A Magistrate on Halo rings (Starcraft and Halo crossover)

that should be near end-game bullshit...even then they would either be fleeing from hybrids or Amon's bullcrap.

so yeah...I think the terran commonwealth should get its industry into gear and NOT be like the UNSC, UED, Confederacy, OR the Dominion...constitutional monarchy for the win!

and yes I know ghost is going to keep on arguing the point, get over it man...QM has the final say in this game, if you keep sprouting lore and that he's wrong your going to find yourself asked to leave. Yes I know its a asshole move, but seriously, this became a AU the moment this quest-line began so the UNSC can be WORSE then cannon unsc which wasn't that good to begin with due to ONI being let off the leash, as well as miss-management of colonies and their stupid shit.
 
Chapter 1: First contact with NEW ALIENS.... and HUMANS?!?
"..der... mmander. commander. COMMANDER!" you hear alongside a faint buzzing in your ears as you blink the spots of light out of your vision. You feel something wet and sticky in your hair on the back of your head as you sit up to look at who was calling you.

"Commander, are you alright? After that void energy interfered with our warp jump it jarred the ship enough that most of us were thrown to the ground and knocked unconscious but the blow you took was pretty bad." David Bulren, the captain of the your flagship that you both are on currently, stated in worry.

"I, yes I am alright." You state as you reach up and feel the sticky stuff in your hair realizing it is blood. "I do however, need a status report on our situation STAT! With how badly that void energy affected it there is no telling where the hell our jump sent us. With us being in unknown territory I need to know how much damage we took from that."

"Yes ma'am! First the good news. All of our ships have made it with us at least based on basic scans and what we can see and no one looks to have a hull breach. Also our ship at least took no losses. However that is about where the good news ends." Captain Bulren stated grimly.

"The main reactors are down currently leaving us running on emergency power and it seems the same is true for all our ships. Next, while we can't see much we are definitely in a new region of space based on what we can see from the star formations alongside what little else we can find out currently. Our engineers are currently working to get the power back on but I have yet to get a report from them and it has yet to be more than 15 minutes since the jump."

"I see... well then Continue with getting the power back on and have some people sent out to search the ship and wake up as many people as possible. Prioritize sublight engines and communications for power currently as we may need to send aid to the other ships if they are having too many troubles." You order.

"Yes Ma'am." Captain Bulren states before he gives out the orders and you both consign yourself to waiting for more information.

Timeskip Timeskip Timeskip

Finally within 10 minutes power returns to most systems. During the 10 minutes you get confirmation that no one died from the jarring jump and few need medical treatment.

"Reactor rooms to bridge. We brought the power back online for just about everything though the production rooms and research lab power systems are still out of order. However everything else from weapon systems and shielding to basic lights and Atmospheric filtration systems are back online." The voice of one of your engineers states over the coms.

"Good work." You state with a relieved sigh. "Now then, let's open up coms with our other ships while we start scanning to figure out where the hell we are shall we?"

"All Battlecruisers in the shadow fleet, this is Commander Leblanc we have managed to restore power to all systems and are able to help if you need it. Answer if you are able." You state over the comm network to your fleet.

"Commander this is Captain Steele of Battlecruiser Valiant reporting. All our systems are green and we are ready for anything."

"This is Captain Louis of Battlecruiser Neosteel reporting. We are also A-ok and ready for combat."

"Captain Chen of Battlecruiser Yuki reporting commander. We are in good condition and awaiting orders."

"Battlecruiser Tarsonis's revenge and its Captain reporting in commander. We had some problems with the sublight engines at first but it's fixed now, we await your orders."

"good then your orders are to check on the other ships and make sure they are stable. The (see vote) is still finishing up its scans of the surrounding area, after which we will decide what to do." You stated before a ding sounded just behind you. "And there, the scan is finished, I will have your orders momentarily captains."

"Commander! The scans picked up multiple unidentified ships nearby engaged in battle with a few other unidentified ships. The second group of ships is outnumbered with what seems like the debris of several of their ships around them and seems to be trying to protect a planet of their from being attacked by the first group." Captain Bulren states after taking a moment to read the scan results. "The scans picked up that the world they are attacking seems to inhabited by humans! They are being attacked by several alien species we have never seen before."

"What! We should not be near any known Human worlds... unless the UED sent out another colony force that we are not aware of?" You ask.

