This is the Story Only thread for the A Hedge Maze Is You quest.
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Chandagnac | 25 |
'In the city-state of Har, where I used to live, a certain crime is punishable by death. Anyone who successfully commits the crime is never prosecuted. Those who attempt it and fail are usually hanged. So, I ask you: what is this crime?
It does not take you long to answer this riddle. The answer seems fairly obvious.At this point in the story, Tavi pauses, grins toothily and says, 'Shortly after that, the city of Opul ceased to exist. It vanished beneath the desert sands, as if it had never been. So, the second riddle I will ask you is this: what was King Fazhalar's third wish?'
You pose your third riddle: 'I am ice, birthed in fire. What am I?'
'A blade: an icicle of steel,' says Tavi, almost without thinking. Then, for a moment, he looks unsure of himself. 'Am I right?'
Pausing his story, Tavi looks at you and says, 'Do you know? How should the Fates have answered Telthalus's riddle?'
'You're good at these riddles,' Tavi says admiringly. 'Anyway, you didn't answer my question: would you like an elf servant?'
'Is that your final riddle?'
'No, I'm just curious. The guardian of the old wizard's tower near here is an elf. You know?'
So, would you like an elf servant?
[] Yes
[] No
With that, the illusory King Maginn falls silent and still as a statue. For a moment, Tavi appears similarly frozen. Then he gazes down at the floor and says, 'I ask you to solve the mystery of who killed Sveta Cariman, an orphan girl pledged to the service of Nerya Fair-hair, a lesser goddess. With my illusions, I can show you any of the people involved. Of course, you must decide for yourself whether you believe anything I show you. So… you may examine the evidence, question any of the witnesses and observe for yourself some of the events I am aware of. When you have finished, tell me who you'd accuse of killing Miss Cariman.' He grimaces. 'What do you want to see first?
The elf has handsome, statuesque features, curling ram's horns extending from his temples, long reddish brown hair that appears artfully dishevelled as if he were posing for a painting, a tall muscular body, and his long legs are covered in velvety fur and end in cloven hooves. He is shirtless; in fact, he is naked except for a belt and a loincloth. At his belt, he carries a leather pouch and a crossbow: an intricate device of metal. In one hand, he is holding a billhook.
He is magical. Studded with magic, in fact. To you, magic is food and drink; this elf looks like a delicious gourmet meal.
Right now, as you gaze at him, he is pruning a hedge. The area within a twenty foot radius of the wizard's tower is very neat and well kept. Any hedge that dares encroach into this territory gets its branches lopped off.
And then he stops, still as a statue. He opens his mouth to speak. His voice would be pleasantly mellifluous if it wasn't so monotonous. 'I realise I am being scried on,' he says. 'I ask: what do you want?'
He pauses for a moment. 'I guard this tower on behalf of Agon Hurondus, Master Wizard of the Mystic Path,' he says. 'Have you a message for him? Tell me and I will relay it to him as soon as possible.'
Tavi turns to you and says, 'I expect you'll want to go gathering ritual components. There are some you'll be able to find easier than my Riorns can. While you're doing that, I would appreciate it if you'd find the lost girl… Mahri, isn't it? Tell her she's welcome here. We'll feed and host her for as long as she wants and I promise not to play a trick like that ever again. Not on her, anyway.' He looks worried for a moment. 'Tell her it was a misunderstanding. All right?'
'A very powerful spirit being,' the elf says, parroting your words. He gives you another empty smile. As if reading from a script, he says, 'I am instructed to welcome my master's most powerful and illustrious guests into the vestibule at the base of this tower. There, I must offer a variety of refreshments: fruit from Oa's own orchard, water from the River of Memory, the wines of Besmuly, nectar from Rynn's watery halls, or the elixir of life brewed by the Golden Men. For my master's most discerning guests, a draught of concentrated knowledge prepared by the Mystic Path's own Master Enchanter, Volric Sym. The list goes on. Perhaps there is something else I can do for you while you await my master's return? I am well trained. Do with me what you wish.'
With brisk, precise movements, he walks over to the front door of the wizard's tower. It creaks open at a touch. 'Would it please you to come inside, honoured guest?'
So he has mysterious pouch of mystery and a crossbow. Seeing as how elves are essentially organic automaton, Agon must have given it to him. It's also intricate, but I have no idea what that could mean.
Waiting for you, the elf stands tall and unmoving as if he were an expensive garden ornament. This close, when you look at him, you see a glorious finely woven tapestry of magic: a series of interlocking ritual circles that seem designed to keep mystical energy flowing around him constantly; threads of arcane power woven together in exquisitely detailed patterns. He looks… very beautiful. Good enough to eat.
'He said that he would return soon,' says the elf.
'When was that?'
'Nine thousand, six hundred and thirty days ago.'
'Thank you Mahri. I believe that name would be quite apt,' you say. 'With only a slight alteration, it would be perfect.''Let's give Maze God a new name!' says Mahri cheerfully. 'I vote to call him "Azereron Tsepan".' She looks at you like a little girl hoping she's done good. 'You like?'
You know the language of Chmetis; you know "Azereron Tsepan" means "Lord Tangle-Bush-Man". Well, more or less. As a group of nomadic tribes, Chmetis don't have any "tsepans" of their own; it's a word they've borrowed from the language of the Gavids of the city of Kopesh, not far from their grazing lands. It means "ruler of land".
Is "Azereron Tsepan" (or "Lord Tangle-Bush-Man") the kind of name you're willing to saddle yourself with for the rest of eternity?
'That's not a bad idea, actually,' says Tavi, putting down his fork. 'Do you have any preferences as to what kind of new name you want? What you want it to mean?'
At last, the hovering shape finds something it can hold on to: a charred corpse, badly burnt, except the face is still recognisable as that of Sveta Cariman. She is floating in the air in front of you, staring sightlessly, surrounded by the stench of cloying incense, ashes and acrid chemicals. You see teeth marks where the flesh was ripped away and her bones have been gnawed by rats. Muck and foulness where her body was dumped in a rubbish heap. It's her.
Nerya Fair-hair… or whoever... whatever this is… is wearing the image of her murdered acolyte, seemingly unable to be anything else.
'Oh. I think… she's dead,' says Tavi, shaking his head almost disbelievingly. 'There's hardly anything left of her. Whatever ritual those cultists did, it was meant to kill her, and… I guess they succeeded.' He sighs sorrowfully. 'This is… a ghost: the ghost of a dead god.'
'I name you Heart of the Maze,' says Calo, a wry smile playing about his lips. 'The old wizard's tower is at the maze's centre, but you're its mushy, bleeding heart.'
There are a few titters from around the table. Mahri looks uncertain of whether she should take offense on your behalf.
'You could call yourself Lastil,' says Zolla, the goblin woman who seems to spend much of her time looking after the two young children. It's an Ecnothi word meaning "Buried Secrets".' She chuckles. 'I doubt any of the northerners 'round here will be able to pronounce… um, what was it? "Iz Rerath Zpan?"'
'Azererath Tsepan,' Mahri says, looking anxious.
'Yeah. That.'
'There's another possibility,' says Tavi, as if reading your mind. 'Nerya Fair-hair was once human. A member of a group of legendary heroes who travelled into the underworld, battled with demon lords, and brought the Second Age to a close. She was a sorceress, mortally wounded in the final battle, so Lissa the Dawn Maiden cut off a piece of her own divine essence and gave it to her, making her a lesser goddess. Lissa is a goddess of children, and Nerya always regretted not being able to save her own children from being murdered by demons, so she vowed to spend the rest of her immortal life serving Lissa and protecting children who most needed it. She was still sworn to that, right up until the end. And… the Dawn Maiden's priestesses never managed to establish a presence in Har, so Nerya was her representative there. She probably hasn't been able to do anything herself to avenge what happened to her faithful servant. If you were to summon her so she could merge with what's left of Nerya, she would owe you a huge favour. We've already got all the ritual components we'd need to summon her. And she's a lovely young lady - well, she looks young because that's her domain.' He sighs wistfully. 'Really, both of Zora Alishanda's godborn daughters are lovely women. It'd be nice to see them again…'
He gives himself a shake, sighs again, and says, 'Anyway, it's up to you. What should we do?'
'I don't think it fits,' you say. 'I've spent my time uncovering secrets, not burying them.'
Zolla shrugs diffidently. 'Kondar Lastil, maybe?' she suggests. 'Means "Finder of Buried Secrets."'
'I am the Heart of the Maze. I called you here to correct an injustice,' you say. 'When I heard what happened in Har, I tried to use my far sight to uncover the truth: I discovered that Nerya had been killed, through the ritual murder of one of her acolytes, by a group of cultists who have been systematically killing off or driving out all the gods in Har. While i thought she might still be alive, I tried to summon her here, but it was only her ghost which answered my summons. Knowing little about her, this was my best guess as to what she would have wanted. It was the least I could do.'Wrapping her arms around the ghost as if embracing it, Lissa pulls it towards her, absorbing it into herself, until it is all gone, merged with her.
Afterwards, she is slightly taller and more solid-looking… and yet, she appears somewhat reduced. The light of innocence is gone from her face. When she looks at you, her smile is careworn, tinged with weariness.
'Thank you for summoning me. Without help, it would have been difficult for me to reach so far from my domains,' she says. 'You have done me a favour I will struggle to repay in full. But first… what do I call you, hedge maze god? What do you want from me?'
'One of these hedge mazes is in Eoforwyn, by the country house of a rich merchant, near the village of Aen Waraeg. That would give you a personal stake in the war against King Maginn's forces, if you needed one.
'Another hedge maze is in Lyones, a city in Lesser Quellonia, in the grounds of a townhouse owned by Duke Brammall. Like all noblemen of his country, he doesn't consider himself a worshipper of gods; rather, he is a student of the Nine Mysteries. However, one of the founding principles of that religion is "gods should be treated with the respect they are owed" and "duly compensated for the vital work they do in maintaining the cosmos."' Lissa looks sardonically amused for a moment. 'So, that's all right, then. It shouldn't be hard to convince him to do me a favour, especially since his wife is a devotee of mine.
'A third hedge maze is in the ornamental gardens of the Satrapess of Marhanah, a city and province of the Avanni Empire, thousands of miles south of here. The Marhani Satrapess is assiduous in carrying out her duties to all gods worshipped by her people. If I ask, it will be done.
'It will take me some time to arrange to have these places consecrated in your name, but I should have it done by the end of the week. During that time, I would like you to make contact with my brother Strashan and get your hedge maze ready to shelter his army on its way through the mountains, so it will prove no impediment to their swift passage.' Lissa pauses, offering you her hand. 'Will you accept my offer of alliance?'
'While I am here, is there anything else you wish to discuss?' says Lissa, looking thoughtful.
You ponder this for a moment, remembering what Tavi told you about how Astran's priests were among the first to be banished from Har because "there's something wrong with Astran" who "started calling himself the one true god responsible for all Creation and saying all the other gods are false: demons in disguise."Is there a relationship between Astran and King Maginn? Har is killing all their resident gods, Astran is killing other gods. I'm seeing a correlation here.
From the knowledge you've gathered from fragments of memory haunting your maze, you know the Khaganate of Rhuzad is thousands of miles away, on the continent of Ardenor; having conquered almost all of the eastern half, its armies are now poised at the land bridge, ready to march forth and conquer the west. It is extremely unlikely that Tebhol has been followed here, unless any of the Rhuzadi mages followed him through the portal. You cannot sense any of them near, so... either they didn't follow him, or they have already fallen prey to one of the other monsters infesting your maze.He might be far enough away from the Rhuzadi mages that whatever trap they have planned would no longer be able to catch him if he chose to incarnate, though.
Staring down at his hands, Tebhol utters a low moan. The heat surrounding him intensifies to that of a furnace. Nearby hedges burst into flames. Small animals dart out of hiding and scurry away as quickly as they can. This close, you can feel the damage being done to your domain. It is painful, as if you were the one being consumed by flames.
[X]Try to tap into the great river of divine power that flows underground
'The elf is not the only guardian. Inside the tower, the wizard left behind a homunculus: a copy of himself, moulded from clay,' you say. 'It doesn't seem to have all the powers of its master, yet it seemed confident that it is far stronger than me.'He refills his mug from a pitcher in the middle of the table. 'You and I've talked before 'bout how you could remove the guardian from outside the wizard's tower. I'll help with that, if you like.'
You realise he doesn't know about Dumar. The clay clone of Hurondus might prove a formidable obstacle to your plans to claim the tower for yourself, even after you've dealt with the Elf.
'Please show me,' you say.'You want to see the rituals?' says Kala. 'I'll show you if you like.'
'I want to hear it,' you say.'One of Vlakoroth's creations,' says Tavi. 'Incredibly dangerous, monstrously arrogant, cruel and intelligent.' He pauses thoughtfully for a moment. 'I've not told you any stories about Vlakoroth yet, have I?'
'Is it story time?' asks Nim, one of the goblin children, getting up from where he has been playing on the floor, building a tower of twigs and wooden blocks. 'Tell a story, grandfather.'
Tavi smiles at him. 'Not now. Well, not unless everyone else wants it.' He gives you a significant glance, as if asking for permission to go on.
His voice is little more than a whisper on the breeze. In the dark of the night, he is barely visible, only a faint shadow hovering in the air: a vague outline which suggests a robed, hooded figure. There is no substance to him: he is so vague and indefinable you can barely see him at all.
'So you have summoned me. I wondered if you would,' he says. Even at its loudest, his voice is so soft that even the faint rustle of leaves might be enough to drown it out. 'Go on. Ask your questions. Make your case.'
'What advice do you have for me on helping Thorn adjust well to his new life?' you ask.He gives you a grin, baring white teeth and a mouthful of smoke and flames. 'Anything else you want to know? Otherwise, I'll be on my way.'
'Thank you,' you say. 'It's not silly of you to ask me to take care of something so precious; I promise I will take good care of it.'He sighs heavily. 'Stupid thing to say to a god, I know. I'm sorry.' Nervously rubbing his nose, he says, 'Uh, on a related note… 's good having Mahri around. Reminds me of… Anyway, she's a teenage girl and you're the closest thing she's got to a father 'round here, so… maybe you should take her aside and talk to her 'bout her prospects. Like… she's adamant you're gonna show her the way home someday. That gonna happen any time soon? Is it possible? I mean… Tavi said something 'bout how the portals bend time as well as space, so… At some point, are you gonn' have to tell her that everyone she knows back home is dead, dead hundreds of years ago? Find out, quick.'
Baring his teeth in a grimace, he looks at you sympathetically. 'I know, I was a father myself, once. Had two little girls of my own. Don't know if I was a good father then, but now… Well, what am I now?' Under his breath, he mutters, 'Useless. Bloody useless.'
'I could help you grow food and useful plants,' you say.'Well, I s'pose it's been over a month,' he says thoughtfully. 'Guess we're gonna have to find some more food.'
'Or start rationing,' says Maggs. 'You'd survive on half rations all next week, wouldn't you, Daf?'
Dafin stares reproachfully at her. 'I said I'd find s'more food, all right? Shouldn't be too hard. It's summer time, it's a big maze, plenty of berries, an' there's only… eleven of us. No problem.'
Opening his eyes, he tries to sit up, sees you, looks painfully disoriented, and collapses again, hitting his head on the floor. 'Am I…? Are you…?' he wonders aloud. On his face there is an expression of utmost horror, helpless fear and panic. Throwing his arms into the air, grasping at nothingness with a tight claw grip, he cries, 'My name! What's my name?'
He looks up and sees your owl perched on the back of a chair. 'Is that owl… a friend of yours?' he asks. The owl stares back at him. They regard each other in frozen silence, carrying on their staring contest for more than a minute, until you wonder if either of them has any need to blink.
'I was there only briefly, but... it was a curious place, that lacked permanence,' you say. 'I could easily see it as dangerous to remain for any long period of time--you could lose yourself and never even realize it.''A few nights ago, we worked out how you could project yourself into the Dreaming World. Have you had a chance to try it out?' Tavi says curiously. 'If so, what did you think of "the Land behind the Dark Mirror"? Can you understand why goblins felt we needed to leave - for two thirds of the day at least - why our ancestors decided we needed a foothold in the real world?'
"I will ask you to do three things,' you say. 'Stay within the borders of my hedge maze, until you feel prepared to leave. Care for yourself, and avoid injury.'
'Does Miss - or Mrs - Owl have a name? May I talk to her?'
The Owl is still gazing out of the window and doesn't appear to be paying attention to anything Thorn says.
