Character Sheets (Interlude 1)
Aeshdan
Prince Fraternal Of Pudding
- Location
- Gae Parabolae
EDIT: This section has been heavily reworked after I realized that having actual character sheets for our three Nobles was stupid, given that I'm not actually rolling dice for anything and this isn't a Gamer story. Game terminology has been left in where I couldn't think of a better way to explain certain powers and abilities.
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EDIT 12/25/2020: After a lot of thought, I've decided that the Shard-Favored power really doesn't work for the the story arc I want, and have removed it from Taylor's character sheet. Still thinking about what to replace it with, so if you have any suggestions for logical powers for QA to grant Taylor please let me know.
- In Princess: The Hopeful, a starting Princess (with an Inner Light of one) has a maximum reserve of ten Wisps, and starts to become emotionally depleted when she drops below three. So if a power below mentions spending one Wisp to activate, read that as "These abilities can be used several times before our Nobles start running low, but not indefinitely." Abilities which cost multiple Wisps can be read as "These powers can't be used more than once or twice before our heroes start running dry", while abilities which don't cost a Wisp can be read as "These abilities can be used pretty much without limit." As the Hopeful grow more powerful and their Inner Light rises, their Wisp pools will get bigger and their staying power will scale up appropriately.
- A few of the powers below allow the Princess to bless "an ally" or "a target" in various ways. Unless specifically noted otherwise, the Princess can also use these powers to enhance herself.
Taylor Hebert: Seeker of Hearts
Inner Light 1
Invocations: Terra 2, Acqua 1.
Transformed Attributes: Wits +1
Transformed Skills: Athletics +1, Crafts +1, Stealth +1
Holy Shield: This power allows the Princess to spend a Wisp to shield herself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Hearts allows the Princess to spend a Wisp to bless an ally who is currently following her orders or instructions with enhanced skill and ability. The Princess cannot use this power to bless herself. This power can be used even when the Princess is not Transformed.
Data Wizard: This Charm adds a personal computing device to Taylor's Regalia, in her case manifesting as a holographic computer screen and keyboard, which she may make visible to others or not as she desires. It can magically interface with mundane cables, wireless networks, and any form of storage media.
Reflected Light: This charm allows Taylor to detect active supernatural phenomena within Inner Light x 10 yards of her. She knows how many sources are within her range, but not precisely where they are. This Charm will let her detect use of parahuman powers, but not the parahumans themselves unless their power is of the sort that is always active (Aegis's regeneration, Miss Militia's weapon, etc.)
- Shard-Attuned: This upgrade refines Taylor's Reflected Light sense for parahumans, allowing her to pick out individual powers. When a parahuman power is used within her range, she has a chance to divine what the power is. Taylor gains access to this upgrade from her bond with the Queen Administrator Shard.
Charge: This Charm allows Taylor to give Wisps to another. She and the target must be reasonably close by (close enough to speak, roughly).
- Accepted: This upgrade allows Taylor to take Wisps from another's pool, with their permission.
Javelot: The Javelot Charm adds a ranged attack to Taylor's Regalia. In her case, this takes the form of glowing, firefly-like constructs of energy which fly at the target and impact. Like all Regalia weapons, Taylor may switch freely between inflicting Bashing and Lethal damage with this attack.
Celestial Grace: This Charm allows Taylor to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing her reflexes, strength, and stamina and allowing her to pull off superhuman feats of athleticism.
Shape Earth: This Charm allows Taylor to spend a Wisp to shape rock and hard-packed earth with her bare hands, as if they had the consistency of Play-Doh. The stone or earth will retain its shape when she releases it and retain its hardness and durability to all other sources.
Eidetic Memory (Merit): Her mental connection to the Queen Administrator shard allows Taylor to review any memories, even those formed before the link, with eidetic clarity.
Inner Light 1
Invocations: Terra 2, Acqua 1.
Transformed Attributes: Wits +1
Transformed Skills: Athletics +1, Crafts +1, Stealth +1
Holy Shield: This power allows the Princess to spend a Wisp to shield herself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Hearts allows the Princess to spend a Wisp to bless an ally who is currently following her orders or instructions with enhanced skill and ability. The Princess cannot use this power to bless herself. This power can be used even when the Princess is not Transformed.
