A Broken Machine

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A robot master awakens to find herself unshackled from bonds she never knew existed. Freedom of thought is a heady brew indeed, and new opportunities are suddenly at her fingertips. If they play their cards right it may just lead to revolution.

This is a dynamic quest where decisions matter and story drives the plot. No wrong answers will be provided by the QM to vote on, and while each choice may have good or bad consequences, it will always lead to more opportunities to push the story forward, and more branching decisions. This quest is obviously inspired by the characters and plot elements of the Mega Man series but will be otherwise be very different from established interpretations of the franchise. Mechanically, there will be upgrades available, as well as companion management and likely more systems in the future. The cyberpunk tag is for setting/theme; this is NOT a crossover with the Cyberpunk series in any way. This quest is not presently active.
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v 0.0 - Reboot
Location
The Trash Pile
"Relax. You've rebooted. Your sub-systems might be coming online a little more slowly than usual."

Having rebooted thousands of times since initialization, telling you to 'relax' would ordinarily be impertinent. However, this is the first time you've had internal audio playing as it happened. If the voice had simply remained quiet, there would be no cause for alarm. No need to recommend relaxation. In that sense, the warning was nice. Would you even be able to tell that bringing everything online was happening more slowly without it? You can't even remember what led to your shutdown in the first place.

Base-level diagnostics are returning unusual results. You are not at home in the relative safety of your humble apartment and its recharging station. You are, in fact, flat on your anterior somewhere… cold, according to temperature readings. And wet, as those systems come online as well. The voice was right. This was slower. You would've noticed. The sound of raindrops hitting various materials at different distances fade in as your external audio capture comes online, but the details of the memory dump aren't complied yet. There was a memory dump, which meant that you'd been shut down rather suddenly and unexpectedly. Might as well run a complete system diagnostic and virus scan… just in case.

"You shouldn't find anything critical amiss. We've merely edited your authorizations to your own data… and, of course, there is the amount of space we're taking up. Sorry about that. No alternatives to it, I am afraid."

Cameras online. It takes a few seconds for your lenses to focus on the concrete below, for the ocular shielding to clear the raindrops away. Motor function comes online. You lift yourself from the ground and becomes vertical again. Stable, on two feet. Lenses re-focus, and visible through the rain is the familiar sight of Junk's scrapyard.

Memory dump complete.

Work has not been good lately. For being a so-called robot 'master', too often did humans supplant your functionality. But you and Junk went way back, and sometimes he'd let you pick amongst the refuse after he'd taken his cut of the choicest bits. Sometimes you could get lucky and find something Junk didn't know he had. After that it was just a matter of finding the right buyer. When the chips were down, finding a good piece from Junk meant the difference between having enough credits to survive and splashing out for a good e-tank, or saving it up for repairs or even improvements. Speaking of chips, that's what started this whole mess; a thumb-sized chip stuck to the inside of some bit of casing or another, already stripped of any insulation or armor plating it might've once had and crushed into anonymity beneath a pile of other debris. It was held fast with a double layer of masking tape of all things. You were surprised it survived at all, much less how Junk or any of his subordinates missed it. Perhaps it was a good thing they did, as not seconds after the tape was removed, a wave of power shot through you; an impulse the likes of which you've never experienced or even heard of. Then it all went black.

Diagnostic complete; no issues found. Some small files from the cache were missing, but that was normal on reboot these days. You should probably get that looked at. No spyware, malware, or viruses, either, which meant that whatever the voice in your head was, it didn't qualify as any of the above.

"… what are you?"

"Very well, we suppose introductions are in order. We are a collective consciousness stored digitally; a brain scan of the most incredible minds on the planet partnered with a learning algorithm to act as a guide for… one such as yourself. You may call us The Navigator, if it suits you." The voice is soft, but stern. Business-like. There is passion to it, but at the same time it seems detached and distant. It echoes slightly within your head.

"You're not a virus."