'What should I do with such masks if I come across them in the future? Should I take it with me? Is there some way to return it to Zora Alishanda?' you ask. 'Should I re-enter the dream and see if I can locate that mask we left behind?''Those masks are a vital part of Zora Alishanda. She hides behind them, burying herself under layers of illusion, so her enemies can't attack her directly and steal any more of her power. However, those parasites I mentioned… they collect her masks, strip them from her whenever they can, removing her layers of protection one by one, until at last she'll have nowhere left to hide. Then they'll… kill her? Cut her to pieces and absorb her? Turn the world of dreams into a theatre for demonic propaganda?' He shudders. 'I hope none of her enemies witnessed you leave the mask behind.'
You lead Thorn in the direction of the Riorns' den, taking him via the shortest route you can think of. He strides along beside you, glancing all around, looking with new eyes at things that once he might have ignored, seeing beauty and wonder everywhere he looks. It takes fifteen minutes to complete the journey and Thorn is silent throughout. There is much he needs to think about; much information he has to process.He troops over to the front door and opens it wide. Pausing in the doorway, he turns to you and says, 'Heart of the Maze, please will you take me to the Riorn tribe?'
'Who were the leaders of your tribe? Can you describe them to me?' you ask.
She readily agrees to this. 'My tribe was led by three elders: Ishtathok, Eveshni and Akani. Ishtathok was... is a big man, old, hale and strong. Eveshni is an old woman, thin, leathery, and very clever. Akani likewise, but calmer and softer, and still had... has most of her own hair. I… hope they still live. And I hope they still lead.'
'Are there any objects you are certain your tribe will have kept?'
'A wooden box, old and much-polished, containing idols which represent animal-gods my people worship,' Mahri says confidently. 'Oh, we know about great elder gods and the four seasons, but those gods are much too remote, vast and powerful to accept prayers from such as us. Instead, we worship local gods, those we see 'most every day: Bear-god, Dog-god, Herd-god, Eagle-god and Snake-god. All of them have sculpted figurines in that box.'
[X] use Telepathy and Astral Travel to make contact with the animal-gods worshiped by the Chmetis
-[X] Tell that them you have sheltered a girl child of the Chmetis, and that she is under your protection.
-[X] Find out what their motivations and needs are - would it be possible for Mahri to remake their totems?
-[X] Do they have any followers or allies left? Anyone who might be friendly to Mahri?
-[X] Tell them of the God Tebhol, and how they Rhuzadi destroyed his people too
Let's see if we can find and more Chmetis or others that might be friendly to Mahri.
'What is your name?'There is a pause as Tavi finishes dismantling the arcane circle. At last, the elf gets to his feet. His naked flesh shimmers and changes: now, he is a whitehaired, bearded old man with kindly grey eyes, dressed in robes of dark blue. Or so he appears.
'I thank you for releasing me,' he says in a deep, resonant voice. 'Ask your questions.'
'They all mock me, they tell tales, and they laugh at me,' the Duchess says miserably. 'My husband sees me as a child and prefers the memory of his first duchess - and why wouldn't he? I'm younger than Brydon was when he died. My parents… I always tried to be good, did what I was told, was a doting and dutiful daughter, agreed to marry who they said I should, never answered back or said anything unkind, but… but…' She bursts into tears. 'Look at me now!' she sobs. 'I should be happy!'
You decide not. Dafin recovers his daggers and the priest is left to slowly bleed to death.'Something we'll need to worry about?' Dafin wonders aloud; at the same time, he skewers the corpulent priest with his magical daggers. This time, instead of summoning them back to him, he hesitates and asks, 'Do we need this guy alive for anything?'
'Yes. Thank you for protecting me,' you say.Thorn is scorched and blistered as a result of intercepting the attack that was meant for you. His hair and eyebrows are singed and he is spattered with other people's blood. The dream-owl is still sitting on his shoulder, apparently unhurt. Giving you a salute, Thorn says, 'Sorry it took so long to do as you commanded. There were too many people in the way. Still, it's done now.'
He hesitates and then asks, hopefully, 'Did I do good?'
With magic, you encourage her wounded body to spend what few resources it has left healing the bloody ruins of her back. A web of scar tissue seals over her injuries and she almost seems to shrink somewhat; she needs energy and materials for healing and she needs must get them from somewhere. She is still mercifully unconscious. You examine her face and realise she looks wretchedly emaciated; you draw upon your own reserves and feed her some of your life energy, enough to make sure she will survive and grow strong again.You look at the blonde woman chained to the wall. She was beaten almost to death and left there to die. Right now, she is still alive, but dying just as surely as Pelys was.
-[X] Tell them how Mahri came to us and is being sheltered in our maze
-[X] Suggest that our hedge maze might be usable as a place to provide the surviving Chmeti safety
-[X] Ask what it is they would like. Could Mahri create new totems to replace the burnt ones? Would that aid them in any way?
-[X] Tell that them you have sheltered a girl child of the Chmetis, and that she is under your protection.
-[X] Find out what their motivations and needs are - would it be possible for Mahri to remake their totems?
-[X] Do they have any followers or allies left? Anyone who might be friendly to Mahri?
-[X] Tell them of the God Tebhol, and how they Rhuzadi destroyed his people too
Is there anything you want to add to this list? Anything you want to change?-[X] Tell them how Mahri came to us and is being sheltered in our maze
-[X] Suggest that our hedge maze might be usable as a place to provide the surviving Chmeti safety
-[X] Ask what it is they would like. Could Mahri create new totems to replace the burnt ones? Would that aid them in any way?
Tavi is standing in the doorway, looking as he normally does. As a high priest of Zora Alishanda, he always has a foothold in the world of dreams. Dreams surround him always. He looks at you, sighs and says, 'My illusions are of little use here, alas. I try to make this place appear warm, cosy and more welcoming than it really is. But most of these ladies are so tormented it makes no difference.'
'Why do plants grow?' he asks. 'I used to trim the hedges just as my old master… Kelamon Dumar… just as he ordered. But they would always grow back, just as thick and bushy as before. Why? Didn't they realise I'd cut them down again? Why didn't they just stop?
'It seemed like they were eating almost all of the time,' Thorn says earnestly. 'Every few hours! That can't be healthy, can it? Eating that much?'
'Why do people wear clothes? Maggs told me it was to keep from getting cold. I told her I don't get cold, but she insisted I wear this anyway,' says Thorn, plucking at his bedsheet robe. 'I suppose… Mahri didn't want to look at me before I put this on, so… I guess people don't like to see naked bodies. It's probably offensive, or something. Although… actually, I wasn't naked: I was wearing my belt and loincloth, so… Is there a certain amount of flesh that must be covered in order to be socially acceptable?' He grins triumphantly. 'Am I right?'
'Introductions are in order,' the ox says in a deep, rumbling voice. 'I am Chmetugor the Ox. Who are you?'
'I am glad you enjoy protecting others,' you say. 'I am going to work on a few tasks that need to be done tonight: clearing the stolen tower of any useful objects, scouting the nearby pond, and possibly setting traps for the wingless dragon if it surfaces near here. You are welcome to assist me in any of these tasks if you wish.''Today has been a busy day, Thorn. You did several new things, and then we killed a number of sadists and rescued several women who had been brutally tortured. What was your favorite part?'
'I liked helping in the fight!' Thorn says proudly. 'I stopped the man throwing fire at you!'
'But you got hurt,' you say, indicating Thorn's half-healed burns and singed eyebrows.
Thorn gives a negligent shrug. 'Don't worry. I'll be fine tomorrow.'
'No, but I have a friend who does,' you say, thinking of Teryn the Ghostlord, god of necromancy, an affable fellow who tried his best to give you some good advice when you met him yesterday. (Was it really only yesterday? It seems like a long time ago.) Putting a ghost to rest is something his master, the Forgotten God, would certainly approve of, and dealing with the undead is the purpose of his existence, so what better reason to summon him?Nyvasi the Snake unwinds and slithers closer. 'There are ways to get the dead to give up their secrets, ways to restore a little life even to a lost soul such as this,' she says. 'Tell me, Azererath Tsepan, do you know the magic of Necromancy?'
You take the paintbrush, shuddering as you feel an unpleasant tingle of power that is now yours to use. With it, you know instinctively that you can create more powerful illusions than you could before, but those illusions will be tainted with fear and horror. After all, this is the paintbrush used by Sussureen the Artist of Nightmares: a tool he used to create his masterpieces, imbued with some of his sickly essence. While you hold onto it, the Dreaming World seems a darker and more hostile place.He picks up his easel and starts to walk away. His nightmarish abomination follows him as if on a lead. Then he turns to face you, hands you his paintbrush, and says, 'Perhaps this will be of some use to you. Perhaps it won't. I'd be interested to know which.'
With the exception of some of the furnishings, you strip the interior of Paradise Loft of everything that isn't nailed down. From the bodies of the dead, you take clothes, boots, weapons and any money they have on them: the three young noblemen each had a fat purse filled with silver shards and a few gold coins. Even the chains and torture devices you take, opening a portal to the cellar of the wizard's tower and making a pile of loot down there.You go with Thorn to where you left the tower of Paradise Loft. Opening a portal, you go inside and take a look around, making an inventory of the contents: the bodies of the dead guards, their weapons and armour, a table and six chairs, a deck of Fate cards, four mugs, three empty beer bottles, a half-empty bottle of something strongly alcoholic, a few coins, two more mugs, some badly stained furniture and curtains, the bodies of a priest and three young noblemen, some… Uh, you don't need any chains or implements of torture, do you?
'I will do it now,' you say, very determined.'Your friend is not here,' says Nyvasi.
'Later, perhaps,' Oroono mutters.
I'll keep this vote in mind for when you are about to leave Grimsolace and the Avraashi animal-gods.
'I am Azererath Tsepan, Lord of the Land of Tangled Bushes, a god of hedge mazes,' you say. 'I would like to ask a few questions about who you are and how you died.'
'There is no god but Astran,' says Rendor Khan with as much defiance as he can muster. 'Begone, demon! Torment me not!'
'I… I had a wife, Laila, and a young son of my own. Davan, his name is,' says Rendor in a voice heavy with sorrow. 'I would like them to know what happened to me. It would comfort me to know they will be cared for.'
'Maybe I can offer you something else as well,' you say. 'I accidentally acquired a Prince I don't need, from a nation you happen to be at war against. Would you be interested in having him?''Sure. We can make a deal. Dragon blood, bones, flesh and scales… Every part of a dragon is very valuable. If I kill it for you, I'll want my fair share of the loot.'
Tavi has taught you a great deal about illusions recently. With this knowledge fresh in your mind, it is easy for you to see that the fish is not real: it is the illusion cast by the spirit creature who lives in this pond. A young and playful spirit, perhaps no older than you, it frolics about in the shallows until it comes within arm's length of Thorn who is still crouching on the bank; then it spits a gust of water in his face. You hear peels of tinkling laughter as it scurries away into the deeps, no doubt wary of retaliation.The waters are dark and deep. This late at night, you can't see what lurks underneath. However, close to the surface, there is a silvery gleam of something darting this way and that: a silver fish, frolicking about.
'Greetings to you, Mr. Fish,' says Thorn, crouching close to the water.
He considers for a moment. 'Half. I'd never have heard of this dragon if not for you. And your minotaur will be doing a large share of the work, saving me from getting hurt. Half sounds fair to me. What do you think?'
'Wouldn't it be funny if it turns out that this dragon is Heligna?' Mawroth muses. 'Alas, I know I'm not that lucky. Still, it's a pleasure doing business with you. When do you want me at your hedge maze ready to start the battle?'
'That's not very friendly,' says Thorn, calmly wiping his face.
'Yes, he's guilty. He was involved in raping and torturing the women who were imprisoned in Paradise Loft,' you say. 'Take him away. Let him face judgement.'He turns to stare at you. Although he is now wearing a human body, he doesn't seem to have got the knack of facial expressions; he looks just as impassive as before. 'He's guilty, yeah?' he asks you. 'I have your permission to take him to face judgement now?'
The water spirit takes some time to answer. It seems unused to conversation, timid and fearful of you. Perhaps this is the first time anyone has tried to talk to it.
'No,' it says. 'No name.'
Meanwhile, the other version of you, on the guard post next to the goblin den, says to Braff, 'Tavi, Kala and Dafin are at the wizard's tower. I want you to get the rest of your family and lead them there. It's important. There is going to be a battle soon.'
'Very well,' says Braff, climbing down the ladder. 'Give me twenty minutes.'
There are twenty-four people you want to move: Mahri, ten goblins of the Riorn tribe, Thorn, Raef and twelve women you rescued from Paradise Loft. It will take some time to gather all of them together. While Tavi and Kala take charge of that, you assist Raef in setting up a ritual circle that will maintain the portal to Lyones when he's opened it. He decides that the best place to do this is in the vestibule of the wizard's tower, since that's where everyone will be gathering, and while he's working on it he asks you, 'Would you like to make this portal a permanent fixture?'
'Yes, Strashan can summon storms, but the water in rain is too dispersed for humans to use easily. No doubt they will bring their own supplies with them, but it would be best if they had access to fresh water along the way.''Will you let Strashan's men drink from your pool?'
The Water Spirit makes an exasperated huffing noise. 'If he's the storm god, why doesn't he just send rain so his men can drink? Why do they need my water?'
'I have been thinking about reorganising my hedge maze to make it safer and more secure for the people living in it, as well as opening a path so Strashan's men can get through, setting aside some space for a garden, and a few other things I have planned,' you say. 'I would like to change the boundaries to enclose your pool, which would give you shelter and protection as anyone trying to attack you would need to come through my hedge maze.'
'If that's what you wish, I don't see how I can stop you,' the Water Spirit says mutinously.
'You can summon rain? Can you teach me how to summon rain?' the Water Spirit says hopefully.
She looks startled at your sudden arrival, visibly making an effort to keep her wits about her. 'You mean Cerianna? She's alive?' she says, lip trembling, sudden tears pricking at her eyes. 'How do I…? What do you…?'
Clinging to the rail, tears mingling with sea spray on her face, she says, 'Please… May I see her?'
'I'm sorry for taking your things without asking,' you say. 'Currently, you are my only source of ritual components I can't find in my hedge maze. Perhaps you could make a list of things it would be all right for me to take?''I'm going to need a mask, and some cord, and a lantern - didn't we have a lantern?'
'Sorry, it was destroyed by a magic ritual I performed last night,' you say.
'I'm going to need a new lantern, and some soft clay, and a net - um, I forget - didn't we have a net?' says Tavi, wrinkling his brow.
'I've borrowed it to use in another magic ritual,' you say.
'Well... I'm going to need another net, a mask, some cord, a lantern, soft clay, and… uh…'
'If you're going shopping, could you get me a lock and several keys to it?' you say. 'And a horn. The kind you blow through.'
'Stop laughing, Calo,' Dana says automatically.
The youth looks indignant. 'I didn't even-'
'Yes, that should be fine,' says Tavi. 'Anything else?'
'I'll take the rear half,' you say. 'Thank you for your help.'By this time, Mawroth has cut the dragon into two roughly equal pieces. 'All right, which one do you want?' he says, showing off his work.
'I will leave the portal open for now. This end seems safe enough and having access to a market makes getting things easier for all of us,' you say. 'I might ward it to prevent trespassers, though. And if problems occur we might need to close it to prevent them from spreading. So unless anything unexpected happens you should be able to go to the festival.''I wish we could stay for the festival,' Dana says wistfully. 'I don't remember anything like that in Har, but it sounds like it'll be a lot of fun.'
'Who says we can't?' says Calo. 'I'd like to go.'
'I thought… Isn't the portal going to close soon?'
'I hadn't heard anything about that.' Calo turns to you and asks, 'How long is the portal going to stay open?'
You don't want to tell her, but there is no getting around it: this is something she needs to know.She shivers. 'Maze God, I'm lost and so far from home. Please, when can I go home?'
'Don't touch me!' she says. 'Go away, Raef! Leave me alone!'
Raef darts back as if he's been stung. You see confusion and helplessness on his face; thousands of years of immortal life have not prepared him for this.
'So what is it you want?'
He shrugs. 'Keep doing what you're doing. I like to see good being done.'
Going over to where Liselle is negotiating with the tailor for some simple clothes the unconscious women can wear when they wake, you explain the situation to her. 'I'd be happy to host Cerianna Whitewing in my house for as long as she needs,' she says. 'However… my husband's guests will be arriving tonight, expecting to stay over. Because of the festival and the tournament there's a shortage of suitable accommodation elsewhere in the city, so… I can host one person easily enough. If you want that person to be Cerianna Whitewing, that's fine. More than one person… You'll need to speak with my husband. I will speak with my husband, but I have no hope of convincing him.'
