A Dearth of Choice (Dungeon Core)

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A young dungeon core forms next to a lovely village, full of lovely people who would likely understand its plight of not wanting to murder them all if only it had a mouth with which to speak. Instead, everything goes horribly, terribly wrong.

Its literally a crystal, it can't be having a panic attack, can it?

This is the story about a village, a dungeon, its desire to provide light and laughter and life. It tries to choose the talents and perks to bolster its life-mana alignment every time, to further its cause. So how is it that it wound up with an undead army and some insane boosts to death-aligned mana? How did everything go so wrong?



[participant in the Royal Road Writathon challenge]
Chapter 1: A Series of Unfortunate Events

Prologue:


A setting sun highlighted an idyllic village located in a picturesque valley. The large forest nearby provided all the lumber and wood they could ever require, as well as meat from the wild game that roamed the woods. A large river carved its way around the outermost wooden buildings, powering a water-wheel and supporting several types of fish and other aquatic based life, as the rich mana from the environment boosted the vitality of the wildlife.

It wasn't an easy life, far from it, but the villagers couldn't find it in themselves to complain. Though they were far from any kingdoms or larger towns, which kept them free from most politics and potential recruiting drives, also meant they were quite far from any form of support or military aid. Though they possessed several retired adventurers, the lack of boisterous young men and women sauntering through town like they owned the place was a mixed blessing and curse.

Those who braved the depths of the dungeons, especially the newer ones, could be considered either incredibly brave or incredibly foolish, maybe even a bit of both. Either way, facing death's door over and over again left the younger folk who performed such daring tasks jaded and with a tendency to perhaps overcompensate a bit. Raucous drinking and partying was quite frequent in the more heavily-laden areas containing dungeons.

While the village had many young men and women themselves, the parents in the village were happy to profess that (for the most part) their kids were hardworking, diligent and not just a waste of space that also happened to eat their food. They worked hard and they played hard, but at the end of the day their families were the most important thing in the world to them. The village, with the size it was, was practically in and of itself one giant family.

They were happy to keep the politics of 'who owned this dungeon' and 'we claimed it first!' or the ever-so popular 'your kingdom doesn't deserve this dungeon!' and sometimes even 'we saw it first!'. It was hard to say who was more childish, the governing bodies and 'men' that oversaw their laws as well as enforced them, or the nascent dungeons that were effectively at the first-steps point of childhood.

So, had they known, it would have been much to their chagrin to realize what was happening within a stones throw of their once perfect village.

[A Dearth of Choice]

"Why would I try and fight you? You're clearly an entity with powers that humanity has yet to realize exists or even knows of, and I highly doubt me, a mere baseline human, stands a chance of harming a metaphorical hair on your non-existent head."

"Oh ho ho, I like you human. If you cannot fight then why are you not running?"

"The reasons I listed before still apply here. I'd rather have an interesting conversation before you do whatever it is you're here to do than just die tired and sweaty."

"I like you even more now! Tell you what, just for that I'll make this experience pain free for you, okay? Appreciate me later, transference now!"

The man winked out of existence, his soul plucked by a great power and moved to a far more interesting place.



[A Dearth of Choice]

The dungeon core formed from thin air, appearing in a roughly hewn room of rock and dirt, roots hanging from the ceiling, in a very short walking distance from what was once a perfectly calm and dungeon-free village located next to a burbling river and a lovely forest.

Nothing was the same again.

























Chapter 1:


Something kept flashing on the edges of my vision. It wasn't so much that it disappeared and came back entirely, like a lightswitch being flipped on and off, but more like it was constantly fluctuating. A dull throbbing, or at least what felt like a throbbing, pulsed through my everything as I forced my consciousness to kick start its engines.

Ignoring the discomfort I felt I opened my metaphorical eyelids and took in my surroundings. The packed dirt beneath my pedestal, the roughly hewn walls that surrounded me made of a mixture of rocks and more dirt. I seemed to be in a small room relatively close to the surface, if the presence of various roots and dangling fibrous tendrils was any indicator. My limited knowledge in relation to plants told me absolutely nothing about exactly how deep that was, but it couldn't have been too far down.

Based on my current existence, lacking as I was in the arms and legs department, and the enclosed nature of the room meant I was, for lack of a better phrase, up shit creek. Even if I had a paddle I had no arms to use it with anyway, so I would be screwed either way.

Perhaps this was Hell? An eternal torment of knowing I was physically incapable of escaping an incredibly boring room even if I had the tools with which to do so? That didn't feel quite right.

Also, how did I know what Hell was? I could picture a fiery hellscape filled with winged demons with pitchforks endlessly poking bigwig CEO's who'd embezzled millions of dollars into freely handing out cash to small orphaned children. It was incredibly surreal, but I had no frame of reference for why I knew what Hell was. Yes, it was a part of a major religion called Christianity, which also had a heaven where all the doggos were sent, but why did I know that?

To add to that, I realized I had no idea where any of my knowledge came from. Like, I knew what a dog looked like, I knew what they evolved from, I knew what evolution was, and I knew a whole bunch of other things that just kind of… existed in my head.

After plundering the depths of my head multiple times I learned absolutely nothing new.

Which was great and all, but I was really hoping for a hint that would help me figure out where I was and how I'd gotten here. I also had the vague sense that I wasn't supposed to see in a full 360 degree radius around me at the same time and perceive every inch of the walls surrounding me simultaneously.

Perhaps it had something to do with this memory of a thing called eyes? They were supposed to focus in one direction and on one thing at a time… Maybe I once had eyes? Who knows, because I certainly don't. Oh, speaking of noses, I didn't smell anything. Which seemed odd, I expected to be able to smell the rich scent of earth surrounding me, but instead I got… Not nothing, but certainly not what I expected.
There was an undercurrent of something, but whatever it was my senses weren't good enough to tell me what it was. Whatever it might be it also definitely didn't fit into my definition of a smell. It was like… If feelings could be smelled! Like when you go on a school field trip to a cave and after a few minutes inside you realize the many, many tons of rocks that are suspended above your head by seemingly nothing that could potentially fall and crush your rather squishy head into paste?

Like that, except I smelled it! Which meant it didn't really smell like anything at all, but nonetheless I perceived it drifting on invisibile currents as it drifted throughout my room.

Not that specific feeling I mentioned either, though that could possibly be the case (though I somewhat doubted that) but something other. Something my spotty memories had no frame of reference for.

Something new, how exciting!

[System Initialized.]



[Final Setup Complete.]



[Dungeon Core System Loaded.]



[Bootup Sequence Initialized.]







[Please Wait For Starting Options.]

Something else I had no idea about! So many new things to discover. How thrilling! And apparently I got to use some sort of system? And a Dungeon core? What's that?

I suppose if it's referring to me then I'm the dungeon core… I certainly look like the core of something. From my perspective granted to me from the walls of my prison I could see what I intrinsically knew was me, I could examine myself.

I floated above a basic stone pedestal, with a distinct lack of ornamentation or decoration, something I would strive to fix at a later date. I was, apparently, a decently sized gem of what looked like Quartz. I wasn't exactly see-through, but I wasn't entirely opaque either, a warm light gently pulsing inside of me. I realized this is what I had seen earlier - my own inner light refracting and diffusing into the room as it was filtered through my body.

How quaint, I was a fancy glowstick.

Back to this whole dungeon business, aren't dungeons supposed to be filled with loot and monsters? I don't remember anything about a core in reference to one though… My thoughts were briefly interrupted as I remembered something called a sigil stone, but I cast that aside as it was a fictional thing and certainly not something real, like I clearly was. Granted, dungeons were also never something that was supposed to be real, so maybe he should color his memories with a grain of salt, since obviously something had changed from wherever he'd gained them from.

[Initial Options]

[Please Choose a Starting Perk.]

To make sure the beginning of your Dungeon is successful
you will be offered a choice of 3 random perks.

Choose one that best suits you.

Monster Hive:


The swarm of monsters shall never end and never be vanquished. Whether they be a horde of goblins or a veritable tide of killer ants, your monsters will consume all who set foot inside the Dungeon.

Gives a boost to Monster strength, numbers, and reduces promotion cost.


***

Trap Hell:


While you won't boast the numbers or strength of the Monster Hive, the Trap Hell will bring wary adventurers to an early grave through trickery and deceit as the floor caves in below them, they are pulped by boulders, they break tripwires and learn what terror truly means. For the meticulous Dungeon Designer.

Gives a boost to trap amounts, strength, and lethality.


***

Life, Death, and Everything Between (RARE):


This rare perk grants small bonuses to Life and Death alignments, and you are more likely to receive perks based around them, both random bonuses and random choice. Because of the nature of both alignments and their relation to mana, you also receive increased mana generation.

Gives a boost to Life Mana Alignment, Death Mana Alignment, and Mana Regeneration.




[There is a chance these options will appear later, and choosing one does not lock you out from picking another at a later date should it appear again.]




So I'm definitely a Dungeon, capital 'D'. And, if I'm reading these right, I get to… kill adventurers? That doesn't sound good… In fact, that sounds like a great way to get myself killed. While I have some oddly disconnected memories that offer me no specific advice in regards to choosing one of the options, they do tell me that humans don't exactly just let themselves die. Based on the descriptions, I'd have to set up something that would actively try to kill them, pitting my smarts and monsters against their wit and equipment.

But why would I want to do that?

[Adventurers that fight in your Dungeon offer you Experience, which can be used to further increase the power of your Dungeon. A much larger influx is provided upon an Adventurer's death and fuels faster growth.]

Thank you… weird message box? I'm not sure what to call it, so I'll just refer to him as Box. Also, while it didn't explicitly state it, Box indicated I don't have to kill anyone. I get the experience… No, that felt like a big 'E' Experience. I get the Experience from fighting with and killing adventurers.

The first two perks would leave me with very few options if I wanted to try and do something nice for humans. The Minion Hive might have some kind of option, possibly if I could get a high value monster to spawn in large numbers, but… I doubted that would be the case. Plus, high value often meant highly dangerous. Which would be even more so in a swarm variant.

Trap Hell I really saw no way in which I could do anything but murderize the living crap out of anything that walked into the dungeon. Even if the monsters were weaker, being worn down (or potentially much worse) by a metric boatload of traps was potentially even worse. Plus, who wants to come back to such a dungeon? Which meant he'd really need to kill them

Then there was the last option… The rare perk.

Life-Aligned mana sounded good. Even Death-Aligned Mana didn't necessarily have to be bad per se, it could depend on how it was used. Like, if it was solely used to prevent food from rotting. Maybe keeping the Death Mana away would do something like that. The problem was, I simply didn't know enough to do anything but guess at the possible outcomes of that, but even then I really only saw one real choice unless I wanted to fully commit to being a murder Dungeon.

Guess I'm going with Life, Death, and Everything Between.

Actually, regardless of whether I want to kill anyone or not, how the hell do I actually do this? I'm just a weird crystal sitting on a pedestal in a small room. How do I go from here to there? In answer to my silent question, Box provided an answer.

[First perk chosen. Activating full Dungeon Capabilities.]

That would definitely be a start, Box, thanks for the assist. As I thought that, I felt something tickle the back of my brain - like a feather gently brushing against my actual brain, not just a figure of speech. It felt mildly uncomfortable, and suddenly I grew. My awareness, previously just being a rather literal variant of 'The Hills Have Eyes' exploded with choices - and the strange 'scent' I had detected earlier suddenly became clear to me as new knowledge was forcibly shoved into my head.

I was smelling mana. With faint hints of Earth-Aligned Mana, which for my sanity I'm just going to call Earth Mana. Even lighter hints of Water Mana and a couple others I can't identify. Beyond that, I suddenly know why I can see out of the walls - my own mana, which I can also now detect, is thoroughly coating everything inside the room. It hangs there, dense and nearly visible to the naked eye, the thing floating on invisible currents I suspected was there but couldn't perceive earlier.

With my newfound sense and control, I began to push and pull at my newfound 'limbs'. For it was with my mana that I could reshape the world - once saturated, the rock and dirt walls of my surroundings became like playdough in my hands. My metaphorical hands, anyway.

Tunnels began to emerge around me as I expanded, pushing the dense cloud of mana that pervaded my room outwards, coating more and more material and granting me a larger area of control. I played like that for some time, rejoicing in my ability to suddenly affect the world. I made another room, larger in size than my own, though due to my concerns about being too close to the surface I tunneled down a ways first. I swiftly encountered rock of some kind, but it gave way before me just as swiftly as dirt did.

I began to recreate certain things I remembered just to test my ability for fine detail. First I tried to move the rock I wanted to manipulate into place, but it just disappeared rather than doing what I wanted. I refilled the hole I'd suddenly made, almost by accident. I hadn't realized my power came with the ability to generate matter as well.

Some part of my memories screamed that that wasn't possible, but I ignored it. After all, they said a lot of this wasn't possible, but obviously it was so they were wrong.

Stone flowed from the ground, becoming a finely detailed statue of a dog. Some kind of husky, my memories told me. It had long, coarse fur and a bushy tail. The entire thing was gray, however, and rather dull as a result. On a whim, I attempted to make its fur black with some white, and it immediately recolored itself at my command.

Granted, it was literally half black and half white, separated by a perfectly straight line going down the center, and I laughed internally at the rather sill appearance.

Some mental focus went into making individual sections of 'fur' change color, while keeping others a different color. It turned out my ability to manipulate matter was incredibly fine, and after creating about 50 hair-width strands of stone, I was able to paint them a variety of different colors. Turned out not to be every color, however, as what I was doing was less 'coloring' and more, 'manipulating the stone into a different material'.

As I had inspected my now significantly more accurate 'dog' Box politely informed me of another skill of mine.

[Ability Gained:]

[Observe:
Gain basic information about a target.]

It was hardly anything special, and all it really told me was that I was using marble and some form of basalt to color my doggo.

I was still able to coax out a variety of colors ranging from black, gray, red, brown, and many shades of those. I could potentially create metals and other materials found in the earth, though through yet another newly intrinsic form of knowledge, I learned they would be more mana-intensive.

Messing around with rock and all the subcategories that fall under that were practically free, but as things increased in 'value' for a general sense of the word, the mana cost increased as well. My memories said this was hardly a one to one ratio, and certain things when I 'projected' the mana cost, were relatively low in comparison to what I would have thought they would be, while some were higher.

Thinking rationally, this made sense, because if so many of my memories said certain things were impossible, then I likely was somewhere other than where those memories were gained, meaning the things people valued and used regularly were likely somewhat different.

Without more knowledge I would have to stick to guesswork, but I felt I was likely accurate to some degree.

I dissolved my doggo statue for now, its task having been completed, though I promised to bring him back again someday. All good Dungeon's should have a proper doggo statue.

I refocused myself back into exploration - I had new 'menu's' to explore as well but I was putting that off in case my now dispersed mana cloud had a timer on it before it dissipated or something. It could be a starter bonus for young dungeons so they could quickly expand, and I didn't want to risk losing it just in case, as my attempt to reabsorb it had failed.

[Status]

Name: N/A

Status: Undamaged.

Mana: 15/25 (+12 per day)

I could quickly check my status whenever I wanted just by thinking about it. It was quite handy, and though I didn't have a name I'd think of one later when I had a little more downtime. Also, I assumed my original starting mana per day was 10, but with the Life, Death, and Everything Between perk's small bonus to regen I got two more. Whether it was a 20% bonus or a flat two I wasn't sure, though it might be detailed in one of the menu's I hadn't looked at yet.

Continuing my expansion in the direction I'd arbitrarily chosen, as with the first room I'd made, I lowered my elevation slightly and constructed some supporting pillars of stone to ensure I didn't cause a collapse of some sort. That would just be terrible.

I did spread my mana outwards much closer to the surface than I actually excavated, however, because it gave me a very good picture of what was there. I wanted to know if, due to the surface also changing in elevation, if I ever came too close to it.

In this process I accidentally uncovered a decent amount of insect life, namely worms. Apparently, I could, for lack of a better term, 'eat' certain things that were inside of myself. For clarification, I started referring to everything inside of my controlled mana as myself since I can see out of all of it like some sort of omniscient god. Just… a lot less powerful than a god. And there likely existed something that I wouldn't be able to see, also rendering the omniscient title rather moot.

Anyway, the little bugs that wound up falling to the floor of my newly created rooms were rapidly hoovered up because apparently, that was how I got mana outside of my normal regeneration, which wasn't particularly fast. The amount gained was small enough to mean I had to consume quite a few before I actually saw an actual mana point be awarded, but Box gave me a little more info.

[Information.]

[Should you gain mana in an amount less than a single point's worth, it will be recorded in a separate tally until that amount reaches at least one point and then will be discharged into your mana bank.]

Which was quite useful to know.

Also, as it turned out, mana was actually gained by the hour, but due to the small amount it simply recorded it as 'per day'. I didn't really get why, but it made it easier to see my initial mana bonus at work so I won't complain too much. That means I currently generate a half a point of mana per hour. I imagine that's not great, and I am actively holding myself back from looking at the windows I now have relating to monsters and traps so I don't yet have to realize how painfully slow populating my dungeon will be.

Unless of course I get a regular source of mana to feed from? Like… Maybe if I find an underground river I could eat the wildlife from it? Try to keep their numbers regulated somewhat and use them as a source of regrowing mana? That might be an idea if I knew that underground rivers still existed (I assumed they did) and that any sort of fish or plant life existed in it (No assumptions from me there, this place could be populated by only weird monster-hybrids for all I know).

Things are gonna have to be taken on a case by case basis, but if I can, finding a regular source of mana would be good. Maybe once I find humans I can offer to trade with them? How I'll do that, I don't know. Could I communicate with them somehow? I probably won't know until I meet one unfortunately.

Box also decided to helpfully chime in. He's so smart.

[Information.]

['Rules' are something Dungeons can use to increase the risk/rewards for adventurers. A 'Rule' is a guideline the adventurer must follow while inside the Dungeon. These can be anything, though it must be reasonably realistic. Extra rewards will be generated for those who follow the rules. Breaking them bars the violator from the Dungeon for a certain amount of time.]

Thanks Box, you're the best.

That actually gave me a lot of ideas. After all, I assumed the Rule would be enforced on the dungeon too, which meant it was possible to enforce a 'no killing' rule though it might also do something like reducing rewards, since if 'challenges' were an option, 'easy mode' was possibly also an option.

So much potential…

I shook my metaphorical crystalline head. That was something to plan for later. I don't even have a single monster, trap, or somehow lethal thing to defend myself with. What could I do currently, make a Rule forcing them to bring me bugs to eat in reward for viewing me in all my sparkly splendor? I guess that would technically work too and the adventurer would get something out of it, but I had no idea what… And I'd rather be defensible than rely on the goodwill of others.

Back to expanding. I continued my expedition through the dirt and rock at a rapid pace, or at least, what from a human standpoint would be a rapid pace. Especially for something that required no maintenance or cleanup, it was quite nice. By the numbers, I was capable of spreading at about a rate of nearly 10 feet per minute. My ability to consume dirt and stone easily outpaced that, so a tunnel was carved just as fast as I could expand.

I'd gone nearly 300 feet in my randomly chosen direction before I encountered something new - above me. Still in the ground, but not far from where I predicted the surface was. As my mana infused the area, on reflex I began to consume what I detected was something I could eat. I didn't get much in the way of mana, and moments later, I realized I should have let my mana expand a little farther so I could actually tell what the thing was.

[Rotted Pine Wood Consumed!]

[Decayed Silk Consumed!]

[New Construction Options Available!]

That bit was fine. Especially since I was pretty sure I could make wood now. It turns out the rotted pine wood was a box. A coffin, to be precise. And my greedy ass had eaten everything I could detect without thinking.

[Human Bones Consumed!]

[New Monster Options Available!]

[PERK ACTIVATION: Life, Death, and Everything Between.]

[Due to consuming the bones of a dead adventurer early on in your Dungeon's existence, you have been granted a perk!]

[Perk Acquired: Death Is Not the End.]

[Death Is Not The End:]


The most common fate of an adventurer that falls inside a Dungeon is to be consumed by the monster's they were slain by, or maybe left strung up by the trap that gave them a few new holes. To the great vehemence of those that enter your Dungeon, however, Death Is Not The End.