"No ma'am it can't be that. These Humans seem to be using much older technology than our own or the UED. That damn void sphere interfering with our warp jump must have sent us to an alternate reality!"

"What? Captain this isn't science fiction that's not possible."

"Yes it is ma'am, it was theorized among several scientists in the past that a warp drive could send you to an alternate reality. However they never figured out a way to properly and safely test the theory plus the power requirements that would be needed would be far beyond Terran technology even now."

"But it wouldn't be past the capabilities of the void... Damnitall. This is not our day today." You sigh out pinching your nose. "Well then, looks like we have a problem. We now need a base to take stock of our situation and there seems to be a Human world right there that might suffice. Normally I would be worried about how they would respond to us, but given they are under attack currently by aliens that seem to be attacking their civilians planetside they should be more than grateful to us for our aid."

"now I just need to come up with a plan, Captain what did the scans pick up about both sides ships capabilities when measured against our own."

"well Ma'am here are the comparisons ." Captain Bulren states opening up a Holoscreen.

Alien numbers: Capital ships: 2 large ships, 8 smaller ships. Small ships: Hundreds of various sizes

Humanity numbers: Capital ships: 3 ships. Small ships: a couple hundred and droping.

Capital ships:
Aliens vs Terrans:
offense: Terrans
Point Defence: Terrans
Durability: Terrans
Shielding: Aliens
Mobility: Aliens

Parrelel Humanity vs Terrans:
Offense: Humanity
Point Defence: Terrans
Durability: Terrans
Shielding: Terrans
Mobility: Terrans

Small ship capabilities:
Aliens vs Terrans:
Anti-Capital ship weapons: Terrans
Fighter to fighter weapons: Terrans
Gunships: Aliens
Durability: Aliens
Shielding: Aliens
Mobility: Terrans
Variety: Tie

Humanity vs Terrans:
Anti-Capital ship weapons: Terrans
Fighter to fighter weapons: Humanity
Gunships: Terrans
Durability: Terrans
Shielding: N/A
Mobility: Terrans
Variety: Terrans

"hmmm so we have nearly every advantage except for numbers then?" You question.

"As far as our scans can tell, yes we do. Though that is only a rough comparison, and some of the advantages we have are still very close odds."

"I see, well then Captain my orders are to..."

Wat do?

[] Write in a plan of attack to deal with the Alien space presence.

(remember how the space combat mechanics work when voting please. :D)

[] Also choose the name of your Flagship, and please don't copy canon ship names from either universe.

End chapter

ok here it is, sorry if it's cheesy and Cliche at certain points but thats my current limits as an author there. I literally only started writing in January this year so yeah I think I am pretty good for an amature writer.
 
Last edited:
..... Huh. No offense san, but....

"Those native people are using extremely primitive weapons!"

"Obviously, gentlemen, we are in an ALTERNATE REALITY!"
- Some British colonialist:p

Though that was the fastest way to handle the idea.

Awesome start, though! And the premise makes... a lot more sense than anything I would have come up with. I'll try and make a plan vote later.
 
Last edited:
..... Huh. No offense san, but....

"Those native people are using extremely primitive weapons!"

"Obviously, gentlemen, we are in an ALTERNATE REALITY!"
- Some British colonialist:p

Though that was the fastest way to handle the idea.

Awesome start, though! And the premise makes... a lot more sense than anything I would have come up with. I'll try and make a plan vote later.
I couldn't think of another way to introduce it, plus they are humans and humans that are not using laser weapons... so ya makes sense to me lol ;)
 
[X] Gorgon name: Retribution

[X] Plan Savior:
conduct short term diplomacy demanding neutral grounds, when covenant obviously ignore this go with the following.

[X] Battle cruisers- enter X formation with gorgon in the center (stagger as to prevent AOE effects)
-[x] Use Yamato Cannon on the largest 4 (not the largest vessel in the area, but the four next largest )enemy vessels at 75% maximum range...
-[x] missiles will fire shortly with laser batteries at maximum range.
-[x] insure shields will hold and prepare evasive manueavers

[X] Gorgon- Fire own Yamato at the Largest enemy vessel and prepare for combat
-[x] keep gorgons weapons on hold until enemy vessels reach 60% range between our forces.
-[x] Fire everything

[X] Wraiths- launch the wraiths and split them into 2 battle groups,
-[ax] battle group A is to safe-guard the battle cruisers as a fighter screen
-[bx] battle group B is to charge forward up to 25% of range between forces and then engage cloak, attack from both above and below the enemy capital ships with these targets in mind in order:
- [1b] Weapon's
- [2b] engines
- [3b] and finally if any true damage reveals them internal systems
- after 2 attack runs while cloak (or until cloak reaches 30% or the max threshold on where they can retreat safely) they are to disengage and return to the fleet. DO NOT GET INTO DOG-FIGHTS.