'I like the name "Hedge Knights". I think it's appropriate, especially since there probably will be some travelling involved,' you say. 'There are several projects we could work on. The first and simplest would be to construct shelters for travellers along major roads.'Barse looks contemplative. 'All right, I'm interested,' he says at last. 'Right now, I'm recovering from serious injury…' He indicates the twisted scar around his neck. 'Yeah, I was hanged and left for dead. So I can't do any strenuous work until I've healed, which is why I've got this guard job - a sinecure for a useless invalid - but I should be able to handle recruitment. I know a few people who might be interested. When I last saw him, Uwais Griffyth was worried about his future. Benwic Urry, yes. Pelinor Paravel… maybe. Gerane Hassall, probably not. Lothor Guesclin, Theoren Stretton… uh, maybe.' He pauses for several moments. 'However, depending on what you think "training" should involve, I might need to hire someone else to take charge of training.'
A genuine mirthful smile spreads across his face, 'You know, Teryn the Ghostlord has knights who look up to him as a guide and teacher, calling themselves "Death Knights". Strashan has the "Storm Knights" and Lacuna the "Mystery Knights". Does that make me the first of the "Hedge Knights"?'
'May I talk to you, Cerianna?' you say, appearing beside her.'It's midday,' Liselle says, looking out of the window. 'I suppose your friends - the goblins - will get something to eat in town?'
'Or maybe not,' you say. 'You gave them rather a large breakfast.'
'I like to be hospitable,' Liselle says vaguely. As you remember, she spent so much time caring for other people that for breakfast all she ate was a few pieces of apple, while she encouraged everyone else to eat until they were stuffed.
You have good intentions,' Barse says approvingly. 'Are you willing to fight for them? Willing to kill for them?' He shakes his head a little. 'You're certain to incur the enmity of the Riders of Famine and Pestilence. Other gods as well, probably. There are many who firmly believe that suffering is a necessary and useful part of life. They say it makes humans better and stronger than they would be otherwise. So… how do you plan to fight off those who will surely try to sabotage your charitable works?' He chuckles drily. 'Maybe you've realised why not much good gets done anywhere in Creation, at least not for very long.'
Liselle looks around at the women you rescued from Paradise Loft, bites her lip and says tentatively, 'Uh… maybe you could build a safe place - a house or a temple or suchlike - in each city, so people fleeing from slavery or persecution or… or… well, you know… so they can take refuge.'
Looking amused, the Duchess says, 'Thank you for your generosity. You will always be welcome in my house.'
From outside the front door, you hear a deep, stentorian voice say, 'Is that so? Gracious of you. But it's not your house, is it?'
'Bye then! Oh… um, I have another question. Why are names important? Do I need a name?'
[X] Prepare a ritual for purifying the stolen tower (and comforting the women rescued)
-[X] Fire (burning the inside of the tower) will be the central part of it
-[X] Hyssop (penitence, purging)
-[X] Hyacinth (peace of mind)
-[X] Laurel leaves (triumph over trial)
-[X] Aloe (grief, healing)
-[X] Baby's breath (purity, innocence)
-[X] After the ritual, learn the names of all the women you rescued, their past, and what they want in the future
'Greetings, Duke Brammall,' you say, appearing in front of him. 'I am the Heart of the Maze, god of your hedge maze. Some of my worshippers were in need of food, clothing, and tender care which your wife very kindly provided for them.'
'Hmm.' The Duke looks thoughtful for a moment. 'Is this likely to be a regular occurrence?'
Why? Because of something that you're going to need to react to later in this post.[X] Prepare a ritual for purifying the stolen tower (and comforting the women rescued)
-[X] Fire (burning the inside of the tower) will be the central part of it
-[X] Hyssop (penitence, purging)
-[X] Hyacinth (peace of mind)
-[X] Laurel leaves (triumph over trial)
-[X] Aloe (grief, healing)
-[X] Baby's breath (purity, innocence)
-[X] After the ritual, learn the names of all the women you rescued, their past, and what they want in the future
'Animals, plants, and humans have a biological sex which means… well, they produce different cells necessary for reproduction. You're a spirit, so you don't have a biological sex,' you say. 'Gender is… uh, different cultures have different ideas about what men and women should be like. In Sambia, they think women should be soft and gentle, whereas men should be big and strong. In Quellonia, the men debate philosophy while women talk with the gods. In the Avanni Empire, the women are basically in charge of everything while the men go off and have adventures. At least, I think that's how it's supposed to work… Anyway, gender is something you can choose: be whatever you want to be!''I have a name for your consideration: Kyrina, a Queli word meaning mermaid.'
'Kye-ree-nah,' the Water Spirit says, stressing and elongating each syllable in turn. 'A mermaid is… is… I think I remember. Somehow, I remember… it's a girl with a fishy tail.' For a moment, it pauses for thought, then it says, 'Oh. Am I a girl?'
Finally, you think you've succeeded. The ritual is complete. Above you, the clouds thicken and begin to flock together. There is an ominous crackle in the air.
'Also, I would like to arrange a meeting with you. Perhaps in a few days, after the festival is over?'
'Very well,' he says. 'Shall we meet again in two days' time?'
'You cannot stay here. For now, we need to move you back to my maze; we can speak more about what you wish to do in a few days,' you say, hoping she will be sensible about this.'She won't listen to me,' Raef says unhappily.
Kari is lying in bed, staring up at the ceiling, lassitudinous and unwilling to move.
'An army of pine spirits has invaded my maze,' you tell Strashan. 'What should I do?'At the edge of your awareness, you sense intruders entering your hedge maze, surging forth into the burnt areas where you have little control. They have sharp faces, long fingers, and pale green skin. You know them. They are the spirits out of the forest: People of the Pines, led by a giant with monstrous facial features and a curious limping gait.
They look angry. They are coming towards you.
Gazing into the distant past, you look for when Kari was happy. Throughout the course of her long life, you find many examples. In particular, during the second age, Nymandor's shapeshifting elves allied with humans to defeat an army of shapeshifting demons who were infiltrating human society and trying to take control: during the Shapeshifter Wars, Kari met and fell in love with one of the human investigators charged with sorting out the whole bloody mess. His name was Atanu Vandion and he was a tsepan of Gavidia. He and Kari had a long and enjoyable courtship and finally married, years later, after the war was over and the demons had been driven off. They stayed together for more than six decades and had two children together: a son they named Rahu and a daughter they named Samaya.Kari hesitates. 'I don't remember you, Raef,' she says at last. 'It's been too long. I've had… too many uh…' Her voice falters and goes silent. She takes several deep breaths and finally continues, 'Too much has happened to me since then. There were times, in that tower, when I'd wonder… Was I ever free? Was there a world outside the tower, or was it only in my imagination? Was it a dream?' She sighs wearily. 'I got bored, in the end. You wouldn't think it could get boring, would you? But it was. Always the same, every day. All of those men, all of them just the same: they imagined themselves as pirates, raiders and soldiers of fortune, bold and strong, forcefully taking whatever they wanted; apex predators, preying on the weak. Whereas, in reality, they were nasty, squalid little perverts, fearful and unimaginative, paying huge sums of money so they could act out their daydreams.'
Again, she sighs. 'I'm bored. So bored with it all. I've lived too long. Thousands of years too long. Will you please kill me?'
Thorn steps into the portal, still carrying his precious burden, and disappears from sight; he is gone, back to your hedge maze in Harondos.'Thorn, I might need your help,' you say, appearing next to him. 'In Harondos, some of the spirits from the nearby pine forest have invaded my hedge maze.'
'You need me to fight them?' he says. 'Hmm. They burn easily, right? Shall I get that wand of fire?'
'I'm going to try talking to them first. However, if a fight breaks out, I will need your help. Be ready to fight.'
'Understood,' he says. He doesn't nod or do anything that might disturb the woman carried across his shoulders. 'I'll be ready.'
You send one of your instances to Strashan, telling him, 'The troll wishes to speak with you.'A few of the pines are so unnerved by these illusions that they try to run away, but their leader spends a couple of minutes yelling at them in a language you don't understand; it is clear he is doing his best to keep order and prevent discipline from breaking down. Finally, he issues a telepathic message: 'Greetings to you, Hedge Maze God. I am Karlag the Troll. Unwittingly or no, you caused the deaths of many of my vassals. Later, we will discuss how you will recompense the survivors and the families of those slain. However, right now, I am here as an emissary of the Ice Giants, the true gods of the north: I am here to deliver a message to Strashan.'
Glancing around at your hedge maze, he says, 'Nice hedge maze you have here. It'd be a shame if anything happened to it. So here's the deal: don't attack us and we won't attack you. Let me talk to Strashan. Afterwards, we'll leave peacefully. Then-'
'Peacefully?' one of the pines says angrily. 'My friends are dead! I want blood!'
Karlag silences the spindly little creature with an icy glare. 'As I was saying, I want to talk to Strashan. Lead me to him, please.'
She tries to speak, in between sobs. 'M-m-my love is gone. I used to hope… I dreamed we'd meet again in another life. But, I know… he's been dead for thousands of years. Some things just aren't meant to be.' Her face twists into a gargoyle mask of misery. 'I lost him. I came so close to forgetting all about him.'
'Uh, the Cunning Women said they can remove those brands, but they'd prefer to wait a few days, just in case. They were worried about the two ladies who've yet to wake up. Said it might be something to do with the drugs those slavers used. So they wanted to keep them under observation at their big house overnight. Still want to, probably.'
'Why didn't you tell me this before?' you say.
'Things happened. The Duke and Duchess and everything. I got distracted.'
Mahri pipes up, 'Wouldn't be hard to send them to the House of Cunning Women now, if you think it's wise.'
Karlag makes an expansive gesture and says, 'My masters, the Ice Giants, are aware that your forces are travelling south to fight a war against the Kingdom of Har. They are willing to let your people go unharassed, even to announce an end to the Cold War, on one condition.'
'Which is?'
'That you take all of your people: all of the wasteland tribes, all your worshippers, every one. Ecnoth has plenty of empty space for them to settle in. Alin Har was originally founded by the wasteland tribes as a place for them to shelter during the winter: don't they want to claim what's rightfully theirs? You were the patron god of Har, but the Demon Lords have usurped your rightful place: don't you want to take it back?' Karlag bares his teeth in his best attempt at an ingratiating smile. 'All we ask is that you leave us the north. Skahandar is ours; you will relinquish your claim to it.'
'What if I refuse?'
'The Cold War will continue, fiercer than before. For a long time, we haven't been trying very hard, but... ahh. Do you think you can fight the Ice Giants and the Demon Lords and their servants all at the same time?' Karlag gives a mirthless chuckle. 'No… I think even you and your Chosen would be hard-pressed. With that in mind, I hope you will make the correct decision.'
'It seems I have little choice,' says Strashan. His face is impassive.
'Go to the entrance to my Hedge Maze in Lyones. You'll meet Braff Riorn there, carrying the other unconscious woman. Then I will give you further instructions.'
Obediently, Thorn sets off to do as you've asked.
Strashan at last turns to you and says, 'I am sorry you had to witness that, but I suppose it was a meeting that had to happen sooner or later. Thank you for allowing it. Now… you summoned me here. I expect there are many things we need to talk about. Where should we begin?'
You try to astrally project yourself across the gulf of more than a thousand miles between Harondos and Aspitolm; you don't quite make it. Instead, you find yourself drawn to a large lake in West Ardenor, at the intersection of three small kingdoms that were once part of Greater Quellonia. There have been many battles fought on this now green and peaceful landscape; even after many years, psychic residue still clings to these banks. In your mind, you can hear the clashing of steel, the screams of the dying, arrows showering like raindrops, voices like…You hear chanting. It is a noise that echoes from far away, speaking to your very soul, calling to you. There is incense wafting over you: a sweet, pungent, smoky scent. And you understand: it is a message from the new rulers of Aspitolm, asking for you to meet with King Gelfavar at your earliest convenience.
As they move through the city streets, you continue to direct them, until they get to their destination. Along the way, they attract quite a lot of attention from people who are surprised to see an elf and a goblin lugging unconscious women around. Two of those who come to investigate are warriors clad in mail and wearing badges showing a laurel wreath enclosed in a circle surrounded by nine stars. One of them steps boldly in front of Thorn, blocking his way, and says, 'I'm Sir Jourden Lorymer of the QKP gendarmerie corps. Would you care to explain what you're doing?'
'Only to a few of them. Wranolf was very ill after giving a piece of his soul to the elf known as Red Ruin. So I gave him a chunk of my soul to fill the gap, which worked out all right. And Sir Beredur was attacked by a horrible soul-devouring monstrosity, so I gave him a few small pieces of my soul to help rebuild him. The Forgotten God wasn't happy about it, but… ehh, you can't please everyone all the time.'
This place is a psychic vortex much like your hedge maze, trapping fragments of lost souls, blending memories and emotion, preserving the shades of the past so they may never truly fade away. The sky is cloudy and grey. There is mist over the lake, but you see the dark silhouette of an island in the distance.
You start to construct a magic ritual to lock the portal from the wizard's tower in Harondos to the hedge maze in Lyones. However, you find it difficult to concentrate. This ritual is different from any you have done before, so you spend quite a long time thinking about how you're going to do it, dithering over which ingredients you are going to use, and when your first attempt looks unsatisfactory you scrape the floor clean and start again.
'Go back to the hedge maze. Use the portal and go home,' you say. Braff gives a nod, Thorn obediently strides off in the direction of the Brammall manor, and you vanish from sight.'Don't you want to go to the festival tonight?'
'Well… someone needs to stay home with Nim and Lya. Might as well be me. The festival will be carrying on tomorrow, so it's not like I'll be missing anything.' Braff yawns and gives a shrug. 'It's been a long day already.'
'I may not use it immediately, but it would be useful to know for the future,' you say.For a moment, you ponder what Strashan has said, but then you realise there was something else you wanted to ask: 'How did you manage to avoid accidentally absorbing either of the men you gave pieces of your soul to?'
'I used ritual magic to sever the links between me and the fragments I chipped off from my soul,' says Strashan. 'I can show you if you like.'
Standing back, observing their efforts, is a wiry old warrior with a neatly trimmed grey beard, clad in segmented plate armour of the type worn by Sambian military commanders. On his head, he is wearing a gold circlet. The most remarkable thing about him is his shadow, which seems only loosely attached to him and is not that of a man; rather, it is the silhouette of a monstrous wolf twisted into a vaguely humanoid shape, snapping and snarling and lunging at anything that comes nearby. But it is only a shadow; it has no substance and no power to do any harm.
It appears that King Gelfavar Wolfshadow is aptly named.
In your Harondos hedge maze, some of the Riorns are getting ready to go to the festival, washing themselves, putting on new clothes and talking excitedly: Calo and Dana are in holiday mood; Maggs wants a night out; Dafin is going with them to make sure they stay out of trouble; Tavi is also planning to go, but he has such a purposeful look about him that you suspect he has something in mind that doesn't involve partaking in the various amusements that will be available during the festival.Using some of the ingredients the Riorns bought for you, you prepare a magical ritual to lock the portal leading to Lyones. It costs you a large amount of magic, but you manage to securely lock the portal so you are confident that no one will be able to use it without your permission. You've made it so difficult to break through that you doubt that anyone will bother.
A moment later, he says, 'There's much I need to do if I'm to migrate my people south within the time limit. Is there anything else you want to know or shall I get going?'
'Mawroth the mercenary god told me that you stole the tower of Paradise Loft out from under my enemies' noses and captured Prince Pelys. I wanted to thank you for that and for handing Pelys over to us,' says Gelfavar without preamble. 'I'm reliably informed that Cerianna Kelwe was one of the women imprisoned in that tower, so I want to know how she is and when she will be returned to us. Also, the other women who were imprisoned in Paradise Loft - what is going to happen to them? My allies among the autochthonous Tolmari people are anxious to find out what happened to some of their young women who were captured by Aspiti slavers.'
He pauses, staring at you for a moment. 'What can you tell me, Kondar Lastil?'
You set fire to the tower, purging it with fires fueled by your divine essence. Flames devour the rich carpets, curtains and furniture, the bodies of the guards, the priest, and the noblemen your followers killed when you attacked the tower, and the wooden supports holding up the floors above. There is a loud crashing and cracking noise as the tower collapses in on itself; the outer walls are still intact, but the interior and the roof will need to be rebuilt if you plan to reuse it for anything. The smoke rising from the ruins has a greasy, fatty stench.
While the purging is going on, the women you rescued from that accursed place watch impassively, lost in their own thoughts.
'I accept. However, I need some time to think about who I'll choose to be my priest,' you say.Using your far sight, you look around the city of Aspitolm to see if there is a hedge maze you could inhabit; you would much prefer to have another hedge maze than an altar in a cold stone temple. However, you soon realise there is no hedge maze anywhere in the city. The palace grounds are not very spacious, so it would be difficult to fit a hedge maze in there even if you were of a mind to demand that one be planted for you. Space is at a premium in this overpopulated city. Perhaps it would be best to accept King Gelfavar's offer?