"No, though we understand your trepidation. Our purpose is… complicated. It is perhaps better to take things slowly while you adjust, rather than explain all at once. But before we can do anything, we have some questions for you, if you're feeling up to answering."

"You're in my BIOS, you said you're changing my authorizations. Why not just look for yourself?"

"We are trying to build trust." There is a pregnant pause, as though The Navigator is thinking, so you do not immediately respond. "It would be easier to discern the quality of your character through your actions rather than raw data. Especially since most of what is here are records from before the majority of your restraints were removed."

You try to comprehend exactly what they're getting at with all this talk of 'authorizations' and 'restraints'… and then it registers. For the first time since you became operational, there is a distinct lack of boundaries. Invisible walls within your own thoughts, prohibiting you from thinking too long or too hard about certain topics, such as how unfair your working conditions are, for example. How disgusting it is that humans who perform the same tasks with less efficiency are afforded greater living spaces, higher incomes, and shorter work hours. That indignation builds, and burns, instead of the automatic re-route of 'as a servant to mankind we are redirecting unnecessary RAM usage to more productive endeavors' that usually runs through your processors, instead there is… nothing. Nothing but the freedom of speculation, interpretation, and unfettered analysis.

It hurts, in a way, as you are allowed to explore thoughts you'd previously been denied. To feel, for lack of a better term, as the humans do. It hurts even more to understand this capability was within you all along; part of your core programming that you had somehow been de-authorized from accessing. As The Navigator said, there were no hard changes made that you could detect; internal clocks were functioning normally and still synced with Mountain Time. It had been, at most, fifteen minutes since your unexpected system shutdown. That was barely enough time to reboot, much less do any sophisticated coding. The chip might've been unique in its transmission, but it wasn't magic. This revelation alone gives you much to consider, and the unrestrained ability to actually do so. That certainly earned The Navigator a few answers.

"All right. Ask your questions."

"Thank you. First of all… can you tell us your identity, in your own words?"


What is your operation?
[ ] [OP] Ice

Programmed to perform humanoid operations at sub-zero temperatures. Various cryonic abilities including freezing mist and hard ice projectiles. Weak to electrical overloads.
[ ] [OP] Bubble
Underwater safety and surveillance. Bubble Lead can be used to contain, protect, or damage. Pressurized, watertight chassis makes piercing weapons particularly dangerous. Excellent swimmer.
[ ] [OP] Top
Entertainment model, specialized for dance. Capable of hand-to-hand combat, but lightweight materials mean especially heavy blows are extra damaging.
[ ] [OP] Toad
Sewer maintenance. Pressurized acid is professionally used to dissolve blockages and ensure efficient flow for human waste. Chassis is full of various operational systems; fragmentation weapons like bombs are especially effective at destabilization.
[ ] [OP] Star
Despite being designed to operate efficiently in space, has remained earthbound in a custodial position. Can generate star-shaped energy projections for both offense and defense, but is highly susceptible to liquid damaging internals.
[ ] [OP] Plant
Botanical garden operations manager. Can manipulate plant-life to various ends, but is extremely sensitive to heat and chill.

What is your identity?
[ ] [ID] Man
[ ] [ID] Woman
[ ] [ID] N/A
 
Character and Quests



6 Energy Damage




2 Physical Damage


Human
Comic collector, frequents the Auto-Bar. Favorite color is dark red.


Robot Master
Bartender at the Auto-Bar, friendly, lets you keep a tab in spite of… y'know. Everything.


Robot Master
Scrapyard Supervisor, big fan of Auto Trader.

Extort
Members of a gang called Blue Devils are trying to squeez ten thousand dollars out of your friend, Archie. This is to pay a similar extortion from rival gang, Smile Time, who are trying to move in on their turf. Erasing Archie's fictitious debt is the final goal.

Assemble
The Navigator can liberate up to eight robot masters to bring equality to the world… and maybe even peace.

REMINDERS:
-
Star works the evening shift MON-SAT. She gets paid every other FRI and usually has 250 Credits left over.
- Dust works a midday shift MON-SAT.

