A Human Quest for Power (Dragon Ball)

Honestly I don't understand the need to have "To be the Greatest fighter in the world" in every vote, especially wrt the RR army vote. Like I suspect that some of it is from the thought that if we don't we'll be quickly eclipsed, but even leaving aside how people like Tien and Krillin and Goku are still going to be around, most of the hardest fights are caused by the Z-Fighters' actions anyway.
  1. RR Army / Tao (? Years): Not necessarily a fight we have to pick, especially not as soon as goku does; Power Level <200.
  2. King Piccolo (4 Years): Caused by allowing Pilaf to run free, easily preventable; Power Level mid 200s
  3. Piccolo Junior (7 Years): Caused by the narrow defeat of king piccolo, it's preventable by either tracking down the egg or by just stopping piccolo; Power Level <400
  4. Raditz (12 Years): Not really avoidable; Power level 1500
  5. Vegeta & Nappa (13 years): Just don't mention the dragonballs and they probably won't disobey freeza to come to earth; Power Level 18,000
  6. Freeza Force (13 Years): Same prevention as w/ Vegeta; Power Level up to 120,000 (30,000 pre-ginyus arrival)
  7. Freeza (13 Years): Same prevention as previous two, and even if we do end up wanting to take him down there's no reason it has to be right then; power level >100 Million (500,000 untransformed, so don't let him).
  8. Freeza and King Kold (15 years): extremely easy to butterfly; Power Level >100 Million
  9. Androids (18 years): Just take out the rr army (or for rr army vote, make it potentially unnecessary?); Power Level >SSJ
  10. Cell (18 years): Don't make it so bad time machines become necessary / Don't fuck up with trunks returning to the future; SSJ2>Power Level>FPSSJ (way lower earlier)
  11. Babidi and Dabura (25 Years): No real way to prevent this; SSJ2>Power Level>FPSSJ
  12. Maijin Buu (25 years): Just beat Dabura and Babidi; SSJ3>Power Level>SSJ2
  13. Super Buu (25 years): Just beat Dabura / babidi, or beat Buu early, or butterfly away him meeting Mr. Satan; FPGohan>Power Level>SSJ3
  14. Kid Buu (25 years): If it gets to this you fucked up
  15. Beerus (29 years): Beerus doesn't need to be a fight at all, just don't maijin buu near him and have food ready; Power Level N/A because he isn't getting beaten outside of potara SSJBlue or smth like that.
  16. Golden Freeza (29 Years): Don't be that idiot who lets him get revived, or just don't let buu be unsealed so he cbad to train
  17. Universe 6 Tournament (30 Years): There's no real stakes to losing here unless we have some burning desire to stay in universe 7
  18. Goku Black (30 years): Either u7 is stong enough to show off in u6 arc,a nd thus is probably strong enough for the arc to go as canon, or it doesn't and Zamasu never conceives of his plan in the first place.
  19. Universe Survival Saga (31 years): Caused by Goku
In short, we have to have a combined force stronger than 1500 in 12 years, and a combined force in the FPSSJ / SSJ2 range in 25 years. This doesn't have to be us, either. I mean, yes, it's Dragonball, and being a strong fighter is fun, but we don't have to have "getting strong" be our goal to the extent that it does for the likes of Goku or Vegeta. We could probably get by with just picking up fusion dance from otherworld since it's just a stupidly strong technique.
So? Yer point?
This is a quest man. A game where the character will keep evolving till' the end. The character cannot stagnate or be marginalized or there wouldn't be much of a story in the first place.
And finally as yer said this is the DBverse everything is about martial arts, ki, power levels and planet-destroying moves.
 
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So? Yer point?
This is a quest man. A game where the character will keep evolving till' the end. The character cannot stagnate or be marginalized or there wouldn't be much of a story in the first place.
And finally as yer said this is the DBverse everything is about martial arts, ki, power levels and planet-destroying moves.
No? A quest can entirely have character who stay at about one level of power for most or all of the story, or characters who are very much not the strongest even within their faction; illiad quest is a petty good example of the latter, as is Zerban's DHQ, while stuff like meow quest, BAHHSCQ or no matter what happens, I won't become an anime character are examples of the former. Physical combat is not and really shouldn't be the sole challenge within a quest.

