Turn 7 (CONT)
- Pronouns
- They/Them
Turn 7 (Cont)
Intrigue: The war in the shadows has only gotten bloodier. As Asurin burns the Speaker's networks were stretched to their limit across known space, even as Zaeswin had to be hurting. Yaziha helps out despite sickness, focusing on internal affairs rather than external. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 5) (One Extra for TURN 7 ONLY, this is a reminder for myself. Normally have 4.)(+10 to all Internal security rolls, +5 to External Security rolls) (+5 to Asurin rolls thanks to I'isanah.)
Learning: Kikkizit continues his march forward, having picked up a lot of valuable experience with a side of technical skills not usually associated with a 'Minister of education', which is really paying off in a number of ways. (Pick 4) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)
Personal: There was time to do plenty besides work, fortunately.(Choose 3)
Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (Choose 2)
*****
A/N: Vote only opens after someone posts a tally for the last vote. Until then, all votes won't be counted.
Intrigue: The war in the shadows has only gotten bloodier. As Asurin burns the Speaker's networks were stretched to their limit across known space, even as Zaeswin had to be hurting. Yaziha helps out despite sickness, focusing on internal affairs rather than external. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 5) (One Extra for TURN 7 ONLY, this is a reminder for myself. Normally have 4.)(+10 to all Internal security rolls, +5 to External Security rolls) (+5 to Asurin rolls thanks to I'isanah.)
Station 57
Who comes in and out of Station 57? Perhaps there can be bugs planted on mercenaries and track kept of the movements of ships, men, and supplies. It would all be very useful information, that could be used for future operations on Station 57, as well as against and involving any of the mercenary groups present.
Cost: 50 Wealth a turn
Probability: 65%+5
Reward: Information.
Financial Control
The economy is still going strong, but it's starting to slow down. The government owns a broad swath of companies, as well as some mines. It wouldn't be artificial, but they could have these companies operate in a way that best benefits the market, not necessarily themselves, first and foremost. Until the taxation and (eventually) banking situation is taken care of, as well as all of the other problems out there, perhaps the market could be gently nudged.
Cost: 50 Wealth
Probability: 70%
Reward: Financial nudging, Stewardship options, bonus to Economy rolls.
Financial Sabotage
Begin to act against the Iashec corporations. First, at home, undermining their position and driving them out of the market as harmlessly as possible, so long as they're gone. It would take some clever groundwork for this to succeed, but the first step is to start trying.
Cost: 50 Wealth
Probability: 50%+10
Reward: First step, an option.
The Dark Side of Reconciliation
There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.
Last turn this can be taken.
Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.
A Traitor In the Ranks (Zaeswin)
It's a simple plan, if dangerous for many people. Plant rumors of traitors within the ranks, evidence and lies all concocted to sow discord within Zaeswin's network. But if done poorly the agents that tried it could be discovered. If done very poorly the entire inside line to Zaeswin's mid-level operations, which took a year to establish, could evaporate in a matter of days.
Cost: 100 Wealth
Probability: 50%+5, failure then rolls to see how bad this hurts you.
Reward: Dissension, further bonuses against Zaeswin, options.
En Passant
Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.
Cost: 100 Wealth
Probability: 40%
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.
Rockets for Freedom
The equipment that had been sent before is outdated, that much is obvious, and much of it wasn't meant to go up against a real military. Rocket launchers, and other anti-armor and anti-aircraft tools, as well as ways to travel quickly and stealthily across battlefields wouldn't be unwelcome at this point.
Cost: 300 Wealth
Probability: 60%+5
Reward: Rebellion protected, does better in the fight.
Bread AND Circuses
Money is always a valuable resource, but so is safety. If the rebels cannot offer a better life for those seeking their protection in exchange for their tax revenue, this will never get anywhere. So, provide them with the money and expertise in order to gain more followers and support.
Cost: 400 Wealth
Probability: 70%+5
Reward: Rebellion advances, spreads.