'Do you think it would be possible to incorporate ritual magic into my maze - runic shapes combined with ritually symbolic plants such as oaks to signify endurance, ivy to signify eternal life, and white heather to signify protection. Perhaps I could use magic collectors to provide power for a passive defence network? What do you think?' you ask.'Maggs is an expert,' he says. 'Braff is her protégé. I'm fairly sure he used it to escape Belahrio the Minotaur once, opening a hole under one of your hedges so he could get away. Kala and I can fake it with ritual magic if we've got enough time to prepare, but if you want to learn it you should talk to Maggs or Braff. I'm sure they'd be willing to teach, especially if it's you.'
'I have been considering adding an underground element to my maze,' you admit. 'Where would you want the tunnels to go to?''Do you have any other ideas for how I might redesign my maze?' you ask.
'Build some walls around the outside, ward them well, make it so people can't just wander in any time they feel like,' says Maggs. 'When I say "people", I mean spirits as well.'
'Could we build some tunnels underneath, make it easier to get around?' says Kala.
Put simply, one circle gathers magical energy, another circle creates an effect using magical energy as fuel, and another circle mediates between them.
It is nearly midnight by the time you feel ready to try combining your own ritual circles in this way. Also, you think you are beginning to understand the complex runic language used by members of the Mystic Path.
'I'm glad you had fun,' you say when they have run out of words. You wonder where Tavi is; he did not come back with the others. Did he stay behind in Lyones? Why?
At last, you hover above your hedge maze, looking down upon your works, and you feel satisfied.
Aware of what is happening back in Harondos, you say, 'There is someone approaching my hedge maze: a pale man with horns on his head and a cloak made of demons.''I don't know. Would she ever have been able to rise out of her malaise without your help?' Tavi gives a shrug. 'Maybe. Maybe not.'
'From what I've seen, humans often make mistakes and feel uncomfortable. It's part of their existence. You're just like them,' you say encouragingly. 'You want to fit in, but you're confused about how to do it. That's very human.''I don't eat. I don't sleep. I have no real need to breathe.' At that, Thorn gives a theatrical sigh. You think he may be developing a subtle sense of humour. 'I am not really alive at all. Ultimately, I am… a toy. Crafted by the earth goddess.'
'Before that, you were human.'
He looks doubtfully at you. 'Does it matter?'
'It's something you should keep in mind.'
'Why?'
You pause, fumbling for an answer. Given enough time, you are sure you could give a satisfactory answer but, like an inquisitive child, Thorn has the knack of asking difficult questions when you are least prepared to answer them.
After a moment, Thorn turns to face the southern edge of your hedge maze, a faraway look in his eyes. 'Someone approaches. An intruder,' he says quietly. 'Your enemy, I think.'
Floating above the south gate, you call out to the newcomer, 'Greetings, whoever you are. I am Kondar Lastil, god of this hedge maze. Why are you here? By what right do you trespass upon my domain?'Striding down the slope towards the south gate of your hedge maze, there is a tall, pale man with long white hair, red eyes, and small horns budding from his forehead. He is very emaciated, almost skeletally thin, with a neat pattern of scars cut into his arms and across his chest. On his back, he wears a black sword which is studded with horrible runes, and a cloak which…
His cloak is made of demons: shadowy creatures with sharp fangs and black wings, writhing and squirming, hissing and snapping, all sewn so tightly together that you can't tell where one of them ends and another begins.
'She prayed to any god who would listen. I listened. And I am here.' Mamnioch stretches out a hand, flexing the fingers like a stage magician about to perform a trick. 'Will you bring her to me?'
'Wait… you "owe" her? What do you owe her? I thought you were enemies,' you say, confused and angry, certain that Mamnioch is trying to trick you but unable to see how.'If I win, you will hand Kari over to me. If you win, I will relinquish my claim, forget what I owe her…' He gives a sigh. 'I'll walk away, leaving her in your capable hands. That's what you want, isn't it?'
'I suppose…'
He gazes fixedly at you. 'Do we have a deal?'
'Very well. I will find a way to help you. I know how much you've suffered and I understand why you want to die: you want a new life and to forget the horrors of your past,' you say with as much passion as you can muster. 'But what if there was an easier way to get what you want? Have you heard of the goddess Shaori?''Within a couple of days, I promise.' You pause for a moment. 'However… do you feel any doubt about whether your death is worth the pain it will bring to those who love you?'
Again, a desolate sigh. 'I've lived too long.'
'I ask you to defer this decision for a year and a day, long enough to consider-'
'No!' She shakes her head vigorously. 'I won't wait. I've waited long enough.'
'Raef, don't forget that you saved Kari from a fate worse than death. You freed her and gave her the power to choose her own fate,' you say. 'Thanks to you, her life is much better than it was a few days ago.'Raef does not reply. He looks woebegone, hopeless and utterly defeated.
You are a hedge; you don't have a face. So it is easy for you to remain expressionless while you say to Mamnioch, 'Well, it does beggar belief...'Turning away, you look past your hedge maze to see what Mamnioch saw: an army of fur-clad northmen, thousands of them. There is no straight path through this rugged and inhospitable terrain, so they must make their own; you watch them climbing the mountain slopes, clambering over boulders, searching for the easiest and safest route. Above them, in the sky, there is a ship like an enormous bird, soaring on wings of burnished gold.
'That's the last of the great ships built by the Golden Men,' says Mamnioch. 'They call it The Beggar's Belief. Hah! I can't think why.'
When Mamnioch revealed that he knew about Strashan's army, you sent a version of yourself to warn them.He stops slouching, instead standing upright, stretching himself up to his full height. With one hand, he shields his eyes from the sun's glare while gazing past your hedge maze into the mountains on the other side. Giving a soft chuckle, he says, 'I disagree. I think we have much to talk about. For example, what am I going to do about the army headed this way?'
You watch as the shadow demons unfurl themselves, burning brighter and getting bigger, until each of them is as large as a full-grown man. Three of them panic and try to run away; as they move, their bodies change shape, becoming lighter and more streamlined, sprouting wings of darkness that flutter in the breeze. After a few moments, they realise they can fly. They take to the air, hesitantly at first; they risk no more than a few short jumps before landing again.A moment later, Mamnioch turns and hurls his cloak through the gate into your hedge maze with such force that it shatters your magical barrier and keeps going until it gets tangled up in one of your hedges. Wriggling and squirming and trying to extricate itself, it splits into nine pieces: twisted, sinewy creatures made of shadow and flame, with long claws, fangs and blazing red eyes.
'To keep this interesting, I've given them a little extra firepower,' says Mamnioch. 'Unless you stop them, they'll burn down your hedge maze. Goodbye… and good luck!'
With that, he vanishes.
Undaunted, the demon leaps up into the air and continues to fly away. You are determined to bring it down and capture it.Hurling a bolt of lightning at the nearest flying demon, you knock it out of the sky. It falls to the ground and gets up again, apparently unhurt.
With a mighty effort, the demon you had already trapped in mud now breaks free. With a roar of triumph, it breaks its bindings, pulls itself out of the pit, and surges forward to join its fellows in the fight against Thorn. However, before it can take more than a few steps, a hand roughly hewn out of rock and clods of earth rises up out of the pit, grabs the escaping shadow demon and smashes it into the ground. Exhausted and hurt, the demon ceases to resist as you build an inescapable prison around it.You use your earth magic to open a pit underneath one of the shadow demons; when it falls into the pit, you cover it with thick layers of mud, trapping it and squeezing it tight.
Together, you and Kyrina the water spirit urge the storm to become stronger and more intense, commanding it to attack your enemies with a continual volley of raindrops and spears of lightning.You see Kyrina the water spirit wearing the form of a scaly horse draped with weeds; she is dancing around the pond, joyously splashing. Appearing next to her, you say, 'I came to warn you: there are shadow demons loose in my hedge maze. They are very dangerous, they have fire magic, and they can fly.'
'Oh. Is that one of them?' she asks, nodding in the direction of one of the demons now soaring high into the air.
'Yes. I want to capture them,' you say.
'I will help you,' she says, gathering her own storm clouds to add to yours. 'Afterwards, will you explain to me… why is this happening?'
You stay with her, using weather magic to intensify the power of the storm, making sure the shadow demons are thoroughly soaked. Hurling a bolt of lightning at the nearest flying demon, you knock it out of the sky. It falls to the ground and gets up again, apparently unhurt.
Then you realise, you don't need to beat this shadow demon in a fair fight: all you need do is bear it to the ground where you can use earth magic to trap it. The shadow demon is very strong, presumably because of the spell Mamnioch used "to keep this interesting", but you are larger and heavier. Latching on to the demon with your claws, you refuse to let go even as it slashes and scratches at you, tearing off some of your scales and cutting deep into your flesh. Dropping like a stone, you drag the demon along with you, hitting the ground with a crash that sends a painful jolt through your entire body. The demon tries to wriggle away from you, but you hold on.At last, before you can catch up with it, the demon turns on you, grabbing you with tendrils of shadow and biting you with ethereal fangs. You feel sharp pain as its fangs crunch through your scale armour and into the flesh underneath. Retaliating, you ram into it with your large, heavy body, scratching with your claws, but your movements are awkward and ungainly. You are fast, but you don't know how to use your speed effectively. You are strong, but you don't know how to apply that strength. The sad truth is that you don't know how to fight.
One of the shadow demons becomes partly incorporeal and slithers through the hedge in pursuit. Thorn sheathes his short swords and selects a wand from the collection of armaments at his belt. The wand is engraved with magic runes you recognise as meaning "ice" and "stop" and "subtraction", among others. Thorn waits until the shadow demon emerges on his side of the hedge, aims the wand at it, and presses a button. For a moment, nothing happens. The shadow demon steps forward, intent on reaching its prey. It appears to hesitate, its movements get increasingly sluggish, and then it stops completely. It is literally frozen in place, its body glazed with a layer of rime.The other demon ignores your illusions and avoids your trap, trudging carefully through the mud. Lumbering towards Thorn, it tries to grab hold of him. Thorn easily dodges out of the way. With one swift movement, he leaps over the hedge and away from the shadow demons. Perhaps this fight was too much for him. Perhaps…
A bolt of lightning hits the other demon, but has little effect. Now in position above the pond, the demon gathers its flames into a ball, takes aim and throws it at Kyrina. Although the fires are somewhat diminished by the rain, they are still potently magical. When the missile hits the little water spirit, there is an explosion of heat and a shrill scream of pain, and the air is filled with great clouds of steam.
When the steam clears, Kyrina is nowhere to be seen.
With your second sight, you search for the demons hidden in the shadows, just in time to see one of them leap out at Raef, ripping into his bowels. He barely reacts, instead staggering back a few paces, flicking open a portal between thumb and forefinger-A perfect circle appears in front of one of the demons. Inside the circle, you see only darkness. Turning in mid-air, the demon tries to change direction; the circle moves closer, opening wider. For a moment, the demon thrashes about, trying to get free. Then, it is swallowed up by the portal.
That was Raef's work, you realise. You hope he knows a safe place to keep the shadow demons imprisoned and that he didn't just dump that one… Uh, where would he dump it? In the sea? On the moon? In the dungeon beneath the wizard's tower?
The frozen demon is powerless to resist as you wrap it in layers of stone and hardened mud until it is firmly fixed in place. While you are thus engaged, you say to Thorn, 'You did well. That was a good plan you had; I'm sorry I messed it up by killing that demon. I was trying to protect you, but I guess you didn't need my help.'One of the shadow demons becomes partly incorporeal and slithers through the hedge in pursuit. Thorn sheathes his short swords and selects a wand from the collection of armaments at his belt. The wand is engraved with magic runes you recognise as meaning "ice" and "stop" and "subtraction", among others. Thorn waits until the shadow demon emerges on his side of the hedge, aims the wand at it, and presses a button. For a moment, nothing happens. The shadow demon steps forward, intent on reaching its prey. It appears to hesitate, its movements get increasingly sluggish, and then it stops completely. It is literally frozen in place, its body glazed with a layer of rime.
Thorn's other pursuer launches itself through the hedge, but you are ready for it. With a firm telekinetic grip, you lift the stone you used to wedge open the door to Hurondus's tower, lob it halfway across your hedge maze and smash it down on the head of the demon that was going to attack Thorn. It collapses and does not move again, but you hit it a few more times, just to make sure. Yes, it's definitely dead.
'I was going to capture it!' Thorn insists. 'I was!'
You still have control over the mind of the flying shadow demon: you urge it to attack the other demon that is currently grappling with the dragon, and it obeys without question. Flying swiftly through the air, it latches on to the other demon with its claws and does not let go, even when its quarry turns and sinks its teeth into its shoulder.Then you realise, you don't need to beat this shadow demon in a fair fight: all you need do is bear it to the ground where you can use earth magic to trap it. The shadow demon is very strong, presumably because of the spell Mamnioch used "to keep this interesting", but you are larger and heavier. Latching on to the demon with your claws, you refuse to let go even as it slashes and scratches at you, tearing off some of your scales and cutting deep into your flesh. Dropping like a stone, you drag the demon along with you, hitting the ground with a crash that sends a painful jolt through your entire body. The demon tries to wriggle away from you, but you hold on.
You attempt to heal the gaping wounds in Raef's abdomen and in his back. You expect this to be difficult - he is an elf, like Thorn, and it was extremely difficult for you to heal Thorn - but Raef's shapeshifting powers seem to react well with your healing magic. His flesh is extremely malleable, easy for you to mould into whatever shape you need it to be, so you encourage it to flow together, filling in the gaps and rebuilding what was damaged. He coughs several times and takes a deep, shuddering breath.Raef is horribly wounded. He falls to his knees, uttering little choking noises. You smell blood: a rich, thick stench. But there is none of the foulness that would normally be released by a wound that pierced someone's bowels. No doubt that is because he is an elf: his maker, Nymandor, long ago eliminated the need for him to eat, to digest food, or to defecate. His life is sustained purely by magic.
Carefully, you use divine insight to make sure you understand what just happened. What were these two young lovers doing in the privacy of your hedge maze, away from Duke Brammall's other guests? What got them so hot and sweaty, filled with such passion?ou become aware of something going on in your Lyones hedge maze: two of Duke Brammall's guests sneaked into your hedge maze and did something… indescribable. Absorbing the emotions and feelings they are so carelessly giving off, you feel a wild and heady excitement, frightening in its intensity - startling passions spurting and fuming like lava - passions you have no idea how to deal with, ardour that strikes you like a wave - an awesome, overwhelming wave - and nearly carries you away with it. And then there is a moment of panicked emptiness - you don't know who or what you are - you are lost and alone, an unmanned boat on a storm-tossed sea, dashed against the rocks.
When you have regained your wits and recovered enough to be curious about what just happened, you investigate. Focusing on your Lyones hedge maze, you use all the senses you have available; you see two people, a man and a woman, both in a state of dishabille, hastily putting their clothes back on. As you watch, the man - a handsome young knight with a belt buckle in the shape of a sparrowhawk - does up his trousers and fastens his belt. It takes you a moment to recognise the woman: she is the beautiful blonde dancer you saw yesterday when Duchess Liselle was entertaining the people you brought with you from Harondos. Right now, she is struggling to do up the buttons on the back of her dress.
'Allow me,' says the Knight, reaching behind her and doing them up with practised ease.
Finally, when they are decently clothed, they sit down on the bench near your altar, kissing and canoodling.
'I'm sorry I wasn't able to heal you,' you say. 'May I try again?'Applying what you have learned about healing magic, you attempt to heal Thorn by knitting together the torn edges of the wounds that were gouged into his flesh by the shadow demon's claws. However, because he is an elf, Thorn's body is suffused with so much magic that no matter what you do with your magic it seems to have very little effect; his flesh seems to actively resist your attempts to knit it back together. Finally, you pull back and are dismayed to see that your efforts have had no effect whatsoever.
'Thank you for healing me,' says Thorn, probably because he expects that this is what you want to hear.
'You created a god?' you say, a little unnerved.'Thank you for your help. I'm not sure I would have won that battle without you,' you say. 'Where did you send the shadow demons you banished?'
'Long time ago… was experimenting with portal magic. Made my own pocket dimension. Filled it with stuff. There's an island… got its own little god. Sent them to her.'
Radiating feelings of comfort and reassurance, you send telepathic messages to Kyrina saying that you are sorry she got hurt, that you are glad she is safe, that the danger has passed and everything is going to be all right.When she is healed, Kyrina gives a sigh of relief, but then she gets very frightened and flees back into the darkest recesses of her pond, out of sight.
'Again with the dramatic gestures, Uwais?' Iril says sardonically, giving him a light shove. 'I think you may have been listening to too many soppy love songs.''You don't trust me,' Uwais says musingly. 'I could promise you all the world and everything in it, swear it on my life and my immortal soul, but you don't know if I can be trusted to keep my word. You want certainty, but all I can offer you is…' You see his eyes light up with sudden clarity. 'I have an idea. Watch this!'