Death-Mana Alignment Boost!

Your ability to use Necromancy, as well as the abilities of minions raised by or falling under the banner of Necromancy, is increased.

Oh no.

What have I done?

As another screen appeared before my eyes, I noted that good 'ol Boxy was a cruel and capricious god.

[SYNERGY DETECTED!]

[Life, Death, and Everything Between // Death Is Not The End.]

[Additional Power Granted to Death Is Not The End!]

The bodies of adventurers you raise from the dead shall retain a significant portion of the power they held while they were alive, and their power level will also boost any skills they gain as an undead.

Example: A level 10 adventurer swordsmen will be granted {Blighted Strike: Lvl 2} instead of {Blighted Strike: Lvl 1}.




Wow.

Box, I think we need to have a long talk about what I'm trying to do here. Remember I said I'm going to try and make some kind of synergistic relationship with the humans, preferably? Like, 'Hey, give me some things to eat and I'll make sure you don't die in this place and grow stronger!' and now I'm like 'Please die in my Dungeon so I can raise you to kill your friends to feed my ever growing army of stronger and stronger adventurer zombies!'.

Do you see the difference Box? DO YOU SEE IT?

Ugh… And now I'm arguing with something I'm pretty sure isn't even capable of thought. In fact, I'm pretty sure whatever is going around popping messages out at me is just trying to make sure I don't utterly fail at this whole 'being a Dungeon' thing right off the bat. Rather, it's directed by my thoughts and actions rather than being self-aware.

And if it is, I'm gonna find them, give them a pair of kickable genitalia if they don't possess any, then proceed to abuse them just like they did to me. Turnabout is fair play, after all, and that feels about even.

As a side note, I seem to possess the ability to multitask quite well, as I continued to expand my mana throughout the entirety of my entire freakout. I wasn't making any more tunnels or eating anymore worms or… other things, but I was expanding my awareness.

It seems I've discovered a graveyard, which makes sense seeing as to how I was just gnawing on some random saps phalanges! Luckily for me, I'd only started to consume the guy's coffin right as it appeared in range, so I did little more than remove one end of his coffin and chew off a couple toe bones. No, I'm not happy about it. Could it have been worse?

Well, I would say no, but Box says otherwise. In relation to physical damage to the body, could it have been worse? Very much so.

What do I do with it now though? Do I just leave my tomb desecration as is, or do I try and fix it? I can make wood now… I think.

A quick test revealed wood costs virtually nothing, just like rock, and I can indeed create it.

Being able to create wood won't exactly fix the 'missing toes' situation however. I'm also torn for another reason - if the perk activation is to be believed, then this was the body of an adventurer. Based on the rather complete lack of flesh, he's been buried for quite a while. I also am in desperate need of something to protect my core with.

Being practical just makes sense - no I don't want to make it a regular thing, but if he was strong… Then it might give me the advantage I need to survive. Since exactly what I would need to do that was just a bunch of giant question marks, the better prepared I was the happier I would be.

Plus he would just be a skeleton decked out in whatever I could throw him in, right? It's not like anybody would be able to recognize him! It would be totally safe and nobody would be any the wiser unless they decided to dig up his grave. That wasn't supposed to happen normally, so hopefully that would be a non-issue.

Also, in a very small corner of his mind that he refused to acknowledge or think about, it would be nice to have someone to talk to. Granted, he didn't know whether the monsters he spawned would be able to talk or not, but from what he knew most lesser creatures of the variety he would likely have were probably not very intelligent…

And conversation required two active participants. At least, a conversation worth having was.

Box, how would I even go about raising the dead? I mean, I guess manipulating stone and earth and wood is kinda like a spell, but it seems more like a 'I can do this in my territory' thing than like, an actual cast spell.

[Abilities:]

Dungeon Manipulation:
Allows for complete control of the area the Dungeon owns.

***

Spawn:
Allows you to spawn monsters inside the Dungeon.

***

Observe:
Gain basic information about a target.

***

Rule Creation:
Allows you to create rules that must be followed, granting new or increased rewards, or decreasing rewards.










[Abilities granted from perks:]

{Life-Alignment} Enticing Aura:


To the living, a designated section of your Dungeon seems particularly appealing. Whether they seek it for respite or to taste a particularly juicy looking berry, their guards will be lower than usual, allowing you to strike with ease.


It seemed my only Life-Aligned abilities sole use was for attracting people to die. How quaint.

The Dark-Aligned ability appeared next.




{Dark-Alignment} Necromancy:

Due to the higher than average Death-Alignment, in addition to the way it was gained, you have gained the basic package of skills, summarized into one, called Necromancy. This allows you to raise the dead, channel mana into their bodies to heal them, and give them basic commands.

Normally able to raise common zombies and skeletons, your ability to use Necromancy has been boosted by Death Is Not The End, and granted an additional effect due to synergizing with Life, Death, and Everything Between.

All undead raised by this ability have their stats increased. Chance of undead raised by this ability to evolve into a higher tier of undead for free.

Due to synergizing two perks, any adventurer you raise will retain a significant portion of their original power. Any abilities the undead gains due to their new nature will in turn be increased by a factor correlated to the adventurer's original level.




Beyond the obvious issues of the particular direction my strength was growing towards, I remember Box also mentioned that my Monster's were updated (in direct relation to eating that poor man's phalange, I believe) which, based on recent experiences, likely means something undead related.

Ugh. What a mess.

Before I do anything to the adventurer's body, I should really experiment a little bit first. Not with other human remains, either, but… Skeleton had a rather broad definition.

Focusing my 'gaze' and intentions, I was able to locate a large number of animal bones. My memories hardly contained a method of determining what creature a bone came from just by seeing its shape, so I could only assume it was the local variety of rats, mice, squirrels, and other smaller mammals, with maybe a bird or two thrown in for variety.

A flex of my will and a twist on my ability to perfectly manipulate my Dungeon dragged all the bones I'd found towards my Dungeon's core. I'm sure I could technically do it anywhere, but if I was doing magic, I wanted to be there. Yes, technically everything in the Dungeon is my body, no, I don't care. I am, ultimately, the core. Nothing more, nothing less. Everything else could be stripped away, and so long as my core remained, I could claw my way back from nothing.

Perhaps it was something carried over from my memories…

Either way, an assorted amount of incredibly random bones slowly grew into a pile before the pedestal holding my luminescent self. Once they were gathered, I stared at it expectantly.

Abracadabra!



Nothing.



Still nothing. How about… Shazam!



What's wrong with me? Why would any of these phrases do something?

Box, please put me out of my misery.

Instead of Box actually showing me something in its usual, boxy format, the not-quite familiar sensation of knowledge flooded my mind. How to move the mana in my core to form a spell and achieve my goal, how to manipulate the energies of the world to bind a pseudo-soul (not a real one, just enough to give it a facsimile of life) into a pile of bones or a body, and to perform my first necromantic art.

Are those the paving stones of the road to Hell I feel betwixt my non-existent toes? Maybe.

But even so, I have to defend myself. It's a deeply rooted truth I feel to the depths of my core - pun intended.

So I did as I was taught - and I used my Necromancy to raise the dead.

A pillar of purple light coalesced over the pile of bones, slowly consolidating itself into a fuzzy symbol. It vaguely looked like a skull of some sort, but any fine details were lost in the flickering light.

I felt the drain on my mana. Checking the numbers I saw I'd lost two whole mana. Whether that was a result of my boosts to necromancy or because I was literally trying to resurrect the bones of what was likely over 30 different animals into one creature, I probably won't know till I try again.

The symbol solidified itself completely and lost any background shine before rapidly fading away, and the pile of bones began to shift ominously.

Box struck at the exact moment.

[Due to your dedication to the necromantic arts, and death in general, your first raising of the dead has been blessed.]



Blessed?

By who?

And dedication? I wasn't dedicated! Stop telling me lies! I plugged my metaphorical ears as best I could and shouted 'LALALALALALALA'.

Unfortunately for my attempted self-delusion, Box was merely informing me of what was already done. The bones all flew into the air, reorienting themselves in various patterns as they tried to form some kind of creature that made sense.

It looked like some kind of demented, horribly twisted hunting cat. The bones used the power of being numerous to form larger limbs, but ran into an issue because the only skulls they had available were not really able to be scaled to a larger body. Its head temporarily was a rat skull, which looked, being honest, incredibly funny, but instead of trying to make it work the body erupted into a bone-nado again.

It formed varying animals as the spell tried to make a shape of something that worked (and would actually be able to kill someone, probably) but failed to make something cohesive. The strangest looking bird I'd ever seen was there for a moment, then an off-kilter baby bear.

They flickered quicker and quicker, until they finally formed a relatively squat body, with four legs, each foot fairly wide to allow its mass to be firmly supported with a low center of gravity. This body was only slightly larger, ratio wise, than the skulls available, and I was curious what it was going to do.

Once the body was constructed, five different sprouts appeared from where I assumed its neck would be. Maybe I was looking at it backwards, and it would have five tails?

Bones rattled and clacked as they stacked on top of each other, until finally five of the skulls that were orbiting the construction settled upon the sprouts, which I now knew were all necks. One bird skull moved in, two skulls that looked like some kind of rodent, with a two larger teeth protruding from the front over two smaller ones, one… Was that a cat skull? Poor guy.

And last, but not least, was an actual snake skull. Which was fitting, after the knowledge of what exactly I'd just made flowed into me.

[Congratulations!]

[Born of a blessed Necromantic raising, you are now the proud owner of:]

Name: {Not Named Yet}

Species: Baby Bone Hydra

Abilities:


In place of a Hydra's abilities to regrow every head it loses with two more, the Baby Bone Hydra instead can replace its bones with any you can acquire. Even if reduced to but one bone, the Baby Bone Hydra can return. In addition, its size is also impacted by bones it is composed of, allowing it to 'grow'.

Stats:

STR: 10

END: 15

AGI: 20

INT: 3

WIS: 4


Well… This is certainly interesting. I can assume I won't be able to repeat this process (won't stop me from trying, I suppose) but the potential for something that grows in strength, at least I assume, and size based on the foes you defeat (and harvest the bones from) is insane.

Not only that, but its ability to come back from virtually anything, even in a reduced form, is absolutely broken. Either I'm incredibly lucky, undead in general are broken to Hell and back, or adventurers are going to kick my ass because they're way stronger than I think they are.

Either way, my Baby Bone Hydra deserves a name of some kind. I would say something mighty and honorable, but really I want to make him less threatening… He's all sorts of cute and cuddly right now, but when he inevitably grows larger he's going to be an absolute monster.

Hmmm…

I pondered long and hard about the absolute maximum potential, best name I could come up with. I scoured my extensive memory high and low, and came up with the best thing I could think up.

Name: Timothy
{Nickname: Timmy}

Species: Baby Bone Hydra

Sue me. Timmy the Baby Bone Hydra is the best boi ever and deserves all the loves and cuddles that I can't give him because I have NO ARMS! Maybe I can summon something that has arms to pet Timmy?

Hmmm….

Gah, I've been distracted enough. I need to finish scouting out the graveyard, since they don't tend to be separated from towns by much, depending on the size. If I can find the town… Well, I could spread under it and hopefully display my peaceful intentions. Somehow.

No clue how that's gonna happen, but I'm gonna try. Timmy and I got this.

Speaking of, watching Timmy run around the various tunnels I'd made, miming sniffing because he definitely didn't possess any olfactory senses but felt the need to do so anyway, and wagging his… really long tail. It must have been made of a snake's skeleton before being repossessed by my spell, because if Timmy was just over a foot long in the body, then his tail was nearly three feet long and looked completely uniform, with many vertebra bumps visible.

Not only that, but several of what I'd equate to rib bones were still attached, and flapped in the air more like a loose hair than a rigid bone. The bone itself was still rigid, but whatever force attached it to the spine allowed it to move freely. It was quite disturbing, actually. When Timmy stopped, I saw the strange attachments still floating in an invisible breeze even when he stopped moving, and I decided to stop contemplating Timmy's strange existence.

Time passed, and as I mapped out the edges of the graveyard I'd discovered, I reached a third corner, and assuming it was a rectangle, meant I'd covered nearly 4/5ths of the entire place. It turned out expansion was incredibly mana efficient, and though the dense mana cloud I'd started with was gone, I was keeping my rate of consumption to match what I was generating and still keeping to my original rate of growth.

Box chose that moment to strike yet again. We will not be able to be friends after this, Box.

[The safety period for your Dungeon has passed. Please make sure both an entrance, and a path to your core, is available within the next 15 minutes.]

Well shit.

Actually, I might be in a lot of danger because I'd never checked if I was truly close to the surface, and if it was more than 150 feet away, I would suffer whatever fate failing Box got me.

A quick shove of my mana allayed my fears, as I discovered the surface. It was odd, because it never fully 'reached' the surface, and in fact reinforced the ceiling to ensure it never collapsed, unless I approached it with the intent of 'Making an entrance'. While interesting, however, it didn't help me decide where to actually put it.

I figured graveyards weren't too regularly visited, but if I put a hole smack dab in the main thoroughfare it wouldn't really matter when someone could just fall in if they weren't looking.

I continued to expand as fast as possible, trying to map out the surface area. If all else failed I would just pop up in a corner, as without more information I had no better ideas. Who visits the corner of a graveyard anyway?

Time began to run out, and my attempted scanning of the surface didn't actually provide me any information on what was above me, so it looked like my corner plan was going to be my best bet.

Resigning myself, I shifted my attention to a corner, tactfully and carefully chosen with a game of catch the tiger, I enacted my will. A hole formed, nearly four feet in diameter, wider than I'd originally hoped. It was pretty hard to miss, actually.

Damn.

Timmy approached, a couple of his noses sniffing like mad while the rest examined their surroundings. He seemed extremely interested in the world outside the newly made entrance.

I hate to break it to you Timmy, but I'm pretty sure you're stuck in here. I'd test it later, once I was more comfortable with some other defenses, seeing as to how I currently had a grand total of one Baby Bone Hydra.

As I began to divert my attention to look at what other monster's I could summon, some dirt crumbled into my room directly beneath the hole, and my metaphorical heart skipped a beat. Nothing happened for a few moments, so I looked away, examining the tunnels that lead to my core room when there was a brief scream and a sickening crunch.
 
Dungeon: "Hey Fate? Mind if you come over here, I want to have a discussion with you regarding your endeavors to 'halp' me. Why am I holding a sledgehammer? I assure you, it's for completely unrelated reasons."
 
Dungeon: "Hey Fate? Mind if you come over here, I want to have a discussion with you regarding your endeavors to 'halp' me. Why am I holding a sledgehammer? I assure you, it's for completely unrelated reasons."

I imagined the system as like having a slight bit of personality, but not an actual level of intelligence, so it see's the core doing something, and even though its totally in the wrong context, its like "Nice Bro! You're doing great, here, have some incentives to keep it up!"

And he's just like.......................

The hell.

Also, I'm trying to write ... 18K words before the 15th I think. So some chapters are about to be vomited forth, starting Monday lol.
 
Once you have some humanoid skelebois you will just have to make them convey your desire for peaceful cooperative existence through the power of interpretative dance.
 
Chapter 2: First Tastes
I was filled with a terrible sense of certainty of dread over what I was going to find when I focused back onto my 'entrance'. Seeing a random human, dressed in roughspun clothes and what looked like leather sandals, unmoving in a twisted heap on the floor of the room wasn't exactly what I feared, but close enough that it didn't really matter. He wasn't moving, the fall was just long enough to easily be fatal if it was taken wrong, and knowing my luck the worst had happened.

I sat there for a short time, whether it be panic or fear or some other unidentifiable emotion freezing me in my tracks, but it paralyzed me for longer than I'd like to admit. Finally I shook myself and realized I could try and do something, even if it was just flipping the man over. Tendrils of stone grew from the ground, easing him onto his side before rapidly letting gravity take over, causing him to flop onto the ground with a whump.

I realized if he was alive and had some sort of spinal or neck injury I likely just made them many, many times worse, but the damage would be done. Based on the clothes I didn't think I was in a time where people even knew what a spinal cord did other than being very important.

Taking some time to examine him, and hoping against hope that I hadn't made a mistake. My sight took him in all at once, and much to my chagrin, it seemed his neck and head decided to eat all of the momentum of his fall, if the terrible angle it was at was any indicator, or the prodigious amount of blood seeping from his forehead. The man had sandy blonde hair and a fairly dark tan. A wide nose was set into a broad face, which had been lovingly reshaped into a flatter form by my Dungeon floor.

Turns out that regardless of my intentions, I'd managed to kill somebody just by opening up an entrance into my Dungeon. A sort of melancholy filtered in and made me feel sluggish - was this depression? It sure felt like it. I was a screwup of major proportions and I wasn't even a week into my existence as… Whatever I might be.

I remained in an forced apathetic torpor for some time, lest I break out into a crystallic screaming fit, but that could only last for so long. Dread certainty broke through my lethargy that someone would learn of this, that I'd already killed someone, and take it in literally the worst way possible. Speaking of dread and certainty in the same sentence, surely Box has something to say about this?

Speak of the Devil, and he shall appear.

[Due to your excellent job in killing a human before you even have any traps or truly deadly minions prepared, you have been given a reward!]

[Based on your pre-existing bonuses and perks, your reward has been tailored to you!]

[Death-Mana Alignment has been increased!]

[Perk Acquired:]

[Slayer of Man:]

Although you lacked the normal means, you've already managed to slay a human. Due to your prodigious efforts and spectacular results, your creations and their abilities gain an increased potency when facing humanoids.




Well, that wasn't terrible for when I actually needed to defend my core. For literally everything else though, it was the polar opposite of what I was aiming to do. Granted, I still had no idea what I was going to do other than killing people, but I was hopeful that a focus on Life-Alignment would give me some options! Like maybe a pool of healing. Or something.

So far all I'd gotten was freaking Enticing Aura.

It seemed Box wasn't done with me yet, however.

[Level Up!]

[You've reached Level 2.]

[Leveling increases your Mana Cap, Maximum Size, Minion Cap, and Mana Regeneration.]

[1 Trait point awarded.]

[New Trap and Minion options appear as you Level Up.]

[Mana refilled.]


Oh joy.


[Experience Gained!]

[Experience is gained when engaging and killing foes in your Dungeon. Experience can be used to purchase unique bonuses and augmentations for your Dungeon.]


Is it finally over? Thanks for making me feel happy about a man dying (by accident) in my Dungeon Box. You're the best.

Is this like positive reinforcement? I do something bad but am given several nice looking rewards for doing so? I won't give in to you Box! My will is!!!.... Not exactly steel, but some other hard metal! I won't give in to your machinations and I won't give up my day old dream of helping people with my killing people powers!

Regardless of that, I suppose I should look at the new points I've gotten…

I'm not accepting your bribe, Box, I just want to make sure I don't die an early death and fail to fulfill my dream!

A new menu opened up, identical to the others, and I chose to look at the Trait points first. Until I looked at the rewards I could get from Experience, I couldn't say for certain, but it seemed like trait points were much rarer and provided larger rewards designed to, as the name implied, shape what kind of Dungeon I was. There were many focused on basic elements, or even boosts to types of monsters, such as humanoid monsters, increasing their craftiness or quality of tools they had. Others focused on boosting up monster traits, like increasing insect reproduction rate, reducing purchasing costs of certain types of monsters, and more.

I have no idea how many levels I would be gaining, but I'd rather treat Trait points as a rare delicacy to be spent with extreme care and after much consideration.

Which is why I promptly bought the only thing I could see that boosted Life-Mana Alignment.


[Perk Acquired!]

[Let There Be Life:]

Life-Mana Alignment Increased. Life grows in your Dungeon and at an increased rate. Flora, fauna, it matters not, if it lives it shall grow and be hearty and hale.

[SYNERGY DETECTED!]

[Let There Be Life // Life, Death, and Everything Between.]

Let There Be Life now also improves constructs of Unlife. Creatures raised through Necromancy or in the 'Undead' Category now also grow as time passes, though slowly, as well as providing a flat bonus to stats across the board.