Data Wizard: This Charm adds a personal computing device to Taylor's Regalia, in her case manifesting as a holographic computer screen and keyboard, which she may make visible to others or not as she desires. It can magically interface with mundane cables, wireless networks, and any form of storage media.
Reflected Light: This charm allows Taylor to detect active supernatural phenomena within Inner Light x 10 yards of her. She knows how many sources are within her range, but not precisely where they are. This Charm will let her detect use of parahuman powers, but not the parahumans themselves unless their power is of the sort that is always active (Aegis's regeneration, Miss Militia's weapon, etc.)
- Shard-Attuned: This upgrade refines Taylor's Reflected Light sense for parahumans, allowing her to pick out individual powers. When a parahuman power is used within her range, she has a chance to divine what the power is. Taylor gains access to this upgrade from her bond with the Queen Administrator Shard.
Charge: This Charm allows Taylor to give Wisps to another. She and the target must be reasonably close by (close enough to speak, roughly).
- Accepted: This upgrade allows Taylor to take Wisps from another's pool, with their permission.
Javelot: The Javelot Charm adds a ranged attack to Taylor's Regalia. In her case, this takes the form of glowing, firefly-like constructs of energy which fly at the target and impact. Like all Regalia weapons, Taylor may switch freely between inflicting Bashing and Lethal damage with this attack.
Celestial Grace: This Charm allows Taylor to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing her reflexes, strength, and stamina and allowing her to pull off superhuman feats of athleticism.
Shape Earth: This Charm allows Taylor to spend a Wisp to shape rock and hard-packed earth with her bare hands, as if they had the consistency of Play-Doh. The stone or earth will retain its shape when she releases it and retain its hardness and durability to all other sources.
Eidetic Memory (Merit): Her mental connection to the Queen Administrator shard allows Taylor to review any memories, even those formed before the link, with eidetic clarity.
Emma Barnes, Grace of Swords
Inner Light 1
Invocations: Fuoco 2, Terra 1.
Transformed Attributes: Presence +1
Transformed Skills: Athletics +1, Brawl +1, Empathy +1.
Holy Shield: This power allows the Princess to spend a Wisp to shield herself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Swords allows the Princess to spend a Wisp to break through any barrier that separates her from those she loves. This can be anything from smashing through a literal physical barrier to granting a few moment's lucidity despite a power that warps the beloved's emotions, and the love can be romantic, platonic or familial. This power can be used even when the Princess is not Transformed.
Kensai: The Kensai Charm adds a melee attack to Emma's Regalia. In her case, this takes the form of an aura of what looks like translucent red flames around her fists (or other unarmed attacks), which cause the blows she strikes to land with considerably enhanced force. Like all Regalia weapons, Emma may switch freely between inflicting Bashing and Lethal damage with this attack.
Celestial Grace: This Charm allows Emma to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing her reflexes, strength, and stamina and allowing her to pull off superhuman feats of athleticism.
Shadow Touch: This Charm allows Emma to spend a Wisp to project her Transformed self across multiple dimensions, allowing her to touch and be touched by incorporeal capes/objects. (Homemade)
We Rely On You: This Charm allows Emma to spend a Wisp to bless any ally in sight with improved skill, granting the recipient a brief burst of unnatural talent and knowledge. This Charm does not stack with other instances of itself, even from different sources.
Touch of Fortune: This Charm allows Emma to spend a Wisp to bless any ally in sight with good luck. For the next few moments, the target's actions and choices will be exceptionally serendipitous. This Charm does not stack with other instances of itself, even from different sources.
Sense Falsehood: This Charm grants Emma a supernatural sense for deception, which she must spend a Wisp to activate. If someone knowingly lies to her, whether by deliberate untruth, factual assertions made in knowing ignorance, or deliberate sophistry, she is aware of the deception. This Charm detects the intent to deceive, so it will not expose honest mistakes or protect Emma from accidentally misunderstanding what the other person is saying.
Fair Welcome: This Charm allows Emma to spend a Wisp to improve the impression she makes on anyone meeting her for the first time or experiencing their first substantial interaction with her (basically, any interaction where the phrase "First Impressions" applies), causing their impression of her to be notably better than it would otherwise be.