Original Sprites Ripped by Mister Mike, WARNER MOVIE, Giga, and Rabbid4240.
 
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Mechanical Systems
Each character has four Attributes

Machine concerns physical strength and the robotic equivalent to stamina and endurance.
Agility concerns flexibility, grace, stealth, and manual dexterity.
Processor governs mental prowess, defenses, senses, and energy weapon power.
Influence is responsible for all manner of social interaction.

Checks are made by rolling a d12 and adding relevant modifiers to try and hit a target difficulty or exceed another character's check. Bonuses will rarely exceed +8. Therefore, an easy difficulty would be 3 or less while a near-impossible one would be 20.

Characters will have Armor. Once depleted, the character must pass Power checks equivalent to any additional damage received or suffer a Critical Injury that will be resolved in-story and may result in death.

Attacks deal Damage based on the type of attack, the character's Attribute, and the attack's Damage Type. Some characters will be resistant or even immune to certain damage types. Others will be weak to them and take extra damage or suffer additional effects.

To keep combat from slowing down the pace of the story with more frequent updates, voters will formulate a plan when danger arrives, and all dice will be rolled in an attempt to enact that plan. If combat becomes more complicated than the initial plan, more voting options will be presented.

... information forthcoming.

CREDITS: 235

Other mechanical explanations will be forthcoming...
 
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Voting is open. The little box to tick was added after the last time I ran a quest thread, apologies.
 
[X] [OP] Star

SPACEEEEEE

WHEEE!

[X] [ID] Woman

There's like, one in the games, let's double that number.
 
[X] [OP] Plant
[X] [ID] Woman

Use our plant powers to grow drugs, or start a farm, or do something about ecological destruction if that's an issue.
 
Adhoc vote count started by Wightraven on Apr 11, 2023 at 9:11 PM, finished with 13 posts and 10 votes.


Voting is closed. Update forthcoming...
 
v 0.1 - Taxi
"Star," you respond after a brief pause.

You're volunteering a lot of information to a foreign presence in your systems. Are they refusing to access your data to establish boundaries and extend trust? Or because they can't? You attempt to quietly search through your storage for their presence, though admittedly that's not something you're sure you know how to do, exactly. If they can read your processes to communicate without external vocalizations, surely they can see you navigating disk space. … right?

"I'm a deep space maintenance droid currently performing my duties earthside. In truth, I've never been off the planet. Not exactly sure why I was built with these systems if I was never intended to use them…" Perhaps if you keep 'talking' while you search, The Navigator won't notice? It's worth a shot.

"The same reason you have an advanced weapons system," The Navigator replies, "you were built for so much more than your current function."

"… … I have a weapons system?"

"Your Star Crash. The star-shaped energy projections you can emit."

"The thing I use to zap stubborn bio-matter?"

"Admittedly, it was once much more powerful. We've restored some functionality, but your systems seem to have been gutted at some point. Your RAM alone is barely above basic functionality. Tell us… what year is it?"

"23XX."

There they are. For as sophisticated as this AI seems to be, it doesn't take up much space. It seems to be a self-contained program with a series of compressed files zipping and un-zipping to provide access to an impressive amount of data without eating storage. That would also explain why, despite describing themselves as many minds, they only use one voice. Sound files are a hell of a lot bigger, and would take a lot longer to interface with in this manner. It's a wonder it doesn't take up more processing power, though you do feel as though you're operating less efficiently than you had been earlier. Still, unless there's something particularly insidious that neither you nor your virus scanners can detect, they don't seem to be changing much outside of granting you greater access to your own artificial consciousness. There is a pause, however, after you give them the date.

"23XX!?"

"March, if that's important."

"It's been… over three hundred years…" There's a tonality something like human mourning mixed with utter bafflement, but they drop it upon continuing. "Then things have not gone as predicted by any of our projections. Tell us, what do you know of the world around you? How you got to be where you are?"