[X] Gunships- Keep screening our battle cruisers and our Gorgon, keep close and ward off any fighters or bombers that get into that range, and if there is any type of boarding craft take them out.

[X] Vikings- all 40 Vikings are to preform anti-fighter and attacks of oppurinity, if any of the smaller alien vessels (corvettes of the covenant make) come near our forces, take them out but keep close to the main fleet, be prepared to dodge capital ship fire.

[X] Ravens: if ravens can deploy use them as a last ditch effort to keep out Battle cruisers safe from fighters and bombers, no one likes to have their capital ship die in a fighter/bomber attack after all.

edited:
-[x] Missiles are to be targeted at enemy clusters (priority target unless there are none, then aim for enemy weapon systems)
-[x] Wraiths while attacking are to relay information to the Battle cruisers to give proper targeting data while they launch their attacks, this will allow us to categorize our enemies vessels based on type and will allow us to make better use of our targeting systems rather then firing blind
-[x] Laser fire is to be directed in concentrated fire-power...insure all 4 battle cruisers pick a target to wear down, if possible put Valiant and Neo-steel at one target and Yuki and Tarsonis on another...save Retribution's firepower over general area against small vessels (destroyers and frigates...as well as corvettes)
-[x] point defenses will help cover our ships but prepare for possible enemy attacks from behind, never know with aliens.

-[x] while this is going on see if there is any way to utilize the environment against our new foes
(we are in fucking space...while massive there has to be SOME environmental hazards, after all our home sector was thriving with such dangers)- or if there aren't any, use the ability to go ABOVE our enemies to rain fire down on them if needed.

-[x] as a emergency, prepare for warp drives to make a emergency jump in case of super-weapons...after dealing with mengsk's bullshit we are NOT going to be caught off-guard right now.

edited again: sorry had to make some small changes and adjustments...if anyone has any more ideas to add onto this feel free to suggest! Also Sans, With this plan what's our chances against the covenant? (silver/purple alien vessels)
 
Last edited:
[X] Gorgon name: Retribution

[X] Plan Savior:
conduct short term diplomacy demanding neutral grounds, when covenant obviously ignore this go with the following.

[X] Battle cruisers- enter X formation with gorgon in the center (stagger as to prevent AOE effects)
-[x] Use Yamato Cannon on the largest 4 (not the largest vessel in the area, but the four next largest )enemy vessels at 75% maximum range...
-[x] missiles will fire shortly with laser batteries at maximum range.
-[x] insure shields will hold and prepare evasive manueavers

[X] Gorgon- Fire own Yamato at the Largest enemy vessel and prepare for combat
-[x] keep gorgons weapons on hold until enemy vessels reach 60% range between our forces.
-[x] Fire everything

[X] Wraiths- launch the wraiths and split them into 2 battle groups,
-[ax] battle group A is to safe-guard the battle cruisers as a fighter screen
-[bx] battle group B is to charge forward up to 25% of range between forces and then engage cloak, attack from both above and below the enemy capital ships with these targets in mind in order:
- [1b] Weapon's
- [2b] engines
- [3b] and finally if any true damage reveals them internal systems
- after 2 attack runs while cloak (or until cloak reaches 30% or the max threshold on where they can retreat safely) they are to disengage and return to the fleet. DO NOT GET INTO DOG-FIGHTS.

[X] Gunships- Keep screening our battle cruisers and our Gorgon, keep close and ward off any fighters or bombers that get into that range, and if there is any type of boarding craft take them out.

[X] Vikings- all 40 Vikings are to preform anti-fighter and attacks of oppurinity, if any of the smaller alien vessels (corvettes of the covenant make) come near our forces, take them out but keep close to the main fleet, be prepared to dodge capital ship fire.

