A Bloodstained Mantle

Example Power Configurations
In a completely separate matter, I have ideas for our walking around power-set:

Default: Enhanced Stamina 4, Enhanced Dodge 3, Enhanced Parry 3, Protection 4, Impervious Toughness 6, Attractive 2, Strike 7 (Accurate 4), Enhanced Advantages 6 (Improved Initiative 3, Power Attack, Uncanny Dodge, Takedown), Senses 2 (Extended Hearing 1, Ultra-Hearing), Speed 2, Enhanced Skills 6 (Enhanced Perception +6),

How Biokinesis Does This: Reinforced physical frame, enhanced proprioception and reflexes, enhanced hearing, retractable bone blades in the arms, and of course enhanced physical attractiveness.

Resulting stat changes: Stamina 12, Dodge +6, Fortitude +12, Toughness +16 (Impervious 6), Parry +6, Attack at +15 for +7 Damage, Perception +16,

Why This: The basic idea here is to be maxed out for our power level in combat just in case (it takes our action to switch powers), focused on initiative and being able to wade through minions casually (Takedown, Improved Initiative, Impervious), while also having up basic enhanced senses and attractiveness (the latter which lets us transfer to social stuff easily if we need to without being visibly different). It doesn't enhance most actively used non-combat stuff because we can pause a moment and just readjust to that.

And ideas for some additional builds for specific situations:

Infiltration: Enhanced Agility 11, Enhanced Parry 11, Flight 1 (Winged), Enhanced Skills 2 (Acrobatics +1, Stealth +1. Total Acrobatics +15, Total Stealth +20), Concealment 10 (All Senses, Flaw - Resistible - Fortitude, Pheromone-Based), Improved Advantages 2 (Hide In Plain Sight, Uncanny Dodge), Senses 3 (Depending on what's being searched for, may instead be added to Perception, again depending),

Explanation: Vastly enhanced agility plus just enough slight to avoid touching the ground and the 'concealment pheromones' discussed previously. Probably also chameleon-skin. Useless offensively in combat, but can at least dodge while we swap things out.

Skirmisher: Enhanced Dodge 11, Enhanced Parry 11, Strike 7 (Accurate 4), Enhanced Advantages 10 (Improved Initiative 4, Defensive Attack, Power Attack, Move By Action, Uncanny Dodge, Takedown 2), Flight 7 (Winged), Elongation 1,

Explanation: Basically a speedster/flight build...I assume there's a cap to how fast we can go with winged flight, and this is 120 mph, which is around what I'd expect it to be. Involves extending tendrils with bone blades.

Ranged Specialist: Protection 8, Enhanced Dodge 3, Enhanced Parry 3, Enhanced Advantages 6 (Improved Initiative, All Out Attack, Power Attack, Accurate Attack, Defensive Attack, Move By Action), Ranged Damage 8 (Accurate 6, Precise), Flight 7 (Winged),

Explanation: This is the version for using launched bone spikes, launched stored steel weapons (whether spikes, ball bearings, or whatever), or torrents of blood as a water saw. A bit slower than the skirmisher in terms of initiative and more tanky than dodgy defensively (because that's cheaper).

Poison Cloud: Improved Stamina 3, Protection 5, Enhanced Dodge 3, Enhanced Parry 3, either Damage 11 (Area - Cloud, Alternate Save - Fortitude) or Affliction 11 (Fort Save, Area - Cloud, Cumulative, effects picked when this power is gained),

Explanation: Basic defenses plus a highly powerful AoE poison/drug secreted from our pores. Probably doesn't look like much of anything, but should be terrifying.

All those should work, the following ones I'm a little less sure of:

Tank: Enhanced Stamina 4, Protection 4, Enhanced Dodge 3, Enhanced Parry 3, Enhanced Advantages 4 (All Out Attack, Power Attack, Accurate Attack), Enhanced Skill 2 (Unarmed +2), and either Impervious Toughness 16 + Strike 11 (Accurate 1) or Enhanced Strength 13 + Improved Critical + Improvised Weapon 1, depending on whether the focus is offense or defense,

Explanation: Emphasizes toughness, and either being completely impervious to most harm or Very Strong. The uncertainty is in whether this strength level is actually available to us...we can do inhuman levels of strength, but this is, like, 200 tons and that may be outside our power's scope, honestly, but the 'strength' version can easily be rebuilt with a lower amount and some Strike or other changes.

