[X] Spend another turn in Armageddon
-[X]-hire a navigator there is a major naval base in the system so plenty of good navigators to be found (we really should have had by turn one, in fact how the hell did we make our way to the armageddon system without one , none navigator aided calculated warp jumps have a max range of 5 to 10 light years)
-[X]Go to the Mandeville Point, ready for the next destination(Nearest forge world)
--[X] go to near by forge world to sell of our raw resources and looted Ork technology
--[X] buy the services of a magos explorartor (these are skill monkeys no rogue trader's retinue is complete without), a magos biologies (customized top grade gene enhancements get) and magos cybernetica (artificer grade custom made bespoke cybernatics get) living the transhumanist dream (all those magos are to join the crew)
--[X] have the ship properly full serviced and detailed then see about getting upgrades installed like better automation to reduce crew requirements freeing up more space for cargo
--[X] buy gear and equipment from the forge world
---[X] heavy weapons and gear (meltas , plasma guns , long las ,hot shot las guns , lass cannons) and Carapace armor for our personal troops
---[X] buy arial troop transports, Valkryie gunships and transports as well as aquila landers and cargo hullers for loot carrying purposes
---[X] install facilities for the hired Magos to do their thing in
-[X] restock on supplies for a long voyage and power up the multiversal warp drive we are going to planatos for we have world to loot
@LordNymphys this a viable plan ?