That's true about DBZ onward, but Dragon Ball is very much an adventure show with a tinge of martial arts; journey to the west on a different fantasy background. The point of my post, then, was that we don't actually need to have the absurd level of power we'd get from monofocusing on combat skills, even later on.
 
No? A quest can entirely have character who stay at about one level of power for most or all of the story, or characters who are very much not the strongest even within their faction; illiad quest is a petty good example of the latter, as is Zerban's DHQ, while stuff like meow quest, BAHHSCQ or no matter what happens, I won't become an anime character are examples of the former. Physical combat is not and really shouldn't be the sole challenge within a quest.

That's true about DBZ onward, but Dragon Ball is very much an adventure show with a tinge of martial arts; journey to the west on a different fantasy background. The point of my post, then, was that we don't actually need to have the absurd level of power we'd get from monofocusing on combat skills, even later on.
I don't understand. Illiad Quest is not based on a DB setting. DB revolve around fighting. When someone say Dragon Ball first image that came up to mind are screaming muscled men tearing apart the landscape. This is the base of DB. Being a side character here will not amount to much unless the QM is planning for a slice of life with the occasional exitement.
If ya wanted something not based on Physical power there is a lot of quests like that, there is even one where we play as a pure diplomacy focused character who doesn't even know how to throw a punch and I voted for that one but DB isn't really the kind of setting for that.
 
I don't understand. Illiad Quest is not based on a DB setting. DB revolve around fighting. When someone say Dragon Ball first image that came up to mind are screaming muscled men tearing apart the landscape. This is the base of DB. Being a side character here will not amount to much unless the QM is planning for a slice of life with the occasional exitement.
If ya wanted something not based on Physical power there is a lot of quests like that, there is even one where we play as a pure diplomacy focused character who doesn't even know how to throw a punch and I voted for that one but DB isn't really the kind of setting for that.

Actually, Dragon ball didnt have nearly as much screaming and shirt ripping as DBZ.

It did have a lot of martial arts though. in terms of numbers, dragon ball had power levels mostly in the low to mid hundreds, with dbz basically started at 1K+ and skyrocketed from there.

Ki blast and flight were actually kind of a big deal.

Basically, characters like Yamcha actually mattered and did meaningful things. Techniques weren't always varying degrees of hand laser, and techniques and trickery had a big impact on the outcome of fights.

That beings said, it's still very much a martial arts focused series. Just significantly lower powered.
 
I don't understand. Illiad Quest is not based on a DB setting. DB revolve around fighting. When someone say Dragon Ball first image that came up to mind are screaming muscled men tearing apart the landscape. This is the base of DB. Being a side character here will not amount to much unless the QM is planning for a slice of life with the occasional exitement.
If ya wanted something not based on Physical power there is a lot of quests like that, there is even one where we play as a pure diplomacy focused character who doesn't even know how to throw a punch and I voted for that one but DB isn't really the kind of setting for that.
(Aside: Illiad Quest is also rather fighting based - it's the goddamn trojan war - the point was that you could have quests where you weren't the strongest even in a combat focused setting)

That's true from Dragon Ball Z onward, but not for dragonball; Dragonball is a martial arts adventures series. if you look at the tags and title, as well as the descriptor text, you'll note that the author has chosen to tag this as a dragonball quest, not Z or Super. Bulma, for instance, is a main character in dragonball rather than the background enabler she becomes later on; other non-combat characters such as oolong or puar or to an extent Yamcha also have far more representation in dragonball than in Z -> on.
 
I kinda miss the days of rabbit mob bosses turning people into carrots, and hypnosis techniques. Hell, it's been over a decade, but wasn't there an assassin who murdered a guy with his tongue?.
One of my favorite one was that old chinese assassin that was defeated and came back as an android, I think he was the brother of Tenshin's master. Always found him funny as a kid.
(Aside: Illiad Quest is also rather fighting based - it's the goddamn trojan war - the point was that you could have quests where you weren't the strongest even in a combat focused setting)

That's true from Dragon Ball Z onward, but not for dragonball; Dragonball is a martial arts adventures series. if you look at the tags and title, as well as the descriptor text, you'll note that the author has chosen to tag this as a dragonball quest, not Z or Super. Bulma, for instance, is a main character in dragonball rather than the background enabler she becomes later on; other non-combat characters such as oolong or puar or to an extent Yamcha also have far more representation in dragonball than in Z -> on.
Ya are pulling at straws here.
There is a difference between an ancient greek myth and a Fighting Japanese anime.

