Afal had to boost him into the air and straight at it. You did not know your father was capable of... most of this.

You gained a half point towards a new trait for indulging your Curiosity! Current progress is 1.5 out of 4.



Converse with Pluen (Topics: Magic)

One morning you find yourself walking alongside Pluen and you finally find it in you to ask it about Druidic magic, and if it had any advice for your own progress. After asking you what spells you did know, it pondered for a long while before finally speaking.

"Primal Magic is not, you see, the most powerful magic. Nor is it the most versatile. And it is anything but easy to use. No, what Primal Magic is is steady. Solid, dependable, like the world itself. Should you have a need, it provides just as much as it destroys." It pauses. "All things function as above, so below – make something real in the Potential, and it shall be so in the Material. But how they do so is unique to each of the four traditions. For us, recall this: the world contains all things within it. By desiring something, and asking for it, the world will provide. And lo it is so. Thus, some Primal spells can sidestep concerns about one's own body and spirit being unsuitable for them."

"Like me being… fragile?" You ask.It pokes at your arm.

"Hmm. Yes, your bones are weak and flimsy. I will teach you a concept for a spell, a radical variation of Wild Aspect. It is of limited use to myself, though the Honored One finds it rather helpful in emergencies." Pluen says.

It calls the spell 'Woodflesh', and when demonstrated by its bird you can see that the name is apt. Gnarled bark grows and replaces the skin and feathers of this false god, and when you knock on its back the sound is firm and solid. It is not a conceptually difficult spell, limited in reach and utility but therefore highly capable in what it does. With your Sight, you can see the intermingling of Primal desires required to activate the spell: an understanding of the solidity of the oak, but also of the flesh as a living breath construct analogous to it.



Study Magic (Fae's Advice - Woodflesh)

To your rough understanding, Woodflesh is subtly different to Wild Aspect: the latter merely makes you better at something specific, while the former turns flesh to mystically enhanced wood. And as all Standing Dead know (and much to the chagrin of your memories as Jane) punching trees is hard.

So you study. And by study, you of course mean stare at trees all day – then your skin – then you stare at trees some more. The objective is to find commonalities you can attach your desire to Become Tree to, so that the world might temporarily make it so.

You find a breakthrough, ironically enough, by looking at the Fae instead of trees. There is a subtle difference between the two: a tree is wooden, but the exact composition of the Fae's skin and muscles seem to straddle the line between your own and that of an oak. You burn with a desire to know more of the Mother's process in that, at the very least.

Thus, with practice, you learn how to briefly turn the skin of your limbs into wood: after some testing with Afal's aid, you find it unnaturally durable.

Learned [Woodflesh] at the Novice level.



Towards the end of the trip, in the middle of the afternoon, you feel it. A dark sensation, a sense of wrongness that tingles from the bottom of your spine before spreading. Pluen seems as agitated as you, calling back its bird with nary a sound.

"Trouble ahead." It mutters, likely more for your benefit then the others. Afal stands protectively in front of you, while Cwmwl readjusts its spears so it has ready access. Oren draws its sword, elegantly.

When you see them, you nearly vomit. Corrupted wolves: six of them. You had gotten familiar with Cwmwl's hound over the past several days, and these… things are nothing alike. These creatures were each half again larger then the wolves you were familiar with. Indeed, you had seen dead, immobile Corrupted – but seeing ones in motion was horrifying. Black, undulating masses replaced most of their flesh – what was not was pierced by bony thorns, some of which erupted out until they were the length of an arm. One – you suspected the most intelligent – had an eyestalk growing out of its forehead, leading the pack as some twisted parody of your own group (you obviously considered yourself the leader of this group). Sharp, bony angles defined the rest of their body.

You are fortunate: at this close range, the Fae's telepathic communication was instant: Pluen has analyzed information and seemed to attempt to organize some veneer of a combat order. Oren has already moved forward, even as Pluen stepped back.

"Stay here, cousin. This is no place for someone as young as you." Afal says directly to you, far from its usual cheerful tone, already running to meet its fellow swordsfae.