Social: Enhanced Stamina 4, Protection 4, Enhanced Dodge 3, Enhanced Parry 3, Attractive 2, Senses 4 (Analytical Hearing & Smell), Enhanced Presence 6 (Flaw - Sense-Dependent - Smell), Enhanced Insight 11, Enhanced Persuasion 14, Enhanced Deception 14, Enhanced Perception 1,

Explanation: This one requires more explanation beyond purpose (which is straightforwardly just to be good at social stuff)...the basic idea is that the analytical hearing and analytical smell combine with other subtle mods to grant a 'lie detector' effect along with the ability to perfectly choose the social methods to apply (hence the Enhanced Persuasion and Deception)...the Enhanced Presence, meanwhile, is just pheromones (and within the normal human scale to avoid skeeviness...she smells good, but not superhumanly good). I think this all follows logically, but I'm not positive it's allowed.
 
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This all looks really good to me, personally.

Though, I will note that we have to decide on what we look like generally. You pegged Attractive 2 for our 'walking around' powerset, but it really does bring up the topic of what Chimera spends her time looking like day to day. Supermodel slim? Curvy? Short? Tall? What ethnicity does she like being, since that can change on a whim? Something to consider.
 
This all looks really good to me, personally.

Though, I will note that we have to decide on what we look like generally. You pegged Attractive 2 for our 'walking around' powerset, but it really does bring up the topic of what Chimera spends her time looking like day to day. Supermodel slim? Curvy? Short? Tall? What ethnicity does she like being, since that can change on a whim? Something to consider.

I think we'd probably stick to our own default ethnicity (or at least the one we had when we woke up) except when going in disguise for specific reasons...impersonating most other ethnicities is kinda icky without a real need. Beyond that, I'd expect 'athletic-looking' to be the default, given the superhero thing and lack of a dedicated secret identity. Probably tall-ish since it gives advantages in a fight (not mechanically relevant ones, but just in terms of theme).

And, of course, we can also vary it up pretty much at-will since, again, no specific secret identity and people who see us in costume know we can shapeshift at this point...they'll recognize the outfit more than the person in it.
 
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GM call on that one. Happy to reassign the point if it's not needed.
It isn't, for the purposes of this quest subtle is only needed for things that need to be hard to notice while in use, like invisible telekinetic blades, or blasting someone with a laser which isn't on the visible spectrum.
Enhanced Agility 11, which means that Agility is a 14. The Enhanced Skills are really mostly because Acrobatics is Trained Only.
Oops, my bad, I completely missed that somehow.
 
It isn't, for the purposes of this quest subtle is only needed for things that need to be hard to notice while in use, like invisible telekinetic blades, or blasting someone with a laser which isn't on the visible spectrum.

Changed in the above list.

Oops, my bad, I completely missed that somehow.

No worries. It's actually the only build to jack up Agility of the ones I posted, so it's easy to miss.
 
Though, I will note that we have to decide on what we look like generally. You pegged Attractive 2 for our 'walking around' powerset, but it really does bring up the topic of what Chimera spends her time looking like day to day. Supermodel slim? Curvy? Short? Tall? What ethnicity does she like being, since that can change on a whim? Something to consider.
I think we'd probably stick to our own default ethnicity (or at least the one we had when we woke up) except when going in disguise for specific reasons...impersonating most other ethnicities is kinda icky without a real need. Beyond that, I'd expect 'athletic-looking' to be the default, given the superhero thing and lack of a dedicated secret identity. Probably tall-ish since it gives advantages in a fight (not mechanically relevant ones, but just in terms of theme).