Constitutional Convention
Have them announce themselves openly. Hold a convention for the 'new Asurin Government' and get them to sit down and agree on a common goal and plan for the future. It'll make them a target of every force imaginable and at this point there is no common ideology to draw the rebets together.
Cost: 50 Wealth
Probability: 10%
Reward: Constitutional Convention.
Spartacus Rising
Agents could go in to free slaves, create chaos, to make indentured servants turn against their masses, and generally cause trouble for Capo and honest (slave-owning) citizen alike. This would be somewhat risky, but would have both moral, psychological, and economic effects.
Cost: 200 Wealth.
Probability: 40%
Reward: Freed slaves, options involving that path.
Patterns of Behavior
You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?
Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.
A New Archive
Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.
Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.
What are they saying?
The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.
Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.
Colonial Eyes and Ears
The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.
They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up
Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.
Gang Infiltration
The Aroane Special Group is good at many things, and one of them is undercover work. The gangs are scattered and weak for now, but like weeds they will pop up again, and when that happens, having agents in place to snip them is only reasonable. It will require careful maneuver, both legal and otherwise, and you'd be a lot less certain of it if Mauris' wasn't there to help.
Cost: 50 Wealth a turn.
Probability: 95%
Reward: Gangs kept under control and infiltrated.
Open Government?
There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.
Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.
Cyber-Agents
You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.
Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.
Who comes in and out of Station 57? Perhaps there can be bugs planted on mercenaries and track kept of the movements of ships, men, and supplies. It would all be very useful information, that could be used for future operations on Station 57, as well as against and involving any of the mercenary groups present.
Cost: 50 Wealth a turn
Probability: 65%+5
Reward: Information.
Financial Control
The economy is still going strong, but it's starting to slow down. The government owns a broad swath of companies, as well as some mines. It wouldn't be artificial, but they could have these companies operate in a way that best benefits the market, not necessarily themselves, first and foremost. Until the taxation and (eventually) banking situation is taken care of, as well as all of the other problems out there, perhaps the market could be gently nudged.
Cost: 50 Wealth
Probability: 70%
Reward: Financial nudging, Stewardship options, bonus to Economy rolls.
Financial Sabotage
Begin to act against the Iashec corporations. First, at home, undermining their position and driving them out of the market as harmlessly as possible, so long as they're gone. It would take some clever groundwork for this to succeed, but the first step is to start trying.
Cost: 50 Wealth
Probability: 50%+10
Reward: First step, an option.
The Dark Side of Reconciliation
There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.
Last turn this can be taken.
Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.
A Traitor In the Ranks (Zaeswin)
It's a simple plan, if dangerous for many people. Plant rumors of traitors within the ranks, evidence and lies all concocted to sow discord within Zaeswin's network. But if done poorly the agents that tried it could be discovered. If done very poorly the entire inside line to Zaeswin's mid-level operations, which took a year to establish, could evaporate in a matter of days.
Cost: 100 Wealth
Probability: 50%+5, failure then rolls to see how bad this hurts you.
Reward: Dissension, further bonuses against Zaeswin, options.
En Passant
Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.
Cost: 100 Wealth
Probability: 40%
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.
Rockets for Freedom
The equipment that had been sent before is outdated, that much is obvious, and much of it wasn't meant to go up against a real military. Rocket launchers, and other anti-armor and anti-aircraft tools, as well as ways to travel quickly and stealthily across battlefields wouldn't be unwelcome at this point.
Cost: 300 Wealth
Probability: 60%+5
Reward: Rebellion protected, does better in the fight.
Bread AND Circuses
Money is always a valuable resource, but so is safety. If the rebels cannot offer a better life for those seeking their protection in exchange for their tax revenue, this will never get anywhere. So, provide them with the money and expertise in order to gain more followers and support.
Cost: 400 Wealth
Probability: 70%+5
Reward: Rebellion advances, spreads.
Constitutional Convention
Have them announce themselves openly. Hold a convention for the 'new Asurin Government' and get them to sit down and agree on a common goal and plan for the future. It'll make them a target of every force imaginable and at this point there is no common ideology to draw the rebets together.
