A Destiny in Bronze (Bronze Age Fantasy)

[X] A beautifully crafted sword. It is perfectly fit for your size. The hilt is so finely crafted that it almost appears as living wood, despite being bronze, and the blade has holy verses engraved across its length.
 
[x] A bow, crafted of red cedar and with several bow strings "for you to grow into." It comes with a quarrel of strange arrows, forged entirely of bronze, but made with an exacting attention to detail.
 
[X] A bow, crafted of red cedar and with several bow strings "for you to grow into." It comes with a quarrel of strange arrows, forged entirely of bronze, but made with an exacting attention to detail.
 
[X] A bow, crafted of red cedar and with several bow strings "for you to grow into." It comes with a quarrel of strange arrows, forged entirely of bronze, but made with an exacting attention to detail.
 
[X] A bow, crafted of red cedar and with several bow strings "for you to grow into." It comes with a quarrel of strange arrows, forged entirely of bronze, but made with an exacting attention to detail.
 
[X] A bow, crafted of red cedar and with several bow strings "for you to grow into." It comes with a quarrel of strange arrows, forged entirely of bronze, but made with an exacting attention to detail.
 
[X] A breastplate. Strange patterns cover it. They are entrancing to the eye. When you think you can make out a pattern, your eye is drawn elsewhere.
 
Vote is tied. Rolling a dice to break the tie, evens is breastplate, odds are bow.
paebel threw 1 6-faced dice. Reason: Tiebreak Total: 3
3 3
 
6--Hunt
Your new bow is beautiful. You spend the next few months becoming acquainted with it. You are starting on the bowstring with the lightest pull and aren't able to actually use any of the arrows that came with it yet. You did succeed with them once, though. The arrow went directly through the target (a bale of hay) and embedded itself three inches into a nearby tree!

The arrows themselves are strange. For whatever reason they are made entirely of bronze and shaped exactly like a normal arrow. The detailing is exact, right down to the grain in the wood being etched into the metal and bronze "feathers" being shaped on one end. If it weren't for the color and holding one, you would think them normal arrows.

Father said the bronze arrows are useful for killing minotaurs or other monsters. Grandfather himself used a bow in his youth and still does on occasion. When he fires his, it is said that the roar of thunder can be heard and his arrows are more akin to other men's javelins.

One day at breakfast father makes a suggestion.

"I am going hunting this week," he begins. This isn't unusual. One of father's duties is to comb the countryside for dangerous creatures or men. "If you like, you may join me."

That is very unusual. In the past he has refused to allow you to join him. He always insisted you could join when you were older, no matter how much you complained.

Apparently you are older now.

You tell him that of course you'll join. You've been looking forward to this for years! That day Afra spends time preparing you. She gives you a small bundle full of healing salves and medicines she made.

Father gives you a set of leather armor that a relative had made. You test your spear upon it for a few minutes and are satisfied that it will protect you. Lapurras will also be joining you. He is still just below your knees in height.

The two of you depart that afternoon. You don't find anything of note that afternoon. You push further east day after day. On the third day father turns to you and says:

"From this point forward, be especially cautious. Put what I've taught you to use. The Bnaimokt have been seen not far from this position."

The Bnaimokt are a terrible enemy to your people. They first appeared several centuries before and assaulted Zepath. They were easily slain by your ancestors. However, a few years later they came in force upon Ibleam, one of the ancient satellite cities of your people.

The city of Ibleam was destroyed, its king slain, and the elite of the city fell in battle. The women, the children, and the poor huddled within the Temple of El, save those the Bnaimokt had already seized for use in their mines and for their "meat."

A hero of your people arrived and rescued the people in the temple. He then pursued the Bnaimokt into the earth and rescued all the captives. He slew every single one of the horrible creatures.

A Bnaimokt is supposed to be taller than most men and very strong. Yet they are also clever and have strange arts. Their armor makes them appear as silver bugs from a distance. It is inferior to High Bronze but far superior to regular bronze. They also wield terrible blood magic for which they seize their captives. They march with incredible discipline and never retreat.

Well, they almost never retreat. Several Jubilees ago the Bnaimokt assaulted Kavodel. They outnumbered the people of the city several times over, for this was before Zepath's fall and Kavodel was yet small. They assaulted the city and were so thoroughly frightened by the Might of your people that they fled. This is the only known retreat of a Bnaimokt legion.