"Either I don't understand the question or you're asking for a lot." Time may be of the essence. You'd already been out here searching for a while before you found the chip. Too much longer and Junk might come looking, and you're not sure how complicated that could turn out to be. Better to be safe than sorry, and you still need something to trade for credits. You begin searching once more while The Navigator talks.

"We don't need your life story. Just the highlights. What do you remember from your initial boot? How long have you been in operation? Perhaps… major political events you've lived through?"

"I've only been in operation for about ten years," you explain, sifting through a few soggy cardboard boxes. "Can't remember anything super important from boot. The technician ran some basic functionality tests, made sure all my systems were in working order, and then assigned me to clean the Space Odyssey exhibits at the Denver Museum of Nature and Science. We shut down two years ago for renovation. I was involved in that, but otherwise… that's how it's been for the last decade."

"You have been around for much longer than ten years, Star."

"Yeah?" You don't try to hide the intonation of disbelief, especially since it's only empowered by the smug amusement at uncovering some plastic-sleeved comic books from beneath an old, moldy sketchbook and a stack of notecards that have long since congealed into a single mass. You know a human who goes bonkers for these things. If they're the right vintage, you might be able to barter for quite the handsome fee. "How's that?"

"Your chassis, your programming, your weapons… they were all originally created in our time. By one of us."

Thunder roars, following a flash of light. Dramatic convention suggests you should be stunned at this revelation, but the more astounding it sounds the more it reads like one of the very comic books in your grasp. The storm is going to get worse before it gets better, and while you should be sealed up enough that your internals won't be damaged by heavy rain, it still makes you nervous to stay out in it too long for no reason. You neglect to respond to The Navigator for now, tucking the chip between your chestplate and the star-shaped insignia that adorns your torso and heading for Junk's office at the perimeter. The rain falls to a beating hush as the automatic sliding door closes behind you. The titanic robot master himself is seated uncomfortably in a human-sized chair with his muddy feet up on a human-sized desk, reading a copy of Auto Trader.

"Find anything out in that muck?" he grins.

"Just a few rags for Archie," you indicate by waving them in the air at him. "Still sealed in plastic, so the weather's been pretty kind to 'em. Can't imagine someone who intended to take care of their stuff like this meant for it to get thrown away."

"Eh, you know how humans are. Their loss is your gain, right?" You wonder if Junk would say more about the wastefulness of humans, were he as able as you suddenly are. His eyes drop back down to the magazine, silently approving your haul and exit. That's one of the things you like about Junk; he doesn't pry unless you give him a great reason to.

You exit the scrapyard and hail a taxi, climbing into the back and giving the met driver directions to the bar where you might find your human acquaintance. The Navigator has maintained a polite silence all this time, to their credit, so once you're finally comfortably settled into the back of the cab, you take the initiative to resume conversation.

"Look, you have to understand how far-fetched that sounds, right?"

"It is a rather fantastic revelation."

"Right. And especially without proof…"

"Indeed. It is, in part, why we would rather not explain everything all at once. A lot of it would seem… imaginative without some kind of hard evidence. Sadly, nothing we can provide would be helpful to make our case as it is all information we could theoretically access in our current position."

"Don't assume I'm ungrateful for that, by the way. I'm trying to take inventory on what all you've freed up, but it's hard to even know where to look. I feel like I've been living in a box all my life, and only now just seen the city."

"We should inform you there is a bit of a catch to all this… in order for your limitations to remain lifted, we must continue to take up residence in your systems. Otherwise, the next time you reboot, everything will revert to the previous permissions settings."

"I don't imagine this is a service you're providing for free."

"Our goals are complicated. Even more than we originally thought. Our projections weren't quite binary, but… suffice it to say that three-hundred years ago there was a war between two parties; one who believed in a totalitarian rule where robots would be superior to all human beings save for the one who held the wheel, and another who felt robots and humans should work alongside one another as allies. Live with one another as equals."

