A Dragon into the Unknown (D&D 3.5/Dresden Files)

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A Dragon into the Unknown (D&D 3.5/???)

Of all the creatures that walk crawl swim or fly within...
Part I: Character Selection
A Dragon into the Unknown (D&D 3.5/???)

Of all the creatures that walk crawl swim or fly within the endless facets of the Great Wheel none have evoked more terror and wonder than the Dragon. Creatures of ancient power and wisdom, driven by instinct to hoard treasures beyond measure, beings of primal magic that was before the first wizard penned a cantrip upon immaculate velum, ravagers, sages, saviors and living gods, Dragons have been all this and more but none of them have ever traveled as far as you.

Of which line are you born:

[] A Black Dragon: Evil-temper, cunning, and malevolent, these characteristics that are reflected in your skull-like visage. Foul festering waterways are your preferred home and other scaled creatures of these dismal places your preferred servants. (Common alignment Lawfully Evil)

[] A Blue Dragon: The proud and terrible lord of the deserts, the fury of the storm is yours, though to those lesser creatures you deign to make your servants, the gift of water might also be given. You are patient in your plots and, unlike most of your chromatic kind, you have some appreciation for the finer offerings of civilization, as long as you are in your rightful place at its apex. (Common alignment Lawfully Evil)


[] A Green Dragon:
A poisonous lord of the deep woods. You have a deep appreciation for the subtle web of life that exists to serve you. Though you have less care for the bustle of lesser so-called sentients you are occasionally minded to enthrall them for your convenience (Common alignment Lawfully Evil)

[] A Red Dragon: You are a lord of Fire and Air, and yours is rightful dominion of all that crawls on the face of the world also and the works of their hands. When you see something you desire you take it. If you are not yet mighty enough to do so you plot and scheme. If that fails you wait… for in the fullness of time all that it will quake at your approach (Common alignment Chaotically Evil)

[] A White Dragon: The Hunger is always with you: for meat, for treasure and for dominion. Out of the Cold North you come like a blizzard given malignant will to sate this hunger. It is never sated. (Common alignment Chaotically Evil)

[] A Brass Dragon: Most do not understand that thoughts are also treasure. Not so you. Almost more that the glint of gold you love a good tale, a clever riddle or a well-wrought poem. This of course means that you hold in high regard all intelligent creatures of good will for their myriad perspectives. (Common alignment Chaotically Good)

[] A Bronze Dragon: You live the clear blue waters and appreciate the subtle taste of shark-meat upon the tongue but you also yearn for intelligent company, conflict and treasure, not necessarily in that order so you are often seen enlisting in wars with just causes… for the right price of course. (Common alignment Lawfully Good)

[] A Copper Dragons: Entertainment, the saying goes, is often rarer that gold… Whoever came up with that saying was not very clever. You have always been able to entertain yourself with clever tricks and witty jokes… if you can say so yourself. You prize these qualities in others and take particular joy in deflating the egos of puffed up tyrants (Common alignment Chaotically Good)

[] A Gold Dragon: Onto you was given by the divine, fate or perhaps fickle chance great power and the wisdom of your forefathers. It is your duty to grow the later and use the former to turn aside and unmake evil whenever you can. You prefer to purge the darkness from misguided souls when possible but you have to your great sadness learned that sometimes you must make use of purifying flame. (Common alignment Lawfully Good)

[] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)

How long have you dwelt between stone and star? How great has your power grown?

[] Wyrmling: Soft, fragile, newborn. You are all of this, yet within your beneath your scales slumbers the primal power of sorcery, even those powers mortals deem divine. Those who would judge you on appearance alone will swiftly learn the error of their ways

[] Very Young: You've fought some foes and most of them were tasty, you've gathered some treasure, which might even be of worth to others too. You're not an infant anymore, though not very far from it either, you must admit

[] Young: Old enough you are to range through the wide world on your own. While you know there are many things stronger that you, you are not like to face something both strong enough and fast enough to be a threat by accident. So of course you often seek them out on purpose.

[] Juvenile: It is something of a relief to lose the last of a hatching's form. Though you are nowhere near as mighty and a mature dragon, at least you look the part. You do your best to act it too.

[] Young Adult: Your scales have grown enough that it takes sorcery to ignore their formidable protection, your teeth too gleam with the magic that is your birthright, but it is our mind that has sharpened most of all. You have reached for the magic in your blood with hissing words and arcane gestures and it has answered

[] Adult: You are entering your prime, developing the passions and interests that will see you through the long ages of your life, mighty you have grown with fang and sorcery and bright gleams your treasure.

[] Mature Adult: There is wisdom in patience and prudence. Few and far between are the merely mortal creatures that can challenge you. It is against the plans and schemes of the long-lived or the immortals that you concern yourself. To the fleeting mortal races you are more like a force of nature

[] Old: You have seen empires rise and fall and most likely had a hand in both. As the ages grow long you begin to play chess with living pieces and rare beyond measure are those not of your own kind that are your peers.