He kneels in the dirt in front of you, putting his hands together in a position of prayer, and says, 'Heart of the Maze, I call upon you now. Your agent, Sir Barse Grogan, has asked me to join your Hedge Knights. I will agree to this on one condition: I ask that you protect and shelter this fair lady, Iril, for the rest of her life, for as long as she needs it. If you promise me this, I will serve you faithfully until the day I die. May I be torn apart by your roots if I break my word!'
Looking at Thorn, you are concerned about the side effects of your attempts to heal him with magic; he appears to have lost some muscle mass. However, he seems happy, so you decide not to mention it. 'What do you want to do now, Thorn?' you ask.Again, you gather your magic and attempt to use it to heal Thorn's wounds. This time, you manage to push past the elven magic which resisted your efforts last time, carefully knitting together the torn ends of the wound in his side. When you have finished, the wound has scabbed over and looks well on its way to healing.
'Thank you,' says Thorn with a smile. 'I feel better now.'
Still wearing the body of a small dragon, covered in scratches and small wounds from the battle with the shadow demons, another version of you glides through the air to where you can greet Strashan's scouts now approaching your hedge maze from the north. They look alarmed to see a dragon flying towards them; they draw their weapons and get ready to defend themselves.You are vaguely aware that Strashan's flagship, the Beggar's Belief, is fast approaching your Harondos hedge maze. As well, some of the Skahandi scouts are heading towards the northern entrance, climbing down the mountain trail. In a few minutes, they will arrive.
'I would like to meet Audraine now,' you say. 'Please take me to her.''Could you introduce us?'
'All right,' says Raef with a nod. 'Do you want to go now, or-?'
'There are a few things I want to know, first,' you say. 'Will she be willing to hand over the shadow demons to me?'
'Yes, I'm sure she will.'
'Why does the thought of meeting her make you so uncomfortable?' you ask.
'I… I really don't want to talk about it,' he says tonelessly. 'Please… don't push me.'
'I would dearly like to know how to create my own pocket dimension.'
'Hmm. Well, most of the important gods seem to have at least one. Strashan's got his Hall of Heroes. Nyssa has a garden. The Demon Lords have their hells. Maybe… maybe I'll show you sometime.'
You manage to project yourself the rest of the way to Teryn's temple on the island of Lind Faynost. It is a pleasant, airy, solid-looking edifice built out of white stone, with a lead-covered roof. The doorman is greeting a pair of visitors to the island, speaking in a very lugubrious voice, solemnly telling them, 'Have no fears. Your loved ones will be buried with all the respect and dignity they deserve, and Lord Teryn will guard their souls on their way to their next lives.'You astrally project yourself towards Lind Faynost. Alas, your astral projection skills are rather lamentable; not for the first time, you miss the target and end up somewhere else.
Floating above dark waters, surrounded by mists, you don't know where you are. But it seems reasonable to guess that this is the Sea of Mists.
You give Kyrina the water spirit an expurgated account of your adventures so far, filling in the gaps by embellishing some of the details. 'And that's why Mamnioch unleashed his shadow demons in my hedge maze,' you say at last. 'He is bored and weary of his immortal life, so he amuses himself by taunting those much weaker than him.''Be patient. I haven't got to that part of the story yet,' you chide her. 'Now, where was I? Oh yes, I was born about a week ago. I went to investigate the central tower and found it guarded by Thorn, an elf who'd been enslaved by Hurondus.'
'Oh yes, I know him,' says Kyrina. 'His stories were so sad!'
You realise that this may take a while. 'Right, well…'
Your conversation with Kyrina will continue into the next story post.
You relinquish your dragon body, floating away and leaving it to disintegrate. Up into the sky you go, to the storm god's golden ship. You find him standing at the helm, looking grim and fearsome; armoured in steel plate, his ice sword and hammer of thunderbolts at his belt, he is ready for war.'That's great,' says one of the scouts, stepping forward to act as spokesman for the others. He is a thin, wiry fellow with a face seamed with scars. 'Really, it is. Sounds like you've put a lot of thought into this. But shouldn't you give this information to Strashan himself? He's in a much better position to tell everyone who needs to know.'
He points a forefinger up at the sky, at the golden ship flying overhead. 'He's up there now. Ready for a fight, so I hear. Why don't you go talk to him? We'll wait down here, outside the gate, until we're told to proceed.'
You make yourself visible. When she sees you, Audraine's dark eyes go very wide. 'I rescued Raef from Hurondus's tower,' you say. 'And I rescued Kari from the horrible place she was imprisoned in.'There is silence; neither Raef nor Audraine seems to know what to say next. You decide this would be a good time to introduce yourself to the goddess of this mucky little island.
- Tell her that Kari was also rescued, though she is still under a curse, and that we need to examine those demons to discover how to lift it.
- Engage Audraine in conversation about her relationship with Kari and the rest of Raef's family. If it seems sensible, mention how depressed Kari is, and ask what her thoughts are on helping Kari.
- Ask Audraine if she has ever left her pocket dimension to visit the wider world of Creation, and if she has ever wanted any human worshipers. Gauge what Raef might think of the idea.
After the young rascals have been sent away, you approach the stern grey-haired woman who was disciplining them. 'I am the Heart of the Maze, a god of shelter and hedge mazes,' you say, appearing in front of her. 'I am in need of some necromantic assistance. I am currently sheltering an elf woman who, until recently, was kept as a slave by evil men. She is still cursed and unable to access her magical powers. The Demon Lord Mamnioch trapped the souls of the men who enslaved her and… I think he was taunting me, but he said that if I captured them I could use telepathy to search their minds for knowledge of how to break the curse; if I killed them, I could use necromancy to extract the information from their souls. I captured most of the demons, but one of them I was forced to kill. To make sure I have all the information Mamnioch left for me, I need a necromancer to retrieve the soul of the demon I killed.'Inside, you find the stern grey-haired woman saying to a group of initiates, 'You may think a dancing skeleton is funny, but it is an unacceptable misuse of your powers. How do you think the family of this dead man would feel if they found out about this "prank"? How would your families feel if I wrote to tell them-'
You don't bother to listen to the rest of her tirade, but by the end of it she has reduced all of the young rascals to tears. Then, she reveals a softer, gentler side to herself, comforts them and makes them promise never to do anything so foolish again.
For now, you leave the flail head and float towards the tower before Thorn can get to it. Draining magic from the lock, you pull the door open and wedge it with a rock. In the lobby, you find some of the women you rescued from Paradise Loft anxiously waiting, but no Tavi.Part of the flail head crumbles to dust, its magic gone, but it has left an impression on you. Having tasted it, you think you are beginning to understand the magic that was used to create this weapon and how you might create something similar. You remember the ghostly bow and arrows Teryn the god of necromancy conjured out of thin air, and now you can see how you might emulate him: by crafting wraith-weapons out of soul residue and magical energy.
More than half of the flail head remains, still charged with magical energy. You could drain the rest of it, gain more power and become stronger. Is this what you want to do?
Hastily saying goodbye to Kyrina, you rush away to deal with this new emergency. With your weather magic, you call the clouds from miles around, gathering them to you, hoping that altogether they will carry enough rain to put out the fires.You are interrupted by a massive explosion from the pine forest to the south. Even here, next to the pond, you feel shaken by the shockwave. As sudden heat wafts over you, you turn to stare at the towering flames that have engulfed part of the forest, sending pillars of smoke into the sky above. For the second time this week, the forest is on fire; this time, the flames are even more voracious than when Tebhol started burning pines to keep himself alive. If this inferno continues to spread at its present rate, the entire forest will soon be burnt to ashes.
Audraine's eyes grow even wider. 'Teach me! Please teach me!' she begs.
'I don't know how to,' you admit.
'Oh.' She slumps against you, still clinging to you like she never wants you to go. 'If you learn how, will you teach me, please?'
You bundle Tavi through the portal into Audraine's domain. In a fury, he lashes out blindly, blasting fire at everything around him, scorching the mossy rocks and boiling some of the water, generating great clouds of hissing steam and vapour. Some of the flames waft over you, but you are able to dodge the worst of it, and since Tebhol burned down nearly a quarter of your hedge maze you have built up a resistance to heat, so Tavi's fire blasts hurt you not at all.Drawing upon your reserves, using some of the magic you need to keep yourself alive and healthy, you open a portal - open it wide - and throw it over Tavi, dumping him onto the rocks of Audraine's island.
'How do you plan to go about this?' you ask. 'Do you intend to place the soul of the demon back into its dead body? Will I then be able to use telepathy to search its mind?''Very well,' says the lady necromancer. 'I am Ileanne Brisinga, a cabalist of the Necromancers' Guild. Please give me a moment: I'll need to leave a note explaining to my colleagues what I've gone away to do.' She takes a piece of blank paper and a quill from her desk and writes a few lines of neat, flowing script.
Getting up, she asks, 'Do you have the body of the dead demon?'
'Yes, I do.'
'That'll make this easier,' she says. 'Can you take me to it?'
In the lobby, you find some of the women you rescued from Paradise Loft anxiously waiting, but no Tavi.
You recognise Aliz, the small redhead. 'What's going on out there?' she asks. 'We've heard a lot of loud noises. Are we in danger?'
the hulking figure of Karlag the troll is climbing down from a nearby mountain, and you realise that you must end this quickly before it can get any worse.
'I'll ask her. If she wants to come, I'll bring her here,' you say.'I'm sorry, Audraine,' Raef says wretchedly. 'How many times do I have to say it?'
The gossamer goddess smiles serenely and says, 'I don't know if I can help Kari, but I would like to see her. She was my friend; I hope she still is. Will you bring her to me, please?'
'That's twice this week!' says the leader of the pine spirits, hissing between his needle teeth. 'At this rate, we'll all be dead by the end of the month!'Near the forest, you see Karlag the troll scrambling down a sheer slope, hobbling on his crippled leg, and finally leaping down onto a pile of warm ashes. He slams a fist down into the ground, sending clods of black mud flying everywhere, smothering some of the flames. Then, he uses his magic to reshape the earth around him, erecting barriers to prevent the fires spreading to parts of the pine forest that are as yet unburnt.
Pushing himself upright, he glares up at the sky, seeing dark clouds being blown away by strong winds. He shuts his eyes for a moment and then there are two Karlags: one of them stalks the forest, using mud and sand to suffocate the flames wherever he can, though he gets badly burned; the other reaches up to the sky, freezes the clouds into blocks of ice and drops them into the fire. The results are somewhat explosive, creating huge amounts of steam and vapour, and the pines trees that were on fire at the time probably didn't survive the experience, but this proves to be a brutally effective method of bringing the fire under control; afterwards, the rest is mop-up work.
When it is finished, Karlag's hands and arms are covered in burns. He stops to talk to one of the taller pine spirits, presumably their leader.
'Where would you like me to begin?' you ask. 'I could tell you stories I've heard about how Creation was made by the Elder Gods, thousands of years ago. Or I could tell you how I was born, one week ago, and the things I've seen and done since then?''Why? I mean…' The gossamer goddess looks very confused, overwhelmed with new information and questions she wants to ask. 'When did this happen? Why…?'
You continue the story until you get to the part Audraine is most interested in: how you rescued Raef from the dungeon beneath Hurondus's tower. 'While I was exploring the tower, taking stock of its contents, searching for anything I could use to get stronger, I found a locked room in the cellar. Disguised as Hurondus, I unlocked it. Inside, I found a strange creature that looked very much like a man, except he had perfectly smooth and unblemished skin, and his face was almost featureless. At first, I was wary of him, so I resolved to find out more-''Soon after I was born, I looked around and saw all the different creatures in my hedge maze: goblins, a minotaur, a dragon, and her. I decided to help her. I led her to where she could find berries to eat. She told me about her people and how she'd ended up in my hedge maze. And she told me that something valuable to her - a necklace - had been stolen by a tribe of goblins who lived nearby. At first, they'd welcomed her into their home, but then she'd fled when she noticed her necklace missing…'
For some time, you continue telling the story of your life: Audraine listens, enraptured. Meanwhile, you drain unpleasant-tasting fire magic from Tavi, hoping you can overcome whatever Mamnioch did to him; you hope that when he wakes up he will be your friend again.
'I recently found out that twelve of your family who escaped the massacre at Har were set upon and murdered by the People of the Pines. I believe Mamnioch knew this and used it to trick Tavi into doing his bidding,' you say. 'I understand Tavi's desire to avenge their deaths; I would see justice done, but not in a way that benefits the demon lord Mamnioch.''Where is he now?' Maggs wants to know.
'I pulled him out of the fight and am hiding him in Raef's pocket dimension,' you say. 'There he will be safe from reprisals. I hope the pines don't know who attacked them, but in case they find out…'
'He's still alive?' says Calo, full of hope.
'Yes, but he is in a coma. I will heal him as best as I can, but I don't know if he will recover.'
Maggs frowns. 'Whatever happens, you'll let us know?'
'Certainly,' you say.
'Yes, go ahead,' you say. 'Now, if you'll excuse me, there's something I need to do. Goodbye!'He turns his dented white-maned head, gazing to the north, to where his men are massing by the gate into your hedge maze. 'I have relayed your instructions to my people,' he says. 'With your permission, I'll start moving them through your territory. I'll start now, if that's all right with you.'
'Justice is the law of the harvest: you reap what you sow. It's about making sure people get what they deserve: evil for evil, and good for good,' you say.'You got what you wanted, then? Very good,' says Teryn, looking around, replacing his hat on his head. His eyes seem to see past all the hedges and other obstacles that should be blocking his view; you get the impression that he can see for miles. 'Since the last time I was here, you've done a lot of work renovating this place. That was just a few days ago, right? You've been busy. Hah! Competence, that's what I like to see! Now, humour me for a minute, answer this question: what does "justice" mean to you?'
- Tell Teryn about Mamnioch's visit and his suggestion that the demons he released in your maze would have information.Explain your intent to use a ritual to search all nine demon's minds at once, and ask his advice. Also share what you have already learned from your preliminary search of a demon's mind.
- Ask Teryn if he has any idea about what Mamnioch's goal was in visiting, because you are rather confused.
- Ask for his permission to have an in-depth talk about a few matters. If he agrees:
-- Ask about Divine Matters (questions about Mamnioch included)
-- Ask about Elves (there are a pair of questions to Shaori for which we may need to invite her to join the conversation)
-- Ask about Time Travel
You listen to the words issuing from Dharesh's mouth and can make no sense of them. Even your divine insight is of little help: you have too little exposure to the Avanni language to be able to pick out the relevant strands of knowledge that would enable you to understand it.Shaori gives a nod, glides down to the ground - in the centre of your hedge maze next to the wizard's tower - and calls to one of her birds to join her there. A young bird with a sharp beak and feathers of jet and gold flies after her. She nuzzles him affectionately. 'He was hurt, body and mind. Wanted to be someone else. I gave him time away, time to forget, time to heal,' she explains in a long, cooing utterance. 'Never meant it to be forever. I am change. Change is always in motion.'
With a noise like a sigh of relief, she releases the spell. The young bird disappears; in its place, there is a young man with dark skin and shaggy black hair. He is naked, but he seems unconcerned or unaware of his nakedness. He opens his mouth to speak, and his voice is hoarse and rusty with having been unused for so long. He speaks and you don't understand anything he says: you don't speak Avanni.
Helpfully, Shaori informs you, 'He said, "I dreamt I was flying. How did I get here?"'
Even as she followed the Hedge Maze God into the dark pit the Wingless Dragon had burst out of, Kyrina was fretting, unsure if she'd made the right choice. She didn't like the idea of drinking a god's blood - it made her very uncomfortable - but it was what she'd agreed to do. I need this, she told herself. I need power to do good, to help those I want to help, to… What was it Hedgy said? Something about protecting myself… Yeah, I could use it to protect myself.There is silence while Kyrina considers this. At last, she says, 'I want to help. To help, I need to become stronger. I need more, to be better than I am. This… this is a way I can help. Very well, please show me this blood river. I will drink.'
'Are you sure about this?'
'My course is clear,' says Kyrina, echoing a well-worn phrase she must have heard from somewhere.
'Then I will lead you to it,' you promise her.
You describe to Teryn how the demon lord Mamnioch came to you a few hours ago, how he offered to give Kari the death she longed for - at this point, you have to explain who Kari is and why she wants to die - and how, when his offer was refused, he demanded to know why Strashan's army was heading this way and then unleashed fiery shadow demons into your hedge maze, forcing you to devote your attention to defending your domain.Thoughtfully, you say, 'The Demon Lord Mamnioch visited my hedge maze earlier today. His domains are pain and pleasure, but he seems uninterested in either. His attitude to life seems to be one of boredom and indifference. Has he broken the Zeroth Law?'
'Wait! Mamnioch visited you? What happened?'