[X] Ravens: if ravens can deploy use them as a last ditch effort to keep out Battle cruisers safe from fighters and bombers, no one likes to have their capital ship die in a fighter/bomber attack after all.

edited:
-[x] Missiles are to be targeted at enemy clusters (priority target unless there are none, then aim for enemy weapon systems)
-[x] Wraiths while attacking are to relay information to the Battle cruisers to give proper targeting data while they launch their attacks, this will allow us to categorize our enemies vessels based on type and will allow us to make better use of our targeting systems rather then firing blind
-[x] Laser fire is to be directed in concentrated fire-power...insure all 4 battle cruisers pick a target to wear down, if possible put Valiant and Neo-steel at one target and Yuki and Tarsonis on another...save Retribution's firepower over general area against small vessels (destroyers and frigates...as well as corvettes)
-[x] point defenses will help cover our ships but prepare for possible enemy attacks from behind, never know with aliens.

-[x] while this is going on see if there is any way to utilize the environment against our new foes
(we are in fucking space...while massive there has to be SOME environmental hazards, after all our home sector was thriving with such dangers)- or if there aren't any, use the ability to go ABOVE our enemies to rain fire down on them if needed.

-[x] as a emergency, prepare for warp drives to make a emergency jump in case of super-weapons...after dealing with mengsk's bullshit we are NOT going to be caught off-guard right now.
 
huh, didn't think my plan would be popular here, I did come up with in when I looked at our units and thought what they could do with what they have, the plan is only useful for the first few combat rounds...then things would get interesting depending if our alpha strike does what I hope it does (Knock out the biggest covenant ships while allowing us to whittle down the rest with concentrated firepower, all the while the unsc with what they have left reorganizes...this could be either bad or good, but considering that we are coming in like big damn heros? well...interesting things will happen!)
 
huh, didn't think my plan would be popular here, I did come up with in when I looked at our units and thought what they could do with what they have, the plan is only useful for the first few combat rounds...then things would get interesting depending if our alpha strike does what I hope it does (Knock out the biggest covenant ships while allowing us to whittle down the rest with concentrated firepower, all the while the unsc with what they have left reorganizes...this could be either bad or good, but considering that we are coming in like big damn heros? well...interesting things will happen!)
well ummm if you want the odds?

I dislike your micromanagement so 100% chance of victory lol :D (I kid but ya you weren't going to lose the low difficulty battle. It's impossible to lose this one unless you ignored Yamato cannons... I think you forgot to look at your ship stats compared to enemy ships. The only danger is that you take on a bit of damage and maybe lose some fighters.)
 
I was gonna do a huge post breaking down options basically thinking out loud, but...

*refreshes page, looks up*

Yeah, that'll do.

[X] Gorgon name: Retribution
[X] Plan Savior


However, I will offer some comments on Plan Savior, do not mean to offend just inquire.

- In terms of negotiations, I would try to contact the Covenant and UNSC colony separately. The way the negotiations currently read, it sounds like we're only going to try talking to the Covvies, not the colony at all, and there's minimal description of what we're going to talk about, which is kinda important in negotiations. Maybe something like the following:

To Covenant:
- Exchange comm protocols (if possible), scan comm emissions covertly and decode from scratch if not.
- Ask for cease fire, offer services as neutral mediator to this conflict 1 light year from system's star in deep space.
- If (really when) they refuse (assuming they even talk at all, which I doubt), then cut off comms and focus on attack preparations.
-- Have our signals analysts learn everything they can about the alien's strange new technology and comms systems. If an opportunity arises, hacking might be interesting to try out (and since we know OOC that the Covvies have shit cybersecurity...).

To UNSC Colony:
- Exchange comm protocols (they should accept, but scan their comm emissions covertly anyways and learn everything we can).
- Offer services of mediation if aliens accept, and offer humanitarian/medical and military assistance if the aliens refuse.
-- If accepted, begin coordinating ground, air, and orbital/space defenses with these strange new humans. Give them a basic description of our ground forces so they have something to work with, but don't give the farm on our most advanced details.
- Above all else, no matter what the response, do our best to establish a positive impression throughout. You know what they about first impressions, after all...

- Also, we know nothing about either group, we're not even reliably sure if we can communicate with them (why would we assume the colonists can speak Terran English?). We should make sure to start tapping into whatever comm outputs both parties are putting out and working on decoding them if possible.