Just because its named dragon ball doesn't mean its only focused on the original series. I mean on one of yer previous post ya were assuming our power level from now to the Cell arc. That's contradicting yourself. DB is universally know as talking about the whole series.

Bulma in the original was a fanservice character till' DBZ came along. I mean what with her outfits, flashing nude several times(One with master Roshin and the other with his sister the witch and her arena challenges and all). It was pretty obvious. Even het name means panties.
 
Getting started
All right!

Votes called, and [X] Plan: a very debately..."human" won. But I'll write [X] Plan Actually Well Adjusted

The reason is simple. I both liked it more and it wasn't a large difference in votes between the plans (7vs5), and I would like to think my own 'vote' as being worth at least that much.

Actually, the idea of an actually well adjusted MC on BD universe seems to me to be very interesting.
Don't worry people, if the votes don't take the MC into a fight, I'll bring a fight into the MC... the phrasing could have been better, though.

That being said, let's go to the chapter



In a hospital, in a city, a human is born. It is a healthy male. Maguro, the mother of the child, had difficulties during birth, but she ultimately survived giving birth. Katsuo, the father of the child, was present.

The mothers looked like death had come to greet her, yet still had a smile on her face while she said 'no, I need to be here to take care of my child'. Metaphorically speaking, that is. The father, once worried for the health of both his woman and his child, did not stop smiling from the moment the child was safely born.

The mother looks into the child's eyes and jokingly says, "You better grow up to be famous for the burden I had to pass to give you life, my little Ahi".

It was a wealthy, but not much more than upper middle class globally, family. Which is really not much, given most of the world is made up of villages. Basically, it was a lower-middle class. Still, saying that you are upper middle globally does sounds better.

Because of their monetary situation, the child grew up playing in the streets of Orange City with both 'kind-of poor' kids and 'kind-of well-off' kids. Of which, he made friends with one of each type...


[][FRIENDS]
-[] Write-in only for this. I need a basic background such as name, gender, age(up to 2 years older or 1 year younger than the MC), if it is the 'kind-of well-off' or the 'kind-of poor' friend, and 2 main positive personality traits and 1 main negative personality trait. Or a single personality trait that I will treat as being both positive and negative, as the whole personality will BE the trait, with both the good and the bad that comes with that. (not to say they won't have other personality traits but they will be very minor in comparison)



Ahi, now 12 years old, has shown himself to be quite the talented young man, being both good at academics and athletics. In fact, he had shown so much talent as an athlete that he was one of the main attractions for the city in age-restricted contests in... almost everything. Actually, because he was present in so many sports and categories that he attracted attention, to the point of being a small-time celebrity (a fact that his mother loves to gush and talk about).

Trait Fit(2) gained: +5 to rolls involving physical activities. Progress: 0/1 Crit to Fit(3). Each level in Fit gives increases the bonus in +2.
Trait Natural-Athlete(2) gained: +7 to rolls involving sports, +3 to rolls where body-coordination has influence in the results. (Obs: Athlete(1) would give only +3 to rolls, but since it was a born talent it starts at +5. Both have a progress of +2 to roll per level). Progress: 0/2 Crit to Natural-Athlete(3).
Trait local minor celebrity of Orange City: +10 to rolls in social within the neighborhood, +2 to social within Orange City at large. Progress: ??/??. I have no idea how to measure progress in this one, at this point. Perhaps in the future, I will know how.

Momma's boy: +20 to social rolls 'against' Momma. This trait can't evolve.

As for his academic talent, it was a talent discovered by his tutors. And by tutors, I mean friends of his mother that agreed to help teach him so she would stop bothering them. Anyway, they always have an attitude change when teaching Ahi, as he is a very bright child. Not to the level of geniuses like those from the Briefs family, owners of the biggest enterprise in the world, Capsule Corps, far from that. But one does not to be a Brief to be considered very smart and intelligent.

