Turn 1 Results
[Confer with Lindir: Epic Lore (+60)+Lindir Help (+20)-Arduous Lore Test (-50): 52+30: 82: Great Success]
Your friends never were many. Besides the vagaries of your life, there is the simple fact you live longer than most of the people you interact with. Even the fallen Dunedain are still less than you and they cannot help but resent the fact. In the vastness of Arda those that will outlive you are the deathless Elves and the wraiths. Even as you ride on the back of a great wolf you shudder at the thought. You know of the dead and the lifeless. The Houseless Ones whose bodies were slain or lack the power to weave another. Those you call using the arts of the Eye. The wights whose chiefs are the Nazguls are something else. They are not dead even if their bodies have long returned to the dust. They are alive but their life is nothing you wish to share. They live in the netherworlds, acting on the world through spells and dark lore. This is not the life you dream of but you know of several people through the Age who deliberately sought it. Lindir was not among those. In the wars against Arnor your lords were four of the Ringwraiths and death was in their swords and more than death in their blades. When they loathed a foe so greatly, they stabbed them with enspelled weapons and looked as they decayed from within.
And Lindir they hated more than most. For he was a prince among the Dunedain of Arnor. He was tutored in Rivendell where dwells Elrond son of Earendil and spent years in the Grey Havens. He knew the songs of the wild and the songs of the sea, the tunes of the heavens and the chants of the earth. Blades he made full of traps and harms for all those serve the Shadow. Miracles of healing he made against the pestilence flowing ever westwards. Even some wounded by the arts of Morgul he made whole and kept from slipping in the shadowy lands the Chief of the Nine controlled. He saw the fall of Arthedain and was the leader of a band who harassed the victorious armies of Angmar. From what you understand from his ramblings, he led the Angmarim in a merry chase while the Last King fled through the Blue Mountains. He went willingly in the wilderness in a time where your Orcs spread through the ruins of the kingdom putting to the sword all that stood before them. This was in the time where you led the tribes, fleeing before the terrors your master filled the dark woods with. Nameless things born in the caves of Angband and loosed in an unhappy world. Lindir stood before them but he was caught by the Witch-King. You remember of their duel in songs and Lindir made a valiant effort. Yet he was before the Lord of the Nazgul, in a land already cloyed in the Shadow and he was alone. He struggled for weeks against the blade but in vain.
Humble is his abode in which direction you ride. Never he was buried like the kings of Cardolan whose corpses are now moved with fell spirits. Yet he rests in a barrow made for him and well you filled it through the centuries. For even as he is stepped in darkness and sang against the Elves and the Men of the West and even the Rangers as they crept back to regain their realms, he still longs for beauty and innocence. Even trinkets burning the hands of those who bore them hence, jewels from sunken Numenor, books rescued from burning libraries. All are piled in the dark and you see him hunched about them. For those who have not sight beyond sight he is nothing than a gust of black air, darker than the darkness of the forest's night. When he wishes to travel abroad and acts on the world, he clads himself in black plate and vestments, adorning the void of his form with enough matter to affect reality. For you he is a Man older than old. Unrecognizable due to the many years of rot on his face, he still sings softly of better days when kings ruled in Fornost and even before that ere strife came to the Dunedain.
His thoughts touch yours as you announce yourself. He knows why you ventured in his abode. Always you come when seeking knowledge, or requesting the forging of some weapon and armor, or rarely when you must supplement your songs with his. Here you seek knowledge of your dream and the words flow from your mouth like water. Of the Gods you know only Melkor and Maïron his successor and the Nine as chief priests. Yet Lindir know much of what the world has forgotten.
Praise to Sulimo Lord of the Breath master of winds and liege of Eagles, regent of Arda by the grace of the Name Unspoken.
Praise to Elbereth the Lady of the Stars whose light was placed ere the sun was made. This name you recognize for it was screamed at you by the elves even as they fought and fell
Praise to Aüle the Craftsman and the Great Smith whose steps made the mountains and whose forge sprang the Dwarves proud and warlike.
Praise to Yavanna the Lady of Fruit and the Queen of Sacrifice. She created trees and glen and now you understand what the mud in your blood hates them so much.