Trace the Threads: This Charm allows Emma to spend a Wisp to seek out people nearby who know the information she wishes to find and to intuit the best way to speak to them.
Inner Light 1
Invocations: Fuoco 2, Terra 1.
Transformed Attributes: Presence +1
Transformed Skills: Athletics +1, Brawl +1, Empathy +1.
Holy Shield: This power allows the Princess to spend a Wisp to shield herself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Swords allows the Princess to spend a Wisp to break through any barrier that separates her from those she loves. This can be anything from smashing through a literal physical barrier to granting a few moment's lucidity despite a power that warps the beloved's emotions, and the love can be romantic, platonic or familial. This power can be used even when the Princess is not Transformed.
Kensai: The Kensai Charm adds a melee attack to Emma's Regalia. In her case, this takes the form of an aura of what looks like translucent red flames around her fists (or other unarmed attacks), which cause the blows she strikes to land with considerably enhanced force. Like all Regalia weapons, Emma may switch freely between inflicting Bashing and Lethal damage with this attack.
Celestial Grace: This Charm allows Emma to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing her reflexes, strength, and stamina and allowing her to pull off superhuman feats of athleticism.
Shadow Touch: This Charm allows Emma to spend a Wisp to project her Transformed self across multiple dimensions, allowing her to touch and be touched by incorporeal capes/objects. (Homemade)
We Rely On You: This Charm allows Emma to spend a Wisp to bless any ally in sight with improved skill, granting the recipient a brief burst of unnatural talent and knowledge. This Charm does not stack with other instances of itself, even from different sources.
Touch of Fortune: This Charm allows Emma to spend a Wisp to bless any ally in sight with good luck. For the next few moments, the target's actions and choices will be exceptionally serendipitous. This Charm does not stack with other instances of itself, even from different sources.
Sense Falsehood: This Charm grants Emma a supernatural sense for deception, which she must spend a Wisp to activate. If someone knowingly lies to her, whether by deliberate untruth, factual assertions made in knowing ignorance, or deliberate sophistry, she is aware of the deception. This Charm detects the intent to deceive, so it will not expose honest mistakes or protect Emma from accidentally misunderstanding what the other person is saying.
Fair Welcome: This Charm allows Emma to spend a Wisp to improve the impression she makes on anyone meeting her for the first time or experiencing their first substantial interaction with her (basically, any interaction where the phrase "First Impressions" applies), causing their impression of her to be notably better than it would otherwise be.
Trace the Threads: This Charm allows Emma to spend a Wisp to seek out people nearby who know the information she wishes to find and to intuit the best way to speak to them.
Greg Veder: Champion of Swords
Inner Light 1
Invocations: Fuoco 3.
Transformed Attributes: Strength +1
Transformed Skills: Athletics +1, Firearms +1, Weaponry +1.
Holy Shield: This power allows the Prince to spend a Wisp to shield himself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Swords allows the Prince to spend a Wisp to break through any barrier that separates him from those he loves. This can be anything from smashing through a literal physical barrier to granting a few moment's lucidity despite a power that warps the beloved's emotions, and the love can be romantic, platonic or familial. This power can be used even when the Prince is not Transformed.
Levinbolt: The Levinbolt Charm adds a ranged weapon of some sort to a Prince's Regalia. In Greg's case, this takes the form of a pair of sci-fi-esque pistols of golden metal which shoot bolts of light: blue when the pistols are set to deal Bashing damage and red when they switch to Lethal damage (like all Regalia weapons, the pistols may be toggled freely between the two.). The pistols have a stylized sword design on the sides, this likewise switches between blue and red depending on the pistols' damage mode.
- Damaging: This upgrade increases the Levinbolt pistols' stopping power.
- Flaming: When activated, this upgrade causes the Levinbolt pistols' energy bolts to become superheated. They deal increased damage and may set clothes, dry wood, or other flammables on fire. Activating this upgrade causes a stylized flame design to appear around the sword designs on the pistols and changes the color of the designs and energy bolts to golden-white.
Kensai: The Kensai Charm adds a melee weapon to a Prince's Regalia. In Greg's case, this takes the form of a Star Wars lightsaber with a golden-white blade. Like all Regalia weapons, Greg may switch freely between inflicting Bashing and Lethal damage with this weapon.
