Yes...which means pressing the attack.
We didn't do any damage yet. Barring using NTD to nightmare them, theres no reason for thrm to surrender when they mission killed Sochie's unit but we...scratched their paint after killing one.
You're wasting time we don't have. Carve their battleship open and they'd change their tune faster than asking people who think they are winning to surrender.
E: overstated q bit, but they know they have incoming most likely. Kill both ships first. Then bugger out
[X] Corin & Arisa will- --[X] Stay hidden until you have gotten the enemy's attention. [X] Sochie will- --[X] Stay hidden until you have gotten the enemy's attention. [X] There is a ridge overlooking the base. It should be possible for the Coradans to get there. --[X] Request Linear Tank support. [X] Approach. --[X] Focus on the ships. [X] Engagement range. --[X] Close in. [X] Mobility. --[X] Take to the air with the Flight Mode. [X] Initial Left Hand Weapon. --[X] Leo Beam Rifle. [X] Destruction Manipulator Melee Weapon. --[X] Beam Cutter. [X] Destruction Manipulator Ranged Weapon. --[X] Buster Rifle. [X] Defenses. --[X] Activate both of them. [X] NT Systems. --[X] Activate the NT-D Mode. [X] NT Power. --[X] Telepathic Strike. --[X] NT Empathy. [X] Psycho-Field. (NT-D Mode only) --[X] Refrain from using a Psycho-Field ability. [X] Chorus. (Only if Sochie forms up on you) --[X] No.
[X] Corin & Arisa will-
--[X] Stay hidden until you have gotten the enemy's attention.
[X] Sochie will-
--[X] Stay hidden until you have gotten the enemy's attention.
[X] There is a ridge overlooking the base. It should be possible for the Coradans to get there.
--[X] Request Linear Tank support.
[X] Approach.
--[X] Focus on the ships.
[X] Engagement range.
--[X] Close in.
[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left Hand Weapon.
--[X] Leo Beam Rifle.
[X] Destruction Manipulator Melee Weapon.
--[X] Beam Cutter.
[X] Destruction Manipulator Ranged Weapon.
--[X] Buster Rifle.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Activate the NT-D Mode.
[X] NT Power.
--[X] Telepathic Strike.
--[X] NT Empathy.
[X] Psycho-Field. (NT-D Mode only)
--[X] Refrain from using a Psycho-Field ability.
[X] Chorus. (Only if Sochie forms up on you)
--[X] No.
Your hands tighten on the White Doll's controls. Time to finish this.
Rolling 4d100 for Initiative (Loran, Corin & Arisa, Linear Tanks) = 93; 89; 73!
Rolling 2d100 for Initiative (Almaiya 2) = 73!
Turn Order is: Loran, Corin & Arisa, Linear Tanks, Almaiya 2!
DC 3+2(Penetration) Target Armor Save = 1! Failure!
Anti-Large!
DC 3+2(Penetration) Target Armor Save = 2! Failure!
Almaiya takes 12(8+4) Integrity Damage! Almaiya 2 has been Destroyed!
Charging forward, you bring your Beam Cutter down with as much force as the White Doll can muster. The clash with the I-Field leaves the latter broken and a portion of the Almaiya's armor molten, but your second slash come at it from an angle that lets the wide beam saber carve off a full third of the ship. Your pieces of your last opponent lurch through the air, out of all but the barest of control, and crash into a nearby mountain. From there the remains of the purple battleship slowly grind their way down the slope, eventually coming to rest at the bottom of the bare valley.
A tap of a holographic key opens a comm-link to your allies. It is time to get people down there, see how many you can steal from death's clutches.
*
Surprisingly many, considering that the ship was cut in two unequal halves. The ship's reactor shut down, its failsafes keeping it from exploding when your Beam Cutter grazed it, but secondary explosions still took their toll on the crew. At least it was a relatively short fall, and the ship's hull was heavy enough that it didn't flip on its way down the slope. The people on the other Almaiya weren't so lucky…
There are still a lot of bodies to bury, but thankfully that is a task that can be left to the Coradans.
Gadget is still a while off, according to your senses, so you take the opportunity to check up on Sochie. With all the Dianna Counter personnel in need of medical attention she was discharged after a quick checkup from the Gallop's doctor, her handful of bruises insufficient to keep her in the infirmary. Her only real injury is a small cut on her temple where her head slammed into her Qubeley's controls after the railgun shot tore her Mobile Suit in half, small because her helmet took the worst of it.
According to Corin and Arisa it took a minute to pry her hands off the Qubeley's controls while they were getting her out of the cockpit, but now, as you sit together on a rock overlooking the scurrying militiamen below, the shock seems to have worn off.
