(You have 10 Dice Available, 1 Force Die (Single Use Dice guaranteeing one success))
Martial: Jaina Solo presents a number of options to you, representing a few different ways to patrol the galaxy-- for now, there is little improvement you can make. With your entrance into the Corporate Sector War, she has preented a number of places where Jedi help is most necessary.
Actions:
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Show of Force: The Hutts have also elected a new leader of their Cartel, Kada Dazh Tibure. Little is known of this Hutt, except for raw ambition-- you fear he may seek to take advantage of the Chaos. Dispatch Jedi to dissuade him, by patrolling the Mid-Rim nearby. (40%, 1 success)
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Aid to the Slaves: A revolt has raged in the Corporate Sector for years, led by slaves and revolutionaries seeking freedom. The government under Daala helped her old Imperial buddies, and promised to arrest any Jedi that did not stay away from the Sector-- plenty went anyway, of course, but then the thing with the Sith and Abeloth happened. This new Chief of State, on the other hand, has already sent support, aid, and ships to the rebels, as well as millions of soldiers, with more, in surety, to follow. You certainly don't mind pummeling slavers. While you helped the war effort in the Star Battles, you could deploy Jedi to the occupation, as well. (50%, 2 successes)
Of the remaining Martial actions, this is my favorite. I am hesitant to commit Jedi directly to any war effort, especially given the known odds. But, assuming a new and better option is not offered, I can get behind this.
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Work With the Hapans: The Hapes Consortium is a small-- but vital-- part of the Galactic Alliance-- its coffers fund much of the rebuilding efforts from the seemingly endless war which has plagued recent decades-- if that is disrupted, millions, if not billions of beings will suffer, needlessly and painfully. Which makes it somewhat unfortunate that the great treasure ships of the Consortium are under threat by pirates and worse. Send the best Jedi pilots to protect them. (40%, 2 Successes)
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Campaign-The Twelve Systems: The Galactic Alliance Military is pushing towards Etti IV, the capital of the Corporate Sector, with the hopes that ripping out their beating heart will end the war, decisively and quickly, in your favor. (30%, 4 Successes)
[] Campaign-A House Divided: The revolutionary front is currently divided in two, one capital on Deltooine, the other on Kalla. Linking them together is of vital importance, for very obvious reasons-- send Jedi, and make it happen. (60%, 2 Successes)
Diplomacy: The way of the Jedi is to keep peace-- and what better way is there to do that, than to ensure no war begins?
Actions:
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Looking for Allies: The Jedi Order is independent in large part because a number of your members either are, or come from families which are, wealthy. But having more resources will allow you to be more independent, and get more done at the same time. (60%, 1 success)
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Yuuzhan Vong Reconciliation: The Yuuzhan Vong were the enemy. Trillions died at their hands-- your first kill was crushing one under a pillar on Yavin IV. There has been a shallow peace between they and your people since, but it is not true peace-- only a lack of active violence. But perhaps it that can be set right, then the galaxy may be set right. (35%, 5 successes)
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A New Temple: For the most part, there are too many abandoned Jedi ruins for you to feel comfortable opening new ones when you can just reclaim the old ones. The Frontier Star League, however, is a different case-- being utterly without Jedi beforehand, there are no temples here, nor enclaves, nor anything else. You ought, at least, to build a recruitment center. (60%, 3 Successes)
[] Ben's Plan: Ben Skywalker wants to lead a force of a hundred Jedi into the Corporate Sector, to help the healing process and the recovery. He would, no doubt, lead the detachment-- it is the nature of things for Skywalkers to lead. They would be unavailable to you, for a time. (1 Success, 100%)
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Chiss Assent: The Chiss Ascendancy is a potent state on the galactic stage. It is also unfathomably cruel to those Force Sensitives born inside its borders. There must be some way to cease the cruelty, the madness, and to bring an end to these crimes against life. (3 Sucesses, 40%)
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What the Hell Ahsoka: What is the meaning of this? To seek to sabotage a war to free slaves? Has she fallen to the Dark Side? Taken all leave of her senses? Meet with this wandering quasi-Jedi, and determine why she would seek to cripple the war. (1 Success, 60%)
Failed last time. Given Ahsoka's generally pro-intervention position in canon, I am worried her reasons are less about sabotage and more about saving strength for something else. And with open warfare spreading, understanding this is more important now.
Administration: While there tends to be an air of mystery, suspense and adventure around the Jedi, it does have one commonality with all other large groups-- namely, paperwork.
Actions:
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Lost Worlds: While the Jedi Order greatly centralized following the Ruusan Reformations, and concentrated much of the strength of the Order on Coruscant, things are different now-- for one, they had up to 10,000 Jedi-- you have all of 1,000. They could patrol all of the galaxy, even with that great inefficiency-- you, on the other hand, might be well served by reestablishing the many Enclaves and Praxeums of the Old Order, or establishing your own. (50%, 2 Successes)
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Check Ups: There is a certain generation, born between the Empire's rise and collapse, which was never thoroughly checked for Force Sensitivity. Finding them now could be useful. (60%, 2 successes)
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Colonial Investment: Plenty of people are making the journey into the Unknown Reaches, to found new settlements on uncharted, unknown worlds-- and they require resources. Say what you will, but a Jedi is a pretty potent resource. (50%, 1 success)
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If You Build It, They Will Come: The recruitment drive you held last year told you one thing-- there are plenty of potential Jedi, your net simply isn't catching enough. It would be stupidly easy and make life easier on everyone if you started building chapter houses where potential recruits could be tested, not proper academies but just enough to let them, and you, know that they can become Jedi. (60%,
2 Successes)
1 more success. Let's knock it out.