- Damaging: This upgrade increases the lightsaber's cutting power.
Barrier Jacket: This Charm makes Greg's transformed body more durable and harder to physically damage, as if he were made of iron.
Celestial Grace: This Charm allows Greg to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing his reflexes, strength, and stamina and allowing him to pull off superhuman feats of athleticism.
- Danmaku Dance: This upgrade gives Greg superhuman reflexes against gunfire and other ranged weapons, allowing him to literally dodge bullets.
Data Wizard: This Charm adds a personal computing device to Greg's Regalia, in his case a smartphone. It can magically interface with mundane cables, wireless networks, and phone networks.
Tomoyo's Touch (Merit): Many of a Princess's Charms have multiple modes or can otherwise be modified with a Transformation action, which usually requires a few moments of concentration. With this Merit, Greg can enable, disable, or alter the properties of his Charms just about instantly and without needing to focus on doing so. He still needs to focus for actual Transformation.
Inner Light 1
Invocations: Fuoco 3.
Transformed Attributes: Strength +1
Transformed Skills: Athletics +1, Firearms +1, Weaponry +1.
Holy Shield: This power allows the Prince to spend a Wisp to shield himself against an attack. Blows that would shatter bones or cut flesh only bruise, while weaker blows can be all but completely negated. This may manifest as a literal magical shield, supernatural toughness, or a serendipitous dodge that turns what would be a direct hit into a glancing blow.
Practical Magic: The Practical Magic of the Court of Swords allows the Prince to spend a Wisp to break through any barrier that separates him from those he loves. This can be anything from smashing through a literal physical barrier to granting a few moment's lucidity despite a power that warps the beloved's emotions, and the love can be romantic, platonic or familial. This power can be used even when the Prince is not Transformed.
Levinbolt: The Levinbolt Charm adds a ranged weapon of some sort to a Prince's Regalia. In Greg's case, this takes the form of a pair of sci-fi-esque pistols of golden metal which shoot bolts of light: blue when the pistols are set to deal Bashing damage and red when they switch to Lethal damage (like all Regalia weapons, the pistols may be toggled freely between the two.). The pistols have a stylized sword design on the sides, this likewise switches between blue and red depending on the pistols' damage mode.
- Damaging: This upgrade increases the Levinbolt pistols' stopping power.
- Flaming: When activated, this upgrade causes the Levinbolt pistols' energy bolts to become superheated. They deal increased damage and may set clothes, dry wood, or other flammables on fire. Activating this upgrade causes a stylized flame design to appear around the sword designs on the pistols and changes the color of the designs and energy bolts to golden-white.
Kensai: The Kensai Charm adds a melee weapon to a Prince's Regalia. In Greg's case, this takes the form of a Star Wars lightsaber with a golden-white blade. Like all Regalia weapons, Greg may switch freely between inflicting Bashing and Lethal damage with this weapon.
- Damaging: This upgrade increases the lightsaber's cutting power.
Barrier Jacket: This Charm makes Greg's transformed body more durable and harder to physically damage, as if he were made of iron.
Celestial Grace: This Charm allows Greg to spend a Wisp to gain a brief surge of enhanced physical prowess, enhancing his reflexes, strength, and stamina and allowing him to pull off superhuman feats of athleticism.
- Danmaku Dance: This upgrade gives Greg superhuman reflexes against gunfire and other ranged weapons, allowing him to literally dodge bullets.
Data Wizard: This Charm adds a personal computing device to Greg's Regalia, in his case a smartphone. It can magically interface with mundane cables, wireless networks, and phone networks.
Tomoyo's Touch (Merit): Many of a Princess's Charms have multiple modes or can otherwise be modified with a Transformation action, which usually requires a few moments of concentration. With this Merit, Greg can enable, disable, or alter the properties of his Charms just about instantly and without needing to focus on doing so. He still needs to focus for actual Transformation.
EDIT 12/25/2020: After a lot of thought, I've decided that the Shard-Favored power really doesn't work for the the story arc I want, and have removed it from Taylor's character sheet. Still thinking about what to replace it with, so if you have any suggestions for logical powers for QA to grant Taylor please let me know.
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