Sochie sighs, leaning into you as her Pressure gesticulates towards the Gallop, where Corian and Arisa are helping your crew load up the pieces of her Qubeley. "We're going to have to go back to Headquarters, aren't we?"
"Unless we find a Nano Block somewhere, or something else for you to pilot." You answer, putting an arm around her waist.
She lets out a frustrated huff before glancing towards the southeast. "That person from the battle at Kingsley…can you feel them too?"
You nod, quietly brushing her Pressure with your own. You will have to prepare…
[] Remain here and-
--[] Face Gadget alone.
--[] Fight her with Corin and Arisa.
--[] Bring all your allies into it.
[] Say your goodbyes and lead Gadget away from here.
--[] Face her alone.
--[] Bring Corin and Arisa.
[X] Say your goodbyes and lead Gadget away from here.
--[X] Face her alone.
Let's end this. Maybe we can nap her mobile suit for Sochie?
Can Sochie sit in turn X with Loran this time? So other will think that Loran use his power alone?
let's end this. Maybe we can nap her mobile suit for Sochie?
Can Sochie sit in turn X with Loran this time? So other will think that Loran use his power alone?
Sochie will probably be in the Turn A with Laura when they engage Gadget. as for her armor I don't think we are going to be able to salvage it once the fight tis over since Gadget will probably go down fighting to the very end.
[X] Say your goodbyes and lead Gadget away from here.
--[X] Face her alone.
Bringing our allies will just risk them for no gain.
Remember that Gadget is A. an excellent pilot, B. a rather powerful newtype, and C. in possession of a fuck-off powerful MS.
Outside of crits, Corin and Arisa can do one point of damage to Psycho BLR on a max damage roll on the Dober Gun. Even if the Quebely was operational it couldn't hurt Psycho BLR at all save for crits. The same rule where Armor Grade 6 lets us outright no-sell standard issue AP 3 Damage 3 weapons lets Gadget do the same thanks to dat Ahab Nanolaminate.
While her ranged firepower is literally non-existent against the Turn X it's plenty strong enough tear most any other MS apart. And in melee her offense is roughly as good as ours, maybe even better so that's utter suicide for anyone NOT in a really high end gundam.
[X] Say your goodbyes and lead Gadget away from here.
--[X] Face her alone.
"You'll be leaving, then." Says Lord Denver with a curt tone. The two of you are standing higher up on the slope, from which you get a good overview of the efforts of the Coradan Militia to fortify the Ohitas in preparation of the inevitable Dianna Counter attacks.
"I will." You confirm. In fact, the Gallop is standing by ready to leave as soon as you have said goodbye to Lord Denver. "We need to get Pilot Heim a new Mechanical Doll, so we are going back to Lord Guin's Headquarters."
He raises an eyebrow. "You would delay your operation for two weeks just for one pilot?"
"There is another reason, sir: There is an enemy with powers like my own coming here. I have faced her before, and her Mechanical Doll is almost as strong as the White Doll." In its sleep mode, you mentally comment. According to Vestige the White Doll could, once Combat Mode has been activated, destroy Gadget's Gundam by punching it.
Lord Denver proceeds to think some dark thoughts as you leave him there on the slope, likely about how he drew the short straw when it came to psychics, but you feel little sympathy for him on this issue. That you reserve for Grace and Garcia, the poor souls.
*
After saying goodbye to Grace and Garcia, and thanking the tank team that helped you earlier, you and the Laura Rola Autonomous Mechanical Doll Corps set out east. Partly to make the best of the fading daylight, but mostly to make sure there is some distance between you and the Coradans when Gadget shows up. You were fairly certain that she is homing in on you, but from the way her route shifted once you flared your Pressure through the White Doll's Psychoframe confirmed it beyond all doubt.
A few hours into the journey, as the sun starts to set, you take the White Doll out. Finding a good place to fight, you flare your Pressure again to lure Gadget to your position. Now you just need to wait.
[] You made some preparations…
(Choose one or both)
--[] You grabbed a sword from a wrecked Baund Doc II.
--[] You have Sochie in the White Doll's cockpit with you.
[] You came here as you are.
*
You do not need to wait long. Gadget's Gundam skims over the treetops, standing atop some kind of hoverboard (of all things). And she isn't alone: She is flanked by a pair of Zssa Mobile Dolls, both standing on their own hoverboards.
But above them is a new kind of Mobile Suit, a pair of them, of a kind you haven't seen before.
Vestige stirs.