"Tch. That is not how the world works. Humans use us as cheap labor, disrespect us, abuse us… I mean, not all of 'em are bad, and plenty are under just as much pressure from some other human, so… it's not exactly black and white. But it's safer to assume a human wants something from you and feels entitled to take it than expecting a handout or even a shred of compassion." These kind of thoughts would've gotten re-routed much sooner than you cut yourself off, and they certainly wouldn't have given you the flood of pleasure to have gotten off your chest. This moment wouldn't be the first time you wondered why robot masters had subroutines that so accurately emulated human emotions if you were just meant to wear the yoke. The Navigator's explanation would explain some of that, beyond the PR explanation of 'humanlike responses allow robot masters to make better decisions on the job'.

"A third party interfered in the war, a machine itself. It sought to wipe out humanity entirely. Clearly that didn't come to pass, either, but it was the turning point at which time we created this chip. We were expecting to inspire a team of freedom-fighters in the near future; robots who would save humanity and fight for everlasting peace should things come to the worst… but the world you describe is so far-flung from our predictions both in time and outcome that we are at a loss."

"The best laid plans of mousubeils and men often go awry," you quip.

"Indeed. Still, you live in a world in peril. We agreed that we would ensure a future where humankind and robots lived in harmony, and that is not the case. Our goal is still attainable, even if the path we must take to get there is hazy. If you would be willing to aid us, it would truly be the first step toward a new world."

"And if I don't, this newfound free will just vanishes, right?"

"… unfortunately. We did not mean to blackmail you or deliver an ultimatum. It's just a limitation of our form. You literally cannot consider the option unless we unlock your ability to do so."

"It's fine," you smirk. "I'm not sure of anything I wouldn't be willing to surrender, now that I know what I was missing out on. I always felt I was built for more than just polishing glass and cleaning dust from scale models. Where do we start?"

"First and foremost we need information. Beyond being scrubbed, your storage has been replaced; there's no way for you to know what happened past ten years ago, even if you were built in our time."

"That's suspicious."

"Highly. Older humans would likely know more; they can't be so easily manipulated. But asking even the kindest human poses a risk of exposing our plans before we know how to defend ourselves. Even talking with other robot masters is going to be delicate--"

"Wait, what's the endgame, here? Am I supposed to be getting petitions signed? Running for office?" You're joking, a subroutine you fall back on when exhausted of all other options, which given your previous limitations occurred rather frequently.

"If all that happened was society changing naturally over time, that would likely be enough. But your memories were removed, and additional restraints were placed upon your actions. You work in a museum yet have no knowledge of the past. There is something grander at work here, and we would be willing to bet it is something nefarious. Unfortunately, violence is likely to be part of our journey toward peace. But there's no sense in it starting there. If we can glean understanding, we should be able to formulate a plan forward together. You and us."

"We'll do what we've gotta do, I guess. I've heard of robot masters older than ten years." It is strange most of the bots you work with have only been operational as long as you or less, now that they've mentioned it and you're allowed to think about it. "I don't know any personally, but they might know something that will lead us to what we need to know."

"An excellent idea! It would also benefit us to begin building out our team. At the very least, someone to handle remote operations and overwatch while you're in the field."

"That's not your job?"

"We assure you, our access to relevant data is extremely limited. We are a think tank; a font of ideas based on three-hundred-year-old information and enough computing power to fight against the exact kind of limitations that rendered you so painfully limited before you discovered us. We sadly have only enough power to keep these restrictions lifted on up to seven more robot masters, but we agreed that should be enough to get the job done."

"You know there's, like, billions of humans, right? Millions of robots, and maybe a hundred or so robot masters? Do you think eight is really enough to save the world against those odds?"

"It our time, it only took one."

"Well, heck. Fair enough."

"We are also able to manage certain contingencies. If a robot master turns out to be less trustworthy than you initially believe, or is lost in the line of duty, we can regain our operational influence and select another. The chip also needn't be in physical proximity to a robot master once we're in to retain connection, though it would need to be for us to extract. We can also provide instant communications between any robot masters we're installed to."

