A Hive for The Galaxy (Sci-Fi CK2-style Quest)

This is my Initial plan. Thoughts?

Martial
[] War, what is it good for? Diplomacy. Ass-covering. Many things.
[] Security or Liberty?
[] Officer Bug?
[] Admiral Bizentara?


Diplomacy
[] Re-establish all the Embassies
[] Meet the SOLARIAN Ambassador
[] Diplomacy?


Stewardship
[] (Hive) Trauma Centers
[] Talk to the Castes
[] Mines of the Hive
 
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[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?

Alright, it's extremely expensive, but we need the Sol favor just to stay solvent and alive. War Bonds give us much needed money to deal with the military stuff, which is very nice with our approval rating. We need to take advantage of the bonus for splitting the police and military(so Sol can pay off the police bit at least), and lets get that damned admiralty set up so we can do ANY naval actions at all.

Oh and upgun because we're looking at war soon.
Maximum Capacity has to wait for the learning vote.

[X] The Big Meeting
[X] Meet the SOLARIAN Ambassador
[X] Extending the Common Goods

The big meeting is time limited, so in it goes.
We need Sol's favor a LOT, so leaving them be this turn can ruin us.
Finally, increase the colonial propaganda, they need to share in the maxed out public opinion we have...which allows them to buy our bonds and pay more money back to us.


[X] Public Corporations
[X] (Hive) Public Transport
[X] Mines of the Hive

Turn the Iashec corps into moneymakers, and we need them as tools against the Iashec economic warfare.
Public transportation makes for a decent Hive action, as it's fairly in demand, and increased transport efficiency makes the economy stronger as well, helping pay off our costs.
And the mines add more money, which is good because we're still going bankrupt.
 
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[X] Plan Veekie...

And I agree with the Learning Vote being used for Maximum Capacitors... That does still get the boost from Admiral Bizentara right?
 
[X] (Free) Gun it!
[X] Maximum Capacity
[X] Officer Bug?
[X] Security or Liberty?
[X] Admiral Bizentara?

This is mostly Veekie's martial action plan, but without War bonds. I don't think we need them as the bleed can be resolved via resolving the police situation, which should also aids us in our Solarian diplomacy action given us splitting them up was one of their priorities in the past. The diplomacy option with them also mentions discussing the bleed so I feel this can be resolved within that meeting easily if we take these actions. Gun it is to improve our forces further, which should be fine as our wealth situation is sorted it just needs to go to the right places.

Thinking it through some more, I really believe we should drop the Pirate Moon action for this turn. It'll give us even more options when we already have a gluttony, and while it'll provide a boost in relations with Sol I believe that can be helped with talking to the Ambassador and doing the police actions. Instead I've put it on a Maximum capacity to ensure it get's started this turn, and if it fails to attempt it again next turn.

[X] Re-establish all the Embassies
[X] Meet the SOLARIAN Ambassador
[X] Diplomacy?

We need to meet with the Ambassador, we need to establish our galactic presence and we need to investigate our diplomacy staff. While I would like to do preparation I feel those come ahead of it in priority, and it does have 80% chance of success which we can attempt next turn.

[X] Talk to the Castes
[X] Lawyer Up
[X] (Hive) Public Transport

The most important action here is talking to the Castes. These people run our bureaucracy and manage our economy and should have been the very first people to talk to given our economic woes. The second is the obligatory Hive action, and the third is a Law action. Given we unfortunately have Survey locked in we need to improve our justice system to be able to implement the new laws, so we may as well start with the Lawyers given how much the various actions seem to mention them. I imagine once done they'll give bonuses to several of the other law actions.
 
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[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?

The same reasoning as veekie, because unpleasant times are ahead.

[X] Diplomacy?
[X] Meet the SOLARIAN Ambassador
[X] Re-establish all the Embassies

This is about mollifying Sol and getting a foot in the door with all the other powers, also afuncioning diplomacy corps.

[X] Public Corporations
[X] (Hive) Public Transport
[X] Lawyer Up

We should keep control of the corporations, they should help in our defense against the Iashec and whatever they will do.
Public transports are in public demand, and offer economic oppotunities for the lower castes and the lawyer option helps in the establishment of a not fucked up judicacy and as such our establishment of inclusive institutions.

Edit: Changed to Diplomacy? from the The Big Meeting.
 
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For those going with The Big Meeting. I will point out that we can also do that action next turn, when we aren't one mistake away from Sol leaving us.