The things Gadget and the Dolls are standing on are definitively Dodai IIs, but I cannot remember ever seeing this new Mobile Suit. Hold on a second…
A pair of holographic screens pop up, their content scrolling by too fast for your eyes to follow before they both go to black with a bright red UNKNOWN in the middle.
You may not know what kind of Mobile Suit that is, but you do know that the people piloting those suits are psychics, about as strong as Sochie.
Gadget brandishes her massive mace and leaps down from her hoverboard, landing heavily some distance in front of you. You are about to attack when she hails you over a comm-link.
"Hi there!" She chirps, clown makeup in place. "I guess you're still not up to ditch these idiots and join the Ghingham Fleet?"
[] Write in banter.
[] "No."
Battle is about to be joined…
[] Engagement range.
--[] Stay at Long Range.
--[] Keep normal distance.
--[] Close in.
[] Mobility.
--[] Stay on the ground with the Landskimmers.
--[] Take to the air with the Flight Mode.
--[] Take to the air with the Flight Mode and risk using the Voiture Lumiere.
[] Initial Left Hand Weapon.
--[] Dober Gun.
--[] Leo Beam Rifle.
--[] Type-TX Beam Pistol.
--[] Dainsleif Spear.
--[] None.
Integrity: 7
Armor Grade: 3
Armor Save: 4+
Special: -Flight+: Unit can fly. -20 to all Speed DCs. -Bio Sensor: Pilot may use NT Powers according to their level. -Beam Resistant Armor: -1 Level of Beam Penetration to Attacks that strike this unit. -Toroidal Shield: +1 Armor Grade, -1 to Target Armor Save DC, and +5 to Hit DC to frontal Ranged Attacks on this unit. -Mobile Trace System: Unit can be controlled with Mocap.
Weapons.
Shield Beam Lancer.
Attacks: 1d2
Damage: 4
Base AP: 4
Critical Hit: On Critical Success.
Special: -Penetration 2: +2 to Target Armor Save DC. -Long Range Weapon: No Long Range Penalty. -Unwieldy: Unusable at Close Range. -Mounted Weapon: Does not take up a equipment slot.
Beam Pistol.
Attacks: 1d3
Damage: 2
Base AP: 3
Critical Hit: On Critical Success.
Special: -Penetration 1: +1 to Target Armor Save DC. -Short Range Weapon: Unusable at Long Range.
REN-DO Light Missiles.
Attacks: 1d2
Damage: 2
Base AP: 2
Critical Hit: On Critical Success.
Special: -Missile: +20 to hit DC. -Mounted Weapon: Weapon does not take up an equipment slot.
Arm Blades. (Melee/Kinetic)
Attacks: 2d3
Damage: 3
Base AP: 3
Critical Hit: On Critical Success.
Special: -Penetration 1: +1 to Target Armor Save DC.
I'm getting a 'too many images' warning on the Stats threadmark, so I'll be reorganizing that over the course of next week
[x] NT Power.
Choose 2
--[X] Telekinetic Strike.
--[X] NT Empathy.
[X] Psycho-Field. (NT-D Mode only)
--[X] Refrain from using a Psycho-Field ability.
[X] Chorus. (Only if Sochie is present)
--[X] Yes.
Damn Ghingham Fleet, one of these day, we must raid their base and steal their MS. All of them.
This time they bring their MD instead. Let's hope they can't predict what NT can do.
If Gadget doesn't know that Sochie also NT and was there with Loran. Will use Chorus made her think that only Loran was in Turn-X?
She will know something is up the moment we start fighting then. Because we cant not use Chorus if we really want to keep her down and if she can't return to report. They will never know.
Adhoc vote count started by Iceblocks on Jan 14, 2018 at 10:47 AM, finished with 1294 posts and 4 votes.
[x] You made some preparations… --[x] You have Sochie in the White Doll's cockpit with you. --[x] You grabbed a sword from a wrecked Baund Doc II. [x] Engagement range. --[x] Keep normal distance. [x] Mobility. --[x] Take to the air with the Flight Mode. [x] Initial Left Hand Weapon. --[x] Dober Gun. [x] Destruction Manipulator Melee Weapon. --[x] Shining Finger. [x] Destruction Manipulator Ranged Weapon. --[x] Buster Rifle. [x] Defenses. --[x] Activate both of them. [x] NT Systems. --[x] Activate the NT-D Mode. [x] NT Power. --[x] Telekinetic Strike. --[x] NT Empathy. [x] Psycho-Field. (NT-D Mode only) --[x] Refrain from using a Psycho-Field ability. [x] Chorus. (Only if Sochie is present) --[x] Yes.