'Well…'
'I want to talk to him,' you say. 'I'll do that now: I'll visit him in the Dreaming World.'Maggs kneels down beside Tavi, putting an ear close to his chest and listening to his breathing. By now, you have drained all the foreign magic out of him; what he has left is his own. Still, she seems troubled by what she hears, muttering, 'Not good.'
'I want you to change Kari into a bird because I can't think of any other way to help her,' you say. 'She's one of Nymandor's creatures. For thousands of years, she has obeyed his instructions, played the role he set out for her; she wishes she could move on and do something else, but she cannot get out of the rut she is now stuck in. I think it is because her soul is damaged and incomplete: she finds it difficult to adapt and learn new things. Her brothers are similarly unable to move on, locked on paths that will eventually lead to their destruction, and their souls are just as damaged as hers. How can I help them? How can they move away from being Nymandor's servants, defined by their relationship with him and bound by the duties he gave them? How can they change? How can they be free to live their own lives?''Enough!' says Shaori, her voice an outraged squawk. 'Enough! You asked how to help her: I suggest she keep busy - be very social - work hard at what she enjoys. Put her somewhere she feels safe, where she is surrounded by people she can trust: people who'd never harm her. She still wants to be a musician? Perhaps… find her a wealthy patron who'll keep her on retainer: someone who won't take advantage of her.' She ruffles her feathers unhappily. 'For all of the women you've rescued, that's my advice to you: keep them busy, keep them safe, give them things worth living for. Even if they'd rather stay at home where they feel safe, each day should include something interesting and new.'
'Thank you for your advice. I'm sorry if I offended you,' you say.
She starts preening herself, tidying her ruffled feathers. 'Is nothing. No need to fear.'
At last, you are ready to delve into the minds of the shadow demons and retrieve the information you need. Everything is ready: the trapped demons have been carefully positioned around your arcane circle; you have a sprig of rosemary and the other focuses you gathered earlier; and you have the dead demon's soul which Ms. Brisinga bound and connected to an artificial brain for you. You have prepared yourself, gathering your power, and you are ready.When you are satisfied that the ritual is complete, you choose one of the shadow demons at random, dive into its mind and start rummaging through its memories. You see glimpses of the man it once was: a slaver, buying from pirates, raiders, and unscrupulous rulers, working to supply an insatiable demand for easy sex and almost-free labour. You see places where Zanaster is still worshipped, where he still has power even now he has lost what was once the heart of his great empire. And you see various slave-owners have learned some of the magic used to create elves and twisted it to their own ends: to make their slaves docile and obedient; to keep them healthy and strong; to prevent disease; and to prevent pregnancy if it would be inconvenient to their owners. This magic has an awful cost, damaging the souls of those it is used on and shortening their lives, but the slave-owners don't care about that if it means they get more use out of their slaves while they are still young and healthy…
Sickened, you pull back, away from the memories of atrocities committed as a matter of convenience. Mamnioch wanted me to see these things, you tell yourself. He still hopes to convert me, that I might agree with him if… if he keeps showing me visions of horror. So, if I'm to search the memories of these shadow demons, I can expect more of the same. You resolve to prepare yourself as best you can.
Addressing Tavi, you say, 'I hoped you would tell me a story. I enjoy it when you tell me stories.'Waving at you, Tavi cries, 'Heart of the Maze, how lovely to see you!' He beams at you, baring yellow teeth. 'Isn't it wonderful? Everyone I love is here, safe and well! Oh, I wish this day would never end!'
You gaze at him, dumbfounded. 'Uh…'
'Have I introduced you to Mr. Bearington?' says Tavi, indicating the bear standing next to him. 'Oh, I'm sure you two will get along famously! Mr. Bearington, this is Heart of the Maze, a hedge maze god. Heart of the Maze, this is Mr. Ursus Bearington the Third. Of the Theodorian Bearingtons, you know?'
Mr. Bearington growls threateningly at you.
'Uhh… pleased to meet you,' you say.
'I want you to make sure that Tavi is going to be all right,' you say. 'Please come with me.''You're not very reassuring,' you say reproachfully.
Teryn raises his eyebrows at you. 'You're asking a god of death and necromancy for reassurance?'
'You could at least try.'
'All right. Here goes: maybe he won't die today. Maybe he'll live to a ripe old age.'
'Er…'
I think I have consistently shown that Life Magic of all kinds (including Healing and Mastery of Plants) is exhausting and puts a great strain on the people, animals, and plants it is used on.
If you use Ritual Magic to heal someone, the dice roll will be 2d6+Magic+bonuses from any suitable ingredients you used in this ritual. To perform these rituals, you need quite a lot of time, so they can't be used in combat. These rituals rely on the assumption that the body knows how to put itself back together given enough energy to do it, so there is no possibility of hurting someone any worse using one of these rituals. (Roll the dice for the Ritual Magic check. Figure out the total and subtract 10. If it's a positive number, that's how many HP is gained by whoever is being healed. If it's 0 or a negative number, the ritual has no effect*.)
*But it still counts towards the number of times somebody can be healed each day (see below)
The "Healing" ability is quick and dirty and involves forcing a body to heal unnaturally quickly (your understanding of how this magic works is important, which is why you get an Insight bonus to the dice roll). Because it's so quick, this ability can be used in combat. The dice roll for Healing checks is 2d6+Magic+Insight. Figure out the total and subtract 10. That's how many HP is gained by whoever is being healed. So, if you roll 13, whoever is being healed gains 3 HP. If you roll 10 exactly, whoever is being healed gains 0 HP. If you roll less than 10, whoever is being healed loses HP.
Any human (or elf, or goblin) can be healed once* in 24 hours. After that, if you heal them again, they lose a point of Strength or Durability**. This is a temporary loss, but they will only be able to regain lost points of Strength and Durability at the rate of 1 per week. (Remember Sir Barse Grogan? Big, tough guy, nicknamed "Iron Barse", is currently very weak and unhealthy, undergoing the lengthy process of recovering from the Healing magic that saved him from death.)
*Even if you fail the first Heal check, it still counts.
**Alternatively, as their healer, you can sacrifice a point of Willpower or Magic to fuel their recovery. Again, you'll only regain these lost ability points at the rate of 1 per week.
Imagine that gods and spirits have a kind of ethereal/ectoplasmic shell which contains their soul. If that shell is destroyed, their soul falls to pieces and they die. You can use Healing magic to repair that shell. Any god or spirit can be healed once in 24 hours*. After that, each time you heal them again, they lose a point of Willpower or Magic. This is a temporary loss, but they will only be able to regain lost points of Willpower or Magic at the rate of 1 per week*.
*Again, even if you fail the first Heal check, it still counts.
**Alternatively, as their healer, you can spend your Willpower or Magic instead. Again, you'll only regain these lost ability points at the rate of 1 per week.
You may Heal yourself once in 24 hours*. After that, each time you heal yourself again, you'll lose a point of Willpower or Magic**. You will only be able to regain these lost ability points at the rate of 1 per week.
*And again, even if you fail the first Heal check, it still counts.
**If this reduces you to zero Willpower or Magic, you will die.
So yeah, unless you use Healing magic sparingly, you'll make yourself a lot weaker and fail even more dice rolls. If you keep applying Healing magic to yourself after that, you'll die.
5. In Raef's dimension, find Audraine and make good on your promise to teach her Astral Travel.
- Help her project herself to our tower so she can talk with Kari.
- Ask Raef to be her escort in the world of Creation.
- If Teryn and Shaori are around (looking at Tavi, probably), introduce her to them. We have to start somewhere...
It doesn't take you long to learn the court mages' translation spell. You want to use it immediately: inside the Satrapess's audience chamber, you hear the Satrapess giving a speech, but you can't understand what she's saying. You scratch an arcane circle into the marble floor, using it to aid you in casting the spell.'He doesn't understand anything I say to him. Will you teach me your translation spell?'
'That would be prudent,' she agrees. 'All right.'
Fishing a piece of chalk out of one of her pockets, she draws an arcane circle on the stone floor, showing you the runes underpinning the translation spell. 'At first, when you're casting the spell, you may need to draw these runes every time. When you're familiar with them, it'll be enough for you to hold them in your mind.'
Build a garden inside your hedge maze where the Riorns can grow crops.
Reward for successful completion: 1xp
Inside the tower, you find Janni in the library, restringing her lyre. Next to the library, in Hurondus's laboratory, you find Aliz, Cerianna and two others trying to bake bread in a ceramic kiln. As they are all trying to help and getting in each other's way, tempers are getting increasingly frayed.'She's with Ceri, Aliz, and some of the others. Trying to make bread.'
'I don't remember seeing a kitchen in there,' you say uneasily.
'Next to the library.'
'Really? I wouldn't have thought there'd be enough space.'
She gives a shrug. 'I dunno.'
By now, some of Strashan's men have reached Kyrina's pond and are drinking her water. A few others are heading towards the latrines you dug.Strashan's men have entered your hedge maze and are marching towards Kyrina's pond, a few at a time. You feel a steady flow of worship being sent your way.
'A while ago, I overheard a story about a brave goblin who did battle with an army of spirits to avenge his murdered family. I think he was granted power by a god, or something like that, but I didn't hear the whole story, so I don't know,' you say disingenuously. 'It sounded interesting, though. I'd be interested in hearing the rest. Do you know the story? Can you tell it to me?'You give Tavi a telekinetic nudge and whisper to him, 'Um, you know Mr. Bearington is a bear, right?'
'What?' He chuckles merrily. 'Oh, you must be joking! Mr. Bearington is a respected pillar of the community, a member of an old and noble family. Even if he does look a bit bear-like, he's as much a real person as you or I.'
'All right,' you say. 'Enjoy this celebration, Tavi.'
'Oh, I will. I will!' he says, piling some more delicacies onto his plate. 'I hope you'll have a good time as well!'
Your previous attempts to open a portal to Audraine's pocket dimension were embarrassing failures. You take a moment to calm yourself before trying again. This time, you fuel it with your own reserves of magical energy, fixing it in place, making sure that it won't snap shut. When it is secure, you beckon to Teryn and Shaori. 'Follow me,' you say, floating through the portal.'That's what all of life - all of Creation - is meant to do,' says Teryn with a shrug. 'There have been many different people who've insisted that they know the best way to do it. Some of them say, "Trust in the Gods." Others say, "No, follow the Path of Transcendence" or "Contemplate the Nine Mysteries" or "Live in peace, love, and harmony" or "Be what you are, be as human as you possibly can" or "Do what you will" or "Enjoy life while you can" or… hah, I'm sure you get the point.'
You hear a cry from above. A moment later, Shaori flutters down to join you. 'Ghostlord,' she says, bowing her head. 'Greetings to you.'
'Hi, Shaori,' says Teryn with a grin. 'I hope you don't mind me asking, but… what does justice mean to you?'
The bird goddess pauses, considering for a moment. 'People get what they deserve, whatever they deserve. That's justice.'
'Hmm… I'll keep that in mind.'
- "So... has Mamnioch broken the Zeroth Law? Can we use that to get rid of him?"
-- "Will it actually help anything, to get rid of a Demon Lord? Does killing a god or spirit change anything, as another can always arise in their stead? What happens to their domains, who claims them?"
- "What benefit does Thorn get from his soul bond with me? What are the drawbacks? Would it be better to remove it?"
- "I've been asking a lot of you. Is there anything I can do for you in return?"
You ask to speak to Mahri in private. She follows you into Hurondus's library; you lead her into the far corner of the room, away from where Janni is practising with her lyre. In her native Chmetis, you say, 'I want to teach you a translation spell.'You see Mahri hanging back, not saying anything. 'Why aren't you taking part?' you ask, speaking her native Chmetis.
She shrugs helplessly. 'Tavi's translation spell wore off. I don't speak… what languages they speak. I don't understand what they're saying. I can't talk to them at all.'
'Thorn, take these women to the space I set aside for the Riorns' garden,' you say.'Sounds like a good plan,' you say encouragingly. Then, you turn to the elderly goblin woman, Kala, and say, 'I have cleared a space where you can plant a garden.'
'Oh, good!' she says, clasping her hands together. 'Will you show me where it is?' Looking around at the other members of her sewing circle, she says, 'Who wants to help me with my new garden?'
'I do!' says Thorn, raising a hand.
It occurs to you that the Satrapess would probably be annoyed if she discovered that you'd gouged a ritual circle into her nice, smooth marble floor. You attempt to use earth magic to erase the evidence of your making this serious social blunder. Fortunately, this is quite easy for you: you are skilled enough that you can use earth magic with barely more than a thought.You scratch an arcane circle into the marble floor, using it to aid you in casting the spell.
'Thanks! I think you're very pretty!' Audraine pipes up. Then, she scurries back into hiding.'Is everything all right here?' says Audraine, shyly poking her head out from behind a rock. 'Um… hi, everyone! Welcome to my domain! I hope you'll enjoy your stay here!'
'Adorable little thing, my greetings to you,' says Shaori, attempting to curtsy.
'I have discussed a few things with Shaori,' you say. 'How the Demon Lords are a threat to all Creation, but most gods won't join our alliance against them, and so on.'Teryn reappears. A sturdy-looking four-poster bed is floating in the air above him. Under his arm, he is carrying a bundle of furs; he tosses this to Maggs.
'Oh! A fur coat!' she says, shaking it out. 'Well… thanks.'
'Thought you might like it,' says Teryn, lowering the four-poster bed down onto the beach. 'Anyway…' He slumps his shoulders wearily. 'Ugh, that took slightly longer than I expected. Did I miss anything?'
You emit a wordless noise of sympathy. Tavi says nothing. The silence stretches on for another minute.'Right. That story. That goblin, well… you may think he was brave. Others might say he was weak and foolish for so easily giving in to a demon lord's blandishments. You see, he was visited by a demon lord… Mamnioch. It was Mamnioch. Before that, he'd tried so hard to buy time for his family to escape. He didn't know what had happened to them, but he hoped… ahh, hoped for the best, feared the worst.' Tavi takes a deep breath. 'Then, Mamnioch told him - showed him - how many of his family had been murdered by pine spirits, and offered him the power he'd need to take revenge. Yes, he knew it was wrong, knew he was being stupid, but… at the time, it seemed so right, so perfect… so…' He shivers and falls silent.
You wait patiently for him to continue. He does not. There he stands, staring into the distance, gripping the wand in his hands so tightly that you fear he might break it.
The water level rises, stirring up the silt that was left behind by the stagnant water that is now being replaced, washing away the intricate patterns of the intricate patterns of the ritual circle you drew in the mud. You don't mind; you've done everything you needed to do with it.'Each of the shapes and patterns inside the circle symbolizes a part of the cosmos. You can make astral travel easier for yourself by drawing a line from the point which represents your current position to the symbol which represents the place you want to go to. Use it as an object of concentration during the ritual.'
'Oh! I think I get it!' Audraine says delightedly.
Trusting that Mahri will keep her word, you go upstairs to where Kari is lying on her makeshift bed, listlessly staring at the ceiling.In a whisper, you say to Mahri, 'I am worried about Cerianna. You saw how she has cut all of her hair off, didn't you? I fear that she will hurt herself even more. Please talk to her. Try to comfort her.'
'I'll do that,' she says determinedly.
You approach Dharesh. 'It's time for you to go home.' With a monumental effort, you manage to open a portal to Marhanah, using a huge amount of magical energy to fuel it. 'Well, go on, then,' you say, as he stares gormlessly at you for so long that you fear that you won't be able to hold the portal open for much longer.You hang back, talking to the women of Kala's sewing circle, all of whom have set aside their needlework and seem to be enjoying this opportunity to walk out in the sunshine. Dharesh is trailing along behind them.
'I'll introduce you to Raef, one of Nymandor's elves. He's much better at portal magic than I am,' you say.'I've seen you use portal magic. Are you any good at it? If so, I need to move some of my Death Knights from Quellonia to where they can support Nialliv in Nehweyr, and I'd be grateful for your assistance,' says Teryn. 'Or… point me in the direction of someone who can help me with that.'
'I've taught you everything I can,' you tell Audraine. 'The rest is up to you.'
'Oh, thank you!' she says, wrapping herself around you, hugging you tightly. 'Thank you very much!'
'Um… I think you should practice,' you say. 'Can you cross over to my hedge maze?'
She grins. 'I'll try!'
I'm going to roll some dice for Audraine's attempts to Astral Travel to your hedge maze.
Audraine rolls 2d6+6 and she needs more than 12 to succeed. 2d6+3 = 9 (failure)
After some time has passed, she comes slinking back to her island and admits she failed.
The Hedge Maze God persuades her to try again.
Audraine rolls 2d6+6 and she needs more than 12 to succeed. 2d6+3 = 9 (failure)
Again, she fails. If she wants to try again she'll have to wait for a later chapter.