Adjusted plan (this is me compromising, so we can focus on Sol instead of the Meeting)

Martial
[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X]
Security or Liberty?
[X] Admiral Bizentara?


I am hesitant to do Gun It! this turn, but I can see the benefits of doing it.
I would prefer to do Officer Bug, but War Bonds is good as well.

Diplomacy
[X] Re-establish all the Embassies
[X] Meet the SOLARIAN Ambassador
[X] Diplomacy?


We have 2 turns until The Big Meeting. We need to focus on our current situation, and then we can prepare for the meeting next turn.

Stewardship
[X] Talk to the Castes
[X] (Hive) Public Transport
[X] Mines of the Hive


As has been mentioned, public transit can be good for the economy.
 
[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?
[X] The Big Meeting
[X] Meet the SOLARIAN Ambassador
[X] Extending the Common Goods
[X] Public Corporations
[X] (Hive) Public Transport
[X] Mines of the Hive
 
Changing Vote.

[X] Plan Wellhello

It's military is the same as Veekie's, which is probably one of the best we can do this turn, and the Stewardship is better... and the Diplomacy is better... That said I'm not sure if we should do [ ] Re-establish the Embassies or [ ] Extending the common goods...

Whichever one we don't do should be done next turn probably...
 
[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?
[X] The Big Meeting
[X] Meet the SOLARIAN Ambassador
[X] Extending the Common Goods
[X] Public Corporations
[X] (Hive) Public Transport
[X] Mines of the Hive
 
Talk to the Castes

These castes were the ones that ran the bureaucracy that the ruler-castes led, they organized the economy, they did much of the middle-management. And they have been cast aside for the moment. You could reach out a hand and talk to them, learn about their concerns and see what they know?

Cost: Free
Probability: 80%, roll 1d100+Stewardship+½ Diplomacy to see how they take it.
Reward: Information, more knowledge of what they think of you. Opens up options.
We really should take this option this turn. They are the last of the people we need to talk to and they are potentially the most important of them to talk to as well given our woes, and the sabotage on our economy. We currently can't shift our budget around like normal governments and it is very likely because this hasn't actually been taken just yet so it can solve that problem as well. Warbonds just doesn't cut it on their own so it's inefficient and IMO they are not necessary.

I also don't believe Warbonds are necessary this turn. The bleed is minimal and can quite likely be solved through conventional manners which will help Bizentara and Haziten as well given they seem to want increased funding overall, and instead of using the action of warbonds it can be used on the other police action. This is great as not only will has a bonus from last turn, one of Sol's primary concerns during their talks about where we can spend the aid was we must split our police forces away from our overall military to spend it on them. This on it's own would like solve the bleed in it's current state as we have an surplus in our overall budget, and any further issues could just be solved via the Bureaucracy.
 
Alright, we have a tie in Diplomacy, so I'm gonna hold off on closing the vote. Next person to vote breaks the tie and then I'll post the second part of the turn.
 
[X] Plan Neptune

I really don't think getting involved in the war is a great way to make nice with Sol. Their people have already gotten over our not participating in it. They're still hanging onto us for the moment, so we don't need to make nice right this second. Especially given that the war seems like it will drag on just about forever. Space Iraq is a bad move.

Now, if Sol comes to us with something new we should probably jump on it, but we shouldn't do this particular thing right now.
 
Tally Incoming

Vote tally:
##### 3.21
[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?
[X] The Big Meeting
[X] Meet the SOLARIAN Ambassador
[X] Extending the Common Goods
[X] Public Corporations
[X] (Hive) Public Transport
[X] Mines of the Hive
No. of votes: 4
veekie, wingstrike96, Night_stalker, SometimesMaybe

[X] (Free) Gun it!
[X] Maximum Capacity
[X] Officer Bug?
[X] Security or Liberty?
[X] Admiral Bizentara?
[X] Re-establish all the Embassies
[X] Meet the SOLARIAN Ambassador
[X] Diplomacy?
[X] Talk to the Castes
[X] Lawyer Up
[X] (Hive) Public Transport
No. of votes: 2
Neptune, Hydroplatypus

[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X] Security or Liberty?
[X] Admiral Bizentara?
[X] Diplomacy?
[X] Meet the SOLARIAN Ambassador
[X] Re-establish all the Embassies
[X] Public Corporations
[X] (Hive) Public Transport
[X] Lawyer Up
No. of votes: 2
Wellhello, Pyro Hawk