You, of course, disagree. 'So Saith the First Holy Council of the Elvish People, suffer not the Forever Foe to live. Seek it wherever it may dwell. Drive it from wherever it may hide. Strike it down wherever it is driven. May Cyris bless our war of vengeance, and find it in Her heart to forgive us'. That was the first thing taught to most of the Standing Dead, and you were no exception. To stand aside when you could do something to help fight the Forever Foe was considered a great sin: to run away, tantamount to heresy. Only a Holy Mother could authorize anything resembling a retreat. You were an adult: it was your duty to fight the Forever Foe.

What do you do?

[ ] Write-in for tactics. You cannot communicate quickly with your allies.
Here is the situation: six Corrupted wolves now face you and your party. Fleeing is not an option, nor is standing aside. Your allies have arrayed themselves thusly:

- Cwmwl will be providing covering fire until it runs out of spears (about eight shots), at which point it will attempt to flank. Its wolf will seek to harry enemies at that point in support of its master: until then, it will guard you and Cwmwl in the backline.
- Pluen will focus on buffing its birds with Primal spells, then allies. Its bird will attempt to attack the eyes of the Corrupted to give the others space to strike.
- Oren and Afal seem to employ some sort of team-based approach to combat: Oren will defend and strike at openings while Afal creates said openings with incredible violence. You presume both of their familiars will hide in their respective boughs, as there is not much a rat or mouse can do in combat.



Hi all! Big chapter here today – good god it was a bitch to write. Welcome to your first combat! Feel free to suggest tactics as complex and multi-layered as you might desire. I stand ready to answer any questions you may have, including both about the wolves or about the plans of your allies. The vote will be open for as long as there is discussion, though I can also create "approaches" as potential options should the write-in prove too intimidating. Thank you for reading, and let me know what you think!
 
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[X] battle plan stonetoss
-[X] Tactics:
Try to keep distance and support the fey by shotting rocks at the leader wolf with control element. If a wolf does get close use woodflesh and our knife.

Basic idea is not to get our poor noodle arms chomped by corrupted wolves, keeping distant if possible while thowing rocks at leader wolf.
 
You had gotten familiar with Cwmwl's hound over the past several years,
Years? How long have we been traveling with them for? To be honest I thought it has been a few days.

"Supposedly? An ivory-white hilt, silver inlay, while the guard and blade had designs reminiscent of flowers. But it was lost after the Final Time, so none can be certain."
Oh. That's bad. That's very bad. It seems almost certain that the Unseelie were Cyris' killers. The Avatar specifically. We can only hope they don't want her to remain dead, but I doubt it.

Said somethin' 'bout learning all he could while he wasn't stifled by cultural inertia or whatever he said it was."
Our Dad seems like a surprisingly wise Elf. I wonder if his general openness to outsiders (particularly the Unseelie!) is what drew him and Brigid together... and what pushed them apart. She's relatively open herself, given how she trades with outsiders. I imagine that, when they were younger, they were a pair of political radicals, but that that changed as they both took on more responsibilities and found themselves drifting apart. I wonder why they never married?

challenged only by the Flame
I wonder who this is. The Light-Goddess, patron of the Mothfolk? Or someone we've not heard of yet?

For the combat:
The simplest route seems to be that we stand in the rear and shoot stones to try and kill the things. We could maybe also try and infuse Cwwml's wolf once Cwwml runs out of spears? I wonder if infusing Cwwml's spears would be any use. I doubt it.

That seems to be about the limit of our abilities which is a shame since rock spikes are a classic. Similarly if we had better Earth control we could create walls to try and drive the Wolves into a chokepoint.

[X] battle plan stonetoss

EDIT: I guess the only thing I'd add is "be ready to use our (limited) healing ability on ourself or our allies"
 
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I wonder if we should focus down the leader or, using our Insightfulness, focus on driving away any Wolves that try to sneak off a bit and flank us. We may well be the best suited to spotting them.
 
[X] What does your Elven eyes see Sinéad?
-[X] Stay back, scan the battlefield with your Network Sight to aid your fae friends.
-[X] Work with Oren and Afal to bait wolves to their kill zone. Use stone manipulation or start fires.
-[X] If attacked, let discretion be the better part of valor - run to allies. Use the knife as a last resort, woodflesh if pinned down.
 
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Did you mean throwing stones? We've only got one knife in our significant gear.