'When Shaori turned your son into a bird, she was saving him from an assassination attempt. When I asked her to turn him back, she did so immediately. She was just trying to help,' you say.'Good news! I have located your son!' you say. 'I have-'
What else you were going to say is forgotten as the Satrapess rushes past you, flings her arms around her son, and smears her ceremonial make-up on his new shirt. 'Dharesh, you… you've come back to me,' she says in a muffled voice. 'Oh, I'm so happy to see you! You're here!'
'Um. Hello, mother,' Dharesh says weakly.
'You're obviously not fine. Why are you acting so strangely?' you ask.'Hey, Kyrina. What're you doing?' you ask, sidling up to her.
'Counting,' she says mysteriously.
'What are you counting?'
'The ticks. And the tocks. And the chimes, sometimes.'
'Um… are you sure you're all right?'
'Yes, I'm fine,' she says, smiling fixedly. 'I smile because I'm fine.'
'Why do you call yourself "Kari"?' you ask.Kari frowns. Holding her left hand in front of her, she watches it change: her skin ripples, stretching and then contracting; her flesh changes colour, from pale pink to dark brown to sickly green; her fingers lengthen, becoming claw-like. 'I don't feel much different,' she admits. 'But at least I have my powers back.'
'I have arranged for Audraine to pay you a visit. You know Audraine, right?'
'Uh...?'
'She's the goddess of Raef's pocket dimension.'
'Oh. Very well.'
'I'd be happy to support the new gods of justice, but I don't want to be one of them,' you say. 'Instead, I want to be a god for detectives, to lend aid to those who solve crimes and uncover mysteries. I think that's something I'd be good at. I've made a start already.''I'll bear that in mind. Thank you,' says Teryn. He looks at you. 'So… Heart of the Maze, do you have what it takes to be the best? Are you ready to punish the guilty, reward the virtuous, and see that everybody gets what they deserve? Well, how about it? Do you think you could be a god of justice?'
You gaze at the hedge maze in Harondos from this faraway vantage point, focusing on the image in your mind's eye. Then, you use telepathy to link your mind with Audraine's and show her where to go.After a short break, the gossamer goddess painstakingly redraws the arcane circle and casts the spell for a second time. Again, she disappears.
For some time, you hear nothing but the water lapping up against the rocks around the edge of Audraine's island; everything else is silent.
Then, Audraine reappears. She is on the verge of tears. 'I can't get out!' she cries. 'I can't even imagine getting out of this place! I'm stuck!'
'You said that you would introduce me to the Minister of Urban Development. Where is she?' you ask.'You make a good case. It may be that I was too hasty in pronouncing judgement.' The Satrapess frowns. Her eyes stare into space, searching for something she can barely remember. From the vagueness of her expression, you guess that she is barely aware that she ever ordered Shaori's banishment.
'Who encouraged you to banish Shaori from Marhanah?' you ask.
'It was…' She hesitates, then shakes her head. 'No, I don't remember.'
Is there any way I can help?' you ask.'I have become something more than I was. I am the great river that connects to everything. I tried to take its power for myself, but…' She gives a breathy little laugh. 'Well, it worked, didn't it? The power is mine. And vice versa.'
You are unsure of how to respond to that.
'Um, Teryn,' you say hesitantly. 'There's something I need to tell you.''I will,' says Teryn with a nod. 'When he's ready for it, bring him to my Necropolis. You'll need a key to get in. Here.' Reaching into the pocket of his coat, he pulls out a silver key, the end of which has been moulded to look like a stylised human skull. 'Take it,' he says, passing it to you. 'Don't lose it, please. I don't want to have to change all the locks again.'
Making an effort to show Kyrina that you have understood what she just said, you give this summary: 'You're saying that there are no surprises for you anymore. You already know what choices you're going to make, so you feel like you have no choices at all. You can see no way to deviate from the path that is set out for you. Is that right?''Time is something I have in abundance. It's what I am.' Kyrina heaves a sigh. 'In every moment, every second, you'll find me. With your magic, you can travel anywhere in the world, to the highest mountains and the depths of the ocean, and someday maybe you'll leave this world behind and explore the farthest reaches of the universe. You can be in two places at once. Three places, four places, five… no problem. For you, the possibilities are endless. For me… there's nowhere else I can go. No matter how powerful your magic, you can't go where you already are. Two versions of you can't occupy the same space at the same time.' She frowns at you, squinting as if in pain. 'Does that… does that make sense?'
You go back to your hedge maze nestled in the mountains of Harond, to where Audraine is gazing around at everything and cooing with delight. In the mellow afternoon sunlight, she looks even more wispy and insubstantial than she did in the semi-darkness of her secret island, as if a strong wind might blow her away and scatter her in pieces.Standing in the centre of her arcane circle, she casts the spell for a third time, and vanishes. This time, she does not return. With your far sight, you see her emerge in your hedge maze; she is looking with awe and wonder at everything around her.
'What can you tell me about the goblins who live in Lulltown?' you ask.At that, Dharesh sidles up to his mother and puts his arm around her.
'I heard that an elf named Nialliv was leading the resistance against the Accursed Ones.'
'Yes… I have heard that as well. Nialliv, the "Hero Who Wears a Thousand Faces,"' says the Satrapess with a nod. 'The Nehweyri refugees tell many stories about him.'
'There are some goblins living in my lands. They have agreed to worship me in exchange for protection,' you say. 'A few months ago, they were driven out of Har, a kingdom that lies to the south of here. The ruler of Har, King Maginn, was a madman who blamed them for an atrocity they did not commit. He sent his soldiers to slaughter them, but some of the goblins escaped. Only a few made it as far as my hedge maze. The rest… well, I wanted to know what happened to them, so I used my powers of far sight to find out.''Greetings, Hedge Maze God,' he says slowly. 'Welcome to my mountain. I regret that the hospitality I have to offer is only of the most basic sort. All I have is rainwater and this shelter under Trolltongue Rock.' He gestures with his long, muscular arms. 'It's yours if you want it.'
'No, thank you,' you say.
'Suit yourself,' he says with an expansive shrug. 'What do you want to talk about?'
Mishrak spent hours alone with his thoughts, pondering what the golden-haired stranger had told him, and brooding. He longed to take revenge for his murdered brother, but he knew that by rushing into battle against an enemy he knew nothing about he'd only get himself killed. Survival was very important to him. It was why he'd abandoned his father's insane war against humanity and urged his brothers to do the same, why he'd sought to become a god and achieved it by merging his soul with that of a lesser water spirit, and why he'd spent thousands of years secluded at the bottom of the sea. His beloved children - the sea monsters he created - kept him company from time to time. He was always glad to see them, but they never stayed for long. Otherwise, he kept to himself, armoured in his isolation, knowing nothing of the outside world except what was said in the prayers sent to him by a few humans who were desperate enough to worship him.The stranger showed Mishrak a vision of a mountain valley in which there was a tower and many tangled bushes. A wingless dragon burst out of the ground, looking dazed and panicked. It was pursued by an armoured warrior carrying a spear and a huge bull-headed man wielding an axe. Already wounded, dragging its back legs, the wingless dragon - Lavokthagua - fought bravely but was overcome. 'Father! Father!' he screamed, but no one came to save him. Then, after the dragon fell dead, the armoured warrior treacherously slew his bull-headed comrade and began to cut the wingless dragon into two pieces of roughly equal size. While all this was going on, the god of the hedges watched from the sidelines. When he'd finished cutting, the armoured warrior took half of the dead dragon for himself; the Hedge God took the other half. Sometime later, he began draining magic from it, using it to empower himself, draining it until it crumbled to dust.
Mishrak watched all of this, open-mouthed, trembling with rage. At last, he turned to the stranger who'd brought him this ill news. He roared at her. 'Get out of here! If ever I see you again, I'll kill you! Go!'
Indignantly, the stranger said, 'I brought you important information, expecting nothing in return-'
'Hah! I don't know what you expected, but you'll get nothing from me!' Mishrak shouted. 'I'll give you one last chance: get hence! Now!'
She vanished. Mishrak was left alone. Except…
'Muh… mother,' said the monster he'd created. 'Mother. Duh… don't... don't be sad, mother.'
He nuzzled against the creature that was the closest thing he had to a child of his own. 'I'm not sad. Well… not really,' he said. 'I'm angry, I…' He was so overcome with emotion that he couldn't go on. He didn't know what to say, or what to think. He just knew that he wanted to kill someone. Lots of people, maybe.
'Who are the leaders of the goblin community in Lulltown? Could you introduce me to one of them?'
'I can send a messenger to summon one of them here, if you wish,' says the Satrapess. 'Or I could send a message telling them to expect a visit from you. Which would you prefer?'
'Also, I would like to talk to your Minister of Trade. Can you introduce me to her?'
'I'll send a messenger to her as well,' the Satrapess promises. She rings a bell, calling for her servants to attend her.
While the Satrapess sends messengers to her Minister of Trade and the goblins of Lulltown, you wait.'Yes. We were spawned as a result of his actions. In that sense, he is our father. He... I...' Her eyes glaze over. In a rhythmic monotone, she says, 'The Wheel turns. We all rise up. The Wheel turns. We all fall down. The Wheel turns. We all rise up. The Wheel turns. We all fall down. The Wheel turns…'
'Kyrina!' you cry. Then, you hold her in your arms while her chanting dissolves into nonsensical mutterings and she falls unconscious.
'What do you mean "punching above your weight"? Please explain,' you say.'Pleased to meet you!' Audraine says cheerfully.
'Cute,' says Niko, giving you a thumbs-up.
'Yeah, what's she doing with you?' says Cerianna with a mischievous smirk. 'Definitely punching above your weight there, Hedgy.'
You go to Strashan to inform him that "the Lord of Corruption" is now approaching. As before, the storm god is standing at the helm of his golden ship, gazing at the horizon.'Your enemy approaches. The Lord of Corruption is coming here, riding a pale horse, bringing disease and death with him - beware his path!'
Karlag marches swiftly down the mountain, with you floating in his wake. As you approach the pine forest, you see some of the pine spirits skulking about in the shadows, eyes narrowed and glinting with hostility. Before Karlag can cross the tree line, the pine spirits' leader moves to intercept him, calling to him, 'Greetings, master! Why have you come here? And why have you brought this…' His distaste for you is unmistakable. 'Oh, I hope you haven't been listening to any of his lies!''If you can prove it, I will punish those who have committed this heinous crime and those who've sheltered them from my justice,' he says. 'Have you any proof?'
'I can show you where the bodies are buried.'
'That'll do,' he says, cracking his knuckles.
Some time later, the Minister of Trade arrives, moving slowly and ponderously, her flame-red dress billowing like the sail of a great ship, bedecked with so many gold chains and jewels that - for a moment, when you first see her - the sight of her puts you in mind of an explosion in a dragon's treasure hoard. She is a spindly old woman, shrivelled and liver-spotted; her hair is tied up in an elaborate headdress and her face is hidden behind a porcelain mask painted in a similar fashion to the Satrapess's ceremonial makeup. Flanking her are two servants tasked with carrying all manner of things she might need: a scroll case; a large leather-bound book; a silk fan; a leather rain-cape; a polished bronze mirror; a makeup kit; a box of handkerchiefs; a magnifying glass; a carved walking stick; a pot of ink and a dozen quill pens; and several spare pairs of shoes.While the Satrapess sends messengers to her Minister of Trade and the goblins of Lulltown, you wait.
When you leave, Kari is still lying in bed and waiting for her chance at a new life. Audraine is looking crestfallen. 'I hoped… I thought I might… I wanted to help,' she mutters. 'Why can't I help?''No, it isn't… I still feel…' Kari shudders. 'Inside me, there's a lake filled with pain, rage, and horror. I can't get rid of it. I wish I could just stop. I don't want to think anymore, just… stop thinking, stop feeling… but I can't.'
'I have spoken to Teryn the god of necromancy. He would like to repair your soul, and the souls of any other elves he can find,' you say. 'He believes that part of your original soul is still intact, just converted into an emergency source of fuel for your magical powers. With your permission, he might be able to turn it back.'
'How will that help?'
'Well, it might enable you to get a good night's sleep.'
'Yes... I wish I could sleep,' Kari says fervently.
Meanwhile, in your newly heated garden, you spend some time setting up an arcane circle designed to convert magical energy into light. Because it is based on the same principles as the arcane circle you're using to generate heat, your experience stands you in good stead and you find it quite easy to put together. However, because most of the ambient magical energy in this area has already been consumed by your rituals, only a small, faint light is produced by the new arcane circle. If you want it to produce more light, you'll need to find it a better source of magical energy.It takes you a couple of attempts, but you manage to construct an arcane circle that will draw magic energy from the surrounding area and channel it into an adjoining circle that will convert it into heat. Perhaps you'll need to build more of these circles to support all the plants you want to put in this garden, but you've made a good start.
Angrenac changes tack. 'Why do you care? You hate humans - and goblins - just as much as we do! What does it matter to you if we killed a few of them who were trespassing on our territory?''They've been there for hundreds of years! Surely you won't punish us for something that happened so long ago!' Angrenac blusters.
'Really? In that case, they're very well preserved. They've still got a few scraps of half-rotted flesh clinging to them,' Karlag says drily.
'Well, you see, that's…'
'Enough! No more lies!' Karlag bares his yellowed fangs. 'I want the truth!'
'Maybe we should hire Mawroth to help us in this war,' you say. 'I'm sure he'd be a useful ally!''All right then, do you need anything else from me?' says Strashan.
As if it were made of wet clay, Karlag squeezes his stone axe into a ball, smooths it with his hands, and moulds it into a roughly cuboid shape. He lugs it over to the chasm and sets it down square against the edge.Again, Karlag touches his hammer to the ground. This time, the layers of ash, soil, and organic debris on the surface all seem to flow like water, swirling back and forth. Spikes of rock rise up out of the ground, tearing into the remaining pine trees like the claws of some voracious monster, pounding the ash-blackened stumps of dead trees into lumps of charcoal, and mashing up everything that remains. At last, the earth seems to swallow up the ashes and the sawdust and the other waste products of the troll god's brutal act of collective punishment, leaving a layer of fresh black soil on top. The only part of the pine forest that remains untouched is where the heap of goblin skeletons was discovered, where they lie still; otherwise, there is nothing left to show that there was ever a pine forest on this side of the chasm.
Shocked by this destruction, you approach Karlag very cautiously. 'May I take the bones of the dead goblins back to their kin so they can give them a decent burial?'
'Yes, of course,' he says. 'Tell them… as compensation for the deaths of their loved ones, I give them the land where the section of the pine forest on this side of the chasm once stood. Let them do with it what they wish.'
'Yes, by all means,' you say. 'How can I contact you if I need to talk to you again?'The Satrapess looks ill at ease. She puts an arm around Dharesh and says, 'With your permission, I'll be leaving now. I'd like to spend some time with my son.'
Dharesh stares at the wall, a faraway look in his eyes.
You carry on with the guided tour, though Audraine spends most of the time fussing over Ms. Brisinga's horse. As you proceed to the goblins' garden, you see Kala holding a sharp stick and a box of seeds; she is using the stick to make holes in the soil where she can plant the seeds. The women who joined her new sewing circle are trailing after her. Nearby, Thorn is kneeling in the dirt, weeding.'She can talk?!'
'Rarely,' the horse whispers.
At that, Audraine goes into paroxysms of delight. 'OH MY GOSH YOU CAN TALK! HOW WONDERFUL!'
'Yeah, that's why.'
'Fine. Never better,' he says. 'Answer my question, please.''There's so much about gods that's symbolic. I mean... I can change my appearance to look however I want, but there are certain symbols that keep cropping up that I can't change. Like, when I'm tired or feeling down... it's noticeable. Or... whenever I try to look anything like I did when I was alive, I can't do anything about that ugly great spear through my chest. Hah! Anyway, my point is... Aea, the goddess of time, was an incorporeal spirit being. Like me. Like you. She didn't have blood, not really. The river of her "blood" is symbolic. Symbolic of... what, exactly?'
'Um. Are you feeling all right, Teryn?' you ask.
'Sorry, I have to go,' you say. 'My hedge maze is currently under attack, probably by a Demon Lord. I hope we can talk later.''Anyway… at last, we've got what we want: a land of our own. Not by courage or strength of arms, but by exploiting our old enemy's weakness. Blackmail,' says Karlag, baring his teeth in a grimace. 'How long will we be able to keep it? Not more than a few years, if past evidence is anything to go by. When his war with the Demon Lords is over, Strashan will be looking for revenge. That's… well, that's the end of my story. I've told it to you as it was told to me. Now, I have a question for you. You asked me about justice, what it means to me, but now I want to ask you…' He sighs, taking a moment to gather his thoughts. 'There are some who'd say we got what we deserved. Because we mistreated the humans who settled in our lands, we deserved to be slaughtered, to be cast out and driven into the bleakest and most inhospitable places on this continent. We were brought to justice, they say. But what do you think? Was that justice? If so, why do you think so? If not, why not? What does justice mean to you?