[x] You made some preparations… --[x] You have Sochie in the White Doll's cockpit with you. [x] Engagement range. --[x] Keep normal distance. [x] Mobility. --[x] Take to the air with the Flight Mode. [x] Initial Left Hand Weapon. --[x] Dober Gun. [x] Destruction Manipulator Melee Weapon. --[x] Shining Finger. [x] Destruction Manipulator Ranged Weapon. --[x] Buster Rifle. [x] Defenses. --[x] Activate both of them. [x] NT Systems. --[x] Activate the NT-D Mode. [x] NT Power. --[x] Telekinetic Strike. --[x] NT Empathy. [x] Psycho-Field. (NT-D Mode only) --[x] Refrain from using a Psycho-Field ability. [x] Chorus. (Only if Sochie is present) --[x] Yes.
[X] Sorry, but I rather not cheating on Turn-X! [x] You made some preparations… --[x] You have Sochie in the White Doll's cockpit with you. --[x] You grabbed a sword from a wrecked Baund Doc II. [x] Engagement range. --[x] Keep normal distance. [x] Mobility. --[x] Take to the air with the Flight Mode. [x] Initial Left Hand Weapon. --[x] Dober Gun. [x] Destruction Manipulator Melee Weapon. --[x] Shining Finger. [x] Destruction Manipulator Ranged Weapon. --[x] Buster Rifle. [x] Defenses. --[x] Activate both of them. [x] NT Systems. --[x] Activate the NT-D Mode. [x] NT Power. --[x] Telekinetic Strike. --[x] NT Empathy. [x] Psycho-Field. (NT-D Mode only) --[x] Refrain from using a Psycho-Field ability. [x] Chorus. (Only if Sochie is present) --[x] Yes.
@Mantissa
We've fought Gadget in her psycho BLR before. We need the big guns just to do meaningful damage. Holding back is a terrible idea.
Also, with that monster running around, the safest play is inside Turn X and airborne. Psycho BLR's guns can't do much to us, but they can shred anything else and Gadget WILL target other people.
Barbatos isn't the only target, and gadget has no reason to go after Sochie if she isn't in the turn X. That's why I voted to leave on our own in the first place.
Barbatos isn't the only target, and gadget has no reason to go after Sochie if she isn't in the turn X. That's why I voted to leave on our own in the first place.
Barbatos is the main target. Take it out and the rest should run.
And the Buster Rifle and Beam Cutter are only Merciless against small targets - none of which are present. We're not fighting WaDs, using the Buster Rifle and Beam Cutter doesn't risk accidental kills.
[X] NT Power.
Choose 2
--[X] Telekinetic Strike.
--[X] NT Empathy.
[X] Psycho-Field. (NT-D Mode only)
--[X] Refrain from using a Psycho-Field ability.
[X] Chorus. (Only if Sochie is present)
--[X] Yes.
You took the sword off a destroyed Baund Doc II in case you need to go into close combat with Gadget. The heat blade should reduce the effectiveness of her nanolamination, and unlike your spear it is an actual weapon, easier to handle than the repurposed projectile. Not that you intend to get into close combat with her, but just in case.
Sochie tries to make herself comfortable in your lap. Neither of you like revealing that there is someone else with psychic power among the people around you, but Gadget is formidable enough that it is a risk you might not afford not to take. Months ago, having another person sitting in your lap might have affected your piloting, but you have grown to the point where the White Doll can be entirely controlled by your thoughts. You take the opportunity to get a hug in before Gadget arrives.
*
Gadget brandishes her massive mace and leaps down from her hoverboard, landing heavily some distance in front of you. You are about to attack when she hails you over a comm-link.
"Hi there!" She chirps, clown makeup in place. "I guess you're still not up to ditch these idiots and join the Ghingham Fleet?"
All systems are go. You look at her face on the screen, she should be getting a SOUND ONLY image, and shake your head.
"No."
Rolling 1d100 for Initiative (Loran & Sochie) = 42!
Rolling 4d100 for Initiative (Gadget, Mahiroo 1, Mahiroo 2, Zssan Duo) = 44; 44; 60; 38!
Turn Order is: Mahiroo 2, Gadget, Mahiroo 1, Loran & Sochie, Zssan Duo!
Mahiroo 2 7/7
Targeting Loran & Sochie (White Doll)
Shield Beam Lancer 1d2 Attacks = 2!
2DC 60+15(NT Empathy vs Hidden Hand) Shield Beam Lancer Hit = 6, 83! 1 Critical Failure! 1 Success! Shield Beam Lancer Disabled next Turn!
DC 4 Target I-Field Save = 4! Success!
Telepathic Strike 1d1 Attacks = 1!
