[] Karen, the Weapon Saint wants to meet with you. Go with her ASAP or she might get angry with worry.
[] .... the mysterious girl from the plaza, you have a strange feeling about her...
[] Aoife, an enterprising culinarian is said to have made a recipe from the blighted meat, go and share a meal for the final time.
X.x.X.
Jen opened her eyes to see the familiar flash that accompanied logging-in to Fantasia. In front of her was a massive stone archway, its runes still flaring with magical energy from the recent summoning. Around her, the cavernous room was empty.
Nat must have been taken to another summoning gate.
Slightly disappointed Jen nonetheless remembered Nat's chat message. She touched her right ear where she wore the communication pearl; sending a burst of magic as well as the image of the crimson weapon master.
Feeling a mental click, the pearl connected to its counterpart.
"Hey, Karen!" Jen happily called out.
"Where are you?"
"No, hello Jen?"
"..."
At the burst of static that followed, Jen smiled. Karen was just adorable.
Out of the stone building, Jen saw the red-tinted sky, the crimson moon bleeding fire like drops of blood. On the horizon, visible beyond the fortress walls, an ominous black pillar rose. There were a lot of people milling around their tents and wooden shanties. The ramshackle constructions contrasted greatly with the ancient elegant buildings. At the center of the camp, there was a large wooden building with a sign saying Kharnifax.
Seeing the people's pointed teeth, furry ears and body. Some with a tail peeking out, Jen figured out which gate she exited.
"It looks like I got summoned near the lupine quarters."
"Don't move. I'll be right over."
"Sure captain." Jen cheerfully called out.
Inspecting her surroundings, Jen's smile slipped off. Yhandiff truly has changed since they came here. Before everything that happened, Yhandiff was only mentioned in legends - the home of the watchers of Fantasia's order. When the demons managed to control most of the game areas and plant their pillars of hell on the world, the divine protection of the city also broke.
Yhandiff was revealed to the world.
That proved to be a blessing in disguise as Yhandiff became a rallying cry toward the desperate resistances scattered around the globe. The Grand Alliance was birthed.
Even without its divine shield, Yhandiff still has powerful protection. In fact, its extraplanar shielding was the reason for the random logging point around the city. While Yhandiff's wards don't fight the players' materialization as it would demons or other malevolent forces, it was still heavy enough that it can't be precise. Thus, players were redirected toward any of the four summoning gates within the outer city.
That said, impressive protection or not, the city wasn't built with a large population in mind so a lot of temporary shelters were built.
Seeing the empty tents and shacks - the desolate faces huddled within them, Jen felt despondent.
A few months ago, the Lupine quarters was one of the liveliest section of the city. The Lupine was quite communal before and their recent tragedy has done its best to band them together. At night, a lot of bonfires were lit. Lupine dancing ceremoniously around the beat of the drum. A Lupine ritual to seek aid from the mother moon.
Now, it became a veritable ghost town like many of the communities that formed in the city.
X.x.X.
So lost was Jen in her introspection that she didn't notice the attack until her robes' barrier automatically deployed to prevent the claws from skewering her from the back.
"IT'S YOUR FAULT THAT THEY DIED!"
Immediately, Jen's reflex kicked in and she threw a small gem at the direction of the attacker. Turning around, she saw a Lupine warrior, his full bestial form already out, his face distorted with feral rage.
The gem promptly exploded.
The warrior threw his arms to shield himself.
Jen scrambled to get some distance, her hand going into one of her specially prepared smoke bombs which she promptly threw away.
The bombs would be doubly disorienting toward someone with sharp olfactory senses and the Lupine has one of the best there was.
A sharp howl distorted reality
Sharp gust of wind blew the smoke away.
Jen coudn't even think as a clawed hand once again collided with her mana shield, the force batting Jen away into one of the nearby tents.
This isn't an ordinary run off the mill elite warrior. This is a pack leader at the very least.
This isn't something I can deal with on my own.
Realizing the danger, Jen tore out a scroll even as she crashed toward the tents. A magic sphere filled with paralytic energy enveloped everything in a 100-meter radius. Simultaneously, a flare of magic went up in the air - two swords crossed with staff in the center - the symbol of her guild Vigilance.