- We don't know IC how the aliens will deal with missiles, it might be better to open up with lasers and Yamato blasts at maximum range, close rapidly to medium, then fire salvos of missiles simultaneously. This would ensure that the missiles have less time to be shot down by whatever alien weapons they might have.

- I would break up the Wraiths into 5 separate squadrons of 20 fighters each, this allows them to cover more ground, and no party is expecting functional cloaking devices on fighters! Wraiths (and Ghosts when used) are possibly our greatest asset.

1st Assault:
- Squadron 1 and 2: alpha strike on alien ship's engines and targets of opportunity in their rear. Capitalize on surprise, hit them as hard as possible. Two attack runs, flush remaining missiles, then head back to rearm/refuel/recharge.
- Squadron 3 and 4: 2 attack runs assisting colony's small ships and fighters. They are dying visibly, give them assistance, and two squadrons up the aliens' rear and invisible will give complete surprise. Two attack runs, flush missiles and 1 strafing run with lasers, then back to rearm/refuel/recharge.
- Squadron 5: Assist in defense screen for our BCs.

2nd Assault:
- Squadron 1 and 2: Provide cover for dropships and transports deploying ground forces on the colony. Indirect Viking assistance via long-range distraction and harassment, a visible target to the Wraiths' invisibility.
- Squadron 3 and 4: Pursue anti-shipping strikes on the smaller alien ships' rears, follow up on original attacks.
- Squadron 5: Stay with fleet in defensive screen, by this point the aliens will most likely be directing corvettes, fighters and boarding pods against us.

- The aliens are probably trying to land forces on the colony. We should find out if they are, what's gotten through, and try to deploy our own ground forces to assist. A group of Wraiths will escort the transports and dropships to the surface, with Vikings providing indirect cover via long-range harassment.

- With both the liberators and vikings already acting as screens for our ships, we might want to take Wraith group A and instead of battlecruiser screening, have them go and quickly assist the human fighters with their cloaking devices engaged. The human fighters and smaller ships are dying quite quickly, they need support and reinforcement, and a wave of invisible fighters going up the Covvie fighters' asses would be a heck of a surprise to them.

- Also, concerning the entire battle, we should make it a priority to secure alien salvage whenever possible for future R&D/teching up.
- Also, grab lots of alien bodies if possible for question/interrogation, dissection of dead specimens, possible vivisection of the worst uncooperative specimens (maybe), and analysis of everything down to a cellular level.
- Heck, maybe even capture live aliens on the ground, then don't kill them maybe? Anything up to Elites should be quite easy to capture bc they're unshielded and wield no powered armor like our grunts do, so...Grunts, Jackals, Drones? should be possible. Elites would be damn difficult unless they're heavily wounded, and I'm assuming Hunters, and probably Brutes, would be impossible.


That's it, I like the rest of the plan. Go plan!
 
Last edited:
[X] Gorgon name: Retribution
[X] Plan Savior

.... I'm not terribly good at micromanagement, but this looks really good.
 
hey sans can you add avatar11792 adjustments?

These ideas sound quite sound to me:

To Covenant:
- Exchange comm protocols (if possible), scan comm emissions covertly and decode from scratch if not.
- Ask for cease fire, offer services as neutral mediator to this conflict 1 light year from system's star in deep space.
- If (really when) they refuse (assuming they even talk at all, which I doubt), then cut off comms and focus on attack preparations.
-- Have our signals analysts learn everything they can about the alien's strange new technology and comms systems. If an opportunity arises, hacking might be interesting to try out (and since we know OOC that the Covvies have shit cybersecurity...).

To UNSC Colony:
- Exchange comm protocols (they should accept, but scan their comm emissions covertly anyways and learn everything we can).
- Offer services of mediation if aliens accept, and offer humanitarian/medical and military assistance if the aliens refuse.
-- If accepted, begin coordinating ground, air, and orbital/space defenses with these strange new humans. Give them a basic description of our ground forces so they have something to work with, but don't give the farm on our most advanced details.
- Above all else, no matter what the response, do our best to establish a positive impression throughout. You know what they about first impressions, after all...

1st Assault: (wraiths split into 5 squads of 20)
- Squadron 1 and 2: alpha strike on alien ship's engines and targets of opportunity in their rear. Capitalize on surprise, hit them as hard as possible. Two attack runs, flush remaining missiles, then head back to rearm/refuel/recharge.
- Squadron 3 and 4: 2 attack runs assisting colony's small ships and fighters. They are dying visibly, give them assistance, and two squadrons up the aliens' rear and invisible will give complete surprise. Two attack runs, flush missiles and 1 strafing run with lasers, then back to rearm/refuel/recharge.
- Squadron 5: Assist in defense screen for our BCs.