[] Very Old: You have grown into a legend, a Power kind or cruel as is your nature. Some mortals in their short-sightedness even begin to whisper…. Divine.

[] Ancient: Even other Dragons come to you for council and wisdom bearing gifts of gold, gems or magic. While you slumber the kingdoms of men rise and fall, as is their fortune and you are but a whisper of an ancient tale. Only the living legends among them would think to challenge you, yet you are ever weary. When you live as long as you have you come to see a great many legends with your own eyes.

[] Wyrm: Mountains shake at the rumble of your roar, beneath your wings all but the most stout-hearted fall kneeling in awe and terror. Your boons can beget empires and your wrath break them.

[] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.

Whence do you travel by magics stranger than you have ever seen or heard of:

[] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)

[] A land of dead cities haunted by the grim specter of the Dying Years that saw perish nine-tenths of humankind. Those that endured, scared, battered or broken seek comfort in a past that never was out of necessity… or dreams begot of reawakening Powers (S. M. Striling's Emberverse)

[] A world among innumerable imperfect fractal copies of itself facing the slow death by monsters of unimaginable power, yet blind to the true danger, hidden under the guise of its greatest protector (Wilbow's Worm)

What path does your innermost nature whisper you follow?

[] Write in alignment (can be only one step from the common alignment of your kind)

OOC: You will be able to level up in classes, though with a preference for sorcerer and draconic-only prestige classes. Obviously the weaker you are initially the easier it will be to level up.
 
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Character Sheets
Character Sheets

Name: Daralathyxl

XP:
325000/351000

Race:
Great Wyrm Silver Dragon (Colossal True Dragon, Air)
Alignment: Neutrally Good
HD: 40d12 +400 (660 HP)
Feats: Fly by Attack, Power Attack, Leap Attack, Multiattack, Awaken Spell Resistance, Maximize Spell, Still Spell, Silent Spell, Improved Spell Capacity, Extra Spell x4, Epic Spellcasting
Initiative: +0
Speed: 40ft, 200 ft (Fly Clumsy)
AC: 41 (-8 size, +39 NA, 2 Touch, 41 Flat-footed)
BAB/Grapple: 40/72
Attack: +48 melee (4d8+18 bite)
Full attack: +48 melee (4d8+18 bite) +42 melee (4d6+9 two claws) +42 melee (2d8+9 two wings) +42 melee (4d6+8 one tail slap) +42 melee (4d8 +9 one crush)+42 melee (2d6 one tail sweep)
Space/Reach: 30/40 ft

Spell Resistance: 40

Breath Weapon (Su): 70-ft. cone, damage 24d8 cold, Reflex DC 40 half; or 70-ft. cone, paralysis 1d6+12 rounds, Fortitude DC 40 negates. Usable every 1d4 rounds.

Frightful Presence (Ex): 360-ft. radius, HD 40 or less, Will DC 40 negates.

Alternate Form (Su)
: A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spell-like abilities:

3/day—fog cloud , control winds
2/day—feather fall
1/day— control weather reverse gravity

Spells:


Level 1: Shield, Silent Image, Mage Armour, Identify, Nerveskitter (9/day)
Level 2: Wings of Cover, Scintilating Scales, Resist Energy, Guidance of the Avatar (9/day)
Level 3: Haste, Tongues, Alter Fortune, Magic Circle Against Evil (8/day)
Level 4: Orb of Force, Greater Invisibility, Celerity, Dimensional Anchor, Death Ward, Freedom of Movement. (8/day)
Level 5: Dominate Person, Surge of Fortune (8/day)
Level 6: Greater Dispel, True Seeing, Antimagic Field, Heal (8/day)
Level 7: Limited Wish, Greater Shadow Conjuration, Arcane Spellsurge, Greater Teleport (7/day)
Level 8: Greater Shadow Evocation, Mind Blank, Enervating Breath (7/day)
Level 9: Time Stop, Gate, Astral Projection, Miracle (5/day)

Spell Save: 10 +10 (CHA bonus) +spell level

Skills:

Bluff +43
Concentration +43
Diplomacy +43
Intimidate +43
Sense Motive +43
Spellcraft +43
Knowledge Arcana +43
Knowledge the Planes +43
Knowledge Nature +43
Knowledge Local +23
Knowledge Religion +43
Spot +43
Listen +43
Tumble +21
Appraise +23
Knowledge Dungeoneering +10
Balance +5
Knowledge History +10
Search +13
Heal +20

Stats
STR 46 (+18)
DEX 10 (+0)
CON 31 (+10)
INT 30 (+10)
WIS 31 (+10)
CHA 30 (+10)

SAVES
FORTITUDE: 22 +10 (CON) = 32
REFLEX: 22
WILL: 22 +10 (WIS) = 32
 
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[X] A Bronze Dragon: You live the clear blue waters and appreciate the subtle taste of shark-meat upon the tongue but you also yearn for intelligent company, conflict and treasure, not necessarily in that order so you are often seen enlisting in wars with just causes… for the right price of course. (Common alignment Lawfully Good)
[X] Wyrmling: Soft, fragile, newborn. You are all of this, yet within your beneath your scales slumbers the primal power of sorcery, even those powers mortals deem divine. Those who would judge you on appearance alone will swiftly learn the error of their ways
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)
[X]Chaotic Good
 
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[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)
[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)
[X] Chaotic Good
OHH.
 