Smart enough to always be first in tests even when skipped a year! Another reason for his mother to gush about, but the one that took the cake this time was his father. His father is a civil engineer, and seeing that his son did not let his brain rot playing games(athletics) brought a deep happiness to him. He would go far to keep the fire for the academics keep burning inside of his beloved son.

In fact, seeing that his father was a civil engineer, a well-paid profession, one would ask 'How the heck is this family in the lower-middle class?'. The answer is seemingly simple. He did not get a diploma for reasons he never told his son.

Trait Naturally-Smart(2) gained: +7 to rolls (like the 'Fit' counterpart, it should start at +3 at the first level, but it started at +5 as a natural trait) Progress: 0/2 Crits to Naturally-Smart(3)
Trait Supportive-Dad gained: +5 to all rolls 'against' Dad, +20 if it is to convince him of something study related. Trait progress: 0/5 crits to evolve trait.


Anyway, going back to the child, Ahi. The last of his talents and some say the best of them, is that he is hard-working. If he decides to achieve something, such as becoming good at ALL sports his school offers as possible clubs, he will do(or should I say did?) it. Of course, his objective of being good at so many things at the same time made him slightly crazy for a month, which was when his parents decided that enough was enough and put their foot down as to choose 'only' be good - a competitive level of standard to what I mean good- at five sports. Which, of course, only made him excel more in this categories rather than make him work less.

Trait Naturally-Hard-Working(3) gained: any time Ahi tries and fails to achieve something, gain +9 roll after the first 2 hours of failure, compounds +7 after 4 hours of failure, so on and so forth until he only gains +3 after every +2 hours of failure. (should've started at +3, but started at +5 as a natural trait) Progress: 0/3 Crit Fails to advance to Naturally-Hard-Working(4).

But of course, he is not perfect. He is utterly untalented in both the ability to drive any vehicle more complex than a bicycle and in the ability of navigation. Which means he cant, ever, go anywhere alone. Of course, there are things like GPS and such that could help, but the fact that he doesn't accept he apparently can't learn to navigate stops him from using GPS to anything - of course, if something was important enough he would use one. If he had it with him, that is.

Trait Definitely-NOT-a-driver gained: -20 to rolls when trying to drive any vehicle more complex than a bicycle. Degradation Progress: 0/3 High-Successes (a roll of, after bonuses, omakes, etc, of 80+.)
Trait LOST: -20 rolls when trying to go somewhere without help. Progress: 0/3 High-Successes

Oh, he also would use GPS is it is for something even normal people usually use it. So... not totally a lost cause? I mean, it did take an incident in which he took his parents car, and tried to drive to school. Somehow, when the parents were contacted about a lost kid in the other side of the city, with several scratches in the car, chicken feathers stuck in the glass in the front of the car by some kind of black tar
In the end, somehow, rather than regret taking the car, and several other weird things, the only lesson the kid learned was to use a GPS when 'borrowing' is parents car. Seriously, it was a miracle he even reached the other side of the city, and the kind thinks nothing of it.

Trait Stubborn v1.0: Won't use a GPS unless its a situation normal people would use it, or its a life or death situation. This trait will remain until trait LOST is eliminated.

Oh, and to not steal. Maybe. He, indeed, never took something without permission since then, but he never admitted to having been wrong in this aspect of the incident. Well, hopefully, nothing comes out of this, right?

Progress to gaining trait: Thief 1/5 situations where Ahi steals and don't regret afterward.

Anyway, Ahi has just made 12 years old last month. In the hastily-thrown birthday party, someone who does not matter - some kind of distant friend of either of his parents, that he does not really know - commented how he is 'so big now!' and asked 'how do you see yourself in ten years?', to which Ahi did not know the answer. Only that 'whatever I will be in ten years, I certainly will be someone that actually matters.' and so, a desire to both discover his True desired was ignited in his heart. But as Ahi said, whatever it may be, he will not be satisfied with anything mundane, he needs to become Famous! Someone who matters!

Trait ambitiously undecided:
Should am actual objective be determined automatically evolves trait to Ambitious, and gain a bonus on rolls toward the ambition depending on what it is. Progress: N/A.