No like as in a last resort, throwing at it eyes or something. I don't think we'd survive if we get in melee range.. At that point, I imagine we might not have time to focus to throw a stone. Let me amend it so she uses the knife situationally..
 
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[X] What does your Elven eyes see Sinéad?
-[X] Stay back, scan the battlefield with your Network Sight to aid your fae friends.
-[X] Work with Oren and Afal to bait wolves to their kill zone. Use stone manipulation or start fires.
-[X] If attacked, let discretion be the better part of valor - run to allies. Use the knife as a last resort, woodflesh if pinned down.
 
[X] What does your Elven eyes see Sinéad?
-[X] Stay back, scan the battlefield with your Network Sight to aid your fae friends.
-[X] Work with Oren and Afal to bait wolves to their kill zone. Use stone manipulation or start fires.
-[X] If attacked, let discretion be the better part of valor - run to allies. Use the knife as a last resort, woodflesh if pinned down.

All caught up. We're definitely more of a support role here, I reckon.
 
An Overly Dramatic (and very frightening) Bout of Combat New
Once, when you were still small, your father had described what fighting meant to him. It was the rush, he said, that gets you the first time. Many novices, Unbloodied in particular, tended to freeze up when they first joined in the militia's attempts to drive off the Forever Foe. You were no different: seeing six of the ugliest wolves you'd ever had the displeasure of witnessing, each smelling more like rotten corpses than the last, had certainly ruined any chance of you eating any time soon.

But you were no craven, and would not allow yourself to be shown up by a band of Fae, so you rallied yourself. None too soon, you think: though your party technically outnumbers these beasts, they are much larger than any of you: two of Cwmwl's spears have already been loosed into one of them and it has not slowed down at all. Thus, you steel yourself for your first ever engagement in fighting.

You know that your ability to peer into the Network is unique to you: thus, it would be best to utilize it to its fullest extent. Your gaze pierces the Material and skims the Potential. You see the communication between Fae and their beastly companions, between Afal and Oren as they attempt to tie three of the wolves down in melee combat, and the nature of the Forever Foe.

All objects in the world possess a certain quality to them – and not quality as in a scale of measure, but a metaphysical expression of what they are in the Material that connects them to what they could be and once were in the Potential. This world is one of these concepts you have learned, for spells are just the imposition of conceptual reality onto the practical equivalent.

When you look at the Corrupted wolves, you see the telltale signs of a wolf: intertwined concepts of cooperation and the hunt, primal ferocity meshed with intelligent cunning, even symbolic associations with the moon amongst many others. But looking at the parts that are directly Corrupted– it is empty. A void where nothing is, has been, or will be. It hurts your eyes to even look at it, something foreign to reality as you know it, and seal shut your third eye afore it harms you any more.

Still, this brief moment had given you valuable information: the five lesser wolves were linked directly to their leader, whose leering eyestalk was passing along information directly to them. On the one hand, how useful! On the other hand, gross. Quickly, you call upon your limited magics and hear the world sing back with uncharacteristic volume: what is usually a soft hum is now the song of a single power throat, and when you hurl a stone at one wolf currently locked in combat with Cwmwl's hound it is an exceptionally forceful, and larger than you typically felt safest manipulating, throw that answered your call. You see Cwmwl's eyeless mask flick to you before it nods satisfied, another spear already in its thrower ready to be loosed: which it does, with full effort, towards some of the wolves currently facing the twins.

The sibling pair, it seems, are no strangers to battle. You can feel the low thrum of Arcane magic loosed from Oren's bracelets, where it dodges as though forewarned of an enemy's strike and slams it into the waiting sword of Afal. The self-professed "master of the sword-arts" (it was a frequent boast) seems to be almost dancing, with devastating cuts happening just as frequently as devastating kicks and, you briefly see, Afal decking one jaw shut with an uppercut. Together they were holding off three wolves, with the leader just behind them seeming to want to butt in but harried by Pluen's eagle.

Indeed, Pulen itself was looming a ways away with a gaze leveled straight at the lead wolf: arms crossed, back straight. You noticed that its mask, once depicting a bearded man wizened by time and experience, was now that of a solemn warrior – you knew not how the word came to mind so quickly – heavily scarred but with ironlike focus. You supposed that was a point for Fae artistry. The Fae gave you a glance and a solid nod before returning to surveying the area, and you noticed that the lead wolf was being lashed by knotted grass and flowers as much as it was the talons of the eagle.