And, of course, we can also vary it up pretty much at-will since, again, no specific secret identity and people who see us in costume know we can shapeshift at this point...they'll recognize the outfit more than the person in it.

I think she would keep her default ethnicity and in terms of appearance, she would be a classic comicbook heroine. She would have the youth of a young adult and would be tall with moderate muscles and, to quote TvTropes, "the most common superpowrer". Basically a classic comic heroine with a side of a fit and healthy young adult for some realistic general attractiveness to go with a classic comicbook look. She would stand out, but since that is inavoidable with her lack of secret identity, I think Chimera would choose to stand out in a good way. If we wanted her to just fit in and not draw attention to herself, we should have chosen to give her superhero identity.

In a completely separate matter, I have ideas for our walking around power-set:
I would be interested in a civilian one. Not one optimised for a specific type of combat or surviving suprise attacks or a specific sort of mission, but one where it has a bunch of stuff that are convienent for day to day life and would lend themselves to a higher standard of living. Feels more realistic than just a bunch of power sets optimised for when she is on the job.
 
I think she would keep her default ethnicity and in terms of appearance, she would be a classic comicbook heroine. She would have the youth of a young adult and would be tall with moderate muscles and, to quote TvTropes, "the most common superpowrer". Basically a classic comic heroine with a side of a fit and healthy young adult for some realistic general attractiveness to go with a classic comicbook look. She would stand out, but since that is inavoidable with her lack of secret identity, I think Chimera would choose to stand out in a good way. If we wanted her to just fit in and not draw attention to herself, we should have chosen to give her superhero identity.

This seems right.

I would be interested in a civilian one. Not one optimised for a specific type of combat or surviving suprise attacks or a specific sort of mission, but one where it has a bunch of stuff that are convienent for day to day life and would lend themselves to a higher standard of living. Feels more realistic than just a bunch of power sets optimised for when she is on the job.

Well, the thing about that is that she can change it completely in less than 6 seconds (each combat round is 6 seconds, it's her Standard Action to change it). So, in almost any situation other than combat, she's 6 seconds away from having the ideal tool for the job. Which means her walking around power set should have basic combat stuff just because that's almost the only situation where she can't just change it casually.

Like...this kind of quality-of-life stuff is the basic reason for the high Stamina, enhanced senses, and Attractiveness in the baseline power set, in large part anyway, but if, for example, she decides something smells nice and wants to analyze what it is, it's only a couple of seconds to switch out her power set to do so. And if talking to people she likely switches to the social power set, and so on.
 
Chapter 3: Into The Fray!
(Two years later)

You rise from bed feeling, well, not great, on the one hand it's the first time you've slept in your own bed since you and Adamant got back from the Yellowstone mess and it's a relief to put that behind you.

On the other… last night was a shit show, there was a house fire which spread across almost the entire street, a nasty car crash, and to top it all off someone prank called you, saying that Fire had been seen eating parked cars in full crocodile form at 1AM and you'd had to check that out in case it was real.

Needless to say, as you rise from your very comfortable bed and groggily look around your newspaper filled room there is a certain desire to return to your slumber.

Pushing it down you get up from your bed, take a quick shower, remind yourself to pick Preston up from the Doggy Daycare by noon in your diary for a fifth time, and make sure you look appropriately human in the mirror before dressing and wandering over your room's door to make yourself a cup of morning coffee.

With the press of a button the blast door to your room slides open as you walk down the dark hallway to the kitchen, navigating with cat-like eyes before pushing impatiently pushing open the kitchen door, only to be surprised when light pours
through the opening door.

The light hits your unprepared eyes like a needle, taking your night adapted eyes a brief moment to catch up to what your ears are telling you as they switch color.

Adamant, Frank when he's out of costume like he is right now, is sitting at the kitchen table and listening to music, half asleep, as he waits for the machine to finish two cups of coffee.

"Good morning." You mumble, making a beeline for the coffee and staring down at the timer as it slowly ticks toward completion.

"Oh, good morning to you too." He replies, rousing himself as you walk into the room. "Before you ask, things have been quiet… too quiet." You groan at the joke before being distracted as the coffee finishes with a little ding.

