A Destiny in Bronze (Bronze Age Fantasy)

[x] Explore the city. Old Kavodel had supposedly been a city of smiths, artists, and demon slayers. There is bound to be something interesting to find.
 
22--Owner
Old Kavodel had been just as strange that morning as it had been the previous night. You think you can hear music on the breeze. Trees line the streets of the city and birds fill their branches. Many of the bird's are strange and exotic to your eye.

As out of place as the city it, it is otherwise humble. It is smaller than the modern day Kavodel, less densely packed. The walls are less a work of art and more a functional defense. Murals adorn much of the city, many depicting flowers and other natural life. Some seem strangely... suggestive to you.

Suppressing a blush, you approach where you think the Temple might have been. It is... completely intact? The Temple had been decommissioned when your people had left these lands. Taken apart brick by brick, proper rituals done every step of the way, and the altar removed. It should not be standing.

You step into the building. This is not a Temple as you understand it. The ceiling depicts a starry sky, the moon hanging high in the sky. Melachim are depicted alongside men, women, and children, painted on the walls. They all prostrate themselves in worship before... a blue orb. The orb itself is not a part of the mural. It hangs suspended in the air and gives off light.

You don't know if the orb is meant to be El or some profane being. You do know that, either way, it is heresy. El is never meant to be depicted, not in any manner. Not that anyone could; it is commonly known that only the Prophet had ever met and spoken with El. Well, him and the Melachim.

You are uncomfortable in this place and turn around to leave. It isn't long before you find yourself back at the small Inn, where you had spent the night. The sign depicts a dog's head in loving detail. You head back up to the room you had slept in.

The bed is completely made and a light citrus scent fills the room. A chill goes down your spine at the confirmation: you are not alone in this city. Something is here with you.

You close the door and shove the bed against it. You sit down on the floor, close your eyes, and focus on the strange sense you have. You will get to the bottom of this.

First, you focus upon yourself. Your breath is slow and steady. You relax your muscles and take stock of how you feel. The fear and anxiety gradually fades away. You turn your focus to that ill-defined sixth sense you possess.

You don't know much of anything about it. You had simply woken up with it one day. It had grown somewhat sharper and clearer over time. Once, you could only sense the Mountain and--presumably--your grandfather. Now you can sense everything.

Temples and Shrines to El are almost always the strongest thing to your senses. Following that, extremely well Blooded men and you suspect a variety of mystical items. Then the less Blooded, then animals, then plants, and finally the base matter of the world. All have their own intensity and feeling.

You suspect there is more to discover. And as you sit in this place, casting your senses outwards, you gain some small awareness. It mirrors some of what you experienced at Tanaach.

You are being Watched. You don't know the precise mechanics of it. But you know it is true. And the land you are upon is Owned. You don't know who watches you, you don't know who owns the land, you simply know this to be the case.

And you can hear a song. It is soft and delicate. Someone is playing a flute nearby. Part of you wishes that you had your own flute with you. That you could join them in making music. A larger part of you is concerned.

But... they've been here all along, surely? They probably don't mean you any harm. In fact, have they not provided you a sanctuary in demon infested lands? Perhaps they have some... odd theological beliefs, if the Temple is anything to go by.

Curiosity wins out over caution and you follow the sound of the flute. You wander through the abandoned streets of the city, composed of gentle curves, all under the shade of fruiting trees. The smell of citrus is heavy in the air and growing heavier.

Soon you are beside the river. It is pure and clear, as if it hadn't just gone through swampland. A man sits beside the river.

He is in a simple robe of white, trimmed with blue. Upon his feet are sandals of white leather and his beard and hair flow free. His skin is the darkest you have ever seen and he is about average height--perhaps a foot shorter than yourself? He has five fingers upon each hand... and his Presence is strange.

He plays a simple wooden flute. You think it might be made of red cedar. He plays it with immense skill and you find yourself swaying in time to his music. His gaze is fixed on the river and you don't think he's noticed you yet.

After a few moments, you begin to approach him. As you get nearer he stops his playing and turns his gaze to you.

"It's rude to not introduce yourself," he says, though he smiles as he does. "Still, some rudeness can be forgiven, considering the strangeness of your situation. Not many people that pass through this city have the eyes to see or the ears to hear."

You find yourself smiling. He seems... safe, on some level. You can't help but want to trust him. You take a seat beside him.

"Are you hungry?" he asks. Your stomach rumbles at his question and you nod. "Well, you're in luck. I'm quite the fisherman."

He grabs a nearby stick and begins to sharpen it into a point.

"Get a fire going while I catch us a meal."

He doesn't wait for a response before diving into the river. You find yourself gathering wood and building a fire as the man requested. As you build the fire, he periodically emerges, fish of all shapes and sizes on his fishing spear.

The man roasts the fish over the fire. He pulls out aromatic seasonings and you find your mouth watering. You don't even notice that the man had not gotten wet in the river.

"Eat, eat. It will do you good. A growing girl should not go hungry!" the man proclaims.