2nd Assault:
- Squadron 1 and 2: Provide cover for dropships and transports deploying ground forces on the colony. Indirect Viking assistance via long-range distraction and harassment, a visible target to the Wraiths' invisibility.
- Squadron 3 and 4: Pursue anti-shipping strikes on the smaller alien ships' rears, follow up on original attacks.
- Squadron 5: Stay with fleet in defensive screen, by this point the aliens will most likely be directing corvettes, fighters and boarding pods against us.

edited: showed avatar11792's name for this part of the plan.
 
Last edited:
and finally, I did not expect my ideas to give a near 100% chance of victory here...

but hey this is StarCraft bullshit, in StarCraft getting shit micromanaged is pretty much a players bread and butter (I suck at it) so this is normal behavior.

on a side note: can we research the supply depot walls? (supply depot wall tactic...favorite for turtling terran players, just take the supplies out of them and put meters of armor and structural reinforcement in them)
 
and finally, I did not expect my ideas to give a near 100% chance of victory here...

but hey this is StarCraft bullshit, in StarCraft getting shit micromanaged is pretty much a players bread and butter (I suck at it) so this is normal behavior.

on a side note: can we research the supply depot walls? (supply depot wall tactic...favorite for turtling terran players, just take the supplies out of them and put meters of armor and structural reinforcement in them)
it didn't lol you STARTED with a 100% chance of victory... your plan might (depending on alien tactics) reduce losses but it is not the 100% chance of winning sorry. Your ships are simply worth 2.5 Covenant ships when equally sized thanks to the Yamato cannons. and they outnumber you EXACTLY 2-1 with a perfect match for your ship sizes.

supply Depot walls are already known as a basic tactic for base building thanks to your balanced army/Doctrine.
 
it didn't lol you STARTED with a 100% chance of victory... your plan might (depending on alien tactics) reduce losses but it is not the 100% chance of winning sorry. Your ships are simply worth 2.5 Covenant ships when equally sized thanks to the Yamato cannons. and they outnumber you EXACTLY 2-1 with a perfect match for your ship sizes.

supply Depot walls are already known as a basic tactic for base building thanks to your balanced army/Doctrine.

1.alright, good to know I reduced casualties...that's always needed since were NOT in the korpulu sector, with no real population and industry centers to really crank out of the production YET!!!

2. good to know!
 
- Also, grab lots of alien bodies if possible for dissection and analysis. Heck, maybe even capture live aliens on the ground? Anything up to Elites should be quite easy to capture bc they're unshielded and wield no powered armor like our grunts do, so...Grunts, Jackals, Drones? should be possible. Elites would be damn difficult unless they're heavily wounded, and I'm assuming Hunters, and probably Brutes, would be impossible.

o_O :o

..... Uh.... Are you sure that this counts as avoiding UED tactics? I mean, unless we somehow manage to learn everything non-invasively, then the best way to learn their biology would seemingly be vivisection...
 
o_O :o

..... Uh.... Are you sure that this counts as avoiding UED tactics? I mean, unless we somehow manage to learn everything non-invasively, then the best way to learn their biology would seemingly be vivisection...
I see that viewpoint of aliens as being threats to humanity and our very survival to be very realistic. The Terrans have had how much crap happen to them from the Protoss and Zerg respectively?

It would be harder to imagine these aliens NOT treated brutally. At minimum there would be interrogation, probably torture, and brutal lab experiments, even if they were "compassionate" and aimed to let the aliens live at the end of them. At worst, vivisection is not off the table.

Also, dissection = on corpses, vivisection = on living specimens. There is some flexibility here, we could "just" dissect the dead, after killing them I imagine.

My point is, it would take a really charismatic and influential ruler to avoid dark stuff like the above, IMO. Up to the GM, though.


EDIT: Also, the Terrans have medical nanobots. They could be injected or pumped into air supplies, then scan the aliens from within with minimal problems. No vivisection needed, I hope there's somebody on the staff who's clear-headed enough to think of this plan.
 
Last edited:
I see that viewpoint of aliens as being threats to humanity and our very survival to be very realistic. The Terrans have had how much crap happen to them from the Protoss and Zerg respectively?