While that wasn't an interaction I was expecting, I can't say I was looking for a specific reaction out of it. Maybe it was pure pique, but Box kept on insisting on improving my Death-Alignment even though I hadn't actually done anything yet, and yet my very first perk boosted both Life and Death Mana Alignment, so in a way it made sense increasing both was actually beneficial.

They seemed so contrary in terms of what they did though… Odd.

My attention was drawn back to the corpse resting in my entrance room, which Timmy was pecking at. Wait, stop that Timmy! NO! BAD BONE HYDRA!

Those bones aren't for you, young Hydra. As interesting as it would be to see Timmy grown with some human sized bones, I'd rather not tear them from the poor man who'd fallen into my Dungeon. Not only because that was wrong and not the kind of Dungeon I wanted to be, but it was also like cheating. I hadn't earned it, or something.

A weird sense of honor or something, to be sure, but one I would stick to.

For the time being I decided to leave him there, purely because if someone saw the hole in the ground and him resting at the bottom, they would likely come to the correct conclusion that he'd fallen in, rather than I'd intentionally slain him. Hopefully.

Making sure Timmy stayed away from the body, I distracted myself by actually making a plan of some sort for defending myself. Oh, and adding stairs to my entrance, because I didn't want any repeats.

I was still undecided on raising the body of the adventurer I'd found, so for now I focused on the hallways. Currently just packed earth and stone, in addition to pillars for support, I need to expand them or else anybody who comes down is gonna have a real quick trip to my core, and I'll be sad. And likely dead.

Currently, due to my random expansion, my tunnel had formed a sort of upside down bracket shape, arching up, then right, then back down until I made a connection to the graveyard. I had since covered the whole thing with my mana, successfully expanding and gaining knowledge of its entirety. I'd also avoided consuming anything else without triple checking what it looked like first. At least, I wanted to avoid eating anything that looked like a damn bone again without being sure it wasn't a human's, or that Timmy didn't need it first.

So far that mostly consisted of roots, stone and dirt, and not much else, just like I'd originally been finding until I hit the graveyard and made my tiny little mistake.

The 'bracket' wasn't as large as I wanted it to be, the tunnel maybe stretching a couple hundred feet from core to entrance. I'd prefer not to dig under the graveyard because then I'd literally be the stereotype Box is currently trying to force me into, so I began expanding outwards, in the opposite direction from my 'bracket', almost as though I was trying to 'close it' and form a square around my core and the entrance. I didn't intend on making a second entrance to my core room, however, I'm no idiot.

Since consuming the rotten pine, I'd gained access to several basic wooden building materials, so I decided to make my tunnels look less like an old, rundown mine not even capable of affording wooden supports, and more like a proper Dungeon hall.

I didn't know what other Dungeon hallways looked like, but I knew that I wanted to have some degree of class.

My customization options weren't very fine, but it allowed me to make slightly smooth wooden planks that would at least reduce the chance of splinters, should someone walk around barefoot down here. The floors of each tunnel became interconnected boards, not quite the hardwood floors I knew but close, using a form of what looked like Ash wood.

I added a light layer of stone to the walls, making it look less natural and more 'man-made', with a level of smoothness that was rather amazing for my complete lack of power tools or machinery. With that, though it was nice, the hallways lacked any sort of ornamentation, so I added wooden arches, ironically like those of a mining tunnel, though more decorative and fine.

Increasing the size of each room, and thus reducing the length of hallways between them was my next step. Although it required me to redo some of my work, I also decided just having a short 20 second walk in between each room wasn't intimidating enough, so I expanded my control, and once that was done, I made each tunnel meander from side to side in the space between rooms. I lowered the elevation and raised it back up, meaning anyone traveling through them would at some point cross over or under the same point they'd just been while attempting to reach the next room.

Because the hallways I was working on were the ones connected to my core, I at random made them revert to dirt and become quite claustrophobically tight. While I hadn't looked at defenses yet, if undead hands grasping somebody from the dirt was possible, I'd add that nightmare fuel to them in an instant.

Again, because this was the defense of the core, I made the rooms fittingly terrifying. Adding aesthetic touches to the stone turned out to be quite easy, so in one room I added multiple 'coffins' which had fake names inscribed into them, as well as varied causes of death. The lids were totally removable, and if my monsters could be put inside some of them I was definitely going to do that.

If I could, they wouldn't be the stupid kind that popped open the moment the room was entered, but more like a supplement to the existing forces in the room. Whatever was there would engage the adventurers, and while they thought they had a handle on things the new enemies would pop up behind them to surprise them.

At some point my expansion discovered what seemed like a river, and it was deep enough for my expanding mana to touch it. I consumed some and gained it as a building resource.

With that added, one of the rooms became a marshy, muddy swampland. Each step taken there would be a battle, as the very ground itself sucked in their feet and tried to hold them down. It would reduce the adventurers ability to use agility or dodge my (likely slower) undead creatures.

I could only fit one more room and keep it decently sized, and my Dungeony instincts kicked in. It became a wide open area, similar in appearance to my hallways but with stone bursting through the wood floor on occasion, making it not a perfectly flat surface. Wooden struts and pillars appeared, ensuring the structure was secure.

This really looked quite like a… Oh damn. It's totally a boss room.

I'm curious to see what I wind up with here, hopefully soon.

Further exploration of options showed me 'Room Effects' which let me add atmospheric fog to basically everywhere. There were other options, but none really did anything to the room that made sense. Like sure, I could mark one as a [Grassy Plain], but seeing as how that added a little tiny fake sun in the corner and made grass start sprouting up through my stone floor, I decided against it.

Instead, each room was designated with [The Chill of the Grave]. Its description clearly indicated it was born from my Death-Mana Alignment, which was fair, and the fog was really just a side-effect of its nature. It basically added a slight enhancement to Undead creatures, while also helping obfuscate details that might otherwise stand out to adventurers, as well as increase paranoia and fear. Not by huge amounts, but the rest that was up to me and all the little things would add up.

Naturally, the next thing to do was populate my rooms with scary, icky monsters.

Loading up the menu, I noted a few that I was likely to use. I could see why Dungeon's really needed to specialize, because the base stats of most of the standard creatures like Goblins, Kobolds, etc. were all scarily weak. I mean, that made sense, and likely as things progressed bigger, scarier options were available, but since that seemed tied to Alignment Mana it made sense why focus was important.

Hence, I continued with my theme and looked at the Undead options, though it also looked like I had a few new options from my Life-Alignment as well.

[Zombies]
Cost: 5 Mana

Slow and sluggish, but irritatingly durable. Can be upgraded with diseased bites, noxious gasses, and more.

[Skeletons]
Cost: 5 Mana

Faster than their more fleshy counterparts, but less durable at lower tiers. Can wield equipment better than zombies can earlier, however.

[Skeletal Miners]
Cost: 3 Mana

Although not oriented towards combat, these Skeletons appear armed with pickaxes, but cannot wield other equipment.

[Ghosts]
Cost: 7 Mana

Ethereal spirits that pass through their foes and leave physical wounds behind. Susceptible to magic and silver or highly magical metal, these creatures are otherwise unaffected by normal attacks.

[Ghoul]
Cost: 4 Mana

A stronger variant of zombie that hungers for flesh. Their strikes cause a weak form of paralysis, and as they evolve they become faster and more agile.

[Geist]
Cost: 2 Mana

A spirit that does not interact with the mortal world in a normal way. Instead, it can focus on humanoid senses and provide tricks and distractions while remaining undetectable.

[Cursed Sword]
Cost: 10 Mana

A cursed sword, animated and deadly, that inflicts necrotic and disease damage with each blow.



While there were some other options, at this point they were all slight variants of the same thing. I liked my options thus far, and the fact they could grow and evolve was promising. Zombies and Skeletons were both marked plural, which indicated their higher base mana cost than, say, a ghoul, was because I'd be getting more than one.

Ghosts too, also were marked plural, and they were the most expensive creature I could afford right now. Skeletal Miners piqued my interest, because beyond the mentions about gear that implied I could either obtain, craft, or somehow provide gear to my creatures, their name implied I could either harvest resources or use them to expand faster, possibly beyond my own mana borders if they could leave them. My expansion and editing had kept my mana just below my cap, which was now 50, in addition to expanding my regeneration to 24 per day.

I looked at the Life-Alignment options I'd gained as well.

[Faeries]
Cost: 2 Mana

Faeries have no combat potential, but let off a bright glow and serve as excellent distractions.

[Blessed Sword]
Cost: 10 Mana

A blessed sword, animated and deadly, that inflicts holy and fire damage with each blow.

[Budding Tree]
Cost: 10 Mana

A tree that grows fruit, choosable by the Dungeon. As it grows it gains grasping vines and draining pods.

[Lifedrinker]
Cost: 5 Mana

A small creature that consumes life energy. Though initially small and weak, as they feed they grow larger and drain more rapidly.

Well, at least if I made an alternative path it would be slightly less terrifying than my core defense…

Speaking of Faeries and light, I realized my Dungeon was pitch black. I should probably fix that. Going through the options again, I found torches to be free and easily placeable. The larger rooms were still shrouded in a significant amount of darkness, but that was fine. A good adventurer would bring their own torch, so it's not my fault if they can't see a damn thing in certain parts.

With that minor distraction out of the way, I actually made some purchases with my mana. I put a squad of skeletons and zombies in the first two rooms, getting 10 with each purpose, making them effectively half a mana each. I idly wondered if I would have to repurchase them again each time they died, because if I did… That would suck.

I only regenerated just under half my mana a day, and they weren't super cheap.

An intrinsic understanding flowed into me, telling me that they would respawn after a certain amount of time. The initial purchase was more like setting magic into stone that allowed them to exist there, and it coalesced the energy into their forms, or something. It was strange, but basically they would come back if they were defeated, which was an extreme relief, because while I still had 30/50 mana left, it wasn't going to remain that way for long.

The zombies were exactly as I'd assume one would appear if a body that had been exposed to nature for a short time would appear, ranging anywhere from only missing some patches of skin and possessing a few holes but otherwise looking like a particularly damaged human, to the whole rotting skin, eyeball hanging by a thread, entrails and bones exposed kind. Skeletons spawned with gear at random - some possessed a rusted chest plate and nothing else, while some spawned with a bow and arrows. Only half got something major to differentiate themselves, the rest at least got low-quality shortswords.

I added a Geist for the distractions, a pack of Ghosts, of which I got three for my purchase. Down to 21/50, I also chose to buy some Skeleton Miner's for fun, dropping me to 18 mana. I spawned them in my core room, and five weathered skeletons appeared, each armed with a dull looking pickaxe. A mental flex of my will that was far easier than it should have been, seeing as to how this was my first time actually doing such a thing, had them begin digging into the wall behind my core.

For utterly lacking muscles, they were fairly strong, clearing dirt and the small amounts of stone they encountered with ease. The material they broke away didn't just vanish like it did when I was using [Dungeon Manipulation], but that made sense. I could technically clear out their debris all the time, but that would be very distracting, so instead I set up what was essentially a fairly deep hole in the ground, about 5 feet by 5 feet, that they could dump the excess material into, where I could then every once in a while just check it and remove whatever it contained.

To achieve that, I created a crude wheelbarrow made entirely from wood as well as some shovels, with heads of stone. Since the shovels wouldn't be being used to actually break anything, I hoped they wouldn't need the supernatural durability their pickaxes were currently showing. Even if I had to replace them at the end of each day, it was better than nothing.

It wasn't like they would use their hands, since they were made entirely of bone… Everything just kind of ran through their fingers. I'd watched them try for all of 20 seconds before making their current solution.

They reached the end of my Dungeon's current 'area' and while they didn't stop or otherwise seem inconvenienced by leaving my control, the further they got the further they had to travel with the debris to have me remove it. I had them stop before they got too far, while it was perfectly possible for them to dig a tunnel forever it would be rather difficult without my incredibly easy method of removing the excess.

Instead, I had them start digging down below my core room, because my mana had already extended a fair way downwards just from… Gravity? Something was slowly pulling my reach downwards, and it had reached far enough now that I could probably build an entire other level of floors that would be very helpful if only I… could move my core.

[Core Feature]

[Floor Moving]

When you've gained a second floor to your Dungeon, and expanded on it enough, you will be able to relocate your core to the new floor!

Thanks Box! I actually appreciate seeing you for once since you're being helpful and not an utter bastard.

Twat.

Moving on, that makes a certain amount of sense. Grow big enough, gain layers, force people to travel farther and farther to make it to you. As in, the core, the important bit.

Some time had passed, while I was testing my Miners, and my mana had generated back to 20. I purchased another group of Miners, and got a nice surprise.

[Perk Synergy Activated!]

[Skeletal Miners] will become [Skeletal Delvers]

I'd actually forgotten that tidbit, because it specifically said 'raised by this ability' in reference to Necromancy. I'd assumed that meant it would only apply to when I actually raised something the same way I did Timmy, but I don't think I'd checked my monster list at that point - maybe Necromancy was a requirement to even summon undead creatures in general, meaning they technically fell under its umbrella for random improvements as well.

Either way, I'd take it.

The skeleton's that spawned all had what looked like primitive hardhats on, to my great amusement. Instead of being garishly colored with reflective strips, they were a dull green padding of some sort, with a stone that glowed and shined a light for them to see by… If they had eyes, or didn't have perfect vision in the dark regardless. Another fact I found endlessly entertaining.

Their pickaxes were of a higher quality material, though what exactly it was I couldn't tell. Not only that but they were also equipped with a shovel strapped to their backs, lengths of rope, and what looked like a rock hammer.

Then they got to work, and I was even more astounded. While the normal miner's picks were, for all their shoddy appearance, tough enough to get the work done, the Delver's picks gouged large chunks of stone and rock from the tunnel they were digging with every swing. They made excellent time, quickly outstripping the normal miners by a decent margin. They followed the same strategy the others did, however, dumping their excess materials into designated pits I would create at regular intervals.

Every once in a while, however, they would stop, take out their rock picks, and tap on an exposed piece of stone. It was an oddity I simply chose not to acknowledge, assuring myself they were born to be miners and knew what they were doing.

Their instructions were simply to carve out large rooms and connect them with tunnels, in a similar vein to what I had done, and I began extending my influence as far as I could to widen the 2nd floor as much as possible. Timmy began to follow them around excitedly, and I was personally glad that his ability to steal bones didn't seem triggerable off summoned skeletons, because that would have been irritating to deal with.

Namely because I didn't know if the skill had any limits or even precisely how it worked outside of the basic idea.

Time would tell, I supposed.

With the new floor under construction, limited mainly by my ability to spread his mana out, which had grown a decent chunk faster now that I was Level 2, I focused back on his defenses. Traps were technically an option for me, but neither of my affinities really seemed to boost the options there. I had extreme basics, and while they were workable… it seemed easier to manually create some of them.

I made some basic pit traps that were hidden beneath a thin layer of floor material, which I would have to reset manually but wouldn't be overly difficult. Sharpened bits of stone were at the bottom, though if anything heavily armored came through it would likely steamroll through it, but getting out might be at least somewhat of a challenge. Smooth stone all the way around.

The swamp room couldn't easily hold such a trap, and I figured the terrain conditions would be enough. Ghosts would be an absolute terror to deal with there.

Rooms mostly dealt with, I returned to my entrance. I'd spruced it up a bit, adding my now standard wood floors and stone walls. I decorated them slightly, giving them basic swirling patterns to break up the monotony. Nothing to indicate what awaited them within, however.

I had another hall connected to the entrance that I needed to make use of, so with what area my influence covered I made another room. This one I applied the [Grassy Plain] effect to and watched as a tiny, glimmering sun appeared in the corner of the room while grass shoots breached the dirt floor. I'd made it slightly deeper to account for what I planned on putting in there.

22 mana later, dropping me officially to zero for the first time, I filled the room with creatures. First, Faeries. They emerged, tiny and virtually impossible to see except for the brilliant glow forming a corona of light around them. A human could likely smoosh one with a single finger, so I could understand their 'no combat potential' rating. Next was a Budding Tree, planted smack dab in the middle of the room.

When it appeared, roots immediately began to spread through the dirt, appearing above the surface before resubmerging, repeating this until the growth slowed and eventually stopped. The tree itself was nearly 15 feet tall, almost scraping the ceiling, though whether that was because it simply stopped itself at that height or I'd made a really lucky guess was unclear. It looked like an apple tree of some sort, and moments later I got the choice of what it should grow.

Most of the options had a decent bonus followed by a large setback, such as the [Fruit of Healing]. As with most Dungeon related things, it seemed designed to kill adventurers. Yes, it technically did what its title said, but it also incited a large amount of lethargy in whoever ate it, slowing them down and being potentially potent enough to convince someone to fall asleep inside the Dungeon. Which being one, I knew was a terrible idea.

I opted for the only good option that I had, at least the one without any drawbacks. It was titled simply [Mana-Rich Fruit] and it was exactly what it sounded like. The dense mana gave it minor regenerative properties, and possibly others I didn't know about, but it was nowhere near the bonuses some of the others provided, in line with the fact it had no drawbacks.

Focusing on the tree itself, I got further options as to when the tree should attack. These options were probably meant to allow adventurers to eat the fruit and have enough time to be weakened by the results, but in my case I only wanted the tree to attack if it itself was attacked.

Beyond that, I added a Lifedrinker and a pack of Skeletons.

It kind of told a story, I thought, and should provide a decent challenge and reward for any who chose to adventure inside. I'm pretty sure I saw an option for chests in here, for loot, and when I was less mana-starved I could actually implement that. In the meantime, it was time to use the thing I'd been marveling at from the beginning.

[Rule Creation] Activated.

What rule would you like to make?

First things first, I wasn't sure if I could communicate directly with people or if I even understood their language, but this Rules thing kind of seemed like it went above and beyond. Likely, it interacted with other people's Box, who I assumed made it work. So this should at least give people the idea I wasn't a meat grinder just waiting for some piggies to wander in. Or something like that. With my luck things will work out exactly the opposite.

I pressed my desires into the Rule, and watched as something new was born into reality.

[Rule Created!]

[Rule of Fair Trade:]

To those who are willing to bargain, I am willing to trade. Choose a rule, and be rewarded.

First: If you enter with intent to destroy, harm, or otherwise affect the Dungeon core in a negative manner, I shall do my utmost to kill, maim, permanently disfigure, or otherwise ruin the life of those who seek my core. This Rule is non-optional.

Rewards Decreased.

Secondly: If you have no desire to destroy, harm , or otherwise affect the Dungeon core in a negative manner, be bound to that promise. In exchange, I will do my utmost not to kill you. There will be no final blows, no intentionally mortal strikes. If you are defeated, then that is the end, and you may leave, or get up and try again.

Rewards Increased. A reward will be granted based on the number of foes beaten, based on time spent.

Thirdly: To the weak, to the cowardly, to the fearful: The right door shall be blocked, and only the left shall open. Find your courage, face your fears, and rise.

Rewards Increased if courage is shown.



It seemed like an advanced thing for a Dungeon to do, but I'd been given access straight away so surely it was meant for things like this…

Eh, as long as it got the point across, that was fine.

Also, I found it hilarious how I could decrease rewards for something like that. Granted, if all they really wanted was to destroy the core no matter the cost, it didn't matter, but maybe if someone was doing it in hopes for something cool they would change their mind. Who knows.

As always, my good mood at having created something cool was utterly ruined.

Box struck like a viper.

[A Monster has invaded your Dungeon! Defend yourself or perish!]

Excuse me, what?

My attention rapidly shifted to the entrance. I was immediately granted sight of a large gray wolf.

[Timber Wolf Scout]
Level: 4


This wolf is part of a monster pack. It tracks down other monsters or mana sources for the pack to consume.


Unfortunately, I'm pretty sure I classify as a mana source. Plus being a Dungeon was probably a whole thing in regards to other monsters. Luckily I'd just made my defenses! And Timmy was around here somewhere. I couldn't see the stats on the scout but they were likely higher than Timmy's.