You understood that the most in need of your assistance were Afal and Oren who, if allowed to wet their blades with the blood of the lead wolf, would quickly end this fight. So you applied yourself: a growing storm of stones pelted the ones attempting to disengage, ensuring that they'd face the swords of your allies. Indeed, one falls to their combined work: the flat of Oren's sword pushing its gnashing jaws off-kilter where it died to a decapitating blow of Afal's sword. As the head hits the floor with a dull thump, you see the dread gaze of the head wolf's third eye turn to survey not the eagle it was trying to chase off nor its master but each of the other Fae – and you.

You notice, as it does, that Cwmwl – spearless and swinging its (ostensibly ranged) weapon like a club – was attempting to fight a wolf on its lonesome while its own hound, breathing slowly and heavily injured, but still alive, lied near-motionless on the ground. Ah, you could see its plan. It was going to–

Like an arrow let loose from a bow the wolf runs at you, its eyestalk unmoving and focused on you. Stones you'd tossed at it, having predicted its intent, slow it down but do not stop it. You see in the corner of your vision Pluen startle. You draw your father's knife and ready yourself for what may kill you.

The beast pounces on you, dragging you to the ground. Its mouth wide open, about to take a bite from your jugular, when you spot your moment and jam your forearm into its mouth. You call upon Woodflesh, and as the fell creature bites down it tastes naught but oak. While it is distracted, you begin to stick your knife repeatedly into its neck. A dread rhythm develops as all your focus is placed in maintaining the spell and your knifework. You detect it attempting to cast a spell – the collection of energies is impossible to mistake, even in the flicker of your Sight that you risked – but it is arrested by a familiar sensation of the world's support.

But you can feel your arm's bound spell weakening, ever so slowly. Fear grips your heart, and you suddenly realize that this may be your end. In that instant, something dawns on you: you understand 'fire', the silent burning rage that can set itself alight if you aren't careful. And you are not so judicious, and your mind is boggled when your arm – still locked within the jaws of the wolf – sets itself on fire. You're reasonably certain that somehow its eyestalk widened, just a smidge, and it lets go of your arm with a yip.

You feel a second wind as you leap straight at it, arm alight, and wrestle it to the ground where you grasp its eyestalk and crudely cut it off. The fight seems to leave it entirely at that point, and a single thrust of your knife into its head seems to kill it. You check your arm: covered in burns, bruised, and your back isn't much better you suspect.

Turning around, you see Pluen make his way to you and poke at your arm. You wince, but it nods satisfied before turning to Cwmwl's hound. Cwmwl itself is fawning over its fallen beast, and the dead corpse of its foe lies bludgeoned to death in the ground. Oren, bearing multiple scratches and gouges along its entire body, wanders over to you as Afal stabs the last living wolf repeatedly in the chest until it stills.

"Does it get easier?" You ask the Fae, quietly. There is no noise, save for the injured whining of the hound some distance away.

"It does not. Or at least, it should not." Comes the response,, eventually. "Life is a precious thing, to be respected. But there is no saving these poor things save in death. May their ancestors welcome them to hunting grounds untouched by evil."

You say nothing. What else can you do?

Gained progress towards a Mystery and Combat Trait.

Gained one unit each of experience in [Create/Control Elements] and [Woodflesh]. Additionally, learned a spell synergy! Setting your arm on fire works!

Sinéad is now LIGHTLY INJURED. It will heal on its own, but for now is a painful reminder of your first battle.




Afterwards, you are faced with a critical decision: it is considered tradition amongst the Standing Dead to use parts of your first defeated hunt to create some variety of charm, to remember your victory. It is a practical one, of course, most proper traditions are and it is encouraged that you use said pieces to make a potent magical artifact. You have no ability to perform artifice, but maybe you'll find someone who can or develop the skill yourself!

With Cwmwl's help you can take up to three! Best to clear here before any other Corrupted sweep in.