It would be harder to imagine these aliens NOT treated brutally. At minimum there would be interrogation, probably torture, and brutal lab experiments, even if they were "compassionate" and aimed to let the aliens live at the end of them. At worst, vivisection is not off the table.

Also, dissection = on corpses, vivisection = on living specimens. There is some flexibility here, we could "just" dissect the dead, after killing them I imagine.

My point is, it would take a really charismatic and influential ruler to avoid dark stuff like the above, IMO. Up to the GM, though.


EDIT: Also, the Terrans have medical nanobots. They could be injected or pumped into air supplies, then scan the aliens from within with minimal problems. No vivisection needed, I hope there's somebody on the staff who's clear-headed enough to think of this plan.
ummm ya no vivisection is going to happen... even the UED generally didn't do that. We rely on the nanobots for that stuff and tend to be much more sophisticated so that isn't needed.
 
I see that viewpoint of aliens as being threats to humanity and our very survival to be very realistic. The Terrans have had how much crap happen to them from the Protoss and Zerg respectively?

It would be harder to imagine these aliens NOT treated brutally. At minimum there would be interrogation, probably torture, and brutal lab experiments, even if they were "compassionate" and aimed to let the aliens live at the end of them. At worst, vivisection is not off the table.

Also, dissection = on corpses, vivisection = on living specimens. There is some flexibility here, we could "just" dissect the dead, after killing them I imagine.

My point is, it would take a really charismatic and influential ruler to avoid dark stuff like the above, IMO. Up to the GM, though.


EDIT: Also, the Terrans have medical nanobots. They could be injected or pumped into air supplies, then scan the aliens from within with minimal problems. No vivisection needed, I hope there's somebody on the staff who's clear-headed enough to think of this plan.

Yeah, I know. We're still going to be awful by most metrics, but I'm just giggling at how people wanted to avoid being like the UED or Dominion, but from the natives' perspective, there's no difference.... :drevil:
 
Yeah, I know. We're still going to be awful by most metrics, but I'm just giggling at how people wanted to avoid being like the UED or Dominion, but from the natives' perspective, there's no difference.... :drevil:

yup, but then again with us comparing the UNSC to the UED...that's going to happen and color our views on it, maybe trade and some form of recognition in terms of diplomacy...but other then that we are going to be doing our own thing and getting shit done for the Terran Commonwealth!
 
ok my lovely fans here is another comparison between your forces and Haloverse forces. This time it is infantry. (I also added the stats for all your main infantry though not ghosts or medics yet.)

UNSC Marine: Defences: 6 HP, 0 armor. Attacks: MA5B assault rifle, Range 20 units, Damage 6. Special abilities: N/A Unit size: 200 Speed: 8 units.

Covenant Jackals: Defences: Energy shield: 1 HP 0 armor, 4 HP, 0 armor. Attacks: Needler, Range 15 units, Damage 6. Special abilities: N/A Unit size: 200 Speed: 9 units.

Marines: Defences: 12 HP, 1 armor. Attacks: Gauss Rifle, Range 45 units, Damage 7. Special ability: Stimpack, each marine takes 2 HP damage but can attack twice a turn for the next 3 turns and moves 30% faster. Unit size: 100 Speed: 12 units.

So there you go the two standard troops available to the UNSC and Covenant. They are about as important to their factions as marines are to the Terrans.

anyway I also changed what and how many Infantry and mech's you get. An overall increase but a loss in marines and marauders to gain more mech forces... and to add crew members for the battlecruisers so they can actually run.. kinda forgot to add them lol :p

(special abilities have a high chance of being added to both these troop types later, also they are the more basic version of the troops, you will see rocket marines and Jackal snipers in the ranks as well as their own troop types.)
 
Last edited:
well that's nice to have some good armor, but were going to need more of it if were going to survive...

also based on this system, firebats have a good chance to negate needler effects unless they turn grenade. (based on the game, the +2 upgrade to the firebat armor and then the +3 upgrades to terran infantry...then there's either get attack speed from protoss tech or more health from the armor...I always chose armor for the sake of survivability for my units in the field)

good luck with the battle, also thanks for the info on the comparisons! if you have time to do the list, do it carefully...there's allot of ranks and EXP DOES count for something, but luck is a big factor to!
 
Back
Top