Cost: 50 Wealth
Probability: 10%
Reward: Constitutional Convention.
Spartacus Rising
Agents could go in to free slaves, create chaos, to make indentured servants turn against their masses, and generally cause trouble for Capo and honest (slave-owning) citizen alike. This would be somewhat risky, but would have both moral, psychological, and economic effects.
Cost: 200 Wealth.
Probability: 40%
Reward: Freed slaves, options involving that path.
Patterns of Behavior
You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?
Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.
A New Archive
Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.
Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.
What are they saying?
The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.
Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.
Colonial Eyes and Ears
The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.
They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up
Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.
Gang Infiltration
The Aroane Special Group is good at many things, and one of them is undercover work. The gangs are scattered and weak for now, but like weeds they will pop up again, and when that happens, having agents in place to snip them is only reasonable. It will require careful maneuver, both legal and otherwise, and you'd be a lot less certain of it if Mauris' wasn't there to help.
Cost: 50 Wealth a turn.
Probability: 95%
Reward: Gangs kept under control and infiltrated.
Open Government?
There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.
Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.
Cyber-Agents
You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.
Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.
Learning: Kikkizit continues his march forward, having picked up a lot of valuable experience with a side of technical skills not usually associated with a 'Minister of education', which is really paying off in a number of ways. (Pick 4) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)
We don't need no thought control
Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.
Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Will unlock the fourth in the 'Bricks in the wall' sequence.
Educational Holos
So, some of the first holos didn't work. But that doesn't mean that education can't be improved with VR and three-dimensional entertainment. They just can't be improved by Willie the Wormie. God, that was a stupid idea. Who thought of that? Kikkizit just sorta shrugged when asked.
Cost: 50 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Start trying to make non-crappy educational material! Might have other advantages.
Academy Training (renamed)
Military academies and other fields could also use them. Training procedures could be improved, and not just for kids. There is some question as to how useful VR simulations are compared to the real thing, but that too is something that could be investigated.
Cost: 100 Wealth, 20 Wealth per turn
Probability: 70%
Reward: Information, Options.
Better Mining
Begin to research the ways that mining could be improved, or ways that it could be shifted away from vulnerable sites towards more sustainable methods, or even how exactly to get past the hard resource limits that might eventually choke any attempt at mining. There are a dozen different ways this could go, and so this might take a while.
Cost: 200 Wealth
Time: 2 turns.
Probability: 50%
Reward: Options, information, opportunities.
Childcare and Healthcare
More children are being born than ever, which means a careful study into expanding childcare and healthcare systems, both for expectant child-bearers and for children growing up is something of a priority. Currently it's not a top priority, but Kikkizit thinks that in the coming years, the 'Childcare issue' will be a particularly important one, and while currently the educational part of it is being adequately covered, there is more that can be done.
Cost: 25 Wealth
Probability: 65%
Reward: Options related to maternal healthcare and childcare.
Games, Games, and More Games
Holo-games are an art, and they are an art that could be funded. Companies could be founded and given money to make more games for children and young teens to play. Some educational...some not so educational, with quality control standards and everything. It would see no immediate advantages, but who knows?
Cost: 100 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Expanded industry, ???
Caste-based Research
Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.
Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.
Implement the Hive's Will
There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.
Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!
Political Education
Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.
Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.
Scaling Cruisers
See details in the Martial section.
Old Time Religion
Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.
Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?
University or Bust
Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.
Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.
Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.
Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Will unlock the fourth in the 'Bricks in the wall' sequence.
Educational Holos
So, some of the first holos didn't work. But that doesn't mean that education can't be improved with VR and three-dimensional entertainment. They just can't be improved by Willie the Wormie. God, that was a stupid idea. Who thought of that? Kikkizit just sorta shrugged when asked.
Cost: 50 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Start trying to make non-crappy educational material! Might have other advantages.
Academy Training (renamed)
Military academies and other fields could also use them. Training procedures could be improved, and not just for kids. There is some question as to how useful VR simulations are compared to the real thing, but that too is something that could be investigated.
Cost: 100 Wealth, 20 Wealth per turn
Probability: 70%
Reward: Information, Options.