He chuckles as he floats over the coffee and takes a cup. "But seriously, everything has cooled off now that we're back, there's just one little thing we need to do first." he says, his tone growing more serious as he speaks.

You raise an eyebrow, "Really? What?" You ask, trying to recall anything you'd have to do aside from your more general duties and coming up short.

"Don't tell you've forgotten," he says, the smile on his face dying as you find something very interesting on the floor, your face flushed. "Oh, Chim, I'm sorry, I shouldn't joke about that." You wave him off as he apologizes. "Nevermind that, what did I forget?"

"Well…" he says, suddenly a little nervous, "I wanted you to know how much I care about you, and to thank you for all the help you've given me since we met, so, with that in mind…" as he's speaking he directs you towards the living room and opens the door to the living room with a purposefully over dramatic flourish, revealing a banner hanging over the room, the words upon it echoing his next words "Happy Birthday Chimera!"

You turn to face your mentor with a smile on your face, "When did you set all this up?"

"After you went to sleep kiddo." He replies with a smile. "Ordered the cake before we left for the Yellowstone mess."

"Cake?" You ask, your sweet tooth suddenly awakened by the mention of that most precious of deserts.

"Yes! It's lemon and-" he says, interrupted as both your phones start ringing, it's a call from 911.

Adamant answers the phone immediately, switching the phone to speaker mode as he does so.

The man on the other end of the call is quick answer. "Someone pulled all the alarms in the Kaiju Cannon and we've got an emergency call from the control center, connecting you to her now."

Instantly, every last trace of the grin that was on Adamant's face is gone, his voice is calm, serious, and to the point as he addresses the woman who made the call. "What's the situation miss?"

The panicking voice on the other side of the call is none of those three things but she still manages to get the point across. "Doctor Destruction is inside the Kaiju Cannon, they've taken hostages, and they've begun to take control of it, once they've got total control they'll be able to essentially delete parts of the city at the press of a button, well, actually more like three."

There's a short pause as the two of you process that, then come the questions, "How'd they get inside?" You ask, just as Adamant asks, "How are they taking control of it and how much time do we have?"

"Doctor Destruction built a robot specialized in hacking i think." The woman says helplessly as you both race to get your costumes on. "They're having trouble taking control through, I think they didn't expect the place to run on floppy disks and our security is top notch, you should have 30 to an hour minutes at least before they get control, I think."

"Ok," you say as you and Adamant get into uniform. "How'd they get in? Is there a bunker buster robot we need to worry about?"

Her next words surprise you greatly. "Ah, no, uh, Slip was with him, I was watching on the cameras, he walked through the door and then opened it from the inside, then Doctor Destruction walked in, thanked him, and brought in all his robots."

That gives you both pause, "Are there any other supers inside? Or just those two." You ask, annoyed that Slip wasn't mentioned at the beginning.

"No, just Slip, well, he's got his robots with him and those all had some really big guns but-" she pauses for a moment before yelling, "Oh shit-" you hear her begin running for a moment before the call is suddenly cut off.

The next minute is a flurry of motion as you both rush out of the building and make an aerial beeline for the Cannon, before landing on a nearby rock to survey the local area and come up with a plan.

The Cannon sits proudly atop a rocky hill, itself a small hill of steel reinforced concrete with a single blast door fit for a missile silo in the structure's side, by design it stands far from any cover save a few outcroppings of rocks from behind which you can hear the not-so-quiet rumbling of robotic engines, thankfully, the cannon was built well away from the city, almost eliminating any potential risk of collateral damage, although that was more about the Kaiju than it was about Supervillains.

The inside of the building should be cramped, narrow, and of course swarming with robots, with blast door after blast door in your path.

All of this goes through your mind as you open your mouth to ask your mentor, "Ok, what's the plan?"

Adamant thinks for a second, "I can definitely break down that door, it might take a bit of effort, but I can definitely take it down, the real problem are the hostages, well, that and that fact that the Doctor probably wants to hold the entire city for ransom or blow it up for the reputation."