DC 60 Telepathic Strike Hit = 4! Critical Failure! Mahiroo 2 suffers Feedback!
The first of the new units is the first to act, leveling the large beam gun hidden within its shield at you and firing. Its first shot fizzles out, and while the second lances out to splash harmlessly against your I-Field, it also heralds an outpouring of smoke from the barrel of the weapon. The pilot tries to attack you mentally, an unpleasant feeling, but you manage to bat his strike away with a mental parry. Speaking of unpleasant, the killing intent accompanying the pilot's beam attacks felt muted somehow.
Gadget is right behind them, charging you with her massive mace raised over her Gundam's head. You manage to get airborne before she can reach you, taking a hit from the other newcomer's shield gun. The beam is nullified by your I-Field, but the pilot's followup mental attack slips past your defenses. The thorny whip of pain and weariness is blunted by you and Sochie's shared Pressure, splitting its force between you.
You retaliate with fire from your Buster Rifle and Dober Gun, all of which misses in the face of Gadget's skill and psychic power.
"Hidden Hand?!" Oh right, the comm-link.
Drawing on the Chorus, you and Sochie channel each other's training to unleash a combined flurry of piercing telekinetic blows, one of which actually makes it through to cleave into Gadget's Gundam.
"A Chorus too?!"
A barrage of missiles from the unmanned units hit you before you have time to enjoy scoring first blood(so to say), battering down your Lightwave Shield. One of the missiles go on to strike somewhere important, blasting a fissure into the White Doll's frame.
Rolling 1d100 for Initiative (Loran & Sochie) = 59!
Rolling 4d100 for Initiative (Gadget, Mahiroo 1, Mahiroo 2, Zssan Duo) = 92; 71; 86; 84!
Turn Order is: Gadget, Mahiroo 2, Zssan Duo, Mahiroo 1, Loran & Sochie!
Gadget's Pressure explodes outwards, linking up with that of her subordinates and gaining a distinctive green and white tint. So that is what a Chorus looks like from the outside. Her subsequent telekinetic attacks rattle the White Doll a little, but fail to do anything else.
The psychic with the malfunctioning gun descends to land beside Gadget's Gundam, refraining from attempting another mental attack. The other one persists, however, damaging the integrity of your I-Field. His attempts at a mental attack is parried with no harm to yourself.
"I need to get a gun. A big one." Grumbles Gadget over the comm-link. Doesn't she know it is still on?
The missiles from the Mobile Dolls break your Lightwave Shield again, but fail to do any damage.
You miss with the Buster Rifle, as well as the first Dober shell, but the second finds its mark only to bounce off the Gundam's armor. The second wave of telekinetic blows do nothing but scrape off some armor plating.
Rolling 1d100 for Initiative (Loran & Sochie) = 99!
Rolling 4d100 for Initiative (Gadget, Mahiroo 1, Mahiroo 2, Zssan Duo) = 1; 41; 51; 3!
Turn Order is: Loran & Sochie, Mahiroo 2, Mahiroo 1, Zssan Duo, Gadget!
You fire another volley to much sound and fury but no actual effect. You and Sochie do better telekinetically, caving in a section of the Gundam's upper torso.
"Enough with this farce!" She snarls.
Gadget's subordinates remain at their posts, one at her side and one busy attacking you. Both shots from their shield gun miss and the telepathic attack is foiled by your mental defenses, leaving you clear-headed enough to dodge the next missile barrage with little effort.
Except the last missile, which hits somewhere important and shatters a section of the White Doll's frame.
"Without any allies for me to threaten on the ground you are just going to stay in the air, aren't you? I won't make this mistake again. I promise you that." She says, apparently having noticed that the comm-link is open. "Next time I'll bring Dainsleifs!"
Once the smoke has cleared you see Gadget hopping onto her hoverboard and speed off while flanked by her psychic subordinates. The Mobile Dolls are making up the rear of her formation.
"Come on, I think we gave the Dianna Counter some when we-"
And like that it cuts out.
[] Go after her
--[] Use current Battleplan
--[] Write in Battleplan.
[] Let her run.
Battleplan Options.
[] Engagement range.
--[] Stay at Long Range.
--[] Keep normal distance.
--[] Close in.
[] Mobility.
--[] Stay on the ground with the Landskimmers.
--[] Take to the air with the Flight Mode.
--[] Take to the air with the Flight Mode and risk using the Voiture Lumiere.
[] Initial Left Hand Weapon.
--[] Dober Gun.
--[] Leo Beam Rifle.
--[] Type-TX Beam Pistol.
--[] Dainsleif Spear.
--[] Heat Nata.
--[] None.