A part of you is very frightened to be so near them. You are tall and strong for your age. You are skilled with your bow and have some knowledge of how to fight with spear and shield. Your bow is likely better than anything the Bnaimokt have.

But you have heard the stories of them and you feel fear. But you remember your father's lessons: fear is not a bad thing. It tells you when a situation is dangerous and informs your judgement. All men, save for fools, have fear.

You calm yourself and go about your day.

At the end of the first week you smell something unusual. You signal your father about it. When you describe the smell--some sort of rankness, like unwashed bodies but somehow different--he grins at you.

"You have a keen nose. What you smell are goblins, unless I miss my guess. They are mostly pests. Thieves and occasional killers. Still, these are near to the Bnaimokt, and they have been known to serve greater masters. Best to exterminate them."

The two of you follow the stench until you come to a hole in the earth. The two of you descend into the cave, Lapurras riding on your shoulder, and you quickly find your prey.

A tribe of perhaps twenty goblins lay within. Sticks with the skulls of humans place atop them are placed into the ground and some sort of massive beast lay asleep.

An ogre, you think. A massive, brutish creature, well beyond the strength of most men. Stronger than most minotaurs even. While goblins are weak and pitiful creatures, easily slain by most means, ogres are a force to be reckoned with.

Your father signs at you that he will slay the ogre. You are to stay at the edge and take potshots with your new bow, mostly at the goblins. But if you see an opportunity to send a shaft into the ogre... feel free to take it.

You sign an acknowledgement in return. You will follow his will--he is your teacher and father--but something tingles at the edge of your senses.

You...

[] Do precisely as father has said. You will target the goblins as he slays the ogre.
[] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
Well I'd kind of preferred to ask after some votes so I'm not double posting, but:

do you all prefer updates on a daily basis like I've been doing, or would you prefer them a bit more spaced out? Now that we're starting to leave the basic "character creation" part of things I figured I'd ask.
 
[X] Do precisely as father has said. You will target the goblins as he slays the ogre.
In general as long as each update is a reasonable length ie >1k words, more frequent is better.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.

Daily is fine, at least until some (recognisably) exceptionally significant decision comes across.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.

If we have supernatural senses, we should listen to them... Even more when goblins are usually cunning little bastards.

do you all prefer updates on a daily basis like I've been doing, or would you prefer them a bit more spaced out? Now that we're starting to leave the basic "character creation" part of things I figured I'd ask.
Daily is fine if you can manage.
 
[x] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[x] Do precisely as father has said. You will target the goblins as he slays the ogre.

I tend to prefer a shade under daily updates. Gives things a chance to breathe a bit more, gives more people a chance to read.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Attempt to focus on the strange tingling as you target the goblins. You know you have senses that are... more than most... and are concerned that this is something to be concerned about.
 
[X] Do precisely as father has said. You will target the goblins as he slays the ogre.

Daily is fine as long the pacing does not overwhelm you.
 
7--Hunt II
Your father gives a great cry as he charges towards the sleeping ogre. You nock an arrow on your bow and take aim at the nearest goblin. In a single fluid motion, your arrow is loosed and that's one dead goblin.

But something is happening here. You aren't sure what. It's like an itch at the back of your mind, a persistent feeling that *something is not right.* You focus on that as you string another arrow and fire at another target.

For the first few minutes of this you're able to fire at a decent pace. Several goblins die to you in the first minute or two of the fight and your father seems to have the ogre well in hand. The goblins have noticed you and turned towards you, but many are too cowardly to charge you.

As you focus on that strange feeling you notice something. A strange light coming from the back of the cavern. There, one goblin is dressed a bit differently than the rest--in that's he's actually dressed. Leather and bones line his waist-line in some crude parody of a belt. A feathered crown sits atop his head. In his hands is a staff. Atop the staff is the skull of a human.

He stands in front of what can only be described as an altar. The altar has a slight glow to your eyes. Yet even as you notice this, the other goblins work up their courage and charge directly towards you. You can't afford to pay too much attention to the goblin priest and you resume your firing into the approaching horde.

Yet the goblin is doing something. The feeling of wrongness swells and, when you have a moment, you take a shot at him. Yet something seems to steer your arrow away. You're certain that you had aimed correctly and the shot wasn't too far off; something changed its course midflight!

You draw one of your twenty bronze arrows. It is a heavy weight in your hand. When you had been practicing, you had succeeded with these no more than one in ten times. But you felt like it would be necessary. You nock the arrow and pull the string back.

You take a deep breath and let the arrow fly...