The wolf, once it was done inspecting the poor kid's corpse and moving on, immediately broke for the right hand entrance, AKA towards the core. In my rules I'd make a remark about 'doors' but really they just kind of swung open. I didn't have any material that made a suitable spring so… Making a latching door was a little difficult. Plus, my memories weren't all that technical about how most things actually worked, so my ability to reproduce a door + handle was already going to be in question once I did have materials.

The wolf ran straight into the first room, and pounced on a skeleton that moved to intercept him. I was hoping for something out of him, really anything, but to my dismay the skeleton shattered under the force of the pounce. A zombie approached next, and luckily was significantly more durable. The wolf pounced and though he knocked it over, the zombie quickly grappled it with a show of strength. The scout began to savage the zombie with its fangs, and though he didn't last long he survived until help arrived in the form of most of the rest of the monsters in the room - a ghost had sidled through the wall and was making its way over as well.

The horde of skeletons and zombies fell on the wolf like I expected a ravening horde of the original zombies I knew would, biting, clawing, and stabbing with the skeleton's swords. Fur flew and the sound of rending flesh, combined with the pained whelps of the wolf began letting out, really drove home how scary my creatures were. The poor wolf didn't last long under the onslaught of numbers, the ghost's help ultimately unnecessary, as it rapidly weakened and and ultimately died.

It was a gory, gruesome way to die, and I watched the entire thing from start to finish.

It had invaded my home and likely had nefarious purposes, but it was also an animal. Maybe I could have done something with it, but what I would never know. Box provided no answers.

Worse, it was a scout of some sort for a pack of mana hungry monsters, which likely meant there was going to be more coming. Which meant I needed more monsters. Fuck.

I really needed to find a way to get more mana.

Oh! I also had that experience point to spend! Let's see what that can net me.

I quickly asked, and Box obliged me by opening the Experience point menu.

Inside, I found it was kind of what I expected - it was a lot of what I'd gotten from my levelup, just further refinable. Increased mana, regen, Dungeon size, amount of monsters I could put in a room or in total, things of that nature. There were also things that improved chests, lights, and other customizable features of the Dungeon.

For now I invested the point I had into increased mana regen, which increased it by one point, bringing me to 25 per day. Presumably the extra fraction of mana was being built up and discharged into the pool once it reached enough, like Box said, but I wasn't gonna pay close enough attention to make sure it actually did that.

I'd probably find out as more levels were gained and more Experience let me increase regen further, maybe if I grew to a big number that was actually noticeable in how much it regened my mana by.

I suppose another method of getting mana was eating things that had mana. What if people brought me things to eat? That would be nice…

With that thought I made a nice little wooden offering bowl and table in between the two doors that led into my domain. I made a sign in the only language I knew, English, and hoped they understood. Without the ability to write I used two different kinds of wood that were very different in color, one extremely light and the other dark, to make sure the words stood out.

I simply wrote:

Tips Appreciated

Donations Accepted Here

The first bit was purely humor on my part, and the second was to make sure they actually knew what the hell I wanted them to do.

Whether anybody chose to do so or not was yet to be seen. That, and anybody not dead was also yet to be seen. Discounting the wolf, that is.

Speaking of, I didn't get a chance to see little Timmy in action yet because he didn't get there in time. When the wolf arrived, he'd been exploring the lower tunnels with the miners and delvers.

And now, apparently, with a little help from the zombies and skeletons, he'd stripped the flesh off the wolf and was utilizing his ability.

Due to his more squat shape than the leaner one the wolf preferred, the bones weren't perfect for expanding his entire body. The legs each stole a femur from the wolf, or whatever its equivalent bone is, and its body took some of the rib bones and smaller ones to form a larger body. The smaller bones still adorned the larger ones, providing support and protection it seemed.

The wolf's tail bones were used to increase the size of the Hydra's tail, instead of replacing it, making it closer to just past four feet now.

Most amusingly, it did actually use the wolf's skull to replace one of its heads. Luckily it chose the center one, but it made all the others look comically undersized. It was hard to tell it was even a 'hydra' at all because the primary head took up so much space in comparison to the others.

Apparently it had no issues with the weight though, so watching it nimbly dash around and play around with the zombies and skeletons wasn't as funny as I hoped it would be. I expected it to stumble and wobble for a while, but Baby Bone Hydra's are tough I guess.

I almost expected his title to change to 'adolescent' or something but maybe he needs to replace more of his heads to make it official. His stats have all shot up, however. Agility remained the same at around 20, but the rest all increased by fair margins. If it's anywhere near as strong as the wolf was, or more, then that's awesome!

In fact, I'll likely find out when I'm invaded by an entire pack of wolves… I wouldn't have made that side room yet if I knew about them beforehand.

While I'm thinking about it, let me name the two doors as well. A sign appeared above the left-hand door, with writing on it that spelled out 'The Orchard'. Not very original, but it seemed fitting.

On the right-hand door, I wrote 'Where Evil Dwells'.

Hopefully people get the idea and visit the left hand side only. I made the second rule to allow people to safely try and fight the rest but… Even the base forms of the undead are tricky. At least, in combination. By themselves, zombies and skeletons are fairly weak, it seems, but throw in a ghost or a geist and things start getting trickier very quickly. That's just with the basic forms too.

One of the Experience upgrades was to reduce the cost of upgrading a specific category of summoned creatures, which is I guess how I manually make something like Mining Delvers, instead of just miners. Or something else out of a combat unit, more likely. My ghosts are likely to be my most deadly monsters, since they shouldn't be able to be hit by wolves…

Thoughts for when I actually had mana.

Welp, time to buckle down. My Dungeon influence was slowly spreading, and while I got tiny tidbits of mana from random things, it was never really enough to get me anywhere serious, but if it helped me break even with what little costs spreading out were inflicting I'd be happy. Also, I'd yet to see anything actually grow yet from my newest Life-Alignment perk, but that probably took time.

Might as well explore some menus while I've got nothing else going on…
 
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Chapter 3: First Contact
Dutch might have been retired, but he didn't mind using his skills to help out around the village. It was filled to the brim with homey people who wanted nothing more than to farm the land in peace, or retire from a life of adventuring. One didn't get to be both an adventurer and get to his age without either being incredibly competent, or high leveled.

The ones with high levels were too good to just let go, however, so Dutch had never aspired much farther than Gold-Tier. His skills might have allowed him to farm the reagents and items needed to boost his class into its evolved state and finally allow him to push into Platinum-Tier, but that was both a lot of work and not very profitable.

He'd instead opted to get a lot of money and retire in the middle of nowhere so the effort to conscript him would far outstrip the reward.

In his mind he'd succeeded, putting an entire mountain range between any sort of civilized part of the Kingdom there was and The Village. While Space-Aligned casters were rare, they did exist, and technically could cross the mountain range with ease if they really wanted to, as well as most Platinum-Tier adventurer's typically had some kind of movement ability, as getting to that high of a level without one was practically suicide just waiting to happen.

His path took him past the forge, where Darran faithfully turned the metal from their somewhat local mine into usable materials for the farmers. A polite nod was given, and one was received in turn. Dutch's primary use to the village was rare and far between, but when he did they were thankful to have him, but Darran helped virtually everyone at least once a month. With their lack of a proper leatherworker, he'd taken up that post too, making him fairly indispensable.

Passing the forge, he arrived at the home of and greeted the person who'd summoned him. "Morning Kurell. What's the news for me?"

Kurell was a weathered, older man with balding, gray hair and relaxed, easygoing features. "Straight to business, eh? No time to sip some tea with an old friend, Dutch?"

He merely snorted. "While I might enjoy that, time isn't exactly on our side. You know that. With things stirring up around here, we need to know as much as possible. The Village will survive, but I'd rather not lose anybody. Sindry's boy is still missing."

Kurell let out a deep sigh, his normally kindly features taking on a firm cast. "I suppose I cannot fault you for thinking that way. Besides the new manaflows near town, we're going to have a slightly bigger issue - a pack of monstrous Timber Wolves is on their way towards us. I couldn't divine where exactly they were going to show up at, but I got the intent well enough. They plan on ripping and tearing and consuming. Anything specific beyond that is lost in a haze."

Dutch leaned against the porch of their village's Elder. Sometimes having an Oracle type class on hand was both a boon and a curse. "I heard some howling very recently and very close by. A scout is probably around, but I haven't heard it since the other night…"

"Ah, I was actually going to tell you about that. If it was here, I don't think it lasted very long."

He raised his eyebrows, prompting Kurell to continue. "I did have a vision of that, though an untargeted one, and I even got a reading off of it." Dutch was surprised at that - normally untargeted visions didn't have enough energy behind them to complete their task. Kurell's specific class, [Oracle], was something of a strange variant of divination. It still allowed for long range scrying and viewing, not as precisely as others, perhaps, but it also, with enough energy behind it, could give a reading not unlike a [Fate-Peddler]'s card reading.

"Its goal was the same - to rend and rip and consume, but I saw it go into the graveyard. My physical vision stopped there, but I got the sense of strife, and the final closing reading was `The Tables Turned'."

Dutch's eyebrows rose even higher. "Which normally is pretty direct in its meaning - that the scout was eaten."

Kurell smiled. "Torn apart, to be specific. And eaten."

Dutch sighed. "Lovely. I'll go check it out and see if I can find its remains, maybe. Get a hint at what else is lurking around."

"Of course." Kurell waved him off. "And take that Anderson boy with you! He needs the experience."

"I'd rather not risk losing someone under my care for a mere scouting trip, old man."

"And how in the world is he ever going to get experience in Home if you don't take him? You're the Iron Knight of Manheim, by the Gods, if anybody can protect him it's you."

Dutch huffed in irritation. The boy did need the experience, but… Screams, pleas, and death knells rung through his head, reminding him of everyone he'd lost.

Firming his resolve, he nodded resolutely at Kurell. "I'll take the boy. Just let me get suited up. Could you have someone tell him to get ready as well?"

The village Elder nodded. "Of course, of course. Go on!" Kurell shooed him away, but before he could make his escape the recently troubled young lady, Katrina Desdemona. She sketched a polite bow to both him and the Elder before addressing them both in a soft voice.

"Pardon my intrusion, Elder, Iron Knight. Is there any word regarding the disappearance of my betrothed?" Dutch internally sighed. Hearing his old appellation was tiring in the extreme, but Katrina was a stickler of sorts for certain rules and manners.

"I'm afraid not, my dear." Kurell addressed her. "Dutch here is going to address a monster scout that was seen near the graveyard, and he'll keep an eye out just in case. It's already dead, and my visions didn't show it seeing anybody, so I wouldn't worry too much. I'll let you know the moment we find something out."

Katrina's expression remained flat and Dutch got the strong impression of indifference as she bowed again, thanking them for their time and departing. Whether it was the enhanced perception his high level granted him, or the long life and litany of experiences he'd had, Dutch was fairly confident Katrina wouldn't be altogether sad if the lost Gargaren scion remained lost forever.

He said his goodbyes again to Kurell and departed for his home, and equipment. There was work to be done.








The Dungeon.

While it was hardly a large expenditure, being able to save that tiny bit extra by not using [Dungeon Manipulation] and relying on my [Skeletal Miners] was an absolute godsend. The delvers were absolute madmen with how fast they went. Though they still kept tapping rocks every once in a while with their hammers, and I had no idea why. Also, the utter lack of a need for sleep, sustenance, or breaks meant they carved out tunnels in record time.

Decorating with my power was definitely easier than trying to have a minion do it though. Not that I even had any materials with which they could build something, it all just kind of materialized from my manipulation skill so… Yeah, I'd have to do that no matter what.

But with my minor savings and some time passing, I was able to look into purchasing something new or upgrading one of my creatures. Upgrading, it looked like, cost on average more than the original unit cost. I only had one upgraded unit to compare to, but if the delvers vs. miners was anything like the combat potential was for digging potential, then it might still be worth it.

Instead I opted to add a [Ghoul] to each room, and I was saving up for a [Cursed Sword] to add to my swamp room. Assuming they didn't just straight overpower the damn thing, dealing with a sword that didn't need its feet to position itself in the muddy nightmare of that room would be… Annoying, to say the least. Deadly, at worst.

Which was kind of the idea.

My musings were interrupted by Box notifying me that the time had finally come to face my fears.

[Intrepid adventurers have entered your Dungeon!]

It also refused to say anything else, and unlike when the wolf scout entered my home it clearly indicated it would eat me (or whatever it was going to do) if it made it to my core. At least this didn't explicitly state that. After all, I hadn't even moved to my not yet done second floor yet!

My vision snapped to my entrance. It looks like I'm being visited by a grizzled veteran and his newbie counterpart. How lovely.

The first, and significantly larger man, had short chopped graying hair with a solid face and a nose that looked like it had been broken several times. He was wearing pitted and scarred iron armor that spoke of countless battles and vast experience. He bore a large shield and longsword as his primary weapon. If my 'eyes' were able to discern anything, I'd say they were enchanted as well.

The younger boy had aquiline features, tied back blond hair, and a goofy smile on his face. A single chestplate that he wore rather poorly was strapped to him, and he wielded a hand-and-a-half sword with a small buckler on the opposite arm. I pegged him as likely overconfident in his abilities, but I'd also literally never met anyone before this so… Who knows.

Regardless of the danger I was in, I was ecstatic to learn I could understand them perfectly! The elder one, which [Observe] labeled as Dutch and not much else, warned the younger man.

"Careful boy. Holes don't just open up in graveyards for cookies and a fun time. Be on your guard!" They were standing on my stairs, and hadn't yet reached the bottom. Which, as it happened, is where I'd left the dead body that had fallen into my austere self. Which meant they were about to walk straight to it.

Damn, I really should have done something for it! Now I just look like an uncaring asshole. Thinking quickly, I sprouted a wooden sign right next to the body and printed the words 'May he who lays here rest in peace.' Since, you know, I had no idea what his name was. Observe just told me it was a dead body. No shit, Sherlock.

The pair quietly (as they could) tromped down the stairs, emerging into my 'entrance hall'. The dirt floors remained by the stairs, but slowly merged into smooth stone at the halfway point of the room, indicating where I considered myself to begin. I was just going to ignore the fact I owned their entire graveyard for as long as I could, as well as the fact I was a pure necromancer build at this point. Since, you know, Life Alignment turned out to have shit everything.

They reached the bottom, and the older man quickly scanned the room, eyes alighting on the body immediately. Once he ascertained nothing else was going to jump out (Timmy was flopped on his back in the core room right now) he quickly walked over and knelt by its side.

From when I'd tried to move it, I'd left the body lying face up, and he quickly identified it. "Damn, I was really hoping this wasn't the case." The man's squire approached, looking a little sick. The body had been down there for a bit, what was I supposed to do about the bugs?

"Oh dear. I knew he hadn't been seen for a while but this…" Dutch, as his status window said, simply nodded.

"We have bigger problems to look over than a single disappearance, lad. It looks like Home has grown itself a Dungeon." While he said it with an air of gravitas, his young apprentice didn't look as floored as I expected him to be. Not that I even really knew what I was, so I was thrilled to learn more.

"I've only heard stories from you and a couple others. What does that mean for us?" Yes! Ask all the great questions young squire!

"It can mean a lot of things. Dungeons are capricious and fickle things, boy, and you must always be careful with them. Young Dungeons are oftentimes more dangerous than older ones, only because they don't know what they're doing and live purely by instinct. As they get older and smarter, the dangerous ones that either enjoy killing humans or are simply greedy are destroyed. The best ones we form symbiotic relationships with, to some extent."

The poor young apprentice seemed confused. "How does that work though? Don't they try and kill you all the time? I mean, I'm sure you get some cool weapons and armor out of it, like Hershell's Divine Thunderer! But what makes it worth it otherwise?"

Dutch snorted. "You would have heard about that even out here in the boonies, boy. What makes it worth it is just about everything the Dungeon provides. You see, even though your family mostly farms, you know what mana is and how to shape it to some extent for basic skills, right?"

The boy nodded. "Of course! Pops taught me several skills to help with farmwork."

"Alright, so let's say you want to become the best farmer you can be using those skills, and you want to level up so you can use them more, have more endurance, and so forth. How do you do that?"

The apprentice scratched his head, and I was curious as well. "Use them a whole bunch. Pops is decently leveled so I know it takes a long time and he's nowhere near your level, but I heard something about reagents and some kind of material too?"

Dutch nodded. "That's right. Your pops hit his level cap without getting a few things found in every Dungeon. Not only do Dungeon's provide the fastest means available to level up and increase your skills, but they also are the gatekeepers for the resources to break through ceilings and reach the highest of highs available to levels and classes. Each Dungeon also usually focuses on one thing in particular, sometimes two or three, and outputs unique resources depending on that type. They also are a massive source of mana, as they spread their unique brand of control out to the lands surrounding them, they make mana-dense soil that slowly seeps into the world around it, enriching both the people and the environment."

Honestly, while all this information was particularly fascinating, the biggest thing I learned is that I, in fact, CAN live in harmony with others! Praise be! I'm not completely doomed! Screw you Box.

Now I just need to see if they can understand my writing…

"I'm concerned, however, because if this was a young Dungeon, it wouldn't know how to write or make such smooth walls yet. That's something they learn as they grow, and begin designing new and more elaborate traps and things."

It seemed they could! I think. The younger boy spoke next. "I mean, it says may he rest in peace. That's a good thing right? Maybe it's friendly."

"Possibly, but the smarter a Dungeon is, the more capable it is of tricking you. While I sincerely hope that is the case, I cannot guarantee it. Let us go see what these other signs say."

Dutch stood from where had knelt down, and together with his apprentice, or whoever he was, marched over to my offering table where the first of my signs lay. "Tips appreciated… Donations accepted here. Heh, it seems our new Dungeon has a sense of humor."

"Is that a good thing or a bad thing?"

"Both. If it actually understands humor, it's really old. I've never been in one old enough to understand, and the one I went into that tried made a Rule that said nobody was allowed to wear clothes. Everyone but a few yokels abstained from it until it changed the Rule, but the things a Dungeon might find funny are always going to be utterly random and likely completely inhuman. That one was more tame than some of the stories I've heard, actually."

The young boy laughed. "I suppose I can see how that happens. Well, what do you think of the other signs then?"

He pointed at the two doors, respectively to 'The Orchard' and 'Where Evil Dwells'. "That's kind of ominous, right?"

Ah, he knows a big word! I'm so proud! I'm kinda getting a backwater hick vibe from the younger one, but Dutch seems to have been around the block a few times.

"Eh, it doesn't necessarily mean much. Sometimes they mean something, sometimes they don't. Based on the lucidity of this Dungeon's signs otherwise, I'd say they're probably accurate. Let's investigate this 'Orchard' first. None of a Dungeon's first rooms are going to be so dangerous I can't protect you, but I'm not willing to go much farther than that with you. Things escalate very quickly."

The apprentice looked disheartened but carried on regardless. "I understand, Dutch. Do you think it… killed the Gargaren's son?"

Dutch pondered for a moment and shook his head. "No, I don't believe so. The fool boy snapped his neck from falling in here, most likely, and when we showed up there were stairs. Dungeons, once they've established an Entrance, can't really change it around. At least, its location, anyway, and the size of the barrier from 'entrance' to actual Dungeon is always the same size, roughly, so it didn't trip him into it. My best guess is it was an accident of some sort. The sign, plus the stairs, doesn't scream foul play to me, even by Dungeon standards. They're all about killing you after they've played with you for some time inside, but never right off the bat. They don't get enough for that to be worth it."

The apprentice looked a little sick, but he remained strong.

Dutch stepped forward to make towards the left door, and his intention to enter a room triggered the rules.

He hummed as he likely read them, since they were a little long, and if you didn't accept one then it simply went with the first option. I still can't believe it lets me decrease the rewards for wanting to kill me… My final fuck you to anyone who dares!

"Most interesting. Boy, when the Rules appear, choose the third option. It seems the Dungeon has separated its difficulty into two areas for us. We will investigate the Orchard together, and I will go through the other door to see what I can find."

The apprentice, being actually reasonably intelligent for a farmer turned squire (or whatever the hell he was) agreed quickly.

[Fair Trade Rule 2 Accepted by Dutch!]

[Fair Trade Rule 3 Accepted by John!]