[ ] The Eyestalk: sealed shut, but certainly the most interesting trophy. Made wholly from Corruption, it will need extensive purification to be usable but once it is… well, it would be a potent artifact!
[ ] The Pelt: not a whole pelt, much of it is covered in the black Corruption and basically unusable for how easily it tears not that it is dead, but that which is usable will make a fine lining for a cloak.
[ ] The Teeth: Though it pierced your flesh, you see no reason not to take advantage. Besides having an easy symbolic meaning for artifice, teeth are also simple to make things out of. Taking this option gives one "unit" of teeth for the purpose of items.
[ ] The Claws: Long and sharp, almost like daggers. If you seek to make extra weapons, it is this that you should take. There is only one usable set, however: the others are either heavily damaged or Corrupted. Taking this option gives three claws for use.
[ ] The Spines: There are plenty of them, made of Corrupted bone. Take the choicest for yourself, and use them for something worthy! These will need to be purified before use. Gives about a dozen spines, roughly the length of a finger.
[ ] The Tongue: A slightly disquieting proposition, but this organ is commonly used for ritual purposes in certain works of spellcraft and to empower certain enchantments. Surprisingly clean of Corruption: only a minor rite of purification will probably be required to make full use.
[ ] Spare Bones: hey, it's not using those ribs! Most of it will need purification, but not an extensive amount. Besides, bones are pretty useful in just about every discipline as far as making this is concerned.

The meat is effectively inedible, and the less said about the rest of the organs the better.



Only a day and a half remains of travel before you reach the monastery, and you suspect even less: Pluen will likely request a forced march to clear the area as fast as possible, and you will not disagree.

Because of this, you may only converse during this mini-downtime or perform actions of similar brevity. Currently, that is none I can think of – but I have included a write-in action if you guys have something to suggest. You have three Actions.

[ ] Converse with one of the Fae. They seem much more open to you now, though Afal looks to you with concern. You believe.
-[ ] Optionally, write in what you discuss.
[ ] Write-in: a brief action that you can undertake during less than thirty-six hours of rather intense travel.



Congrats on your first worthy opponents! I'll admit this took me some time to write, so I apologize for that. Anyways! Not a particularly complicated plan, just talking. You will arrive at the monastery next update, so get excited! A viable plan needs six things: up to three items from the corpse, and three actions. Thank you for reading, and let me know what you think!
 
[X] Head of the Beast
-[X] The Tongue
-[X] The Teeth
-[X] The Eyestalk
-[X] Converse with Afal
--[X] About their disquiet
-[X] Ask for pointers to make your First Blood Charms
--[X] Purification help - or ideas?
-[X] Attempt to use imbuement to recover from your injuries - take Pluen's guidance

I think if we want to focus on Spell components these might give us the best bang for buck.
Making weapons with other ones are tempting too though..


The arm synergy really was such a surprise. Great first battle!
 
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[X] Head of the Beast

This one seems good. We can take up to 3 actions though so maybe we should do a third one? Using what little Healing we can on ourself or the others maybe? Even if it will heal on its own, a little assistance won't hurt.
 
[X] Head of the Beast

This one seems good. We can take up to 3 actions though so maybe we should do a third one? Using what little Healing we can on ourself or the others maybe? Even if it will heal on its own, a little assistance won't hurt.

-[] Attempt to use imbuement to recover from your injuries - take Pluen's guidance

Does this work? Yeah if we get into another dangerous situation again it serves to keep our MC shipshape.
 
Is there any danger to having Corrupted monster bits on hand? Or is it just that we can't use them until they're purified?
 
Is there any danger to having Corrupted monster bits on hand? Or is it just that we can't use them until they're purified?
Yes for the meat -- including the bits that were directly just made outta fucked up nothing goo. The parts you're taking except the eyestalk are generally safe to carry with you, and Pluen knows a handful of wards for anything too nasty. The stuff is effectively inert as long as it doesn't get reattached to a living Corrupted.
 
[X] Cloak and dagger
-[X] The Pelt
-[X] The Claws
-[X] Spare Bones
-[X] Converse with Afal
-[X] Show them the claws and see if they have any advice on how to use them.
-[X] Ask about what to expect at the monastery - the mothfolks can't be that bad - can they?
-[X] Attempt to use imbuement to recover from your injuries - take Pluen's guidance
 
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