Next week the new school year starts. His school decided to, this year, to be very flexible on what a student can study. Each day there is only 3 hours of obligatory classes (15 hours a week) to learn only the necessary to be a functional human. And another obligatory 4 hours (20 hours a week) of chosen disciplines, and finally, another free 5 hours(25 hours weekly) to do whatever the students wishes, be it study some more, practice a sport, or even go have some classes in martial arts, such as kendo, karate, kung-fu... really, the possibilities are endless. You can have a class of anything, so long as you find someone in-school to teach in-school. After all, you are using the school's facilities and money. Even other students can be teachers, so long as you have the approval of at least 1 professor.


[][Disciplines] The disciplines, for the obligatory daily 4 hours, can only be chosen once a year. Each discipline needs to have, at least, 2 hours each week. Other than that, you can have however many disciplines you want. Of course, spending more time in a discipline means better results. (I will roll 1d100 plus bonuses to every 2 hours of the discipline for results. So, more time doing something means better results.)
-[] Write-IN


When school starts you can choose your schedule at will, so long you stay at least 7 hours and at most 12 hours at school. Ahi is used to have 8 hours of sleep daily, but you can cut time into it if needed. Of course, there are consequences to cutting sleep-time, such as paying less attention on classes, and eventually having the teachers calling home because of it.

For now, let's schedule the off-week before school starts, shall we? You have (24-8 = 16*7 = 112. -2 hours to fill the papers on what disciplines and how much time on each you will study, leaves you with..) 110 hours to distribute for the week, each activity taking at least 2 hours. Activities that take less than 5 minutes won't be counted at all, but if it takes more I'll reserve a whole 2hours block for it.

Please, only plans:

[][SCHEDULE] Plan Days
-[]First Day
--[] Write-In
-[]Second Day
--[] Write-In
.
.
.

or
[][SCHEDULE] Plan Hours
-[] 20 hours ?????????
-[] 6 hours _________
-[] X hours ::::::::::::::::::::
 
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All right!

Votes called, and [X] Plan: a very debately..."human" won. But I'll write [X] Plan Actually Well Adjusted

The reason is simple. I both liked it more and it wasn't a large difference in votes between the plans (7vs5), and I would like to think my own 'vote' as being worth at least that much.
Ya are the QM. The guy who have the power here. But that wasn't really a good move.

Ya just ignored the majority of yer players choice and went with what ya liked most, its not a Quest anymore then. I understand if ya do that in case of a tie but here...

Ya will kinda lose the initial players and the next ones. I mean how could they trust ya when they knew ya can overwrite their vote and that ya already did.

In a Quest the flow of the story is decided by the players. If ya don't like that 'User Fiction' is better for ya.

And before anyone say anything. I didn't vote for any of those plans but mine. I'm not biased.
 
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Results of the very first vote and you ignore it.


That's not good.
Ya are the QM. The guy who have the power here. But that wasn't really a good move.

Ya just ignored the majority of yer players choice and went with what ya liked most, its not a Quest anymore then. I understand if ya do that in case of a tie but here...

Ya will kinda lose the initial players and the next ones. I mean how could they trust ya when they knew ya can overwrite their vote and that ya already did.

In a Quest the flow of the story is decided by the players. If ya don't like that 'User Fiction' is better for ya.

And before anyone say anything. I didn't vote for any of those plans but mine. I'm not biased.

As I said, I'm a shitty writer. Which means I can only write if I feel connected with what I am writing, and I felt it the most with the option I went with. If you prefer, I could have already dropped the quest right there. Seriously.

Also, as I said, the difference was of 2 votes. I believe my OWN vote would have at least that much weight. If it was like, a crushing majority, I would have gone with that. Also, if 3 people read my quest, for me is enough. It is about my own enjoyment that I'm writing it. Perhaps when I'm a better writer I'll write whatever people vote, even if I'm not comfortable with the option and it was a close call.

Basically: I agree with you both, only my priorities are different.
As a matter of fact, I'll put a warning of this fact in the first chapter.
Edit: Done, the warning is up for upcoming readers. Sorry to previous readers that I've sprung this by surprise.
 