..., the paralysis should wear in a minute but Karen is on her way already…. That should be enough time …
But, contrary to her expectations, the wolfman still managed to move. Static electricity only slowing him down to something that Jen's eye could follow.
... tangled thorns next, followed by fire in a bottle...
Thankfully, Jen didn't have to deal with him now.
With the force of a small meteor, Karen announced her arrival. Her skill meteor impact, dealing large blunt damage to whoever was unlucky enough to be at the opposite side of her sword. The force of Karen's arrival knocked the wolfman off his feet and into the far off stone wall.
"You, what are you doing?" Karen's sharp voice cut through the air.
At her appearance, Jen heaved a sigh of relief.
The wolfman roared once again. The static electricity visible on his body faded forcefully as the wind began to pick up from his body. With a speed greater than he has shown Jen he proceeded to charge into the new arrival.
With a look of distaste, Karen dispelled her sword, an imperial spear replacing it.
"Nine dragon head strike!" Karen thrusted her spear toward the charging wolfman, eight illusionary spears appearing as she moved.
With a movement too fast for Jen's eye to follow, the two combatants clashed. In a blink of an eye, the wolfman fell to the ground, deep spear stabs littering all over his body.
Karen didn't stop though, she went into a deep jumping crouch which Jen recognized to be a fatal move.
"Wait, don't kill him!" Jen shouted.
The crimson weapon master halted, looked at Jen with exasperation tinged with fondness. "This piece of scum attacked you."
"I know. But, I think it's better if you don't kill him."
Jen wasn't saying this just because she has a well-known distaste for killing either. Around them, were a lot of lupines who were milling around - some still caught under her paralysis effect. Considering their communal leanings, Jen could understand why they didn't move to save her since she's an outsider. But, she really doubted that they wouldn't move to save their fellow kin even if he was the aggressor.
That could only end with a neverending bloodbath right now and the players' relationship with other factions was tense enough as it is.
Jen held Karen gaze, subtly gesturing toward their surroundings.
"Tsk" the weapon master muttered beneath her breath. With an angry gaze at the remaining Lupines, Karen went to Jen's side and Jen allowed herself to be carried away in the weapon master's arms, feeling comfortedly relieved that the danger was over.
"Thanks, Karen."
"Don't mention it." The weapon master was always uncomfortable with receiving gratitude. Especially Jen's. "You should talk to others."
Oh yeah. The signal should be visible throughout the city. Jen touched her communication pearl, "Everybody emergency over. Karen is with me now."
"Thank god. You're okay." Declan replied. "I was patrolling in the middle part of the city. I feared that I couldn't arrive on time"
"That interrupted my sleep... you know? " Cray predictably commented.
"You're so unlucky Jen. Out of all the gates, you just have to start with that one. We have a lot of heat with the beast tribes."
"Wait. Did something happen?"
"It is all over the city. The southern defensive line got slaughtered with only a few survivors."
That didn't sound good. The Alliance army was stretched thin as it was. If a font collapses the demons would be able to march into the city.
Still, something doesn't sound right.
"Why would they hate us for that?" Jen pointed out.
The wolf's howling words wouldn't leave her mind.
At that, Nathaniel was silent.
"It might be buggy programming. Or probably just people wanting someone to blame." Cray replied after the long pause which instantly made Jen suspicious. Cray doesn't reply to conversations unless there's a point to it.
"In any case, since the emergency is over. Will talk to you later."
"Comrade Cray is right. We should focus on our assigned task. I will talk to you later as well.."
"I've also got something to do. Bye Jen."
The sudden ending of the conversation added to Jen's suspicion.
They were avoiding the topic.
Jen took a glance at Karen. "What happened?" Jen asked her silent guardian.
Karen sighed.
"It's not your fault."
"That kind of reply makes me feel that it's my fault you know," Jen replied, tucking a strand of hair behind her ear.
Karen sighed again. "As you know some of the players are in the armies out of the city. When the demon launched their assault and when it was apparent that we were losing, most of them logged off," Karen explained.