You dig in with gusto. It is... one of the most delicious meals you have ever eaten. Each fish is cooked to perfection. You don't recognize the seasonings that had been used, but they compliment the natural taste of the fish. The hunger that you had lived with since your father woke you from your bed... it had finally been sated.

It had been a constant companion to you. A gnawing in your gut. You had enough food to get by... but not enough to truly thrive, not out here in the wilderness.

Soon, all the remains are a few fish bones. You blush when you realize the man hadn't even eaten any of it! You begin to apologize but he interrupts you.

"You needn't worry. I bound my hunger long ago. Eating is pleasant, but not necessary. You needed it more than me."

"Still... I can't believe I did that," you say.

The man simply laughs.

"I did similar, when I was your age. It is simply the nature of some."

The man leans back. His flute is in his hands again and you eye it with interest. It is definitely made of red cedar. He notices your attention to it.

"I learned the flute in my youth. It took up time I could spend on more valuable things, things to fulfill my duty. But I always missed it. Lately, I've been able to play more. It is nice, isn't it? To be free, able to choose what you wish, without being concerned with duty?"

He plays a few notes. They linger in the air for a moment.

"I hadn't planned to appear to you today, Zana. I suppose I decided to let El dictate if this meeting would happen. You opened your eyes, you opened your ears, and you found me. So I suppose I have to be serious a moment."

The sky grows dark. The birdsong stops and a chill enters the air. The man seems to grow, his Presence swelling. He towers above you, twelve, thirteen, fourteen feet tall.

"Do not touch your bindings again. You did not choose to undo them the first time. A demon did the first, and Ganal chose you as his instrument for the remainder. It may sound strange... but those bindings are what allow you to play your flute."

He lets out a large sigh and the sky brightens again. The birds resume singing and warmth returns to the air. He appears as he had been before.

"There are other rules I would have you follow, though I do not think they will be so onerous to you. You mostly follow them anyway. Do not destroy. Do not cut down fruiting trees. Do not use the blood of man or grigori in any sorcery or artifice. Hold El close to your heart. And... a word of advice. Do not put too much stock in the ramblings of deluded beings that think themselves gods. You cannot kill a god, and I have killed many that claimed the title."

"I suppose I should send you away now. Whether south to Zepath, or north to return home, I care not. Just... don't touch your bindings. Even if death seems certain. Or... do you have any questions?"

[] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?

[] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.

[] Just leave. This has been a very confusing segment of your journey. You are anxious to put it behind you and out of your mind.
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.

oh dangit I just realized we just failed our trial by accepting the roasted fish
 
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[x] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.

A lot of what we just did didn't seem particularly voluntary, something is clearly up even if the guy really turns out to be friendly.
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.
 
[x] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?

Does this count as receiving aid?
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.
 
[x] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?

Does this count as receiving aid?

Ultimately, it's up to Zana and whoever might be aware of the aid? Which is El and whoever is watching you? Plus this guy? Gonna put a bit more info in spoilers, though. It's not a huge thing, I don't think?

This doesn't count as aid because of the nature of the encounter. No, it isn't all a dream or something, and this all really happened. But elements of it mean that it doesn't count.
 
[X] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.

I think that askong for guidance counts as accepting aid because we are asking of our own free will. Not taking aid hypnotically forced on us.
 
[X] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?
 
[x] Just leave. This has been a very confusing segment of your journey. You are anxious to put it behind you and out of your mind.
 
[X] Ask advice on what to do from here. Zepath lay not far from Old Kavodel and is your original goal. Does this man have guidance on what to do from here?
 
[X] You don't know if you trust this thing. The Temple is obvious heresy and these are demon infested lands. Ask about the strangeness you have noted in this place, most notably itself.
 
23--Kavodel
A sense of peace pervades this place. The river flows calmly, its waters pure and clear as gemstone. You can see fish of many colors darting about and a colony of otters seems to make their home nearby. You regard the man that just fed you.

He looks almost entirely mundane. His skin is especially dark and his robes are beautiful, but other than this he is normal. To your Presence Sense he is anything but, appearing from one moment as a typical person, then like the base matter of the earth, and then burning brightly--like the sun in the sky.

You suspect it is this last this is the truth.

"Who are you? Why are you here?" you ask him.

The man lets out a gentle laugh.

"That is a question we all ask ourselves, sometime. 'Who am I? What do I want?' are important things to ask yourself. Truthfully, I doubt I can give you a satisfying answer! But... I will answer you, in the way you mean. Would you like some wine, first?"

The man waves his hand and a small table rises from the ground. A pitcher of wine sits upon it with two cups placed ready. He pours one for himself and waves at the remainder. You don't move to take a drink and he slightly frowns.

"So paranoid. I assure you, anything you take from me will not count as aid, not in the way your people understand it. Still, I won't force the issue. It is a fine vintage, though, you are missing out."

He sips from his wine.

"My name is unimportant. My titles, perhaps moreso, though I have held many. I suppose I am most commonly called a Hero or the Sword of Smattas."

Men are rarely referred to as the Sword of Smattas. The greatest of the heroes in the Old Tales might be given the honor. They are all associated with the slaying of demons, enforcement of El's Law, and the destruction of heretics.