[x] A Gold Dragon: Onto you was given by the divine, fate or perhaps fickle chance great power and the wisdom of your forefathers. It is your duty to grow the later and use the former to turn aside and unmake evil whenever you can. You prefer to purge the darkness from misguided souls when possible but you have to your great sadness learned that sometimes you must make use of purifying flame. (Common alignment Lawfully Good)
[x] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)
[X] Chaotic Good
 
[X] A Bronze Dragon: You live the clear blue waters and appreciate the subtle taste of shark-meat upon the tongue but you also yearn for intelligent company, conflict and treasure, not necessarily in that order so you are often seen enlisting in wars with just causes… for the right price of course. (Common alignment Lawfully Good)
[X] Wyrmling: Soft, fragile, newborn. You are all of this, yet within your beneath your scales slumbers the primal power of sorcery, even those powers mortals deem divine. Those who would judge you on appearance alone will swiftly learn the error of their ways
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)
[X]Chaotic Good
 
[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)

Antigravity Dragon is Best Dragon.

[X] Young: Old enough you are to range through the wide world on your own. While you know there are many things stronger that you, you are not like to face something both strong enough and fast enough to be a threat by accident. So of course you often seek them out on purpose.

Young enough to be foolhardy, but old enough to enjoy it.

[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)

The most capacity for adventure.

[X] Lawful Good

And Lawful Good because we adhere to a strict system of law that is itself defined as good. Or, to speak plainly, the Law is in and of itself Good, because if it wasn't it wouldn't be part of our Law. And We're a Dragon, so we get to decide what our laws are in the first place.

When you're a Dragon, the difference between Lawful Good and Chaotic Good is merely a matter of self control.
 
[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)
[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places.(Jim Butcher's Dresden Files)
[X] Neutrally Good
 
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[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)

[X] Young:
Old enough you are to range through the wide world on your own. While you know there are many things stronger that you, you are not like to face something both strong enough and fast enough to be a threat by accident. So of course you often seek them out on purpose.

[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)

[X] Neutral Good

I would have went Young but i really don't want Great Wyrm
 
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[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)
[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places.(Jim Butcher's Dresden Files)
[X] Chaotic Good


You can't be a chaotic good silver.

Common is lawfully good so you can be one step away max:
  1. Lawfully Good
  2. Lawfully Neutral
  3. Neutrally Good
That is kind of a bad reason. I mean, sure it's not common, but it's still waaay more common than Great Wyrms, and we get to choose that. I want to troll and befriend the Dresdenverse (in that order), and that's something that makes way more sense as chaotic rather than lawful. Given that a majority is voting that way, I don't think I'm alone.
 
[X] A Gold Dragon: Onto you was given by the divine, fate or perhaps fickle chance great power and the wisdom of your forefathers. It is your duty to grow the later and use the former to turn aside and unmake evil whenever you can. You prefer to purge the darkness from misguided souls when possible but you have to your great sadness learned that sometimes you must make use of purifying flame. (Common alignment Lawfully Good)

[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.

[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)

[X] Lawful Good

Kek. Oh I really hope this wins. God knows the Dresden-Verse could use some more kindly divine might and power.
 
[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)

[X] Wyrmling: Soft, fragile, newborn. You are all of this, yet within your beneath your scales slumbers the primal power of sorcery, even those powers mortals deem divine. Those who would judge you on appearance alone will swiftly learn the error of their ways

[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places. (Jim Butcher's Dresden Files)

[X] Neutral Good


Disguise as a pet for Dresden? A dog, a cat... a rabbit? Or maybe a bird. Albino Raven?
 
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[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)
[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places.(Jim Butcher's Dresden Files)
[X] Chaotic Good
 
Honestly the issue I have with playing some ancient and powerful dragon is that fact that we're SV, I'm not sure it's going to work out.
 
[X] A Silver Dragon: You love the freedom to fly high above the clouds or walk among them, but you are not a haughty creature. You often take the shape of other intelligent creatures, for companionship, that you may teach them and learn from them in turn. When your wingless friends are threatened you make a fearsome protector indeed. (Common alignment Lawfully Good)
[X] Great Wyrm: The Gods themselves take note of you, for you have grown enough that the shadow of your deeds has begun to to infringe upon their realm. One day you shall join them. Perhaps the mortals were not so foolish after all, merely…. Hasty.
[X] A world of sorcery hidden in the shadow of the mundane, of both monsters and heroes found in the unlikeliest places.(Jim Butcher's Dresden Files)
[X] Chaotic Good
 
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