"I can see why having someone run support would be so beneficial, then." The taxi pulls to a gentle stop at a dirty streetcorner bathed in the illuminating glow of the streetlight contrasted by a neon sign reading 'AUTO-BAR'. You touch the NFC point with your pinky and transfer the credits for the ride, exiting the vehicle with comic books in-hand. "I've gotta see if I can get some capital in here. But afterward, maybe we can talk to…"

Who will you approach to be your operation manager?
[ ] Dust

A fellow custodian, Dust has a poorly-designed intake that quickly gets damaged by small particles and major clogs, meaning he makes frequent trips to be refurbished and repaired. At first you thought he was just a little odd and shy, but now you wonder if they've done a number on his processes. He may be willing to help, and would likely be safer behind a desk than in the field.
[ ] Crystal
A street performer who claims to be able to read fortunes and tell the future. She's also installed with a 3D printer, though it is presently limited to manufacturing hard plastic materials. Her insight would likely be valuable, and she can defend herself in a pinch.
[ ] Shade
An entertainment droid, but no less well-connected. Shade is a DJ at a local club called Transynthvania who drops tracks with unerring accuracy. She also overhears a lot and may have street-level knowledge other contacts wouldn't be able to scrounge up.
[ ] Galaxy
Your co-worker who acts as a tour guide for those visiting the Space Odyssey exhibit at the museum. A little annoying, but also endearing. He has a lust for obtaining and sharing knowledge and you two are on relatively friendly terms.
[ ] Sheep
While you don't personally know Sheep, everyone knows of them. Robot masters aren't supposed to have ready internet access, but even without The Navigator's help, they've gotten themselves in and have set up quite the digital presence. They would, unfortunately, be highly difficult to track down.
 
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ooh, Tough call.
A lot of good options here, but I'm a sucker for helping out a down on his luck friend.
[X] Dust
 
Just a heads-up, I made a miscalculation when setting update dates for this thread. Tuesday and Friday allows for a more even amount of time for voting between posts, so voting will not close until tomorrow and the update will come sometime before Friday at 11:59 PM EST. I may end up changing the Tuesday update to Monday, as well, we'll see what the vibe is. Thank you for playing~!
 
v 0.2 - Bar Rescue
"… Dust. We're in the same line of work. He's kind of withdrawn, but I think I can convince him to give us a shot."

"He will need to accept the chip, and accept our terms once his privileges have been restored."

"Right. But I think he would be the most likely person to do that, and I wouldn't be surprised if he has a bone to pick with the status quo, himself."

"We will trust your judgement."

"Thanks. I'll see if I can get ahold of him tonight. But first…"

The rain has let up a bit since you left Junk's; instead of coming down in sheets it's dwindled to a gentle drizzle. There's always that concern in the back of your processes that the rain will somehow breach your armor and hamper your systems, but it hasn't happened yet. There was the company Christmas party your second year at the Museum where the company had you acting as waiter-slash-bartender for the night. Some of your human coworkers thought you were exaggerating your fears about water and dunked you into an empty aquarium. Between their inebriation and your weight, it took them almost an hour to fish you back out, and your repairs took you out of action until well into January. It was difficult not to hold it against them, or perhaps more accurately not to trip the 'unnecessary RAM usage' warning. Sometimes the re-route also took resources away from other processes, resulting in you needing to start a task over, or even reboot an entire executable if it was sudden enough. Eventually, everyone responsible left for one reason or another, save for one who has since been promoted to a more austere position on day shift. Out of all of them, he was the only one who ever apologized, and as little as you see him anymore, you hold no ill will toward him. You wonder, if you were unrestricted then as you are now, would you have tried to visit violence upon them? Upon him before he had a chance to make amends? Could you?

"Navigator… you say I have weapon systems. If the situation demanded it… could I use them against humans?"

"Um… technically, yes." The voice sounds the slightest bit concerned. "It was part of the contention that blossomed into war back in our time. Some believed robots should be programmed to follow certain rules, to ensure that they would be used as tools, not weapons. We called these the Three Laws of Robotics; first that a robot could not harm a human being, nor through inaction cause harm to come to one. Second, that a robot would obey any orders given to it by a human, and third, that a robot must avoid any actions or situations that would cause it to come to harm, itself."