"I came to this place because we are at the end of an age. I watched this city rise from the earth. It was a fulcrum for much change in the world. The Protectorate, with its strange ideas, had its start with the men of this place. It is not right that it be befouled by demons, and so I purged them and restored the city. I suppose I am simply awaiting the end of this age, to decide what to do in the next, remembering kinder times."

"But why hasn't anyone said anything about you? About the city, beyond that it's strange?" you demand from him.

He sips wine again and thinks a moment.

"Imagine that the world has more colors than you can see. That there is more to anything that you might see. And some men are born with a greater ability to see these colors. If one were to see these colors, they could work in these colors, use them, and other men wouldn't see. So it is with Kavodel. Only those who can see in the right way are able to perceive what I have done. To the rest, it is still a ruin of a city in a fetid and stinking swamp. It is strange to them, though, that demons do not make a nest of it. And so they say it is strange."

"So I'm able to see these... colors, that others can't?" you ask.

"Oh yes. And quite impressively so. Your eyes are still opening, of course, but it won't be long now. Perhaps a Jubilee or two? You might find many things that wish to hide from you cannot, both foul and holy. I imagine your grandfather in Kavodel has a teacher in mind for you, unless he chooses to teach you himself."

"And the Temple? Is that showing what I think it is? Isn't that... heretical?"

"Ohohoho... yes, yes it is for most men. Some of us are made of sterner stuff, allowed to see more of the world, and we keep our way. That Temple is made for myself, so that I might better appreciate El. Do not make such yourself. You will know if you are ever permitted. Now... I think it is time for you to leave me. Feel free to explore the city... and if you go south, to Zepath, I advise you to avoid the site of the city itself. It has been claimed by a most terrible demon. Further south... you might find something of interest? And it will, paradoxically, be safer for you."

You leave the man be as he asks. You don't think he's trying to deceive you? He spoke familiarly of your people. If he saw Kavodel itself be raised... ancient isn't the right word. Kavodel is fairly young, as cities go, and you know your grandmother and grandfather had both seen this as well. Still, he'd be approaching his fifth century of life, at the very least.

The city itself lay before you. You hadn't explored it due to the possible dangers. But it seems like you can look around as much as you want. You've seen the Temple. It makes you uncomfortable and... you think you'll avoid that. But what else can you find?

[] Explore the Street of Smiths. It is marked by signage indicating it as such. It has many forges and one in particular feels strange to your senses. You doubt you'll actually find any weapons or anything... but the most Blooded of smiths keep their secrets close, and depending on how well restored it is... you might learn something?

[] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.

[] Simply explore the homes of the city. You don't know if you'll find something interesting... but it might provide insight into how your people lived a few centuries prior?

[] You are done here. Go to Zepath, or south beyond it. The danger at Zepath is supposed to be great... but the man said that, south of the city... something of interest might be found? But how far south?
 
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Innnteresting stuff! Loving how this drips with lore.

At a guess:

[] Explore the Street of Smiths. It is marked by signage indicating it as such. It has many forges and one in particular feels strange to your senses. You doubt you'll actually find any weapons or anything... but the most Blooded of smiths keep their secrets close, and depending on how well restored it is... you might learn something?
Some secret of steel, armor or weaponcrafting?

[] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.
Probably some secret regarding demon-killing, El, or really anything. More likely relating to Senses or Potency?

[] Simply explore the homes of the city. You don't know if you'll find something interesting... but it might provide insight into how your people lived a few centuries prior?
Boost to Knowledge?

[x] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.
Probably some secret regarding demon-killing, El, or really anything. More likely relating to Senses or Potency?

I'm curious, especially if there are more El depictions from the Sword?
 
[X] Explore the Street of Smiths. It is marked by signage indicating it as such. It has many forges and one in particular feels strange to your senses. You doubt you'll actually find any weapons or anything... but the most Blooded of smiths keep their secrets close, and depending on how well restored it is... you might learn something?

Perhaps we'll find something that can be of use to the blacksmiths when we get home. I think they will appreciate it, with all this war for freedom and the very existence of mankind, which has been going on for centuries.
 
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[X] Explore the Street of Smiths. It is marked by signage indicating it as such. It has many forges and one in particular feels strange to your senses. You doubt you'll actually find any weapons or anything... but the most Blooded of smiths keep their secrets close, and depending on how well restored it is... you might learn something?
 
[X] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.

That demons occupied this place and the art is still here indicates it either somehow survived, that the guy we just talked with repainted it or that demons are rather polite houseguests.

I'm hoping for option 3.
 
[X] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.
 
[x] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.
 
[X] Explore the Street of Smiths. It is marked by signage indicating it as such. It has many forges and one in particular feels strange to your senses. You doubt you'll actually find any weapons or anything... but the most Blooded of smiths keep their secrets close, and depending on how well restored it is... you might learn something?
 
[X] The artwork of the city is on prominent display. Much of it is... suggestive, though not explicit. Flowers and bees seem to be common themes? That, and demon killing. Maybe you can find something interesting if you search for especially prominent art.

Show me the murals! Demon slayer Georgia O'Keeffe is a pretty interesting visual tradition.
 
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