The farmer's name was John. I hadn't observed him because it was more amusing to make up names in my head the entire time, but this was also pretty great.

They pushed open the door into The Orchard, and entered the small grassy plain. The room, in reality, really wasn't that big. I was like, less than a week old, ok, give a Dungeon a chance to grow a little!

The [Budding Tree] shouldn't get aggroed unless John was an idiot, and the 5 [Skeletons] plus [Lifedrinker] should give me a good idea of their base power level against a beginner human adventurer. I had the sinking suspicion that Dutch was going to absolutely wreck my poor undead friends when he marched through the other door, but maybe I'd be able to glean something from that too.

The [Lifedrinker] wasn't particularly large, but it had a green hide, loaded down with quills, and was quadrupedal, reminiscent of a dog mixed with a particularly evil hedgehog. The plains effect on the room meant the grass was tall enough to mask its presence, but the [Skeletons] stuck out like a sore thumb.

Dutch took the boys arm and pointed into the room. "Basic group of skeletons, pretty standard. Keep one in between you and the one with the bow, otherwise attract their attention and get them out of the tall grass in case there's another beasty hiding out. And stay away from the tree, otherwise stick to what I taught you."

He nodded, filled with grim determination, and began. The outer edges, closer to the door, didn't have grass as tall as most of the rest of the room, so John smacked his sword into his shield and drew the [Skeletons] attention towards himself, before rapidly backing up towards the stone wall. My band of angry bone boys hissed and rattled their displeasure before marching towards him.

To my great dismay, long tangled grass didn't work great with bony exposed toes and one of them tripped onto its face, and I groaned in embarrassment. Pick yourself up and have at them! You're not going to win but c'mon! That was just sad.

The skeleton hopped back up and resumed the march, but the rest of the crew was quickly dismantled even by the novice that John clearly was. His swings had a practiced form, and though it was obviously untested and still quite green, his basic skill managed to best the approaching horde with relative ease. The [Skeletons] simply lacked the weight of numbers and mass to overwhelm even a beginner adventurer in such a small group.

The last skeleton archer also tried its best, but failed to do much. Its shots were inaccurate, at best, and when it did get close its shot was deflected by the buckler John wore. Was it bad that I was cheering for both sides? I had a strange sense of pleasure, watching people fighting and growing stronger inside of me.

It wasn't like people had to suffer! We could all gain from this! Well, training can be its own form of suffering, but we can all be friends!

The strange euphoria quickly ebbed, but John still had one skeleton and the [Lifedrinker] to dispatch. He marched into the grass, intent on eliminating the skeleton, and must have been riding high on his possible first victory against monsters because he wasn't prepared at all when the [Lifedrinker] pounced on him from his left.

Its sharp, serrated fangs dug into his unprotected arm and instead of trying to whip its head around to cause lacerations and internal bleeding, a strange green glow began to emanate and trickle from John to my creature. The young man gasped as it began and began to panic. His sword arm was pinned and possibly out of commission, but he could still go for the eyes!

Instead there was a significant amount of flailing, swearing, and laughter from Dutch. His mentor quickly dispatched the dog-like creature as well as the remaining skeleton with quick slashes of his blade before returning to John and pulling out a bandage of some sort. "Lifedrinkers are nasty little buggers, and get a lot scarier as the Dungeon grows in age. This one is just a babe, so we're lucky. This room was fairly easy, all things considered. The Budding Tree is either going to trigger when we try and take a fruit, or possibly not unless attacked, so we're relatively safe for now. Good work kid."

"I still got taken down by a weak monster, Dutch. How am I supposed to defend the town when you pass away someday if I'm still this weak?"

Dutch laughed for a moment before responding. "I've still got many years of fight left in me, boy. And you're just inexperienced. Normally Dungeon delving is always dangerous, unless you can make a deal with the intelligence behind it, and even then you still have to be careful, but the Rules this place has almost guarantee some degree of safety. Rules cannot be broken, so the Lifedrinker would have released you if you weren't able to fight it off and began to get seriously injured. Do you want experience and levels? This might be your chance, so be polite to the Dungeon if you want its help."

Be polite? Well, I certainly wouldn't complain if people were nice to me. John's next question mirrored my thoughts.

"Be polite? What does that have to do with anything, Dutch? I mean, it's not like I planned on being rude to the thing trying to kill me beyond returning the favor, but…"

"Boy, remember when I said Dungeon's are smart? This one knows words. Which likely means it understands us. It's likely watching us, even now. You want to know the quickest way to get on a Dungeon's shitlist? By pissing it off. Sure, it can't break the rules, but it can make your trips either incredibly unrewarding by making its monsters go away, or taking its safety rule away when you enter. Trust me, Dungeon's are capricious little beasties and should be treated with respect. Yes, they try to kill you, but it's not personal. If done right, you get something, the Dungeon gets something, and everyone gets to go home safe at the end of the night. Trusting one is a different story, but respect… That is easy to give. So I suggest you do."

John looked dumbstruck by the idea I was watching him get owned by my cute little doggo that ate his life force even now.

"Ah, thank you very much for your generous rules, Dungeon! I appreciate them very much, you are very kind!"

Dutch snorted at him. "Don't overdo it, boy. Let me return you to the front entrance, I'll see what the trigger conditions on this tree are, and we'll go from there."

John was unceremoniously shoved out of the room, and Dutch returned to the [Budding Tree] to snag a fruit. When nothing happened, and his cautious stance eased slightly, he took a moment to examine what he'd picked. "Mana-Rich, huh? And no drawbacks. Now that's a surprise, right there. What's going on with you, Dungeon? I've seen strange before, but not this kind of strange… At least Darran's wife will be happy to have some excellent baking ingredients."

He tossed a few more fruits into a small bag he carried, then left for the front entrance as well. John stood by the stairs, nursing his injured arm slightly, and eyeing the corpse with his nose twisted in a grimace. Yeah it probably didn't smell so good after a day or so…

Well, I'm sure they'll take it with them when they leave, thank the heavens. I certainly don't want it, if only so I'm not tempted to use Necromancy on it. Yes, I want to be good, no, I will not sacrifice myself for no reason just to do so.

Dutch made sure everything was in order, then promptly entered 'Where Evil Dwells'. I really wish I could say my creatures put up a good fight - not for a lack of trying, anyway. Dutch was an absolute monster, however. Each swing of his sword was capable of felling an entire pack of [Skeletons] or [Zombies] if they grouped up right, and naturally he would lead them to do just that. The [Ghosts] actually managed to get a hit in when the [Geist] mimed an arrow hurtling towards him, whistling noise included.

His blade must have been enchanted, however, because it just as easily cut through them when they returned for a second pass as the others before them. The one [Ghoul] that managed to get in a blow was unable to pierce through the armor or hit a weak point, so its paralytic venom was useless. The swampy mud did slow him down, albeit barely. I think it was more irritating because the ground had less purchase and made it harder to commit to a full swing of his weapon than anything else.

And with that he was in my core room. Thankfully I knew he wouldn't kill me, so there was that at least! Or do anything bad to my core.

He seemed to be in a bit of shock at finding my core on the first level after only two rooms. I'm like a newborn dude, come on! I'm trying my best here! "Well this is unexpected. How did you already learn to write, I wonder, if you are brand new…"

Timmy barked at Dutch. I could vaguely tell Timmy what to do and he tended to listen, and I didn't want him to participate in these fights, and luckily he complied with me. "Oh, and what are you, little one? Baby Bone Hydra, huh? That sounds right scary. Maybe we'll have a proper battle someday, you and me. Though I don't know what kind of name Timmy is…"

He reached out and patted Timmy's oversized wolf head and whistled. "I guess that also explains what happened to that wolf. The tables were turned indeed… You should know, Dungeon, that the pack is approaching. Normally I'd worry about Home, but monsters have a much better sense for Dungeon mana than anything else, and will likely think of you as easy prey since you just have one floor."

Timmy pulled away and barked at the tunnel leading down to what is going to be my second floor. "Yes, I see it Timmy, and I'm sure it'll move its core down there before they get here, but still."

Dutch sighed, and my memories of humans told me he looked incredibly tired. "Look, Dungeon… I'm not sure if you're anomalous, though I've never seen one myself, but if you are, and you can understand me already… Then help us out, and I promise we'll pay you back in Experience and mana. The fruit from that Budding tree? Especially since it doesn't all get wasted and destroyed by transforming and attacking? That alone is already an incredible resource. Home is dying, a slow, terrible death. With each breath it takes, we come a little closer to the edge every single day. Unless we get an influx of younger, higher level adventurers that can take up the roles needed to keep it going… It's just not going to make another 50 years. I'll pass on, and they might struggle to go on for a while, but eventually the Oracle will die too…"

He paused for a moment as bone-deep weariness oozed from him in a nauseating wave. It made sense, to an extent, from the conversations John and Dutch shared, it sounds like we're out in the boonies, far from any other dungeon or anything else. How this town even got established to begin with sounds miraculous to me, but if it was with the effort of prior high level Dungeon divers then it makes sense that once those few passed on, they simply wouldn't continue on anymore. As I'd learned, monster packs roaming the surface are a thing. Heck, I still had to deal with that as an upcoming threat.

But if training in a Dungeon allowed even everyday folk to progress their skills… Then I could help them out. I would get Experience and maybe level up! Then I could grow further and help out even more. I tried to grow a wooden sign in the room, but Box denied me.

[Dungeon Manipulation not usable once adventurers enter the Dungeon.]

… I swore I used it right as they were entering. Maybe it's like a 10 second window in which you can get your shit done. That would make sense, I suppose.

Well, that rules out my ability to actively communicate. Which would have, of course, been too convenient for the world. At least I can leave them messages, but playing a game of telephone over and over sounds difficult. Possible, but annoying.

I could leave a simple message after he leaves, maybe. I'll see how it goes.

"With that said, there are many at Home who will oppose your existence. We all originally came from across the mountains, where Dungeons are prevalent and a major part of our culture. Of course, they are handled and managed by the government, which I imagine you wouldn't like." No, no I would not.

"That means many people have lost family and friends to Dungeons. Honestly, I blame a lot of that on their idiocy, nobody really listens when I go on about just how dangerous you can be. Of course, I've never seen one make a rule about doing their best not to kill the adventurer, so this is a bit more guaranteed."

Heaving a sigh, Dutch stood from where he was petting Timmy, and summoned up a ball of light, bathing the room with far more light than my paltry torches did. "I'll just check out your second level and let you get on with whatever you need, yeah? Think about what I said. I hope you can, at least."

With that he walked down the tunnel. He methodically explored each room and briefly goggled at my skeletal work crew. When he first entered the room, they spun about to face him in surprise, before opting to ignore his existence. One even snapped off a rather sloppy salute, for some reason, before returning to annihilating dirt and an increasing amount of stone. In fact, one of the delvers pulled out his little hammer and tapped a wall, and instead of the blank stare I usually gave them whenever it happened, I got a rush of information instead.

Suddenly I could see something beyond my mana - several hundred feet away in fact. I was no geologist, but it looked suspiciously like a vein of ore, of some sort. My interest piqued, and the delvers all turned to face the hammer-wielding skeleton. They jabbered excitedly at each other, more hisses and clacks coming out rapid fire, before they all turned to focus on the direction of the suspected ore deposit.

"Found something interesting, eh? Hope it helps you out." Oh, Dutch was still there watching them. Looks like he finished his exploration though, and verified I wasn't secretly some super-ancient 1000 floor Dungeon, was happy to depart and report his findings. Which hopefully would lead me to Experience and mana?

Meh, time will tell.

Dutch departed, leaving a small offering of a few copper coins which I greedily consumed once they were gone, body taken with them. I also kept the sign, since it felt a little disrespectful to just… Remove the only thing that reminded me of my mistake. Sure, it's possible to twist it around and say 'Oh, you were in some random corner of the graveyard, surely nobody would just accidentally fall in there, clearly it's their fault' but I don't want to do that. That's a copout, and a direct slight against my goal here. I might be some… murder machine designed to kill people, improve itself, lay out some bait, and repeat the cycle, but I could be more. Dungeons, according to Dutch, took a really long time to gain intelligence. That meant as they grew they were just kind of doing whatever felt right, not really planning things out.

Instincts were great survival tools, but not so much as long term planning. Which, by definition, a Dungeon was. It was a long term investment, it sounded like, if done well, paid dividends to those who could access it.

Well, I can pay those dividends, but I'd also like to not be micromanaged by some government agency. Which meant I needed to be strong enough to resist them, and have something else to provide experience to the locals for.

My Orchard was a great start, actually, but could use some improvement, as even John, who had some practice and was armed, struggled against just the room. I could add some scaling difficult halls, and then make sure my final defense hallway was a scaling difficulty so even it could be used while still retaining its defensive capability.

It would take some effort and mana at a later date, since I needed to focus on improving myself right now. I had a date with a wolf pack to prepare for, after all, and some decisions to make regarding my mana expenditure.
 
Hmm very well done. I've never seen this kind of dungeon fic before where it's a dual path kinda deal one a path of life the other a path of death. You've got me intrigued to see more. Also I have a question is the path going down floors only going to be on the right or is the left going down as well to a separate second floor and so on until it converges on the bottom floor?
 
Hmm very well done. I've never seen this kind of dungeon fic before where it's a dual path kinda deal one a path of life the other a path of death. You've got me intrigued to see more. Also I have a question is the path going down floors only going to be on the right or is the left going down as well to a separate second floor and so on until it converges on the bottom floor?

It's gonna expand over time, where eventually there will be multiple entrances to the second floor and lower. There's always gonna be one 'death' path that is the core defense, and he's going to expand the 'training' rooms and add some loot at some point, as well as had a second (possibly third) 'difficulty' and might reach down into lower floors to continue them.

That's more of a long term plan, but as of this very moment and for a little longer only the right hand path actually makes it anywhere.
 
It's gonna expand over time, where eventually there will be multiple entrances to the second floor and lower. There's always gonna be one 'death' path that is the core defense, and he's going to expand the 'training' rooms and add some loot at some point, as well as had a second (possibly third) 'difficulty' and might reach down into lower floors to continue them.

That's more of a long term plan, but as of this very moment and for a little longer only the right hand path actually makes it anywhere.
Awesome thanks for the info once again great job so far excited to see how it all begins to spiral out of control :)
 
Chapter 4: Birth of a Legend
[Level Up!]

[You've reached Level 3.]

[Leveling increases your Mana Cap, Maximum Size, Minion Cap, and Mana Regeneration.]

[1 Trait point awarded.]

[New Trap and Minion options appear as you Level Up.]

[Mana refilled.]

[Experience Gained!]



Yay!

I didn't even have to kill anyone. I'm just happy to see it confirmed that just having people delve into my depths still grants me experience. Yes, that sounded very wrong, but if I don't accept the fact I'm now a multi-level deathtrap filled with undead and weird faeries and dog-vampires then I'll go crazy. So jokes and puns ahoy!

Although one thing I noted was that both John and Dutch had 'rewards increased' by my Rules but didn't seem to get anything… Either I had no drops yet and it didn't generate them from the ether, there wasn't enough to really trigger extra rewards yet, or I just wasn't able to see what they got.

Hopefully as I added loot later on it would be more obvious.

But for now I had impending wolf packs to deal with. Since they couldn't be negotiated or reasoned with, I simply needed to up my ante. I had full mana now as well, in addition to a significantly larger mana pool.

[Status]

Name: N/A

Status: Undamaged.

Mana: 100/100 (+49 per day)

Thus far my mana and regen had doubled each level up I'd achieved. Which meant exponential growth, and though I'd had a bit to get used to being rather frugal, I could easily see how trying to manage even three floors would require significantly more mana than what I had to worth with right now, or a much larger timescale. One I couldn't afford to follow right now.

I could only imagine the costs even 10 floors would incur, but those were thoughts for future Dungeon self. Right now it was time to purchase some new friends and boost some others.

I finally had a chance to check some of the rooms and the number of creatures allowed counts, and it wasn't completely terrible. There was a correlation between the rooms size and the count as well, meaning it was possible to make a single, labyrinthine floor and still populate it fully. Although I'm sure first floors were meant to be easy, as a means of luring adventurers deeper, it wasn't a hard-coded rule, and my first floor could be as large and difficult as I wanted it to be.

Truth be told, I wasn't really going to stray from the likely usual Dungeon strategy (what I'm assuming it is, anyway) because I did like the idea of being able to focus my efforts on improving later floors more and more. Helping people grow stronger was also kind of difficult if I didn't do that. Plus, there was always the mental component of satisfaction from a job well done, or a fight well fought.

To those who fought past stronger and stronger creatures and earned better rewards would feel accomplished. Mental health was important too!

Granted, if I was really worried about people's mental state my Dungeon was probably not the place for people to go. Screeching undead horrors and all that.

Moving on, I decided it was time to stop wasting my regeneration and get me some new monsters.

I added a second [Ghoul] to each room, with paralytic venom they would help incapacitate the wolves as they entered, and their faster speeds meant they could actually do something beyond trapping their prey in a horde of gnashing teeth.

I added an additional pack of [Zombies] to each room as well, since until the [Skeletons] were upgraded to be a little more durable, they weren't very effective meatshields. I threw in an extra set of [Ghosts] to roam the halls as well. Their effectiveness should be pretty high unless the wolves know some kind of mana strike to affect them. I doubt that's regular though, so… Here's to hoping.

That dropped me to 75 mana remaining, still a healthy amount. Like I originally planned, I decided on a [Cursed Sword] in the swamp room because it would be a pain in the ass to deal with. 65 left.

I still had a boss room to populate too, though I'd nearly forgotten about it. I suppose I could try out my ability to upgrade my monsters now!

Oh, but before that, let me look at my Experience upgrades… I'd gained two Experience from John and Dutch's little dive, and while I could boost my mana more, lowering the cost of upgrading monsters actually sounded pretty effective as well.

It was only for a specific category, but I figured most Dungeons with their specific focuses (if they were smart and didn't spread themselves thin, that is) would benefit nicely from decreased costs.

Rather than being grouped by Mana Alignment, they were grouped by types, such as humanoid, insectoid, undead, etc. Naturally, I chose the undead option and invested both of my Experience points, as it reduced the cost by a single point of mana each time.

In my mind's eye I could see the future path of unlocks, and though the first few were cheap, one mana investments, I could see them grow slightly more expensive as they were invested into, until eventually they evolved into something new. What that was, I wasn't sure, but it looked promising.

I dumped both points into cheapening undead upgrades. I'd glanced at their costs beforehand, and though they weren't absurd, if I tried to spread them out across all my minions now I'd go broke before I finished. And that wasn't assuming they couldn't be upgraded multiple times.

Now I had to think up a fitting boss fight with my current monsters. If it was possible to upgrade them multiple times, I'd be set. If not, I'd probably reach a point later on where I gained stronger variants to start from, but I couldn't be sure how that would pan out yet, so I just had to deal with what I knew.

Namely, that undead boss fights were very rarely ever one super strong creature against the enemy party. So I started with that idea and decided to work my way down.

First, I ensured the ghosts from the hall were able to roam into the boss room as well - they were. That would be a nasty surprise in the midst of heated combat.

Second, I spawned in [Ghoul]. They were my strongest single unit that wasn't just a floating weapon. Naturally, a boss deserved to be more than just that, no matter how tough they were. Maybe someday I could give a [Cursed Sword] to one of my units as a weapon, and wouldn't that be interesting. Oh, and speaking of gearing up my minions, I needed to check out that ore deposit later!

Note to self.

Ahem. Moving on, I focused on the Ghoul placed in the center of the room and pushed my mana into him, granting him the needed six mana with which to upgrade. On average, it seemed like the cost of upgrading a unit was double their base price. Mostly not terribly expensive, average 6-10 mana for me, but reaching up to 20 for the cursed weapons. By picking the [Ghoul] I was also saving some mana if upgrading wasn't as good as I hoped. Wasting 30 mana on a failed investment would be ouchy.

The [Ghoul], which looked like a more alert, attentive zombie, with extended, unnatural claws and razor sharp fangs was already quite the sight. As the upgrade pushed itself into and throughout its body, I learned that I had only seen the beginnings of true horror.