[X] (Free) Gun it!
[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
[X] War Bonds
[X]
Security or Liberty?
[X] Admiral Bizentara?
[X] Re-establish all the Embassies
[X] Meet the SOLARIAN Ambassador
[X] Diplomacy?
[X] Talk to the Castes
[X] (Hive) Public Transport
[X] Mines of the Hive

No. of votes: 1

Arkatekt
Vote tally:
##### 3.21
[X] (Free) Gun it!
No. of votes: 9
veekie, Neptune, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe, Hydroplatypus

[X] War, what is it good for? Diplomacy. Ass-covering. Many things.
No. of votes: 7
veekie, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe

[X] War Bonds
No. of votes: 7
veekie, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe

[X] Security or Liberty?
No. of votes: 9
veekie, Neptune, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe, Hydroplatypus

[X] Admiral Bizentara?
No. of votes: 9
veekie, Neptune, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe, Hydroplatypus

[X] The Big Meeting
No. of votes: 4
veekie, wingstrike96, Night_stalker, SometimesMaybe

[X] Meet the SOLARIAN Ambassador
No. of votes: 9
veekie, Neptune, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe, Hydroplatypus

[X] Extending the Common Goods
No. of votes: 4
veekie, wingstrike96, Night_stalker, SometimesMaybe

[X] Public Corporations
No. of votes: 6
veekie, Wellhello, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe

[X] (Hive) Public Transport
No. of votes: 9
veekie, Neptune, Wellhello, Arkatekt, wingstrike96, Pyro Hawk, Night_stalker, SometimesMaybe, Hydroplatypus

[X] Mines of the Hive
No. of votes: 5
veekie, Arkatekt, wingstrike96, Night_stalker, SometimesMaybe

[X] Maximum Capacity
No. of votes: 2
Neptune, Hydroplatypus

[X] Officer Bug?
No. of votes: 2
Neptune, Hydroplatypus

[X] Re-establish all the Embassies
No. of votes: 5
Neptune, Wellhello, Arkatekt, Pyro Hawk, Hydroplatypus

[X] Diplomacy?
No. of votes: 5
Neptune, Wellhello, Arkatekt, Pyro Hawk, Hydroplatypus

[X] Talk to the Castes
No. of votes: 3
Neptune, Arkatekt, Hydroplatypus

[X] Lawyer Up
No. of votes: 4
Neptune, Wellhello, Pyro Hawk, Hydroplatypus
 
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The winning vote:

(Free) Gun it!
War, what is it good for? Diplomacy. Ass-covering. Many things.
War Bonds
Security or Liberty?
Admiral Bizentara?

Meet the Solarian Ambassador
Re-establish all the Embassies
Diplomacy?

Public Corporations
(Hive) Public Transport
Mines of the Hive
 
Turn 6--Intrigue, Learning, Personals
Turn 6--Intrigue, Learning, Personal, Personal (Other)

Intrigue: The war in the shadows has only gotten bloodier. As Asurin burns the Speaker's networks were stretched to their limit across known space, even as Zaeswin had to be hurting. Yaziha helps out despite sickness, focusing on internal affairs rather than external. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 3) (+10 to all Internal security rolls, +5 to External Security rolls)


Station 57

Who comes in and out of Station 57? Perhaps there can be bugs planted on mercenaries and track kept of the movements of ships, men, and supplies. It would all be very useful information, that could be used for future operations on Station 57, as well as against and involving any of the mercenary groups present.

Cost: 50 Wealth a turn
Probability: 65%+5
Reward: Information.


The Dark Side of Reconciliation

There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.

Time is running out on this, though information about the revolution and darker actions coming out has extended the possibilities for this.

Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.


A Traitor In the Ranks (Zaeswin)

It's a simple plan, if dangerous for many people. Plant rumors of traitors within the ranks, evidence and lies all concocted to sow discord within Zaeswin's network. But if done poorly the agents that tried it could be discovered. If done very poorly the entire inside line to Zaeswin's mid-level operations, which took a year to establish, could evaporate in a matter of days.

Cost: 100 Wealth
Probability: 50%+5, failure then rolls to see how bad this hurts you.
Reward: Dissension, further bonuses against Zaeswin, options.

En Passant

Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.

Cost: 100 Wealth
Probability: 40%
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.

Castling

Protection of your own assets is quite important as well. Ultimately if your assets are destroyed, or worse, you yourself, you will have little ability to harm the enemy. Shuffle around identities, create new code systems and then have them change frequently, gain and discard shell corporations, and otherwise make sure that you have the processes in place to thwart any attempts at a counter-attack.