Knowledge: It is the way of a Jedi to learn and to teach-- to be, in their time, both student and master.
Actions:
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Witches' Knowledge: You have made friendly contact with the witches of Dathomir, and impressed them. You could ask them to teach at your academies now, to pass on what they know to your people. (50%, 2 Success)
We already want their knowledge. If we have dice to spare we could try again.
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Weaving Webs: Despite their fearsome appearance, the Lucent are a people of peace and calm-- they could teach the Jedi much, and vice versa. Travel to the Voidfire Nebula, and seek an audience with them. (50%, 1 Success)
Peace and calm will always be beneficial for a Jedi.
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Bird Brained: The Talortai are, to a man, Force Sensitive-- but they hate this, and few have ever become Jedi or Sith. You imagine there is a story here-- you would like to know it. (40%, 1 Success)
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Hiding Holocrons (Special from Mystic): Repositories of Sith and Jedi knowledge, there are plenty of Holocrons floating throughout the galaxy-- some in private collections, some in your own archives, and some lost until the Force should will otherwise. Seeking these out should be a top priority. (40%, 3 Successes)
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Seek the Jal Shey: An order of diplomats, scholars, and intellectuals, the Jal Shey seek to understand the Force from a more-- scientific perspective. They seek to sew peace, order, and justice where they travel, and would leave the galaxy a better place for their having been in it. Seek to learn more from them and of them. (60%, 2 Successes)
Even if the Galaxy could use more pace, order, and justice right now... Narratively it doesn't make sense to try again right away even if the odds of success remain the highest with them. And unlike Ahsoka, they gave a concrete reason not to talk to us.
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Trailian Contact: Universally Force-Sensitives, the Trailians were introduced to the wider galaxy by Cronal experimenting on them, attempting to turn them into warriors. While the New Republic and Galactic Alliance have attempted to heal those wounds, they are less than interested in interaction with the galactic community. Perhaps the Jedi can help? (50%, 1 Success)
They could possibly use our help. And the action only needs 1 success.
Intrigue: It is not the way of the Jedi to slink about in secret-- but you may, on occasion, prefer a strategy of some subtlety.
Actions:
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Where Are They?: As surely as do the Jedi, the SIth have their places of power. Korriban, Dromund Kaas, Ziost, -- all places the Sith have longly walked, have marked as their own, like some beast claiming its territory in the jungle. It is where they will go, to hide and to hunt. Find their location, hunt them down, and bring
this to an end. Insomuch as you can, anyway. (70%, 3 Successes)
The competing plan last time was right. The Sith have always been, always are, and always will be a ticking time bomb. And they are one that falls firmly under the responsibility of the Jedi.
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Imperial Angst: You've trusted hutts more than you trust Jagged Fel, Mr. "Military Men making Hard Decision ought to have all the power in the galaxy." Further, even if Master Solo is correct, and you can trust the Emperor, no Empire is built on one man. No doubt there are those in the Empire who would have a return to the 'good old days'-- seek them, so you will be ready for them. (???)
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The Long Road: The Hutts kidnap many sentients to work as slaves in their hellish domain, under the most contemptible of conditions. While you cannot crusade against the Hutts yet, Jedi agents can help smuggle people to freedom. (1 Success, 40%)
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In Shadowed Repose: Some of your Jedi know how to be...subtle. Discreet. Unknown. Deploy them to aid the Evocii in their revolutionary efforts, and in turn, to perhaps avoid a war with hutts as well as with the bankers. (
2 Successes, 50%)
One success left. And the last thing the Jedi or the GA needs to a two-front war.
Personal: Insomuch as any Jedi Master can have free time, this represents yours.
Actions:
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Train Your Style: While you are already greatly skilled in Medium Style, you would like to become even more dangerous with it-- push it beyond the average, start innovating the Style beyond the rut it has fallen into since the rediscovery of the classic forms. (50%, 5 successes required)
This would be an interesting way of really leaving a material mark on the future Jedi Order. Definitely a long-term project though.
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Find a Form: You will ask Master Katarn to begin teaching you in one of the seven classical Forms. (50%, 1 Success required)
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Seeking Companionship: You could bloviate some nonsense about trying to convince your fellow Jedi to expand your numbers, or to help make yourself less alien to the common people, or maintain emotional stability through connections, but to be honest? This will mostly be you, tossing yourself onto the dating market, because you are lonely. (100%, 1 Success)
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Seeking Wisdom (Mystic): You thought this might be the case-- but one of your texts, when compared with a text from the Grandmaster's personal library, has revealed a hidden treasure-- what, you could not say. (60%, 3 Successes)
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Take the Field: They want the Jedi to contribute more to the war effort? Fine. You, and your Padawan, will personally take to the field. It will be good practice for the both of you. (100%, 1 Success)
It could be useful. I am hesitant to dedicate our personal investment to the war effort, but given we are already invested as an organization that could be hypocritical worrying on my part.
[] A Lesson of Echoes: Your Padawan needs teaching, guidance, lessons-- but if she is given them, she will one day surpass even you. You will offer her an important lesson-- the lesson of echoes, of consequences, of choices. (???)
[] A Lesson of Power: Your Padawan needs teaching, guidance, lessons-- but if she is given them, she will one day surpass even you. You will offer the lesson of power, of responsibility, of fire. (???)
[] A Lesson of Wisdom: Your Padawan needs teaching, guidance, lessons-- but if she is given them, she will one day surpass even you. You will give her the lesson of contemplation, of peace, of detachment and its place in the galaxy. (???)