Better Mining
Begin to research the ways that mining could be improved, or ways that it could be shifted away from vulnerable sites towards more sustainable methods, or even how exactly to get past the hard resource limits that might eventually choke any attempt at mining. There are a dozen different ways this could go, and so this might take a while.
Cost: 200 Wealth
Time: 2 turns.
Probability: 50%
Reward: Options, information, opportunities.
Childcare and Healthcare
More children are being born than ever, which means a careful study into expanding childcare and healthcare systems, both for expectant child-bearers and for children growing up is something of a priority. Currently it's not a top priority, but Kikkizit thinks that in the coming years, the 'Childcare issue' will be a particularly important one, and while currently the educational part of it is being adequately covered, there is more that can be done.
Cost: 25 Wealth
Probability: 65%
Reward: Options related to maternal healthcare and childcare.
Games, Games, and More Games
Holo-games are an art, and they are an art that could be funded. Companies could be founded and given money to make more games for children and young teens to play. Some educational...some not so educational, with quality control standards and everything. It would see no immediate advantages, but who knows?
Cost: 100 Wealth, 25 Wealth a turn
Probability: 70%
Reward: Expanded industry, ???
Caste-based Research
Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.
Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.
Implement the Hive's Will
There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.
Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!
Political Education
Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.
Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.
Scaling Cruisers
See details in the Martial section.
Old Time Religion
Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.
Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?
University or Bust
Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.
Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.
Personal: There was time to do plenty besides work, fortunately.(Choose 3)
Personal Intervention
(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.
Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)
Getting in Shape
Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.
Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.
Visit the colonies
B'iyiuna says that a great tour of the colonies in order to allow them to see their Speaker wouldn't be unwarranted, and you agree.
Cost: 20 Wealth
Probability: 90%
Reward: Opinion boost.
Among the People
You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!
Cost: Free
Probability: 100%
Reward: ???, mingling, relaxation, public-opinion baths.
Lucille's Games
Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?
Cost: Free
Probability: ???
Reward: You play video games, ???
(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.
Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)
Getting in Shape
Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.
Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.
Visit the colonies
B'iyiuna says that a great tour of the colonies in order to allow them to see their Speaker wouldn't be unwarranted, and you agree.
Cost: 20 Wealth
Probability: 90%
Reward: Opinion boost.
Among the People
You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!
Cost: Free
Probability: 100%
Reward: ???, mingling, relaxation, public-opinion baths.
Lucille's Games
Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?
Cost: Free
Probability: ???
Reward: You play video games, ???
Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (Choose 2)
B'iyiuna's Project
B'iyiuna is working on something and won't tell anyone what it is. This is bizarre, since usually the bug is constantly talking about various plans of his. It makes one wonder, doesn't it?
Cost: Free
Probability: ???
Reward: ???
Mauris' Request
Mauris would like to talk to Vorzhan about something, but they seem rather nervous and not talking in the usual grammatical constructs. It really is rather weird, and Vorzhan has no idea would it could possibly mean, the wild see-sawing across tones, pitches, and gendered and non-gendered phrases.
Cost: Free
Probability: 100%
Reward: Hear Mauris' Request
Yaziha's Desires
Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them what they themselves want to do. What it is they want and dream of, other than vague mentions of retirement?
Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.
B'iyiuna is working on something and won't tell anyone what it is. This is bizarre, since usually the bug is constantly talking about various plans of his. It makes one wonder, doesn't it?
Cost: Free
Probability: ???
Reward: ???
Mauris' Request
Mauris would like to talk to Vorzhan about something, but they seem rather nervous and not talking in the usual grammatical constructs. It really is rather weird, and Vorzhan has no idea would it could possibly mean, the wild see-sawing across tones, pitches, and gendered and non-gendered phrases.
Cost: Free
Probability: 100%
Reward: Hear Mauris' Request
Yaziha's Desires
Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them what they themselves want to do. What it is they want and dream of, other than vague mentions of retirement?
Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.
*****
A/N: Vote only opens after someone posts a tally for the last vote. Until then, all votes won't be counted.
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