It's a success! The arrow travels the length of the cavern and flies directly through the goblin and into the altar, destroying it! But something is happening...

Something has gone wrong.

The remnants of the altar flares brightly for a moment and an inferno of fire erupts! In a moment it will fill the room!

Your father speaks a word. The word seems to have a physical presence to it, as if you could reach out and pluck it from the air. The flames from the altar still in the air for a moment before converging on the goblins, burning them to death! Even as he does this, the ogre is driven back by a single great kick!

You fire a normal arrow into the ogre. It seems to do little more than enrage it and so you fire more. As you do this, your father lashes out with his spear, driving it deep into the ogre's eye and slaying it.

"Well, that wasn't according to plan," he says. "Nice shot with the arrow."

"Thanks," you reply. "It seemed like it was doing something so I figured... might as well kill it before it does?"

Your father smiles at this.

"That's the exact right response. If you think you're facing some sort of mystical danger, confront it with overwhelming force. Destroy it before it can do whatever it attempts. Very, very few men have the ability to counter them. "

"You seem to have done alright at that," you note.

Your father begins inspecting the dead goblins and hums to himself. After a few moments of examining their ears, eyes, and teeth, he begins to speak once more:

"Not truly. The fire had no master after you slew the chief. Anyone with some skill could seize it. But come over here and tell me what you see."

You follow his instructions and examine the corpses. You've never seen a goblin before today. This is your first opportunity to examine one up close. It's flesh is a deep green. Your father peels back the lids on the eye and you note the color; a deep red, with black pupils.

Next you examine the teeth. The canines are extremely pronounced and the rest of the teeth are fairly sharp. Something about its face has an unsettling quality to it as well. You aren't sure if its because it is dead or something innate to the goblins.

You tell your father as much and he lets out a sigh.

"I thought as much. I will have to report this. These are not normal goblins. For the last three centuries they have been changing. Not most, of course. But occasionally we come across a tribe that has strange features to them. Often they have some sort of sorcerous backing," he explains.

You're a little unsettled by the news. In the stories, goblins are always the weakest of monsters, almost always serving some other greater creature. While that is the case here--their is an ogre after all--the idea that they are changing... it can't be good news, can it?

You and your father begin the work of tallying up everything the goblins had stolen from passing travelers. Their is a surprising amount. Several cut gemstones, even more uncut gemstones, and a large amount of silver coins. Most of the coins bear the marks of the Protectorate upon them.

Most of if likely came from merchants traveling from the Protectorate, through Kavodel and its lands, and north to the Great City of Carine. Carine lay on the edges of the Kadmonim grasslands and trade with those peoples could often be lucrative. Though they were heretics that worshiped false gods, your education had assured you their gods were simply fake, not demons or anything.

A part of you idly notes that just because your people considered them fake doesn't mean they are. After all, they have somehow resisted demons for many thousands of years, just as your people have. They must have something to allow that.

You do not speak your heresy and instead leave the cave with your father. He finds a large stone, draws his sword, and cuts it into a flat surface. You think you see a flash of white light come from his sword as he swings it but... you aren't entirely sure?

The two of you spend the rest of the time dragging the bodies of the goblins and the ogre out of the cave, as well as the remnants of the altar that had exploded. You pile them atop the make-shift altar, pour sacred oil over them, and set it alight.

A large bonfire erupts from your altar and the two of you spend a few minutes simply staring at the fire. After a few moments it dies down and you resume your journey.

The two of you spend the next week and a half scouring the countryside for anything dangerous. Mostly, you find nothing. This isn't too shocking. Most demons in this region come from the Mountains of Fare to the south or the Shekelesh Desert to the east.

The two of you return home. You are quite a bit wealthier than you were before, the goblins had managed to hoard quite a bit of wealth. Your father encourages you to save it, in the event you need it one day, and for now you will heed his advice.

Several weeks pass. Your father makes the journey to Kavodel to report on the strange goblins the two of you had encountered. Before he leaves, your father encourages you to take the time to learn and practice your skills.

What do you focus on while your father is away?

[] You see what Afra can teach. She prepared several healing salves for your hunting trip and knows much about plants.

[] Gideon has been your teacher for many years. You suspect you know much of what he can teach. Still, the Shrine to El in your village is a peaceful place. Spend your time within it, listening to his stories, and see if your peculiar extra sense (or senses?) might pick up on anything.

[] Practice with your spear, shield, and bow. See what the limits of your body truly are.
 
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