"I see."
Jen wasn't terribly surprised. She guessed something like that happened with what the wolfman said. The players' reaction was not surprising either. With the ruinous death penalty that Fantasia imposed, they'll, of course, choose to log-out instead of dying. Heck, the only reason they were playing at all was that she reached out and explained the advantages of AP and how most of them could farm it safely. The fact that they used such a strategy should be common sense.
It was only to lure more players in the game.
It wasn't supposed to work out this way.
"You did your best. It's not your fault."
"Yes. You're right." Jen replied. It won't do to worry her guildmates like this.
Karen gave her an unreadable look.
It might be Jen's imagination but the arms around her seem to tighten.
X.x.X
Safely tucked at their guild headquarters or the stone structure that they have commandeered as Vigilance's meeting place. Jen finally remembered to look at the thing that she invested all her AP.
No matter how she inspected it was just a simple wooden box with no ornamentation whatsoever.
And yet, there was a certain sense of gravity to it like the world would change once the box was opened. Which was ridiculous, with the defensive line collapsing it would take a miracle to save the city.
Everything is far too late now.
Jen opened the box.
X,x,X,
A pillar of light spilled out, sowing divine miracle on the city of Yhandiff.
Food appeared to those who were hungry, the wounded were healed. For a simple perfect moment, everything felt right in the world.
Secretly, where no one could see ten people stood up receiving something hidden.
Then, the light ended.
Spies within the city got to work. They investigated the event, inwardly scoffing at their findings. They cited that the light show was simply the last comfort the fallen gods of this world to their doomed followers.
As for the wooden box, only a simple bracelet made of overlapping circles was left.
- on it was carved the words -
Tempus Circulo
X.x.X.
QM note:
Hello everyone! The update is getting seriously long so I'll just stop here for now. That and I feel that this is a natural stopping point … so yeah… Also, now you know your current fighting style.
Throw items at the enemy!
Maybe you can emulate Gilgamesh someday lol
Anyway, let's talk about Jen's build for now. As you may have surmised from this update you have abysmal combat skill but Jen is still a player that managed to survive this hardcore MMORPG so where did all those sweet exp go?
The answer to that is you're a crafter. Perhaps THE CRAFTER wherein the player base is concerned and due to that, you will a perk/skill when you get isekai after the prologue which is called Crafter's Heart which basically gives bonus learning for a field of crafting.
So while I make the other half of your update. Please pick three professions that you think Jen has the highest skill at. This is to generate your skill and help me to plan plot hooks better. Culinary is not on the list because it was voted on the previous update and with the Gluttony trait will be automatically receiving more than the maximum learning bonus for crafter's heart. Please note that the way I will calculate this is by ratio. There is already a predetermined amount of xp and I will ration it by votes. For example, Alchemy gets 4 of the votes with 8 voters Then, that meant alchemy will get half of the maximum xp possible.
Note that this is just the starting learning bonus and doesn't lock any of the professions. It just makes things easier for Jen to relearn the said profession, so just pick your favorites. None is a bad choice.
Our fighting style revolves around throwing items, so we could try to get something that fits. But then again, we're absolutely terrible in combat with our skill in the single digit, so we might be better off actually focusing on different fronts.
Could we get a brief description of the options you provided, @Night Sentinel?
@Epic Bygones
Ok. Let me give a brief explanation for each. A brief rambly since I'm going to sleep after this.
[ ] Alchemy - the transformation of Stuff A to Stuff B. Includes making various potions, poisons and other such things. At high levels and combined with other fields allow Homonculus and silliness like philosopher stone.
[ ] Architecture - making large structures and buildings. Includes making Walls, Houses, and Others. At high levels and combined with other fields allow silliness like warp gates, wardrooms, magical walls, and flying cities and the like.
[ ] Blacksmithing - making and shaping metals. Include weapon and armor, shields and anything metal. At high levels, can use higher tier magical metals and if combined with other fields may even create entirely new magical metals.