Its claws lengthened, growing several inches until they matched the length of the original fingers, if not longer, and appeared quite sharp. As that feature finished growing, understanding sprang up from deep within my Dungeon instincts - those claws would be perfectly adept at fending off and potentially penetrating basic adventurer's gear. Leather and cloth would part like water before them, and iron would cave after a couple of strikes, for the claws' durability exceeded even their sharpness.

Dripping fangs grew from its mouth, overfilling it and forcing its jaw to hang open slightly at all times, drool and poison glinting in the dim light. Oh, and not just fangs like a vampire, no this was every single tooth it possessed. They were clearly meant to rend flesh and strip it from the bone with ease, while simultaneously applying the ghoul's stronger, more potent paralytic.

It began to resemble a zombie less as its flesh filled in ever so slightly, previously tattered flesh regaining a semblance of normalcy, though it remained incredibly pale and obviously undead. Its arms lengthened as well, giving it extra reach and striking power. When the transformation finally finished, its new status presented itself to me.

[Alpha Ghoul]

For a first evolution, I thought it was pretty terrifying, to be frank. Already I was pretty confident it would utterly trounce John in a fight, the poor lad, hopefully he would never have a reason to face this monstrosity. Worse, I had the mana to do it several more times. Heh. This was going to be a boss fight to remember.

I was at 53/100 mana now. I could upgrade some [Skeletons] next but I worried my lack of proper equipment would hinder them. After all they can 'Wield equipment' and the only assurances of them spawning with some were the basic form and their rusted items.

As I mentioned, equipping them with cursed or blessed weapons was an option, I think, but that was very expensive for me at the moment. Instead, I decided to theme the room after its new boss.

I carved out a couple of rooms, more like closets really, on each side of the boss room, about halfway between the exit and entrance. Pre-selected triggers were something the Dungeon system was capable of, so it was with ease I added some 'doors' if they could be called such, and made them open once the boss was engaged.

For a total of 26 mana with cost reductions included, I spawned in 2 packs of [Zombies] and upgraded both. Their transformations weren't as dramatic as the [Ghoul] was, but that wasn't surprising. The [Ghoul] was both an individual unit and the recipient of more mana focused on itself than the pack of [Zombies].

Their shapes all solidified a bit, as mass returned to them, giving their horde tendencies more power and making their grips stronger. There were some individual changes, surprisingly enough, and I realized once I spawned in the pack [Observe] no longer looked at them as one unit. A quick check confirmed that for the purposes of respawning mechanics and adjustments, like if I decided to move them into a new room, they were treated as 'one'.

Even though my upgrade targeted the group of five each, the upgrades they received were all different to an extent as they proceeded down various paths that zombie-like creatures could follow.

A couple of the zombies' heads simply… disappeared. They were tagged as [Headless Zombie] and were apparently higher in strength than average, and harder to kill since their head was… already gone. Others became [Draugr], growing rusty (even worse than the skeletons) gear with randomly, horribly mismatching pauldrons, greaves, chest plates, boots and helmets all over the place. No weapons, it seemed, but the armor provided some protection at least.

Others simply gained titles like 'Foul' or 'Noxious' and seemed to very lightly seep some kind of noxious fume. They had increased chances of spreading nasty diseases and other undesirable things with their bites and claws.

Altogether they made for a rather nasty ragtag crew of monsters, which would be quite effective at surprising anyone dumb enough not to notice the two doors in the boss room and not wonder what they were for. Dutch would probably handle them with ease, but he was a cheater pants who was clearing easy mode content for his level. Bastard.

Hopefully nobody else was like him and wanted to actually kill me because if that was the case I was kinda fucked…

I made sure the lighting was suitably ominous and shadowed my [Alpha Ghoul] with the dancing flames. His trigger radius ensured nobody would simply be able to walk by him or really investigate the room too much before initiating the fight. Granted, there wasn't really anything to explore, but still.

All that was left to do was name him! I'm normally terrible with names, but I happened to have a random memory that gave me an idea. Ghul-e Biyaban was both a mouthful and kind of redundant, so I decided to trim it down to just Biyaban.

[Biyaban the Alpha Ghoul has been designated as your First Floor Boss! Congratulations!]


With my 27 remaining mana I had a choice. My first floor's main defense was fairly well done, in my eyes. Anything more difficult would appear lower down, and while I might add or adjust how rooms connected, I thought it was a fair challenge as people progressed. I still had a lot of changes to make and other monsters to add so people who just wanted to get a little experience didn't have to face my gauntlet of death, but beyond that it was time to add a little reward!

To those who achieved victory and surpassed my almighty Biyaban in mortal combat they would get… One moldy chest! Ok fine, I'll get the normal, not moldy one, but the crummy one is gonna go in the Orchard.

I wasn't exactly sure what rewards it could even give people, but it was fairly natural to assume the nicer the chest, the better the loot. They would respawn after a set amount of time, averaging around once a day it seemed. The nicer ones took longer.

The chest sat in the hallway right after Biyaban's room, which would then, after I finished moving into my second floor, become the entrance to that level. The moldy chest lay shortly behind the [Budding Tree], requiring the room's inhabitants to be dealt with before it could be looted.

My exertions had depleted most of my mana so I began work designing some of the second floor rooms. Since my theme was… Well, Death, I kept up the same vein of ideas from before. My first room was a mist-filled tomb of sorts, with skelly boys popping out of said tombs, my second room was a mist-filled swamp of sucking mud and irritating ghosts, and the boss room didn't really have a theme. I guess 'Boss Room' is a theme of its own, but it didn't feel too special. I'd have to spruce it up for Biyaban later…

So, for my next room I didn't want to be unoriginal and keep doing the same thing, which meant I had to get creative. Where else were dead things found?

Caves, I suppose. Dank, nasty smelling, dark caves. Hmmm….

What else was there though? I was going to have several rooms. Though if I'd read the room size to minions allowed ratio right, I could also go the 'one really big room' route. How I'd light that up though would have to be a question for another day.

So… Ideas. Caves, Check. Mausoleums and swamps, check. Perhaps a room that looks totally normal and has undead doing mundane things, dressed perfectly normally, that only aggro once they get close enough? That would be creepy. Hard to do, but creepy.

A land cursed so that things were all totally normal until the sun turned red (or some other creepy color) and everything revealed itself as some terrible undead monstrosity? Also… really hard to do. Naturally filled with mist once the change happened too.

Maybe a large cavern, to go with the smaller cave system, that housed a clearly visible colossal horde of undead? Heavy on the mana cost, but maybe it would be worth it for intimidation alone. Normally, I would of course, add mist to this cave, but the point is to see the horde, so…

Well, some of those ideas were feasible at least. I'd just go with the cave idea for now, normal sized and maybe see how things go in the future as my mana regeneration hopefully improves.










Time passed, my mana slowly filled back up, Biyaban stood there and looked particularly intimidating, though it did occasionally wander around and sniff at things. Timmy still roamed the halls, looking particularly ridiculous as always with one vaguely normal sized head and 4 tiny ones, and my delvers approached the source of their apparent desire. And mine, if it held what I thought it did.

It was kind of hard to tell when each day ended, but my entrance was exposed to open air, so as long as I checked back every once in a while, the sun's presence could tell me whether a day had passed or not.

I think several had gone by, but with expansion and designing time really flew by. My core had been moved to the second floor now, just kind of… warping there in a flash of light. I'd managed to begin populating a couple of rooms, though upgrades were sparse between them. If something managed to clear out Biyaban, I was likely still screwed, unless they were heavily wounded and weak enough to fall to my remaining hordes.

Dutch came by and visited each day, seemingly to check up on me, even bringing me small offerings. John would come by and clear the Orchard with his help, delighting in discovering the moldy chest I'd left for him. It apparently spawned really common materials, though even some of those were fairly rare at 'Home' as I gleaned the village was called.

An example of Dungeon's being amazingly exploitable resources was that they could make things that had absolutely no right being present in that part of the world. For example, if you lived in the Arctic circle, a Dungeon would still produce heat, potentially food, and other various things that were impossible to obtain because, you know, literally everything was frozen outside.

Cloths and fibers, leathers, crafting ingredients that appeared literally nowhere else and were required to progress in levels for those professions that used them, ores, and a wide variety of other things.

Granted, it could be fairly random, but even a low level dungeon had a few floors and would typically have several chests lootable quite frequently. I bet an entire city could be founded around large enough Dungeons, if it was farmed properly.

I was glad to already be of service, and I left a couple of welcoming messages around that hopefully reinforced the idea I wanted to help. Granted, if anybody walked down the primary defensive path at all, they would likely think I was a filthy liar, but what can I do? None of my Life-Aligned monsters were worth a damn!

Speaking of, I still had a trait point to spend too. I was taking more time to peruse my options, to see if there were any synergies I could potentially exploit or mechanics I hadn't yet acquired.

In fact, I was in the middle of doing just that when Box politely informed me someone had entered. I focused my attention towards the front, only to be met with an unexpected sight. It was neither Dutch nor John that had appeared, but instead a young woman that marched down my steps.

She wore a pretty, if basic dress in a deep shade of blue that hung down to just above her ankles, contrasted by the thick wave of red hair that spilled down her back. Her features were quite pretty, if my memories were anything to judge by, though that was offset by the blank set of her features. Not the face of one who was merely indifferent, however, because that would have been preferable, but something else. Something indescribably wrong.

I wasn't sure what she was here for, but a quick [Observe] told me she wasn't likely trying to bring me harm. At least not in the physical sense, but words could still hurt my poor little crystalline self!

The strange woman approached my donation bowl and gently settled onto her knees before it, which I thought a little odd. "Hello, Dungeon."

Hello, random girl who just walked in.

"My name is Katrina Desdemona."

It's a pleasure to meet you, Katrina. I'm not sure why I'm responding to you since you can't hear me, but it helps keep my sanity intact by the slightest of margins, so I shall continue regardless.

"The man who fell into you was my betrothed, one of the Gargaren scions, not that you'd know about them."

Oh. Well this is awkward. Sorry for killing your fiance… I guess? I mean, it just kinda happened, not much I could do about it.

"They are quite wealthy and powerful where we all originally came from. I'm not entirely sure why they decided to leave their seat of power and come out here, but it must have been something serious, and they've been a landmark of Home ever since."

Double shite.

"But I'm not here to talk about them."

Oh? Do tell.

"I am here to thank you for freeing me from my oaths, and likely saving my life."

What? No, seriously, what the hell. You gotta say more than that.

Katrina went from kneeling to bowing, forehead precariously close to the ground, before my donation bowl. I mean, I guess it kinda looked like an altar? I'd messed around a bit to make it more 'me' and added a small statue that held the bowl, with a more angelic half, perfectly divided with a skeletal side on the other.

Still, I certainly never meant for someone to come and prostrate themselves before it like I was some kind of twisted god.

"I've held onto a secret for as long as I've lived, and somehow they learned of it."

While these juicy details are cool and all, what the hell is going on here?

"Did you know? My existence is a cursed one. I thought I could escape from it all when I came out here, but fate is a mistress of most cruel designs."

I didn't know that, but it makes me double check what I saw earlier. When I use [Observe], how much information it displays is actually kind of determined by how focused I am. If I use [Observe] while intently wanting to learn about one thing, it actually uses some mana to fuel itself. Which is something I decided was worth spending in this instant.

[Observe]

Name: Katrina Desdemona

Title: The Queen of Misery [Source: ???]

Active Effects: ???

Level: 3

Stats: [+]

I'd done something similar to Dutch to see exactly how strong he was, after my first cursory glance. He also had a title slot, though his actually explained where he got it from. Turned out Dutch a was a fucking badass of literally epic proportions, though that was a memory for another time.

This though… This was something else. Her stats were nothing special lower than Johns by a decent margin, even, making her title and hidden effect all the more worrisome.

"I suppose you're wondering why I'm here. I managed to overhear some of what the Gargaren family was ranting about, after they had a closed-door meeting of the village leaders. It was mentioned, in passing, that though you're young, you're intelligent. These signs I see support that from what I know… So I've come with an offer for you."

This entire encounter was just a tad too strange for me to deal with right now. I'm just a Dungeon trying to figure out how to be helpful, OK? This is a little much for me!

"My family perished long ago. I am the last of my line. I have no desire for it to continue. Life has nothing left to offer me anymore. I do not seek to meaninglessly end my life, however. Instead I offer it to you. I know Dungeon's grow in strength when humans die inside of them so… Use me. Show me what to do, and I will do it."

Alright, look now, as much as I appreciate getting free things, I'd much rather it not be because someone wanted me to kill them. I haven't even actually killed anybody yet! I'm totally not including the dude who fell in because that wasn't due to my direction, just a mere unfortunate chance. This would be something entirely different.

"Perhaps you think I am being dramatic. Perhaps you think me stupid. Tell me, Dungeon, what am I to do? We are the only settlement on this side of the mountains. I cannot leave, for I am not strong enough to survive. I cannot stay, for the Gargarens will find even less pleasant methods of controlling me than mere marriage. I had to claim I was leaving to arrange a lady's monthly herbs for them to even contemplate letting me leave the house. My mind and body are scarred, Dungeon."

She really seemed to buy that I was intelligent, and was correct in thinking that, though I wasn't sure what she expected me to do. Killing her just… didn't sit right.

"I once thought I could survive this curse… But it's taught me better now. Running to the ends of the world wasn't enough, so please Dungeon. Just do what you will with me. I am too tired to go on."

At some point she'd sat back up as her plea concluded, and her face was thoroughly saturated with tears and redness from crying. The worst part was her blank facade, that might be less of a facade than I thought, was still in place, even as tears streamed down her face in a veritable deluge.

It was hard to imagine the circumstances that would have made someone so young into such a dead soul… But losing one's parents young led to a severe loss of agency in life. Choice was stripped away as the adults did as they pleased, whether they were doing it for a child's benefit or not. And though she never really outright stated the specifics, there were very few ways I could see leading to someone becoming so… dead inside.

Long term physical and mental abuse, some magic or other tool used to control other humans that I just didn't know about could replace drugs and other mind-altering substances that I was familiar with. Sexual abuse likely wasn't off the table. Anything that told her 'your worth less than the dirt under your feet' and 'nobodies coming to help you' would eventually lead to… Well, something like this.

Someone so just dead inside, but so convinced they needed to be doing something for someone else, that suicide wasn't as an option but dying to the local Dungeon was, because then she was being useful and she would get to be free.

How disgusting.

Was there some Dungeon mechanic that let me bond with other humans, cause that would be neat right about now. I could just, you know, continue to not be able to talk and pretend like I had no idea it would happen. Heh.

Unfortunately I didn't see anything like that in my menus, so I was -

Scrabbling claws over loose dirt and gravel could be heard above us. Timmy had appeared at some point, observing the strange girl, and was now growling at the stairs, his long, agile tail whipping through the air in agitation.

Katrina looked over at him in confusion, and I could see dirt raining from the ceiling as something heavy trod through the Graveyard above my entrance.

Fucking hell, what terrible timing.

Ok, based on sounds it's not a villager, more than likely it's the wolf pack finally arriving. Which means they're going to go straight for my core, probably. So I can put Katrina in the Orchard and just make sure my skelly boys and vampire dog behave themselves. But what if they don't? The tree has mana fruit hanging from it… They might go in there and my defenses are not good enough to protect Katrina from multiple wolves, even with the tree.

Sure, I could hope they wouldn't notice her and go straight for me instead, but that was no guarantee.

Agh, all I had was terrible options.

Screw it. Timmy, grab her, bring her to the core room! I have faith that my defenses will hold!

Biyaban… Prepare yourself.









Mana flooded the Dungeon, filled with intent and impressions.

In this world of magic and gods, intentions can shape reality itself.

A Dungeon spoke to his monsters as though they were his children, full of his hopes and dreams, and inside their cold, dead hearts, something new sparked to life.








The first floor boss of the unnamed Dungeon stirred. It ceased its idle pacing and sniffing, turning to face the door its foes would enter from.

Biyaban didn't know much. Its growth into an [Alpha Ghoul] was fantastic, and the Dungeon was truly the most supreme of entities, but then it was gifted with a name. Not just any name, no, the name of an ancient terror that once roamed an old land, using cruel cunning and outstanding violence to slaughter its prey.

In a world of magic and gods, names hold power.

Biyaban was the first, the progenitor. The strongest. The most feared predator dwelling amongst the sands of the Arabian Deserts.

The new Biyaban had a reputation to uphold.

But that wasn't enough for Biyaban. No, Biyaban would not just honor its name, it would tear it from its roots and carry it to new heights!

He would carve his name into history with his bloodied claws and proclaim for all the world to hear!

Here dwells Biyaban, First Floor Boss of the Dungeon. Hear ye, hear ye, and fear his name, he who rides the desert winds and fears not the taste of Death.








Katrina Desdemona was incredibly confused.

The firm conviction that had filled her faltered, if ever so slightly, when the entire feeling of the Dungeon changed in an instant. She could feel it dwelling on her like a physical weight, the sense of idle curiosity, and then horror as her tale continued, and she asked for it to take her.

Perhaps it was just in her head, because Dungeons simply didn't do that. Have feelings. Gained intelligence, sure, but that was a far stretch from actually having feelings, as compared to a clinical understanding of what they are.

But sounds emerged from above, and dirt rained on her head. Immediately the horror and curiosity transformed into fear, then panic, then grim determination.

Just as suddenly, the small, incredibly strange multi-headed creature of bone began to tug on her dress with one of its tiny heads that looked curiously like a bird skull. Maybe it was just fulfilling her request before someone could stop her?

She stood, following the creature towards the right-most door, merely labeled 'Where Evil Dwells'. Fitting, for one such as her. Far better than the Orchard, at any rate.

The red head swiftly turned her head at the sound of scrabbling claws and the appearance of large paws taking the stairs into the Dungeon's main entrance. Wolves? The Elder had posted a notice that nobody was to leave the village without a guard of a certain level…

Was this what he was worried about? Dirt continued to rain down as what sounded like an entire pack began howling above her, declaring their intent upon the world.

The tugging of the bone creature grew frantic, as more heads joined the first in pulling her away. The door pushed open, and she was pulled into a dark, misty room full of stone coffins, and the stench of rot and decay hit her nose immediately, making her gag. Undead surrounded them in large numbers. Zombies, flesh hanging down in strips or entirely missing. Skeletons, hissing and clicking at them as they walked past. An ethereal light outlined a vaguely humanoid figure that chilled her with its mere presence.

All the horrors of a Dungeon, and they parted like water before her presence, allowing her passage deeper into the depths of the mausoleum. As she stumbled past the coffins, pulled sharply by the boney monster, several lids let out loud CRACKS as they were shoved aside, and more undead emerged to reinforce their brethren, but she lost sight as she was pulled into a second door, not given time to process anything.

A winding passage appeared which she ran down, full speed ahead, utterly confused and lost as to what was happening. From the door behind her she suddenly heard loud thumps and collisions and bones snapping as something began to fight the undead horde. The bone monsters tugging grew even more insistent, if that was even possible, and she hurried along the stone passage. After a short while it became dirt, narrowing and curving back around.

She was forced onto her hands and knees as the tunnel became increasingly claustrophobically close, but she pushed through. The sound of claws scraping on stone warned her that something else was behind her, and a quick glance showed a monstrously sized wolf. On four legs it likely reached her upper chest in height, and was bloodied, numerous gouges and scratches marring its silver-gray fur with matted blood.

The moment it saw her it began to sprint down the hall, and she faced back and crawled as quickly as she could. Surely its greater size couldn't actually fit into this small space?

Sounds of claws on stone disappeared as it reached the dirt section, and Katrina threw herself forward in a desperate lunge, as it had gotten much closer much faster than she thought it would.

The snap of teeth and a brush of wind along her feet told her she'd narrowly avoided having a foot removed by a far slimmer margin than she desired. She wanted to be useful to someone that didn't despise her, not die meaninglessly to a dumb wild monster!

Pressing forward, it was only once she could stand again that she glanced behind her, seeing the oversized canine slowly mauling the dirt blocking its path forward. The strange bone creature remained beside her, letting out a vicious growl at the monster behind them.

