- Location
- Florida
Achaia has been reserved.
Create Advantage - A single roll intended to create a situation advantage to be used in the current turn or the following turn. (i.e. Espionage to steal enemy battle plans so your troops perform better in battle) Generally, this represents a +5 to the action that receives the bonus. Create Advantage can target any attribute. So you can use it to bolster your Intrigue vs. a high end Spymaster for instance.
Create advantage can only be used on one roll.
Stacking create advantage works as follows: One Advantage +5 // Two Advantages +8 // Three Advantages +10
Create advantage can be taken multiple times, each time applying to a different attribute. (Intrigue/Magic/Piety)
War Plan Attack Types
Plunder/Raid - 1+ Success Required, Best of 3 - Damages underlying Economy Attribute by degree of Success. Economy recovers at a rate of 1 Economy/Turn. Gain temporary Econ (next turn only) equal to the Econ damage inflicted.
Damage/Destroy - 1+ Success Required, Best of 3 - Damage underlying <Target Attribute> by degree of Success. Attribute recovers at a rate of 1 <Attribute>/Turn.
Conquer - 3 Successes Required, best of 5 - Take control of the province, integrating its superior stats (if any) into your own. You also gain 30% of the target's Econ stat (i.e. +10 means you gain +3), you do not take over the target's econ.
0 (or less) Stability means 2 successes of 5 required.
1-4 Stability means - 3 successes of 5 required.
5-9 Stability means - 4 successes of 5 required.
10+ Stability means - 5 successes of 5 required.
Create Crisis - Reduces Stability by degree of success unless the crisis is successfully handled. (Piety/Magic/Intrigue)
Fortification: All provinces will begin play with 5 Fortification. Fortification provides a defense against Conquest attacks.
Situational bonuses for good writing/planning is +3. Please don't exceed 500 words.
Contested Actions are Roll vs. 11+Defender's Attribute+Situation.
Dominate - 3 Successes Required, best of 5 - Take control of the province, integrating its superior stats (if any) into your own. You also gain 30% of the target's Econ stat (i.e. +10 means you gain +3), you do not take over the target's econ. Acquiring the stats requires the Integration action post-conquest. This can only be used against Generic NPC provinces, not player controlled or Major NPC controlled. (Intrigue/Magic [certain types]/Piety)
0 (or less) Stability means 2 successes of 5 required.
1-4 Stability means - 3 successes of 5 required.
5-9 Stability means - 4 successes of 5 required.
10+ Stability means - 5 successes of 5 required.
Rules Patches
Rule changes will be applied on Turns 5, 10, 15, 20, etc.
All Rules changes will be voted on and must be accepted by a majority of the players to be enacted once the game begins.