[ ] Enchanting - the art of putting magic in materials. Putting a fly spell on shoes, shield spell on robes and the like. At high levels, it can obviously put higher magical spells in anything.
[ ] Engineering - building gadgets and all those modern tools. Things like simple dart trap, simple bombs, and other such things are covered.
[ ] Leatherworking - making and shaping leather. Include armor, shield, etc. At high levels, one can work on dragon hide and other magical leathers.
[ ] Mining - gathering metals and precious stones. Higher levels can allow more efficient gathering like moving the vein of precious metal above ground.
[ ] Herbalism - gathering plants and growing them. Higher-level include being able to speed up plant growth, increase harvest or adding traits to said plant.
[ ] Animal Husbandry - Taming the skill. Higher level can probably tame monsters and even provide buffs.
[ ] Runemaking - Use runes of power. Runes can be put in objects as well. Higher level meant able to use more powerful runes and chaining them to great effect.
[ ] Write in
Architecture & enchanting because flying buildings. Plus enchanting is very general-purpose, while architecture lets us make our own home. Animal Husbandry because fluffy pets! Obviously we need fluffy pets. Perhaps even ones with sharp pointy teeth? Well, we'll see, I suppose.
I hope you don't mind a couple more questions, @Night Sentinel :
-what is/are the difference/s between Runemaking and Enchanting?
-what about Alchemy, the Culinary Skill (cooking?) and Herbalism? I can see some overlap.
-what could you tell us about Tailoring? Is it strictly mundane or does it have fantastical and/or magical applications, perhaps at higher levels?
Our traits are:
-Social Charmer
-Pacifist
-A Woman With Wealth and Taste
-Hedonist
-Crafter's Heart
Our stats are:
-119 in Real World
-89 in MMORPG World
-9 (yikes) in Combat Skills
Our skills are:
-Culinary (Cooking?)
-3 more to be picked.
I don't know if it works like this but here's a possible take:
-Real World (our highest stat at 119) will be the primary influence on the skills that are available in our reality as well (everything except the obviously magical ones like Alchemy, Enchanting and Runemaking)
-MMORPG World (our second highest at 89) will be the primary influence on the skills connected with this virtual world (so the aforementioned three, plus pretty much anything in connection to them at higher levels)
-Combat Skills (our appalling stat at 9) will be the primary influence on the skills that are used on the battlefield (maybe none, or some of them situationally, I don't know. Will our Enchanting "combat" spells inside objects take a hit because of our terrible Combat Skill, for example? I doubt it. But would we have trouble knowing/learning combat spells because of it? That sounds more likely, given how the QM explained how we are veterans in this game despite our combat skill being so low by saying we are crafters, not fighters.)
Anyway, I'm tempted by three possible combinations. Either:
[] Plan: City-Builder
-[] Architecture
-[] Woodworking/Carpentry
-[] Runemaking/Enchanting (whichever makes the most sense with structures of basically any kind)
[] Plan: Magical Bruce Wayne + Batman
-[] Tailoring
-[] Engineering
-[] Runemaking/Enchanting (whichever makes the most sense with clothes and gadgets)
Animal Husbandry goes well with a lot of what we have. We dislike violence, and taming monsters instead of hitting them lets us avoid it at least partially. Handling them and animals non-violently is also an extension of our social charm. Tamed monsters can fight for us so we don't have to rely on our 9 in Combat Skills. Raising animals works well with our Culinary skill, too. Pair that with Herbalism and Alchemy and we become very useful both on the battlefield and in settlements.
Architecture makes a lot of sense as well. We're made for civilization more than the dangerous wilds, so we're likely going to spend a lot of time in civilized areas. Making them safer with walls and wardrooms, more comfortable with houses and buildings, more accessible with roads and warp-gates sounds like something we would prioritize over most other things. Pair it with Woodworking/Carpentry and Runemaking/Enchanting, and while losing potential synergy with our Culinary skill and not being very useful in combat (which we're already terrible at with our 9 anyway), we become indispensable for any town we decide to help. It's also the option that goes best with our two Gluttony-related traits, with the exception of...