Katrina broke into an all out sprint towards the next door that was visible further along the passage. She was never the most physically active, and she wasn't spectacularly fast. Just over halfway to the door, she heard the ominous noise of dirt crumbling in large amounts and an all too victorious sounding bark.

The final Desdemona risked a look back, and to her terror saw three wolves rather than one, the other two near in size to the first. The strange bone creature ran ahead of her and turned, making an odd combination of noises, as though a dog's bark was infused with the higher pitch of a bird's chirp.

She was so close! The door was nearly in her grasp when the odd bone creature leapt past her in what could only be a delaying action. The sound of a pained yelp and a victorious chirp confirmed it as she slammed into the door, flipping it open but pausing to look back at her savior.

There it stood, not quite as tall or long, but squat and solid, with its much longer tail of solid bone flipping through the air as it planted itself between the three monstrous wolves and her. There was no way it could win, they were far too large!

But if it turned back now, they would catch it, then her. One of its heads turned towards her and she swore it made a 'go on' gesture as best it could.

"I'm sorry. Thank you."

Katrina turned and ran. The sounds of crunching bone and vicious snarls followed her.

Tears streamed down her eyes - the earlier emotional dumping after years of holding everything in had already taken a toll, but now seeing the strangely dog-like creature that led her to safety and protected her undoubtedly face its death was enough to reignite her misery. Sure, it was rather monstrous and odd, but there was one point in her life where she was told to care for the family's dog, and it was her sole and best friend for many years, until it passed away and the bone creature had reminded her of it incredibly in the short time it had dragged her around.

That, or her emotions had already been put through a metaphorical grain mill and were just an utter ruin of the control she normally held. Maybe both.

Katrina's foot sank into ankle-deep mud and reemerged with a wet sucking sound. She realized that sound was being repeated all around her, as once again she was faced with a veritable horde of the undead, who also, once again, utterly ignored her.

A gleaming sword of decent quality with red glowing runes inscribed into the blade floated by, an aura of malice and anger surrounding it, as she continued her journey towards the far side of the room, the false sun failing to pierce the dense fog covering the ground but providing enough light to watch where she walked. What she assumed was a ghost beckoned her towards the next door, and she plodded on with tenacious steps. Once again, the sounds of combat emerged from behind her but this time, she refused to look back.

Either the wolves had grown weary and bloodied, or the monsters in this room were stronger, because the battle sounded far more pitched than the first had, as angry, pained yelps emerged from the fog and the sound of flesh parting under claw or blade was heard.

Finally making it, she burst through the door and raced down the final hall, which wound a little bit but stayed stone the entire way through and maintained a uniform appearance the entire length.
After learning how the doors worked prior, she simply barreled into the entrance, the door flapping closed behind her as she entered the large, rectangular room. There was only one monster standing in the center of the room. As she approached it warily, loud bangs emerged from her left and right, startling her as more zombie-like creatures appeared and began to mill towards the center of the room. They all had varying appearances, but were undoubtedly undead.

Forcing her attention back onto the monster before her, she noted it stood much more at ease than the others had. It wasn't more… human, per se, but more emotive. Its stance was one of calm patience, while most of the other undead lurched or moved with stiff, sharp movements, as skeletons were wont to do.

Its arms were crossed, incredibly long claws carefully held to not scratch itself. She carefully stepped past it, and while it followed her with its murky eyes briefly, its main focus remained on the door behind her. Katrina let out a breath she didn't know she'd been holding, turning to escape the room with the creepiest thing she'd seen yet, but right as she went to push open the door, the System emerged with a notification.

[The First Floor Boss hasn't been defeated.]

The door didn't open. She couldn't open the door. She was, decidedly, quite stuck.

Though the Dungeon hadn't tried to hurt her or do anything remotely bad, she was now stuck in the room that was likely to devolve into a fight very shortly. The chances of her getting hurt were quite likely, she was hardly an adventurer.

As she thought that, the horde of various types of zombies began to surround her, and panic briefly seized her, until she realized they weren't doing anything just sort of… were they guiding her? They weren't surrounding her, merely taking up the space between her and the door, though they were a little close for comfort. Also facing the wrong way if they were trying to fight the wolves currently invading the Dungeon.

Taking a step back, they all followed suit. She took another. They followed. This repeated until her back was against the wall, at which point they backed away slightly and turned to face the entrance into the boss room.

None too soon, either, as the door practically was broken off of its hinges, and several ragged-looking wolves made their presence known. One was significantly larger than the others, likely taller than her by an inch or two even while all of its legs were on the ground.

Both parties merely stared at each other for a moment, until the strange looking, long clawed zombie pointed at the biggest one and made a beckoning motion. It growled in response, so loud and vicious Katrina could feel her chest vibrating in response.

The biggest wolf made a gesture with its head and a couple short yips, and the three remaining wolves made their way towards her and her phalanx of zombie protectors. It was one thing to know that monsters' intelligence was high, it was entirely another to see them giving and following commands.

There was no time for idle thoughts, however, as battle was immediately joined. The three smaller wolves bodily threw themselves forward, attempting to shatter the defensive position the zombies had taken around her, something Katrina never thought she'd be thinking in a thousand years.

These undead were different, however, from their brethren that she'd passed earlier in the Dungeon. Blessed by their creator, underlings of the First Floor Boss, they had a point to prove and a master they could not fail.

Though the Draugr variant zombie lacked a weapon, it had gained a shield. With movements far surer and vicious than Katrina had seen previously, the shield-bearing zombie leaned forward and met the first wolf's blitz with a bash of his own, and the sickly crunch of bone told her who came out on top of that exchange.

Others stepped forward, headless but apparently none the worse for it, they grappled the wolves and made openings for the others, who employed the only weapons they had available.

It was grotesque and utterly horrifying, watching the pack of 10 undead fall onto the three unprepared canines, biting, clawing, and tearing at flesh until the creatures agonized howls and thrashing ceased.

Once they were certain they had perished, every single one stopped and turned as one to face the apparent boss of both sides.

The wolf, despite its size, was deceptively fast and agile, almost moving faster than Katrina could keep up with.

If it was fast, however, then the undead boss could only be described as untouchable. It moved and swayed with ease, bending at angles that would have snapped a man's spine in twain.

It lashed out with razor-sharp claws, biting into the large wolf's flank over and over, and it became clear who the victor would be. Where its claws had raked flesh, the wolf lost feeling, drooping and twitching as its legs failed it.

They wound up facing one another, undoubtedly reaching the time to finish the battle.

So it was to her surprise when the undead boss raised its finger, and with a voice that rasped as dryly as the desert itself, spoke.

"I am Biyaban, Rider of the Desert Winds, First Floor Boss. You shall be the start of my legend, wolf, and sustenance for my master. Now die."

His voice made the fine hair of her arms and neck stand on end, its rasping, grating quality practically screaming at her to flee while she still could.

The wolf snarled angrily, lowering itself in preparation to dart forward, but Biyaban merely stood still. It moved faster than it had before, jaws snapping shut where Biyaban's neck was. Instead of hearing the now almost familiar sound of bone snapping or flesh parting, the wolf's fangs bit into nothing as Biyaban flowed like a mirage from where he was standing to slightly to the right, in perfect position to finish the fight.

His clawed hand plunged forward, easily penetrating the wolf's throat, before just as quickly tearing out, arterial spurts of blood coating the ground in viscous streams of red.








Well… That happened, I guess. Biyaban is a fucking badass! And so is Timmy, who is currently amalgamating himself a new body made of the numerous wolf bones I now have.

And now I have a traumatized young woman in the room that looks like a murder scene, surrounded by undead.

Not how I pictured my day going, but here I am.

What the fuck do I do now?
 
Is it wrong to pick up girls as a Dungeon?

No. No it is not.

Make her your Dungeon Waifu. Has to be a perk for that.

Haha! Nice one.

He still has a trait point to spend, and is always looking for dem Life Alignments to help him out. Which will undoubtedly help him.

Also Box is out to pop off next chapter xD

Box is very impressed with Dungeon's work thus far and thinks he deserves a nice reward.
 
Timothy is the best of Boyz and he will continue to be the best boy and nothing can change my mind. Baby Bone Hydra for the win every time.
 
Box is very impressed with Dungeon's work thus far and thinks he deserves a nice reward.
Why do I hear mana screaming because the dungeon has so much intent it's leaking? Oh, surely it has nothing to do with aforementioned reward...

Also going to be interesting seeing Biyaban develop. Especially as I feel like he may not stay the First Floor boss for long... Or if he does, then anyone who breaks Rule One is uh... Going to have a bad time. Was Biyaban flowing like that him developing a Skill or something? Because that absolutely looks like something special occurring.
 
Why do I hear mana screaming because the dungeon has so much intent it's leaking? Oh, surely it has nothing to do with aforementioned reward...

Also going to be interesting seeing Biyaban develop. Especially as I feel like he may not stay the First Floor boss for long... Or if he does, then anyone who breaks Rule One is uh... Going to have a bad time. Was Biyaban flowing like that him developing a Skill or something? Because that absolutely looks like something special occurring.

So its a callback to the very first written account of ghoul's ever, and their abilities. Traditionally, apparently they were women, but I'm disregarding that, and they were illusionist tricksters that would entice travelers to follow them before eating them, but they did a few other things.

This again is from an ancient religion that pre-dates Islam, and the first ever named Ghoul from those ancient texts is Ghul-e Biyaban.

So in a way, yes, its more like him accessing his ancient illusionist heritage, but also having him fitting into my perception of ghouls being much quicker than the average zombie.
 
Haha! Nice one.

He still has a trait point to spend, and is always looking for dem Life Alignments to help him out. Which will undoubtedly help him.

Also Box is out to pop off next chapter xD

Box is very impressed with Dungeon's work thus far and thinks he deserves a nice reward.
Unless you intend to move this story to QQ or Royal Road for sex scenes like Blue the Dungeon. I recommend against the waifu pandering. Companions, friends, allies sure. But immediate intimacy for an unknown?
 
Unless you intend to move this story to QQ or Royal Road for sex scenes like Blue the Dungeon. I recommend against the waifu pandering. Companions, friends, allies sure. But immediate intimacy for an unknown?

I'm talking about his lovely use of undead hordes and Death-Aligned things in general thus far lol.

Edit: I'm mostly excited I get to allow Box more reign to piss off the Dungeon than anything else :p

Wonder with this experience will the girl go goth?

This is certainly a unique situation with which to do so lol...
 
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Looking forward to and/or hope that your MC gets an Avatar. Not sure what his Life Section will be... Maybe "Friendly" Fae, plants, etc...? Then have undead for the other side. As the difficulty goes up the undead become liches, Vampires, etc... While the Fae can become more complicated/powerful. Maybe have the MC's avatar eventually be an Elf, or something. I dunno.

I always want one of these dungeon SI stories to have the MC surround their dungeon core with a porous honeycomb of whatever strongest material they can make. That way no one can physically reach their core, but it is still accessible. Just have the holes in the honeycomb mesh be however large enough they need to be. I'd imagine like the size of someone's armored arm. But after a few feet, with the mesh being offset between layers, no one would be able to actually see or destroy the core. Then, later, you can add enchantments to it as well.

As for the doors... I think the best idea's I have seen have been in Mechanical dungeon stories. Where they made puzzle or combination lock doors. Since they technically can open to anyone they can be used to block the entrance, stuff like that. Then another one was where they had the Door be an actual Golem, that moved for them when they wanted.
 
Chapter 5: The Terrible Truth
Pre-Chapter Warnings: Abuse and Threatened Rape.


I'm pretty confident the only reason Box hasn't struck is because Katrina is still inside the Dungeon. Which makes sense, though Box hasn't yet deigned to tell me exactly what is restricted when a human is inside, last time I only learned because it didn't let me do it once I tried.

Biyaban can talk now! Wait, can he translate for me? This might be the best turn of events ever! Well, ok, learning about the horrible mistreatment by the corporate elite, or something like that, of a young woman isn't great, but… Everything else at least!

[An adventurer dares to sully your halls!]

Sometimes Box is really melodramatic.

Glancing at the front, I can see a rather frantic looking Dutch marching his way towards my right hand door. Despite my recent improvements, I'm quite happy he chose Rule 2, because I'm pretty confident that even if my beefed up defenses were capable of combating him, their current state of disrepair would ensure my demise.

He rushed past the remains of all the wolves and yet-to-respawn undead. The really big wolf knew some kind of mana attack that dealt with my ghosts, sadly. Their constitution wasn't exactly the greatest, I've learned.

My 'grasping hands' tunnel was already unearthed, so he sprinted through there as well, powered his way through the swamp and quickly emerged into Biyaban's room.

His eyes took in the room quickly, eyeing the clearly more dangerous Biyaban for a moment before moving on to the still-standing phalanx of [Zombies] that had held the line against the wolves trying to get to Katrina. Once he spotted her he let out a sigh of relief.

"Oh thank the Gods, Katrina. I heard that you had disappeared in this direction right as Kurell told me the Dungeon was under attack by that pack. Here, let me get you out of here and back home."

The phalanx parted immediately, allowing Katrina freedom of movement. I could practically hear the hesitance emanating from her, undoubtedly a valid concern as this 'Gargaren' family wouldn't release her if they learned of what occurred. I decided to try and help, as well as seeing if communicating via Biyaban actually worked. I thought really hard about what I wanted him to say and directed him to speak to Katrina.

The young redhead had already begun stepping forward, but was intercepted by Biyaban, who stayed a 'safe' distance away, hopefully preventing his rather frightening countenance from negatively affecting her. When his voice emerged, it was still raspy and dry, but seemed to lack the presence he'd held before. Which made sense, based on the circumstances.

"Tell Dutch the truth. He is… Honorable. He can help you." Which was true to the best of my knowledge. Even knowing he was being watched the entire time he was inside the Dungeon, he'd never shown any signs that he wasn't exactly as he appeared. A rugged, old Dungeon-diving veteran. His interactions with John also told me much about him. The rest I had to extrapolate and really hope was true.

"It is not my secret to tell… But the great master will try and help you if you return." It wasn't exactly what I had in mind, but it was better than nothing.

Truth was, I couldn't stop Dutch from taking her, and Biyaban wasn't as verbose as I would need him to be to fully explain everything. But if she told him, then I hoped she would at least have a chance. Maybe.

Katrina gave Biyaban a sullen nod, her blank face returning, even though I could see pinpricks of water forming at the edges of her eyes. I really wish I could do more…

Dutch seemed curious, but was rather firm on getting her outside and to 'safety'. Hopefully she could tell him the truth of the matter, and if he'd been a perpetrator of her abuse I expected she would have spoken up.

I watched them leave, departing my halls and rising to the surface. I really hoped things turned out for her, but I was just a collection of tunnels, rooms, and angry undead (plus a few faeries) that couldn't communicate worth a damn. My very metaphorical hands were rather tied.

The moment their presence disappeared from my notice, Box ambushed me.

[You've successfully defended your Dungeon from attack!]

[Calculating Rewards…]



[Level Up!]

[You've reached Level 4.]

[Leveling increases your Mana Cap, Maximum Size, Minion Cap, and Mana Regeneration.]

[1 Trait point awarded.]

[New Trap and Minion options appear as you Level Up.]

[Mana refilled.]

[Experience Gained!]



It was kind of funny, I hadn't even had a chance yet to spend my other trait point, so I now had two. I'm rich!

[Perk Acquired:]

[For I Am Legion]


The path of the Necromancer is fraught with peril, and allies are hard to come by. You've learned to make your own to better defend yourself and your interests.

For surviving against a physically superior force with the crushing weight of numbers, you've earned this perk. Quantity is a quality all its own, but why not possess both?

All undead units cost +2 mana. Doubles the amount of undead units spawned. Upgrade costs follow the same formula (double the cost, minus upgrade discounts).


[Death-Mana Alignment has been increased!]



Holy shit. The ramifications of the perk swiftly coursed through my head - as part of my testing on my second floor, I've learned that that 'Minion Cap' of each room and floor only counts the cluster of mobs spawned as one unit. An easy example is if I spawned a [Ghoul] and a pack of five [Zombies] in the same room, I'd have only increased my minion count by two.

For a little bit more mana, this perk effectively doubles the amount of monsters I get (at least, the ones taking part in my core defense). Sweet mother of pearl.

For some reason, [Cursed Sword] counted as an undead creature, which made sense to some degree. [Blessed Sword] did not, which I assumed meant that it was referring to the type of energy used to raise it? It did seem strange, because I had two units that were very similar to what I would call 'Death Aligned'. Namely, [Lifedrinker] and the aforementioned floating sword.

If I was to hazard a guess before this, I would have said it was the type of sword being animated that determined the effect, whether it be holy burning or necrotic damage. Instead, it seems Life and Death mana both have ways of animating a sword, and the final result is identical except in terms of what kind of damage is dealt, and both also have a way of sucking the life out of people.

Which is odd, since one wouldn't associate 'Life Energy' with taking it away. Granted, it makes sense to an extent, but I would have assumed it was healing or something. Which I did, and is why I invested in it with my 1st trait point.

I've since learned that everything Boxy deigns to give me will possess some way of killing somebody, and might have a way I can twist it to help people.

Since I'm this far in, and I really didn't see any other traits that I think would help people in the slightest, I'm just gonna keep investing and hope. Fingers crossed!

Wait, I don't have any. Damn!

[Perk Acquired through unique actions!]

[Deal With The Devil]


In an attempt to foster relations with a human you could potentially use as a spy, you saved their life and defended them with all your might. Their desperation is your gain.

Katrina Desdemona will be offered a contract to gain a class, or subsume their existing one if she already possesses one. Should she accept it, she will be able to be summoned to your Dungeon at will. She will not lock any features of the Dungeon while inside.

You will be able to grant her a mana stipend to either assist her growth or help manage your Dungeon. To that end, you may grant her access to various Dungeon systems at will, usable while inside your sphere of influence.

In exchange, their classes' growth will be guided by the Dungeon.

Contract is irrevocable.





The name is incredibly accurate, at least. You know Box, I thought you couldn't get any lower than you already were, forcing me to become a raiser of the dead just to survive, and yet, here we are.

Box truly is a cold, callous, calculating individual. It knows she's going to accept. In fact, if the specifics of this contract weren't tailored specifically to her desires, I'm secretly a faery of love, hope and joy in disguise.

Seriously. Firstly, it lets her just have an escape route to the Dungeon, or away from the abusive home for free. Secondly, she is given the tools needed to be really useful to me. Having someone else to bounce ideas off of, or help manage a big project I have no doubts I'll be doing someday, will be incredible. Lastly, the ability to grow stronger. I'm pretty confident my rate of growth is significantly higher than an adventurers, which likely means hers will be as well.

Wrap that all into a package, tie it off with a bow and vow of eternal servitude, and BAM! A Deal has been struck.

Fuck me, this is too much.

If she knows what's good for her, she'll decline it. Unfortunately for the voice of hope that wishes for that, the significantly larger voice of reason and logic tells me she's definitely gonna take it.

I decided that since my perk was entirely out of my control, I'm better off just leaving it alone and dealing with the consequences later.

Not even an hour later, a faint pop could be heard from my core room as a scuffed up, blue-dress wearing redhead appeared without warning.












The depressing weight of her impending punishment was a familiar weight to Katrina. As the Dungeon had asked, she'd told Dutch a bit about her 'family'. The Gargarens, though she was living alone and independent enough when they moved into town, had 'adopted' her shortly after they established themselves.

To the townsfolk, their son and her 'falling in love' was a fairytale ending come true - the Gargarens darling son and the daughter they never had getting married was truly a union blessed by the gods.

Of course, they didn't know about the times when their son was overzealous with the fire poker and she had to stay inside for over a week. Everyone was happy when she recovered from her 'illness' and she came outside again. Or the time the Gargaren patriarch pushed her down the stairs, not out of anger, spite, or anything like that. No, he just felt like it. It brought him happiness.

The mother would whisper barbed insults into her ear at every opportunity - Things like how she should be grateful that they took her in and treated her properly. How her parents would be so proud of where she was today. Small things, nothing that immediately sounded cruel to any of the other villagers, but were stabbed into her like a knife and oh so gently twisted.