"That reminds me." You say, "Why would Slip be helping him do this? He's got to know that this could get a lot of people killed, and that the Doctor will probably backstab him, and that this would put a target on his back the size of Texas."

That question receives a shrug, "I have no idea, maybe he's being blackmailed, maybe he's suddenly a lot more desperate for money, maybe the woman got it wrong and this is only someone with a similar power." He says, before glancing up at the side of the cannon and grinning as a thought strikes him. "And I think I have an idea of how to get one of us inside undetected."

"What is it?" You ask, not taking your eyes off the bots and their ineffectual attempts at hiding, they look better than anything he's made since he went into hiding, with rotating laser guns on each arm.

Adamant points upwards at the side of the weapon, where you can see a ladder stretching up to the barrel. "There's a hatch at the bottom of that ladder, for when they need to work on the outside of the gun, it will be shut but you should be able to get through while they're all focused on me."

You spend a short few more seconds discussing what you're going to do once you sneak inside, then you sneak into position.

Once you give the signal, Adamant flys forward. striking the blast door with an overwhelmingly powerful punch and smashing a hole inside of it as lasers pour in from both inside the base and from outside as the robots which were guarding the entrance reorient themselves to strike at this new intruder.

And as they stare at him, they miss you, camouflaged as you silently leap up the wall, find the hatch, and cut your way inside.

You smirk as you drop downwards, these idiots have no idea what's about to hit them.

O-O-O-O-O

What plan did you and Adamant agree on?

[ ] Focus on finding and freeing the hostages.

Doctor Destruction is trigger happy in the extreme and will be very willing to jump to threatening others to keep you and Adamant from tossing him in a jail cell, if you're successful you should be able to avert a standoff that could get people killed.

[ ] Stop the hacking attempt on the Kaiju Cannon.

If you can break this "Hacking Robot" then you can defuse the worst case scenario, meaning that no matter what else happens, that no part of the city will be destroyed in a ball of burning death.

[ ] Ambush Doctor Destruction from behind.

On the other hand, you could just ambush him from behind and end things right then and there, of course, if you fail then he'll still have the hostages and the cannon might be activated before you have a chance to stop.
 
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[X] Focus on finding and freeing the hostages.
[X] Stop the hacking attempt on the Kaiju Cannon.

Ugh. Both of these are really important...taking out Dr. Destruction himself is a bad plan because who knows what the robots are programmed to do if we succeed, but these are both basically saving hostages, just different groups of them.
 
Oh, I forgot to mention in the update, any thoughts about what's going on? Any suspicions?

Beyond the obvious? I'm honestly not sure, both of the people involved are acting off-script from their usual modus operandi, so maybe both have been hired by a third party, or maybe it's someone else entirely with similar powers for one or both of them. Maybe this isn't really Slip as suggested, but maybe it isn't really Dr. Destruction either. It's hard to tell.

The phone call could even have been faked, for all we know. It's not super likely, but it's possible.
 
[X] Focus on finding and freeing the hostages.

We chose the hero motivation, gotta hero.

I suspect, as I have decided that I will suspect every time, that it is The Massacre Men actually behind this. Slip is obvious Cosplay and Roadtrip must have gotten a hold of a "Giant Robot Crossing" sign.
 
[X] Focus on finding and freeing the hostages.

Heroes gotta hero. This could go very wrong if they have leverage at the same time that they're taking control of things.
 
I mean, Adamant/Frank will probably get murdered regardless of the plan. So it seems like if the hostage plan wins, Adamant will die due to stopping the Kaiju Cannon.
 
[X] Ambush Doctor Destruction from behind.

This seems like the all-or-nothing approach.

[X] Stop the hacking attempt on the Kaiju Cannon.

If saving people is the priority, you want this one. The hostages just seem like they're here to trade for his freedom, so are in less immediate danger.

Of course all this assumes the straightforward premise we've been told. This could be a huge trap to take out Adamant, in which case splitting up was a mistake.

If Slip is still around it could be very dangerous for both of us.
 
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