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I kinda miss the days of rabbit mob bosses turning people into carrots, and hypnosis techniques. Hell, it's been over a decade, but wasn't there an assassin who murdered a guy with his tongue?.
Yeah, that was Mercenary Tao / Tao Pai Pai. He was introduced in the red ribbon army arc.
One of my favorite one was that old chinese assassin that was defeated and came back as an android, I think he was the brother of Tenshin's master. Always found him funny as a kid.
Yeah, that's the same guy
Ya are pulling at straws here.
There is a difference between an ancient greek myth and a Fighting Japanese anime.

Just because its named dragon ball doesn't mean its only focused on the original series. I mean on one of yer previous post ya were assuming our power level from now to the Cell arc. That's contradicting yourself. DB is universally know as talking about the whole series.

Bulma in the original was a fanservice character till' DBZ came along. I mean what with her outfits, flashing nude several times(One with master Roshin and the other with his sister the witch and her arena challenges and all). It was pretty obvious. Even het name means panties.
There are differences, but not relevant ones. They're both largely combat-based fantasy settings, and you said that "this is the DBverse everything is about martial arts, ki, power levels and planet-destroying moves" is the reason why that doesn't apply. The only difference between that descriptor and the myths of the Trojan war aside from terminology is planet busting, and guess which of those doesn't happen much in dragon ball?

That was not a contradiction; rather,I have found it to be a common problem in quests that people tend to worry about long-term events disproportionately in quests, and think that they might be screwing themselves over later if they don't pick Z, Y, and Z early on. It might be a vestige from videogames that do punish that, or just a mindset thing, or part of the quest culture; I have no idea where it comes from, but I have seen to and I sought to allay those concerns. Honestly, even if it does turn out that we need X absurd amount of combat power later, I still don't think it'd be necessary to have combat be our main focus now, because quests that last for in universe decades are rare outside of civilization quests.
Results of the very first vote and you ignore it.

That's not good.
Ya are the QM. The guy who have the power here. But that wasn't really a good move.

Ya just ignored the majority of yer players choice and went with what ya liked most, its not a Quest anymore then. I understand if ya do that in case of a tie but here...

Ya will kinda lose the initial players and the next ones. I mean how could they trust ya when they knew ya can overwrite their vote and that ya already did.

In a Quest the flow of the story is decided by the players. If ya don't like that 'User Fiction' is better for ya.

And before anyone say anything. I didn't vote for any of those plans but mine. I'm not biased.
It's true that Quests are collaborative works between players and the QM, but the key word there is collaborative; the QM has at least as much say as the players do. Generally, this is done through simply not listing vote options or through weighted votes, but with write-ins those aren't options. Unless the QM is getting paid to write the quest, they always have the right to refuse write-ins; even leaving aside how they aren't obligated to write anything for you, there is almost nothing that kills a quest faster than a QM writing something that doesn't interest them.

I have much less strong opinions on this vote, but lets see.
[X]The Early Days
-[X] Tempura (Male): Tempura, much like Ahi, is the son of affluent parents. Tempura is bright but easily distracted, so while he can breeze past a test without studying he chronically turns in assignments late or zones out. He used to annoy Ahi because he would pretty consistently do better than Ahi on tests without seeming to really try, but after they had to work together on a group project he and Ahi and have been friends ever since. He's 3 months younger than Ahi is, and attends the same classes.
-[X] Osechi (Female): Osechi is in the grade above Ahi, and up until about a two years ago he hadnt ever met her. What made them become freinds is sports. Osechi comes from a poor family and her parents wanted her to focus on school, but she has older siblings who shared with her a deep and abiding love of sports - and, from their constant swuabbling, some skill at fighting. They met during practices, but became freinds when she and Ahi managed to carry a team to victory against the undefeated first seed.
-[X][Disciplines][5 Hours]Advanced Mathematics. Everything interesting in sciences requires a solid understanding of mathematics, and there's no way ahi would be stuck with the boring stiff forever.
-[X][Disciplines][5 Hours]Capsules. While it was supposedly a hellishly hard topic, there was no denying that capsules were the single most interesting technological breakthrough in the last century.
-[X][Disciplines][5 Hours]Physics. While Ahi was naturally more interested in the more advanced (and more initially fascinating) subcategories, those werent exactly offered at his level, and many of the courses had this as a prerequisite anyway.
-[X][Disciplines][3 Hours] History. if he was looking for something interesting, what better place to start than the legendary calamity of 300 years prior?
-[X][Disciplines][2 Hours] Geography. It was probably a lost cause, but maybe this time Ahi would make some progress? Oh, who was he kidding.
-[X][SCHEDULE][2 Hours]Homework. It's the bane of ahi's existance, but it needs to be done.
-[X][SCHEDULE][8 Hours]Hang out with freinds.
-[X][SCHEDULE][8 Hours]Attend sports practices and Games
-[X][SCHEDULE][3 Hours]Reading. Curling up with a good book isn't the same as a real exceptional event, but it's a decent second.
-[X][SCHEDULE][5 Hours]Martial Arts. Osechi was, for the moment, significantly better than him at this; he'd have to get her back for introducing him to the mat so many times.
 