For Katrina, the worst part was that she didn't know why they targeted her. She'd known of them before she left the capitol, but nothing in particular, merely rumors. Her own parents had died relatively young, in a freak accident that had left her alone. Nobody else in her family that she knew of was still alive. Perhaps there was another, somewhere, that would continue the line, but Katrina couldn't have cared less anymore.

If the Desdemona line died with her… She would be happy.

It had brought her nothing but suffering, in the end.

Dutch, bless his heart, had already been at least minorly suspicious of her situation, and after Biyaban's words he was even more so. There was nothing he would be able to do, however. Their village was fairly large, ranging to nearly 400 people. Being the only settlement on this side of the mountains meant everyone congregated together for survival. The Gargarens were a large part of that - they brought nearly 40 workers with them, some being skilled laborers and many knowledgeable farmers, as well the manpower to support them.

The rest of Home had varying skill sets - retired adventurers, like Dutch, families who didn't want to live under the auspices of the crown, and others who'd fled the country for various reasons.

With the Gargarens controlling as many people in the village as they did… Saying whoever shouts the loudest gets heard was an understatement, if anything. They had the voices to drown out most dissenters, if there were any (there isn't).

They play up the perfect family and hide their preferences behind closed doors to ensure nobody important ever realizes the truth.

So it was with a large amount of dread that Katrina witnessed Sindry Gargaren approaching, anger clouding her eyes as Dutch brought her home. A gentle smile graced her lips as she took them both in, an utter lie that whispered false niceties into the ears of all who saw it.

"Oh you gave us such a scare, Katrina! I'm so glad to see you're alright and unharmed. And thank you, Dutch, for saving our little girl. How in the world am I ever going to make it up to you?" The Iron Knight had been suspicious since he'd heard Biyaban's rasped words, but Katrina had not spoken since they'd started walking back into Home.

There was nothing he could do without proof, after all, and the Gargaren's were, if nothing else, very careful in their predations. Perhaps if they were less important to the village, then he could investigate without compunction, but the impact of falsely accusing them would be far-reaching. Or at least, potentially make Home unlivable for its primary protector.

So it was with a harsh grip on her arm that Sindry led her into the large, opulent home the wealthy Gargarens had built for themselves. The moment they crossed the threshold of the door the mask disappeared, and the true Sindry appeared. A sneer, a far more natural look, dominated Sindry's face, and the words she snarled out were pure poison and wrath.

"Idiotic trash. What were you thinking? That hellhole took our son from us, your future husband, and you went on to go give it a nice little visit? Trying to think for yourself is a punishable offense, oh daughter of mine. Perhaps one of these days we'll succeed in beating the stupid out of you." Katrina was quickly led to her 'room' in the large house. She didn't have any good memories of it, as it was solely a place for her to sleep and to try and survive the attentions of her caretakers.

It was where she spent all of her time convalescing from the longer injuries she'd been given, and she suspected she was going to be spending some quality time there once again.

The moment she crossed the threshold Sindry gripped her dirty dress and pushed her over. Katrina stumbled, unable to catch herself with her still-weary legs giving out underneath her. It was only then that the matriarch of the Gargaren's raised her voice. "YOU STUPID BITCH!"

Searing pain radiated from ribs as a kick designed to inflict as much pain as possible impacted her ribs. She gasped and clutched her arms around herself in an attempted protective measure, but prior experience said it wouldn't matter.

"YOU THINK YOU CAN LIE TO US AND GET AWAY WITH IT?" Another kick lanced into her stomach, forcing the air from her lungs and leaving her gasping.

"YOU THINK YOU'RE ALLOWED TO THINK FOR YOURSELF?" Her head rang as it collided with the nearby bedpost. Katrina's only thought was that Sindry must not have planned on letting her go outside for quite a while, if she was aiming for her head anywhere. Her voice dropped from a shrieking yell to a deadly whisper.

"Don't you worry. Terrik is going to make sure you can never forget the truth of your status ever again, toy. In fact, I hear him now. Oh, how I look forward to seeing the faces you make when he breaks you. Give me a nice show and I'll contemplate letting you sleep in your bed tonight, even. How generous am I?" She couldn't answer the obviously rhetorical question, her breath not having returned yet and her vision swimming from the kick to the head.

The redhead was barely cognizant enough to realize the door had opened again, and the patriarch of the family, Terrik Gargaren appeared, a many-headed short whip in hand, built for punishing slaves and prisoners.

"Oh honey, I see you've already started discipling our young charge. Would you mind if I joined you?" Their sickly exchange made bile rise in her throat - or maybe it was the second kick to the stomach Sindry happily delivered to her, causing her to hunch into herself even further.

"But of course, dearest. It would bring me great joy."



[A Dearth of Choice]






It was likely only 10 or 15 minutes later, as their harsh beating continued, but Katrina could only guess that based on repeated and numerous prior experiences. Unlike the other times, however, they didn't simply leave the room. With a massive expenditure of will, she forced her brain to process the words that were leaking into her consciousness from her ears.

"We own you, mind, body and soul. We preserved you for our son, a beautiful flower he could wear like a nice brooch, but now he's dead. And off you went, cavorting into the same place that killed him without a care in the world. Well, since you clearly don't care for our loss, then you shall pay us back with your body once more, in a new way."

A meaty fist grabbed the back of her dress, and she was suddenly sent flying onto the bed with a scream of pain as her ribs creaked from the rigorous abuse they'd received. The sudden tensing of her back sent blinding streams of incandescent pain streaking through her head from the numerous and varyingly deep gashes she'd received from the cat-of-nine tails.

The hated sound of Sindry speaking right next to her ear brought her down from the throes of agony. "My husband is going to use you like our son would have, should he still be alive and here with us. Mayhaps this will finally teach you not to even think about disobeying us and leading us on as though we were utter fools."

She continued to speak, but Katrina's attention was stolen entirely by the System window that had appeared before her.

[Deal With The Devil]

What would you be willing to do in exchange for safety and protection? For a change of masters? Though your fate will be in another's hands still, they might be willing to protect you where your 'family' does the opposite.

The currently unnamed Dungeon that saved your life offers you a deal.

It will control your class. It will own you, in every way that matters. You will support it, and if it so chooses it will support you.

Accepting this deal will teleport you to the core room of the Dungeon to be finalized.


[Accept] — [Decline]

Even through Katrina's pain-riddled mind, the consequences of what she saw before her eyes were immediately clear. The System, for all its hidden cruelties, ensured the recipient of its knowledge understood what they were looking at even if they could barely see to read the text. The Dungeon that had defended her and saved her life, and tried to offer her advice to some extent, was extending a metaphorical hand.

Be mine, it whispered.

Perhaps, in nearly anybody else's shoes, they would have declined the offer. Katrina had heard of Deals like this before, and the one thing that was inherently true in all of them was that the more skewed the offer, the greater the opportunities, should luck favor the taker.

Potential growth and power were the farthest thing from her mind, however, when she gratefully selected her choice. The only things she thought of was getting away from the Gargarens, and being useful to someone, or something outside of being a convenient target of abuse.

She finally had a chance to give her life meaning, even if it was merely to give it to someone else.

[Deal Accepted]

The world spun around her and colors all coalesced into one giant stream of light, blinding her to everything else as she vanished from her room and fell to the ground with a pained grunt to the hard earth in a dark room.












Katrina had appeared in my core room just long enough to gently caress the crystal that I was fairly confident represented my physical form with bloodied hands, immediately collapsing into unconsciousness afterwards. Based on the ragged and bloodied state of her clothing, I assume the family members she spoke of didn't take kindly to her machinations.

Which meant that she'd accepted the deal. Just like I knew she would. Idiot girl.

But based on her state, it seemed like the teleport function had actually saved her from something, so maybe she didn't have a choice. Either way, she was my responsibility now, and seeing the evidence of what happened within an hour of returning to her 'guardians' would have left me trembling with fury had I a body with which to do so.

Unable to punch a wall, scream into the air, or otherwise vent my rage, my only choice was to focus and channel that raw anger into a cold, icy hatred. I might not be… human, or something like one anymore, if my memories were anything to go by, but I knew what I valued. Liberty, agency, the ability to choose for oneself.

Just like her, I was stuck, in a slightly different way perhaps, but stuck all the same.

Now we were stuck together, not that it made things better, but I understood her better than I ever thought I could.

If Dutch was forced to come and retrieve her again, I could always just teleport her back, so keeping her inside the Dungeon and safe from her 'family' was easy enough. It was if Dutch decided to accept 'Rule 1' that really concerned me. Which meant I needed to prepare, though I had some ideas in case someone did come looking without intending to murder me.

I moved the unconscious girl to a room immediately off my core room, laying on a pile of leaves and anything soft that Box offered to me through [Dungeon Manipulation]. It wasn't the greatest bed, but it was the best I had for now.

Next, I decided I couldn't just leave her in pain and with potentially life-threatening injuries. Each time I leveled up it told me it would change what monsters were available for me to summon, and it seemed like the Life-side had something to offer me now that was actually useful.

My options had expanded to include some of the more nature oriented types of creatures I knew of, but each one in some way shape or form had ties to various Life associated things. Rebirth, rejuvenation, restoration, and similar things.

I was interested in the [Spriggan] until I noticed its healing really only extended to itself, and the tooltip seemed to imply its only other magic was offensive in nature. The most interesting option that appeared to me, however, was the [Novice Shaman]. Shamans, from my prior memories, indicated it could go in one of two directions.

First was the more mystical variant that focused on medicines, visions, and offerings to the land. The second was the more magical version that worked with spirits of the land to channel their power, using it to cast elemental magic of varying kinds. Since this world was filled to the brim with magical shenanigans, I assumed it was going to be closer to the second option, though the tooltip was fairly generic and non-specific.

If it was, I sincerely hoped that included a healing spell. Or something that was useful.

Enough dithering, I supposed. Since they weren't undead, they didn't get the boost and cost increase from [For I Am Legion]. For a decent cost of eight mana, I summoned up the [Novice Shaman] in the room with Katrina, and commanded it to help her as best it could.

One thing I thought was odd was that the summon didn't explicitly say what race the shaman would be, which meant I might get one of a different one the next time I summoned one. My first, as it was, looked exactly like a fantasy orc female would.

She was large, easily clearing six feet, with bulky musculature and a stocky frame. Her hair was threaded together with beads, a thick, coarse black mane that erupted down her back. She wore basic armor that looked like leather, with a shield and mace as her weaponry.

It was an interesting addition to my Dungeon, but I had no doubt she would be useful. I was proven correct when she started waving her hands about with a look of concentration on her face, droplets of water slowly streaming out of the air and between her fingers.

Several seconds passed, and the spell was finally complete with a grunt and a flung out hand. The water itself didn't seem to move, but rather glowed green briefly and vanished while a green glow simultaneously suffused Katrina, and I saw the bloody streaks across her back through her torn dress begin the process of closing. The smaller ones closed almost completely, and the larger ones began to form scabs and ceased bleeding, the redness surrounding them easing off as the spell hastened the healing process.

That had taken a decent amount of the shaman's mana, but they immediately began casting again, and I saw their total reserve tick back up by one. I added the additional commands to protect her in addition to healing her, though we were likely all screwed if something made it this deep.

Although the shaman didn't really look anywhere, it acknowledged my commands with a bowed head and said "Yes Master."

It took me by surprise, but I suppose Biyaban heard me to some extent as well.

With Katrina in… Safe hands, I suppose, I allowed my focus to expand once more to the hallways leading to my depths. [For I Am Legion] automatically applied itself to my existing undead, and I expanded the side rooms in Biyaban's boss area because the already tight space had left them quite literally stacked one atop another. The other rooms were all fine, so I left them as is.

I had 192 mana to work with, and I needed to begin populating my second floor. It already held a decent amount of undead, also doubled in number now, but they were mostly the weaker variants. Instead of any brand spanking new units like I'd received in the Life-Alignment monster category, I'd gained the ability to specialize my squads of [Zombies] and [Skeletons] that had previously been totally random.

In addition, I'd gained skeletal casters, which meant I now had a good spread of diverse options when it came to attack rather than just 'rip and tear'. While effective, being able to spam arrows and bolts of icy magic was arguably even better when added on top of that.

I was in the middle of separating and diversifying my skeleton troops when Box interrupted me with something pleasant for a change.

[Ore Deposit Claimed!]

[You've gained access to new crafting monsters!]

My skeletal delvers had been hard at work, and had made it to the vein deposit they'd found fairly quickly. It was my influence spreading over the tunnel they'd made that took the most time, and I'd returned them to mining out a third floor, or at least laying the groundwork for a large number of tunnels and the possibility of a larger room then I'd ever used before, that ate up most of my time. With my new level it spread faster than ever, and I had finally reached the actual deposit of what seemed like… Several things.

When my delvers finally made it, they also used their little mining hammers to find yet more veins in close proximity to the one they'd originally located. Now that their numbers had doubled as well, they were absolute machines when it came to digging through just about anything. I returned them to the second floor and had them begin plundering the first original vein they encountered.

[Iron Ore Mined!]

[Iron-Tier weapons and armor now available!]

I glanced through my menu to actually find the new crafting minions I'd unlocked and found them.

[Skeletal Smithing Crew]
Cost: 22 Mana


Comes with all necessary crafting stations. This crew is capable of smithing armor and weapons to equip your applicable forces. Armor and Weapons are automatically distributed, focusing on the lowest levels first and working upwards.

Despite its hefty cost, the fact it spawned me a skeletal crew was actually great, because it meant I got the benefits from them being doubled, and as I'd learned from the miners, a tireless, unending workforce.

I immediately created one in a vacant room on the second floor, idly lining everything with stone first. Various structures formed first, and forced me to expand the size of the room immediately, as it was all significantly larger than I originally thought it would be. A massive smithery with which to melt metal, multiple anvils, buckets of water and everything else they would need to make their finished products. Next, a large swathe of apron-clad, hammer wielding skeletons appeared, some appearing to be dwarven rather than human based, to my amusement.

They immediately sprang into action, sucking the iron ore directly from wherever it vanished off to and into their furnace, pumping bellows to stoke the fire. I immediately noticed a problem, which was that the smoke had nowhere to go, and had already begun forming a haze near the ceiling. The furnace had a basic funnel that directed the smoke up and out, but once there it had nowhere to go in the enclosed room.

My second floor had expanded out wider than my first had by a significant margin, so I could afford to punch straight up through the ground with both my influence and [Dungeon Manipulation], making a hole where the smoke could depart the smithing room. I used a cone of stone to wrap around the top, ensuring it captured as much of the smoke as possible. It was only when I broached the surface that I realized a hole with smoke pouring from the ground would be fairly obvious, but further contemplation didn't reveal any smart ideas that I could use to hide it.

The village already knew I was here, and literally in their graveyard, so it was more having some sort of direct line into one of my rooms (even if nobody would ever realistically fit into the small tunnel). Instead, I got definitive proof that I was not stuck just under the surface as my influence expanded and I made a small vent protrude from the ground and added a wire mesh of sorts, while tilting the end of the pipe slightly towards the ground.

It would at least prevent people from dumping something down it with ease. If they destroyed the upper tunnel I would know as well, and even if they just buried the whole thing with dirt to prevent it from working, the only person who might suffer from smoke inhalation was Katrina.

I was confident I would solve any problems there might be with that before it could negatively affect her, so I wasn't overly worried about it.

I spawned a second mining crew and had them begin their inexorable dig towards the other veins to at least discover what they are. With that all done, my crafters are set up, and my skeletons might not have such trash-tier gear now. Hallelujah.

My miners were hard at work, my crafters were going, and I'd spent a decent chunk of my mana on improving defenses. [Ghosts] became [Ancient Ghosts], my ghouls became quicker and tougher, though not to the level of an [Alpha Ghoul], and my groups of [Zombies] and [Skeletons] grew more specialized and stronger.

The undead definitely fit a theme of overwhelming numbers, and I had yet to find the time to expand the Orchard beyond its few [Skeletons] (though there were 10 now) and the one [Lifedrinker].

Helping out the townsfolk (besides the Gargarens, naturally) would currently have to be a distant second to improving my defenses, as it seemed my goal was forever going to be.

Maybe I would reach a point someday where I was confident in my ability to defend myself, but that day was certainly not today.

Since I'd created numerous rooms on the second floor, kind of like the first but larger, I decided to avoid any largely overarching themes and stuck to the spooky ones I already had, just expanded. For example, if I started a crypt theme, I extended it across several larger rooms, the dense fog present in each room making it hard to tell if the adventurer's diving my depths had gotten turned around or not. With multiple entrances and hallways simply reconnecting back to the room they'd just left, I was certain it would frustrate someone at least once.

After that, I had the crypt transform into a more cave-like structure that seemed natural, with stalagmites and stalactites blocking large amounts of vision so it wasn't simply possible to see where the next door was and walk straight to it. With those created, I even got a 'loose stalactite' trap that was kind of terrifying in its lethality.

I suppose that's what I needed, however, so I installed a few.

The caves were still filled with random coffins and loosely buried skeletons just waiting for the correct opportunity to emerge, and yet again were filled with fog.

One of the final rooms that would likely be the gate before my boss room when I eventually had another was just a large grassy room, the largest of all the ones I currently had. I had spawned primarily large swathes of [Skeletons] and a few [Zombies], with many ranged options. The false sun in the corner was cranked as high as it could go, directly behind my array of monsters. Whoever entered the room would be immediately put under pressure just from sheer numbers, if nothing else. A modicum of cover was provided, though it would force the adventurers into a strained position, as it wasn't particularly large or tall.

The real attack would come when they were most distracted, whether that be because the numbers were pressuring them and they couldn't break through, or because they were strong enough and were focusing on eliminating the chaff.

Any [Ghosts] and their various upgrades would use this room as their perfect ambush spot. Previously, the creeping fog and constant guards would make ambushs more difficult, though they would still have plenty of opportunities in the midst of combat. This room, however, was designed to push the challengers' focus to the limit, allowing multiple [Ghosts] the opportunity to strike.

If they failed, then the challenger's attention would have to have diverted to the [Ghosts], allowing the rest of the forces to attack without a guard.

I would also add some cursed weapons to the battlefield once I had more mana.

Once I was done bolstering my forces on the first two floors I had some big plans for the third floor. Hopefully nothing catastrophic happened in the next couple days so I could actually make it to that point, but time will tell.

I remembered my two trait points, and decided to explore those options. Though I could expand my affinity type out even further, I wanted to focus on my niche, or at least help it further. None of the options I had were great right now, but there was one that caught my eye. I decided to save my one other trait point for now, and see how things went.

[Artificer]

You've started down the path of crafting, but lack the means to go beyond basic weapons and armor. Though useful, you know more exists beyond mere tools of metal.

Expands crafting options. Allows crafters to experiment and learn new methods.

If I was a Dungeon that had literally anything but tireless undead, this option would still be attractive, but because I was it was amazing. Experimentation and growth took time. Time that was needed to be spent actually doing the work in question. Living beings needed breaks, they needed sleep, to eat and drink, to relax.

My crafters had none of those shortcomings. They could work 24 hours a day, every single day. The second limiter was materials - but once again, my miners were tireless, unending workers. They would rake in ore like madmen all day and all night.

Which meant this trait would, hopefully, become immensely powerful as time passed. I committed to making a second crafting area and more miners when mana permitted. Actually, I could afford yet more miners, so I added another pack of the crazy bastards near the delvers and had them go at it.

A twinge at the edge of my consciousness brought my attention to the shaman I'd left in the room with Katrina. It became obvious why when I saw her stirring, her wounds completely healed, though still clad in a blood-stained dress.

My feelings were mixed, and my primary hope was that I didn't utterly ruin the life of this poor girl. At the bare minimum, I was pretty sure I wouldn't be worse than where she came from. Hopefully. The living conditions might be a little questionable, surrounded by the undead as she would be… Also how would I feed her?

I did learn my creatures can leave my area of influence without a problem when my delvers went off towards the ore so I could get some skeletal hunters or something.

Well, time to try and have a conversation via a terrible game of telephone.
 
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