Tailoring. This one goes great with both Hedonist, A Woman With Wealth and Taste, as well as Social Charmer. Pair it with Engineering and Runemaking/Enchanting, and even though we lose potential synergy with our Culinary skill, we become capable of rocking the social scene while holding our own in combat thanks to a utility belt and anime/FFX2-like magical clothes.
I quite like this synergy. We're not necessarily someone who will win the battle, but we'll win the war.
Also quite excited to see what combining enchanting and runemaking will do.
Though alchemy looks like it really opens up a lot of possibilities as well.
- Alchemy + Blacksmithing + Enchanting / Runemaking = Crafting an uber homunculus? Possibly being Gilgamesh-Lite?
- Alchemy + Animal husbandry + Enchanting = Buff your pet. Then feed them potions. Then implant a magical stone into them. And oh, they've been enchanted as well.
Inspecting her surroundings, Jen's smile slipped off. Yhandiff truly has changed since they came here. Before everything that happened, Yhandiff was only mentioned in legends - the home of the watchers of Fantasia's order. When the demons managed to control most of the game areas and plant their pillars of hell on the world, the divine protection of the city also broke.
So lost was Jen in her introspection that she didn't notice the attack until her robes' barrier automatically deployed to prevent the claws from skewering her from the back.
Immediately, Jen's reflex kicked in and she threw a small gem at the direction of the attacker. Turning around, she saw a Lupine warrior, his full bestial form already out, his face distorted with feral rage.
With a movement too fast for Jen's eye to follow, the two combatants clashed. In a blink of an eye, the wolfman fell to the ground, deep spear cuts littering all over his body.
She should do what she originally planned and just buy more seeds of some of the less magical plants. The ones she can be sure to be grown on Earth. Then, buy a large field and hopefully grow them
1. The difference between Enchanting vs. Runemaking
Each rune symbolizes a concept. For example. you learn the rune of Izaaz which is Ice. At the rudimentary level, you can slap the rune into an item and it will become "icelike". The user only has to channel some mana into the sword and it will activate the rune. The sword then does extra ice damage! This effect is permanent until the sword isn't in good condition or the rune gets damaged.
The process of enchanting, on the other hand, is different. First, you must know the spell that you want to put. For a given example, let's say fireball. Then, you put the spell on let's say a wand. Depending on the level of your enchantment, you could put like 1 fireball or 100 fireballs in that wand. After that, you have a wand of fireball which you could use with just a flick of your finger o whatever movement you programmed on it. The difference though is once the charges of enchantment ran out, you have to put another charge again (if your wand didn't destroy itself).
Enchanting and Rulemaking is synergistic though. A lower example of synergy is making a wand of blasting light but putting a sun and storage rune on it. Now, your wand of blasting light can recharge by being out in the sunlight instead of doing it yourself!
2. The difference between Alchemy, Culinary, and Herbalism
Herbalism is really uber farming turned 11. It helps you plant that magical plant that only lives in the middle of the volcano at your backyard. It can also help you double the yield of plant gathering. If you grow plants, you can with a lot of work put special traits in them, like for example you want to make magical resistant oak or something.
Alchemy is basically transformation at the core. It transforms the 1 kg of coal into diamond for instance. Its also not like cooking in the process. For alchemy, you gather plants that have healing properties and you alchemize them into an elixir for instance. Said elixir would then be able to grow your missing arm in an instant but after using it will have a cooldown because the elixir used all your fat and the next elixir you consumed will probably kill you instead of heal you.
Culinary at high levels will give you buffs. More importantly, even at minor levels culinary can give permanent stats if you eat a certain type of food enough times. Like you decided to snack on dragon blood for instance. It gives a minor buff of mana regeneration. But, if you kept eating that stuff for a while you notice that your mana is slightly increasing permanently.
3. High level of Tailoring
Really high level of tailoring can have , my backstitch is so good that it turns back the items durability to its original pristine state. My crosstitch is amazing that I can stitch two different materials together and make it occupy the same space. Stuff like that.
I believe we should take at least 1 skill that actually allow us to gather crafting materials, so that's mining, and and Blacksmithing and Engineering both makes use of metals.