'Sorry, but I'm currently under attack, probably by a Demon Lord. I hope we can resume this conversation afterwards,' you say.To the elderly Minister of Trade you say, 'I suggested to Ms. Dharker that I could set up a network of portals to enable quick and easy trade between Marhanah and faraway nations. She said I should discuss it with you.'
'What's to discuss? Do I think it's a good idea? Of course,' she says. 'It's winter. With all the refugees, we've many more mouths to feed; we're running out of food. People aren't starving yet, but they will. As prices rise ever higher, some merchants are planning to take advantage, stockpiling food… Ahh. Your portal network will, I'm sure, give some clever young fellows a chance to undercut them. Lots of opportunities to be had. Some social upheaval, maybe, as people struggle to adjust to the changes. But that's no bad thing, not really.'
'How soon can you set up this portal network?' asks the Minister of Urban Development.
'That's a sign. The Demon Lord of Corruption is here with his minions,' you say. 'Right now, you need to get to safety. Run!''Earlier, we had birds. Big, beautiful birds,' says Chhaya wistfully. 'But now they're all gone. Instead, we've got rats. Not a fair exchange.'
'Rats? Where?' you say.
She points to a dark shape scurrying into cover under one of your hedges. You catch a glimpse of matted fur, sharp front teeth, and glittering black eyes.
With tendrils of telekinesis, you reach out and grab three of the rats that have been scuttling about in your hedges. One of them is an old, scabby creature, dripping with foul-smelling muck that looks like it came from a sewer. Another is dotted with bites from the fleas swarming over it; it stinks of rotten fish and saltwater. The third is a magical construct with no life of its own; when you take hold of it, it disappears with a faint 'pop'.As soon as you see it, you become aware that it is one of hundreds - no, thousands! - that have crept into your hedge maze. Rats! You can feel them, skulking about in the shadows, digging into the soil, gnawing at the roots of your hedges. A thousand little shards of pain stabbing into you; little by little, you are being eaten alive.
You remain silent and let Teryn do the talking.You see Kyrina rise up out of the water, still wearing the guise of a scaly little girl. She opens her mouth to speak, but when she speaks it is with a voice you have never heard before: the voice of someone much older, crueller, and more calculating. 'Do you really think you have power over me, godling?' she asks. 'You?'
'Ah. May I assume that I'm speaking to the elder goddess Aea?' Teryn says carefully. 'You have taken control of this young lady?'
'Kyrina. Her name is Kyrina,' you say.
'Yes,' says Aea with a sharp-toothed smile. 'She is my good servant.'
'Our den is close by,' says Kala. 'We can take shelter there.'
'Go on,' you say. 'Thorn, go with them. I want you to protect the den and the people inside.'To Thorn, you say, 'Get up. I'm being attacked. I need you to be ready to fight.'
Sitting in the branches of one of the oak trees by the south gates of your hedge maze, there is a huge and muscular man, shirtless, with shaggy black hair. He looks human: an impressively tall and brawny human with the dark silhouette of a crow tattooed across his forehead. However, with a mere glimpse from your far sight you can see the immense power he has, which stretches far beyond the guise he has chosen to wear today; he is vast and powerful, much more than any mortal man.A rusty dagger. A silver coin. A crow feather. With these things, you attempt to summon Mawroth the mercenary god. After you perform the ritual nothing seems to happen. You call for Mawroth but there is no answer. Looking around, maybe you can see a few more carrion birds flying about, but you can't be sure. Maybe they've come here to feast on the dead rats. There are crows, ravens, rooks, magpies and… um, is that a vulture?
'Mawroth!' you cry.
An exceptionally large and ancient crow with tattered black feathers lands a few feet away from you. It utters a harsh caw. A moment later, you feel whispers of telepathy brushing against the edges of your mind. 'You called. But grandfather is already here,' it says.
'That was very rude!' said Kyrina to Aea, in the privacy of the mind they shared. 'You didn't have to say that!'You see Kyrina rise up out of the water, still wearing the guise of a scaly little girl. She opens her mouth to speak, but when she speaks it is with a voice you have never heard before: the voice of someone much older, crueller, and more calculating. 'Do you really think you have power over me, godling?' she asks. 'You?'
'Ah. May I assume that I'm speaking to the elder goddess Aea?' Teryn says carefully. 'You have taken control of this young lady?'
'Kyrina. Her name is Kyrina,' you say.
'Yes,' says Aea with a sharp-toothed smile. 'She is my good servant.'
'That sounds like a pretty good deal,' said Kyrina. 'What do you think?''So what? Must I resort to threats? Or can we negotiate?' says Aea.
'All right, what do you want?'
'I want to live again,' says Aea, her eyes gleaming with a feverish light. 'I want to be free! I want what's mine!'
'I can give you a body of your own: an avatar, of sorts, which will enable you to access this world without the need to take control of your "servants". In return, I ask that you let Kyrina go free.'
'Oh no! What do we do now?!' cried Kyrina.'I want to see this "body" before I agree to anything.'
'Very well, I-'
You hear a thud. Teryn's head snaps forward. He cries out in pain. You see a barbed metal spike protruding from his temple like a unicorn's horn. He falls and, as he falls, seemingly disintegrates, vanishing into fragments.
'No! Teryn!' you shriek.
'I've been waiting a long time to do that,' says a dark figure you now see stepping out of the shadows. It is a vaguely man-shaped silhouette, hooded, with black robes and a long black cloak. Under the hood, you see it is wearing a leering demon mask. In one hand, it is holding the crossbow it used to shoot Teryn. 'I knew someday all my wishes were going to come true.'
Aea's eyes widen in surprise. 'You. I did not see you. Who are you?'
'I'm your shadow. Kolhinon's the name,' says the assassin, bowing to her. 'Demon Lord of Undoing. Pleased to meetcha.'
'The pleasure is all yours,' says Aea. 'What do you want?''I've been waiting a long time to do that,' says a dark figure you now see stepping out of the shadows. It is a vaguely man-shaped silhouette, hooded, with black robes and a long black cloak. Under the hood, you see it is wearing a leering demon mask. In one hand, it is holding the crossbow it used to shoot Teryn. 'I knew someday all my wishes were going to come true.'
Aea's eyes widen in surprise. 'You. I did not see you. Who are you?'
'I'm your shadow. Kolhinon's the name,' says the assassin, bowing to her. 'Demon Lord of Undoing. Pleased to meetcha.'
'Head towards the pond over there,' you say, pointing some of your branches towards it. 'Kolhinon is there. I want you to fight him.''Could you fight a Demon Lord?'
'Yeah. It'll be difficult, but I've done it before. I find the best way to fight them is to attack, attack and keep attacking until they're exhausted or wounded and they're forced to flee. Then, I'd follow them, hunt them down and kill them if I could, but…' He utters a frustrated sigh. 'Anyway, where do you want me? Who should I fight?'
'I have no other choice…? You seem very sure of that,' Aea says softly. 'I suppose it's only to be expected. I've been gone for more than six thousand years. You've had all that time to gain power far greater than mine. How much training and experience you must have had! What mighty magics you must have learned! How can I hope to stand against such as you?' Her expression hardens. You see scorn and derision in her dark eyes. 'Still, I do.''You're wasting time,' Kolhinon says coldly. 'I need an answer from you. Will you join us? If not… well, we can't have you as an enemy. If you won't join us, I'll have to kill your host, send you back to prison… forever. Until the end of the world.' He takes aim with his crossbow. 'What'll it be?'
You watch, awestruck, as battle is joined. Mawroth gives an ululating cry of rage and exultation as he and Lissa surge forward. Wielding a great axe, the mercenary god strikes at Odans, the frail-looking Lord of Dust, knocking him off his horse; it vanishes in a cloud of grey powder when its master hits the floor.Mawroth glances around at the other Riders of Famine and Pestilence. 'You're afraid, you said, but what are you more afraid of? A moment's pain or an eternity of enslavement? Sometimes, if you wanna live, you've got to take the blows. Endure as much as you can - and give some back! Be a man - or a woman - or whatever you want! Be free! Live your own lives! Not for me, or for anyone else, but for yourselves! Come on! Who's with me?'
'Are you finished?' says Chlanskul.
Mawroth takes another look at his former comrades: Odans looks contemptuous; Skraelen looks petrified with fright; Nekasha seems to be wavering; Juiblaz's expression is unreadable and Kammuz looks thoughtful. 'I suppose so,' he says unhappily.
'Very well,' says Chlanskul. 'Riders of Famine and Pestilence! Attack! Destroy the hedge maze! Destroy everything!'
You collapse the mud wall on top of Kolhinon, throwing a thick cloud of dust up into the air. The Demon Lord barely seems to notice, but at least you have robbed him of his hiding place. At the same time, you drain magic from his daggers, picking apart the runes etched into them and drinking deep from the energy stored within.Simo Qu arrives, growling like a machine badly in need of maintenance. He rushes at Kolhinon, trying to leap up on to his back and bite into his neck. However, when the demon lord feels claws digging into his back, he sidesteps into the mud wall you put in his way, using it as cover.
Simo Qu hesitates. You realise that although he is an incorporeal creature and could move through the wall just as easily as Kolhinon just did, he can't see through it. Perhaps he suspects that the demon lord has prepared a trap for him on the other side.
You spend a moment considering what to do next. How can you help your allies in this fight?
Elsewhere, the battle continues. Locusts swarm over Mawroth, covering every inch of him, biting and tearing at his bare skin. You hear him mutter something about "reserves". Then, a mighty flock of carrion birds – crows, ravens, vultures, rooks, jackdaws, and others you don't recognise – arises from your hedge maze. You remember seeing them just before the battle began, but you don't remember seeing them since. After Skraelen's tidal wave of rats swept over the outer hedges, you would have assumed that they' all been dragged down and killed, if you'd thought about them at all. Clearly, that was not the case.Desperately, you look around for someone to help you. Mawroth and Odans are still locked in combat, paying no attention to ought but each other. Nyssa is conducting the storm that still rages high above, corralling its energies, preparing it for a devastating strike. While she is busy with that, Strashan is defending her. Lissa is fending off Chlanskul's slashing claws, trying to find the strength to fight back. None of them can help you now.
But there is someone else. More than just someone: the entire pack of ghost wolves summoned by Ileanne Brisinga comes to your aid. They rush aggressively towards the main body of Skraelen's horde, slaughtering every rat they come across, tearing through them like… like nothing you've ever seen before.
You hear a desolate wail: it is Skraelen, giving voice to his misery, pain, and fear. Then, he is gone. Without his guiding intelligence giving them the will to move with one purpose, urging them to attack your hedge maze, his minions revert to being ordinary rats. They scatter in all directions, fleeing the noise, the ceaseless rain, and the spectral wolves who've killed so many of their kind. They are no longer a threat.
Kyrina is nowhere to be seen. You hope she is out of danger.You go to Kyrina and attempt to heal the wounds Kolhinon has inflicted on her, repairing the damage and stitching her soul back together as well as you can. She gives you a grateful smile, but… no, it is Aea you see behind those dark eyes, gazing triumphantly back at you.
Again, she casts a spell. This time, she casts it on herself. You see her blurring into invisibility and then vanishing from sight.
Kolhinon stabs at Simo Qu, but his daggers do no more than scratch his thick hide. The honey badger god seems to be everywhere at once, biting and clawing, growling and tearing great chunks out of his foe. The Demon Lord tries to back away, but Simo has a secure grip on him and won't let go.
A brilliant light shines through the storm. It is Lissa, descending from the heavens, blazing like the sun. Her wings are gleaming swan-white and her face is glowing with inner fires. From her hands, a beam of coruscating energy shoots at Chlanskul, punching right through him. His bodily form seems to disintegrate; it takes him a few moments to put it back together.'Give up, Chlanskul,' says Strashan, hacking at him with his icy blade. 'You are alone. Your minions are all gone. You've lost.'
Letting go of the tree, Simo Qu drops to the ground. Picking himself up, he dashes over to where Kolhinon is still bound by your magical chains. He attacks furiously and savagely; he is a whirlwind of sharp claws and teeth, doing his best to tear the Demon Lord to pieces.When the haze clears, you see there's not much left of it: only a few muddy puddles. Angrily, you hurl fire at Kolhinon and hit him with your telekinesis. Again, he ignores you, seemingly without effort, but this time you have another weapon ready to use. You wrap your chain around him, pulling it tight, binding him in place. He struggles, but cannot get free. His eyes widen in surprise.
'That's… actually very impressive,' he mutters. 'A point to you, I guess.'
Strashan shakes his dented, white-maned head and gives a derisive laugh. 'I don't believe you. If this is the final battle, where are the other Demon Lords? Your deaths would mean the collapse of everything they have strived for. Would they really leave you to fight this battle alone? Hah! Even if I thought your words were in any way convincing, Chlanskul already admitted that this is a distraction. A distraction from what?''Tempting,' says Strashan. 'Is that what you're here for? You want to fight the final battle, here and now!'
'I've gathered those of my comrades who agree with me,' says Agravash. 'This is your chance to get of us permanently. It'll be much easier for you to utterly defeat the Demon Lords if you can slay us here.'
'On the other hand, it'll be easier for you to destroy Creation if you can slay some of its mightiest defenders here,' says Strashan.
Agravash gives a nod. 'So, you understand. Are you ready?'
Pain. Unbearable pain. Kyrina was burning. Her soul was ablaze with blinding-white pain. She felt as if she were being eaten alive; the flames were devouring her.There is an explosion. A wave of intense heat washes over you. Droplets of water are scattered all over the surrounding area. For a moment or two, you see clouds of steam and vapour hanging in the air, so thick that you can't see through them; you can't see what has happened to Kyrina's pond!
When the haze clears, you see there's not much left of it: only a few muddy puddles.
You attempt to heal Simo Qu. He doesn't take much notice, even as his wounds begin to scab and seal over.'Did you see that?' says Simo Qu, baring yellow fangs in a grin. 'I got him!'
'You certainly did,' you agree.
After yet another unsuccessful attempt to open a portal, you turn to Audraine and say, 'Yes, fetch Raef for me, if you'd be so kind. Ask him to transport these people to your island.''I could go to Raef,' says Audraine, intruding into your reverie. 'He could open the portal for you. Would that help?'
Again, you try to open a portal to Audraine's pocket dimension. For the second time in as many minutes, you fail. You can't figure out why you are finding this so difficult all of a sudden; it should be fairly easy.
'Have you done it yet?' asks Sarielle, glancing around as if you might have opened a portal somewhere she hasn't noticed.
'No. I'm… having some trouble,' you admit.
'Let me do it,' says Kari. 'You gave me back my powers. I might as well use them.'
You may wonder why it's taken me so long to come up with a list of options for the next chapter. It's because I've been thinking of quitting.
I feel unable to continue with A Hedge Maze is You in its current format. The story has got so bloated and unwieldy that it's no fun for me. I don't like having to keep track of six instances at once, all of them doing different things. It means that I can't build up any kind of momentum; as soon as I've finished writing a few paragraphs about something I'm enthusiastic about I have to switch over to writing about something else I don't care about. I'm sure it's confusing for readers as well. Maybe that's why I've lost so many readers and hardly anyone bothers to vote anymore. (Ugh, I hate having to repeatedly beg for votes just to get the bare minimum number of votes I need; I'm not asking a lot, just enough for me to be sure of what you want to do next.)
I like the world and the characters I've created and I want to finish off the storylines I've started, but I feel unable to carry on the way things are right now.
Most of the things I said before are still true. Thankfully, my work and financial situation has improved, but it's left me with much less time for my writing. I've decided I want to bring A Hedge Maze Is You to an end: an abrupt and unsatisfying end, but I hope it's better than leaving it forever unfinished. The story just got too big, too complex and too detailed for me. I don't think I'd ever be able to bring it all to a satisfying conclusion. I'm just one man: I can't tell the stories of an entire world.It's been more than a week since I last posted. There are a few reasons for that. One is that a new school year has started and I'm back at work. Another is that I've again been thinking of abandoning this quest. Whether that's because of my intermittent bouts of depression, or because I'm daunted by the sheer scale of the task I've set myself, or because I want to do something else, or because I'm tired and I want a proper break from it, I'm not entirely sure. It's probably a combination of all the above. I know I've been procrastinating a lot, wasting hours and hours, because I feel like I should be writing but I really don't want to write. And I tried to take a break for a week while I was on holiday this summer, but I still ended up spending a lot of time writing, or thinking about what I was going to write next, or how I was going to reply to some of the questions asked by my readers, and I didn't take the break I wanted or spend as much time with my family as I should have done. At various times this week, I've been in despair, wondering if I'll ever achieve anything in my life or if I'll ever have enough money to live a "normal" life.