Cost: 150 Wealth
Probability: 50%
Reward: Protection, safety, chance to catch someone's hand in the cookie jar.

When In The Course of Events

Besides the Capos and Capas, both aligned (unknowingly) for and against Zaeswin, there are other factions. Those who speak of the corruption of the merchants, who bemoan a weak government that can do nothing to protect the people. Some favor democracy, some oligarchy, some merely a more efficient mode of the same government that currently exists, but all are fed up with the system. They could be encouraged, whether they win or lose. Funding and aid could be sent their way, information and weapons. Some are slave owners, and even those that believe in democracy don't necessarily share all the values that a Gazinith or Solarian citizen would hold, but they're at least something like good guys.

Cannot be done with 'Naught But Ash Remains.'

Cost: 100 Wealth a turn
Probability: 65%
Reward: Armed anti-establishment rebels. Scattered at this point, both physically and ideologically, but with help and support they could gather strength.


Spartacus Rising

Agents could go in to free slaves, create chaos, to make indentured servants turn against their masses, and generally cause trouble for Capo and honest (slave-owning) citizen alike. This would be somewhat risky, but would have both moral, psychological, and economic effects.

Cost: 200 Wealth.
Probability: 40%
Reward: Freed slaves, options involving that path.


Naught But Ash Remains

Or, you could watch Asurin burn. Make the war expand further, and then further still. Force the Mercantile Republic to send in troops just to keep the peace. Then, have that fail. Have the poison of civil war spread, generals assassinated in their beds, Zaeswin's agents dead in a thousand ways. Fires, destruction, the complete evaporation of anything at all like a functioning planet. Bring the entire Mercantile Republic to its knees, if you can manage it.


Cost: 500 Wealth
Probability: 50%
Reward: Start working on burning Asurin to the ground. Options. Has...interesting synergy with Spartacus. Think slave-owner heads on spikes.


Patterns of Behavior

You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?

Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.

A New Archive

Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.

Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.

What are they saying?

The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.

Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.

Colonial Eyes and Ears

The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.

They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up

Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.

Redeeming the Aroane Special Group

The most famous special forces group is the Aroane. There are many, but you have a friend or two who used to be in that group, and former friends still in there. Their reputation was marred by their actions, including a (nonlethal) raid on the house of a protest leader and scholar, but they are useful and the largest and (though the public might not believe it) least given to brutal and repressive acts.

They could certainly free up some bug-hours if they were more fully able to help out with things, at least internally.

Cost: 100 Wealth
Probability: 55% (+10)
Reward: Aroane checked out and cleared of potential subversives, public opinion restored to 'neutral/those scary people.' Might help other options.

Open Government?

There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.

Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.

Cyber-Agents

You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.

Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.

Learning: Kikkizit continues his march forward, having picked up a lot of valuable experience with a side of technical skills not usually associated with a 'Minister of education', which is really paying off in a number of ways. (Pick 3) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)

We don't need no thought control

Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.

Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Might unlock to other options.

Educational Holos

So, some of the first holos didn't work. But that doesn't mean that education can't be improved with VR and three-dimensional entertainment. They just can't be improved by Willie the Wormie. God, that was a stupid idea. Who thought of that? Kikkizit just sorta shrugged when asked.

Cost: 50 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Start trying to make non-crappy educational material! Might have other advantages.


Training On the Job

Military academies and other fields could also use them. Training procedures could be improved, and not just for kids. There is some question as to how useful VR simulations are compared to the real thing, but that too is something that could be investigated.

Cost: 100 Wealth, 20 Wealth per turn
Probability: 70%
Reward: Information, Options.


Games, Games, and More Games

Holo-games are an art, and they are an art that could be funded. Companies could be founded and given money to make more games for children and young teens to play. Some educational...some not so educational, with quality control standards and everything. It would see no immediate advantages, but who knows?

Cost: 100 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Expanded industry, ???

Caste-based Research

Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.

Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.

Implement the Hive's Will

There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.

Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!

Take A Pill

There are many illnesses that shouldn't exist, but do. Cured long ago, often simply and easily, their costs are yet beyond the average worker. You could tackle this problem any number of ways, but at the moment you judge opening free clinics and the like is far, far beyond you, considering at the moment you aren't entirely sure how much your budget is, what you're spending, how you are going to pay month by month, let alone the state of medical care. However, you could have scientists and doctors work on trying to reduce the cost of medical equipment and find new ways to do the same things only more cheaply.