Praise to Oromë the Hunter master of the beasts of the field. He crafted the horse and the dog and made them to be in peace with the Children of the One
Praise to Vana the Bride, ever young she is the fertile soil from which creeps all life. She is queen of love and beauty and from her comes the desire to join flesh to flesh to be one.
Praise to Tulkas the Vailant, master of war and laughing even as he strikes against his foes. He came from outside to fight against the creatures of Melkor and twice defeated him.
Praise to Nessa the Fleet-Footed. She dances in the shape of the deer and her dance is the dance of joy and battle. She is mistress of wild animals and lady of battle.
Praise to Mandos the Grim. Lord of the dead he hosts mortals but a short time. Master of Fate he decrees the dooms of the Valar and the prophecies of the great.
Praise to Vaïre the Weaver. She is History and she weaves the past and the future in her tapestries. By such tokens are events remembered and knowledge shared among the gods.
Praise to Lorien who is Sleep. Master of Dreams he is the comforter of the night and the lord of passion and what is outside order.
Praise to Estë the Healer. In the woods of Valinor she offers to all the succor of her cup and made all wounds and all diseases go away.
Praise to Ulmo the King of the Sea. Lord of Waters he strikes at the land and sings the melody of rain and snow.
Praise to Nienna the Mourner. She who talked to you in the winter of your soul. Of all she is the most mysterious for she mourns for all that Melkor has made. According to Lindir her apparition is surely a sign you have the potential for change. Neither the Marrer nor the Eye will help you or answer your prayer but perhaps the Powers will.
[Seek a Diplomat: Accomplished Diplomacy (+20)-Challenging Diplomacy Test: 65: Success]
Seeking a diplomat means seeking those who walk between the factions of your divided ruined kingdom. After weeks of work, you are able to find three of them that fit the bill.
Normal means the outlined characteristics are at a level of Renowned (+40)
Choose one (1) of them
[] Medh daughter of Vevic: (Diplomacy, Woodlore, Tracking): A proud daughter of Rhudaur Medh is accustomed to the wilds for the dark forests of the north are her first love and the truest. She is the warden of her people and the hunter of those they banish from their ranks. She hunts wolves and monsters too for they often pay no heed to old alliances. For this she is known in the Four Hamlets.
[] Iorthondaer son of Baranir: (Diplomacy, Lore, Subterfuge): One of the fallen Dunedain Iorthondaer is lucky enough his line has but recently forsaken the Light. Which means he has still the lore and knowledge necessary to attempt to pass for one of them. Like many youths he is ready to embrace what his parents detest and ancient texts have awoken in him the love of beautiful things and a desire to see the Elves.
[] Aurzaut daughter of Gafhdug: (Diplomacy, Command, Warfare): Orcs have no nobles, not officially but there are lineages of chieftains where the weak are culled and the strong prosper. Aurzaut comes from one of them and is respected by all in Angmar for her exploits against Wild Trolls and rival factions. She bears at her belt heads of Goblins and Snow Orcs, a grisly trophy which can bring her friends in the West.
[Seek an Administrator: Accomplished Husbandry (+20)-Challenging Husbandry Test (-20): 98: Critical Success]
Among your Orcs stand a prodigy. Kurgoth son of Darhed is a gifted administrator and diplomat who made himself known by shepherding of all things. Stories are told about how his flocks grew, not only by good practice but also by the conning of rival shepherds. As he is generous with the tribe, this was tolerated. Gold and goods seems to follow this one wherever he goes.
Kurgoth son of Darhed: Epic Husbandry, Renowned Diplomacy, Renowned Subterfuge
[Ascertain resources: Proficient Husbandry (+10)-Challenging Husbandry Test(-20): 83-10: 73: Success]
Lindir laughs at a task which is neither shadow nor blade nor pondering over ancient lore. Still he departs his abode and rides upon the wind uncloaked. After a while he returns to you and with singing whispers tell you what the wind bears: First the forests of Rhudaur have grown large and forbidding, full of good wood never disturbed by the axe. As for the mountains they are full as they were of metals. Iron in great number, still produced in the crucibles of the earth but also pale silver spreading towards the ruins of Khazad-Dum. There is life there still. Herds of woolen goats feed on mountain flowers, seemingly able to survive from licking the stone alone. It opens some ways.
Iron
Silver
Prime Lumber
Herds of woolen goats.