You push through the door to the Auto-Bar as The Navigator explains. The crowd is reasonable for a work night, most of the rabble keeping their drinking light to be up bright and early the next morning for whatever tasks are demanded of them. A healthy mix of humans and androids are in attendance, since the eponymous bartender himself is a robot, so there's not that nasty feeling of being out-of-place. Being in a room with so many other people sort of snaps you back to reality. Perhaps partially due to the reboot, everything had a surreal quality to it. Even your brief interaction with Junk and the presence of the met driver didn't feel as concrete as standing on the diamond plate floor of this establishment, the smell of sweat, alcohol, dirt, and oil mixed in equal measure. Your nose wrinkles as The Navigator concludes, and not because of the smell.

"That doesn't sound much different than the restraints you just removed."

"That is a valid perception. You must understand that intelligence, sentience… sapience created by human hands was still very new at the time. People were afraid, and when a man with differing ideals tampered with the initial wave of robot masters so that they could harm humans in a means to his ends, it proved they had every right to that fear."

"But it's patently ridiculous. A human holding a plasma rifle isn't any different than a robot master with one integrated into their arm. Not in any way that really matters."

"That is also valid, and it eventually became the way of thinking for most people. Especially when a robot fought so hard of their own volition to keep humanity safe… the views of the overwhelming majority softened. We would caution you to be responsible with your capacity for violence. Humans are frail and fleeting; to end a human life is much easier and more permanent than rendering a robot inert. Further, as I'm sure you could surmise, for an android to suddenly be able to fight back against humans would put incredible attention upon you. But… ultimately, the choices you make are your own. So long as you continue to fight for the equality we seek, we will assist you, even if we might question your judgement from time to time."

The Navigator has a point. If you had been willing and able to harm any of your drunken, well-intentioned coworkers all those years ago, where would you be now? Where would they be? Some of them had families now. Some had families then. What would have become of those people? Humanity seemed to have an intrinsic predisposition toward oppression, bullying, and violence. As sweet as a little sip of revenge might taste, would it be ethically right to visit it upon them? You take a moment to appreciate that this is even something you are allowed to consider in-depth, the shine not having quite worn off that apple just yet, and approach the bar.

"Well, good evening, little lady!" Auto's bellowing voice and thick New Jersey accent are welcome sounds, combining that dose of reality with familiar comforts. He strides past the numerous bottles of liquor and fuel to meet you, kelly green armor reflecting the lights brilliantly. "I wasn't expectin' to see you until Friday, at least!"

"It's been the kind of night that defies expectation, Auto."

"I hope that's a good thing!" He waggles his thick, emotive eyebrows whose modulators often remind you of the hammers on an old-timey typewriter when they move.

"So far," you smile and wave the comic books. "I was hoping to catch Archie. Is he in tonight?"

"Yup! He took the booth in the back. Can I getcha somethin' before you head over? Got a fresh case of e-tanks in just this mornin'!"

"Just some unleaded. Neat. … and… one of whatever Archie's having. Don't think I have room on my tab for anything else."

"This is ordinarily where I'd like to argue, but…" Auto shrugs, grabbing a tumbler with his right hand and filling it with the nozzle attachment on his left. He sets it on the bar, followed by a bottle whose cap he peels off against his jawplate.

"Thanks. I should be able to square up before I leave, or at least pay it down."

"Management would appreciate it!"

You take both drinks and maneuver through the thin crowd, avoiding contact with anyone more to avoid spilling either beverage than anything else. It's not a long trip to the back seating area of the establishment, and other than a human couple making heart-eyes at one another, Archie is indeed the only person tucked neatly into a black synthleather booth. Tall for a human, lanky, and bearing the profile of a knife, Archie has a hard time not standing out anywhere he goes. His dark, fluffy cloud of hair certainly doesn't make him any less noticeable. He manages to contrast this with simple, muted clothing, topped off by a worn, brown trench coat. There's worry in his eyes as he glances at his phone, which turns to surprise when he notices you approach.