Cost: 400 Wealth
Probability: 65%
Reward: New medical tech, health benefits start spreading slowly to the masses. Potential upswing in wealth over the next few years thanks to improved health.

Political Education

Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.

Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.

Maximum Capacity

See details in the Martial section.

Scaling Cruisers

See details in the Martial section.


Old Time Religion

Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.

Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?



University or Bust

Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.

Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.




Personal: There was time to do plenty besides work, fortunately.(Choose 3)

Personal Intervention

(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.

Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)


What Are Friends For?

You are part of a Workers Association. These are friends, people who cared for you and whom you still care for. You could get the gang back together, talk, de-stress, maybe get their advice. It's been so long since you've seen them, and you're really starting to miss them.

Cost: Free
Probability: 80%
Reward: Get the gang back together. Relieve some stress. Potential other benefits.

Getting in Shape

Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.

Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.



The Past is the Past?

Hazitean is unwilling to talk about what forcered her to retire. There might be something there, and more than that, it seems like it might be important to her continued recovery. She's not likely to talk about it all at once, but perhaps a start can be made.

Cost: Free
Probability: ???
Reward: Talk to Hazitean

I'isanah's perspective

She's been to the various Xvorzit Hives, and seen much of the known galaxy. What are things like? She's given reports, but what do people say about Gazinitah? What can be done better? And...there are many other things to talk about.

Cost: Free
Probability: 100%
Reward: ???, perspective.

Among the People

You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!

Cost: Free
Probability: 100%
Reward: ???, mingling, relaxation, public-opinion baths.

Lucille's Games

Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?

Cost: Free
Probability: ???
Reward: You play video games, ???



Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (Choose 2)



B'iyiuna's Project

B'iyiuna is working on something and won't tell anyone what it is. This is bizarre, since usually the bug is constantly talking about various plans of his. It makes one wonder, doesn't it?

Cost: Free
Probability: ???
Reward: ???

Kikkizit's Correspondence

Kikkizit has been spending more and more time working on their next reply to the Prime Minister, it seems that their replies have grown longer and longer, and also more friendly. This is a really good thing! Maybe?

Cost: Free
Probability: 85%
Reward:???

Uhan's religion?

Uhan has requested a meeting with Kikkizit, and it has been granted. Who knows what it's about, but the two of them are old friends, and rumors are it might involve religion.


Cost: Free
Probability: 90%
Reward: A meeting happens.

Yaziha's Desires

Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them what they themselves want to do. What it is they want and dream of, other than vague mentions of retirement?

Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.

*****
A/N: Apologies for taking so long. This isn't dead, though it's now going last on the queue behind End of An Era and KCS. Hopefully those will be done fast, but it depends on my health, how distracted I get, and also how fast the words flow for those two. Still, have something to vote on!
 
Initial Plan

Intrigue
[X] Castling
[X] When In The Course of Events
[X] Redeeming the Aroane Special Group

Castling will improve Internal defenses
When In The Course of Events screws with Zaeswin's plans on Asurin some more.
The Aroane Special Group will increase Internal defenses and free up some more agents.

Learning
[X] Educational Holos
[X] Political Education
[X] University or Bust

Education options all have big bonuses, and the ones I've chosen all have long term advantages.

Personal
[X] Personal Intervention
-[X] Aroane Special Group
[X] What Are Friends For?
[X] Lucille's Games

A Bit of Work, a bit of play, and a bit of stress relief and socialization.

Personal Other
[X] Kikkizit's Correspondence
[X] Yaziha's Desires

It involves Sol
We should spend some time with dear old Yaziha, especially since he seems to be feeling ill lately.
 
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[X] Castling
[X] When In The Course of Events
[X] Redeeming the Aroane Special Group

[X] Games, Games, and More Games
[X] Take A Pill
[X] Maximum Capacity

[X] Personal Intervention
-[X] Redeeming the Aroane Special Group
[X] What Are Friends For?
[X] The Past is the Past?

Cyber Agents are pretty difficult to do, but would greatly ease our intrigue efforts, so I'm putting a personal intervention on them.

It's been a LOT of turns since we've seen anything of our friends, it's even noted in the option itself that we miss them.

And keep working on Hazitean.

[X] Kikkizit's Correspondence
[X] Uhan's religion?

We were going to take Maximum Capacity to stack with the bonus from Admiral Bizentara right?
 
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