There are differences, but not relevant ones. They're both largely combat-based fantasy settings, and you said that "this is the DBverse everything is about martial arts, ki, power levels and planet-destroying moves" is the reason why that doesn't apply. The only difference between that descriptor and the myths of the Trojan war aside from terminology is planet busting, and guess which of those doesn't happen much in dragon ball?

That was not a contradiction; rather,I have found it to be a common problem in quests that people tend to worry about long-term events disproportionately in quests, and think that they might be screwing themselves over later if they don't pick Z, Y, and Z early on. It might be a vestige from videogames that do punish that, or just a mindset thing, or part of the quest culture; I have no idea where it comes from, but I have seen to and I sought to allay those concerns. Honestly, even if it does turn out that we need X absurd amount of combat power later, I still don't think it'd be necessary to have combat be our main focus now, because quests that last for in universe decades are rare outside of civilization quests.
What are ya talking about? Trojan war is talking about how Helen escaped with her lover Paris when she was supposed to be married to the King of Sparta and the ensuing war.
Dragon Ball is talking about a young alien's adventure on Earth and beyond with power levels, ki and planet-busting blasts and punchs. Hell, a wuxia novel is closer to DB than the Trojan war.
That's like saying Evangelion and DB are similar because there is fighting in it. Sorry but no.

What ya are doing here is but assuming what the QM will do. Its his choice to say if fighting will be necessary or not.
And frankly any average guy in the Internet looking for a DB quest will expect fighting. Ya can't just ignore the thing that everyone appreciate about it unless ya specify at the start because that's what people would expect when they click on this thread.

As for the QM's choice. It wouldn't change the fact that players will be disatisfied about their choice they voted on to be ignored.To quote someone: A QM needs flexibility, to be able to look at an idea that the players have come up with and go ''Well, that's not what I planned, but I can move around a few things and fit it in.''
That's the point of a Quest where the flow of the story is directed by the Players. And its in the name too 'Player', they can't be players if their choices doesn't count. That's like for ya to jump but the game decided to take a step back instead.

Anyway this is but my opinion and as I said the QM is the one with the power and how he wants to do his quests. I don't argue with people's opinion because that would be pointless.
 
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As for the QM's choice. It wouldn't change the fact that players will be disatisfied about their choice they voted on to be ignored.To quote someone: A QM needs flexibility, to be able to look at an idea that the players have come up with and go ''Well, that's not what I planned, but I can move around a few things and fit it in.''
That's the point of a Quest where the flow of the story is directed by the Players. And its in the name too 'Player', they can't be players if their choices doesn't count. That's like for ya to jump but the game decided to take a step back instead.

Anyway this is but my opinion and as I said the QM is the one with the power and how he wants to do his quests. I don't argue with people's opinion because that would be pointless.

To be fair, the title of the quest is "A Human Quest for Power" and the winning vote calls for playing someone who could be questionably called human, which kind of defeats the whole purpose of this quest. For comparison: Playing as a fresh Imperial Guard soldier and then creating a backstory that has him have augmented at half the level of a space marine.
 
To be fair, the title of the quest is "A Human Quest for Power" and the winning vote calls for playing someone who could be questionably called human, which kind of defeats the whole purpose of this quest. For comparison: Playing as a fresh Imperial Guard soldier and then creating a backstory that has him have augmented at half the level of a space marine.
Not necessarily. That human can be given the potential without giving the power.
There is a difference.
 
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