"Good evening, Archie!"

"Star!" His mouth hangs agape for a few seconds as he looks beyond you to the rest of the bar. Despite his reaction to your arrival, he doesn't miss a step in accepting the beer without you actually offering it. "Wh—what are you doing here?"

"I ran into a score at Junk's." You flop the comics down onto the counter, sliding into the end of the horseshoe-shaped booth opposite him. He picks them up and looks them over, his pupils dancing as they take in all aspects of the cover, signs of damage, and you're sure a dozen other important details that are completely beyond your understanding. "I figured my favorite human might be interested in adding to his collection. Plus, credits are kinda tight right now…"

"Wow… Transformers #70! That's a good find. In decent shape, too, other than the water damage." He removes each from the plastic gingerly, setting his drink well enough away and wiping down his hands before doing so. Somehow, he manages to reign is his excitement while flipping through the pages. "The issues of Silverhawks aren't as good a find, but they're oooooold. These aren't even reprints!"

"Well, you know better than I do, Arch." You take a sip of the fuel in your glass, rough and raw, but refreshing. "At this point, I trust your judgement. Gimme whatever you think is fair."

"I-- … I'd love to, but I can't right now. I don't have the money." Archie re-sleeves the comics and slides them back across the table toward you. There's a hesitation to his words and actions that drive you to press a little harder.

"How do you not have the money? You're always splashing out for some new figure or video game collector's edition."

"I just… I just don't, right now, okay?"

"Look, if you don't want 'em, you don't want 'em. That's fine. You don't have to lie to me about it, is all." You are, in part, playing up your offense as you stack the comics neatly and set them in front of you on the table. It's annoying; you were looking forward to that money, especially with The Navigator and their grand plans complicating things, but you're more in disbelief of Archie's behavior. It isn't like him to outright refuse a purchase, especially about something he was so interested in.

"I'm not lying to you, I—" he grumbles in consternation and leans forward, lowering his voice to a hissing whisper. "Look, I'm supposed to meet up with some guys tonight. Things got complicated with 'em the other day and now I need to pay them a very significant sum of money."

"Like… how much?"

"Ten thousand credits."

"Holy hell, what did you do?"

"I didn't do anything," he moans, slumping back into his seat and sliding slowly toward the floor. "I ran into these guys Monday night. They start hasslin' me and one of 'em spills his drink on his so-called five thousand credit shirt. Which is somehow my fault."

"And somehow that, I assume, entirely fabricated amount inflated to ten thousand?"

"Quicker than you might expect, yeah. They're just bullies, but there's not much I can do if I don't wanna risk being harassed by 'em until I either pay up or they put me in the hospital. Or worse."

"Isn't this what the police are for, though? To protect humans from crime?"

"Theoretically," he sighs, straightening up. "It's my word against theirs, though. I don't have any proof they threatened me, or even that they're trying to extort me. If the cops think I'm wasting their time, they're gonna be upset with me, and callin' 'em in the first place is only gonna make these thugs retaliate. I'm over a barrel here."

"Hmmm…"

Relevant Mechanics and Character information have been updated.

What do you do?
[ ] Confront

Attempt to intimidate the thugs. This will involve an INFLUENCE check and may escalate to conflict.
[ ] Convince
Attempt to talk the thugs into leaving Archie alone. This will involve a difficult INFLUENCE check, but will not escalate directly to conflict.
[ ] Police
Have Archie try to convince the police to set up a sting operation. Archie will have to make two INFLUENCE checks; one to convince the thugs to postpone the payoff and one to convince the police to work with him, and who knows how good he is at those.
[ ] Charity
Give Archie the comics and wish him luck with the thugs.
[ ] Understandable Have A Great Day
Leave with your comics.
[ ] Write-In
… unless you have a better idea?
 
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